Yes ANOTHER thread about the Galaxy and Galaxy-X. But I dont want to talk about more design options, I want to say that I think crypic might take notice and might actually be working on reworking these ships. With all the threads and one being at over 4700 posts. The community has spoken, and we want Re worked Galaxies!
IMO major victims of power creep. It happens. Though IMO spinal lance needs a major rework.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
well the ionized gas torpedo could use a rework too.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
(I'm actually scared of the rage comments if i write this :P)
Well, i think the Galaxys are not the problem, the Gal-R would work if there were more ENG BOFF abilities, the X would work if it had a 10th console slot (+1 tac!?) and the Lance finally made accurate (in addition to the ability thing of course).
With they'd work i mean they'd be on par with other "tanky/low-med dps" cruisers like the oddy (with its more versatile BOFF layout, but similar stats as the R) ... though it must be said that cruisers are still inferior to DPS ships.
I think the first step that should be done are new ENG Abilities (especially @ Ensign rank), if that won't work, you have my permission to beg for better Galaxies :P
(space for your rage comment underneath XD)
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
Probably because none of those other weapons you've listed were featured in a Star Trek television episode showing it completely annihilating an enemy warship in mere seconds - by comparison the in game version doesn't even HIT the enemy most of the time, let alone is capable of taking down its shields unless you build around the lance and have access to APA3.
I say leave it as is and just release a mirror universe version for the folks who purchased the GalX (ala mirror incursion) with the extra tac console, lt com tac seat and improved lance (2 min CD, more accurate and bonus shield penetration) and call it a day.
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
one can only anderstand how crappy the lance is when he actually use it.
and appart from dkora missile ( wich is not an integrated weapons and can be slotted in any ship btw, so not much comparable ) i can't think of a ship abilitie that is as crappy and as unreliable.
some have made a build specifically to counter all it shortcomming, and then it become something to be fear of.... every 3 minutes:rolleyes:
you never see post about other special weapon? maybe because it is not a big deal to make them work, not because all galaxy x player wrongly thaught that this weapon is not a gimmik.
no one can speak about this weapon if he didn't use it, just like the ship for that matter.
The Lance needs a shorter cooldown, higher base DPS, and a narrower firing arc. It should have the ability to do FULL DPS to any given shield it hits, or if it hits on a facing with no shield, full DPS to the target, ignoring any resists.
(I'm actually scared of the rage comments if i write this :P)
Well, i think the Galaxys are not the problem, the Gal-R would work if there were more ENG BOFF abilities, the X would work if it had a 10th console slot (+1 tac!?) and the Lance finally made accurate (in addition to the ability thing of course).
no, giving it a 10th console slot and better lance accuracy won't transform this crappy ship in a snap of a finger into a good one.
+10% shield and +1 console is what all fleet ship receive, so it will have it anyway, but it is not what this ship wait to be ok.
this is what the ship wait for reducing the gap between him and other tactical ship who already have acces to fleet version, not more not less.
as already explain in the tread " what is your beef with the galaxy", better engi power or tone down to ensign some engi power won't make these ship more efficient at their respective role than other ship in the same categorie.
a galaxy retrofit would still not tank as good as a simple star cruiser who is as much engi heavy.
star cruiser can be obtain via level token or for a fistfull of ec in the exhange.
and a galaxy x would still see no improvement to it tactical abilitie.
With they'd work i mean they'd be on par with other "tanky/low-med dps" cruisers like the oddy
odyssey is the only ship that is in that "tanky/low-med dps" categorie, they are no other.
and even tho this one have a better potential as of today than a galaxy x, i can't said that i am overjoy to be in the same league as this other brick.
furthemore the oddy is much more versatile, have acces to a better turn rate trought set bonus, is already at fleet level and have acces to 4 cruiser command while the galaxy dreadnought only got 2.
so no, even with that other crappy ship, we are still not on part.
though it must be said that cruisers are still inferior to DPS ships.
no, not anymore with the appropriate build
I think the first step that should be done are new ENG Abilities (especially @ Ensign rank), if that won't work, you have my permission to beg for better Galaxies
since we already establish that this won't work we won't wait for you to anderstand why, and continue the push for a revamp galaxy and galaxy x ship
one can only anderstand how crappy the lance is when he actually use it.
