...
He strikes me as the kind of guy who would object to plot holes and clamp down on bugs and focus on strong structure, when it comes to systems, story, and IP-adherence. I can think of good game systems I think he'd say yes to that I'm not sure Stahl would. Meanwhile, the reverse is true that I can see him clamping down against some longterm plans or novel ideas because they aren't totally coherent. So I half expect species respecs to get pushed aside again unless they're part of a technical push.... and I imagine something like BO to Captain conversion, a technical nightmare with high novelty, is going to remain dead.
...
Besides no species respec which should, as an expensive store option, exist; all of the above sounds really awesome and in some cases REALLY needed. A STO EP riding against bugs with righteous fire of bug-fixing justice in his eyes.
Stop wasting your time and ours remastering old missions no one cares about. Make Foundry a real priority and deliver new set pieces EVERY month. Give me a reason to care about whats going on in STO, so I dont only come back for new stories. Create something dynamic that rewards weekly logins and mission taking per toon.
...Do you even realize how stupid you sound? You want lots of shoddy new content, a "reason to care", and stuff that rewards weekly logins.
As if the system as-is, which rewards daily logins rather well, isn't enough. As if any dev worth his title and pips is going to push out a lot of shoddy new content, instead of actually taking his time and making something beautiful like the Sphere. As if the Trek actor VOs and professional-quality writing in the Foundry aren't enough reason to care.
The single thing that you said that I agree with? Giving the Foundry some love. Otherwise? Your entire post is an oxymoron.
Seriously. "Old missions no one cares about." The newbies care about those missions; they have to play through them. I care about those missions; I go back and replay them sometimes, just for kicks. Accolade farmers care about those missions. In-depth RPers care about those missions.
To our new Supreme Leader (do you mind if I call you that?):
I hope that you don't get discouraged by the hate on this thread. I am sure that you'll do a great job as Executive Producer, especially if you stay geeky and have fun. Several people I respect say that you have a passion for quality content; I sincerely hope that you bring this to STO, starting with season 8.5. Welcome, and Qapla'!
This I agree with 100%. This can end the Fed-KDF war, and enable faction-based, mixed-faction, and free-for-all PVP matches, all with a solid in-story justification that actually feels like Trek, rather than Star Wars.
I'd agree with the removal of the "current" system of PVP. PVP in a Star Trek game should be a form of "Wargame Exercises". And as a wargame in Star Trek, weapon hits are simulated, systems are shut down accordingly etc. But ships aren't DESTROYED in a wargame (unless you have a malfunctioning M-5 computer aboard).
The only 2 episodes of Trek that directly involve war games. Cryptic devs, take note! Learn, redo, improve!
Ofcourse, any PVE content could potentially involve the destruction of ships. As a Star Trek game (Federation side), one would hope for diplomacy first, followed as a last resort, combat.
I'd agree with the removal of the "current" system of PVP. PVP in a Star Trek game should be a form of "Wargame Exercises". And as a wargame in Star Trek, weapon hits are simulated, systems are shut down accordingly etc. But ships aren't DESTROYED in a wargame (unless you have a malfunctioning M-5 computer aboard).
The only 2 episodes of Trek that directly involve war games. Cryptic devs, take note! Learn, redo, improve!
Ofcourse, any PVE content could potentially involve the destruction of ships. As a Star Trek game (Federation side), one would hope for diplomacy first, followed as a last resort, combat.
EXACTLY!!! This is what I've been recommending for what feels like millennia, but is probably only months.
Wargame exercises, tactical simulations, training scenarios...call them whatever, just make it make sense. Starships are expensive, after all. And with LOR, the fed-KDF war is getting stupid. I killed another Romulan ship just the other day. In PVP. That's a Romulan Republic officer basically murdering another Republic citizen. And being rewarded for it.
Yeah. We needs PVP to be justified as simulations.
You have a very odd understanding of how game development works.
