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Season 8 Dev Blog #54: Galaxy Class Reboot

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    pettrattpettratt Member Posts: 8 Arc User
    edited February 2014
    all im waiting for is a hangar on the battle cruiser and ill have my perfect ship :) lol but for you galaxy owners this sounds pretty nice
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    zebramaniiizebramaniii Member Posts: 114 Arc User
    edited February 2014
    After reading that they are making alterations to the Galaxy Dreadnought, I decided to get mine out of storage and have a little play around in it. What I noticed was that part of the spinal lance is out of position. The part that is connected to the saucer is just off centre and the tip of it overlaps with one of the windows. This issue only seems to happen on the normal skin, the venture class skin is fine.
    ***Sausages for All***
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    bryguy#1741 bryguy Member Posts: 122 Arc User
    edited February 2014
    errab wrote: »

    If Cryptic were to do a complete overhaul of the Galaxy X (for real) and use some of the suggestions that many of us offered, would you guys be willing to buy the ship all over again?

    Without hesitation. I own all three of the current ships, and would gladly fork over 5000 zen for a new "Advanced Refit" Galaxy.
    Thank you for the T6 Galaxy Class. - I support Tovan Khev. - Please bring back the exploration missions.
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    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited February 2014
    errab wrote: »
    I have to ask:

    If Cryptic were to do a complete overhaul of the Galaxy X (for real) and use some of the suggestions that many of us offered, would you guys be willing to buy the ship all over again?

    Let's say that the new Galaxy X still has the Hangar, and Saucer Sep and Phaser Lance and Cloak but also came loaded with a new hybrid Phaser\ Plasma beam Array that you could get more of in higher marks and quality and in via the Dilithium store and with the following boff seating:

    Commander Engineering, Lt. Commander Tactical, Lt. Engineering, Lt. Science, Ensign Tactical

    Standard Console upgrades: 4 Engineering, 3 Tactical, 2 Science

    The thought process behind the Hybrid Phaser\Plasma weapons is that in the alternate reality that the X comes from the Romulan Star empire was handed its collective green backsides by the Klingon Empire and it stands to reason that Romulans would have been trying to work with the Federation to deal with the Klingons.

    I fear that the only way we'll ever see a true Dreadnought class Galaxy X is if we pay for it again via the Zen Store becaue it can't go to the Lobi store being Fed only and it can't be lock boxed being fed only.

    Yes, Yes I would pay for it over again. A Galaxy X done right that is, one like you outlined.
    If you doubt me Cryptic, just check my buying record, You'll see that I'm NOT bluffing either.
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    captaindatoncaptaindaton Member Posts: 24 Arc User
    edited February 2014
    errab wrote: »
    I have to ask:

    If Cryptic were to do a complete overhaul of the Galaxy X (for real) and use some of the suggestions that many of us offered, would you guys be willing to buy the ship all over again?

    If it was an actual, noticeable, appreciatable (no useless 2-set bonus) improvement, then sure, why not? Buying (or farming Dil and letting someone else "buy" pay for it) a new ship is the STO-way of character developement post max level. Fleet Ships, Lobi Ships, Zen Ships - it's just the way it is. If one has a problem with that than one is, for whatever reason, playing the wrong game. However - the Rebooted X doesn't offer an actual, noticeable, appreciatable improvement, and for all the disappointment i have to say it's at least decent of them not to charge us for the damn Hangar nobody ever asked for. (The Fleet-Version price is okay for peeps that already own it. It's a Fleet Ship. I didn't expect any major changes, though looking at the other Dreadnoughts in the game i have still slight hope for a surprise in terms of universal Boff seating. 5 Modules without discount is a bit on the high side, though.)

    Now, a 5k Zen 3-pack with three consoles (X Saucer Seperation, Lance Accuracy Passive and some Science-gimmik) with the X actually getting some actual rework in terms of Boffs? Oh yeah, they'd get my money sign me up.
    Spending 2000 Zen on a ship that's even worse than my X just to get a Saucer Sep i won't ever use except for funsies every blue moon, in order to get a laughable 2-set bonus that'll be useful for about three days, depending on how lucky one gets with filling out Fleet Marks? Hard sell. Really hard sell. Doesn't help that the regular Galaxy tends to look rather goofy without it's saucer, and the thought of an X without it... no. Just... no. That's beyond silly. Stop that.
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    ufpterrellufpterrell Member Posts: 736 Arc User
    edited February 2014
    I might do, unsure though. Cryptic have stung me enough times over the years to make me weary of spending money on this game. I'm still waiting for my romulan TOS uniform to have the correct colour palette for my KDF alinged female tac. Given the quality of say the Dragonborn DLC for Skyrim which I'm eyeing up, spending about the same amount of a ship in STO to grind the same grind I've been grinding for months seems a bit daft.
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    glassguitarglassguitar Member Posts: 427 Arc User
    edited February 2014
    My two ECs regarding everyone's complaints/suggestions/opinions:

    1. Lt. Cmdr Tac station to replace the Enginner: I say no. There is already two ships that fill that role, Avenger and Fleet Assault. There is also a single hangar Heavy Escort Carrier with Cmdr Tac station. IMO the Dread CRUISER should not have access to three tactical officers, which leads me to ...

    2. Lt. Cmdr Universal: If this were implemented it could be a good thing. Dread NPCs use Gravity Well. The Galaxy-X should be able to do so also. The problem is back to the three tactical officers. IMO this should be for BATTLECRUISERS and Escorts only. This get's tricky though because if someone wants the Lt. Cmdr Universal to be Engineer they could be stuck with just a Lt or Ens. Tac.

    Everything else mentioned in the reboot blog seems spot on as far as bringing the Galaxy-X in line with what it should be. The hangars provide the extra firepower, the (guessing here) 4th tactical console on the Fleet ship could allow some serious buffing to the damage of the now AOE Lance. The problem in my opinion is the lack of the ability to have Gravity Well. The ship really needs this to represent the ship we fight in NWS, Mirror Invasion and such. The Galaxy-X also needs to be the ship every ENGINEER dreams about at night. Versatile, tanky, deadly, but also a viable healboat/support ship.

    Solution?

    1. Make the Lt Cmndr station Universal but remove the ensign tac and make it engineer. I don't really love this idea because it leads to what is currently the worst nightmare in PvP: Overpowered a2b FAW boats. At least the Avenger and Mogh sacrifice some tankiness to get that APO+FAW+TT+DEM3. Should it be possible on a ship with 44K base hull? I say no. Also, it again kind of gimps the tactical ability of a true engineering layout.

    2. This is what I like as a fix. Leave the Z-Store Gal-X as it is. Make the BOFF seating on the 4 Tac Console Fleet Version as follows:

    Commander Engineer
    Lt Commander Tactical
    Lt Commander Science
    Lt Engineer


    or, give it a Recluse like layout:

    Commander Engineer
    Ensign Engineer
    Lt Commander Tactical
    Ensign Tactical
    Lt Commander Science

    In conclusion, it seems to me that a Galaxy-X that cannot throw out Gravity Well just goes against everything we see it do as an NPC and therefore makes zero sense. I think these two layouts solve that problem, as well as giving it access to APO1 without making it stupidly OP by being able to also add three superior operative BOFFS, which WOULD be the case if it had a Lt Cmndr Universal replacing the current engineer.
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    shemrockskishemrockski Member Posts: 58 Arc User
    edited February 2014
    errab wrote: »
    I have to ask:

    If Cryptic were to do a complete overhaul of the Galaxy X (for real) and use some of the suggestions that many of us offered, would you guys be willing to buy the ship all over again?

    Let's say that the new Galaxy X still has the Hangar, and Saucer Sep and Phaser Lance and Cloak but also came loaded with a new hybrid Phaser\ Plasma beam Array that you could get more of in higher marks and quality and in via the Dilithium store and with the following boff seating:

    Commander Engineering, Lt. Commander Tactical, Lt. Engineering, Lt. Science, Ensign Tactical

    Standard Console upgrades: 4 Engineering, 3 Tactical, 2 Science

    The thought process behind the Hybrid Phaser\Plasma weapons is that in the alternate reality that the X comes from the Romulan Star empire was handed its collective green backsides by the Klingon Empire and it stands to reason that Romulans would have been trying to work with the Federation to deal with the Klingons.

    I fear that the only way we'll ever see a true Dreadnought class Galaxy X is if we pay for it again via the Zen Store becaue it can't go to the Lobi store being Fed only and it can't be lock boxed being fed only.





