A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Map 3's story is almost complete. All I will have to do then is work on adding the items needed for the objectives and finishing up on scenery in the map.
Map 3 is mostly complete. Will be moving onto map 4 soon. Once I complete the story and maps, I will be going through each one adding additional things I feel it may need, then it will be up for in-depth closed testing.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Map 4 has been completed. I added the music for it on the front page. This can be played during the 4th map to enhance your experience. Check out the link on the first post if you want a preview.
This is a level 41+ mission for Federation or Federation aligned characters.
It is a Borg mission so bring a remodulator. Play close attention to the green mission text that helps guide you in certain parts. Please report any bugs, typos, errors, or suggestions you have here, in-game on the reviews, or mail me at @ashkrik23.
Thanks!
One tiny thing to change as far as wording goes would be Taka's wording in his final speech.
He says "future" twice.
Also as I suggested in the comments, please move the respawn point in the final battle with Donatra's ship.
Otherwise, nothing to critique; great mission! Really enjoyed the story and the dialogue options at the end.
Great maps and combat, 5 stars all the way.
I have now begun my remastering of perfection, part 1. I will be going through each map and adding quality of life updates I feel will enhance the experience. I will also be making another balance pass based on user feedback in terms of enemy difficulty.
Added hints and tips to various character dialogues such as suggesting medics on the ground maps. ETC.
Minor dialogue improvements.
Added music for the Earth battle maps.
Lion 's Pride Bridge
Added optional dialogue to several of the bridge officers, including Commander M'Kiara and 1 of 5. This should provide a little more variety than just speaking with M'Sarabi
Cube section #214
Brought back the original version of the Borg ambush.
Updated many NPCs to wander and perform jobs. Set Borg patrol speeds to normal Borg walking speeds.
Also gave many NPCs new dialogue text when patrolling or engaging in combat.
Cube Section #777
Same improvements from the previous map added to NPCs for this one.
Added a few more Borg scenery objects to fill up the hallways.
Also added a couple of additional scenery objects in the rooms.
Turned one "Mini-boss" fight into an objective. Added a puzzle for objective variety on this map.
Earth Space Dock Under Fire
Added hint about using the tricorder by pressing V to help find the captive officers.
Added wander and jobs to the various Borg NPCs so they do something instead of just standing around.
Gave each Borg group its own combat entry text.
Toned down the final ground boss battle based on user feedback. It is still a good challenge but nowhere near as overkill as it used to be.
Escaping the Armada
Minor dialogue changes.
Updated Admiral Quinn's look to make it more accurate.
I was going to add explosions to ESD, but the transwarp gate is so far away that you cannot see them.
Warp
Added recommended mission list to help promote other author missions in the credits.
Hopefully all these fixes provide a much better experience with perfection.
I will be applying some smaller fixes to my other missions soon.
Played SOTP 3
I liked the music, played it only on the surface, but it added to the atmosphere. Simba Security Level
Karapov says "an [an] abandoned the planet" in Briefing.
I liked the optional dialogues. Wamesahau System
Again, liked the optional bits. Surface
Transfer to next map dialogue seemed out of place... Toxin Facility
After you retrieve the toxin sample and talk to Kovu, the prompt is "We found and destroy [destroyed] the toxin generators..." Lowest Level
"Whoever can do this do [to] the elachi..."
T'Simba's dialogue: "We had not seen them each other..." Wamesahau System 2
Nothing major to note.
Favorite part was the optional dialogues and side missions, glad to come face to face with I'Zira.
5/5
Comments
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I forgot to update the original in-game ones.
I'll fix that, thanks.
EDIT: Now fixed with the fancy biographies.
Map 3 is a space map.
Voporak reviews Scars of the Pride, Part 1.
https://www.youtube.com/watch?v=v2307ts8Nzw
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
@Hippiejohn does his signature brutally honest review for Perfection, Part 2.
He says "future" twice.
Also as I suggested in the comments, please move the respawn point in the final battle with Donatra's ship.
Otherwise, nothing to critique; great mission! Really enjoyed the story and the dialogue options at the end.
Great maps and combat, 5 stars all the way.
Hathon
Epohh salesman dialogue should say "stand" instead of "sand"
"Agreed but let's hurry to Taka's office" response used twice in a row between I'Zira and the Away Team Engineer.
When entering Taka's office, the ship science officer shows up in the map transfer dialogue.
Taka's Office
Integrate actual explosion sound with an effects object?
Hathon under attack
No critiques here, liked the Ferasan remodeling and prop placements in the back alley
Ferasan Safehouse
New animation for destroying consoles? Right now it looks as if you kick it to blow it up.
BOFF engineer says "The attack we saw early" change to "earlier"
Captain T'Vitani's 2nd to last dialogue has some sentence fragmentation
Overall, loved the mission! Good story, very dialogue-based, which is refreshing once in a while. Good work!
Really enjoyed the character of the Claw, looking forward to his development.
Not much to change, just a couple typos:
In "Solving the Puzzle" Second sentence
(On the Simba)
On the Simba Bridge, "Admiral [rank]"
"The Claw Appears":
"Communication gets cut down (use "off"?) befor"
Enjoyed this installment as well, good space fight at the end, and liked the story. 5/5
Synergy plays through and reviews Scars of the pride, part 2, The Claw.
General
Added hints and tips to various character dialogues such as suggesting medics on the ground maps. ETC.
Minor dialogue improvements.
Added music for the Earth battle maps.
Lion 's Pride Bridge
Added optional dialogue to several of the bridge officers, including Commander M'Kiara and 1 of 5. This should provide a little more variety than just speaking with M'Sarabi
Cube section #214
Brought back the original version of the Borg ambush.
Updated many NPCs to wander and perform jobs. Set Borg patrol speeds to normal Borg walking speeds.
Also gave many NPCs new dialogue text when patrolling or engaging in combat.
Cube Section #777
Same improvements from the previous map added to NPCs for this one.
Added a few more Borg scenery objects to fill up the hallways.
Also added a couple of additional scenery objects in the rooms.
Turned one "Mini-boss" fight into an objective. Added a puzzle for objective variety on this map.
Earth Space Dock Under Fire
Added hint about using the tricorder by pressing V to help find the captive officers.
Added wander and jobs to the various Borg NPCs so they do something instead of just standing around.
Gave each Borg group its own combat entry text.
Toned down the final ground boss battle based on user feedback. It is still a good challenge but nowhere near as overkill as it used to be.
Escaping the Armada
Minor dialogue changes.
Updated Admiral Quinn's look to make it more accurate.
I was going to add explosions to ESD, but the transwarp gate is so far away that you cannot see them.
Warp
Added recommended mission list to help promote other author missions in the credits.
Hopefully all these fixes provide a much better experience with perfection.
I will be applying some smaller fixes to my other missions soon.
I liked the music, played it only on the surface, but it added to the atmosphere.
Simba Security Level
Karapov says "an [an] abandoned the planet" in Briefing.
I liked the optional dialogues.
Wamesahau System
Again, liked the optional bits.
Surface
Transfer to next map dialogue seemed out of place...
Toxin Facility
After you retrieve the toxin sample and talk to Kovu, the prompt is "We found and destroy [destroyed] the toxin generators..."
Lowest Level
"Whoever can do this do [to] the elachi..."
T'Simba's dialogue: "We had not seen them each other..."
Wamesahau System 2
Nothing major to note.
Favorite part was the optional dialogues and side missions, glad to come face to face with I'Zira.
5/5