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Official Dyson Joint Command Reputation Feedback Thread

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  • dave18193dave18193 Member Posts: 416 Arc User
    edited November 2013
    Hello,

    I've made some further tweaks and improvements to both the Dyson Joint Command space and ground set. Here are the patch notes for the upcoming changes:

    Dyson Joint Command Reputation Equipment

    -The tooltip on the Dyson Hyper Regenerative Shield Array Mk XII now displays the effectiveness of its shield heal proc. Additionally, this shield's proc will now heal all of the target's shield facings for the full amount (3600) instantly instead of 3600 over 2 seconds in 3 ticks.
    -The tooltip on the Dyson Hyper Regenerative Personal Shield Mk XII now displays the effectiveness of its shield heal proc.
    -Changed the Dyson Hyper Injection Warp Core Mk XII to Dyson Field Stabilizing Warp Core Mk XII. It now increases maximum shield power instead of engine power, converts weapon power to shield power and offers a shield battery boost instead of an engine battery boost. Also added a slipstream speed bonus mod.
    -Changed the Dyson Hyper Injection Singularity Warp Core Mk XII to a Dyson Field Stabilizing Singularity Warp Core Mk XII. It now increases shield power based on singularity level instead of engine power level and offers a shield battery boost instead of an engine battery boost. Also added a slipstream speed bonus mod.
    -Removed the Sensors and Graviton Generator mods from the Dyson Deflector Array Mk XII and improved Shield Emitter and Particle Generator bonuses.
    -The Dyson Joint Command Technologies 3 piece set bonus power "Proton Barrage" will only be useable if there's a target within the power's arc.
    -Removed the Sensors and Graviton Generator mods from the Dyson Deflector Array Mk XII and improved Shield Emitter and Particle Generator bonuses.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Fantastic news, especially in regards to the core. I was always under the impression that most players run shields as their (second) highest power level, so having the cap raised with a good core is awesome.

    I think the cap increase is more important than taking advantage of a low power boost, and besides if we want more engine/aux power we can now lower ourr shield preset slightly, since itll have the boost from W>S.

    Changes to the deflector and shield are nice too, though I'm still not sure if the shield will be worth replacing Elite Fleet.

    On a side note, does this mean the return of 2 and 2 mixing? Eg Dyson Core and Shield with Omega engine and deflector?

    Cant get on to test it myself at the moment.
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  • alienfrombeyondalienfrombeyond Member Posts: 141 Arc User
    edited November 2013
    This proc is designed to have an internal cooldown of 2 minutes. Are you certain you were experiencing otherwise?
    The cooldown was certainly working for me just fine, just tested it in Ker'rat.
  • mikiiymikiiy Member Posts: 216 Arc User
    edited November 2013
    Considering medical nanite cloud (omega t5) is not affected by tactical initiative im sorta wondering.. is defiance (dyson t5 ability) supposed to be affected by tactical initiative?

    Defiance seems to have a 5 minute cooldown with a 20 s uptime, with tactical initiative the cooldown is cut down to 1 minute 20 seconds, which seems to be a surprising low cooldown for that ability.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited November 2013
    This proc is designed to have an internal cooldown of 2 minutes. Are you certain you were experiencing otherwise?

    It may have just been perception/placebo effect, I confess I was a bit distracted while trying to tank all that damage. I did notice it kicking in at a rate that 'felt too good to be true', but I will try to pay a bit closer attention to it over the weekend.


    Edit: Okay, I think it was the shield's proc on top of the reactive shield proc from the 4-set bonus that was throwing me off. Cooldowns are working fine, and I have to say it's a very impressive set. When put on a Neghvar with an engineering captain, the results are quite fantastic.

    Only times I died this last session was when two city ships spawned next to each other and I had the brilliant idea to peel and disract the two escort groups while the rest of the people there pounded on the city ships. Needless to say, I certainly found the limit of the set and ship build(and it made me realize just how much direct hull damage Voth are actually capable of).
  • chengirpwechengirpwe Member Posts: 9 Arc User
    edited November 2013
    I did like the way the reputation was presented, without the requirements for resources I had to fly all over the maps to get.

    I'd give you 10 out of 10 here.

    Nice job.
  • n8pu#8193 n8pu Member Posts: 36 Arc User
    edited November 2016
    I am doing my sons profile T'Pau and missed watching the first cut scene in the Dyson Joint Command Rep, and when it was to about T3 I realized that hadn't been done yet. So I let it play the first scene, BUT it would not advance so it could be caught up current. Now that toon is finished at T5 and it still will not let it advance so the T5 reward can be collected. Is there a fix for that?
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