Really was hoping for Fleet Torhkat layout or something similar, guess my Gal-x will still be collecting dust.:mad:
There really is no need for ships with Cmdr and Lt Cmdr eng, its a bad design the way this games boff abilities work. Ships with less eng and more sci are better tanks and healers, and ships with less eng and more tac are better DPS cruisers. All you really need is Cmdr and Lt eng at most and even less is also good.
I respectfully disagree. An Elite Cruisershould favor Engineers. It optimizes both solo and team play survivability. Ideally the Eng BOff abilities are ones that can heal either yourself or a teammate as needed. Changing the Ens Tac to Ens Uni gives the Cpt/player more options not less.
That said, I would have preferred the Lt Tac be a LtCdr, and the Ens Uni be a Lt Uni. To the Devs I say this: As much as I may like the improvements made, I strongly sympathize with the many players who have campaigned passionately for an improved Galaxy-class that are now voicing very strong objections. I know you can't please everybody 100% of the time but hopefully continued development will address their main, key points of the ship's design & performance, to at least find a common ground and craft something more in line with what the players want.
Thank you for your consideration.
[SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards =A=Commodore Joshua Daniel Sarvour, S.C.E.
U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser "There Ain't No Grave, Can Hold My Body Down..." PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins. T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
I will do everything I can to dissuade players from purchasing the pack when it goes live. Hopefully if it doesn't sell well Cryptic will perk up and realise what a total farce this is.
Well, actively dissuading ppl from buying it feels a mite too spiteful for me. However, when ppl ask, I will be honest and not recommend it.
Would Created a new faction "Borg"? Many people wants to join the collective mind.
This is why i loath translator programs with a vengeance. Either way, this is not the place for fleet recruitment so take it elsewhere.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Likewise. I will tell anyone who asks/comments that the Avenger/Excelsior/Ambassador are FAR better choices.
As are the odyssey and regent depending on what you want to do with the ship. And that's the problem I have with the galaxy 'reboot' even with the lance/cannons/hanger the boff layout of the X still makes it a poor option for an 'offensive cruiser' or a 'support cruiser'. And the Galaxy R is still woefully useless compared to nearly any other cruiser.
In the current STO meta any ship too heavily weighted in one type of boff (engineer in this case) will be undesirable compared to one with a more hybrid layout with a different type of CMDR and Lt Cmdr. This problem is not unique to the galaxy and while the team cooldown decoupling will slightly help these types of layouts that is arguable as a ship with a more hybrid layout is going to have an easier time mixing those abilities.
I think, Cryptic believes the ships is decent and flyable because of its long list of gimmicks. And it is long and might even look impressive if you ignore the details.
Let's take a look, shall we?
- can equip cannons -- but cannot equip more than one single low level cannon skill
- has a phaser lance -- that will miss half the time and has such a long cool down that you might not land a single hit with it during a STF
- has a cloak -- that takes up a console slot, breaks at the slightest caugh in PVE and going out of combat and back in for another fly-by is a beast
- has its own console set -- with a silly tanky bonus that's outmatched by any fleet console
- saucer sep -- because a toothless combat pet with bugged AI will make things better
- has a hangar -- why, yes it does. nobody asked for it, but at least that one's not broken
This isn't even about the fact that it's a Galaxy-Class. I don't think anyone would buy it if it was another completely new design either.
I hope and pray Cryptic adds more 'Star Trek: TNG' clothing. While these ship revamps are a good step, the non-canon ships, weapons, clothing, and gear stray too far from the franchise.
I hope and pray Cryptic adds more 'Star Trek: TNG' clothing. While these ship revamps are a good step, the non-canon ships, weapons, clothing, and gear stray too far from the franchise.
I for one have made a personal decision never to spend another penny on this game until they listen to the very reasonable requests made by the people that play their game and hence keep them in employment.
I've been there since the grindaversary.
No cash for Cryptic until they lose this arrogant attitude.
The Bridge Officer Set-up should have been Lieutenant Tactical and Science, Ensign and Lieutenant Universal with Commander Engineering.
All end-tier ships have to have Commander in their class specification with a Lieutenant in the other classes.
At current the Galaxy-Retrofit and Galaxy Dreadnought meet these requirements, yet they fall short, at least their Fleet versions fall spectaculary short compared to the C-Store versions.
