Just a reference of what Cryptic can do for creating a "canon" Odyssey uniform color scheme.
Now that you mention it, that's the same color scheme that T'TRIBBLE the Vulcan splash page girl had. She also had an open collar version of the Odyssey uniform, that would be nice.
I personally can't stand the grey uniform, but at least you can see it.
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I wasn't able to log onto Tribble for the past two days. Has Earth received a new texture? Is that unrealistic, ugly and blocky texture gone? We had to look and count the pixels on it for four years now... I know the texture size is limited in the STO engine. But a down-scaled NASA NextGen Blue Marble texture would still look MUCH more realistic and nicer.
The bank/mail consoles don't show on the map. I realize it may clutter things up, but when I'm playing new games and have no idea where the bank/mail is, I get frustrated. Although the icon for mail is pretty universal, non-trekkies may have a problem figuring out the cargo icon for the bank (I'm not advocating a change, just some way to teach new players what to look for)
On a related note, in the exchange area, at first I thought there wasn't a bank console, until I realized there was the big area that was. Maybe make the center console in the bank area glow to draw players to it.
Malcom Sissel's text is wrong. He directs people to the turbolift for ship requisitions. He's also kind of oddly placed. If he's supposed to be a help/navigator for players shouldn't he be where Ensign Byernaz is near the entrance to the ship area?'
It still looks awesome!
<signature under reconstruction>
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One thing I noticed with the new (I suppose what will be the release patch to Holodeck) 4/17/14 Tribble patch is that they went to the old/original 3D model of Earth we currently have on Holodeck for the area our Plater ships zone into. For a time on Tribble that area was using the 3D Earth model that you see when looking out from Admiral Quinn's office on the revamped ESD. Personally, I like that 3D Earth model a lot better then the one they put back into the player ship zone with this last Tribble patch.
Formerly known as Armsman from June 2008 to June 20, 2012
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The Sovereign in its current position is causing the one of the docking bay doors to remain open.
It baffles me that we have so many other ships flying around out there, but these ships can't be made to move, but if that's the case maybe it would be best to find static positions to park them outside to match where they would be visible inside ESD and just leave them that way outside and inside. Having them stationary outside and moving inside creates yet another incongruity and I can't say that having both a Star cruiser and an Assault cruiser in a close orbit around the Station makes a great deal of sense unless Earth is under siege, it's more of a navigation hazard than anything else.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
that would be the perfect location wouldnt need to be too big one cell some starfleet security gguards and the officer you turn in missions too.
actually, I would go a different way. have desks and/or counter and maybe a small cell or two in the back. they are mainly an office and they could have a small provision for holding prisoners since they will be very near the future club47. so the ability to hold a person or two (separated) would be in line with that, but the main focus of the office would be player services.
It does seem a bit strange having to go through OPs to get to the security officer, but at least its almost a direct path from the transporter, then again, you aren't supposed to actually be lugging around sacks of contraband or tugging a line of prisoners, you are just reporting and arranging transfer.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
-Speaking to the "personal dilithium equipment" vendor, ltCom Arut, and selecting "store" make the background behind her in the conversation picture switch to the old ESD background, instead of the new one.
-We can jump from the mezzanine. It's not even difficult.
-There is an engineer (called engineer), with kit shown, working in the entrance of the med bay. It should be a nurse instead, or a generic SF officer. It doesn't make a lot of sense to have an engineer helping direct wounded, doing some triage and stuff like that.
-Not enough "where is Sulu ? "joke. Haven't find one.
It does seem a bit strange having to go through OPs to get to the security officer, but at least its almost a direct path from the transporter, then again, you aren't supposed to actually be lugging around sacks of contraband or tugging a line of prisoners, you are just reporting and arranging transfer.
that was my thinking. other than a place to hold people from the club prior the shore patrol transfer them, its merely a customer service point.
Well this is an era with transporters and I've no doubt that many of these "Authorized access" doors all over the place probably serve as a means for security to move around without having to go trooping through the main concourse. At least that's the way I would have it set up, even the club would have doors that give immediate access to security away from public traffic, they wouldn't be labeled as such, but that's what they would be for.
