I take it back! ALL OF IT! I no longer agree with everybody else.
NERF THE REP SYSTEM AND EVERYTHING!
After what I saw yesterday in ISE on Holodeck I'M PISSED! :mad:
2 players on the team went to the right side. I asked them why since usually everybody goes to the left side first. 1 of them said "just wait". 10 seconds later EVERYTHING was blown up; the cube, all 4 generators, and the small gate thingy, all of it blown up just a split second before the spheres came out of the giant gate in the middle.
The rest of the team and I were on the other side doing our best. So those 2 players came over and again, 10 seconds later the whole friggen thing was blown up. The whole mission was done in about 3 minutes or so. I felt friggen useless and wondered why I even bothered to enter the mission when 2 players can blow **** up in a matter of seconds and do the whole thing themselves.
I told them I thought they were OP and 1 asked me how I think they are OP. I said that I didn't know but blowing stuff up that fast just screams OP to me. They told me that "anybody can do it in any ship. if you have teamspeak I can tell you how to do it". Seriously? Oh hell no. I don't want to know. That sounded suspicious to me. Then after we left the map one of them sends me a sarcastic PM "is OP PLEASE NERF blah blah something something" and I put him on my ignore list.
Also before I left the map, one of them posted some sort of CombatLog thing in the chat that showed the DPS of each player. One of those players had, from the looks of it, over 18,000 DPS and the other had over 20,000. This is also something I've seen players doing a lot lately - posting this combat log thing in the chat that shows everybody's DPS after the mission is complete.
I doubt that reputation powers were the sole source of their OPness, but it was obvious the 2 of them were working together, probably as a pre-made team. Something is seriously wrong and players are taking advantage of it. I can understand now why Cryptic is trying to at the very least slow down the OPness that players come up with.
One of those players had, from the looks of it, over 18,000 DPS and the other had over 20,000.
my first ISE run with my brand new beamitar build, i got 26.5K DPS...the cannon build i had prior only got around 11K
it ain't the rep causing it, it's being able to constantly maintain 125 weapons power via weapon overcapping while spewing 9K+ crit beam strikes of death all over the field via massive crit chance and severity levels
and no, i wasn't using marion...not paying 50m EC for a single doff that'll probably get nerfed in the next few months anyway
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I take it back! ALL OF IT! I no longer agree with everybody else.
NERF THE REP SYSTEM AND EVERYTHING!
After what I saw yesterday in ISE on Holodeck I'M PISSED! :mad:
2 players on the team went to the right side. I asked them why since usually everybody goes to the left side first. 1 of them said "just wait". 10 seconds later EVERYTHING was blown up; the cube, all 4 generators, and the small gate thingy, all of it blown up just a split second before the spheres came out of the giant gate in the middle.
The rest of the team and I were on the other side doing our best. So those 2 players came over and again, 10 seconds later the whole friggen thing was blown up. The whole mission was done in about 3 minutes or so. I felt friggen useless and wondered why I even bothered to enter the mission when 2 players can blow **** up in a matter of seconds and do the whole thing themselves.
I told them I thought they were OP and 1 asked me how I think they are OP. I said that I didn't know but blowing stuff up that fast just screams OP to me. They told me that "anybody can do it in any ship. if you have teamspeak I can tell you how to do it". Seriously? Oh hell no. I don't want to know. That sounded suspicious to me. Then after we left the map one of them sends me a sarcastic PM "is OP PLEASE NERF blah blah something something" and I put him on my ignore list.
Also before I left the map, one of them posted some sort of CombatLog thing in the chat that showed the DPS of each player. One of those players had, from the looks of it, over 18,000 DPS and the other had over 20,000. This is also something I've seen players doing a lot lately - posting this combat log thing in the chat that shows everybody's DPS after the mission is complete.
I doubt that reputation powers were the sole source of their OPness, but it was obvious the 2 of them were working together, probably as a pre-made team. Something is seriously wrong and players are taking advantage of it. I can understand now why Cryptic is trying to at the very least slow down the OPness that players come up with.
in my eyes that's because the offensive powers got buffed that much and you are now able to slot all of them together. they increase the crits extremely and the thing that shoudl prevent power creep is somehow enhancing it. ^^ by giving people than chance to maximize their DPS even further. with only slotting Offensive traits.
the only thing that the new rep system prevents now i think is survivability.
holodeck is a feckfest for DPS maniacs. and it will go further i fear, the problem is people exploiting and maximizing their build to the utmost extreme that normal players cant really achieve. so the nerfing will hit all. but mainly the broad playerbase which isnt that string anyways.. they need the poers those DPS monsters dont. and thats where the problem is. you cant make a difference. but those hurt by it are the normal players
in my eyes that's because the offensive powers got buffed that much and you are now able to slot all of them together. they increase the crits extremely and the thing that shoudl prevent power creep is somehow enhancing it. ^^ by giving people than chance to maximize their DPS even further. with only slotting Offensive traits.
the only thing that the new rep system prevents now i think is survivability.
holodeck is a feckfest for DPS maniacs. and it will go further i fear, the problem is people exploiting and maximizing their build to the utmost extreme that normal players cant really achieve. so the nerfing will hit all. but mainly the broad playerbase which isnt that string anyways.. they need the poers those DPS monsters dont. and thats where the problem is. you cant make a difference. but those hurt by it are the normal players
It happened on Holodeck.
