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Official Dyson Joint Command Reputation Feedback Thread

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  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited October 2013
    Let me be among the first to say thanks for listening and responding! And don't worry about long posts. It's probably better in cases like this to spell it all out.

    oh sweet, (quoting you b/c you have the quote that matters (imo) to me...I tend to play 3-4 times a week, but i normally play 5-6 hours each of those times
  • john98837john98837 Member Posts: 761 Arc User
    edited October 2013
    Alright, I said I would pop in and let you know when I had something I can share with you. Right now the reputation system successfully supports players who have time to complete ~16 minutes worth of content* every day. It is a harder on players who cannot commit to daily play, and would rather stock pile resources and spend them over the week. I just submitted a new project that should hit Tribble tomorrow that aims at alleviating this concern:

    *16 minutes based on Storming the Spire completion time

    Here are the patch notes associated with the checkin:

    Dyson Joint Command Reputation

    -Added a new project "Deliver Reports of Joint Command Victories". This project requires 350 Dyson Sphere Marks and will output 5 Dyson Joint Command Commendations. This Upgrade project is available at Tier 0, becomes unavailable at Tier 5 and has a 20 hour duration. NOTE: This project is intended to support players who tend to play in long, but in infrequent play sessions, allowing players to stockpile commendations for the rest of the week when they cannot actively play.

    Great changes, thanks for addressing this issue.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    it is really good to have a build up option for the commendation, I really appreciate that.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    Alright, I said I would pop in and let you know when I had something I can share with you. Right now the reputation system successfully supports players who have time to complete ~16 minutes worth of content* every day. It is a harder on players who cannot commit to daily play, and would rather stock pile resources and spend them over the week. I just submitted a new project that should hit Tribble tomorrow that aims at alleviating this concern:

    *16 minutes based on Storming the Spire completion time

    Here are the patch notes associated with the checkin:

    Dyson Joint Command Reputation

    -Added a new project "Deliver Reports of Joint Command Victories". This project requires 350 Dyson Sphere Marks and will output 5 Dyson Joint Command Commendations. This Upgrade project is available at Tier 0, becomes unavailable at Tier 5 and has a 20 hour duration. NOTE: This project is intended to support players who tend to play in long, but in infrequent play sessions, allowing players to stockpile commendations for the rest of the week when they cannot actively play.

    -Reduced the Dyson Sphere Mark cost on all Tier Upgrade projects to 5 marks.

    As I mention in the patch notes, this upgrade project isn't designed for players who play daily. It is intended to allow players, who play in long but less frequent play sessions, to partially circumvent the ability to earn 1 Commendation a day (and thus 2500 rep XP a day).

    I've heard a large number of you asking why have Commendations at all? And why have two limits on both when they can be earned, and when they can be spent? Commendations exist to allow players to log-in and complete a piece of content of their choice, whether it be a quick Spire run or a solo run through the Space Adventure Zone, there is a piece of content that will award a Commendation in a short amount of time, well under an hour and in many cases around 15 minutes.

    I know it's hard to envision this short amount of time to earn a Commendation, as you are only playing one piece of content on Tribble and are limited to trying to queue on an unpopulated test server. But, players should have the ability to earn a Commendation in well under an hour.

    Now, to address the limits on earning and spending Commendations. There are two reasons:

    1) Future Proofing: As developers we try to plan ahead. We can't always predict how players will react to certain features, so we give ourselves wiggle room. What I mean by this is we want to make sure there are no loop holes that will prevent players from progressing faster than we intended. And if we want to change the system down the line, we can.

    2) Probably the biggest reason for Commendations, and daily content in general is to encourage players to log-in every day. This means more people to do queued events with, more people in the Ground Battle Zone (you'll see why this is important soon!), more people to group with and a more active living world.

    Our goal here is to encourage daily active play. We also realize that not everyone can log-in every day, even for 15 minutes. I certainly fall into that category most weeks. The project mentioned in the patch notes intends to address this. Sorry for the long post!

    Regards,
    Phil "Gorngonzolla" Zeleski

    Thank you for addressing our concerns again, Gorgonzolla. I admit right now, most of the rest of my post might seem...sarcastic, or joking, or snarky, or something else, it isn't meant to be, I am 100% honest here. Just as a fair note beforehand.

    Now...

