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FAW is broken or somthing that make it supper BOSTED (closed, necro)

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  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited October 2013
    Seems to me that the "problem" is with multiple BFaW/DEM spammers. I dont think one of them is any more of a problem than they were last month, the lone BFaW does nothing for a lone escort in your tailpipe.

    Best counter for a 5-man BFaW team is probably a 5-man Sci team rotating SS/GW/TR
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Seems to me that the "problem" is with multiple BFaW/DEM spammers. I dont think one of them is any more of a problem than they were last month, the lone BFaW does nothing for a lone escort in your tailpipe.

    Best counter for a 5-man BFaW team is probably a 5-man Sci team rotating SS/GW/TR

    Pretty much the counter for any thing in this game at any time... 5 man sci. ;)

    Heck the counter for 5 man sci team...........

    5 man sci team. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    RSP DEM Omega both to global with one copy.
    30s buffs with have 5 or so second gaps. (this is fine PvP is about point counter point)
    45s buffs like EPTx will litterly have 2s gaps.

    One copy is all you need.

    2 copies locks you into a stupid roll that you can't get out of.

    Trust me try running one and see what happens... when the real pvp players come to kill you. You will be 10x harder to kill because they will have a much harder time trying to figure out your timing. Don't just smack a friggen a2b when ever you see a cool down come up thats just brain dead stupid play... and why people laugh at a2b folk so much. ;)

    So really, when we can have 6 active doff slots, one can use 3 damage control doffs, 3 technicians, and have global on everything useful with only one A2B? wow...

    Also, quit saying useful information... Last night in a CnH, there was a team full of A2B Mirror DSSVs with a similar build to the Fleet DSSV you posted lol. It was simultaneously frustrating and funny lol
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    rmy1081 wrote: »
    So really, when we can have 6 active doff slots, one can use 3 damage control doffs, 3 technicians, and have global on everything useful with only one A2B? wow...

    Also, quit saying useful information... Last night in a CnH, there was a team full of A2B Mirror DSSVs with a similar build to the Fleet DSSV you posted lol. It was simultaneously frustrating and funny lol

    Lol thats hillarious.

    Ya that 2s or so gap on the EPtx... its no big deal... I wouldn't even bother with the dmg controls. hehe

    I think thats what we should do to show how stupid a2b is though... make a team with the launch ships... a couple dssv a patrol escort a star cruiser, I think they should all be solid a2b ships. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • hurleybirdhurleybird Member Posts: 909
    edited October 2013
    Pretty much the counter for any thing in this game at any time... 5 man sci. ;)

    Heck the counter for 5 man sci team...........

    5 man sci team. lol

    I'd say 4 sci and one tac vaper would be stronger. There are some issues that creep up when you have more than three sci captains.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    3 wells
    1 mobius
    1 multimission

    /ragequit
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    bpharma wrote: »
    What I find funny is that to defend double tap there were some prominent members of this community proclaiming healing and resistances were far too strong and it was the only way to get kills.

    Don't mistake "effective" and "efficient" for "only".


    Taking a 500 million to 1 billion+ EC invested toon, and completely revamping your build is no simple task. Or completely building a new one character around the new meta.

    Things take time to sink in, it takes time for players to test, it takes time for players to adopt and adapt their builds, it takes time for teams to adopt and build strategies for/against. People have to sometimes buy new ships, buy respecs, but new gear, new DOFFs, etc.


    Also to be perfectly honest there haven't been any tournaments yet with people running optimized BA/DBB/BFAW style teams yet.

    bpharma wrote: »
    Someone said the pendulum swung the other way but to my knowledge nothing has changed since then except the 5s lock out. Correct me if I'm wrong though.

    Since when in specific?


    I can't speak for everyone, but my personal (non BA/non-BFAW) Scimitar build has taken me up until about last month to get it completely refined.

    Once season 8 launches, suddenly I'll have to comb through all of the new options to see what is or is not optimal any longer.

    It's not an easy process, and the ramifications of power creep sometimes takes a month or longer to actually broadly affect the overall PvP meta.

    Lastly, a lot of people are "late adopters". This is normal with the proliferation of new things. I'm quite positive that this thread probably gave birth to a good portion of the current BFAW/Beam based builds that are suddenly flooding the queues and Ker'rat.
  • edited October 2013
    This content has been removed.
  • hurleybirdhurleybird Member Posts: 909
    edited October 2013
    deokkent wrote: »
    What kind of issues? No damage?