If something is not broken, don't fix it, if it is broken, don't leave it broken.
the bulkheads along the shuttle bay list the bay as being deck 47. it should be deck 46. the floor that comprises the vast bulk of the shuttle bay appears to be one full deck below vultures row (the overlook that players can access)
for that matter, the doors at the lower most sections of the main concourse and the shipyard would also be deck 46 so those doors at the lowest points should be 46. the door to club 47 and the transporter would be in a gray area. the upper most limits of 47, or the lower most for 48.
Well this is an era with transporters and I've no doubt that many of these "Authorized access" doors all over the place probably serve as a means for security to move around without having to go trooping through the main concourse. At least that's the way I would have it set up, even the club would have doors that give immediate access to security away from public traffic, they wouldn't be labeled as such, but that's what they would be for.
point to point beaming seems to be a frowned upon activity. probably for the power waste and the needless impacts on ships systems and the risk to personnel. every time its done, the command it was prefaced with the command authorization to allow it to happen.
I think if it happens, they would only use pad-to-pad.
i cant really tell from the inside, but the height change indicates that the lower most leading out of ops (decorative) could be on deck46. i don't think i cant really tell form the inside.
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are there koi you could put in the water features?
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the spot lighting helps a LOT, but i still wish it was a bit brighter on the main concourse
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first, the diagram showing the ships in the dock, the callouts to the left are a bit hard to read even if you are right on it.
also, is it possible to have one of the diagrams showing all the ships inside the space dock down in the shipyard?
Still not seeing Egg on the new ESD after the latest updates
I'm not sure the mission requiring him is still being used. I just went thru the tutorial sequence, and when (according to the STO wiki) I was supposed to get the 'Scientific Mandate' mission (basically after you finish the tutorial) I didn't. I've run around ESD talking to everyone I can but can't get that mission. I looked into replaying it with one of me Vice Admirals and cannot replay it either.
the bulkheads along the shuttle bay list the bay as being deck 47. it should be deck 46. the floor that comprises the vast bulk of the shuttle bay appears to be one full deck below vultures row (the overlook that players can access)
for that matter, the doors at the lower most sections of the main concourse and the shipyard would also be deck 46 so those doors at the lowest points should be 46. the door to club 47 and the transporter would be in a gray area. the upper most limits of 47, or the lower most for 48.
Decks are counted by standard deck height, except where something spans multiple decks. In such a case, that whole area uses it's main entrypoint as the deck number.
This is similar to hangar decks on ships. A Hangar deck might span 3 or 4 actual decks of the ship, but the whole thing will still be referred to as one thing. IMO the same thing applies here.
The doors on the Mezzanine might hook up to Deck 43, but the mezzanine itself is still considered part of Deck 47.
Decks are counted by standard deck height, except where something spans multiple decks. In such a case, that whole area uses it's main entrypoint as the deck number.
This is similar to hangar decks on ships. A Hangar deck might span 3 or 4 actual decks of the ship, but the whole thing will still be referred to as one thing. IMO the same thing applies here.
The doors on the Mezzanine might hook up to Deck 43, but the mezzanine itself is still considered part of Deck 47.
a compartment is generally considered a part of whatever deck its "deck" most closely lines up with. granted, the new ESD has a very fluid idea of "level" i would say it is predominantly deck 47. deck height is not as standard on ships as you might think, but is ball parked at between 10-14 feet. and a ballpark of 12 feet used for estimations unless you happen to know a specific height.
the hangers on the other hand are definitely about a deck lower and should be considered one deck lower, although, thinking about it, it must be reverse numbering, so it would be deck, 48, right? numbered down from the top of the structure instead of the bottom unless the station is divided into major blocks and the number system resets for each block.
on carriers currently, the hangers are 3 decks high, decks 1, O1, and O2, but they are considered as being on deck 1 and marked as such everywhere. one of the compartments i dealt with had a platform deck in it making it two levels high. the whole space was considered as being on O1 since it was merely a platform deck and not a real one.
the main concourse works as being deck 47 since its predominantly on that deck. you could have the false doors at the edges of the areas that are significantly above or below the nominal deck 47 level have numers indicating the lead to deck 46 or 48.