    That new project, I don't mind it. Personally I feel that it's a few too many marks for so few commendations (half that number, maybe even more like 100 feels more fair, that's just me), but at least for those who have the marks and time, they can do that. If that is how they wish to play, who am I to say otherwise? But that is the thing, it's about letting people do what they want, not handcuffing them to what you expect.

    Ok, so you are saying about 16 minutes or so for a commendation, be it alone or with a group. That is totally fair in my book. I can understand and handle that quite well. Not a problem. It's quite reasonable and realistic for how the game is atm.

    Alright, onto the two things you brought up...

    1. Future proofing. Makes total sense to me. Dealing with honest to god exploits is a long-term nightmare of MMO devs, not gonna argue your point here. I feel that you've done well with that so far (dare I even say, too well). BUT we also haven't gotten the Dyson Sphere yet.

    Not much of a Dyson Sphere rep without the Dyson Sphere. So we're a bit stuck with what we've got for now, and thus it's good to keep this system (even if I don't agree with it and will argue against it of course) for now, since it IS a test server.

    (Side note: Can we please have super-short CD timers on the rep projects and Spire projects soon, along with giving the guy at DS9 with the testing stuff? I REALLY want to be able to actually test some more things, and being stuck with normal timers really puts a dampener on that)

    2. This is gonna be the big one, Gorgonzolla. You have an idea of wanting people to log in each day, not an issue with that. The issue I take with it is that I don't agree with how you are going about it. Tying people's hands together while saying it's encouraging them to log in every day is only going to make people bitter. They already DO have to log in (to do the rep normally) each day, but then telling them on top of that that they can only get the item that they need to do the main rep is one a day, will only enhance that, even if that is all they need it for.

    Your intentions are good, but I have a feeling if this hits Holodeck, it will backfire. Maybe not much, maybe a lot. I don't know, but I think that people won't be happy about it. People don't like having their hands tied in such ways. Now, again, the idea behind it isn't bad, but people can latch onto it, and it'll act as a spark, which could become a great deal of negativity over the long run.

    Here's my idea: If you want to encourage people to play, give them bonuses for playing. Especially with friends and fleet mates. Give them extra for playing together. Encourage that. People playing together is WAY better for an MMO. Give them a bonus of some kind if they are on each other's friends list and/or fleet mates.

    Obviously if there is some single player content, that is what you designed it as, not an issue. But a very large majority of the content at the end game is team-based: STFs, fleet mark stuff, Deferi, Nukara, this new Dyson Sphere stuff, PvP, etc.

    Reward teams, friends, and fleet mates. Not to the point that if you don't, anyone who is a 'lone wolf' will be extremely far behind, as that wouldn't be fair, but at least make it worthwhile enough for people to say ,'hey all, let's go do X together'. Then they go and do it, while getting an extra for it. Don't double time gate them with two layers of timers simply because you are only worried about people exploiting the system and also wanting to get them playing every day.

    People who have fun, will find the time to play every day, or close enough to that without any other things needed. If people don't have fun, they will be less encouraged to play, less desiring to do the content you spent so much time making, and that can spiral quite a bit until they may decide to just stop playing, or only do a few certain things and never anything else.

    If you reward people playing together, they'll feel better about logging in, because most folks I know find it boring and dull queuing up alone or otherwise pugging stuff because it's 4 or more other people they don't know, who probably won't say anything, may or may not be good, etc. Sure, chat channels can help with this, but it still only goes so far.

    So to summarize that very long part:

    Wanting folks to play every day is not, I repeat, is NOT a bad thing. If I was a game dev, I might have a similar mindset.

    However, I feel that you are going about it in a way that probably won't work. While I understand your reasons, especially the first one, I feel like it might blow up in your face.

    It might be better to encourage people in other ways. Give them reasons to want to play by choice and reward them for it.

    (I have a side question again: Will the Cybernetic Implant thingies be limited? Those are mostly needed for gear I noticed)

    Sorry for my WAY longer post, but I had a lot to say.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited October 2013
    Nice updates :D

    Are the solo missions available to test yet? Not really interested in doing the spire event, as I want to save it for holodeck...
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





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  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2013
    I'll probably be able to play every day, but my playtime may be drastically reduced in the near future, so I'll probably try to run this new project at least once to build up a buffer. It doesn't feel like a real solution, though.
  • sechserpackungsechserpackung Member Posts: 135 Arc User
    edited October 2013
    Sorry, I think I might have confused some folks when I mentioned that the resistances are not affected by the damage resistance curve. That's partially true, let me explain:

    1) The +5 All Damage bonus Resistance rating found in Tier 1 and 2 passives ignores the diminishing return curves and will give you a more substantial boost to your damage resistance than +5 Damage Resistance rating would normally get you.

