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Fleet Tactical Consoles

trwarbucktrwarbuck Member Posts: 274 Arc User
I'm going to nip this in the bud before the complaining starts.
Okay sure the consoles only covers the concept of the standard non-energy specific consoles, but.
1. The fleet version gives a 25.5% bonus not a 20% bonus that a MKXII very rare one does and it gives a second benefit (Critical Hit, Critical Damage, Accuracy).
2. You get an overall 33% damage modifier in the Spire Reputation system that covers ALL weapons on your starship no matter the damage type.
If you go and calculate all this up, you will find out that you aren't really loosing anything, in fact you are gaining them. Sure it is only for a short 20 seconds, but so is the other Boff abilities that effect your weapons. If the cooldown period is kept to a short 30 seconds, you really won't see that much if not any falloff in damage output from your starship. Plus you can increase your Critical Hit, Critical Damage potential and your Accuracy.

So now you are capable of arming your ships with all those cool weapons that you get from the Reputation system and the Lobi store. Rainbow boats.
Give them a chance before you put them down. I'm sure the design staff sat down and considered everything before they created the consoles and the new reputation system.
Post edited by trwarbuck on
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    edwardianededwardianed Member Posts: 0 Arc User
    edited October 2013
    trwarbuck wrote: »
    I'm going to nip this in the butt before the complaining starts.

    In the butt? My, how suggestive :P

    (For future reference, one nips something in the bud, i.e. to prevent growth like with flowers.)
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    trwarbucktrwarbuck Member Posts: 274 Arc User
    edited October 2013
    Correction made. Thank you.
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    mosul33mosul33 Member Posts: 836 Arc User
    edited October 2013
    trwarbuck wrote: »
    I'm going to nip this in the bud before the complaining starts.
    Okay sure the consoles only covers the concept of the standard non-energy specific consoles, but.
    1. The fleet version gives a 25.5% bonus not a 20% bonus that a MKXII very rare one does and it gives a second benefit (Critical Hit, Critical Damage, Accuracy).
    2. You get an overall 33% damage modifier in the Spire Reputation system that covers ALL weapons on your starship no matter the damage type.
    If you go and calculate all this up, you will find out that you aren't really loosing anything, in fact you are gaining them. Sure it is only for a short 20 seconds, but so is the other Boff abilities that effect your weapons. If the cooldown period is kept to a short 30 seconds, you really won't see that much if not any falloff in damage output from your starship. Plus you can increase your Critical Hit, Critical Damage potential and your Accuracy.

    So now you are capable of arming your ships with all those cool weapons that you get from the Reputation system and the Lobi store. Rainbow boats.
    Give them a chance before you put them down. I'm sure the design staff sat down and considered everything before they created the consoles and the new reputation system.

    Unfortunelly my friend the whinners (mostly PvPers again) got these nerfed from 25,5% to 22,3% and the energy specific consoles added (with 25,5%), just becouse one type of build, DHCs + 1 DBB :(
    And they all cry about power creep :rolleyes:
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    twamtwam Member Posts: 0 Arc User
    edited October 2013
    mosul33 wrote: »
    Unfortunelly my friend the whinners (mostly PvPers again) got these nerfed from 25,5% to 22,3% and the energy specific consoles added (with 25,5%), just becouse one type of build, DHCs + 1 DBB :(
    And they all cry about power creep :rolleyes:

    Well, that's not entirely fair: there's also DBB's with turrets aft, as there's only forward-firing aft cannons, no beams.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited October 2013
    most definately a ACC or CRTH on the console is more worth than 5-8% base dmg increase.

    so the consoles will be overall definately better than the current ones.

    but imo, adding projectile dmg ontop of specific energy type would have been a better option for fleet tac consoles.
    Go pro or go home
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    orangeitisorangeitis Member Posts: 5,222 Arc User
    edited October 2013
    (For future reference, one nips something in the bud, i.e. to prevent growth like with flowers.)
    One should never be without handy references like these!

    http://public.wsu.edu/~brians/errors/errors.html#errors
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    thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited October 2013
    I'm for anything that puts the screws those Exchange scalpers.

