Kickass awesome ships. I really like their looks and abilities, and I appreciate the effort that you guys must've put into them. Thanks a bunch, devs!
Concerns: These three separate C-store bundles--will they be 5000 ZEN apiece? Because that's DEFINITELY going to cause some heads to explode with rage--mine included. It screws over free players (like myself, although admittedly I'm going to be going LTS sometime next year, when my finances are more stable) and seems an awful lot like a craven money hog.
Also, will the secondary deflector count for the set bonus in tac mode?
So I have more than 300 lobi in my account bank, and between that and the FE reward I'll be able to get one of these tomorrow. From there, I can judge for myself whether it's worth grinding for on other characters.
'Cause I gotta be honest: right now, I'm not feelin' it.
ETA: Which is not to say they're not good ships; they are. I'm just not sure they're particularly grind-worthy.
can you replace the bridge of the fed ship ? , cause to me that bridge is ugly to me and why do the new ships look like they are covered in icing . reminds me of a wedding cake tbh , the model is fine it is just the texture that looks weird to me (sorry devs)
"The factions are different and get different things?! THIS WILL NOT STAND! I DEMAND HOMOLOGATION OF ALL FACTIONS SO THAT THEY ARE ALL THE SAME! RAWR! LOUD NOISES!"
Count the number of top tier Fed science ships. Now count the number of Romulan and Klingon equivalents. The Rom and KDF ones should be better because they don't have any other decent ships.
By that logic I propose that the next playable race should only have one admiral ship ever.
It will look like this
64k hull
2.3 shield mod
7/4 weapons layout
2 commander boff stations of every type. (can't use rom operatives for balance reasons)
34 turn rate
3 eng 4 Sci 72 TAC console slots
Permanent cloak
You know I use those smilies for a reason, I wasn't really serious.
But having a lot of characters should be something Cryptic should want, more reasons to buy stuff, the increased doff roster for each character for example and all those pretty ships anf fleet modules and and and....
I'm not blaming anyone for anything and I would gladly buy all those 3-packs, but I want an option to get the warp core and the deflector some other way later on....through the dyson rep or fleet holding or whatever.
Ok, fair enough. If you weren't being serious then please accept my apologies. Usually when we have to do a little grind for a ship we get a lot of people with the "I have a billion characters and it's not fair that Cryptic is making me grind for it because I have to have it on all my characters and it's Cryptic's fault I have all these characters blah, blah blah" threads. I just thought yours was yet another. That's why I try not to think, I get in trouble. Again, I apologize.
I don't care what the header says, I am not now, nor have I ever been, nor will I ever be, an "ARC user".
Kickass awesome ships. I really like their looks and abilities, and I appreciate the effort that you guys must've put into them. Thanks a bunch, devs!
Concerns: These three separate C-store bundles--will they be 5000 ZEN apiece? Because that's DEFINITELY going to cause some heads to explode with rage--mine included. It screws over free players (like myself, although admittedly I'm going to be going LTS sometime next year, when my finances are more stable) and seems an awful lot like a craven money hog.
Also, will the secondary deflector count for the set bonus in tac mode?
Yeah like for me I have a lot of KDF sci's but only one romulan and one fed sci. So I would only use these if I were to grind for them just for sci toons. Would be nice if you bought one that like say I buy KDF that it could be one time thing for fed and rom. Fleet ships are one thing but they usually are usually only half of what these cost lol.
afaik that was never said. as this wasn't a factional thing at all. it was a science ship class thing. but sleep easy as the romulans aren't exactly flooded with science ships anyway. as I believe this will be the romulans 1st science ship. :eek:
cruiser abilities to make up for singularity abilities is kinda stupid point as well because it's like saying all warbirds are cruisers and they clearly aren't.
cruiser abilities and secondary deflectors for sci ships have been a way to even the playing field, not against romulans but against escorts!
You know, that would make sense (and I'd be glad for it), if the Romulan cruisers (slow D'Deridex, Haakona, Ha'apax,...) got at least some Cruiser commands.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Kickass awesome ships. I really like their looks and abilities, and I appreciate the effort that you guys must've put into them. Thanks a bunch, devs!
Concerns: These three separate C-store bundles--will they be 5000 ZEN apiece? Because that's DEFINITELY going to cause some heads to explode with rage--mine included. It screws over free players (like myself, although admittedly I'm going to be going LTS sometime next year, when my finances are more stable) and seems an awful lot like a craven money hog.
Also, will the secondary deflector count for the set bonus in tac mode?
