Just uninstalled. So tired of the reputation grind, which has little to do with reputation in the first place. NPC's behave no differently towards you once the grind is completed and the rewards just aren't worth it in my opinion. See you all when Season 10 rolls around I suppose.
It's okay, don't worry - I'll look after your stuff, ok?
This comment isn't meant to be entirely negative but....
Does the new armor look...I don't know...NOT Star Trek?
I mean it *looks* pretty boss, but.....I dunno is missing the Trek flair?
All STO Reputation ground armors look a bit... non trekish. More Mass Effect in them then Star Trek.
But to be honest, that's not a bad thing. It's 2409 after all.
Just uninstalled. So tired of the reputation grind, which has little to do with reputation in the first place. NPC's behave no differently towards you once the grind is completed and the rewards just aren't worth it in my opinion. See you all when Season 10 rolls around I suppose.
Are you kidding me?! I definitely want that turret; and the photon launcher; and the armor; and, well, pretty much everything. :P
Veteran -- "A person who is long experienced or practiced in an activity or capacity."
From the Latin veterānus, meaning 'mature, experienced.'
'Military' use of the term is only secondary.
Oh, I know that. I'm not arguing it here or anywhere else after this - I'm tired of the fighting - but I did it because I'm tired of people slinging it around as if the game Devs have to cater to them. Perhaps once all of the fighting dies down I'll get rid of it, but until then...
All STO Reputation ground armors look a bit... non trekish. More Mass Effect in them then Star Trek.
But to be honest, that's not a bad thing. It's 2409 after all.
Oh I'm aware (have 'em all) ....just figured I'd get the comment in....Don't get me wrong it looks cool...just not trekkie...oh well, like I said not entirely meant as negative....
Looking at that Tactical Precision. There are some good powers in this rep.
I'm a completionist so the dev's decision to reduce the number of passive rep powers doesn't really faze me much though I think it's a bad call. Especially for their stated reason of decreasing the gap between top tier vets and rookies.
If anything their decision to make MkXII equipment more readily accessible through the rep system is far more useful than cutting down on the passives. While some say the difference isn't substantial, my learning and equipment curve has shown huge differences. As a cruiser going from MkXI crafted phaser arrays to throwing on a dual beam bank, to adding Attack Pattern Beta, to acquiring FAW3, to then upgrading to Fleet Weapons. That's the progression that has increased my lethality over any rep powers.
well as a Romulan, I dont use disruptors or phasers, so like so much else, these items are just useless to me.
Worf: Disruptor, Type 3
Riker: Great, that narrows it down to Romulan, Breen, and Klingon.
Romulans have traditionally used Disruptors as their energy weapon armament of choice. Only in STO are their directed energy weapons plasma focused. Hence why the Romulan Reputation Romulan Plasma Weapons share the disruptor proc. Plasma Torpedoes and Disruptors are canon.
This comment isn't meant to be entirely negative but....
Does the new armor look...I don't know...NOT Star Trek?
I mean it *looks* pretty boss, but.....I dunno is missing the Trek flair?
Well the only armor that Starfleet uses that is canon is the Security officer gear from Star Trek VI and the MACO gear in Enterprise. Those visually are closest to the Omega Force armor. Even though during the Dominion war they had full scale ground battles, Starfleet Officers wore their uniforms rather than any kind of armor. This makes some sense when the enemy has weapons that can vaporize matter outright. Wearing the uniform which is highly resilient to different environmental conditions, is far tougher than 21st century fabrics and is light and allows you to move easily makes sense.
In the 25 century timeline here with small power sources or batteries that allow or Personal shields, armor to support those shields and absorb shocks makes sense.
The Mass Effect visual influence is clear however, but this armor actually reminds me of Crysis too.
It could use a combadge or insignia though.
Oh and I'm loving the way you're showing the fruits of the new Kit System.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I would explain why everyone is wrong about the nerfs but frankly I can't be asked to put the effort in, it's just amazing no one actually tests stuff properly except a few people.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
I would explain why everyone is wrong about the nerfs but frankly I can't be asked to put the effort in, it's just amazing no one actually tests stuff properly except a few people.