Dual Cannons are not for the Dreadnought either due to the fact that it has the turning rate of, well, a dreadnought. These ships are not like dreadoughts of old where the cannons can rotate or be placed at the rear.
Now if we changed to weapon load out to include port and starboard instead of just aft and fore weapons slots. But I of course can see where that could lead to and the flames that would descend upon that idea. That and it would be massive cluster-**** and a big SNAFU.
Also, I would have changed the two-piece set bonus to increase subsystem power levels and increased hull regeneration. That or make it so that all phaser weapons have a 5% chance to knock out a subsystem's power level for ten seconds instead and increase phaser damage by 5% as well.
The Galaxy has so much potential, it just needs the right tools to properly show its power. I wouldn't want it to outperform the Assault Cruisers or Odyssey Cruisers. But I would like to see it match a D'deridex or Negh'var or maybe outperform the supposed to be old Ambassador and Excelsior.
One can dream though, ne?
[SIGPIC][/SIGPIC] "Look at me I'm a target!" "Fire the Lance on my mark... MARK! "How many times have we gone into the breach again R'shee?" My proposal for a Galaxy bundle
The "New" Dreadnought really destroys what made the it unique.
Giving it Saucer Separation?!?! What the HELL?!?!?! According to Star Trek, the reason it DID NOT have Saucer Separation was because the SPINAL LANCE was attached both the primary and secondary hull.
Hell, might as well give the T'Varo the ability to fire EVERYTHING while cloaked. Oh, wait....that would be over-powered, wouldn't it? Well, you pretty much screwed over lore with the "NEW" dreadnought, so might as well give us the ability create our own ships with all the stats from the secondary hull, console slots of our choice and the ability to swap nacelles, primary hull, and other parts from other ships.
Thanks very EFFIN much Cryptic for TRIBBLE over lore you so proudly claimed to have held.
Where was it mentioned that the dreadnaught did not have any saucer separation? In fact, where was the dreadnaught mentioned in Star Trek out side that one episode where it appeared for 30 or so seconds of screen time (exterior, interior was immaterial).
If they wanted to stick with lore, then the only weapon we should have on the dreadnaught is the spinal phaser with a fairly good rate of fire, and high damage since it was the only weapon it fired.
Again, the dreadnaught is only shown firing the spinal phaser. No special tactical maneuvering is displayed, no special attack commands are issued, nothing to indicate that it had nothing more than a "push the fire button" officer. Can you, or anyone else pull up any sort of canon specification or description that gives it any more tactical capability above base galaxy class stats, and what is shown on the screen?
By the way, as far as lore goes, there should be NO dreadnaught. The future that it existed in, was closed, and time has progressed in a different direction. So saying they screwed over lore with changes to a ship, that existed only in a future that will not happen now, is silly.
It's about time PWE finally got to updating the Galaxy X but the hangar really seems out of place. Can the Prometheus get an overhaul next, please?
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
It's about time PWE finally got to updating the Galaxy X but the hangar really seems out of place. Can the Prometheus get an overhaul next, please?
When did they overhaul the Dreadnought?
Every ship they retrofitted into the fleet-ship-store received more of an overhaul that this pile of scrap.
That aside, the MVAE separation animation sequence is getting updated according to Rivera's audio interview a few weeks ago, which you would know about if the community managers bothered covering any of those.
Where was it mentioned that the dreadnaught did not have any saucer separation? In fact, where was the dreadnaught mentioned in Star Trek out side that one episode where it appeared for 30 or so seconds of screen time (exterior, interior was immaterial).
If they wanted to stick with lore, then the only weapon we should have on the dreadnaught is the spinal phaser with a fairly good rate of fire, and high damage since it was the only weapon it fired.
Again, the dreadnaught is only shown firing the spinal phaser. No special tactical maneuvering is displayed, no special attack commands are issued, nothing to indicate that it had nothing more than a "push the fire button" officer. Can you, or anyone else pull up any sort of canon specification or description that gives it any more tactical capability above base galaxy class stats, and what is shown on the screen?
By the way, as far as lore goes, there should be NO dreadnaught. The future that it existed in, was closed, and time has progressed in a different direction. So saying they screwed over lore with changes to a ship, that existed only in a future that will not happen now, is silly.
I still think the hangar is really stupid.
I'm starting to think that a problem with this is a combination of nostalgia and gameplay mechanics. Players REMEMBER a ship being X and, thus, when they see it here, they feel cheated because it's not X when it never was. Like you pointed out, the ship only used one weapon (which took five-six shots to destroy the Negh'Var, not one) and, to be technical, shouldn't exist. We're flying a one-episode wonder, just as we're fighting a one-episode wonder.