    Lack of burst. With a tac you only need one well timed SNB + Alpha to get a kill. Take away the alpha and you may need to use multiple nukes. If the enemy team is both on the ball and properly equipped they'll know to leave something in reserve for the next nuke. It's also harder to set up a nuke order the more sci captains you have, so unless you have spot on coordination team mates will either be sitting on nukes too long or double nuking.

    I'm sure there are some five sci setups that are going to work well enough, but I can't think of any situation off the top of my head where I wouldn't want to replace one of them with a tac vaper. Four sci and one vaper would be incredibly strong if you had a skilled enough team.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    Lol thats hillarious.

    Ya that 2s or so gap on the EPtx... its no big deal... I wouldn't even bother with the dmg controls. hehe

    I think thats what we should do to show how stupid a2b is though... make a team with the launch ships... a couple dssv a patrol escort a star cruiser, I think they should all be solid a2b ships. lol

    i know 1 copy has less inherent disadvantages with aux power and it frees up another station slot, but i still prefer 2 for a number of reasons. full uptime on a decent to large boost of power is nice , especially with the elite cores boosting damage when you have over 75 power in a subsystem. its also something you dont have to put a very large amount of thought into and mostly just cycle. you have to pay enough attention to not trigger AtB when something you want to use is 3 seconds away from cooling down though of course.

    i dont care for the extra 5+ seconds i have to wait for all the tac skills, and team skills to cooldown just running 1 copy will cause. when ever i try to run 1 copy i find it less reliable then damage control doffs, nothing ever lines up right and you can end up going without sometimes. especially if a life or death situation forces your hand to use something at a not ideal time. its just far to much of a handful, id rather just run 2 copies of a skill then hope it will be there when i need it with 1 copy of AtB.
  • edited October 2013
    This content has been removed.
  • hurleybirdhurleybird Member Posts: 909
    edited October 2013
    deokkent wrote: »
    Do you really need an APA burst with 2 or 3 sensor scans stacked on you?

    Yes. /10char
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    i know 1 copy has less inherent disadvantages with aux power and it frees up another station slot, but i still prefer 2 for a number of reasons. full uptime on a decent to large boost of power is nice , especially with the elite cores boosting damage when you have over 75 power in a subsystem. its also something you dont have to put a very large amount of thought into and mostly just cycle. you have to pay enough attention to not trigger AtB when something you want to use is 3 seconds away from cooling down though of course.

    i dont care for the extra 5+ seconds i have to wait for all the tac skills, and team skills to cooldown just running 1 copy will cause. when ever i try to run 1 copy i find it less reliable then damage control doffs, nothing ever lines up right and you can end up going without sometimes. especially if a life or death situation forces your hand to use something at a not ideal time. its just far to much of a handful, id rather just run 2 copies of a skill then hope it will be there when i need it with 1 copy of AtB.

    I can see your points... perhaps calling it fail is a bit strong of me. lol

    I think in general though lots of people build an a2b ship cause they hear us talk about how OP it is.

    The types of people that are not that great in managing there cool downs to begin with... giving them 2 copies... is just bad for them. :)

    A2B isn't as big a draw back as many think IMO anyway... however that doesn't mean its a stupid proof smack it when ever button... and I think giving people that don't know better 2 copies just makes them even worse. I see lots of people using a2b that just don't seem to use there noodle to often. You do have to think ahead at least 5s when you are using a2b.

    I know someone like you Dont is very likey to sit an a2b out to line up a cool down with the guy your shooting at or the guy shooting at you. I know I have watched you do it. For most people I think one copy is about what they should be handling. :) hehe
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    I can see your points... perhaps calling it fail is a bit strong of me. lol

    I think in general though lots of people build an a2b ship cause they hear us talk about how OP it is.

    The types of people that are not that great in managing there cool downs to begin with... giving them 2 copies... is just bad for them. :)

    A2B isn't as big a draw back as many think IMO anyway... however that doesn't mean its a stupid proof smack it when ever button... and I think giving people that don't know better 2 copies just makes them even worse. I see lots of people using a2b that just don't seem to use there noodle to often. You do have to think ahead at least 5s when you are using a2b.

    I know someone like you Dont is very likey to sit an a2b out to line up a cool down with the guy your shooting at or the guy shooting at you. I know I have watched you do it. For most people I think one copy is about what they should be handling. :) hehe

    wile up time for tac buffs as high as possible can be the key to getting a kill and finishing someone off, sometimes you have to delay your entire attack cycle when you just get caught up in a tt/alpha pattern with your opponent. if you can get them used to cycling TT and then changing things up, you got them. plus, doing that will clear up any cooldown timming jumble by hitting AtB right after. the new tac skill lockout is horrible at jumbling tac buff cooldowns. you basically want to do this kind of hold off and reset every time APA gets close to cooling off.