Honestly I'm getting sick of the game being nothing more than a DPS race. Elite content, as per my above experience, shouldn't be completed so easily and quickly. That's just downright outrageous. You have a point. When those DPS fanatics get nerfed, I'll get nerfed too when I'm not going for such high DPS. I try to build my characters with a mix between damage and survivability. I use to try and build for DPS but found I died a lot. I'd rather do less damage while staying alive so my team isn't constantly waiting on me to respawn. In an elite STF, the time to respawn keeps increasing if the time between deaths is short, causing you to have to wait up to 60 seconds, or maybe more, before you can respawn again. That drags the team down and might make them think you're dead and AFK, which does actually happen sometimes with those jerks that don't want to help. (some AFK penalty huh? still see it happen on occasion)
My theory is they were, like you said, exploiting the system, most likely not violating any rules since they were using what is legally available to them.
But it's just downright crazy when I'm doing my best in a federation fleet dreadnaught cruiser and players like this come along. I feel completely useless, and at times just plain worthless. Though I would consider myself being able to do fairly decent in that thing, especially with my fleet advanced phaser [acc]x2 [dmg]2 weapons, and yellowstone hangar pets. I can take on 30 or so mirror ships in the non-elite event keeping myself alive, but I'm not able to take everything out in a few shots. (working on making that ship a tank. probably gonna put on a second embassy console to increase threat since 1 doesn't seem to be enough for me to hold aggro on everything)
So being limited to 4 space reputation traits means we won't be able to take all of the offensive abilities from all reps. You can take 4 but your DPS will be lower than the old system. And same goes for devensive traits; you won't be able to become an unstoppable tank.
You could take 2 offensive and 2 defensive for a little balance, which is most likely what I'm going to do.
thinking that we wont get the 5/5/4 thing we all wish for with the undine rep i will go 3 defensives and 1 offensie (most probably being the omega weapon thing OR the aux to offense from the nuka rep)
good one is also the hull boost from nuka and the aux to defense (if you have atleast 40 or more aux power that will boost greatly)
i completely will get rid of the rom secondary shielding. maybe only having the normal shield boost with +10% shield and thats about it.
all others are now useless to me or dont give me anything good in exchange
i know that feeling soloing against afkers n mirror normal or staying alive with one other player in mirror elite. now works .. but think of it that way those elitists that burn out 25k DPS, most probably will get shot to bits when 6 typhoons are holding them and simmu attack them with their barrage. we survived.
i still wish for cryptic to rethink the rep changes and atleast make it that you gain one slot at each T5 Rep. so with each added and completed rep you can have one ground and space slot more.
so if they would add another 2 Reps after Undine we still would have less pewors than now. but still have the feeling that the work is not for nothing.
the powercreep will raise. with spire t3 consoles and stuff like the level 60 stuff coming.. i would not wonder if this rep change wont do any damned thing. and only the PvE casual players r the ones that actually want to play a mission longer and not finish it in 5 minutes. thats the only ones who will cry. so basically i will ^^
i started playing the normal episodes on elite now with a Connie. just to get the feeling that i want to have. being a chellenge, but still having my powers.
thinking that we wont get the 5/5/4 thing we all wish for with the undine rep i will go 3 defensives and 1 offensie (most probably being the omega weapon thing OR the aux to offense from the nuka rep)
good one is also the hull boost from nuka and the aux to defense (if you have atleast 40 or more aux power that will boost greatly)
i completely will get rid of the rom secondary shielding. maybe only having the normal shield boost with +10% shield and thats about it.
all others are now useless to me or dont give me anything good in exchange
i know that feeling soloing against afkers n mirror normal or staying alive with one other player in mirror elite. now works .. but think of it that way those elitists that burn out 25k DPS, most probably will get shot to bits when 6 typhoons are holding them and simmu attack them with their barrage. we survived.
i still wish for cryptic to rethink the rep changes and atleast make it that you gain one slot at each T5 Rep. so with each added and completed rep you can have one ground and space slot more.
so if they would add another 2 Reps after Undine we still would have less pewors than now. but still have the feeling that the work is not for nothing.
the powercreep will raise. with spire t3 consoles and stuff like the level 60 stuff coming.. i would not wonder if this rep change wont do any damned thing. and only the PvE casual players r the ones that actually want to play a mission longer and not finish it in 5 minutes. thats the only ones who will cry. so basically i will ^^
i started playing the normal episodes on elite now with a Connie. just to get the feeling that i want to have. being a chellenge, but still having my powers.
so basically. cryptic did not make content that matched your most potent build so you resorted to fly a connie in elite mode.
cryptic did not make content that was on par with the passives powers i have now. (each power being more powerful but due to the lack of slots not enough can be slotted to make it on par)
so i resigned from Estfs and play the story missions in a connie for a while. i resigned the grinding and rep building with all the alt toons. i resigned the whole play STFs to get stuff thing and resigned the rep system with the alts.
my way of steaming off and wait for the changes. -.- until then i wont invest a dime in the rep. when the changes hit holo deck i will think of how and which new power i slot. but for now. i just play the game. a but funnier than before. but not with the i have to grind everything attitude.
