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Weapons cycles and haste

askatusaskatus Member Posts: 157 Arc User
I'm hoping someone with a better understanding of the game's mechanics can help me out here.

I was trying out the Speed Tweaks set bonus from the Nexus console and beam array. I expected it to give an increase to the DPS of all my weapons but to my surprise it didn't change the tooltip on any of them. So I called up the power tray and watched what happened to it when I switched the console in and out.

As I understand it, each weapon has a number of shots, which is the first listed time, and a recharge period during which it doesn't fire, the second time listed. Each series of shots plus a recharge is one weapon cycle. So for the beam arrays I'm using, it fires four shots taking one second each, then recharges for one second, for a total weapon cycle of five seconds. I was expecting the weapons haste to reduce each element of this. But according to the information in the power description, only the recharge time was being reduced, to 0.95 seconds, the shot times were the same, and the listed DPS didn't change at all. I then tried my Overload Tactical Systems console and the same thing happened, a reduction in recharge time but not shot time, and no change to listed DPS.

So, is it supposed to work like this? A 5% reduction on the whole weapon cycle would be worth having, but shaving 0.05 seconds off just the recharge is barely going to register. And even that much should have affected the DPS value for the weapon. Or is this just a display bug?

The bottom line is, I've been flying around for a while now using weapon haste boosts that I thought were helping me. If they're not really doing anything, I have other consoles to go in those slots.

Thanks
You shoot me down
But I respawn
I am duranium!

Comments

  • tom61stotom61sto Member Posts: 3,635 Arc User
    DPS value shown via tooltips doesn't factor everything in. It doesn't keep track of Hastes, your current critical values, etc. You'll need to run a DPS Parser in a semi-controlled environment to find out what you're actually doing DPS wise, and even then you'll likely need to average multiple runs together. (Link may show up later, the previous post I made says it needs approved first)

    I've not tried the Speed Tweaks set yet, but with other Hastes (like Emergency Weapon Cycle) you can actually see the firing speed increased if you use cannons.
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • dracounguisdracounguis Member Posts: 5,358 Arc User
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

  • alcaatrazalcaatraz Member Posts: 113 Arc User
    edited October 2017
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Nice work!!

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • alcaatrazalcaatraz Member Posts: 113 Arc User
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Nice work!!

    Thanks; hope its useful!
    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    alcaatraz wrote: »
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Nice work!!

    Thanks; hope its useful!

    I hope you dont mind ..But I added your masterful Math sto reddit to a link on the Haste Sto wiki page.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • alcaatrazalcaatraz Member Posts: 113 Arc User
    alcaatraz wrote: »
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Nice work!!

    Thanks; hope its useful!

    I hope you dont mind ..But I added your masterful Math sto reddit to a link on the Haste Sto wiki page.

    No minding at all; whatever helps get the information spread around more :smiley:
    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • askatusaskatus Member Posts: 157 Arc User
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Thanks for sharing that. This is how I was expecting it to work, and I guess how it works in your testing. So do you think what I'm seeing is just a display bug?
    You shoot me down
    But I respawn
    I am duranium!
  • alcaatrazalcaatraz Member Posts: 113 Arc User
    askatus wrote: »
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Thanks for sharing that. This is how I was expecting it to work, and I guess how it works in your testing. So do you think what I'm seeing is just a display bug?

    If its moving from 1s recharge to 0.95s recharge, the difference on the weapon tooltip in the weapon power icon won't display because of rounding (3.8->4, its limited to one significant digit), so the only indication of haste applying on the weapon is the recharge time. It does effect the whole weapon, recharge, and firing time however.
    --- @alcaatraz || I make tanks and do maths stuffs ---
    "I am the master of my fate: I am the captain of my soul."
  • crypticspartan#0627 crypticspartan Member Posts: 847 Cryptic Developer
    askatus wrote: »
    alcaatraz wrote: »
    Need moar Haste?