and appart from dkora missile ( wich is not an integrated weapons and can be slotted in any ship btw, so not much comparable ) i can't think of a ship abilitie that is as crappy and as unreliable.
some have made a build specifically to counter all it shortcomming, and then it become something to be fear of.... every 3 minutes:rolleyes:
you never see post about other special weapon? maybe because it is not a big deal to make them work, not because all galaxy x player wrongly thaught that this weapon is not a gimmik.
no one can speak about this weapon if he didn't use it, just like the ship for that matter.
when did i ever say in my post that I never used one? I used one a lot before dumping it off for the adapted cruiser and even when i used one the lance was more of a "meh its there if i want it" like every other special weapon. BTW its my bad for not being clear on the D'kora missiles in my op, I was talking about the the battle module 3000 swarm missiles and unless they changed it can only be used on said D'Kora.
The lance is built in, every other weapon you mentioned including the D'Koras console can be removed if desired. Also the Klingons get the Garumba which has a 1m cooldown Javelin that never misses.
Yes you have to enter siege mode (and get bonus weapons power) to use it, it takes a bit to be ready to fire but it is far more useful than the Lance is. And it's on a fantastic Escort rather than a lackluster Cruiser.
The Galaxy R & X both need to be tweaked, the Lance should never miss, if they fly out of range or arc the cooldown should instantly reset.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. If I ask you a question it is not an insult but a genuine attempt to understand why. When I insult you I won't be discreet about it, I will be precise and to the point stupid.
I find it a bit odd that the spinal lance is the only special ability weapon getting all the heat for not being useful. I rarely see a post about the D'kora missiles, Andorian Escorts wing cannons, and any other special ability on any other ship. In fact a lot of times i've seen many post that show players know this type of stuff is just a gimmick to sale a ship. Not trying to troll or get under anyones skin just want to know why the spinal lance should be the only special ability weapon to get a rework?
Unlike the Spinal lance on the Gal-x, that I have used in the past. the Andorian wing canons and the abilities with that ship are quite deadly, I use them everyday with good effect.
Hell NO, and NO ,hate the DHC, NOT in a galaxy (a ship what almost cant turn), the more acurate weapon for that ship is a beam array what can fire a single sustained beam and have less drain to the weapon power.
The Galaxy Exploration Retrofit needs a Universal LtC Station, Integrated Separation (without a console), and the ability to mount DHC's.
No. No cannons on any Galaxy eccept the dreadnaught. Although, I would prefer to see cannons go on that as well, and in their place have the spinal lance get a major boost in accuracy and power.
Hell NO, and NO ,hate the DHC, NOT in a galaxy (a ship what almost cant turn), the more acurate weapon for that ship is a beam array what can fire a single sustained beam and have less drain to the weapon power.
The whole point of losing the saucer is to gain maneuverability. You do not need maneuverability to spam beam arrays.
I would prefer the option of using DHC's, as part of the 13% hull loss trade-off I make when separating the saucer and forgoing armor consoles in favor of turn rate consoles.
If, you can't fly it well enough to keep your targets in the firing arc, then don't use them.
It's not like there is any chance of any changes being made to an existing ship anyway, but this is what I thought the ship should have been from its introduction.
when did i ever say in my post that I never used one? I used one a lot before dumping it off for the adapted cruiser and even when i used one the lance was more of a "meh its there if i want it" like every other special weapon. BTW its my bad for not being clear on the D'kora missiles in my op, I was talking about the the battle module 3000 swarm missiles and unless they changed it can only be used on said D'Kora.
if you read my post carrefully, you will see that i was speaking about the lance.
and from what you told us, you actually use it as a gimmick weapons indeed, and with that a priori in mind, one would never been bother with this weapon performances.
it could have been even more crappy it would have you neither hot nor cold i am sure.
the problem is that the ship paid for this lance, general stats of the ship are crappy.
we got the less good turn rate cruiser ( yes even less good than an odyseey due to it set bonus ).
and that is not due to ours size, a star cruiser is as big, a jeam hadar dreadnaught is twice our side, yet have the same turn, the scimitar is 5 time bigger yet turn better ( +1 turn ).
it is not because we are engi heavy, the star cruiser is as engi heavy, but it still got more turn and better inertia.
it is not because of the cloack, we already paid it for the price of 1 console slot.
and if you were talking about the battle module, you must be kidding me, this console just not give you only the swarm missile, but also the emp burst and dkora battle mode, all this in 1 console, that is pretty effective in comparaison to the lance joke.