I wasn't able to log onto Tribble for the past two days. Has Earth received a new texture? Is that unrealistic, ugly and blocky texture gone? We had to look and count the pixels on it for four years now... I know the texture size is limited in the STO engine. But a down-scaled NASA NextGen Blue Marble texture would still look MUCH more realistic and nicer.
a compartment is generally considered a part of whatever deck its "deck" most closely lines up with. granted, the new ESD has a very fluid idea of "level" i would say it is predominantly deck 47. deck height is not as standard on ships as you might think, but is ball parked at between 10-14 feet. and a ballpark of 12 feet used for estimations unless you happen to know a specific height.
the hangers on the other hand are definitely about a deck lower and should be considered one deck lower, although, thinking about it, it must be reverse numbering, so it would be deck, 48, right? numbered down from the top of the structure instead of the bottom unless the station is divided into major blocks and the number system resets for each block.
on carriers currently, the hangers are 3 decks high, decks 1, O1, and O2, but they are considered as being on deck 1 and marked as such everywhere. one of the compartments i dealt with had a platform deck in it making it two levels high. the whole space was considered as being on O1 since it was merely a platform deck and not a real one.
the main concourse works as being deck 47 since its predominantly on that deck. you could have the false doors at the edges of the areas that are significantly above or below the nominal deck 47 level have numers indicating the lead to deck 46 or 48.
I served on a Nimitz, and you're right the Flight Deck is 04, if I'm recalling properly ten years later the Hangar Deck is Deck 1. It's interesting in this conversation as there are sections of the ship fore and aft of the Hangar Bay that actually have decks between the Flight Deck and the ground floor of the Hangar Deck, so while the Hangar Deck spans all the way to the underside of the Flight Deck, the Flight deck itself is still consider to be 4 decks up, with 01, 02, and 03 fore, aft, and on either side of the bay itself. So while you are in the hangar you're on Deck 1, if you leave the hangar and go up, you're on the next level.
As it pertains to Deck 47 say if go up to the Mezzanine since it's still in the same room it could be considered Deck 47, but it's designer's discretion because the Mezzanine on a Nimitz at the aft of the hangar bay is considered Level 01 and 02 (If I remember right).
"Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many they are few"
I served on a Nimitz, and you're right the Flight Deck is 04, if I'm recalling properly ten years later the Hangar Deck is Deck 1. It's interesting in this conversation as there are sections of the ship fore and aft of the Hangar Bay that actually have decks between the Flight Deck and the ground floor of the Hangar Deck, so while the Hangar Deck spans all the way to the underside of the Flight Deck, the Flight deck itself is still consider to be 4 decks up, with 01, 02, and 03 fore, aft, and on either side of the bay itself. So while you are in the hangar you're on Deck 1, if you leave the hangar and go up, you're on the next level.
As it pertains to Deck 47 say if go up to the Mezzanine since it's still in the same room it could be considered Deck 47, but it's designer's discretion because the Mezzanine on a Nimitz at the aft of the hangar bay is considered Level 01 and 02 (If I remember right).
you must have worked lower in the ship than i did. the hanger is three decks tall, but there is two numbering systems. main deck is deck one and would be the normal first exterior deck you would see and signifies the start of the superstructure above the main hull. that's the floor of the hanger, and goes down to the keel in ascending numbers. then there is the decks above the main deck, and goes up O1 and up. there is a full set of compartments between the flight deck and the hanger, deck O3.
technically, the flight deck is O4, but the only spaces with that number are in the island. features on the flight deck are generally contained in a compartment below the flight deck, and will carry the location of the space there are actually in. i think machines that are part of the deck surface are simply numbered from right to left, fore to aft, but i don't know i didn't work in those departments.
another technical location is O11. there is no O11 per se, its merely the top of the compartments of deck O10. above that, locations on the mast are listed as platform followed by feet above the nominal water line.
As interesting is this conversation about hangars and decks the fact is Starfleet doesnt have hangars ... they have shuttlebays and their primary purpose was to house shuttles that are used to ferry personal.
Starships are not based off US Naval Carriers, they are loosely based off naval ships with Deck 1 being the bridge, were that applies to Starbases is harder to tell but K-7 had a shuttlebay, their purpose was for smaller craft to dock to the station, not land in the station.
The entire argument cannot just ignore Star Trek DID had style manuals were certain things remained consistent over the series, like Desk 1 on a Federation Starship being, ALWAYS were the bridge was located.