This isn't Cryptic being "arrogant" and "ignorant", it's just them running with what info they have. If we went with all canon and never deviating or exploring new ideas or taking risks, this game would stagnate badly.
I'm starting to think that a problem with this is a combination of nostalgia and gameplay mechanics. Players REMEMBER a ship being X and, thus, when they see it here, they feel cheated because it's not X when it never was. Like you pointed out, the ship only used one weapon (which took five-six shots to destroy the Negh'Var, not one) and, to be technical, shouldn't exist. We're flying a one-episode wonder, just as we're fighting a one-episode wonder.
This isn't Cryptic being "arrogant" and "ignorant", it's just them running with what info they have. If we went with all canon and never deviating or exploring new ideas or taking risks, this game would stagnate badly.
Even if you think the bo layout and all that is great for the gal r/x we can at least agree that a revamp should include fixing problems with the ships model, right? And how ever strong the lance is in the end it should at least hit its target, right?
And if 1k ppl ask for a lt com tac and a dev comes around telling us there will be no com tac because reason and reason is wrong then the communication community-dev team seems a bit off, right?
While the rom dread gets com tac, ltc uni, 5 tac consoles, 5/3 layout, battlecloak, cloaked barrage, secondary shielding, super dps unique elite pets, thalaron weaponry, shields while cloaked and it keeps its turnrate buff after cloak for as long as the dmg boost lasts (22s on my reman)... So while the rom dread gets all that being an even older ship story wise what does the fed dread get?
We get a lt tac, ens uni, normal cloak only via console, ss and ams which imo are just lame and in any case are more passive/defensive than offensive and a hangar bay noone asked for ever and ofc no special pets. So it should be obvious why ppl complain so much.
So there are in fact a number of points that are going the wrong way making it reasonable to complain dont you think.
And if 1k ppl ask for a lt com tac and a dev comes around telling us there will be no com tac because reason and reason is wrong then the communication community-dev team seems a bit off, right?
Strawman arguments appear to be a favourite strategy.
And the community managers need to start to tell the difference between hearing and listening.
I'm sure the devs hear us, and then metaphorically close the windown so they can get some peace.
Listening would require a bit of effort and, more crucially, the ability to admit you are wrong sometimes.
Although reading the forums alot, i avoided posting or getting involved most of the time, but in the hopes that Mr. Smirk was actually truthful and the devs will pay attention to the large, very large i would dare say, majority in regards to the Galaxy i will post my thoughts too.
The Galaxy is probably one of the most canonic ships in Star Trek universe, for the ones of us that grew up with ST TNG flying one was one of the reasons we started playing STO, and i will say that my first character even though a tactical captain used a Galaxy, unfortunately even back then when there were not so many "better" cruisers out there the Galaxy was worthless.
Now we are told we get a reboot and... and what? What is really changing? How can anyone justify both in canon and outside of it what the Galaxy is now even after the reboot? A ship with the same tactical capability of a shuttle... 2 tactical consoles one lt. tactical (yes i know the difference is in the number of weapons but still it's the same), then we get the canonic dreadnaught with 4 tactical consoles (if we count the fleet one) but still no tactical ability...
I as all others am not asking for the Galaxy generation of ships to become the best or overpowered... but i am inquiring why this ship, the flagship of the UFP and Starfleet during TNG is one of the worst ships in this game? With no offense intended has any of you devs ever watched Star Trek? So in regards to lore we make a Galaxy that is WORSE than any of the ships it encountered throughout TNG (galors, d'kora, bops, D'deridex etc)? Why was it that everyone avoided a confrontation with the Galaxy when old Starfleet ships like the Ambassador and Excelsior are so much better?
Why are the new "rebooted" ships still use the same stupid consoles for separation / cloaking and the like? The Galaxy class had the separation mechanic built into the infrastructure... it wasn't a refit, it wasn't a bonus... it wasn't like Picard ordered a separation and the reply was something along the line" "Worf here captain, we cannot separate, the separation console was not installed yet, will be here on tuesday" or "Sorry captain, i know all thoe hundreds of families are as good as dead if we don't separate but we can't as we're still on cooldown from the tests mr. Riker ran earlier, on the bright side captain, it is a good day to die!"