They were 5000 zen each bundle when the Bort and Ody came out right after they gave away the free version at the 2nd anniversary. No reason why these would be different. Three ships, $25 each or $50 for all three. That's how all of the bundles work - Scimitar, Andorian, Vesta. Why do people think these ones would be less, or even should be?
After reading the latest Dev blog (#47) I Have a few of questions for any Devs reading this:
Since the Romulan Republic, Federation, and Klingons are developing these dyson-hybrid ships, what does Q have to do with any of this? (in reference to the Qmendations and mini-games required to get the ship)
Are there any customization options available for these ships, (like different saucers, nacelles, etc)?
When the science destroyers transform is there a visual change to the ship or is the 'transformation' purely 'under the hood'?
Is there any way we can use the standard faction's bridges? (I'm not a real fan of the Obelisk bridge and this new one is quite similar.)
Anyway I would like to thank the devs for putting in all the effort into making three new ships with special features for people to get during the 4th anniversary event, I'm not crazy about doing all the mini-games for all the characters i want these ships on, but I'm not going to get into that (it seems there are enough people doing that already), so thanks for the cool new stuff, and please remember that happy customers are return customers.
I should also say thank you cryptic/devs for all the free items given out in the days before the anniversary event, I had exactly none of those items, and now i can use those nifty Bio-neural warheads on my Klingons if i want to, and the Impulse Capacitance cell is a cool item to play around with Nice engine visuals on that. So Thanks for the free stuff!
Thank you dens for your work. That being said, I'll grind the free one but don't think I'll buy the 3 pack, it was one thing when the free version was a one and done ship (Odyssey) but grinding 15 days so soon after grinding the winter ships and I'm burning out. May take a month or too break afterwards. Note this is not a mad hoping rant but some feedback, grinds need a little flavor, I got so accustomed to the ice case in the winter event I could to it will collecting and starting doff assignments at the same time (9 charaters times 25+ days, you figure it out). If I need to grind okay but give me 5 or 6 different ways to do it so I don't end up with more mussel memory :P That's all I ask.
Absolutely getting the Romulan one. Smexy. Federation one probably, looks better there than in previous images and different enough from the Vesta to change how it plays. Don't really have a KDF character that would make best use of their version, nice ship though so I might start a new one for it
One question though: are we stuck with the Obelisk-style bridge and hull texture or are there faction specific skins and the option to pick bridge types as per most ships ? Yeah, we can change it with some of the set shield pieces (Honour Guard, Reman etc) but that limits your build options. Not a deal breaker, but it'd be nice to have the option.
Why is the Federation ship so much worse than the others?
Less Hull than Klingon.
Less Crew than Klingon AND Romulan
No cloak
Only benefit is a measly .05 bonus shield rating.
How is this fair? =/
You know that low crew is a advantage?
Torpedos and explosions kill crew % based, crew regeneration are fixed numbers.
But i have to agree that gaining cloak for only giving up 0.5 shieldmod is unfair. I support faction diversity but the fed vesion needs a buff, maybe more hull or a even higher shieldmod like 1.35?
Feedback to ships:
I love my escorts and dreadnoughts but i think those dyson destroyer convinced me to join the dark side of sto....science! Maybe a drainbuild to troll people in pvp? Repulsors supported with attack pattern alpha and omega to destroy the enemy hull? No idea actually . Im used to fight science ships when i do pvp ( normally fleet pvp without cheese.....pve build meets pve build ) but controlling one by yourself is something different. I for one will grind those.
They were 5000 zen each bundle when the Bort and Ody came out right after they gave away the free version at the 2nd anniversary. No reason why these would be different. Three ships, $25 each or $50 for all three. That's how all of the bundles work - Scimitar, Andorian, Vesta. Why do people think these ones would be less, or even should be?
Because it takes about a month to grind 5000 ZEN at current prices.
And because some of us can't afford massive ZEN buys.
Yow. TRIBBLE ships! everything science gets disabled when you engage tac mode and you are pigeon holed into using a proton DHC that can only be buffed with weak dyson consoles. Even the awesome idea second deflector is disabled.
I got a better idea, how bout I just wait for you guys to roll out secondary deflectors that DONT turn off ever to all other science ships! Awesome idea!
I have no way of knowing till i play one or see it in action, but this sucker looks so inferior it isnt even funny.
Oh, and its 3 3-ship bundles. So one bundle per faction with different placement of the consoles (eng, sci, tac, etc) people are still not understanding whats going on apparently.
So buy one bundle for 5000 zen - you get 3 romulan ships
buy another bundle for 5000 zen - you get 3 fed ships
etc
there is no 'buy a bundle for ship on each faction' option. Want them for all 3 factions? grind now for the 9 console or pay $150 for the 10 console release.