    2) 1 Damage Resistance rating does not equal 1% Damage Resistance.

    3) The Damage Resistance bonuses granting from the Tier 3 and 4 powers *IS* affected by diminishing returns and it only reaches this very high value when you're critically low on health. It's also important to note that your damage resistance hard caps at 75%.

    4) We're actually changing the passives that boost your damage based on your target's health. There was a number of problems in its initial implementation. This change should be hitting Tribble soon.

    I hope that clears things up a bit.

    Regards,
    Phil "Gorngonzolla" Zeleski


    Being a silver player I am not egligible to be testing but I would like to comment on this (well, more ask a lot of annoying questions).

    It is interesting to note that the increased resistance rating is not egligible to diminishing returns. But (and excuse me for my bad understanding of the system) could they still have a negative effect on your resistances that do have deminishing returns?

    How much % does a damage resitance rating of 1 give us?

    Will this vital information be available for us on the live server once the rep system goes up there allowing us to make an informed dicision?


    Why do you think that people would go for more resistance instead of being able to pour out more damage? As far as I am aware the common belief is "MOAR DAMAGE" and considering how secondary/additional objectives/more rewards are most of the time dependant on timers further reinforcing that sentiment.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2013
    Alright, I said I would pop in and let you know when I had something I can share with you. Right now the reputation system successfully supports players who have time to complete ~16 minutes worth of content* every day. It is a harder on players who cannot commit to daily play, and would rather stock pile resources and spend them over the week. I just submitted a new project that should hit Tribble tomorrow that aims at alleviating this concern:

    *16 minutes based on Storming the Spire completion time

    Here are the patch notes associated with the checkin:



    Regards,
    Phil "Gorngonzolla" Zeleski


    But how is this system supposed to help those with multiple characters on an account?


    This supposed to be the major selling point of this new reputation system that it would help those with multiple characters, but from what I've seen, there is no change at all from the Romulan and Nukara reputation system. From what you just posted, we have to grind away 16 minutes per character to work on our reputation. And that's exactly why people hate the Reputation system, because they can't afford to work on reputation for every single character. Especially when you have to factor in the other grinds for Fleet Marks, Dilithium, and other reputation marks players yet to complete.

    Then factor in that this will be going on at the same time as the Winter Event, so this is going to cause severe burnout that will definitely cause people to leave. Remember people's comments about the Nukara reputation, and people had free time due to summer vacation.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited October 2013
    This wasn't designed to help people with tons of alts, this was designed to help weekend warriors.... He CLEARLY even says that. Jesus christ almighty, god let it rain brainpower.


    I cannot believe how accomodating and communicative gorgon was with this whole thing so far, and how ungrateful, whining and plain too dumb to get it a part of the community is. This crappy community doesn't deserve a dev like gorgonzolla. If I was Cryptic I'd go back to just delivering patches with no comments and no community input during the development. You'd get the same whiners but at least you didn't get to feel like you get your head bitten off everytime you offer a helping hand.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    This wasn't designed to help people with tons of alts, this was designed to help weekend warriors.... He CLEARLY even says that. Jesus christ almighty, god let it rain brainpower.


    I cannot believe how accomodating and communicative gorgon was with this whole thing so far, and how ungrateful, whining and plain too dumb to get it a part of the community is. This crappy community doesn't deserve a dev like gorgonzolla. If I was Cryptic I'd go back to just delivering patches with no comments and no community input during the development. You'd get the same whiners but at least you didn't get to feel like you get your head bitten off everytime you offer a helping hand.

    Not really. If anything this has been kept very civil between Gorgonzolla and us. It's probably the main reason he's kept on talking at all because we are taking the time now to voice our concerns long before it hits Holodeck. There hasn't really been much 'hell raising' so to speak from many folks in this section of the forum about it. We've brought up our concerns, and are doing our best to voice them; while Gorgonzolla is showing respect in return and continuing to talk with us on it.

    You are right, that change IS for 'weekend warrior' type players. Which isn't an issue. What I mean is that will be nice for those players, and nobody is questioning that, I'm glad they added it in for folks.