    No, need more data. I know that's asking alot from a company called Cryptic... B)

    The Article here (The new wiki entry here is kept updated while the original post is not) is a result of many many many many conversations I had with @crypticspartan#0627 to understand the numbers I was seeing, results of many many hours of testing, and an explanation of some mechanics I didn't quite understand, which I then wrote about and posted.


    Thanks for sharing that. This is how I was expecting it to work, and I guess how it works in your testing. So do you think what I'm seeing is just a display bug?


    The issue you noted above - that the tooltip DPS is not updated, and that the recharge time changes, but the time in-between shots does not - is a tooltip issue. The actual DPS does increase (if nothing else changes), and the time in-between shots does change.
  • salvation4salvation4 Member Posts: 1,167 Arc User
    I kinda have a similar type of issue..When upgrading from MKIV Ultra rare (UR) to MKIV Epic(E) I am not seeing any change in the tooltip..Everything remains the same including the modifiers..Any idea why?

    Example of this..Iconian Core:Currently MKIV UR [AMP] mod and all the stars are exactly the same when I check the modifiers and stats of MKIV E in the upgrade screen..Same applies to weapons, consoles and equipment..No change in statistics and modifiers..

    So no idea if the upgrade to Epic is worth the upgrades and dil..
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    edited October 2017
    salvation4 wrote: »
    I kinda have a similar type of issue..When upgrading from MKIV Ultra rare (UR) to MKIV Epic(E) I am not seeing any change in the tooltip..Everything remains the same including the modifiers..Any idea why?

    Example of this..Iconian Core:Currently MKIV UR [AMP] mod and all the stars are exactly the same when I check the modifiers and stats of MKIV E in the upgrade screen..Same applies to weapons, consoles and equipment..No change in statistics and modifiers..

    So no idea if the upgrade to Epic is worth the upgrades and dil..

    Upgrade screen will not show you the next Mod for weapons,deflector,shields (Epic Mods are the same tho) ..ect. The Stats will change when upgraded .Some things ..its fairly easy to figure out what they will look like at mk 14..Deflector mods that start out in the teens will probably end up at +20 (for example)

    https://sto.gamepedia.com/Iconian_Resistance_Starship_Technologies#Game_Description_4

    That Will Show you the Epic mod for that Warp Core.

    The_Science_Channel_Signature_Gen_2_-_Jacobs_xSmall.png


    Rouge Sto Wiki Editor.


  • askatusaskatus Member Posts: 157 Arc User

    The issue you noted above - that the tooltip DPS is not updated, and that the recharge time changes, but the time in-between shots does not - is a tooltip issue. The actual DPS does increase (if nothing else changes), and the time in-between shots does change.

    Thanks for that Spartan. Always nice to get official confirmation.
    You shoot me down
    But I respawn
    I am duranium!
  • salvation4salvation4 Member Posts: 1,167 Arc User
    salvation4 wrote: »
    I kinda have a similar type of issue..When upgrading from MKIV Ultra rare (UR) to MKIV Epic(E) I am not seeing any change in the tooltip..Everything remains the same including the modifiers..Any idea why?

    Example of this..Iconian Core:Currently MKIV UR [AMP] mod and all the stars are exactly the same when I check the modifiers and stats of MKIV E in the upgrade screen..Same applies to weapons, consoles and equipment..No change in statistics and modifiers..

    So no idea if the upgrade to Epic is worth the upgrades and dil..

    Upgrade screen will not show you the next Mod for weapons,deflector,shields (Epic Mods are the same tho) ..ect. The Stats will change when upgraded .Some things ..its fairly easy to figure out what they will look like at mk 14..Deflector mods that start out in the teens will probably end up at +20 (for example)

    https://sto.gamepedia.com/Iconian_Resistance_Starship_Technologies#Game_Description_4

    That Will Show you the Epic mod for that Warp Core.

    Thanks!! Although would be nice to see the stats before finalizing the upgrade!! :)
    Adrian-Uss Sovereign NCC-73811 (LVL 65 FED ENG) UR/E MKXV Fleet Intel Assault Cruiser (April 2012) (Main)
    Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
    Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
    Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
    Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
    Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
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