i invested to much time t get all reps to T5, to use the passives i wanted. that i need a way to went my anger ingame, the way is blowing up in a connie or having fun with it.
cryptic did not make content that was on par with the passives powers i have now. (each power being more powerful but due to the lack of slots not enough can be slotted to make it on par)
so i resigned from Estfs and play the story missions in a connie for a while. i resigned the grinding and rep building with all the alt toons. i resigned the whole play STFs to get stuff thing and resigned the rep system with the alts.
my way of steaming off and wait for the changes. -.- until then i wont invest a dime in the rep. when the changes hit holo deck i will think of how and which new power i slot. but for now. i just play the game. a but funnier than before. but not with the i have to grind everything attitude.
i invested to much time t get all reps to T5, to use the passives i wanted. that i need a way to went my anger ingame, the way is blowing up in a connie or having fun with it.
almost the same thing. i stopped all grinding events. no mirror universe, stepping to stairs, and the whole dyson engineering ship one. my response to Cryptic is no. i did not install ARC for the stupid gimmicks. i only play elite pvp or stf but now only Elite STF (ISE). i cut down my log on time from 2 hours a day to maybe 10 mins a day or even less. i really stopped grinding to invest in fleet projects.
so, once the reputation system comes out and new easy content. my STO time will be half of the above and no reputation system grinding.
Honestly I'm getting sick of the game being nothing more than a DPS race. Elite content, as per my above experience, shouldn't be completed so easily and quickly. That's just downright outrageous. You have a point. When those DPS fanatics get nerfed, I'll get nerfed too when I'm not going for such high DPS. I try to build my characters with a mix between damage and survivability. I use to try and build for DPS but found I died a lot. I'd rather do less damage while staying alive so my team isn't constantly waiting on me to respawn. In an elite STF, the time to respawn keeps increasing if the time between deaths is short, causing you to have to wait up to 60 seconds, or maybe more, before you can respawn again. That drags the team down and might make them think you're dead and AFK, which does actually happen sometimes with those jerks that don't want to help. (some AFK penalty huh? still see it happen on occasion)
My theory is they were, like you said, exploiting the system, most likely not violating any rules since they were using what is legally available to them.
But it's just downright crazy when I'm doing my best in a federation fleet dreadnaught cruiser and players like this come along. I feel completely useless, and at times just plain worthless. Though I would consider myself being able to do fairly decent in that thing, especially with my fleet advanced phaser [acc]x2 [dmg]2 weapons, and yellowstone hangar pets. I can take on 30 or so mirror ships in the non-elite event keeping myself alive, but I'm not able to take everything out in a few shots. (working on making that ship a tank. probably gonna put on a second embassy console to increase threat since 1 doesn't seem to be enough for me to hold aggro on everything)
So being limited to 4 space reputation traits means we won't be able to take all of the offensive abilities from all reps. You can take 4 but your DPS will be lower than the old system. And same goes for devensive traits; you won't be able to become an unstoppable tank.
You could take 2 offensive and 2 defensive for a little balance, which is most likely what I'm going to do.
This goes to show how little you actually know of playing this game. The reputation powers is not what is causing this massive DPS spike. IT IS THE GEAR. First and foremost the fact that ISE is being used as a benchmark to measure DPS is pointless, ISE is one of the original STF's put into the game meaning that everything there was made for players that either did not have any MACO or OMEGA gear or any other space sets besides the AEGIS, and certainly did not have FLEET, SPIRE, MINE, EMBASSY gear. The fact that you are using accx2 gear in pve is a something that affects your dps greatly, ACC is mostly a pvp mod, ctrD or H would be better for pve content.
the fact that you don't know how these people are putting out so much DPS or refuse to learn how they do it means that you don't want to improve your build or learn how to play better. depending on your boffs, doffs, sets, and equipment, that is what allows you to do massive dps. IT IS NOT THE REPUTATION POWERS, sure they give a boost but they do not say give you 10k or 20k additional dps just because you have 16 passives (currently).
talk to other players and learn what you are lacking to improve your playstyle and boost your dps and stop complaining that someone else is doing more dps than you, just because they have better gear, better setup and better knowledge of the game than you.
1. Beaming out causes the traits to reset. Traits that I have not chosen become selected.
2. My Vulcan female engineer is missing "Elusive", "EPS Manifold Efficiency", and "Grace Under Fire".
3. "Mind Meld" and "Nerve Pinch" are still available in the powers list even after I unslot the traits.
I just retransferred my character in hopes that it would fix the above issues. It did not. Furthermore, several other things seem to have broken. My reputations have all reset to Tier 0. The rep stores are unavailable, and I have no active rep abilities. However, I still have all rep passives for the 4 reputations that I completed on Holodeck.
Update: After restarting the client, I have active rep abilities again. The rep stores are still unavailable.