To get back on the point of the actual reboot, i will say this, as much as i want to use a galaxy and buy the "new" pack and everything, i don't see the reason to do it, when i have better ships that play out better than the Galaxy, while yes it could be used for roleplaying and the like the current boff layout especially make them worthless in comparison to both older ships of its time and the ships the Galaxy met in its voyages. You don't class a ship a dreadnaught and say it has 4 tactical consoles when it has not even a lt. cmdr universal or tactical, to that analogy is like having a navy warship classed a battleship but saying it's armaments are represented by 4x 50 cal machine guns...
We don't want the dread to one hit everything, we don't want it to do the DPS of a Kumari or a Scimitar, we do want it to do more dps than a scorpion fighter... we do want it do be capable of SOME dps in a game where with all the nerfs and the what has been happening lately there is no trinity of powers, no need of tanks or "priests", where everything now is reflected in DPS and speed of finishing instances and the like to be able to grind more and more, because that's what the reward is for us that chose to have lots of characters and support the game...
A lance that fired off 5-6 times or so while shutting down the other weapons would have at least been something to work with (one with some decent accuracy at least). It blows my mind why they'd be gluttons for punishment. All this reboot does is further alienate Cryptic from further income, reaps sour for the confidence in the design team and fosters a lot of animosity.
This dreadnaught is pretty much a TRIBBLE sandwich served to you piping hot after waiting in line to order.
You know they current Galaxy-r is so screwed that the enterprise-c from the mission temporal ambassador has a better boff layout. I found myself wishing my galaxy-r for my admiral had it as good as that ship.
You know they current Galaxy-r is so screwed that the enterprise-c from the mission temporal ambassador has a better boff layout. I found myself wishing my galaxy-r for my admiral had it as good as that ship.
that has been said many time's & I have thought the same thing many time's
Comments
I respectfully disagree. An Elite Cruiser should favor Engineers. It optimizes both solo and team play survivability. Ideally the Eng BOff abilities are ones that can heal either yourself or a teammate as needed. Changing the Ens Tac to Ens Uni gives the Cpt/player more options not less.
That said, I would have preferred the Lt Tac be a LtCdr, and the Ens Uni be a Lt Uni. To the Devs I say this: As much as I may like the improvements made, I strongly sympathize with the many players who have campaigned passionately for an improved Galaxy-class that are now voicing very strong objections. I know you can't please everybody 100% of the time but hopefully continued development will address their main, key points of the ship's design & performance, to at least find a common ground and craft something more in line with what the players want.
Thank you for your consideration.
[SIGPIC]Sarvour Shipyards[/SIGPIC]Sarvour Shipyards
=A=Commodore Joshua Daniel Sarvour, S.C.E.
U.S.S. AKAGI NX-93347, Enterprise-class Battle Cruiser =A= U.S.S. T'KORA'S WRATH NX-110047, Odyssey-class Battle Cruiser
"There Ain't No Grave, Can Hold My Body Down..."
PS - I fully support a T6 Nova, fixing the Nova skins. I am also rooting for a T6 Science Cruiser, that can use Nova/Rhode Island skins.
T6 Nova/Rhode Island, T6 Oberth & T6 Constellation are needed. Also needed a T6 Science Cruiser, that can wear any Science or Cruiser skin.
Well, actively dissuading ppl from buying it feels a mite too spiteful for me. However, when ppl ask, I will be honest and not recommend it.
This is why i loath translator programs with a vengeance. Either way, this is not the place for fleet recruitment so take it elsewhere.
As are the odyssey and regent depending on what you want to do with the ship. And that's the problem I have with the galaxy 'reboot' even with the lance/cannons/hanger the boff layout of the X still makes it a poor option for an 'offensive cruiser' or a 'support cruiser'. And the Galaxy R is still woefully useless compared to nearly any other cruiser.
In the current STO meta any ship too heavily weighted in one type of boff (engineer in this case) will be undesirable compared to one with a more hybrid layout with a different type of CMDR and Lt Cmdr. This problem is not unique to the galaxy and while the team cooldown decoupling will slightly help these types of layouts that is arguable as a ship with a more hybrid layout is going to have an easier time mixing those abilities.
Let's take a look, shall we?
