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Is the dogfighting is dead ?

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2013
    Thu'um

    /10 char

    Leave my Reman tac out of this discussion please. :P
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • edited December 2013
    This content has been removed.
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited December 2013
    lol the big OP dogfightmaster, too scared to even challenge the best out there and claims hes undefeated for a long time.

    i bet even talon jonas can beat him hahaha.
    Read the book of the Rihannsu.
  • mightyleptonmightylepton Member Posts: 0 Arc User
    edited December 2013
    snoge00f wrote: »
    I think it is.

    With the advent of super-optimized vaping setups, and Spacebar circlejerk FAW setups. There is less need to learn how to fly an Escort, and that is sad.

    Believe me, flying a specialized vaper with the timings required for premade matches it will only do you good in the long run. Or does experience and practice not transfer over when changing ships/playstyle?

    Nobody decides whats right to do in a 1v1. If kirk thinks hes going to beat the tac in a engi dreadnaught then let him, who is anyone else to judge?

    For some reason people think that 1v1 in bug is the only legit 1v1, which is weird when they get incinerated by a tvaro, suddenly they get banged up and shocked, they crawl back into that assumption even further because they are scared of anthing else.


    for what its worth, ive probalbly done 1v1s more then 99% of the players here, and i can tell you that 1v1 bugfights are 90% number vs number games, a little bit of steering for maximum dhc coverage, the rest is proper timings and stack it all up at the exact right time.

    There isnt as much skill involved as people might think, building a proper build and have maxed out gear and u completed 90%


    You should try War Thunder at least there is some real aiming involved, hehe.
    Read the book of the Rihannsu.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    for what its worth, ive probalbly done 1v1s more then 99% of the players here, and i can tell you that 1v1 bugfights are 90% number vs number games, a little bit of steering for maximum dhc coverage, the rest is proper timings and stack it all up at the exact right time.

    There isnt as much skill involved as people might think, building a proper build and have maxed out gear and u completed 90%
    That's my observation of all PVP here. People fly the power tray, and all the skill is who can work their binds the best.
    You should try War Thunder at least there is some real aiming involved, hehe.
    There are sitll freelancer mods and servers around, if you want to fly a full 3D space shooter
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited December 2013
    mimey2 wrote: »
    Leave my Reman tac out of this discussion please. :P

    I'm gorna Fus Ro Dah your reman tac so hard, he is gonna be wearing an orion slavegirl outfit for the rest of his pathetic life.
    Elite Defense Starfleet
    Elite Defense Stovokor
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2013
    I'm gorna Fus Ro Dah your reman tac so hard, he is gonna be wearing an orion slavegirl outfit for the rest of his pathetic life.

    Whoa whoa...Relax, I was just trying to be funny. (though my Reman really is named Thu'um)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited December 2013
    Why would I be FusRoDah'ing somebody's toon in a Star Trek game if I was not kidding myself? :P
    Elite Defense Starfleet
    Elite Defense Stovokor
  • kortaagkortaag Member Posts: 525
    edited December 2013
    I'd love to see the marketing material that told developers that star trek has to be 5+ times faster in rate of fire/ship speed/turn to make players enjoy the game. :rolleyes: Dogfighting is trivial in comparison to the real issue that's always floating, steadily amiss.. Space combat should look and feel much more like the iconic star trek battles that drew them to this game to begin with and presto all kinds of issued are solved, including the need/want for dogfights.. memory issues.. bfaw.. etc..
    May good management be with you.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    That's my observation of all PVP here. People fly the power tray, and all the skill is who can work their binds the best.

    It's one of the reasons I believe many people fly up...because they're looking down...at the tray. So it's easier for many to view a target below them, since that's where their attention is focused anyway. A target above and their eyes are having to bounce back and forth, up and down...
  • bpharmabpharma Member Posts: 2,022
    edited December 2013
    It's one of the reasons I believe many people fly up...because they're looking down...at the tray. So it's easier for many to view a target below them, since that's where their attention is focused anyway. A target above and they're eyes are having to bounce back and forth, up and down...

    Which leads back to why do PvPers need more maps?