This goes to show how little you actually know of playing this game. The reputation powers is not what is causing this massive DPS spike. IT IS THE GEAR. First and foremost the fact that ISE is being used as a benchmark to measure DPS is pointless, ISE is one of the original STF's put into the game meaning that everything there was made for players that either did not have any MACO or OMEGA gear or any other space sets besides the AEGIS, and certainly did not have FLEET, SPIRE, MINE, EMBASSY gear. The fact that you are using accx2 gear in pve is a something that affects your dps greatly, ACC is mostly a pvp mod, ctrD or H would be better for pve content.
the fact that you don't know how these people are putting out so much DPS or refuse to learn how they do it means that you don't want to improve your build or learn how to play better. depending on your boffs, doffs, sets, and equipment, that is what allows you to do massive dps. IT IS NOT THE REPUTATION POWERS, sure they give a boost but they do not say give you 10k or 20k additional dps just because you have 16 passives (currently).
talk to other players and learn what you are lacking to improve your playstyle and boost your dps and stop complaining that someone else is doing more dps than you, just because they have better gear, better setup and better knowledge of the game than you.
Yes I know it wasn't just the rep powers for their OPness.
So since I refuse to subject myself to learning how to be super OP like some other players, I don't know how to play the game? Look, elite STFS are suppose to be challenging and take a little longer to complete than the normal versions.
Without challenge, the game isn't fun to play. And I'm not the type that will jump off the DPS bridge just because others are doing it.
I take pride in the fact that my builds are *my* builds. So what if I'm not putting out 20k+ DPS like players using aux2batt or whatever it is they use. I get more satisfaction knowing I did it on my own then copy/pasting a build that everybody else is using. I may ask advice from others on occasion to get an idea on how things works, but I always end up build my characters on my own, and that to me is how things should be.
Oh and, as far as [Acc] mods go on my ship weapons, big deal. Maybe I might want to get into PVP eventually and not have to worry about trying to build up fleet credits to replace my weapons, or spending tons more dil on rep store items. In my fed fleet, it seems rather inactive lately. The majority of stuff needed for projects are doffs and I'm getting sick of being the only one in the fleet to fill them up. I'll spend millions of EC on the exchange to get doffs just so I can earn fleet credits. It wouldn't be so bad if some jerks didn't intentionally buy up all the cheap doffs and resell them at a higher price to purposefully drive prices up because they think it's funny (in fact I came across a post on the forums recently where someone admitted to buying up all civilian doffs under 20k to intentionally drive prices up). And it pisses me off.
9 species traits slots seems to be available for all species. I think Cryptic might be giving us an extra slot. Not sure yet since I haven't heard a word from them on it.
Another bug: beaming into any ground map empties out your starship stations every time. Going around sector space and entering systems seems fine though.
So, after quite a bit of musing on the system, and toying with it, I think I'm ready to throw my two cents into this bucket. And you'll find... mine are probably very similar to a lot of other sentiments.
Overall, this revamp is a GOOD THING. So far, every major update since the release of the feature has added a new Reputation (Season 7 with New Romulus and Omega, Legacy of Romulus with Nukara, Season 8 with Dyson, and now Season 9 with 8472). This has led to a blatant power creep which... well, it's made the game too easy (this branch of the power creep is the most prominent, but not the worst - the worst is the steadily more powerful ships and gear). It's nice to see the issue finally addressed, and will go a fair ways toward balance. However... I think you might've overdone it, Cryptic. As it stands on Holodeck, we have 4 Reputations now. Each grants 8 optional passives, only 4 of which you have access to. SO... that's 32 Rep choices, 16 of which can be active at once (8 space, 8 ground). And now you're limiting that... to four each. On paper, that's okay. In practice... well, it's not so bad RIGHT NOW. But if the trend continues of a new Rep every Season (and Expansion)... Well, X2 is already in the works. We also have Seasons 10, 11, and 12, and more, hopefully to look forward to. That's four major updates. Four new reps, each adding 8 more passive choices. Is 4 each REALLY going to be enough when there are twice as many options? Or will the system feel too restricted to be worthwhile? The purpose of the Reputation system (I believe this was stated somewhere) is to provide endgame progression, keep players in. But the current iteration will see players speccing only the reps they want (for gear or passives) and disregarding the other Reps and content entirely. This eventually percolates down to being "Do this rep and disregard the others" and everything else being useless because the "best setup" isn't there (and that is how this game works, it's what always ends up happening).
So... I'd ask at LEAST that we get two more Space/Ground slots, maybe as many as 4 more. Not much further than that, but 4 each is too limiting in the long run. After that, it's a matter of keeping new passives enticing while keeping old passives relevant - in other words, keeping the system balanced. Which isn't exactly something Cryptic has a good track record with (see the Scimitar, the Romulan Faction, and most Lobi ships, et al.), but this would make EXCELLENT practice for them - which means they might eventually balance the rest of the game someday soon(tm).
Either buff the powers more, or add more slots. I dont care which. And take the nerf bat from Cryptic, break it in half, and throw it in the dumpster.
Except for the fact that there are things in this game (see Attack Pattern Omega, the Dreadnought Warbirds, Superior Romulan Operative, et al.) that NEED a nerf. If you look above your post, you'll see why I say this is a tentatively good thing. Power creep is bad. They're doing something about it, but they're doing too much. So, I'd say 6/6/4 or 8/8/4. Otherwise the Rep system will outgrow this revamp and become TRIBBLE.
Players may choose up to 4 space reputation powers, 4 ground reputation powers, and 4 active reputation powers for a total of 12 powers.
This is the only thing I hate about the new rep-trait system. :mad:
A lot of people only grinded rep for the extra traits. And now you are taking that away? Please pump up those numbers!
Seriously... Don't stomp on people that worked hard on getting extra traits, and for what reason?