The whole point of losing the saucer is to gain maneuverability. You do not need maneuverability to spam beam arrays.
I would prefer the option of using DHC's, as part of the 13% hull loss trade-off I make when separating the saucer and forgoing armor consoles in favor of turn rate consoles.
If, you can't fly it well enough to keep your targets in the firing arc, then don't use them.
Ok yuo want loose hull HP and shield to gain turn rate and speed , take a scort they do that , the galaxy is not a escort and there is no reason to have DHC/DC.
Maybe mi bad english dont let see mi point hope now is more clear.
To me I say bump up the Tac slot one rank. So I can get access to another weapon just like on the Excelsior R. That will make me happy enough with the ship.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Ok yuo want loose hull HP and shield to gain turn rate and speed , take a scort they do that , the galaxy is not a escort and there is no reason to have DHC/DC.
Maybe mi bad english dont let see mi point hope now is more clear.
eta: I don't want to lose hull strength on separation. I think it is an illogical consequence on separation, but that is how it was implemented in the game. /eta
I see your point. It is a point that I've heard before. It is also a point that I reject for two reasons.
The first is that any ship should be able to mount DHC's. It should be a decision that the player makes, as to whether they want to sacrifice a wider firing arc for greater firepower.
The second is that the GER was intended to be multi-purposed. It's separation ability was intended to allow the drive section to perform as something like an escort. To do that it must be able to equip those weapons that an escort can equip.
Granted that a multi-purpose cruiser will not perform like an escort, as well as a dedicated escort, but again... let the player/captain have the option to try.
sry for mi english
No apologies necessary. Your English is better than my secondary language skills.
eta: I don't want to lose hull strength on separation. I think it is an illogical consequence on separation, but that is how it was implemented in the game. /eta
Gotta agreed it seems overly stupid that somehow seperation causes your haul to be weaker then before. If it was defined as how much mass then it might make sense but then as far as I'm concerned how much hull is so pointless as its just as easy for a cruiser to get one shotted as a Escort and so I think the design is flawwed. Should have been put it as a percentage and cruisers just have higher innate resist to damages then Escorts and Science. Shields instead giving ships more of or less should be done same as a science vessels would resist damage better then cruisers and escorts. And finally you have escorts that should have the higher defense bonus that makes them innately harder to hit.
I see your point. It is a point that I've heard before. It is also a point that I reject for two reasons.
The first is that any ship should be able to mount DHC's. It should be a decision that the player makes, as to whether they want to sacrifice a wider firing arc for greater firepower.
Agreed here to. Why is it that we can do all the customization to our ships we want like changing hull designs but not allowed to do cannons. We can talk engineers into randomly combining 3 different ship designs but can't convince them to mount cannons to our hulls...
The second is that the GER was intended to be multi-purposed. It's separation ability was intended to allow the drive section to perform as something like an escort. To do that it must be able to equip those weapons that an escort can equip.
Granted that a multi-purpose cruiser will not perform like an escort, as well as a dedicated escort, but again... let the player/captain have the option to try.
No apologies necessary. Your English is better than my secondary language skills.
Think some of the systems in this game could be changed around to make it alot more enjoyable and make alot more sense.
Yes ANOTHER thread about the Galaxy and Galaxy-X. But I dont want to talk about more design options, I want to say that I think crypic might take notice and might actually be working on reworking these ships. With all the threads and one being at over 4700 posts. The community has spoken, and we want Re worked Galaxies!
Cryptic did take notice. And ...
Releaesd the Avenger. It's a new cruiser for federation cruiser fans.
I'm not too sure they're really keen on reworking old ships, due to the way ships are purchased in this game. So I'm confident Cryptic's response to the 4700 post "debate" about the Galaxy is ... The Avenger.
Comments
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
well the ionized gas torpedo could use a rework too.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Well, i think the Galaxys are not the problem, the Gal-R would work if there were more ENG BOFF abilities, the X would work if it had a 10th console slot (+1 tac!?) and the Lance finally made accurate (in addition to the ability thing of course).