    If all that ends up happening is people fight in empty space or hug the ceiling like a fly hugs a light then do you really need a prettier background?

    Now if people would quantify what they want from a new map like say nebula dotted around that remove shields but double speed, then we'd be talking...

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited December 2013
    Why would I be FusRoDah'ing somebody's toon in a Star Trek game if I was not kidding myself? :P

    Sorry there. I had just gotten up when I read that, and my mind wasn't awake enough to realize joking over the Internet yet. :o
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    bpharma wrote: »
    Which leads back to why do PvPers need more maps?

    If all that ends up happening is people fight in empty space or hug the ceiling like a fly hugs a light then do you really need a prettier background?

    Now if people would quantify what they want from a new map like say nebula dotted around that remove shields but double speed, then we'd be talking...

    Fighting inside a Voth Dread, eh? Basically a maze...imagine a CnH inside a maze.
  • bpharmabpharma Member Posts: 2,022
    edited December 2013
    What about with moving celestial bodies too, better yet, moving capture points.

    What's that?

    WE MUST PUSH LITTLE KART!

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited December 2013
    snoge00f wrote: »
    You want a private against us with heavy rules? Let me know, we'll set it up.

    As far as I know, we're one of the few teams that will play others with NoBS3 rules.

    All the **** I've purchased for my ships has been done in response to what other teams run.

    We had one TIF on a recluse (lol), you had one too on a Voth Palisade sci vessel.


    You didn't lose because of that console, but because you didn't coordinate any of your strikes.

    I'm still waiting for you guys to want another NO BS #3 match.

    EDIT:

    A Tourney we were not allowed to participate in. And you guys came into our Chat channel and started talking big. We have (-X-/Pandas) always honored rules unlike some.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited December 2013
    While I think FAW is rather ruining the queues at the moment, it can only be truly said on the FvF ones. That queue seems to embody FAWers. Fighting the FvK queues however has becomes much more enjoyable, it's like FAW passed it by for the most part. C&H FvK seems to be the best place outside Ker'rat for a dogfight, though you still run the risk of HOBOs just camping spawn if you pug.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited December 2013
    ...................
    Guys, I didn't give you a peek beneath the FAW hood in order to make a point for rebuilding or destroying it.

    Fire-at-Will is an iconic functionality of Phaser-type beam weapons in Star Trek, and we will do whatever is in our power as Designers to keep it in-game and functioning in a way that looks as cool and IP as it did in the shows/movies.

    It's true that we have had repeated issues with its inheritance of weapon enhancements because of its data structure. But that doesn't mean that we have to reinvent the wheel. And we honestly don't have time to consider it, anyway.

    this is not acceptable


    Seriously this is the LAST game i will play where the DEVs dont play their game. Im waiting for Star Cityzen ,that game will be epic and its skill based. In Star Cityzen there is no stupid console, no stupid reputation power and no broken FAW. Plus the DEVs will play their game they make !!!!!
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    i kinda like it when people use FAW, it means they arent actually focus firing on something so they can kill it, it means they are blowing up their damage numbers dealing damage to everything around them. by the time the next regeneration tic happens, that damage will be gone as quickly as it applied.

    if your gonna just hate on faw, be sure to qualify your distaste with mentioning you hate FAW when theres 3 or more FAW boats on the same team. because that changes things considerably, then FAW and focus fire become the same thing.
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited December 2013
    ...................


    this is not acceptable

    Is triple tap still available? Nope but it's still used, to coin you. Lol
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited December 2013
    Is triple tap still available? Nope but it's still used, to coin you. Lol

    lol . ??
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    BtS, BO, Proton, Iso, R-Tet, HY, TS, and meh - I can't even keep up with them all anymore. There's so many things that a person can drop out on somebody else...it's cumbersome.

    Heh, I think that's one of the reasons that I started doing more of the support thing with Willard. I spent like three weeks in Ker'rat working on various alpha combos, and I'd always forget this or that - it wasn't any fun, left me feeling stupid and silly. So I went for stupid and silly with him instead, and at least since I'm trying for it...heh, it can be funny.