A post a while back (and I really hope this isn't the reason) said something about its because of the gap between players that just hit max, and players that had all the rep traits.
Well ofcause there will be a gap! They worked to improve the characters with extra traits and special gear they earned!
Thats how it works in all games!, people work hard for extra gear and power. Else there isn't a point in getting that stuff if anyone that hits max level are equally as powerful.
Do NOT punish people that spend hours and hours of farming for extra traits! Don't nerf the amount of traits from rep we can have active!
Please add it so we unlock 2 space, 2 ground, and 1 power slot(s) per rep tree, as you gain tiers in a rep. So it also can stay closer to the current system, where we earned those extra active traits!
Don't take away the extra traits people have earned! Add more slots!
"Please, Captain, not in front of the Klingons." Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
They said they considered it, and rejected that idea.
Any other ideas? Preferably ones that they haven't already rejected?
Just because something has been rejected does not mean it cannot be reconsidered.
Something which is both the players and developers best intrest for them to do.
They said they considered it, and rejected that idea.
Any other ideas? Preferably ones that they haven't already rejected?
Solve the real problem.
Progression, AKA power creep, increases the performance of the Vet character relative to that of the content and newish characters. Removing power creep from the reputation passives does not address that problem because we can assume power creep will still exist from other sources such as doffs, new fleet holdings, new lockbox 'goodies', and so on. Because power creep will never completely stop instead begin to take steps to fix the problems it creates.
This problem is very complex true. Do you simply 'tier' the reputations and their content to represent varying difficulty levels? This could be done and already is to a degree, Romulan reputation followed by Nukara both posses the 'easiest' content to gain marks and offer slightly weaker gear options. It could be done with varying difficulty levels for the content like it already is, just add a third 'legendary' difficulty for some older content. Or just flat out buff NPCs in a minor way each season.
As for the power variance between fresh VAs and veterns you could always grant a bit of reputation advancement as that new player progresses from level 1 to 50. With a 5th reputation around the corner would it be a terrible idea to allow a player to be at tier 2 in a few of the older reputations by the time they hit 50? Maybe even tier 3 in one. Alternatively as new reputations are released the experience granted for a rep project could be increased in the older reputations allowing them to be completed at a faster pace.
Their are many options that can be taken to allow a game to remain enjoyable even with continued character progression (power creep) and it is a fundamental part of RPGs and MMOs. Otherwise why even have level 1 to 50? The issue was solved long ago for that power creep and I see no reason it cannot be properly solved for the post 50 portion.
Just because something has been rejected does not mean it cannot be reconsidered.
Something which is both the players and developers best intrest for them to do.
Season 9 goes live April 22. They rejected that suggestion. Pretty sure it won't be reconsidered. So any other ideas?
This change isn't designed to solve what your post suggests it is designed to solve. This change is designed to solve power creep issues inherent in the passive trait system that will become a bigger problem once they add a 5th reputation and then keep adding more reputations past number 5.
This change isn't designed to address overall powercreep. Or even present game powercreep.
This problem is very complex true. Do you simply 'tier' the reputations and their content to represent varying difficulty levels? This could be done and already is to a degree,
This isn't done at all in the game right now. None of the current reputations is any more difficult than the others. Nukara's not easier than Omega. Dyson's not harder than Romulan.
I keep encountering this weird quirk on these forums where people think there's some sort of tiered progression. There isn't. You get an alt to level 50 tomorrow, and you can start on ANY of the reps. Or ALL of the reps. One isn't tiered to be a stepping stone to the other. Players, who have played other MMOs, just keep THINKING they are.
I'm really okay with this. The powers don't do that much, and I'm glad they're limited to 4/4/4 and eventually hopefully 4/4/4/4. It keeps things simple and simplicity is something this game lacks.
I'm really okay with this. The powers don't do that much, and I'm glad they're limited to 4/4/4 and eventually hopefully 4/4/4/4. It keeps things simple and simplicity is something this game lacks.
whats the "hopefully" added 4?
i know 4 space passive, 4 ground passive, and 4 active.
I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
Comments
I really don't like their sauce.
t2 dyson, doubled and nerfed.
t2 omega, completely made ****ed up beyond all recognition.
yeah season 9!!!
NERF THE REP SYSTEM AND EVERYTHING!
After what I saw yesterday in ISE on Holodeck I'M PISSED! :mad:
2 players on the team went to the right side. I asked them why since usually everybody goes to the left side first. 1 of them said "just wait". 10 seconds later EVERYTHING was blown up; the cube, all 4 generators, and the small gate thingy, all of it blown up just a split second before the spheres came out of the giant gate in the middle.
The rest of the team and I were on the other side doing our best. So those 2 players came over and again, 10 seconds later the whole friggen thing was blown up. The whole mission was done in about 3 minutes or so. I felt friggen useless and wondered why I even bothered to enter the mission when 2 players can blow **** up in a matter of seconds and do the whole thing themselves.
I told them I thought they were OP and 1 asked me how I think they are OP. I said that I didn't know but blowing stuff up that fast just screams OP to me. They told me that "anybody can do it in any ship. if you have teamspeak I can tell you how to do it". Seriously? Oh hell no. I don't want to know. That sounded suspicious to me. Then after we left the map one of them sends me a sarcastic PM "is OP PLEASE NERF blah blah something something" and I put him on my ignore list.