    What we're still concerned about is that it isn't really changing the whole 'one commendation a day' thing that is another time gate when there are already time gates in place for the stuff it can be used for. Sure it isn't needed for gear, but there are plenty who just want to gather a bunch without going the above route on their own time, so they can focus on other things. They might still play the game every day, BUT they will have taken care of their grind beforehand. I know without a doubt that is what I do already. I grind a bunch, then do other stuff, just filling projects each day.

    And again, you are right in that this change isn't about people with alts. But it doesn't encourage people to have alts either. Think about if you were a brand new player, a fresh level 50 right from the get-go. And you grinded out the three current reps. That's a TON of stuff already. If I was just starting, I dunno what I'd do about it. I'd see such a huge wall of grind would burn me out.

    Sure it'd all be new stuff for me. Like running around on New Romulus, finally taking the fight to the Borg, etc. But if I finished all that and realized there was nothing else to do *putting aside fleet stuff and PvP for the moment*, I doubt I'd wanna start a toon from scratch and do it again, unless it was to enjoy the other two factions unique story missions and ships, or play with a different captain type to see how they work compared to the other two as well.

    The game feels very bipolar sometimes in that so much they will do for you as an account-based thing, and yet so much other stuff is character-based. They don't mind selling ships to every one on an account, but rep? Nope, sorry, gotta grind that out across each toon.

    That is what worries me about this 'alt help' that has been chatted about. I'm still waiting to see exactly what it is, and test it before I develop any opinions on it, but I'm worried it won't make much of a difference.

    I don't think the game is focused too much around people with a ton of alts. I think it's more around having one toon in each faction: One Fed, one KDF, one Rom. Because probably to them, that one account would then be enjoying 100% of the game's content, and getting the entire story of the game so far from all 3 POVs. (Purely guessing on that, but that is how it feels to me) Even so, it isn't fun to grind rep on alts.



    I'm not saying there's a perfect solution. There never is. I mean, to expect that is just unrealistic. We're just trying to hope and work with the devs to get the most realistic solution possible.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    This wasn't designed to help people with tons of alts, this was designed to help weekend warriors.... He CLEARLY even says that. Jesus christ almighty, god let it rain brainpower.


    I cannot believe how accomodating and communicative gorgon was with this whole thing so far, and how ungrateful, whining and plain too dumb to get it a part of the community is. This crappy community doesn't deserve a dev like gorgonzolla. If I was Cryptic I'd go back to just delivering patches with no comments and no community input during the development. You'd get the same whiners but at least you didn't get to feel like you get your head bitten off everytime you offer a helping hand.

    There has been a mix of alt and commendation stockpile discussion in the very recent history of this thread. I think the guy you were speaking of was expecting both to be resolved in the same post.

    Most of the "whining" came from very unrealistic expectation of the rep system and our ability to submit to a regular "attendence mission" on top of logging in on all characters to start 20 hour missions.

    Really there is a lot of frustration to the rep system just being a brainless addon to each season that will snowball into this insurmountable perpetual grind just to get 100k reputation every 6 months and completely gut several aspects of the game because of a desire to obtain top level gear and abilities for whatever our game play style is.

    Really I would prefer not to have any more for a year or so to get back to other aspects of the game. Partly want to take a petition to stop reputation for a year.

    Another way to look at this is I am reminded what my buddy said when i made NCO and was dealing with upset troops myself for the first time. If they are telling you how unhappy they are, but being respectful, then its good. Do your best to take care of them, but don't worry till they get real quiet.

    You can't make people completely happy when they care about something, as we do STO, but you do your best to improve it and definitely don't make it worse. There are lots of people that just left and will never post on the forums, they don't care enough, just quit. Even in some ways the "i quit" forum posts are just pleas for change based out of caring for the game, just not mature pleas.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2013
    First: Thanks Gorngonzolla, that project definitely helps. It now is possible to stocpile. A priori, I'm now fine with this reputation.

    Second: What is now debatable is the price of the project. 70 marks for a commendation. But since I have no clue how many marks we can get for the new missions, I sadly lack arguments here.

    There's also an inconvenience remaining in the form of (so far) invisible timer on getting the commendations and the whole convoluted system of time gates. But that's not really an issue for me, just a bit of feedback for you, Gorngonzolla. It may have gotten a bit too complicated.