    Oh well, I don't know - it's kind of funny thinking about this thread. Yes, there are complaints about XYZ here - but this isn't the first thread on the matter. Some of the Beamscort threads are interesting too...again, for all the talk of the amount of skill required - there sure is a complete lack of willingness to adapt, to get better, etc, etc, etc.

    Course, wish more just complained - some do adapt, and they're really freaking annoying cause they keep killing me. :P
  • tfomegatfomega Member Posts: 812 Arc User
    edited December 2013
    cryptic has lost all facets of realism in their approach of PvP.. It isn't even believable as Star Trek anymore with all the gimmicks, pet spam, etc.

    They should take a lesson from a game that is over 10 years old (SFC2:OP) the had the correct approach that didn't involve all this TRIBBLE. If it weren't for legal issues and they had kept updating the game, it is quite possible that it would still be alive. And to be honest, if it were still alive, I'd be playing that instead right now.


    and I'm sorry... but as your ship gets more beat up, it should get weaker.. where in any star trek episode, movie etc.. did a ship get stronger? i.e. go down fighting or crippling fire or last ditch effort.

    And systems should go offline due to damage, not due to some magical proc.

    And why even bother having shields in this game anymore. One's time is better spent on strengthening hull resist. Seriously? I've watched my hull go from 100 to 0 even while I had full buffs and full shields. All chance and "through the shields" TRIBBLE needs to go. It is more frustrating than fun.

    I am just glad cryptic doesn't design war simulations for the armed forced!!!!!!

    I'd like some realism and believability in my PvP please!

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • kortaagkortaag Member Posts: 525
    edited December 2013
    tfomega wrote: »
    cryptic has lost all facets of realism in their approach of PvP.. It isn't even believable as Star Trek anymore with all the gimmicks, pet spam, etc.

    They should take a lesson from a game that is over 10 years old (SFC2:OP) the had the correct approach that didn't involve all this TRIBBLE. If it weren't for legal issues and they had kept updating the game, it is quite possible that it would still be alive. And to be honest, if it were still alive, I'd be playing that instead right now.


    and I'm sorry... but as your ship gets more beat up, it should get weaker.. where in any star trek episode, movie etc.. did a ship get stronger? i.e. go down fighting or crippling fire or last ditch effort.

    And systems should go offline due to damage, not due to some magical proc.

    And why even bother having shields in this game anymore. One's time is better spent on strengthening hull resist. Seriously? I've watched my hull go from 100 to 0 even while I had full buffs and full shields. All chance and "through the shields" TRIBBLE needs to go. It is more frustrating than fun.

    I am just glad cryptic doesn't design war simulations for the armed forced!!!!!!

    I'd like some realism and believability in my PvP please!

    Some good points here. Careful though, sometimes when you mention a request for more realism you get the "this aint no sim" troll response. Sometimes it feels like all the devs just need a 2 week vacation where they all hang out and just watch star trek some more. Sometimes a step back is a step forward.

    But for all we know, there could very well be some good hearted devs who may be handcuffed from productivity because they've been conditioned to produce x, y or z by X deadline. Funny how corporate America tends to trick people into doing things they wouldn't normally want to do.
    May good management be with you.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2013
    I'm still waiting for you guys to want another NO BS #3 match.

    EDIT:

    A Tourney we were not allowed to participate in. And you guys came into our Chat channel and started talking big. We have (-X-/Pandas) always honored rules unlike some.

    We're always open for a NoBS #3 challenge. And the last time such a challenge was put forth, one of the people a member talked to gave us the run around. This was months ago.

    Which is strange, considering that we've fought each other using other rules sets since then.

    Who came into your chat channel and talked big? I don't even have the Pandas channel, so I certainly did not. In fact, after the tourney all I remember was getting congratulated by other guys, even some from Pandas in OPvP.


    Edit:

    And for the record, I just logged in to request a future NoBS#3 challenge to one of the only members online atm.
    [SIGPIC][/SIGPIC]
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited December 2013
    snoge00f wrote: »
    We're always open for a NoBS #3 challenge. And the last time such a challenge was put forth, one of the people a member talked to gave us the run around. This was months ago.

    Which is strange, considering that we've fought each other using other rules sets since then.