You know, that would make sense (and I'd be glad for it), if the Romulan cruisers (slow D'Deridex, Haakona, Ha'apax,...) got at least some Cruiser commands.
ha'nom don't count I believe as a sci ship. because to qualify a ship must have sensor analysis and subsystem targeting. it may have been in the geko interview with priority one recently or recent blog. but don't hold me to that.
My opinion: The ships look interesting Stat-wise, and as for looks, the Romulan ship is gorgeous. One concern, losing my Science abilities to go Tac makes me sad, and I hope it stays balanced - the light hulls make me feel like going to Tac is potentially a step down in power rather than up...
As for the grind, I would really like to see these types of grind-heavy rewards move to an account-wide unlock model (or even a faction-wide unlock) rather than a per-character model. Personally, I only have so many hours in a day to play, and if I'm forced* to re-run content because I want the ship on all my characters to see how they operate, I think I'll begin to resent the very game I enjoy quite a lot right now...
* - Yes, I know, no one is forcing me to do the grind... but really, is running the content 15 or 30 times less valid than running the content 90 (in my case) or 200 (in some extreme cases) times? Of course it would entail changing the way the consoles/set components are given... but maybe that can just stay, and if you want those items, you can grind a few times on each character for those?? But 15 times each seems excessive to me...
Please reconsider ARC. Please make it optional, at the least. PLEASE.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
They were 5000 zen each bundle when the Bort and Ody came out right after they gave away the free version at the 2nd anniversary. No reason why these would be different. Three ships, $25 each or $50 for all three. That's how all of the bundles work - Scimitar, Andorian, Vesta. Why do people think these ones would be less, or even should be?
Wrong. nine ships. Three ships per faction.
Each bundle of three costing $50, for a total of $150.
To get all the whistles and bells you'll have to play the FE four times (call that an hour @15 minutes a run) plus five times fifteen minutes chasing miniQ's (the five minute estimate is based on Bran running the game on an empty server, YMMV), per toon.
I was seriously going to use this ship for my Fed when I found it was a sci but the minute you said it can transform into tactical mode making it more of a tactical ship has made me think why bother may just use one of my other ships an wait for the deflectors to appear there
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
So I should make sure to complete the event project on all my characters, hm ? That's 20 times 15..... :eek:
Why do I feel a little odd about this ? Having so many characters is desirable for Cryptic, I would have never bought all those c-store ships if I had only 1 or 2. Why am I being punished for supporting the game ?
why do you need to do it for all your characters exaclty? Surely you have other ships your already using anyways would you really be replacing all your toons ships with just these three ?
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Yow. TRIBBLE ships! everything science gets disabled when you engage tac mode.
Glad I'm not the only one who thinks it's a bad idea for these ships to lose ALL the things that make a science ship worth flying when you switch it to tac mode.
I get they wanted to try something different with these hybrid ships, but we shouldn't lose EVERYTHING that makes it a "Science" Destroyer when we switch to tac mode.
When they first mentioned these new science destroyers I was excited because I've been wanting a science ship with an extra weapon slot so I can do a bit more damage with my weapons as a science officer. However, now that I know the details all they've done is make a standard science ship that transforms into an escort and then back to a science ship; not exciting ... even with the secondary deflector in science mode.
In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
why.... i thought we agreed this is a Science Based ship?
I don't think people are understanding the nature of this hybrid ship. It's literally like switching ship classes in the middle of combat (with a 1min c/d).
Standard mode - it's a Science Vessel. It has a secondary deflector and can do all the things a science ship can do (or will do once other science ships get secondary deflector slots), plus mount cannons (which actually isn't very helpful for dedicated Science ships)
Tactical mode - it becomes a Destroyer, which in turn is similar to an Escort. No secondary deflector, no subsystem targeting (unless your BOffs are using those powers), no sensor analysis, but now it has proton cannons and the bridge powers swapped around for more tactical and less science. Also more weapon power and maneuverability for less aux power
ha'nom don't count I believe as a sci ship. because to qualify a ship must have sensor analysis and subsystem targeting. it may have been in the geko interview with priority one recently or recent blog. but don't hold me to that.
The Ha'nom versions do have both Sensor Analysis and Subsystem targeting, as well as the sci 3/3 wep layout.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
why do you need to do it for all your characters exaclty? Surely you have other ships your already using anyways would you really be replacing all your toons ships with just these three ?
Of course not, all my pretty fleet ships, lol. It's more about the fact that we can't get the items from the event ships later if we want to, that's all.