    Third: I'm still curious about the 'alt-problem' solution. What you've told us this far wasn't it right?

    Fourth: Can we silvers finally get to test some of that stuff on Tribble now? We'll behave. ;)


    And as an aside: I kinda agree with mimey that your current incentive to play daily (the commendation) feels more like forcing us to play daily. Which, as you can imagine, will have quite the opposite effect. That's why having the possibility to stockpile is welcome even if I actually had the time to play daily.

    Why does it feel like forcing us to play? Because if we don't, we fall behind, we basically don't move with the reputation. But the goal is to have the rep finished as soon as possible for freeing our hands and play how we want and what we want.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • inkrunnerinkrunner Member Posts: 407 Arc User
    edited October 2013
    Gorngonzolla, thank you very much for listening and responding. It is really appreciated.

    Secondly, thank you for the new project allowing for stockpiling! It at first seemed like an dd, roundabout way of fixing the problem, but as long as 350 marks in this Rep are achievable in one day, I have absolutely no problem with this Rep so far.

    I look forward to finding out what the alt-balancing will be.:)
    Fourth: Can we silvers finally get to test some of that stuff on Tribble now? We'll behave.

    This, please!:P
    2iBFtmg.png
  • shemrockskishemrockski Member Posts: 58 Arc User
    edited October 2013
    I really like the ability to grind the rep faster than I could before ,if I participate. I also like the fact that this also will contribute to more of a steady supply of players in the cues. Just view it as the event grinds {every day to get the perks},there is just no time limit. Yes this will make grinding the rep on alts more of a time investment than before, {to go as fast as the other rep systems}, for those with limited time for the game. For a player like me I am excited because now I don't have to wait for the cool downs to roll over so my rep will level faster ! :) Besides I would like to point out that tier 5 Rep and all the goodies are supposed to be the end all be all gear the stuff that makes other players jealous if you have it and they don't . The over all sense of entitlement around here makes me sick if you want the best gear, WORK for it! Your not entitled to it just because you play this game for an hour a day or whatever. You can still enjoy this game and be competitive without the tier five rep gear.If you PVP and want to whine that "BOO HOO" the other player has a bunch of rep passives "BOO HOO" then all I have to say is "THATS RIGHT! I worked for it if you want that advantage you put in the time and go work for it "! Its not a pay to win aspect of this game it is a PLAY to win aspect. It makes me LAUGH when peoples sense of self worth is so hurt when they go "POP"!As if no one could possibly be better than them at anything. LOL So all in all I really like the new aspects of this rep system. Also I got 30 some marks for the ELITE STS mission and the 200 rep credit project only costs 10 marks. So hit it on the marks event and you have all the marks you need to match the amount of rep credit as the other reputations.That means 1 mission run on the marks event and you have the same as the other rep systems ,thats pretty good
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    I really like the ability to grind the rep faster than I could before ,if I participate. I also like the fact that this also will contribute to more of a steady supply of players in the cues. Just view it as the event grinds {every day to get the perks},there is just no time limit. Yes this will make grinding the rep on alts more of a time investment than before, {to go as fast as the other rep systems}, for those with limited time for the game. For a player like me I am excited because now I don't have to wait for the cool downs to roll over so my rep will level faster ! :) Besides I would like to point out that tier 5 Rep and all the goodies are supposed to be the end all be all gear the stuff that makes other players jealous if you have it and they don't . The over all sense of entitlement around here makes me sick if you want the best gear, WORK for it! Your not entitled to it just because you play this game for an hour a day or whatever. You can still enjoy this game and be competitive without the tier five rep gear.If you PVP and want to whine that "BOO HOO" the other player has a bunch of rep passives "BOO HOO" then all I have to say is "THATS RIGHT! I worked for it if you want that advantage you put in the time and go work for it "! Its not a pay to win aspect of this game it is a PLAY to win aspect. It makes me LAUGH when peoples sense of self worth is so hurt when they go "POP"!As if no one could possibly be better than them at anything. LOL So all in all I really like the new aspects of this rep system. Also I got 30 some marks for the ELITE STS mission and the 200 rep credit project only costs 10 marks. So hit it on the marks event and you have all the marks you need to match the amount of rep credit as the other reputations.


    The "deal with it" works in life, this is a game though. I have no problem working for it, i just don't have the time and it is not a boohoo argument. This is a sustainability issue, if reps pile up and continue it will hurt pvp involvement. I have to work, i have to get the kids to school, i have to maintain a house, I deal with that. If this game is too much of a hassle I will leave. I don't need it to be a life suck.