    As for PvP whiner nerfs, they should just make a separate PvP server with it's own rules and equipment.

    They will eventually get tired and fall asleep.
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    coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited October 2013
    Here's an entertaining thought. One could use these consoles along with every weapon specific reputation set in the game.

    As in Nukara Munitions, Romulan Harness, Elachi Silent enemy and the Omega Adapted Borg Tech.

    I think the term 'abomination' comes into play here, seems fitting.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2013
    Sometimes the PvP folks cry nerf too fast. They should have left the consoles as-is. They were probably:
    1) Afraid of rainbow boats causing damage and procing all sorts of things.
    2) Complaining generic consoles weren't worth the effort when the damage plus CRTH could have gotten close enough.

    Sometimes they get stuff fixed and sometimes they TRIBBLE things up. This is a TRIBBLE up on my book.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited October 2013
    I'm for anything that puts the screws those Exchange scalpers.

    As for PvP whiner nerfs, they should just make a separate PvP server with it's own rules and equipment.

    They will eventually get tired and fall asleep.

    If you knew how hard it is to create a MKXII VR console, you'd understand the price.
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    redsnake721redsnake721 Member Posts: 0 Arc User
    edited October 2013
    Not understanding the OP. From what I read on the Tribble Oct 25 patch notes these new consoles will be energy type specfic. So the spectulation about Rainbow builds is kind of moot. From what I understand these will give up some of the base damage boost to add some crtd/crth. Now the point where I get confused is will there be specific energy types for weapon type. For example will there be a Phaser Cannon console and a Phaser Beam Console? Or is it doing to be a set of Fleet Tac consoles that boost specific energy types and gives a %22 damage plus crit boost. And then another set that is Generic that is at %25 plus crit boost?
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    thlaylierahthlaylierah Member Posts: 2,984 Arc User
    edited October 2013
    lucho80 wrote: »
    If you knew how hard it is to create a MKXII VR console, you'd understand the price.

    Don't worry, they got their blood money.
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    koltorockoltoroc Member Posts: 0 Arc User
    edited October 2013
    you do realise that the base investment in doffs is about 100M+ and that the components for each console are about 1M each? you then have an about 25% chance to get a purple console. that one is randomly selected from *all* possible consoles, giving less then about 10% chance to get one that is worth that much. with about 10-15% more that at least make their cost back.

    edit:/ that is about 2% chance to get something useful

    If you expect that these consoles will get cheaper with the fleet consoles you are seriously mistaken. They will not get cheaper, just supply will vanish, because people will stop making them, since they won't be worth it anymore.

    the current prices are ENTIRELY JUSTIFIED, because it is so bloody hard to get them to begin with.
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    tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited October 2013
    Don't worry, they got their blood money.

    You make it sound like people who make consoles are evil. Perhaps rng has not blessed you and you need to gain rng gods favor. Also sounds like you have a hard time making space money.
    pvp = small package
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    twamtwam Member Posts: 0 Arc User
    edited October 2013
    koltoroc wrote: »
    you do realise that the base investment in doffs is about 100M+ and that the components for each console are about 1M each? you then have an about 25% chance to get a purple console. that one is randomly selected from *all* possible consoles, giving less then about 10% chance to get one that is worth that much. with about 10-15% more that at least make their cost back.

    edit:/ that is about 2% chance to get something useful

    If you expect that these consoles will get cheaper with the fleet consoles you are seriously mistaken. They will not get cheaper, just supply will vanish, because people will stop making them, since they won't be worth it anymore.

    the current prices are ENTIRELY JUSTIFIED, because it is so bloody hard to get them to begin with.

    Sure. All true.

    And now it'll be easy to get better energy-specific tac consoles for just some dil and fc's.