Lets not confuse ESD with a Nimitz Class carrier.
actually, it holds up. if you look at the plans for the enterprise d, all of the hangers are listed as being part of the deck that the floor lines up with. they simply leave out the corresponding sections of the decks comprising the upper sections. shuttlebay1 on a galaxy is a prime example of this. the major difference would be that there isn't a "main-deck" on a starship, so the numbering system simply starts at the top and goes down from there.
further, the observed canon starship design holds up as being a descendant of current naval architecture and traditions.
please note though that the term hanger and bay are somewhat interchangeable, so please don't get worked up over someone using one or the other. the full term is hanger bay. mere hangers are on land. shuttle bay would be a shorthand version of shuttle hanger bay. also, if you see on the plans, there are maintenance bays off of the hangers as well. docking bay and landing bay would be additional related terms. and of course, there are cargo bays as well.
And to whoever changed Linnea's hair hurry up and change it back. What's the point of having an Ocampa if you can't see her beautiful ears?
Totally agree with this. Would prefer her hair the old way, but any way that looks good & shows at least one ear clearly is fine.
Seeing an Ocampa in Starfleet was so intriguing for me. it made me want to know her story, how she or her ancestors got here and hopefully see her visit the Delta Quadrant in the eventual expansion. Like Miles O'Brien or Rom, she's a background character who I think could go places if handled well. Without being able to see she's Ocampa, it lessens that mystique. It would be like never referring to Akira Sulu by his last name. New players might forget her. Also, I believe at least 1 Foundry author mentions her being Ocampa in dialogue using her as the mission contact, so that fact being obvious would help avoid confusion.
But the point is they arent the center of the ship, in most and that includes the Galaxy class they are simply another compartment, they are not a major part of the ship
On modern carriers there is a point because they are the center of the ship but starships do not revolve around their shuttles, those are just to ferry personal and materials around just like modern carriers have boats for those purposes that also are stored and undergo maintenance.
The shuttles on Starships are more boats that ferry personal and materials to and from the ship, not as fighters.
doesn't really change anything. this sort of thing would apply to any outsized compartment. most of the observed cargo bays are at least two levels tall, larger, and even feature external cargo doors at times, in effect making them quasi shuttle bays.
frankly, because they never actually used the main shuttle bay, you never get to see just how unbelievably large it is. its probably a large space than the combined footprint of a modern carrier's hanger AND flight deck. and that wouldn't include the repair bays below it. it is a primary feature for 3 decks worth of the upper saucer. they would probably be larger if it wasn't positioned so that it was above the two computer cores to not loose space to them.
a galaxy would be one of the few older designs that could actually accommodate more than a couple of runabouts internally because of the main shuttle bay.
Seeing an Ocampa in Starfleet was so intriguing for me. it made me want to know her story, how she or her ancestors got here and hopefully see her visit the Delta Quadrant in the eventual expansion. Like Miles O'Brien or Rom, she's a background character who I think could go places if handled well. Without being able to see she's Ocampa, it lessens that mystique. It would be like never referring to Akira Sulu by his last name. New players might forget her. Also, I believe at least 1 Foundry author mentions her being Ocampa in dialogue using her as the mission contact, so that fact being obvious would help avoid confusion.
We don't know if she is ocampa. She have ocampa ears that's all.
There is a non Vulcan alien somewhere else on ESD with green skin and pointy ear.
Doesn't mean a lot of think.
I can make an alien with ocampa ears anytime. In fact, there is 5 Ocampa ears available for a playable character (their name, not mine).
People want to see an Ocampa. so they made her one.
The white brightens up the face at least and the department color to a lesser extent.
Now that you mention it, that's the same color scheme that T'TRIBBLE the Vulcan splash page girl had. She also had an open collar version of the Odyssey uniform, that would be nice.
I personally can't stand the grey uniform, but at least you can see it.
Comments
The white brightens up the face at least and the department color to a lesser extent.
Now that you mention it, that's the same color scheme that T'TRIBBLE the Vulcan splash page girl had. She also had an open collar version of the Odyssey uniform, that would be nice.
I personally can't stand the grey uniform, but at least you can see it.
STOWiki admin.
Some minor nitpicks as I ran around.
The bank/mail consoles don't show on the map. I realize it may clutter things up, but when I'm playing new games and have no idea where the bank/mail is, I get frustrated. Although the icon for mail is pretty universal, non-trekkies may have a problem figuring out the cargo icon for the bank (I'm not advocating a change, just some way to teach new players what to look for)
On a related note, in the exchange area, at first I thought there wasn't a bank console, until I realized there was the big area that was. Maybe make the center console in the bank area glow to draw players to it.