    Yes Yes Yes and YES!!!! Just get it right perfection would be Dyson ship BOFF switch when saucer step and uni Lt.
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    kortaagkortaag Member Posts: 525
    edited February 2014
    I don't want to be a jerk or anything normally but.. Al Rivera should have his knuckles severely rapped for this. For the love of anything proper if it was a matter of zen difference just make current owners pay a 1k zen difference and charge the rest to those who don't accordingly for a completely different purchase. It's not rocket science.

    This "reboot" is just an insult to our intelligence, our patience and makes the design team appear absent of competency while lacking faith in their ability to deliver.
    May good management be with you.
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2014
    I would be willing to pay for it again for a re-do although I think this could be done in a way that preserves value.

    So the new ship gets a new costume and doesn't come with the Galaxy costume or the cloaking device. I would also shift the phaser lance to being a weapon (which would come with the original). Basically a special beam array that does the lance effect as a proc (since it's too underwhelming if undertuned and too exploitable if overtuned otherwise). So if you want the lance, cloak, or costume, buy the X.

    The new ship shares costume options. It's a 3 nacelle ship. It can equip a cloak. It can equip the lance or the saucer separation. But it has a new BOff/console layout and new costume.

    Owning the new ship unlocks a Galaxy family costume for all Galaxy ships (3 nacelle version for Dreadnoughts, 2 nacelle for Galaxy). Using the Galaxy costume on the new ship requires owning the Dreadnought. Using the Venture costume on the new ship requires owning the Venture.

    I'd like the new ship to have some Sovereign-inspired touches like the Excalibur has. The Excalibur's big brother (or the Sovereign's chunky kid brother) as a Dreadnought in the Galaxy family.
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    erraberrab Member Posts: 1,428 Arc User
    edited February 2014
    Another thing that might have lessened the sting of how underwhelming the improved Galaxy X is would have been if Cryptic had introduced Hanger Support with it that was comparable to the Romulan Drone ships in the terms of durability and fire power.

    It truly seems like Cryptic just does not want to listen to any suggestions that the players make about directions to take with ships and the like here in STO.

    If I had any clout within Cryptic and I had seen half of the flak that being dished on the improvements made to the Galaxy X Dreadnought and the fact that many are willing to pay all over again for the Dream X, I would come up with some kind of redesign the X PR campaign.

    Offer the players an opportunity to vote on some of the options that the Galaxy X could have.

    Put together a version of the X that had been voted on by the majority of the player base and then turn around and sell it to them ;)

    If the endeavor proved to be successful I would try it again with a Klingon BOP and a Romulan Warbird.

    If it continued to work I would make it annual event where the players would get to vote on options that would go into new Cryptic Desgined ships for STO.

    In a MMO such has STO where the Devs have already stated that they are having a hard time to come up with new ideas for ships and special consoles tapping into the player base for some inspiration should be a nobrainer :rolleyes:
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2014
    Also, I'll go ahead and suggest my ideal weapon for the new Dreadnaught:

    Photon Pulse Cannon.

    Similar to the Chroniton beam array (which adapts a torpedo as a beam) and quad cannon, this would be a kinetic damage DHC. Uses Photon torpedo effects for the fire. Benefits from phaser consoles (just like Chroniton beam benefits from AP consoles). As a result of having no procs, comes equipped with 4 mods and increased damage.

    Usable on any ship that can use cannons and also on the Exploration Cruiser.

    Maybe have some corresponding KDF Vor'cha Dreadnought and Romulan D'deridex Dreadnought with disruptor and special plasma cannons.

    Technobabble about holographic photon torpedo emitters being fitted to a phaser cannon relay.
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    cerritourugcerritourug Member Posts: 1,376 Arc User
    edited February 2014
    Also, I'll go ahead and suggest my ideal weapon for the new Dreadnaught:

    Photon Pulse Cannon.


    Really? In 3 years of request for a fix we only got the saucer sep fixed and you believe that they are going to hear your suggestion about a new weapon?
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    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited February 2014
    I'm interested in whether they dealt with the graphical issues as well, although that may be a minor consideration, it's always bugged me the lance and saucer parts being so visibly off center.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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    sirokksirokk Member Posts: 990 Arc User
    edited February 2014
    Cryptic, haven't you seen the enthusiasm that people have for the Galaxy ships? I think you missed the opportunity to capitalize on this unique event, being labeled a "Reboot"!

