For the first time in months you've done something I truly think deserves a pat on the back and a hearty "Thank you". It's taken you a while, but it seems you were listening and you were working on it, so thank you, thank you very much.
Maybe her final Massively blog was one that ended her column on a slightly sour note - but seeing how the result made Cryptic consider said feedback and act on it, I'm fairly grateful for it.
So, thank you Terrilyn, and thank you Cryptic for listening to our feedback.
LLAP
She did nail that one pretty good, I thought. Now I'm sad as I wasn't aware she was moving on from her blog.
(/\) Exploring Star Trek Online Since July 2008 (/\)
For the first time in months you've done something I truly think deserves a pat on the back and a hearty "Thank you". It's taken you a while, but it seems you were listening and you were working on it, so thank you, thank you very much.
Seconded. That was an awesome surprise.
[sigpic][/sigpic]
Double towelling since May 21st 2013.
I distinctly remember not too long ago (ok, it might have been a couple years) that this game was pretty much at its max for inventory, ships, and BOffs because the dataspace size on the servers for each of our characters was something like +10x the size of a typical standard MMO character, as each of our BOffs and ships take up the same size as a standard MMO toon. Not only that, each of the inventory slots on our characters, BOffs, ships, personal inventories and banks also take up a portion of the server's non-infinite space.
Has something changed? Because even if you can buy additional servers, inventory space is going to continue to be a problem with the packrat/hoarder mentality of a good portion of MMO players (myself included) always pushing the limits.
I would suggest a different concept/approach to our current loot/inventory space issue that I think could save a lot of dataspace (and possibly may even be a little more 'trek'):
GET RID OF LOOT
No really, hear me out: We receive all these items, weapons, armors, shields, consoles, equipment as 'loot' rewards for slaying the dragon... er... enemy. They all take up space in our bags/cargo hold. Because we receive these items as "accomplishments", they may even gain some emotional significance which makes us hold on to them even though we may not have a use for them.
What if instead of receiving the actual items that take up this space, we unlocked them as menu items; options that we can select from when clicking the appropriate item slot on our paperdoll/character/ship page. We would (normally) unlock them by gathering a "salvage" currency to purchase the unlock. Example: destroying enough Cardassian ships would give you enough Cardassian space salvage to unlock cardassian-esque equipment that you can select to use on your ship. (C-Store and special promo items would be unlocked on purchase or acquisition). Combine this with the rare data anomalies to unlock upgraded versions of items, and you have a new crafting system.
(Personally I would probably add a small EC fee to "replicate and replace" (switch) items so people don't switch items willy-nilly but that's just me)
And with a system like this, the bulk of our bloated inventories go away! And, we can keep unlocking more items to use without having to store them in our inventories indefinitely and take up more dataspace on the servers (who knows when I'll finally have a use for "Item X" that I've had in my inventory for 4 years and can't get rid of b/c I'm not sure if I'll ever come across it again)!
I love you. I love you and all the Dev team. PLEASE MARRY ME!!!
USE ME AS YOU WISH, I LOVE YOU GUYS!!!!!
Seriously, this is a tremendous gift that nobody saw coming. I absolutely adore you guys.
Thank you so much!
Dude, you are going to be sore tomorrow.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
OOHH NOES !!
I'm such a hoarder. Those slots will instantly be filled with junk I can't convince myself to vendor...
"Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
- Scotty, to La Forge
Comments
Hmmm the Galaxy Dreadnought you say?
Well... there is always tomorrow.
~CaptainSmirk
:rolleyes: <sighs> There's always one lol:P:)
Bock! Bock!!
Thanks to all involved.
Sig by my better half.
I bet the community managers love it when they have news like this.;)
You now have my attention...
JOKING!
She did nail that one pretty good, I thought. Now I'm sad as I wasn't aware she was moving on from her blog.
Great news - and thankyou Cryptic
Seconded. That was an awesome surprise.
Double towelling since May 21st 2013.
Has something changed? Because even if you can buy additional servers, inventory space is going to continue to be a problem with the packrat/hoarder mentality of a good portion of MMO players (myself included) always pushing the limits.
I would suggest a different concept/approach to our current loot/inventory space issue that I think could save a lot of dataspace (and possibly may even be a little more 'trek'):
GET RID OF LOOT
No really, hear me out: We receive all these items, weapons, armors, shields, consoles, equipment as 'loot' rewards for slaying the dragon... er... enemy. They all take up space in our bags/cargo hold. Because we receive these items as "accomplishments", they may even gain some emotional significance which makes us hold on to them even though we may not have a use for them.
What if instead of receiving the actual items that take up this space, we unlocked them as menu items; options that we can select from when clicking the appropriate item slot on our paperdoll/character/ship page. We would (normally) unlock them by gathering a "salvage" currency to purchase the unlock. Example: destroying enough Cardassian ships would give you enough Cardassian space salvage to unlock cardassian-esque equipment that you can select to use on your ship. (C-Store and special promo items would be unlocked on purchase or acquisition). Combine this with the rare data anomalies to unlock upgraded versions of items, and you have a new crafting system.
(Personally I would probably add a small EC fee to "replicate and replace" (switch) items so people don't switch items willy-nilly but that's just me)
And with a system like this, the bulk of our bloated inventories go away! And, we can keep unlocking more items to use without having to store them in our inventories indefinitely and take up more dataspace on the servers (who knows when I'll finally have a use for "Item X" that I've had in my inventory for 4 years and can't get rid of b/c I'm not sure if I'll ever come across it again)!
Raptr profile
That is all.
R.I.P. Leonard Nimoy
I love you. I love you and all the Dev team. PLEASE MARRY ME!!!
USE ME AS YOU WISH, I LOVE YOU GUYS!!!!!
Seriously, this is a tremendous gift that nobody saw coming. I absolutely adore you guys.
Thank you so much!
And I am just fine with that.
Seriously, this is really going to help some of my characters. All those items that I can't find slots for but don't want to junk...
That's just mean...
Thanks for the extra storage, though.
Please enable us to buy a token with Zen to faction change a 25th Century FED to a TOS FED.
You officially owe me Zen for the sleep I won't get tonight.
I'm such a hoarder. Those slots will instantly be filled with junk I can't convince myself to vendor...
- Scotty, to La Forge
Which is why I suggest to get rid of the loot system entirely.
Raptr profile
:rolleyes: OHHHHH behave lol besides Smirks mine :P