I would explain why everyone is wrong about the nerfs but frankly I can't be asked to put the effort in,
Good thing no one asked you then. :P
And yup, tested it, and it's a nerf: I had 8 passives, and now I only have 4. The remaining 4 were supposed to have their effect doubled (the whole "nickel and dime" spiel), but were already nerfed themselves before Season 9 got live.
Anyway, I, in turn, can't be bothered to help you work thru your denial. The Undine stuff looks worth having, and I'm likely gonna get it all.
Undine armor suits indeed don't look too Trekkie. More like something you'd see in Crysis 3, or 'Deus Ex: Human Revolution.'
I've been playing with the weapons on Tribble, and in my opinion they are the first new procs added to the game since launch that are really worth getting (with the possible exception of the KDF Elite Disr proc, but even that is only good against shielded critters). It's genuinely useful against every opponent, in both PvP and PvE. The synergy of the secondary set bonus (extra proc chance) is nice, too.
The primary item set is a bit like the Tholian one; it's OK, but it's mostly useful against Undine, and once you have ground it out you don't really need (or want) to fight them anymore. The mobility bonuses are handy, tho, and the shield is plenty tough.
The tricky part of this season is going to be the space battle zone. I wonder how long it will take people to figure out "no more than two people per capture point, otherwise just fly through"?
As for the trait changes, yeah, it's a nerf, but it's definitely a necessary evil to keep power creep in check. And being able to change out traits on the fly to match your mission does mitigate things some, especially the racial and lockbox traits. Now they just need to make it so you can save trait profiles like you can ship ones.
Romulans have traditionally used Disruptors as their energy weapon armament of choice. Only in STO are their directed energy weapons plasma focused. Hence why the Romulan Reputation Romulan Plasma Weapons share the disruptor proc. Plasma Torpedoes and Disruptors are canon.
Well if we are going that route we should haul in every fed ship and force them to carry phasers. While we are at it no fed ship could ever shoot first or even fight back untill shields are about to fail.
"Romulan disruptors" also left behind residual antiprotons....so AP weapons. Also 'know to carry' does not mean always.
Like it or not plasma is the Romulan racial weapon of choice and many of us have taken it to heart. I want a heavy plasma turret.
And yup, tested it, and it's a nerf: I had 8 passives, and now I only have 4. The remaining 4 were supposed to have their effect doubled (the whole "nickel and dime" spiel), but were already nerfed themselves before Season 9 got live.'
Ok one more time for those not paying attention at the back.
2 Man KAGE run using the original rep system > Optional completion time - 0.58 left on timer https://www.youtube.com/watch?v=AWNFn7JdbXA
(The video doesn't actually run for 40 some odd minutes it's a processing error on my part)
2 Man KAGE run using the new "revamped" rep system > Optional completion time 1.43
Ok one more time for those not paying attention at the back.
2 Man KAGE run using the original rep system > Optional completion time - 0.58 left on timer https://www.youtube.com/watch?v=AWNFn7JdbXA
(The video doesn't actually run for 40 some odd minutes it's a processing error on my part)
2 Man KAGE run using the new "revamped" rep system > Optional completion time 1.43
What? No Plasma energy type for the new Rep weapons?
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
Ok one more time for those not paying attention at the back.
2 Man KAGE run using the original rep system > Optional completion time - 0.58 left on timer https://www.youtube.com/watch?v=AWNFn7JdbXA
(The video doesn't actually run for 40 some odd minutes it's a processing error on my part)
2 Man KAGE run using the new "revamped" rep system > Optional completion time 1.43
How can it be a nerf when...........Its made it easier to pull stuff like this off?
I'd rather have my full 8 ground traits and full 8 space traits I have now. Simply killing stuff faster doesn't mean its not a nerf. Yes, I'll do more dps, but I'll lose 4 survivabliilty space traits that are just as useful. That is a nerf for my playstyle. If you are nothing but a DPS monkey, then you may not think of it as a nerf. We'll have to disgree on that.
Ok one more time for those not paying attention at the back.