    2 copies is easy mode though imo. its proboly more entry level. if your a person that graduates from 2 copies to 1, well you out did me, i just cant make it work satisfactorily.


    i think AtB currently is at its most effective on a spike scimitar, not some FAW beam cruiser. with tac skill uptime, and rom boff cloak cooldown time, you can do a decloak alpha every 15 seconds, with a cloak in between each.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    i think AtB currently is at its most effective on a spike scimitar, not some FAW beam cruiser. with tac skill uptime, and rom boff cloak cooldown time, you can do a decloak alpha every 15 seconds, with a cloak in between each.



    As for the dual A2B build vs. single A2B discussion, I run 2x A2B on pretty much every build except for a few destroyer/hybrid escorts I've run that didn't require it.
  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    Fair point ultimatum, I guess it does take a while to fully optimise everything, took me best part of 6 months to convince my old fleet beta stacked and we could do more damage if everyone used it.

    I take it the PvP build you use isn't the same as what you take into PvE? Btw it was nice to run with you and Naz, learnt a nice little trick and my fleet is starting to pick it up...slowly, oh so very slowly.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited October 2013
    bpharma wrote: »
    Fair point ultimatum, I guess it does take a while to fully optimise everything, took me best part of 6 months to convince my old fleet beta stacked and we could do more damage if everyone used it.

    I take it the PvP build you use isn't the same as what you take into PvE? Btw it was nice to run with you and Naz, learnt a nice little trick and my fleet is starting to pick it up...slowly, oh so very slowly.

    Just so people don't think you're a crazy person, I had more posted originally, but deleted it because it wasn't exactly how I wanted to say it, and I didn't have time to edit it. At least that's what I think you were referring to, could be one of my previous posts?

    It was fun grouping with you too ;)
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    welp that killed me for pvp for another week probably. 3 arenas in a row of nothing but fed bfaw balls

    im just gonna start leaving every time i see them, do something else.

    maybe ill try another game while im at it
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  • ibuyevryshipibuyevryship Member Posts: 280
    edited October 2013
    welp that killed me for pvp for another week probably. 3 arenas in a row of nothing but fed bfaw balls

    im just gonna start leaving every time i see them, do something else.

    maybe ill try another game while im at it

    just wait for Star Ciryzen , look at this !
    https://robertsspaceindustries.com/comm-link/transmission/13349-Press-Roundup
  • ibuyevryshipibuyevryship Member Posts: 280
    edited October 2013
    FAW do double proc on evrything ! use omega weapon emp.(proc allways with FAW) , dem, EVRY thing that give a chance to proc and dont forgot APB it can stack 10 time ! And for add to this, u pop aux to bat or EPTW at the good moment and u have no weapon power drain at all !!!

    i did a test agaist 3 good escort and i killed them all by running in spiral up !

    for fix that need:: fix faw proc , fix APB , nerf a bit the weapon power drain resist !
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2013
    Tbh, I don't agree w/the FaW obsoleting cloaked ships at all. The current FaW is no worse than its hey day and most of the ships are stronger then the old B'rel used to be. Raiders are UP, but that has nothing to do w/FaWballs. It just requires some play style and tactical changes is all. Old KDF players should know what I'm referring too.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    welp that killed me for pvp for another week probably. 3 arenas in a row of nothing but fed bfaw balls

    im just gonna start leaving every time i see them, do something else.

    maybe ill try another game while im at it

    I can't even say "can I has your shets" because I know everything in game is bound to character ...they screwed up not only pvp but also trading/exchange *facepalm*
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    p2wsucks wrote: »
    The current FaW is no worse than its hey day

    Like Ulti pointed out though...
    Weapon Power Drain Resistance
    • 2 Piece Borg Weapons set bonus (console / KCB / torpedo) - also adds to over-capping as it stacks +10 weapon power
    • DEM + Marion Dulmer
    • Cruiser Commands
    • Weapons System Efficiency
    • Coming Soon! - Spire Cores with weapon power drain resistance

    Flat Damage Boosts (Relatively Recent)
    • EPTW Flat Boost
    • AMP

    Direct Hull Damage
    • DEM (improved through over-capping as the damage dips less, also improved by flat damage boosts, and from weapon drain resistance [again, damage dips less])
    • Shield Penetration Rep Passive

    ...and there's going to be more and more coming.