With they'd work i mean they'd be on par with other "tanky/low-med dps" cruisers like the oddy (with its more versatile BOFF layout, but similar stats as the R) ... though it must be said that cruisers are still inferior to DPS ships.
I think the first step that should be done are new ENG Abilities (especially @ Ensign rank), if that won't work, you have my permission to beg for better Galaxies :P
(space for your rage comment underneath XD)
Probably because none of those other weapons you've listed were featured in a Star Trek television episode showing it completely annihilating an enemy warship in mere seconds - by comparison the in game version doesn't even HIT the enemy most of the time, let alone is capable of taking down its shields unless you build around the lance and have access to APA3.
I say leave it as is and just release a mirror universe version for the folks who purchased the GalX (ala mirror incursion) with the extra tac console, lt com tac seat and improved lance (2 min CD, more accurate and bonus shield penetration) and call it a day.
one can only anderstand how crappy the lance is when he actually use it.
and appart from dkora missile ( wich is not an integrated weapons and can be slotted in any ship btw, so not much comparable ) i can't think of a ship abilitie that is as crappy and as unreliable.
some have made a build specifically to counter all it shortcomming, and then it become something to be fear of.... every 3 minutes:rolleyes:
you never see post about other special weapon? maybe because it is not a big deal to make them work, not because all galaxy x player wrongly thaught that this weapon is not a gimmik.
no one can speak about this weapon if he didn't use it, just like the ship for that matter.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
The Galaxy Exploration Retrofit needs a Universal LtC Station, Integrated Separation (without a console), and the ability to mount DHC's.
no, giving it a 10th console slot and better lance accuracy won't transform this crappy ship in a snap of a finger into a good one.
+10% shield and +1 console is what all fleet ship receive, so it will have it anyway, but it is not what this ship wait to be ok.
this is what the ship wait for reducing the gap between him and other tactical ship who already have acces to fleet version, not more not less.
as already explain in the tread " what is your beef with the galaxy", better engi power or tone down to ensign some engi power won't make these ship more efficient at their respective role than other ship in the same categorie.
a galaxy retrofit would still not tank as good as a simple star cruiser who is as much engi heavy.
star cruiser can be obtain via level token or for a fistfull of ec in the exhange.
and a galaxy x would still see no improvement to it tactical abilitie.
odyssey is the only ship that is in that "tanky/low-med dps" categorie, they are no other.
and even tho this one have a better potential as of today than a galaxy x, i can't said that i am overjoy to be in the same league as this other brick.
furthemore the oddy is much more versatile, have acces to a better turn rate trought set bonus, is already at fleet level and have acces to 4 cruiser command while the galaxy dreadnought only got 2.
so no, even with that other crappy ship, we are still not on part.
no, not anymore with the appropriate build
since we already establish that this won't work we won't wait for you to anderstand why, and continue the push for a revamp galaxy and galaxy x ship
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
when did i ever say in my post that I never used one? I used one a lot before dumping it off for the adapted cruiser and even when i used one the lance was more of a "meh its there if i want it" like every other special weapon. BTW its my bad for not being clear on the D'kora missiles in my op, I was talking about the the battle module 3000 swarm missiles and unless they changed it can only be used on said D'Kora.
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091
The lance is built in, every other weapon you mentioned including the D'Koras console can be removed if desired. Also the Klingons get the Garumba which has a 1m cooldown Javelin that never misses.
Yes you have to enter siege mode (and get bonus weapons power) to use it, it takes a bit to be ready to fire but it is far more useful than the Lance is. And it's on a fantastic Escort rather than a lackluster Cruiser.
The Galaxy R & X both need to be tweaked, the Lance should never miss, if they fly out of range or arc the cooldown should instantly reset.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Unlike the Spinal lance on the Gal-x, that I have used in the past. the Andorian wing canons and the abilities with that ship are quite deadly, I use them everyday with good effect.