2 Man KAGE run using the original rep system > Optional completion time - 0.58 left on timer https://www.youtube.com/watch?v=AWNFn7JdbXA
(The video doesn't actually run for 40 some odd minutes it's a processing error on my part)
2 Man KAGE run using the new "revamped" rep system > Optional completion time 1.43
How can it be a nerf when...........Its made it easier to pull stuff like this off?
The question is, was the faster time because you can now spec all of your racial space traits out and ground traits in on the fly before a ground mission, or was it because of the rep traits got a buff? I am betting the former has more impact than the later in practice.
In any case, that's what really need focus here - the ability to respec traits at will to fit your mission more than makes up for the loss of some of the rep traits. The whole "they took my stuff" is freaking people out and they are missing the big picture, which is that the overall changes actually can give you much better overall mission performance if you take the time to do it.
I'd rather have my full 8 ground traits and full 8 space traits I have now. Simply killing stuff faster doesn't mean its not a nerf. Yes, I'll do more dps, but I'll lose 4 survivabliilty space traits that are just as useful. That is a nerf for my playstyle. If you are nothing but a DPS monkey, then you may not think of it as a nerf. We'll have to disgree on that.
Then you have to make some tradeoffs. You can still take the survivability traits, or swap them out for DPS-y ones as needed, or try to find some combination of survival and damage that works for your playstyle at the time. They're still there. You can swap them out at will. You just have 4 big passives at any one time, as opposed to 8 tiny ones, and which four those are can be changed whenever you want.
Then you have to make some tradeoffs. You can still take the survivability traits, or swap them out for DPS-y ones as needed, or try to find some combination of survival and damage that works for your playstyle at the time. They're still there. You can swap them out at will. You just have 4 big passives at any one time, as opposed to 8 tiny ones, and which four those are can be changed whenever you want.
I'd rather have my full 8 ground traits and full 8 space traits I have now. Simply killing stuff faster doesn't mean its not a nerf. Yes, I'll do more dps, but I'll lose 4 survivabliilty space traits that are just as useful. That is a nerf for my playstyle. If you are nothing but a DPS monkey, then you may not think of it as a nerf. We'll have to disgree on that.
DPS monkey mentality is boring, but I'll spare you my usual grievances with that.
But if you want to think that's all I was running please yourself, I was actually very balanced, though I have to admit the survivability stuff was barely noticeable. The only thing I really missed having was the remodulation buff but they put that in again since, that was literally the only thing. They've buffed that now.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
It's a necessary one. If they didn't make some changes, in another year new players would never be able to play with vets, and the game would suffer. Power creep is still a problem, so you can expect some other changes coming down the line as well. You can either live with it, or not play, but it's going to happen no matter how much you don't like it.
I'd rather have my full 8 ground traits and full 8 space traits I have now. Simply killing stuff faster doesn't mean its not a nerf. Yes, I'll do more dps, but I'll lose 4 survivabliilty space traits that are just as useful. That is a nerf for my playstyle. If you are nothing but a DPS monkey, then you may not think of it as a nerf. We'll have to disgree on that.
^^ Exactly this! (For those fancying themselves sitting in the front of the class)
^^ Exactly this! (For those fancying themselves sitting in the front of the class)
So do you really not understand the reason why this is necessary, or do you not care that the game needs fixing in this regard? Is the end game content being less and less accessible to casual/new players genuinely not a concern for you, as long as you don't have to adjust the way you play a little?
I'd rather have my full 8 ground traits and full 8 space traits I have now. Simply killing stuff faster doesn't mean its not a nerf. Yes, I'll do more dps, but I'll lose 4 survivabliilty space traits that are just as useful. That is a nerf for my playstyle. If you are nothing but a DPS monkey, then you may not think of it as a nerf. We'll have to disgree on that.
Then take survivability traits. Problem solved.