- can equip cannons -- but cannot equip more than one single low level cannon skill
- has a phaser lance -- that will miss half the time and has such a long cool down that you might not land a single hit with it during a STF
- has a cloak -- that takes up a console slot, breaks at the slightest caugh in PVE and going out of combat and back in for another fly-by is a beast
- has its own console set -- with a silly tanky bonus that's outmatched by any fleet console
- saucer sep -- because a toothless combat pet with bugged AI will make things better
- has a hangar -- why, yes it does. nobody asked for it, but at least that one's not broken
This isn't even about the fact that it's a Galaxy-Class. I don't think anyone would buy it if it was another completely new design either.
I would love to see the following outfit in STO:
Link: http://img3.wikia.nocookie.net/__cb20110807205451/startrek/images/4/40/Deanna_2364.jpg
Support for this!
I've been there since the grindaversary.
No cash for Cryptic until they lose this arrogant attitude.
All end-tier ships have to have Commander in their class specification with a Lieutenant in the other classes.
At current the Galaxy-Retrofit and Galaxy Dreadnought meet these requirements, yet they fall short, at least their Fleet versions fall spectaculary short compared to the C-Store versions.
Dual Cannons are not for the Dreadnought either due to the fact that it has the turning rate of, well, a dreadnought. These ships are not like dreadoughts of old where the cannons can rotate or be placed at the rear.
Now if we changed to weapon load out to include port and starboard instead of just aft and fore weapons slots. But I of course can see where that could lead to and the flames that would descend upon that idea. That and it would be massive cluster-**** and a big SNAFU.
Also, I would have changed the two-piece set bonus to increase subsystem power levels and increased hull regeneration. That or make it so that all phaser weapons have a 5% chance to knock out a subsystem's power level for ten seconds instead and increase phaser damage by 5% as well.
The Galaxy has so much potential, it just needs the right tools to properly show its power. I wouldn't want it to outperform the Assault Cruisers or Odyssey Cruisers. But I would like to see it match a D'deridex or Negh'var or maybe outperform the supposed to be old Ambassador and Excelsior.
One can dream though, ne?
"Look at me I'm a target!"
"Fire the Lance on my mark... MARK!
"How many times have we gone into the breach again R'shee?"
My proposal for a Galaxy bundle
Where was it mentioned that the dreadnaught did not have any saucer separation? In fact, where was the dreadnaught mentioned in Star Trek out side that one episode where it appeared for 30 or so seconds of screen time (exterior, interior was immaterial).
If they wanted to stick with lore, then the only weapon we should have on the dreadnaught is the spinal phaser with a fairly good rate of fire, and high damage since it was the only weapon it fired.
Again, the dreadnaught is only shown firing the spinal phaser. No special tactical maneuvering is displayed, no special attack commands are issued, nothing to indicate that it had nothing more than a "push the fire button" officer. Can you, or anyone else pull up any sort of canon specification or description that gives it any more tactical capability above base galaxy class stats, and what is shown on the screen?
By the way, as far as lore goes, there should be NO dreadnaught. The future that it existed in, was closed, and time has progressed in a different direction. So saying they screwed over lore with changes to a ship, that existed only in a future that will not happen now, is silly.
I still think the hangar is really stupid.
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Hey perhaps they will change your com tac into com engineer. And add a hangar bay that launches pets that will target you.
If Cryptic are starting a process of updating older ships, it would be fair to update one from each faction in a cycle?
When did they overhaul the Dreadnought?
Every ship they retrofitted into the fleet-ship-store received more of an overhaul that this pile of scrap.
That aside, the MVAE separation animation sequence is getting updated according to Rivera's audio interview a few weeks ago, which you would know about if the community managers bothered covering any of those.
Someone accused me of being you it seems.
The KDF ships were designed to be superior.
The Romulan ships are new.
Stop trolling.
[SIGPIC][/SIGPIC]
I'm starting to think that a problem with this is a combination of nostalgia and gameplay mechanics. Players REMEMBER a ship being X and, thus, when they see it here, they feel cheated because it's not X when it never was. Like you pointed out, the ship only used one weapon (which took five-six shots to destroy the Negh'Var, not one) and, to be technical, shouldn't exist. We're flying a one-episode wonder, just as we're fighting a one-episode wonder.
This isn't Cryptic being "arrogant" and "ignorant", it's just them running with what info they have. If we went with all canon and never deviating or exploring new ideas or taking risks, this game would stagnate badly.
The Intrpeid
The Defaint
That is all thank you. Can i have 2500 zen a piece for these reboots ?