    It would have made more since to have the "Reboot" be a pay-for item that delivered something of more value. For the Gal-X, for example, add a Lt. Cmdr Universal BOff slot, integrated saucer-sep console (zero slot), +10 Weapon power, and 1 UNIVERSAL CONSOLE SLOT. This would be the Fleet ship as well.

    This unique universal console slot mechanic is supported by the ST:TNG Reference Manual saying that the Galaxy is a very modular ship. http://en.memory-alpha.org/wiki/Galaxy_class.

    I would be willing to pay 5000 Zen for that! (Equivalent to a 3-ship pack.) Rather than EXCLUDING current owners of the Gal-R or Gal-X, give them a 25% discount on a one-ship package with a universal Lt.Cmdr, universal console slot and the bridge.

    Cryptic, you should have at least made us chase Q around for a few more weeks for a "Free (tm)" retrofit! It would have been worth chasing Q some more if it were more than a Universal Ensign slot, a couple of numbers and a hanger.

    Regarding the saucer-separation console... Seriously! This is a part of the ship! Not a module that you plug a couple of conduits into! Please get rid of the saucer-separation as a console and let it be an inherent ability of all Galaxy-class ships.

    I am part serious and part kidding with this post. The universal console slot mechanic alone would make ship much more unique. The Lt. Cmdr BOff would have give it more value as well.

    (BTW does Starfleet do "reboots" of their ships? Maybe only if they run Windows. :) )
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    leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2014
    Really? In 3 years of request for a fix we only got the saucer sep fixed and you believe that they are going to hear your suggestion about a new weapon?

    One of these things is easier than the other, particularly when talking about a new, separate 2500 ZEN Dreadnought variant.
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    turbografix16turbografix16 Member Posts: 22 Arc User
    edited February 2014
    I probably would've integrated the phaser spinal lance as a 5th forward weapon, non removable, like the Kumari wing cannon or the Dyson Science Destroyer proton cannons. Increase the rate of fire/accuracy significantly, and reduce the damage, making it comparable to a typical dual heavy cannon MK XI [acc]x2[crth]. I'd keep the unique weapon discharge appearance. I'd add a 2nd hangar bay. That'd give essential parity with the Scimitar.

    There is precedent for this type of change. The spinal lance fires at a fairly high rate of fire in All Good Things.

    Regarding the Galaxy-R, I'd probably add 1) a hangar bay (they're used as carriers in the Dominion War - precedent) and 2) some type of high level tractor beam (used by the USS Challenger in Voyager and in a ton of TNG eps). I'd stock the hangar bay by default with Runabouts. With a flight of Runabouts and an upgraded tractor beam, you'd get a new role for the Galaxy-R - a "tackler," a vessel that is able to slow/control enemy vessels. This would give the standard Galaxy a unique role to play - something it desperately needs, being such an iconic ship.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
    ok its noon, wheres the galaxy R blog? you know, the ship completely excluded from the last blog that actually needs a reboot?
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    altechachanaltechachan Member Posts: 0 Arc User
    edited February 2014
    ok its noon, wheres the galaxy R blog? you know, the ship completely excluded from the last blog that actually needs a reboot?

    ... I think CaptainSmirk is getting ready for his livestream in 45 minutes...
    Member since November 2009... I think.
    (UFP) Ragnar
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    dave18193dave18193 Member Posts: 416 Arc User
    edited February 2014
    Wait so just to be clear the long promised galaxy revamp consists of:

    a pointless BOFF change (most sane people would use that ensign for tactical anyway).

    an equally useless 2 piece set bonus (though I'll admit these are a step in the right direction, shame about the implementation this time)

    lance receiving no improvement to accuracy or rate of fire, and its firing-arc increase only comes online if you equip the competitively poor saucer separation

    Saucer sep improved (admittedly very nice for us who love rp, including me)

    Hangar bay. This I'll admit is a good thing, but doesnt address the true problems of the ship (especially since the only decent fed hangar pet is the yellowstones).

    NOTHING for normal galaxy. At all (bar saucer sep fix). Its still the worst ship in the game, by far. Only the Aquarius approaches this level of suckiness.

    Fleet version. I'll reserve judgement until I see the stats.

    ......................................................................................................................

    So the only truly good things those of use who want a competitive galaxy can take from this is the hangar bay and the possibility of a good fleet dreadnaught.

    Please, please cryptic. Give the fleet version a universal Lt Cmdr (and either keep the ensign as uni, or make it science), and make that tenth console a tactical console.