Lets be honest, even on elite this game is extremely easy. Going forward it will be easier to balance content for max level players. The power level between a fresh 50 with no traits and a 50 with a max of 4 will be a lot easier. Now getting your newest 50 to equal footing will only require you to max 2 reps. You may not have the min maxed traits you dreamed of but you will be nearly equal with most lvl50. Imagine trying to play with 50's that had 5 completed reps with out this change...10 traits. Content designed to challenge those players would damn near one-shot you.
Remember nothing is actually being taken away from you. Its a game and in the end a game should be challenging.
Comments
I'm not quite sure you know yourself.
Veteran -- "A person who is long experienced or practiced in an activity or capacity."
From the Latin veterānus, meaning 'mature, experienced.'
'Military' use of the term is only secondary.
Since when are Disruptors not good for Romulans?
Does the new armor look...I don't know...NOT Star Trek?
I mean it *looks* pretty boss, but.....I dunno is missing the Trek flair?
Somebody had to do this.
It's okay, don't worry - I'll look after your stuff, ok?
All STO Reputation ground armors look a bit... non trekish. More Mass Effect in them then Star Trek.
But to be honest, that's not a bad thing. It's 2409 after all.
Are you kidding me?! I definitely want that turret; and the photon launcher; and the armor; and, well, pretty much everything. :P
Oh, I know that. I'm not arguing it here or anywhere else after this - I'm tired of the fighting - but I did it because I'm tired of people slinging it around as if the game Devs have to cater to them. Perhaps once all of the fighting dies down I'll get rid of it, but until then...
^^ LOL. A nice variation to 'Can I haz your stuff?!'
Oh I'm aware (have 'em all) ....just figured I'd get the comment in....Don't get me wrong it looks cool...just not trekkie...oh well, like I said not entirely meant as negative....
I'm a completionist so the dev's decision to reduce the number of passive rep powers doesn't really faze me much though I think it's a bad call. Especially for their stated reason of decreasing the gap between top tier vets and rookies.
If anything their decision to make MkXII equipment more readily accessible through the rep system is far more useful than cutting down on the passives. While some say the difference isn't substantial, my learning and equipment curve has shown huge differences. As a cruiser going from MkXI crafted phaser arrays to throwing on a dual beam bank, to adding Attack Pattern Beta, to acquiring FAW3, to then upgrading to Fleet Weapons. That's the progression that has increased my lethality over any rep powers.
Worf: Disruptor, Type 3
Riker: Great, that narrows it down to Romulan, Breen, and Klingon.
Romulans have traditionally used Disruptors as their energy weapon armament of choice. Only in STO are their directed energy weapons plasma focused. Hence why the Romulan Reputation Romulan Plasma Weapons share the disruptor proc. Plasma Torpedoes and Disruptors are canon.
Well the only armor that Starfleet uses that is canon is the Security officer gear from Star Trek VI and the MACO gear in Enterprise. Those visually are closest to the Omega Force armor. Even though during the Dominion war they had full scale ground battles, Starfleet Officers wore their uniforms rather than any kind of armor. This makes some sense when the enemy has weapons that can vaporize matter outright. Wearing the uniform which is highly resilient to different environmental conditions, is far tougher than 21st century fabrics and is light and allows you to move easily makes sense.
In the 25 century timeline here with small power sources or batteries that allow or Personal shields, armor to support those shields and absorb shocks makes sense.
The Mass Effect visual influence is clear however, but this armor actually reminds me of Crysis too.
It could use a combadge or insignia though.
Oh and I'm loving the way you're showing the fruits of the new Kit System.
^This.
Thank you.
Opera 24? I am on it since Firefox and Flash killed my PC some month ago.
Always these newbies :P
Good thing no one asked you then. :P
And yup, tested it, and it's a nerf: I had 8 passives, and now I only have 4. The remaining 4 were supposed to have their effect doubled (the whole "nickel and dime" spiel), but were already nerfed themselves before Season 9 got live.
Anyway, I, in turn, can't be bothered to help you work thru your denial. The Undine stuff looks worth having, and I'm likely gonna get it all.
Undine armor suits indeed don't look too Trekkie. More like something you'd see in Crysis 3, or 'Deus Ex: Human Revolution.'