    Considering the minor improvement of traditional purple mk xii's over blue mk xi's, the minor percentage boost wasn't worth it, generally - for the price of 4 VR mk xii's you could just buy stuff that gave you way bigger advantages (AP doffs, lockbox/lobi ships etc). These fleet tac consoles will be both more attractive (crith/critd bonus) and easier to acquire (just some dil and fc's). For me, that'll mean the time to upgrade those blue mk xi's will finally come.

    *shrug*
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited October 2013
    Saying people who acquire the mk 12 tac consoles then charge an arm and a leg for them is fair because they worked hard to get them is like saying someone who wins the lottery worked hard for his money. It has nothing to do with "effort". It has everything to do with rolling the dice and getting lucky.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited October 2013
    koltoroc wrote: »
    you do realise that the base investment in doffs is about 100M+ and that the components for each console are about 1M each? you then have an about 25% chance to get a purple console. that one is randomly selected from *all* possible consoles, giving less then about 10% chance to get one that is worth that much. with about 10-15% more that at least make their cost back.

    edit:/ that is about 2% chance to get something useful

    If you expect that these consoles will get cheaper with the fleet consoles you are seriously mistaken. They will not get cheaper, just supply will vanish, because people will stop making them, since they won't be worth it anymore.

    the current prices are ENTIRELY JUSTIFIED, because it is so bloody hard to get them to begin with.

    100M for the doffs? Yeah I do not believe that. I do know that the materials for it can be expensive, but even than 2-5 million for a console would be a lucrative price.

    Anyway, this is a step to the right direction. Fleet energy specific consoles were needed badly.

    Now with these and fleet neutroniums I can have a great pve ship without having to pay a limb and an unicorn's soul on the exchange.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    redsnake721redsnake721 Member Posts: 0 Arc User
    edited October 2013
    As someone that used to craft XII consoles and stopped due to the extreme cost of making them. I know why the cost of a Phase or disruptor XII VR is so much.
    You need to find five purple Eng officers that have the 3 trates to be able to get your Crit % to 25 and your green % down.
    Thes Doffs are not cheap. 10 to 20 mil EC each. The childrens toy Doff mission hardly ever comes up so you almost always have to buy the Alien Artifacts. They run 750K-850K each. Then you have to power them. That takes one of each particle trace. Methogenic/Metrion traces run 75k-100K each. If you going to stock up on say 10 of each type your looking at about 2 mil EC. So to average it out your going to spend aprox 2 mil EC each time your craft one. Most times your going to get a Blue Bio-monitor or a Purple SIF gen. Something that will not sell on the Exchange. Most times if you do get a Purple Tac console it's a Pre-Fire chamber or something generic. So Afer spending 20 -40 mil or more EC and you at last get a good XII VR energy specific Tac console you are going to need to make up your losses to be able to keep crafting. So if the community wants access to these consoles they need to fund the process that goes into crafting them. Most do not make a profit. The EC goes right back into buying more Artifacts and Particle traces to craft more junk consoles in the hope of getting a good one. I crafted over 400 and got about 20 good consoles out of all of that.
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    starswordcstarswordc Member Posts: 10,963 Arc User
    edited October 2013
    Can somebody clarify something for me? Are these going live with season eight as part of the new fleet holding, or in our existing holdings?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited October 2013
    I have played this game since the summer after launch so I'm familiar with all of the changes that have happened. (D*** reputation system) I never understood why MK XII VR consoles were sooo pricey until I began crafting them recently... I dumped millions of EC into a black hole that never returned it. I just crafted a MK XII VR Neutronium after several failed attempts (5-6) and I was lucky! Unfortunately it's practically worthless thanks to the meddling DEVS! Don't get me wrong I love this game BUT it is nearly impossible to find a consistent means of making EC without dumping a fortune into it in the first place! I think they do it to force people to Pay2Win. I have never griefed like this on the forums before so don't label me a troll. But y'all must understand how hard it is for the few of us to make those MK XII VR consoles that everyone loves. And the fleet consoles are ruining our already difficult market. The engineering consoles were fine because the selection is limited. The embassy consoles KILLED the science console fabrication market! And if the fleet TAC consoles are energy specific the same will happen there. I thought the generic consoles was a good idea, I've always wanted to run a rainbow boat and now it is a viable option as the procs will make up for the lost DMG. If they are made energy specific I will troll the forums endlessly until the devs fix it! We MUST have a consistent way of making EC or the in-game market cannot function! What poor b******* did you think made enough EC to buy unwanted lockbox ships? That'd be us console manafacturers... If you support the destruction of the in-game market by making high end consoles easily available then you support PWE dreaded Pay2Win scenario that has already engulfed the game. I personally spend plenty in the C-Store but I do it because I want to not because I HAVE to... And I never should. Also don't be jealous of us rich folks... Every healthy economy needs rich people to buy expensive products others can't afford. And no matter what Obama tells you socialism SUCKS like a KDF diplomat. Oh and by the way this is game so get over it!
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    erei1erei1 Member Posts: 4,081 Arc User
    edited October 2013
    samt1996 wrote: »
    Wall of text and rants
    It's easy to make EC in the game. Without paying a cent.
    Play group content, elite, and sell the loot. Play grind foundry mission. Sell contraband, trade dil for zen, buy keys and sell them.
    [SIGPIC][/SIGPIC]
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited October 2013
    Not large amounts of EC... It requires ALOT of grinding. And they loot capped the foundry... The most you can make is a few hundred thousand EC per day and that is with 2-3 hours of playtime... I don't know about everyone else but I have a life outside of STO. Games shouldn't be harder than real life...
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    mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    I love how so many have so quickly jumped on the bandwagon of 'PvPers nerfed them'.