Also before I left the map, one of them posted some sort of CombatLog thing in the chat that showed the DPS of each player. One of those players had, from the looks of it, over 18,000 DPS and the other had over 20,000. This is also something I've seen players doing a lot lately - posting this combat log thing in the chat that shows everybody's DPS after the mission is complete.
I doubt that reputation powers were the sole source of their OPness, but it was obvious the 2 of them were working together, probably as a pre-made team. Something is seriously wrong and players are taking advantage of it. I can understand now why Cryptic is trying to at the very least slow down the OPness that players come up with.
it ain't the rep causing it, it's being able to constantly maintain 125 weapons power via weapon overcapping while spewing 9K+ crit beam strikes of death all over the field via massive crit chance and severity levels
and no, i wasn't using marion...not paying 50m EC for a single doff that'll probably get nerfed in the next few months anyway
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
in my eyes that's because the offensive powers got buffed that much and you are now able to slot all of them together. they increase the crits extremely and the thing that shoudl prevent power creep is somehow enhancing it. ^^ by giving people than chance to maximize their DPS even further. with only slotting Offensive traits.
the only thing that the new rep system prevents now i think is survivability.
holodeck is a feckfest for DPS maniacs. and it will go further i fear, the problem is people exploiting and maximizing their build to the utmost extreme that normal players cant really achieve. so the nerfing will hit all. but mainly the broad playerbase which isnt that string anyways.. they need the poers those DPS monsters dont. and thats where the problem is. you cant make a difference. but those hurt by it are the normal players
[SIGPIC][/SIGPIC]
It happened on Holodeck.
Honestly I'm getting sick of the game being nothing more than a DPS race. Elite content, as per my above experience, shouldn't be completed so easily and quickly. That's just downright outrageous. You have a point. When those DPS fanatics get nerfed, I'll get nerfed too when I'm not going for such high DPS. I try to build my characters with a mix between damage and survivability. I use to try and build for DPS but found I died a lot. I'd rather do less damage while staying alive so my team isn't constantly waiting on me to respawn. In an elite STF, the time to respawn keeps increasing if the time between deaths is short, causing you to have to wait up to 60 seconds, or maybe more, before you can respawn again. That drags the team down and might make them think you're dead and AFK, which does actually happen sometimes with those jerks that don't want to help. (some AFK penalty huh? still see it happen on occasion)
My theory is they were, like you said, exploiting the system, most likely not violating any rules since they were using what is legally available to them.
But it's just downright crazy when I'm doing my best in a federation fleet dreadnaught cruiser and players like this come along. I feel completely useless, and at times just plain worthless. Though I would consider myself being able to do fairly decent in that thing, especially with my fleet advanced phaser [acc]x2 [dmg]2 weapons, and yellowstone hangar pets. I can take on 30 or so mirror ships in the non-elite event keeping myself alive, but I'm not able to take everything out in a few shots. (working on making that ship a tank. probably gonna put on a second embassy console to increase threat since 1 doesn't seem to be enough for me to hold aggro on everything)
So being limited to 4 space reputation traits means we won't be able to take all of the offensive abilities from all reps. You can take 4 but your DPS will be lower than the old system. And same goes for devensive traits; you won't be able to become an unstoppable tank.
You could take 2 offensive and 2 defensive for a little balance, which is most likely what I'm going to do.
good one is also the hull boost from nuka and the aux to defense (if you have atleast 40 or more aux power that will boost greatly)
i completely will get rid of the rom secondary shielding. maybe only having the normal shield boost with +10% shield and thats about it.
all others are now useless to me or dont give me anything good in exchange
i know that feeling soloing against afkers n mirror normal or staying alive with one other player in mirror elite. now works .. but think of it that way those elitists that burn out 25k DPS, most probably will get shot to bits when 6 typhoons are holding them and simmu attack them with their barrage. we survived.
i still wish for cryptic to rethink the rep changes and atleast make it that you gain one slot at each T5 Rep. so with each added and completed rep you can have one ground and space slot more.
so if they would add another 2 Reps after Undine we still would have less pewors than now. but still have the feeling that the work is not for nothing.
the powercreep will raise. with spire t3 consoles and stuff like the level 60 stuff coming.. i would not wonder if this rep change wont do any damned thing. and only the PvE casual players r the ones that actually want to play a mission longer and not finish it in 5 minutes. thats the only ones who will cry. so basically i will ^^
i started playing the normal episodes on elite now with a Connie. just to get the feeling that i want to have. being a chellenge, but still having my powers.
[SIGPIC][/SIGPIC]
so basically. cryptic did not make content that matched your most potent build so you resorted to fly a connie in elite mode.
so i resigned from Estfs and play the story missions in a connie for a while. i resigned the grinding and rep building with all the alt toons. i resigned the whole play STFs to get stuff thing and resigned the rep system with the alts.
my way of steaming off and wait for the changes. -.- until then i wont invest a dime in the rep. when the changes hit holo deck i will think of how and which new power i slot. but for now. i just play the game. a but funnier than before. but not with the i have to grind everything attitude.
i invested to much time t get all reps to T5, to use the passives i wanted. that i need a way to went my anger ingame, the way is blowing up in a connie or having fun with it.