Malcom Sissel's text is wrong. He directs people to the turbolift for ship requisitions. He's also kind of oddly placed. If he's supposed to be a help/navigator for players shouldn't he be where Ensign Byernaz is near the entrance to the ship area?'
It still looks awesome!
[SIGPIC][/SIGPIC]
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Want to make the game better? Might I suggest this form
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
It baffles me that we have so many other ships flying around out there, but these ships can't be made to move, but if that's the case maybe it would be best to find static positions to park them outside to match where they would be visible inside ESD and just leave them that way outside and inside. Having them stationary outside and moving inside creates yet another incongruity and I can't say that having both a Star cruiser and an Assault cruiser in a close orbit around the Station makes a great deal of sense unless Earth is under siege, it's more of a navigation hazard than anything else.
actually, I would go a different way. have desks and/or counter and maybe a small cell or two in the back. they are mainly an office and they could have a small provision for holding prisoners since they will be very near the future club47. so the ability to hold a person or two (separated) would be in line with that, but the main focus of the office would be player services.
-Speaking to the "personal dilithium equipment" vendor, ltCom Arut, and selecting "store" make the background behind her in the conversation picture switch to the old ESD background, instead of the new one.
-We can jump from the mezzanine. It's not even difficult.
-There is an engineer (called engineer), with kit shown, working in the entrance of the med bay. It should be a nurse instead, or a generic SF officer. It doesn't make a lot of sense to have an engineer helping direct wounded, doing some triage and stuff like that.
-Not enough "where is Sulu ? "joke. Haven't find one.
that was my thinking. other than a place to hold people from the club prior the shore patrol transfer them, its merely a customer service point.
for that matter, the doors at the lower most sections of the main concourse and the shipyard would also be deck 46 so those doors at the lowest points should be 46. the door to club 47 and the transporter would be in a gray area. the upper most limits of 47, or the lower most for 48.
point to point beaming seems to be a frowned upon activity. probably for the power waste and the needless impacts on ships systems and the risk to personnel. every time its done, the command it was prefaced with the command authorization to allow it to happen.
I think if it happens, they would only use pad-to-pad.
-
are there koi you could put in the water features?
-
the spot lighting helps a LOT, but i still wish it was a bit brighter on the main concourse
-
first, the diagram showing the ships in the dock, the callouts to the left are a bit hard to read even if you are right on it.
also, is it possible to have one of the diagrams showing all the ships inside the space dock down in the shipyard?
I'm not sure the mission requiring him is still being used. I just went thru the tutorial sequence, and when (according to the STO wiki) I was supposed to get the 'Scientific Mandate' mission (basically after you finish the tutorial) I didn't. I've run around ESD talking to everyone I can but can't get that mission. I looked into replaying it with one of me Vice Admirals and cannot replay it either.
peter
Decks are counted by standard deck height, except where something spans multiple decks. In such a case, that whole area uses it's main entrypoint as the deck number.
This is similar to hangar decks on ships. A Hangar deck might span 3 or 4 actual decks of the ship, but the whole thing will still be referred to as one thing. IMO the same thing applies here.
The doors on the Mezzanine might hook up to Deck 43, but the mezzanine itself is still considered part of Deck 47.
a compartment is generally considered a part of whatever deck its "deck" most closely lines up with. granted, the new ESD has a very fluid idea of "level" i would say it is predominantly deck 47. deck height is not as standard on ships as you might think, but is ball parked at between 10-14 feet. and a ballpark of 12 feet used for estimations unless you happen to know a specific height.
the hangers on the other hand are definitely about a deck lower and should be considered one deck lower, although, thinking about it, it must be reverse numbering, so it would be deck, 48, right? numbered down from the top of the structure instead of the bottom unless the station is divided into major blocks and the number system resets for each block.
on carriers currently, the hangers are 3 decks high, decks 1, O1, and O2, but they are considered as being on deck 1 and marked as such everywhere. one of the compartments i dealt with had a platform deck in it making it two levels high. the whole space was considered as being on O1 since it was merely a platform deck and not a real one.
the main concourse works as being deck 47 since its predominantly on that deck. you could have the false doors at the edges of the areas that are significantly above or below the nominal deck 47 level have numers indicating the lead to deck 46 or 48.
maybe if the future club47 has a breakfast bar?
I wouldn't mind a NASA approved texture.