    From what I saw, it was more along the lines of, most PvPers were simply going to dismiss them, because they tended to use a mix of weapons anyways, like DHCs, turrets, and a DBB, maybe a torpedo or mine, and saw these 'generic' damage consoles a hurting to their builds, not an addition.

    Heck, even a bunch of non-PvPers I saw felt a similar way.

    I'm thankful of course that the devs added in energy/torp specific ones (I'm guessing torp ones mind you), but choosing to keep the generic ones, so everyone has a choice.

    Besides, if people want to have the max damage consoles, and this might be surprising...

    THEY WILL STILL WANT TO BUY THEM.

    These fleet consoles change nothing. If anything, the people who couldn't really ever afford Mk XII consoles that easily, now have the option in the future of getting these. Those that can afford Mk XII consoles will still buy them.

    Y'know, I'd go so far as to say that these fleet tac consoles are much more balanced than the sci and engy ones.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited October 2013
    On the bright side I love what they've done with this game and look forward to more... I'm not impatient for content like most people although I have to admit even I was frustrated during 2011 or 2012 (don't remember which) when there was an extraordinary lack of content, many of us refer to it affectionately as "The Year of Hell" if you'll pardon the STVOY pun! ;p
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited October 2013
    trwarbuck wrote: »
    I'm going to nip this in the bud before the complaining starts.
    Okay sure the consoles only covers the concept of the standard non-energy specific consoles, but.
    1. The fleet version gives a 25.5% bonus not a 20% bonus that a MKXII very rare one does and it gives a second benefit (Critical Hit, Critical Damage, Accuracy).
    2. You get an overall 33% damage modifier in the Spire Reputation system that covers ALL weapons on your starship no matter the damage type.
    If you go and calculate all this up, you will find out that you aren't really loosing anything, in fact you are gaining them. Sure it is only for a short 20 seconds, but so is the other Boff abilities that effect your weapons. If the cooldown period is kept to a short 30 seconds, you really won't see that much if not any falloff in damage output from your starship. Plus you can increase your Critical Hit, Critical Damage potential and your Accuracy.

    So now you are capable of arming your ships with all those cool weapons that you get from the Reputation system and the Lobi store. Rainbow boats.
    Give them a chance before you put them down. I'm sure the design staff sat down and considered everything before they created the consoles and the new reputation system.

    Season 8.

    Space Dinosaurs. With friggin' lasers on their hedz.

    Rainbow Boats. Skittles for allz!