People are hired, quit, move between projects/companies CONSTANTLY. Dan going to a new project is not some omen of abandonment. Champions has it's own team. That team is the size it is because that's how much Champs brings in. If it were a bigger game, it would have a bigger team. People aren't removed from the team to punish players, the team is scaled to the revenue being generated.
In addition, you say that CO is tapped to fill out the STO & NW projects. . . ok, sure. In that anyone who works at any company long enough is going to work on multiple projects, and therefore WILL be removed from their previous projects. Keep in mind that City Of got tapped when we started making Champions (well, Marvel). And STO/NW people will be taken off to new projects as those games go through their natural life cycle. Just as those games will lose people to help build further games.
Cryptic North is alive and well. And while they're a small team, they've been doing a fantastic job with new stuff: Alerts, Vehicles, Auras, Costumes, Events, etc.
I want to first I respect you and the job that you do. this is no way a critazing you or anyone.
As for what you say I can only say if this is true, why weren't the devs moved to champions when the game was faltering and moved the side for a year and a half? I remember exactly what champions got when now was in dev. lock boxes and temp missions. what did sto get 3 full seasons.
even now if cryptic wanted they could send some much needed help to champions. that is all I am saying.
also as far as dan moving, I didn't say anything about him outside of wishing him well. what I said is champions well once again get left in the cold or roundabout way.
I'd agree with the removal of the "current" system of PVP. PVP in a Star Trek game should be a form of "Wargame Exercises". And as a wargame in Star Trek, weapon hits are simulated, systems are shut down accordingly etc. But ships aren't DESTROYED in a wargame (unless you have a malfunctioning M-5 computer aboard).
So basically you want to play a game in which you log in and play another game? :rolleyes:
So basically you want to play a game in which you log in and play another game? :rolleyes:
That's the idea. If you want to PVP, you do it as a tactical simulation. If you want to fight the Borg, of course that's real, if you're killing Thot Trel the gloriously hammy and his mooks, that's real, but PVP is a wargame.
it's a game not a simulation cryptic have repeatedly said this, so all this 'realism' thing needs to just stop, Who cares if you are romulan and killed another romulan, pretend he was tal shiar, if it upsets you so badly.
it's a game not a simulation cryptic have repeatedly said this, so all this 'realism' thing needs to just stop, Who cares if you are romulan and killed another romulan, pretend he was tal shiar, if it upsets you so badly.
Dude, it ruins suspension of disbelief. Ruins it.
The Fed-Klingon war was enough of a rehash as it was; LOR just made it more obvious. PVP is no longer believable. Maybe it was before the Borg came back, Tholians started abducting ships, and the Breen attacked the Deferi, forcing the Feds and Klingons to work together, but now it's just ridiculous.
That's the idea. If you want to PVP, you do it as a tactical simulation. If you want to fight the Borg, of course that's real, if you're killing Thot Trel the gloriously hammy and his mooks, that's real, but PVP is a wargame.
That's the idea, anyway.
I could only understand this if it's applied to FvF and KvK queues. That would make sense, although the existance of FvF & KvK queues makes no sense to me personally.
And I highly doubt the devs will bother to work on this given how PvP doesn't get any attention and especially having the Fed. players requesting a game mechanic where you disable rather than destroy ships in order to be more in like with the practices in the shows since forever and nothing being done about it.
But other than that to me it's, dare I say, a pointless idea. *shrugs*
I could only understand this if it's applied to FvF and KvK queues. That would make sense, although the existance of FvF & KvK queues makes no sense to me personally.
And I highly doubt the devs will bother to work on this given how PvP doesn't get any attention and especially having the Fed. players requesting a game mechanic where you disable rather than destroy ships in order to be more in like with the practices in the shows since forever and nothing being done about it.
But other than that to me it's, dare I say, a pointless idea. *shrugs*
Frankly, I WANT fed vs fed and KDF versus KDF queues. It could be a lot of fun.
I know that PVP revamps are a low priority, and they're kind of a low priority for me, too, but it can be really fun to run them sometimes. I ran a full mine/torp build on my regular t'varo retrofit once, and I actually got first place--that's one of my fondest STO memories. Also the day I discovered that transphasics are waaaaaaaaay underrated, but that's another story.