    I am not that great at pvp, probably 40th percentile is kind, but the rep system makes it harder. I just want to have fun, but dying without a chance is not fun. And my concerns are playing this forward into the future. with only 3-4 reps this is not really an issue. At the current interval though there will be 2 reps per year and in a couple years there could be a dozen more passives. The difference from none to all those passives I would expect to be high, unless they do like the trait system and you can only have so many active at a time.

    Really if the passives were not applied to pvp then that would solve a lot of problems, specifically forcing people that enjoy pvp near exclusively to play pve. Why not offer the same rewards for completing pvp missions or number of missions? I don't have an entitlement issue it is a REALITY issue. I don't want the passives in pvp unless pvp can be used to earn them.

    EIther way "deal with it" mentality in devs and the acceptance of it in community will decrease community interest among pockets, and is contrary to inclusiveness. If you enjoy pvp then consider the deal with it to the expected aspect of no more pvp commjunity growth as new players can't break into the mode and old players leave for other things. A game's focus is enjoyment, which is contrary to the 'deal with it' spirit of the rep system.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • verline1verline1 Member Posts: 0 Arc User
    edited October 2013
    they addressed the stockpile issue, which granted it will take a few hours to get all the marks, but doable in a day easy, in fact you could likely stock up for a second in one day easy enough.

    but I'm curious, when did 15 mins become a grind, because if 15 mins a day is a grind, you have obviously never seen a real grind game.

    As for alts, the easy and speed of the system already helps them, it just doesn't provide free rep for them, they have also mentioned here and there possibly doing something along the lines of a discount. But I think what people want is not a discount, but their toys now, not a month and a half from now.

    I'll be honest the whole hit 50, have to grind omega rep for a month and a half to get what I was getting prior to rep, with a few bonus items, annoyed me to no end. and doing it over on alts has been, tedious, since I hate doing things twice. but this system, I could do all 5 of my chars in, oh, 1 hour 15 mins, hour and a half tops, and I can swallow that pill, in fact that's easy compared to omega, nakura, or rommy currently.

    I think the question here for some is if it's the time investment, or if its the "I have my toys over here, why cant I have them here now, and not later" Sort of a I want to have my cake, on my main, but eat it on my alt too.
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited October 2013
    mimey: I understand where you are coming from, and in your reply to gorgon you at least made it clear that you also understand that the fix was for weekend warriors and nothing else. Some other people, I can't see that distinction.

    He already stated that something for alts was being planned. (Many pages back, it seems to unvolve unlockable account wide discounts, I'm sure you know what I'm refering to). Now, it's very possible that solution will still not be enough for some people. I understand. But, if he offers soluation for the other big problem (that of weekend warriors), and let's be honest here, that one would also affect way more players than the alt situation, then people should accept that and give him the benefit of the doubt to bring the alt topic back at his own time. And THEN we can discuss the merits of the solution to that.

    If he offers a solution to a problem, and people stomp with their feet on the ground complaining that it doesn't fix THEIR problem, that is what I call whining. Disrespectful and ungrateful. He is working one issue at a time, and I think since Legacy of Romulus Cryptic has been way more involved with the community in terms of discussing upcoming changes. No they don't always do what the people on the forum want (there is no way to know if that would always or even often represent the majority of the playerbase), but it's clear they do read all the feedback and they'll have reasons for listening to some of it but not all of it. Having a mature discussion also sometimes means taking no for an answer. This is what I feel lacking on these forums.

    It wears me down when I log into the forum to stay up to date on the upcoming content and all I see is "I'll quit the game if ship X isn't buffed", "I quit the game if there are dinosaurs", "I quit the game if I can't level all my alts at once", "I quit the game if the next fleet holding costs any dilithium" etc etc.

    I'm sorry if my responses after that have been overbearingly hostile recently.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    verline1 wrote: »
    they addressed the stockpile issue, which granted it will take a few hours to get all the marks, but doable in a day easy, in fact you could likely stock up for a second in one day easy enough.

    but I'm curious, when did 15 mins become a grind, because if 15 mins a day is a grind, you have obviously never seen a real grind game.