Yow. TRIBBLE ships! everything science gets disabled when you engage tac mode and you are pigeon holed into using a proton DHC that can only be buffed with weak dyson consoles. Even the awesome idea second deflector is disabled.
I got a better idea, how bout I just wait for you guys to roll out secondary deflectors that DONT turn off ever to all other science ships! Awesome idea!
Just fly it as a Sci ship then and it is like any other. I wished it stayed on too so it would have something unique over other escorts. I thought it would be more of a balanced sci/tact ship but it is just one or the other.
Are these sets from the new mission better than the reputation ones?
Doubt it.
At the very least the core and singularity show they're neither Rep nor Fleet level so you're looking at something like the obelisk's, nice for levelling, vastly overshadowed once you've got T5 dyson or fleet gear.
Comments
Kickass awesome ships. I really like their looks and abilities, and I appreciate the effort that you guys must've put into them. Thanks a bunch, devs!
Concerns: These three separate C-store bundles--will they be 5000 ZEN apiece? Because that's DEFINITELY going to cause some heads to explode with rage--mine included. It screws over free players (like myself, although admittedly I'm going to be going LTS sometime next year, when my finances are more stable) and seems an awful lot like a craven money hog.
Also, will the secondary deflector count for the set bonus in tac mode?
'Cause I gotta be honest: right now, I'm not feelin' it.
ETA: Which is not to say they're not good ships; they are. I'm just not sure they're particularly grind-worthy.
DELTA PRICE RISING
By that logic I propose that the next playable race should only have one admiral ship ever.
It will look like this
64k hull
2.3 shield mod
7/4 weapons layout
2 commander boff stations of every type. (can't use rom operatives for balance reasons)
34 turn rate
3 eng 4 Sci 72 TAC console slots
Permanent cloak
Ok, fair enough. If you weren't being serious then please accept my apologies. Usually when we have to do a little grind for a ship we get a lot of people with the "I have a billion characters and it's not fair that Cryptic is making me grind for it because I have to have it on all my characters and it's Cryptic's fault I have all these characters blah, blah blah" threads. I just thought yours was yet another. That's why I try not to think, I get in trouble. Again, I apologize.
Yeah like for me I have a lot of KDF sci's but only one romulan and one fed sci. So I would only use these if I were to grind for them just for sci toons. Would be nice if you bought one that like say I buy KDF that it could be one time thing for fed and rom. Fleet ships are one thing but they usually are usually only half of what these cost lol.
You know, that would make sense (and I'd be glad for it), if the Romulan cruisers (slow D'Deridex, Haakona, Ha'apax,...) got at least some Cruiser commands.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
They were 5000 zen each bundle when the Bort and Ody came out right after they gave away the free version at the 2nd anniversary. No reason why these would be different. Three ships, $25 each or $50 for all three. That's how all of the bundles work - Scimitar, Andorian, Vesta. Why do people think these ones would be less, or even should be?
Since the Romulan Republic, Federation, and Klingons are developing these dyson-hybrid ships, what does Q have to do with any of this? (in reference to the Qmendations and mini-games required to get the ship)
Are there any customization options available for these ships, (like different saucers, nacelles, etc)?
When the science destroyers transform is there a visual change to the ship or is the 'transformation' purely 'under the hood'?
Is there any way we can use the standard faction's bridges? (I'm not a real fan of the Obelisk bridge and this new one is quite similar.)
Anyway I would like to thank the devs for putting in all the effort into making three new ships with special features for people to get during the 4th anniversary event, I'm not crazy about doing all the mini-games for all the characters i want these ships on, but I'm not going to get into that (it seems there are enough people doing that already), so thanks for the cool new stuff, and please remember that happy customers are return customers.
I should also say thank you cryptic/devs for all the free items given out in the days before the anniversary event, I had exactly none of those items, and now i can use those nifty Bio-neural warheads on my Klingons if i want to, and the Impulse Capacitance cell is a cool item to play around with Nice engine visuals on that. So Thanks for the free stuff!
One question though: are we stuck with the Obelisk-style bridge and hull texture or are there faction specific skins and the option to pick bridge types as per most ships ? Yeah, we can change it with some of the set shield pieces (Honour Guard, Reman etc) but that limits your build options. Not a deal breaker, but it'd be nice to have the option.
You know that low crew is a advantage?
Torpedos and explosions kill crew % based, crew regeneration are fixed numbers.
But i have to agree that gaining cloak for only giving up 0.5 shieldmod is unfair. I support faction diversity but the fed vesion needs a buff, maybe more hull or a even higher shieldmod like 1.35?