Yeah, but that 'Top Secret' has been around for ages, so I don't know if they're talking about that 'Top Secret Project' or they have a new secret project.
Cryptic can be very....well....cryptic. :P
For their sake, I hope it's a new engine. CO, STO, and NW all look like games that are over a decade old graphically.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Right, I have about had it with the pointless hate and vitriol here. This thread is getting more imbecilic by the minute.
...Do you even realize how stupid you sound? You want lots of shoddy new content, a "reason to care", and stuff that rewards weekly logins.
As if the system as-is, which rewards daily logins rather well, isn't enough. As if any dev worth his title and pips is going to push out a lot of shoddy new content, instead of actually taking his time and making something beautiful like the Sphere. As if the Trek actor VOs and professional-quality writing in the Foundry aren't enough reason to care.
The single thing that you said that I agree with? Giving the Foundry some love. Otherwise? Your entire post is an oxymoron.
Seriously. "Old missions no one cares about." The newbies care about those missions; they have to play through them. I care about those missions; I go back and replay them sometimes, just for kicks. Accolade farmers care about those missions. In-depth RPers care about those missions.
To our new Supreme Leader (do you mind if I call you that?):
I hope that you don't get discouraged by the hate on this thread. I am sure that you'll do a great job as Executive Producer, especially if you stay geeky and have fun. Several people I respect say that you have a passion for quality content; I sincerely hope that you bring this to STO, starting with season 8.5. Welcome, and Qapla'!
worffan101.
Well, maybe not trust Kestral with the missions, but make it a community writers challenge that isnt seen online. Writers dream up a multi choice scenario for the community, email it to Cryptic, and they pick the winner's story to turn into a 3 month multi choice global dynamic mission. The best ideas come from the community anyways. Foundry assets are TRIBBLE. But if writers can dream freely and write, Cryptic can determine which submissions are feasible to make. Oh, and actually PAY STRAIGHT CASH HOMEY the winning author if you turn their story into a 3 month mission set. Then the community keeps brainstorming for stuff to entertain us, and Cryptic can focus on the main storyline. My 3 month dilema sets would be branch off storylines that dont directly affect Cryptics story.
STO: @AGNT009 Since Dec 2010
Capt. Will Conquest of the U.S.S. Crusader
The Fed-Klingon war was enough of a rehash as it was; LOR just made it more obvious. PVP is no longer believable. Maybe it was before the Borg came back, Tholians started abducting ships, and the Breen attacked the Deferi, forcing the Feds and Klingons to work together, but now it's just ridiculous.
Beyond this, if you get rid of ships blowing up in PvP, you could have revives like you have on the ground which promotes teamwork.
I'm sad to see Dan go, though to be honest, he won't really be missed as he stopped communicating in the forums a long time ago (the last time I remember a post from him it was back a month or so before LoR launched). >shrug<
Welcome (back) aboard Stephen D'Angelo. Are you a "permanent" appointment, or just temporarily in charge until a proper EP can be installed (as you were back in 2011)?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Honest truth? Seriously? You make it sound like he was the Abe Lincoln of STO. I don't remember it that way at all. Slicker than an eel, squirming through lard, on a downward slope, coated with Teflon, is how I'd phrase him. I'm not sure what game you were playing.
And you make it sound like he's the Prince of Darkness incarnate. So how about we both agree that our descriptions of Dan's time leading the dev team are an exaggeration at worst, and initial impressions at best?
Obviously it's never as black-and-white as you or I make it seem, and is in fact a complex situation consisting of good decisions and bad decisions. My impressions over all were that he was more bluntly honest than Stephen was. Which is kind of unfair because Stephen was more or less forced into the position at the time and was between a rock and a hard place, and considering the time span of each of their careers as EP of STO, Dan's time was far longer. So the sampling size is going to be drastically off.