    As for alts, the easy and speed of the system already helps them, it just doesn't provide free rep for them, they have also mentioned here and there possibly doing something along the lines of a discount. But I think what people want is not a discount, but their toys now, not a month and a half from now.

    I'll be honest the whole hit 50, have to grind omega rep for a month and a half to get what I was getting prior to rep, with a few bonus items, annoyed me to no end. and doing it over on alts has been, tedious, since I hate doing things twice. but this system, I could do all 5 of my chars in, oh, 1 hour 15 mins, hour and a half tops, and I can swallow that pill, in fact that's easy compared to omega, nakura, or rommy currently.

    I think the question here for some is if it's the time investment, or if its the "I have my toys over here, why cant I have them here now, and not later" Sort of a I want to have my cake, on my main, but eat it on my alt too.

    I don't know a lot of people that need the gear for pvp. Fleet stuff does fine. The KCB is a standard on many. But there is a growing advocacy to have passives not work in pvp, then a lot of the issue goes away. Pvp can stick to pvp and only work on rep if it suits them.

    Do you see the irony that someone that pvps exclusively has to pve to be more effective in pvp from a skill perspective? Gear is gear, and there are alternative ways to get good stuff, there is no alternative to rep passives.

    edit: further on the irony, the passives might shave off seconds in kills for pve, but are substantial to pvp and cumulative. THe impact is greater in a pvp environment without a pvp input system. Its not about entitlement, I would prefer it not to be a factor.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • shemrockskishemrockski Member Posts: 58 Arc User
    edited October 2013
    Sorry if I came across as a little to insensitive not my intention
  • bareelbareel Member Posts: 3 Arc User
    edited October 2013
    Just wanted to say thanks a great job Gorn, this rep will be my favorite and you have addressed every single major issue.

    As for alts, if you have too many that gearing them is an issue (rep grind is part of gearing) perhaps you should reduce that number a bit. You already get a tremendous benefit out of having lots of alts part of the cost to that benefit is the increased grind.

    I hate to be that guy, but seriously this is getting to the point of silly whining.
  • mosul33mosul33 Member Posts: 836 Arc User
    edited October 2013
    Thank you very much, this is really nice that we can stockpile and everything, it will help alot ppl like myself who can play more during weekends and not soo much during the week.

    About the "alt whiners", i doubt they are sily or stupid, but actually smart. My guess is that some of them just want to trick the devs to give them an exploit to break the 8k dil refine cap thru alts, by getting the commendations easy and fast on good geared toons, then transfering them to mule alts to be transformed into dil (if the commendations will be made account transferable as it seems they will). Sure something similar can be done even now with doffing and the contraband to dil doff mission, but since greed has no cap, why not to sell the contraband and get another way to get 8k dil on their alts army.

    I belive thats why the double cd duration was put in here in the first place. Maybe a failsafe could be implemented, like after u finish the rep and the dil mission is unlocked, to not be able to transfer anything to that char. You would still help your alts to get the passive powers...
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    mosul33 wrote: »
    Thank you very much, this is really nice that we can stockpile and everything, it will help alot ppl like myself who can play more during weekends and not soo much during the week.

    About the "alt whiners", i doubt they are sily or stupid, but actually smart. My guess is that some of them just want to trick the devs to give them an exploit to break the 8k dil refine cap thru alts, by getting the commendations easy and fast on good geared toons, then transfering them to mule alts to be transformed into dil (if the commendations will be made account transferable as it seems they will). Sure something similar can be done even now with doffing and the contraband to dil doff mission, but since greed has no cap, why not to sell the contraband and get another way to get 8k dil on their alts army.

    I belive thats why the double cd duration was put in here in the first place. Maybe a failsafe could be implemented, like after u finish the rep and the dil mission is unlocked, to not be able to transfer anything to that char. You would still help your alts to get the passive powers...


    That is a little ridiculous, if alt dilithium were a serious concern then the CE would not be open all your alts. The CE event is precisely how they released the rep system. Do the math of what 20 alts and CE normal runs of less than 15 minutes. Calculate the 50k plus the reward dilithium. How much you suppose that is. Now theya re looking at a similiar system everyday with lesser dilithium releases and concerned about alts? There are easier ways to dilithium. But then again if that is the hold up then have an account based dilithium refinement too. That seems fair, especially since refinded dilithium can be transfered account wide.