    Season 8 is going to look hilarious and nothing at all like Star Trek.
    XzRTofz.gif
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    sechserpackungsechserpackung Member Posts: 135 Arc User
    edited October 2013
    As someone that used to craft XII consoles and stopped due to the extreme cost of making them. I know why the cost of a Phase or disruptor XII VR is so much.
    You need to find five purple Eng officers that have the 3 trates to be able to get your Crit % to 25 and your green % down.
    Thes Doffs are not cheap. 10 to 20 mil EC each. The childrens toy Doff mission hardly ever comes up so you almost always have to buy the Alien Artifacts. They run 750K-850K each. Then you have to power them. That takes one of each particle trace. Methogenic/Metrion traces run 75k-100K each. If you going to stock up on say 10 of each type your looking at about 2 mil EC. So to average it out your going to spend aprox 2 mil EC each time your craft one. Most times your going to get a Blue Bio-monitor or a Purple SIF gen. Something that will not sell on the Exchange. Most times if you do get a Purple Tac console it's a Pre-Fire chamber or something generic. So Afer spending 20 -40 mil or more EC and you at last get a good XII VR energy specific Tac console you are going to need to make up your losses to be able to keep crafting. So if the community wants access to these consoles they need to fund the process that goes into crafting them. Most do not make a profit. The EC goes right back into buying more Artifacts and Particle traces to craft more junk consoles in the hope of getting a good one. I crafted over 400 and got about 20 good consoles out of all of that.


    Last time I checked it was more around 500k.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited October 2013
    He said he stopped a while ago so don't get angry over technicalities... It has gone down a little but it's still pricey.
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    samt1996samt1996 Member Posts: 2,856 Arc User
    edited October 2013

    Rainbow Boats. Skittles for allz!

    Season 8 is going to be hilarious and nothing at all like Star Trek.

    In the VOYAGER episode "The Void" the alien ships mixed each other's tech... Especially weapons because some made better beams, or cannons... Ect. So yes it's canon get over yourself its game not a TV show...
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    jetwtfjetwtf Member Posts: 1,207
    edited October 2013
    MK XII very rare are +30% base damage per console.
    MK XII ultra rare non energy specific but weapon type specific is +22.3% base damage per console and +8% crit severity or +1.6% Crit chance per console.
    MK XII ultra rare energy specific is +25.5% base damage per console and +8% crit severity or +1.6% Crit chance per console.

    The fleet consoles look great for alpha strike escorts but not so good for sci ships or engi+ beam boat. And nobody on the tribble discussion was saying nerf anything including PvP players. what was being discussed is no energy specific consoles locking everyone into 1 weapon type. Think about a sci using DBB on fore and turrets on aft. Using the beam consoles makes the turrets near useless but using cannon consoles makes the DBB's hit for far less losing massive DPS. So they relented and nerfed to cannon, beam, torp, consoles and added energy specific so mixed weapon ships are still viable.

    I dont agree with the nerfing of the weapon type specifics, I think they should be the same as energy specific.

    Also one of the compliants is 25.5% compared to 30%. on a 5 console ship thats almost a whole console loss. will the crit chance or severity make up the differance? Maybe but making up the differance is not power creep, it is going sideways. If it does gain more DPS then how much more than say MK XII rare consoles? Is it enough to justify the investment in dilithium and FC compared to less than 1 mil EC for the majority of energy types?

    Right now until I can see some parse numbers done correctly I will remain skeptical on them being better than MK XII very rare but probably equal to rare.. 1 step forward and 2 steps back comes to mind.
    Join Date: Nobody cares.
    "I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
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    lianthelialianthelia Member Posts: 7,832 Arc User
    edited October 2013
    samt1996 wrote: »
    Not large amounts of EC... It requires ALOT of grinding. And they loot capped the foundry... The most you can make is a few hundred thousand EC per day and that is with 2-3 hours of playtime... I don't know about everyone else but I have a life outside of STO. Games shouldn't be harder than real life...

    I'd very much like to know how you make a few hundred thousand dollars in a few hours or even a day! :D
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