I'm willing to give Stephen a fair shake, despite my criticisms for him. But there really needs to be some obvious proof in the near future that he has-
A: Learned from his experiences during his brief tenure as EP, and recognized the faults made, and how to overcome them.
B: Has examined the data and feedback since then (and before) to determine what the players want. Then act upon that.
C: Is willing to be the player's advocate when it comes talk time with PWE and CBS Studios the same way Dan was.
Communicates with us in a fashion that comes off as a human wrote it, and not a press release algorithm generator that simultaneously says everything and nothing at the same time. If Stephen gets into the habit of making non-statements again, I'm just going to disregard anything he has to say and likely mock said statements on the forums.
Each of these four expectations are something I'd consider reasonable. If any of these four things are not fulfilled, those Doooooooooom threads may stop being a parody.
One thing I am hoping is with new management, some things that really need to change will change in Season 9. One thing is to make variants of similar ships feel different. There is nothing worse than getting the same ships with a different name and skin, but the same setup and stats. I understand why it is done, but it is sheer laziness and STO is one of the only MMORPGs that does this constantly.
-snicker-
Dream on.
"Meet the new boss
Same as the old boss..."
-The Who, "Won't Get Fooled Again"
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
Comments
Besides no species respec which should, as an expensive store option, exist; all of the above sounds really awesome and in some cases REALLY needed. A STO EP riding against bugs with righteous fire of bug-fixing justice in his eyes.
I believe it when I see it
...Do you even realize how stupid you sound? You want lots of shoddy new content, a "reason to care", and stuff that rewards weekly logins.
As if the system as-is, which rewards daily logins rather well, isn't enough. As if any dev worth his title and pips is going to push out a lot of shoddy new content, instead of actually taking his time and making something beautiful like the Sphere. As if the Trek actor VOs and professional-quality writing in the Foundry aren't enough reason to care.
The single thing that you said that I agree with? Giving the Foundry some love. Otherwise? Your entire post is an oxymoron.
Seriously. "Old missions no one cares about." The newbies care about those missions; they have to play through them. I care about those missions; I go back and replay them sometimes, just for kicks. Accolade farmers care about those missions. In-depth RPers care about those missions.
To our new Supreme Leader (do you mind if I call you that?):
I hope that you don't get discouraged by the hate on this thread. I am sure that you'll do a great job as Executive Producer, especially if you stay geeky and have fun. Several people I respect say that you have a passion for quality content; I sincerely hope that you bring this to STO, starting with season 8.5. Welcome, and Qapla'!
worffan101.
I'd agree with the removal of the "current" system of PVP. PVP in a Star Trek game should be a form of "Wargame Exercises". And as a wargame in Star Trek, weapon hits are simulated, systems are shut down accordingly etc. But ships aren't DESTROYED in a wargame (unless you have a malfunctioning M-5 computer aboard).
Source Material:
http://en.memory-alpha.org/wiki/The_Ultimate_Computer_(episode)
http://en.memory-alpha.org/wiki/Peak_Performance_(episode)
The only 2 episodes of Trek that directly involve war games. Cryptic devs, take note! Learn, redo, improve!
Ofcourse, any PVE content could potentially involve the destruction of ships. As a Star Trek game (Federation side), one would hope for diplomacy first, followed as a last resort, combat.
EXACTLY!!! This is what I've been recommending for what feels like millennia, but is probably only months.
Wargame exercises, tactical simulations, training scenarios...call them whatever, just make it make sense. Starships are expensive, after all. And with LOR, the fed-KDF war is getting stupid. I killed another Romulan ship just the other day. In PVP. That's a Romulan Republic officer basically murdering another Republic citizen. And being rewarded for it.
Yeah. We needs PVP to be justified as simulations.
I want to first I respect you and the job that you do. this is no way a critazing you or anyone.
As for what you say I can only say if this is true, why weren't the devs moved to champions when the game was faltering and moved the side for a year and a half? I remember exactly what champions got when now was in dev. lock boxes and temp missions. what did sto get 3 full seasons.
even now if cryptic wanted they could send some much needed help to champions. that is all I am saying.
also as far as dan moving, I didn't say anything about him outside of wishing him well. what I said is champions well once again get left in the cold or roundabout way.