The primary item set is a bit like the Tholian one; it's OK, but it's mostly useful against Undine, and once you have ground it out you don't really need (or want) to fight them anymore. The mobility bonuses are handy, tho, and the shield is plenty tough.
The tricky part of this season is going to be the space battle zone. I wonder how long it will take people to figure out "no more than two people per capture point, otherwise just fly through"?
As for the trait changes, yeah, it's a nerf, but it's definitely a necessary evil to keep power creep in check. And being able to change out traits on the fly to match your mission does mitigate things some, especially the racial and lockbox traits. Now they just need to make it so you can save trait profiles like you can ship ones.
"Romulan disruptors" also left behind residual antiprotons....so AP weapons. Also 'know to carry' does not mean always.
Like it or not plasma is the Romulan racial weapon of choice and many of us have taken it to heart. I want a heavy plasma turret.
Ok one more time for those not paying attention at the back.
2 Man KAGE run using the original rep system > Optional completion time - 0.58 left on timer
https://www.youtube.com/watch?v=AWNFn7JdbXA
(The video doesn't actually run for 40 some odd minutes it's a processing error on my part)
2 Man KAGE run using the new "revamped" rep system > Optional completion time 1.43
https://www.youtube.com/watch?v=Dj266xu4dyw
How can it be a nerf when...........Its made it easier to pull stuff like this off?
Thanks for the post mate, I suppose you guys still want to cry nerf?
[06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
AHAHAHA! Eat it Borg!
[09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
Death is OP, please nerf. I BLAME KURLAND FOR THIS!
I'd rather have my full 8 ground traits and full 8 space traits I have now. Simply killing stuff faster doesn't mean its not a nerf. Yes, I'll do more dps, but I'll lose 4 survivabliilty space traits that are just as useful. That is a nerf for my playstyle. If you are nothing but a DPS monkey, then you may not think of it as a nerf. We'll have to disgree on that.
The question is, was the faster time because you can now spec all of your racial space traits out and ground traits in on the fly before a ground mission, or was it because of the rep traits got a buff? I am betting the former has more impact than the later in practice.
In any case, that's what really need focus here - the ability to respec traits at will to fit your mission more than makes up for the loss of some of the rep traits. The whole "they took my stuff" is freaking people out and they are missing the big picture, which is that the overall changes actually can give you much better overall mission performance if you take the time to do it.
Then you have to make some tradeoffs. You can still take the survivability traits, or swap them out for DPS-y ones as needed, or try to find some combination of survival and damage that works for your playstyle at the time. They're still there. You can swap them out at will. You just have 4 big passives at any one time, as opposed to 8 tiny ones, and which four those are can be changed whenever you want.
So you admit its a nerf...
DPS monkey mentality is boring, but I'll spare you my usual grievances with that.
But if you want to think that's all I was running please yourself, I was actually very balanced, though I have to admit the survivability stuff was barely noticeable. The only thing I really missed having was the remodulation buff but they put that in again since, that was literally the only thing. They've buffed that now.
It's a necessary one. If they didn't make some changes, in another year new players would never be able to play with vets, and the game would suffer. Power creep is still a problem, so you can expect some other changes coming down the line as well. You can either live with it, or not play, but it's going to happen no matter how much you don't like it.
^^ Exactly this! (For those fancying themselves sitting in the front of the class)
So do you really not understand the reason why this is necessary, or do you not care that the game needs fixing in this regard? Is the end game content being less and less accessible to casual/new players genuinely not a concern for you, as long as you don't have to adjust the way you play a little?
Then take survivability traits. Problem solved.
Lets be honest, even on elite this game is extremely easy. Going forward it will be easier to balance content for max level players. The power level between a fresh 50 with no traits and a 50 with a max of 4 will be a lot easier. Now getting your newest 50 to equal footing will only require you to max 2 reps. You may not have the min maxed traits you dreamed of but you will be nearly equal with most lvl50. Imagine trying to play with 50's that had 5 completed reps with out this change...10 traits. Content designed to challenge those players would damn near one-shot you.
Remember nothing is actually being taken away from you. Its a game and in the end a game should be challenging.