Even if you think the bo layout and all that is great for the gal r/x we can at least agree that a revamp should include fixing problems with the ships model, right? And how ever strong the lance is in the end it should at least hit its target, right?
And if 1k ppl ask for a lt com tac and a dev comes around telling us there will be no com tac because reason and reason is wrong then the communication community-dev team seems a bit off, right?
While the rom dread gets com tac, ltc uni, 5 tac consoles, 5/3 layout, battlecloak, cloaked barrage, secondary shielding, super dps unique elite pets, thalaron weaponry, shields while cloaked and it keeps its turnrate buff after cloak for as long as the dmg boost lasts (22s on my reman)... So while the rom dread gets all that being an even older ship story wise what does the fed dread get?
We get a lt tac, ens uni, normal cloak only via console, ss and ams which imo are just lame and in any case are more passive/defensive than offensive and a hangar bay noone asked for ever and ofc no special pets. So it should be obvious why ppl complain so much.
So there are in fact a number of points that are going the wrong way making it reasonable to complain dont you think.
Strawman arguments appear to be a favourite strategy.
And the community managers need to start to tell the difference between hearing and listening.
I'm sure the devs hear us, and then metaphorically close the windown so they can get some peace.
Listening would require a bit of effort and, more crucially, the ability to admit you are wrong sometimes.
There are always options its just a case of doing some research and a willingness to learn and explore new possibilities
The Galaxy is probably one of the most canonic ships in Star Trek universe, for the ones of us that grew up with ST TNG flying one was one of the reasons we started playing STO, and i will say that my first character even though a tactical captain used a Galaxy, unfortunately even back then when there were not so many "better" cruisers out there the Galaxy was worthless.
Now we are told we get a reboot and... and what? What is really changing? How can anyone justify both in canon and outside of it what the Galaxy is now even after the reboot? A ship with the same tactical capability of a shuttle... 2 tactical consoles one lt. tactical (yes i know the difference is in the number of weapons but still it's the same), then we get the canonic dreadnaught with 4 tactical consoles (if we count the fleet one) but still no tactical ability...
I as all others am not asking for the Galaxy generation of ships to become the best or overpowered... but i am inquiring why this ship, the flagship of the UFP and Starfleet during TNG is one of the worst ships in this game? With no offense intended has any of you devs ever watched Star Trek? So in regards to lore we make a Galaxy that is WORSE than any of the ships it encountered throughout TNG (galors, d'kora, bops, D'deridex etc)? Why was it that everyone avoided a confrontation with the Galaxy when old Starfleet ships like the Ambassador and Excelsior are so much better?
Why are the new "rebooted" ships still use the same stupid consoles for separation / cloaking and the like? The Galaxy class had the separation mechanic built into the infrastructure... it wasn't a refit, it wasn't a bonus... it wasn't like Picard ordered a separation and the reply was something along the line" "Worf here captain, we cannot separate, the separation console was not installed yet, will be here on tuesday" or "Sorry captain, i know all thoe hundreds of families are as good as dead if we don't separate but we can't as we're still on cooldown from the tests mr. Riker ran earlier, on the bright side captain, it is a good day to die!"
To get back on the point of the actual reboot, i will say this, as much as i want to use a galaxy and buy the "new" pack and everything, i don't see the reason to do it, when i have better ships that play out better than the Galaxy, while yes it could be used for roleplaying and the like the current boff layout especially make them worthless in comparison to both older ships of its time and the ships the Galaxy met in its voyages. You don't class a ship a dreadnaught and say it has 4 tactical consoles when it has not even a lt. cmdr universal or tactical, to that analogy is like having a navy warship classed a battleship but saying it's armaments are represented by 4x 50 cal machine guns...
We don't want the dread to one hit everything, we don't want it to do the DPS of a Kumari or a Scimitar, we do want it to do more dps than a scorpion fighter... we do want it do be capable of SOME dps in a game where with all the nerfs and the what has been happening lately there is no trinity of powers, no need of tanks or "priests", where everything now is reflected in DPS and speed of finishing instances and the like to be able to grind more and more, because that's what the reward is for us that chose to have lots of characters and support the game...
This dreadnaught is pretty much a TRIBBLE sandwich served to you piping hot after waiting in line to order.
that has been said many time's & I have thought the same thing many time's
DELTA PRICE RISING
Thnx for the thought the Cryptic.
~The Eleventh Order~
11thOrder Youtube