So basically you want to play a game in which you log in and play another game? :rolleyes:
That's the idea. If you want to PVP, you do it as a tactical simulation. If you want to fight the Borg, of course that's real, if you're killing Thot Trel the gloriously hammy and his mooks, that's real, but PVP is a wargame.
That's the idea, anyway.
Dude, it ruins suspension of disbelief. Ruins it.
The Fed-Klingon war was enough of a rehash as it was; LOR just made it more obvious. PVP is no longer believable. Maybe it was before the Borg came back, Tholians started abducting ships, and the Breen attacked the Deferi, forcing the Feds and Klingons to work together, but now it's just ridiculous.
I could only understand this if it's applied to FvF and KvK queues. That would make sense, although the existance of FvF & KvK queues makes no sense to me personally.
And I highly doubt the devs will bother to work on this given how PvP doesn't get any attention and especially having the Fed. players requesting a game mechanic where you disable rather than destroy ships in order to be more in like with the practices in the shows since forever and nothing being done about it.
But other than that to me it's, dare I say, a pointless idea. *shrugs*
Frankly, I WANT fed vs fed and KDF versus KDF queues. It could be a lot of fun.
I know that PVP revamps are a low priority, and they're kind of a low priority for me, too, but it can be really fun to run them sometimes. I ran a full mine/torp build on my regular t'varo retrofit once, and I actually got first place--that's one of my fondest STO memories. Also the day I discovered that transphasics are waaaaaaaaay underrated, but that's another story.
But TEHO.
For their sake, I hope it's a new engine. CO, STO, and NW all look like games that are over a decade old graphically.
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Capt. Will Conquest of the U.S.S. Crusader
Beyond this, if you get rid of ships blowing up in PvP, you could have revives like you have on the ground which promotes teamwork.
I agree. This could be a game-changer for space PVP.
I'm sad to see Dan go, though to be honest, he won't really be missed as he stopped communicating in the forums a long time ago (the last time I remember a post from him it was back a month or so before LoR launched). >shrug<
Welcome (back) aboard Stephen D'Angelo. Are you a "permanent" appointment, or just temporarily in charge until a proper EP can be installed (as you were back in 2011)?
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
Yea well... some of us have history with that guy... and not something we like to remember.
And you make it sound like he's the Prince of Darkness incarnate. So how about we both agree that our descriptions of Dan's time leading the dev team are an exaggeration at worst, and initial impressions at best?
Obviously it's never as black-and-white as you or I make it seem, and is in fact a complex situation consisting of good decisions and bad decisions. My impressions over all were that he was more bluntly honest than Stephen was. Which is kind of unfair because Stephen was more or less forced into the position at the time and was between a rock and a hard place, and considering the time span of each of their careers as EP of STO, Dan's time was far longer. So the sampling size is going to be drastically off.
I'm willing to give Stephen a fair shake, despite my criticisms for him. But there really needs to be some obvious proof in the near future that he has-
A: Learned from his experiences during his brief tenure as EP, and recognized the faults made, and how to overcome them.
B: Has examined the data and feedback since then (and before) to determine what the players want. Then act upon that.
C: Is willing to be the player's advocate when it comes talk time with PWE and CBS Studios the same way Dan was.
Communicates with us in a fashion that comes off as a human wrote it, and not a press release algorithm generator that simultaneously says everything and nothing at the same time. If Stephen gets into the habit of making non-statements again, I'm just going to disregard anything he has to say and likely mock said statements on the forums.
Each of these four expectations are something I'd consider reasonable. If any of these four things are not fulfilled, those Doooooooooom threads may stop being a parody.
-snicker-
Dream on.
Same as the old boss..."
-The Who, "Won't Get Fooled Again"
and give him no credit for season 5? or the f2p transition?
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Joined January 2009