    Heck, missing from that list would also be the Roms for the RomFAW out there. There's going to be the new Tac Consoles where you give up 4.5% base damage for increased CrtD or CrtH. There will be the new Rep bonuses. Etc, etc, etc...

    Sure, these things affect almost all things - but that doesn't mean that they haven't changed what happens with FAW just because they change other things too.

    Double heck at that, eh? They also fixed the issue where FAW wasn't using weapon mods - so that's a factor to be considered as well.

    All sorts of things have changed...FAW's come a long way.

    Note: My post here's not a complaint about FAW (I'm still more likely to die to Cannons than Beams, personally)...it's just a case of pointing out (repointing out, since it's been brought up countless times in numerous threads by numerous) that the game's changed - there's a lot more puzzle pieces than there used to be. It's a more dangerous gameworld and it's only going to get more dangerous as Cryptic continues to cater to the casual player (and likely the Speed Run folks). They're probably the two biggest sources of revenue for Cryptic - they're going to get the love. Heh, we'll get the threads. :P
  • doomiciledoomicile Member Posts: 3 Arc User
    edited October 2013
    p2wsucks wrote: »
    Tbh, I don't agree w/the FaW obsoleting cloaked ships at all. The current FaW is no worse than its hey day and most of the ships are stronger then the old B'rel used to be. Raiders are UP, but that has nothing to do w/FaWballs. It just requires some play style and tactical changes is all. Old KDF players should know what I'm referring too.


    BFAW in it's heyday didn't do this kind of damage and was not sustainable at GCD or without any kind of weapon drain.

    As for cloaked ships and escorts in general, what makes BFAW, in particular, so rediculous is that you don't need to have a target within a certain firing arc like cannons or even BA/DBA's when using BO, which means you don't even have to be moving. Heck, you don't even have to target a particular opponent, all you need is something to target, whether it be a different enemy or even a mine or pet and it sets off the entire firing cycle and anything within 10km of your ship, anywhere, will take massive damage over the duration of the cycle.

    On top of that, with this build and energy levels kept at cap, you don't even suffer any significant defense loss by not moving which makes an Alpha strike more or less futile.


    I'm not advocating any particular type of ship as both cruisers and escorts are effectively using FAW/Aux2Bat/DEM builds and I'm glad Cruisers are getting a slight buff but the fact more and more people, both vets and casual puggers alike have migrated to this build is a sign of an obvious increasing problem with the state of PvP.
    [SIGPIC][/SIGPIC]
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2013
    AtB builds are not the best tanks. FAR from it. about half of their survivability comes from their offense, keeping the other guy defensive, not their ability to out heal incoming damage. thats what tanking is here, keeping ahead of incoming damage by healing. sure, they can put up a nearly uncompromised defense at first, but aux batts have a long cooldown, your only gonna get 1 really strong HE and TSS. after that you got to rely on good uptime but low magnitude heals, resist, RSP and evasion to survive, because these ships have inferior damage mitigation wile that aux batt is cooling down. they are very vulnerable to spike at this point, they cant spike heal with ~1000/tic HEs, your getting ~300/tic HEs.

    if your going all out for offense, your running tet glider with console slots full of crit bosters and flow caps, not the borg set and armor. if your AtB cruiser is running EPtW3, dont kid your self, its a glass canon, does it even have RSP? it wont have EPtS3, and on the tac cruisers with a LTC tac, its only got 1 LTC eng power, and your using the commander spot for DEM right?

    a good heal boat cruiser used as a heal boat has 2 or 3 times the damage mitigation, easy. be honest, whats gonna hold up under long term fire better, your tac cruiser or something like renim's ody? its not even close.

    You really need to stop w/this claim when it's factually false. As has been mentioned for about a year now, EPtA removes the 5 Aux limit. It can be cycled to be used after Aux2batt w/single Aux2batt builds and completely negate the negative impact when used w/a battery or a low aux preset prior to using aux2batt.

    In fact it's often better than having 2x copies of repairs where one is lower quality than the other causes the higher quality to be less available. For example HE3 45 sec cooldown, HE2 on 30 sec cooldown. HE2 used HE3 goes on 30 second cooldown after having been on cooldown for 30 seconds. W/a single aux2batt it's on 31.4 cooldown cycle for the higher quality boff.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2013
    doomicile wrote: »
    BFAW in it's heyday didn't do this kind of damage and was not sustainable at GCD or without any kind of weapon drain.