[/SIGPIC]
http://www.cpsphotography.com/ebayauctions/st_enterprise_d_agt_sepratd.jpg
http://imagehost.vendio.com/a/35002799/aview/_BURG__gCGk___KGrHgoH_CwEjlLlwwEDBKMosli8OQ___1.JPG
maybe not sure that happens
this can be very usefull
Hell NO, and NO ,hate the DHC, NOT in a galaxy (a ship what almost cant turn), the more acurate weapon for that ship is a beam array what can fire a single sustained beam and have less drain to the weapon power.
i say not to the fever of DHC/DC
Sry for mi english
No. No cannons on any Galaxy eccept the dreadnaught. Although, I would prefer to see cannons go on that as well, and in their place have the spinal lance get a major boost in accuracy and power.
Not reaching a bit there arent we? If the ship even had two lt tacs, or even an ensign, as well as one more tac console, it would be fine.
Again, what is your point?
The whole point of losing the saucer is to gain maneuverability. You do not need maneuverability to spam beam arrays.
I would prefer the option of using DHC's, as part of the 13% hull loss trade-off I make when separating the saucer and forgoing armor consoles in favor of turn rate consoles.
If, you can't fly it well enough to keep your targets in the firing arc, then don't use them.
It's not like there is any chance of any changes being made to an existing ship anyway, but this is what I thought the ship should have been from its introduction.
if you read my post carrefully, you will see that i was speaking about the lance.
and from what you told us, you actually use it as a gimmick weapons indeed, and with that a priori in mind, one would never been bother with this weapon performances.
it could have been even more crappy it would have you neither hot nor cold i am sure.
the problem is that the ship paid for this lance, general stats of the ship are crappy.
we got the less good turn rate cruiser ( yes even less good than an odyseey due to it set bonus ).
and that is not due to ours size, a star cruiser is as big, a jeam hadar dreadnaught is twice our side, yet have the same turn, the scimitar is 5 time bigger yet turn better ( +1 turn ).
it is not because we are engi heavy, the star cruiser is as engi heavy, but it still got more turn and better inertia.
it is not because of the cloack, we already paid it for the price of 1 console slot.
and if you were talking about the battle module, you must be kidding me, this console just not give you only the swarm missile, but also the emp burst and dkora battle mode, all this in 1 console, that is pretty effective in comparaison to the lance joke.
http://sto-forum.perfectworld.com/showthread.php?t=528931&page=271
Ok yuo want loose hull HP and shield to gain turn rate and speed , take a scort they do that , the galaxy is not a escort and there is no reason to have DHC/DC.
Maybe mi bad english dont let see mi point hope now is more clear.
sry for mi english
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
eta: I don't want to lose hull strength on separation. I think it is an illogical consequence on separation, but that is how it was implemented in the game. /eta
I see your point. It is a point that I've heard before. It is also a point that I reject for two reasons.
The first is that any ship should be able to mount DHC's. It should be a decision that the player makes, as to whether they want to sacrifice a wider firing arc for greater firepower.
The second is that the GER was intended to be multi-purposed. It's separation ability was intended to allow the drive section to perform as something like an escort. To do that it must be able to equip those weapons that an escort can equip.
Granted that a multi-purpose cruiser will not perform like an escort, as well as a dedicated escort, but again... let the player/captain have the option to try.
No apologies necessary. Your English is better than my secondary language skills.
Think some of the systems in this game could be changed around to make it alot more enjoyable and make alot more sense.
Cryptic did take notice. And ...
Releaesd the Avenger. It's a new cruiser for federation cruiser fans.
I'm not too sure they're really keen on reworking old ships, due to the way ships are purchased in this game. So I'm confident Cryptic's response to the 4700 post "debate" about the Galaxy is ... The Avenger.
1st a Set: (for money of course as this takes more work)
EXAMPLE:
Advanced Targeting systems
+ accuracy
+ Lance accuracy
+ Phaser damage
High Energy yiedling Warpcore
Sector speed Warp 15 (like in the show btw)
+ 10 ShieldE
+ 10 Weapon Energy
+ turnate
Advanced Cloaking device
Non-battle cloak
+ Stealth skill
2set Bonus:
Separation
3Setbonus
Lance CD reduced
2nd - Different Boff Layout
Lt cmdr tac
Lt Eng
Cmdr Engineering
Lt Science
3rd Fleet version
4th 25th century Galaxy Interior + Bridge
5th:
NO HANGAR!
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.