They did add clouds though.
I served on a Nimitz, and you're right the Flight Deck is 04, if I'm recalling properly ten years later the Hangar Deck is Deck 1. It's interesting in this conversation as there are sections of the ship fore and aft of the Hangar Bay that actually have decks between the Flight Deck and the ground floor of the Hangar Deck, so while the Hangar Deck spans all the way to the underside of the Flight Deck, the Flight deck itself is still consider to be 4 decks up, with 01, 02, and 03 fore, aft, and on either side of the bay itself. So while you are in the hangar you're on Deck 1, if you leave the hangar and go up, you're on the next level.
As it pertains to Deck 47 say if go up to the Mezzanine since it's still in the same room it could be considered Deck 47, but it's designer's discretion because the Mezzanine on a Nimitz at the aft of the hangar bay is considered Level 01 and 02 (If I remember right).
you must have worked lower in the ship than i did. the hanger is three decks tall, but there is two numbering systems. main deck is deck one and would be the normal first exterior deck you would see and signifies the start of the superstructure above the main hull. that's the floor of the hanger, and goes down to the keel in ascending numbers. then there is the decks above the main deck, and goes up O1 and up. there is a full set of compartments between the flight deck and the hanger, deck O3.
technically, the flight deck is O4, but the only spaces with that number are in the island. features on the flight deck are generally contained in a compartment below the flight deck, and will carry the location of the space there are actually in. i think machines that are part of the deck surface are simply numbered from right to left, fore to aft, but i don't know i didn't work in those departments.
another technical location is O11. there is no O11 per se, its merely the top of the compartments of deck O10. above that, locations on the mast are listed as platform followed by feet above the nominal water line.
actually, it holds up. if you look at the plans for the enterprise d, all of the hangers are listed as being part of the deck that the floor lines up with. they simply leave out the corresponding sections of the decks comprising the upper sections. shuttlebay1 on a galaxy is a prime example of this. the major difference would be that there isn't a "main-deck" on a starship, so the numbering system simply starts at the top and goes down from there.
further, the observed canon starship design holds up as being a descendant of current naval architecture and traditions.
please note though that the term hanger and bay are somewhat interchangeable, so please don't get worked up over someone using one or the other. the full term is hanger bay. mere hangers are on land. shuttle bay would be a shorthand version of shuttle hanger bay. also, if you see on the plans, there are maintenance bays off of the hangers as well. docking bay and landing bay would be additional related terms. and of course, there are cargo bays as well.
Totally agree with this. Would prefer her hair the old way, but any way that looks good & shows at least one ear clearly is fine.
Seeing an Ocampa in Starfleet was so intriguing for me. it made me want to know her story, how she or her ancestors got here and hopefully see her visit the Delta Quadrant in the eventual expansion. Like Miles O'Brien or Rom, she's a background character who I think could go places if handled well. Without being able to see she's Ocampa, it lessens that mystique. It would be like never referring to Akira Sulu by his last name. New players might forget her. Also, I believe at least 1 Foundry author mentions her being Ocampa in dialogue using her as the mission contact, so that fact being obvious would help avoid confusion.
doesn't really change anything. this sort of thing would apply to any outsized compartment. most of the observed cargo bays are at least two levels tall, larger, and even feature external cargo doors at times, in effect making them quasi shuttle bays.
frankly, because they never actually used the main shuttle bay, you never get to see just how unbelievably large it is. its probably a large space than the combined footprint of a modern carrier's hanger AND flight deck. and that wouldn't include the repair bays below it. it is a primary feature for 3 decks worth of the upper saucer. they would probably be larger if it wasn't positioned so that it was above the two computer cores to not loose space to them.
a galaxy would be one of the few older designs that could actually accommodate more than a couple of runabouts internally because of the main shuttle bay.
There is a non Vulcan alien somewhere else on ESD with green skin and pointy ear.
Doesn't mean a lot of think.
I can make an alien with ocampa ears anytime. In fact, there is 5 Ocampa ears available for a playable character (their name, not mine).
People want to see an Ocampa. so they made her one.
How about something like this then?
http://i31.photobucket.com/albums/c355/MonkeyGuts69/Odysseyuniform1_zps5147709d.jpg~original
http://i31.photobucket.com/albums/c355/MonkeyGuts69/Odysseyuniform2_zps6a21b9bf.jpg~original