    I dont want an exploit, i just don't want to be so far behind the curve in pvp because pve content is required in mind numbing repetitiveness and forced to be drug out over weeks and months. Not even random spawn generation or any kind of dynamic play element. This is why i asked for rep traits to be withheld from pvp, let the gear in fine, Fleet gear is competitive. There are alternatives to earning gear. Not passives though.

    I hate repeating myself, but it is obvious from some of these posts that either previous things are not being read or just disregarded for the sake of the argument against alts.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • inkrunnerinkrunner Member Posts: 407 Arc User
    edited October 2013
    mosul33 wrote: »
    Thank you very much, this is really nice that we can stockpile and everything, it will help alot ppl like myself who can play more during weekends and not soo much during the week.

    About the "alt whiners", i doubt they are sily or stupid, but actually smart. My guess is that some of them just want to trick the devs to give them an exploit to break the 8k dil refine cap thru alts, by getting the commendations easy and fast on good geared toons, then transfering them to mule alts to be transformed into dil (if the commendations will be made account transferable as it seems they will). Sure something similar can be done even now with doffing and the contraband to dil doff mission, but since greed has no cap, why not to sell the contraband and get another way to get 8k dil on their alts army.

    I belive thats why the double cd duration was put in here in the first place. Maybe a failsafe could be implemented, like after u finish the rep and the dil mission is unlocked, to not be able to transfer anything to that char. You would still help your alts to get the passive powers...

    A double cooldown would not affect alts in any way, as each alt would have the same cooldowns, but activated separately. The question of balancing Rep for alts has not been answered yet: the new ability to stockpile Commendations isn't about alts, it's Gorngonzolla's much appreciated effort to respond to the feedback about not being able to stockpile Commendations earlier in this thread.

    Hope that helps!:)
    2iBFtmg.png
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    sunfrancks wrote: »
    Nice updates :D

    Are the solo missions available to test yet? Not really interested in doing the spire event, as I want to save it for holodeck...

    Not sure if I am at liberty at talking about the release schedule for testing, pretty sure I am not... So, to avoid getting whacked with the production hammer I will say "SOON(tm)"

    Regards,
    Phil "Gorngonzolla" Zeleski
  • verline1verline1 Member Posts: 0 Arc User
    edited October 2013
    Not sure if I am at liberty at talking about the release schedule for testing, pretty sure I am not... So, to avoid getting whacked with the production hammer I will say "SOON(tm)"

    Regards,
    Phil "Gorngonzolla" Zeleski

    As in the "when will then, be now?" soon?
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited October 2013
    verline1 wrote: »
    As in the "when will then, be now?" soon?

    But "we're at now, now"
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    But how is this system supposed to help those with multiple characters on an account?

    We haven't announced that yet, but I can say that our plans extend beyond this rep and affect all others as well.

    Regards,
    Phil "Gorngonzolla" Zeleski
  • verline1verline1 Member Posts: 0 Arc User
    edited October 2013
    I don't know a lot of people that need the gear for pvp. Fleet stuff does fine. The KCB is a standard on many. But there is a growing advocacy to have passives not work in pvp, then a lot of the issue goes away. Pvp can stick to pvp and only work on rep if it suits them.

    Do you see the irony that someone that pvps exclusively has to pve to be more effective in pvp from a skill perspective? Gear is gear, and there are alternative ways to get good stuff, there is no alternative to rep passives.

    edit: further on the irony, the passives might shave off seconds in kills for pve, but are substantial to pvp and cumulative. THe impact is greater in a pvp environment without a pvp input system. Its not about entitlement, I would prefer it not to be a factor.

    I'm not sure why you brought pvp into what I said, I never lump pvp and pve together, why because they inevitably foul each other up. Either pve gets hammered because of pvp, see wow and how they are always nerfing things over arena, or the reverse happens and pvp gets hammed because of pve.

    But I didn't bring that up, I brought up grinds, pvp used to be a grind, long ago, for more pvp orientated gear. Today, its, well, the power creep is most evident there, and if your not on the bleeding edge of doffs, powers, consoles, passives, your at a disadvantage.

    My point remains, when did 15 mins on a char once a day become a grind, when did people lower it to that level. I'm trying to wrap my brain around that, and I come up dry.

    And as far as pvp goes, right now its broken, between power creep, from passives, consoles, ships, and the "Dps is all that matters in the end" leaning, plus how badly skewed def is, well it needs to go under a whole different hammer, one that is not what season 8 is shaping up to be.
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