    As for cloaked ships and escorts in general, what makes BFAW, in particular, so rediculous is that you don't need to have a target within a certain firing arc like cannons or even BA/DBA's when using BO, which means you don't even have to be moving. Heck, you don't even have to target a particular opponent, all you need is something to target, whether it be a different enemy or even a mine or pet and it sets off the entire firing cycle and anything within 10km of your ship, anywhere, will take massive damage over the duration of the cycle.

    On top of that, with this build and energy levels kept at cap, you don't even suffer any significant defense loss by not moving which makes an Alpha strike more or less futile.


    I'm not advocating any particular type of ship as both cruisers and escorts are effectively using FAW/Aux2Bat/DEM builds and I'm glad Cruisers are getting a slight buff but the fact more and more people, both vets and casual puggers alike have migrated to this build is a sign of an obvious increasing problem with the state of PvP.

    Having flown raiders and the squishiest raider of them all at the time (the brel) I can tell you the old FaWballs were relatively stronger and never missed, and that's not even counting the lolz phaser procs going on at the time.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited October 2013
    Like Ulti pointed out though...



    ...and there's going to be more and more coming.

    Heck, missing from that list would also be the Roms for the RomFAW out there. There's going to be the new Tac Consoles where you give up 4.5% base damage for increased CrtD or CrtH. There will be the new Rep bonuses. Etc, etc, etc...

    Sure, these things affect almost all things - but that doesn't mean that they haven't changed what happens with FAW just because they change other things too.

    Double heck at that, eh? They also fixed the issue where FAW wasn't using weapon mods - so that's a factor to be considered as well.

    All sorts of things have changed...FAW's come a long way.

    Note: My post here's not a complaint about FAW (I'm still more likely to die to Cannons than Beams, personally)...it's just a case of pointing out (repointing out, since it's been brought up countless times in numerous threads by numerous) that the game's changed - there's a lot more puzzle pieces than there used to be. It's a more dangerous gameworld and it's only going to get more dangerous as Cryptic continues to cater to the casual player (and likely the Speed Run folks). They're probably the two biggest sources of revenue for Cryptic - they're going to get the love. Heh, we'll get the threads. :P

    Sorry, but warbirds are much sturdier than raiders w/more escapes. There's also been a TRIBBLE ton of defensive additions. To borrow a Dev's phrase the TTK a raider then was less than it takes to kill a warbird now. It was also much easier to trap from the fact of up to 40 old phasers hitting the ship and ripping at least 50% resist buffed hull before shields came up. Sorry, but having flown in both environments it's not that bad. I'm guessing most making that comparison didn't fly KDF raiders at that time.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • doomiciledoomicile Member Posts: 3 Arc User
    edited October 2013
    And this is just PvP wer'e talking.

    I was in Cure Elite the other night and a guy in a Scimitar running FAW dropped all 4 probes and the cube within 20 seconds of the start of the event. My friend parsed him at well over 24k DPS.
    [SIGPIC][/SIGPIC]
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    p2wsucks wrote: »
    You really need to stop w/this claim when it's factually false. As has been mentioned for about a year now, EPtA removes the 5 Aux limit. It can be cycled to be used after Aux2batt w/single Aux2batt builds and completely negate the negative impact when used w/a battery or a low aux preset prior to using aux2batt.

    In fact it's often better than having 2x copies of repairs where one is lower quality than the other causes the higher quality to be less available. For example HE3 45 sec cooldown, HE2 on 30 sec cooldown. HE2 used HE3 goes on 30 second cooldown after having been on cooldown for 30 seconds. W/a single aux2batt it's on 31.4 cooldown cycle for the higher quality boff.

    speaking of factually wrong, the power from EPtA gets removed and used by AtB as well, it does nothing to remove the times you end up with about 5 power. oh but its worse then that. when EPtA's cool down ends, its in instant guarantied negative aux level for you, every time. theres a reason i haven't used EPtA on AtB builds for quite a wile. especially since EPtE and EPtW are SO good now.

    there is not a damn thing factually false about AtB cruisers being less durable then a cruiser being used as god intended, as a healers. LOL
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2013
    doomicile wrote: »
    And this is just PvP wer'e talking.

    I was in Cure Elite the other night and a guy in a Scimitar running FAW dropped all 4 probes and the cube within 20 seconds of the start of the event. My friend parsed him at well over 24k DPS.

    Um. 24k is not impressive.

    I've seen much greater numbers easy.

    Edit:

    Okay I've seen higher than that. Still decent tho.
This discussion has been closed.