[SIGPIC][/SIGPIC]
almost the same thing. i stopped all grinding events. no mirror universe, stepping to stairs, and the whole dyson engineering ship one. my response to Cryptic is no. i did not install ARC for the stupid gimmicks. i only play elite pvp or stf but now only Elite STF (ISE). i cut down my log on time from 2 hours a day to maybe 10 mins a day or even less. i really stopped grinding to invest in fleet projects.
so, once the reputation system comes out and new easy content. my STO time will be half of the above and no reputation system grinding.
definitely, no $$$. not a dime.
This goes to show how little you actually know of playing this game. The reputation powers is not what is causing this massive DPS spike. IT IS THE GEAR. First and foremost the fact that ISE is being used as a benchmark to measure DPS is pointless, ISE is one of the original STF's put into the game meaning that everything there was made for players that either did not have any MACO or OMEGA gear or any other space sets besides the AEGIS, and certainly did not have FLEET, SPIRE, MINE, EMBASSY gear. The fact that you are using accx2 gear in pve is a something that affects your dps greatly, ACC is mostly a pvp mod, ctrD or H would be better for pve content.
the fact that you don't know how these people are putting out so much DPS or refuse to learn how they do it means that you don't want to improve your build or learn how to play better. depending on your boffs, doffs, sets, and equipment, that is what allows you to do massive dps. IT IS NOT THE REPUTATION POWERS, sure they give a boost but they do not say give you 10k or 20k additional dps just because you have 16 passives (currently).
talk to other players and learn what you are lacking to improve your playstyle and boost your dps and stop complaining that someone else is doing more dps than you, just because they have better gear, better setup and better knowledge of the game than you.
1. Beaming out causes the traits to reset. Traits that I have not chosen become selected.
2. My Vulcan female engineer is missing "Elusive", "EPS Manifold Efficiency", and "Grace Under Fire".
3. "Mind Meld" and "Nerve Pinch" are still available in the powers list even after I unslot the traits.
I just retransferred my character in hopes that it would fix the above issues. It did not. Furthermore, several other things seem to have broken. My reputations have all reset to Tier 0. The rep stores are unavailable, and I have no active rep abilities. However, I still have all rep passives for the 4 reputations that I completed on Holodeck.
Update: After restarting the client, I have active rep abilities again. The rep stores are still unavailable.
Yes I know it wasn't just the rep powers for their OPness.
So since I refuse to subject myself to learning how to be super OP like some other players, I don't know how to play the game? Look, elite STFS are suppose to be challenging and take a little longer to complete than the normal versions.
Without challenge, the game isn't fun to play. And I'm not the type that will jump off the DPS bridge just because others are doing it.
I take pride in the fact that my builds are *my* builds. So what if I'm not putting out 20k+ DPS like players using aux2batt or whatever it is they use. I get more satisfaction knowing I did it on my own then copy/pasting a build that everybody else is using. I may ask advice from others on occasion to get an idea on how things works, but I always end up build my characters on my own, and that to me is how things should be.
Oh and, as far as [Acc] mods go on my ship weapons, big deal. Maybe I might want to get into PVP eventually and not have to worry about trying to build up fleet credits to replace my weapons, or spending tons more dil on rep store items. In my fed fleet, it seems rather inactive lately. The majority of stuff needed for projects are doffs and I'm getting sick of being the only one in the fleet to fill them up. I'll spend millions of EC on the exchange to get doffs just so I can earn fleet credits. It wouldn't be so bad if some jerks didn't intentionally buy up all the cheap doffs and resell them at a higher price to purposefully drive prices up because they think it's funny (in fact I came across a post on the forums recently where someone admitted to buying up all civilian doffs under 20k to intentionally drive prices up). And it pisses me off.
Transferring character to Tribble leaves reputations in inconsistent state
Missing Traits
Beaming out automatically selects traits not chosen by the user
Toggling certain traits automatically selects others
"Mind Meld" and "Nerve Pinch" available even if not active
Selecting "Omega Graviton Pulse Module" slots "Rotating Weapon Frequency"
Nine trait slots available for non-alien
9 species traits slots seems to be available for all species. I think Cryptic might be giving us an extra slot. Not sure yet since I haven't heard a word from them on it.
Another bug: beaming into any ground map empties out your starship stations every time. Going around sector space and entering systems seems fine though.
Overall, this revamp is a GOOD THING. So far, every major update since the release of the feature has added a new Reputation (Season 7 with New Romulus and Omega, Legacy of Romulus with Nukara, Season 8 with Dyson, and now Season 9 with 8472). This has led to a blatant power creep which... well, it's made the game too easy (this branch of the power creep is the most prominent, but not the worst - the worst is the steadily more powerful ships and gear). It's nice to see the issue finally addressed, and will go a fair ways toward balance. However... I think you might've overdone it, Cryptic. As it stands on Holodeck, we have 4 Reputations now. Each grants 8 optional passives, only 4 of which you have access to. SO... that's 32 Rep choices, 16 of which can be active at once (8 space, 8 ground). And now you're limiting that... to four each. On paper, that's okay. In practice... well, it's not so bad RIGHT NOW. But if the trend continues of a new Rep every Season (and Expansion)... Well, X2 is already in the works. We also have Seasons 10, 11, and 12, and more, hopefully to look forward to. That's four major updates. Four new reps, each adding 8 more passive choices. Is 4 each REALLY going to be enough when there are twice as many options? Or will the system feel too restricted to be worthwhile? The purpose of the Reputation system (I believe this was stated somewhere) is to provide endgame progression, keep players in. But the current iteration will see players speccing only the reps they want (for gear or passives) and disregarding the other Reps and content entirely. This eventually percolates down to being "Do this rep and disregard the others" and everything else being useless because the "best setup" isn't there (and that is how this game works, it's what always ends up happening).