    That 2 piece set bonus seems to imply that the cloak will stay as a console, when a lot of us hoped for integrated. The increased firing arc on the lance doesnt make up for the fact it cant hit a blue giant from 20 feet and has an awful rate of fire.

    Finally, will wee see anything for that poor beleaguered normal Galaxy and its fleet version?

    Theres still time to give us the fleet version we all want to buy, and im sure we can wait a little longer for you to fix the lance so long as we know its coming (please give it at least Accx2).
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    gyhoulgyhoul Member Posts: 11 Arc User
    edited February 2014
    So, now the galaxy and odyssey can separate in motion, think they will give the Prometheus the same ability?
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    gyhoul wrote: »
    So, now the galaxy and odyssey can separate in motion, think they will give the Prometheus the same ability?
    It's apparently getting patched at the same time.
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    raiden911raiden911 Member Posts: 2 Arc User
    edited February 2014
    Its great that they finally made a fleet variant of the galaxy dread, but wished they would have improved the boff layout a bit more by having a uni-ltcmdr slot, and improve the acc on the phaser lance.

    For the fleet galaxy-R, there should have been improvements done at minimum through a third tac console slot, and an improved boff layout.

    I do hope that cryptic makes another minor revision before this "galaxy class reboot" release.
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    gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited February 2014
    kortaag wrote: »
    I don't want to be a jerk or anything normally but.. Al Rivera should have his knuckles severely rapped for this. For the love of anything proper if it was a matter of zen difference just make current owners pay a 1k zen difference and charge the rest to those who don't accordingly for a completely different purchase. It's not rocket science.

    This "reboot" is just an insult to our intelligence, our patience and makes the design team appear absent of competency while lacking faith in their ability to deliver.

    Here here. It's time for Al Rivera aka Captain Geko to resign. The game is getting worse not better with his derptastic ideas about what players want from this game versus what he thinks is cool. Luckily Stahl is gone but who's going to be accountable for this mess? I'd like to see a whole new team take the reigns of STO. This game needs a complete over haul by a team that knows what they're doing.

    LoR - bad, half assed, made feds and kdf obsolete. Romulans that have zero resembelance to Romulans just hippiy humans with pointy ears and Remans that sound like god knows what. Not Remans. Some of the worst voice over and writing to be found in a modern game.

    Season 8 - bad, the sphere sucks, dinosaurs with lasers on the heads sucks rewards for space nerfed to oblivion even though the focus was supposed to be the "First space adventure zone" What happened to that? The ground zone is so much better developed???

    season 8.5 - bad, more mindless grind, lousy short episode with bad writing and bad voice over.

    So called Galaxy revamp- a slap in the face to STO players straight up.
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    aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited February 2014
    ok its noon, wheres the galaxy R blog? you know, the ship completely excluded from the last blog that actually needs a reboot?



    ....iiiit's a Friday ... and they don't post Blogs on the Weekend .
    But hey , if we're lucky we'll get Friday Screenshot of the Galaxy falling ... to the sound of the other shoe ... .
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    cptshephardcptshephard Member Posts: 0 Arc User
    edited February 2014
    These are some nice additions but I still don't like the Galaxy's BOFF layout. I would rather drop a BOFF slot to have a Lt Tac, Lt Science, Cmdr Engineering, and a Lt Cmdr Universal. Then make the consoles a straight 3/3/3. Wishful thinking I guess.
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited February 2014
    Dropping the ensign and throwing in a Lcdr universal would certainly fit the bill, especially with the new loadouts feature. You could go from a full blown cannon ambush, to a gravity well sniper, something I love to do in my Hanom that would be so much sweeter with a phaser lance.
    Is simple, Geko once said that he loves the Excelsior.. so there is the explanation on why the Excelsior is far superior than the Galaxy or in balance (or even superior) with the Sovereign. If the balance of a game is run by the love of the developers in one particular ship, well.. you cant expect much balance.
    I can appreciate a love of a particular ship to the detriment of canon, but that's no good reason to ignore, neglect, and abuse the object of your consumer's affection. I'm fine with the Excelsior being awesome, there's canonical basis as the Lakota was able to go toe to toe with the Defiant, and the Defiant only held out due to some...unreported upgrades.

    Although I agree, the Sovereign should be able to walk through both of them.