    Who came into your chat channel and talked big? I don't even have the Pandas channel, so I certainly did not. In fact, after the tourney all I remember was getting congratulated by other guys, even some from Pandas in OPvP.

    I don't know who this member you speak of is. They weren't someone that mentioned it to the rest of us.

    All challenges and matches are excepted from our camp.

    As far as after the tourney, the member was in your team in the match we did after. Not naming here.

    Why the request wasn't sent to the others I do not know. But without knowing we cannot put a group together.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited December 2013
    I don't know who this member you speak of is. They weren't someone that mentioned it to the rest of us.

    All challenges and matches are excepted from our camp.

    As far as after the tourney, the member was in your team in the match we did after. Not naming here.

    Why the request wasn't sent to the others I do not know. But without knowing we cannot put a group together.

    Yeah, whatever that guy has done or said to your fleet has nothing to do with the rest of us. He's a grown man, who can voice his opinions. We don't necessarily share them.

    Your quarrel is with him, not me.
    [SIGPIC][/SIGPIC]
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited December 2013
    snoge00f wrote: »
    Yeah, whatever that guy has done or said to your fleet has nothing to do with the rest of us. He's a grown man, who can voice his opinions. We don't necessarily share them.

    Your quarrel is with him, not me.

    I never said I had a quarrel with you. lol.

    Just pointing out you claim to be one of the few that will do No BS #3 rules matches. We will too.

    As far as the guy in question, I have no issues with him. I even helped him back in 2012 on his setups.

    If the challenge didn't reach the group on this front, you need to network a bit more.

    You're request tonight was received though. So challenge accepted.
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited December 2013
    lol . ??

    Lord Inquisitor@nebulgamnezar: i will not fight agasit ur fleet anymore, if u guys are usesing triple tap or faw !!!
    -X-/Pandas - Pheo
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited December 2013
    Fleet Avenger w/ Alien Tac

    Traits - Accurate, Astrophysicist, Crippling Fire, Efficient Captain, Elusive, Helmsman, Inspirational Leader, Techie, Warp Theorist

    Reputation
    Dyson - Advanced Targeting Systems, Tactical Advantage
    New Rom - Precision, Emergency Secondary Shielding, Quantum Singularity Manipulation
    Nukara - Enhanced Shield Penetration, Auxiliary Power Configuration - Offense, Refracting Tetryon Cascade
    Omega - Omega Weapon Training, Superior Shield Repair

    TT1, CRF1, APO1
    BO1

    EPtW1, AtB1, RSP2, DEM3
    EPtS1, AtB1

    ST1, HE2

    (2x Sup Op, Pirate, 2x Leadership)

    DOFFs - 3x Tech (AtB), SE(DEM), 2x EWO(BO-Pen)

    Deflector - Dyson Mk XII
    Engine - Dyson Mk XII
    Shield - Dyson Mk XII
    Core - Obelisk

    Weapons
    Fore - 4x Voth AP DHC Mk XII [Acc]x2[CrtD], Experimental Proton Weapon
    Aft - Cutting Beam, Omni-Directional AP, Grav Photon Torp

    Consoles
    Tac - 4x Vulnerability Locator Mk XII [+AP]
    Eng - Leech, Bioneural, 2x E-Neut Mk XII [+Turn]
    Sci - Borg, Proton

    Devices - RMC, SFM, Batt 'o Choice

    Other - Nimbus Pirate Distress Call
  • naz4naz4 Member Posts: 1,373 Arc User
    edited December 2013
    Lord Inquisitor@nebulgamnezar: i will not fight agasit ur fleet anymore, if u guys are usesing triple tap or faw !!!

    That brought a chuckle when I saw that after the match.....lol

    Death to the double tap. Long live errr triple tap? Seriously, you do know that ain't possible. Right?

    My bug was also retired a long time ago as a premade escort. Even before LoR came out. We realised where the meta game was headed and moved on before most. The biggest game changer to PvP was and still is the fleet shields. That's what lead to the pandas creating vapers. Kind of a step change in the game that was indirectly forced by Cryptic.

    You do know that the days of 4 DHC's upfront are long gone. If you can't keep up, star citizen is just around the corner for you in 2015 :)
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