So... I'd ask at LEAST that we get two more Space/Ground slots, maybe as many as 4 more. Not much further than that, but 4 each is too limiting in the long run. After that, it's a matter of keeping new passives enticing while keeping old passives relevant - in other words, keeping the system balanced. Which isn't exactly something Cryptic has a good track record with (see the Scimitar, the Romulan Faction, and most Lobi ships, et al.), but this would make EXCELLENT practice for them - which means they might eventually balance the rest of the game someday soon(tm).
Either buff the powers more, or add more slots. I dont care which. And take the nerf bat from Cryptic, break it in half, and throw it in the dumpster.
Except for the fact that there are things in this game (see Attack Pattern Omega, the Dreadnought Warbirds, Superior Romulan Operative, et al.) that NEED a nerf. If you look above your post, you'll see why I say this is a tentatively good thing. Power creep is bad. They're doing something about it, but they're doing too much. So, I'd say 6/6/4 or 8/8/4. Otherwise the Rep system will outgrow this revamp and become TRIBBLE.
A lot of people only grinded rep for the extra traits. And now you are taking that away? Please pump up those numbers!
Seriously... Don't stomp on people that worked hard on getting extra traits, and for what reason?
A post a while back (and I really hope this isn't the reason) said something about its because of the gap between players that just hit max, and players that had all the rep traits.
Well ofcause there will be a gap! They worked to improve the characters with extra traits and special gear they earned!
Thats how it works in all games!, people work hard for extra gear and power. Else there isn't a point in getting that stuff if anyone that hits max level are equally as powerful.
Do NOT punish people that spend hours and hours of farming for extra traits! Don't nerf the amount of traits from rep we can have active!
Please add it so we unlock 2 space, 2 ground, and 1 power slot(s) per rep tree, as you gain tiers in a rep. So it also can stay closer to the current system, where we earned those extra active traits!
Don't take away the extra traits people have earned! Add more slots!
Spock to Kirk, as Kirk is about to hug him.
Star Trek V: "The Final Frontier"
Best compromise that will settle things for the majority of those who have an issue with the reputation revamp.
8/8/4 or just 8/4 would appease me.
They said they considered it, and rejected that idea.
Any other ideas? Preferably ones that they haven't already rejected?
Just because something has been rejected does not mean it cannot be reconsidered.
Something which is both the players and developers best intrest for them to do.
Solve the real problem.
Progression, AKA power creep, increases the performance of the Vet character relative to that of the content and newish characters. Removing power creep from the reputation passives does not address that problem because we can assume power creep will still exist from other sources such as doffs, new fleet holdings, new lockbox 'goodies', and so on. Because power creep will never completely stop instead begin to take steps to fix the problems it creates.
This problem is very complex true. Do you simply 'tier' the reputations and their content to represent varying difficulty levels? This could be done and already is to a degree, Romulan reputation followed by Nukara both posses the 'easiest' content to gain marks and offer slightly weaker gear options. It could be done with varying difficulty levels for the content like it already is, just add a third 'legendary' difficulty for some older content. Or just flat out buff NPCs in a minor way each season.
As for the power variance between fresh VAs and veterns you could always grant a bit of reputation advancement as that new player progresses from level 1 to 50. With a 5th reputation around the corner would it be a terrible idea to allow a player to be at tier 2 in a few of the older reputations by the time they hit 50? Maybe even tier 3 in one. Alternatively as new reputations are released the experience granted for a rep project could be increased in the older reputations allowing them to be completed at a faster pace.
Their are many options that can be taken to allow a game to remain enjoyable even with continued character progression (power creep) and it is a fundamental part of RPGs and MMOs. Otherwise why even have level 1 to 50? The issue was solved long ago for that power creep and I see no reason it cannot be properly solved for the post 50 portion.
Season 9 goes live April 22. They rejected that suggestion. Pretty sure it won't be reconsidered. So any other ideas?
This change isn't designed to solve what your post suggests it is designed to solve. This change is designed to solve power creep issues inherent in the passive trait system that will become a bigger problem once they add a 5th reputation and then keep adding more reputations past number 5.
This change isn't designed to address overall powercreep. Or even present game powercreep.
This isn't done at all in the game right now. None of the current reputations is any more difficult than the others. Nukara's not easier than Omega. Dyson's not harder than Romulan.
I keep encountering this weird quirk on these forums where people think there's some sort of tiered progression. There isn't. You get an alt to level 50 tomorrow, and you can start on ANY of the reps. Or ALL of the reps. One isn't tiered to be a stepping stone to the other. Players, who have played other MMOs, just keep THINKING they are.
It is the only and best solution.
Only a fool would dismiss it.
whats the "hopefully" added 4?
i know 4 space passive, 4 ground passive, and 4 active.