    Also simple. Because if an iconic ship like the E-D is in balance with the rest of the ships, the trek fans would nave change it so they dont sell their new and horrible ships.
    But I still prefer my assault cruiser. I want a great Gal-X for my Tac alt.

    *Cryptic/PWE/Whoever* How could you not have known or had the foresight to see that the people who first brought this issue to light (being VERY vocal about it too) would be the same customers who would be penalized from buying the 3 pack? How could a company NOT see that as a little upsetting?
    I'm curious, what about people who have gotten the Galaxy-X through their veteran token or from the referral program?
    PS - *off topic I know but . . . * anyone know when we're getting that magic Raider Flank bonus as my B'Rel is what I'm going to continue to use until these items are addressed?
    I was wondering about that myself.
    ufpterrell wrote: »
    They put the ensign universal on the Galaxy-X, which is more than comical it feels like a slap round the face for everyone who prayed for the very same BOFF change to the Galaxy-R. They add the sacuer seperation for the X, which is fair enough I guess. I was kind of against it since it's not canon (the lance uses the power from the third nacelle IIRC) and a hanger pet (FOTM "fix").
    I'd say the lance uses power straight from the warp core since that's where power is generated. Although I've been imagining that they stuck a class 7 core (the short stack inside the Defiant) inside the saucer section just to power the lance. That's how I'd design it :rolleyes:
    One of the things that's really bugging me is that there isn't any hint that they've given the ship model a pass over, so the lance is STILL going to be miss-aligned after all these years and they're asking a few thousand Zen for the pleasure. All the constructive feedback, all the effort put in by the fans of this ship who like me probably grew up watching it when TNG was on the air.
    The Phaser Lance...is misaligned :lmao I think that accounts for the accuracy issues.
    My will to spend a penny on this game has just blown away in the breeze, guess I won't be getting that Fleet Nova or Fleet Galaxy-R now...

    Someone responding to you said that the Fleet Nova outguns the Galaxy-X....IT DOES. The Fleet Nova has a Lcdr Tac slot. A science ship has more advanced tactical systems than the foremost Battleship in Starfleet. That is worthy of a belly laugh of absurdity. Come on devs laugh along.... think about it you know it's true. And it's not that the Fleet Science is too strong....the Galaxy-X is too weak.
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    nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2014
    I was so SO EXCITED - emphasize excited - when I saw the post in my news feed that the Galaxy family was getting a "reboot" ....and then I read the blog.

    One of the first lines I read was how they were going to bring the dreadnought in line with other dreadnoughts (scimitar, jam'hadar, voth) which are all excellent ships. Then I looked over the changes.

    Have a hangar and the ensign tac is now an ensign universal. The saucer and antimatter spread bonus is pretty weak considering it takes up two console slots. I'd much rather have universals in there that add permanent boosts instead of 3 minute cool down wonders.

    Please tell me how this ship is anywhere near the level of the other three dreadnoughts I mentioned above? And what of the regular Galaxy...no change at all. It's the one that could have used the ensign universal.

    I'm just so SO DISAPPOINTED - emphasize disappointed. I so wanted to fly this ship, but it's just totally outclassed by just about every fedcruiser. I mean if it's a dreadnought isn't it suppose to be very tactical? The original royal navy ship, which became a class unto itself, was a tactical power house and set off a naval arms race. This ship is not tactical at all. It's just an Rear Admiral Assault Cruiser that can use a cloak console, with a lance that misses half the time, and is missing half the cruiser commands.

    *sigh* it is what it is I guess. :(
    Tza0PEl.png
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    cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited March 2014
    johngazman wrote: »
    By and large, they actually don't.

    See; Fleet/Retrofit Galaxy, Fleet/Retrofit Heavy Cruiser, Fleet/Retrofit Advanced Cruiser, Fleet/C-Store Avenger, Fleet/Retrofit Tactical Escort, Fleet/Retro D'Deridex, Fleet/Standard Vo'Quv etc.

    In fact, check the wiki, and you'll find that for the vast majority of ships - if not all of them - do not change their Boff seating in their Fleet variant from any Retrofit version they may have.

    Fleet Ambassador. Fleet Ha'pax. Fleet Ha'nom. Fleet Science Ship Retrofit. Fleet Patrol Escort.

    Just off the top of my head. So it can happen, and should.

    But the saucer sep getting turned into an instant escort console would be much better.
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