Feedback to ships:
I love my escorts and dreadnoughts but i think those dyson destroyer convinced me to join the dark side of sto....science! Maybe a drainbuild to troll people in pvp? Repulsors supported with attack pattern alpha and omega to destroy the enemy hull? No idea actually . Im used to fight science ships when i do pvp ( normally fleet pvp without cheese.....pve build meets pve build ) but controlling one by yourself is something different. I for one will grind those.
Because it takes about a month to grind 5000 ZEN at current prices.
And because some of us can't afford massive ZEN buys.
I got a better idea, how bout I just wait for you guys to roll out secondary deflectors that DONT turn off ever to all other science ships! Awesome idea!
I have no way of knowing till i play one or see it in action, but this sucker looks so inferior it isnt even funny.
Just what I'm thinking...
hip63 :P
So buy one bundle for 5000 zen - you get 3 romulan ships
buy another bundle for 5000 zen - you get 3 fed ships
etc
there is no 'buy a bundle for ship on each faction' option. Want them for all 3 factions? grind now for the 9 console or pay $150 for the 10 console release.
bravo cryptic. bravo
ha'nom don't count I believe as a sci ship. because to qualify a ship must have sensor analysis and subsystem targeting. it may have been in the geko interview with priority one recently or recent blog. but don't hold me to that.
As for the grind, I would really like to see these types of grind-heavy rewards move to an account-wide unlock model (or even a faction-wide unlock) rather than a per-character model. Personally, I only have so many hours in a day to play, and if I'm forced* to re-run content because I want the ship on all my characters to see how they operate, I think I'll begin to resent the very game I enjoy quite a lot right now...
* - Yes, I know, no one is forcing me to do the grind... but really, is running the content 15 or 30 times less valid than running the content 90 (in my case) or 200 (in some extreme cases) times? Of course it would entail changing the way the consoles/set components are given... but maybe that can just stay, and if you want those items, you can grind a few times on each character for those?? But 15 times each seems excessive to me...
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Wrong. nine ships. Three ships per faction.
Each bundle of three costing $50, for a total of $150.
To get all the whistles and bells you'll have to play the FE four times (call that an hour @15 minutes a run) plus five times fifteen minutes chasing miniQ's (the five minute estimate is based on Bran running the game on an empty server, YMMV), per toon.
In addition to spending $50 per faction.
Happy anniversary.
Not entirely true. You can still use consoles that boost cannon damage such as the Pre-Fire Chamber.
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
why do you need to do it for all your characters exaclty? Surely you have other ships your already using anyways would you really be replacing all your toons ships with just these three ?
Glad I'm not the only one who thinks it's a bad idea for these ships to lose ALL the things that make a science ship worth flying when you switch it to tac mode.
I get they wanted to try something different with these hybrid ships, but we shouldn't lose EVERYTHING that makes it a "Science" Destroyer when we switch to tac mode.
When they first mentioned these new science destroyers I was excited because I've been wanting a science ship with an extra weapon slot so I can do a bit more damage with my weapons as a science officer. However, now that I know the details all they've done is make a standard science ship that transforms into an escort and then back to a science ship; not exciting ... even with the secondary deflector in science mode.
Don't believe the lies in this forum. I am NOT an ARC user. I play STO on Steam or not at all.
I don't think people are understanding the nature of this hybrid ship. It's literally like switching ship classes in the middle of combat (with a 1min c/d).
Standard mode - it's a Science Vessel. It has a secondary deflector and can do all the things a science ship can do (or will do once other science ships get secondary deflector slots), plus mount cannons (which actually isn't very helpful for dedicated Science ships)
Tactical mode - it becomes a Destroyer, which in turn is similar to an Escort. No secondary deflector, no subsystem targeting (unless your BOffs are using those powers), no sensor analysis, but now it has proton cannons and the bridge powers swapped around for more tactical and less science. Also more weapon power and maneuverability for less aux power
Raptr profile
The Ha'nom versions do have both Sensor Analysis and Subsystem targeting, as well as the sci 3/3 wep layout.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
I stand correct.
Of course not, all my pretty fleet ships, lol. It's more about the fact that we can't get the items from the event ships later if we want to, that's all.
Just fly it as a Sci ship then and it is like any other. I wished it stayed on too so it would have something unique over other escorts. I thought it would be more of a balanced sci/tact ship but it is just one or the other.
Doubt it.
At the very least the core and singularity show they're neither Rep nor Fleet level so you're looking at something like the obelisk's, nice for levelling, vastly overshadowed once you've got T5 dyson or fleet gear.