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Official Dyson Joint Command Reputation Feedback Thread

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  • z3ndor99z3ndor99 Member Posts: 1,391 Arc User
    edited October 2013
    Nukara i haven't even bothered with its to much messing around for nothing, rom rep only tier 4 because of the rom plasma weapons, omega well all the way to tier 5. This one i will do just the daily don't know if i will have time to do the 200 xp projects, its gonna cost less but take more time.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited October 2013
    thay8472 wrote: »
    Can we just have account bound reputation?

    or X token from a character at tier 5, we can then trade to another toon to knock of X% of the grind?
    Did you bug our office or something? :P This is exactly what we are considering doing. We'll share more details as things get locked down, as it's completely subject to change.

    Cheers,

    Brandon =/\=
    This could be interesting. I sure hope it's retroactive. Nearly all my toons are T5 in three-Reps (11 complete so far). I'd like to use this "equity" towards creating new toons ASAP. :cool:

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2013
    toiva wrote: »
    EDIT: Or give a larger variety of projects, some day long, some shorter... with according mark costs and xp rewards. The important part here is that you can start a 'significant' xp project every day, even if you didn't have time to get the commendation.

    Silly to quote myself, I know, but it didn't feel right to re-edit it another time.

    Actually, since the number of slots for projects is limited, 2, a player couldn't really take advantage of a system I just presented, with a variety of projects stretching from the 1 hour 200 xp one to the longest 800 xp project similar to current secondary one on other reps.

    That longest one would be 20 hrs long as well as the main, 'commendation' project. Basically you still couldn't make more than 2800 xp per day if you only logged in for a short while (and managed to get the commendation in that time - if not, then you could slot two marks projects, the 800xp one and then the second longest running, say worth 600 marks for 16 hrs).
    Only if you stayed online and kept slotting the 1 hour projects you could get ahead of the 2800 xp per day, but that's already the same as you're currently intending.

    I really see no downside to that. That'd be very player friendly yet shouldn't make the rep grind any easier than intended currently.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • verline1verline1 Member Posts: 0 Arc User
    edited October 2013
    It's a 25% chance on crit to deal like 70 extra Proton damage or 150 vs Voth (on ground; no idea how much extra it is in space).

    What he said which means its 25% chance of whatever your crit chance is, so lower your crit, the less useful this is.

    I should word that better, in raw math it would be, lets say you have 10% crit, so reasonable out of 100 attacks, 10 should be crits, on average. 2 of those would be procs.

    buts not how it would look in game, due to random number gen, streaks of good or bad luck, so on, so forth. but its illustrates the point, your crit is 10% the proc ends up like 2%. This proc is lack luster if you don't have a high crit because its chance to go of is based on that
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    Did you bug our office or something? :P This is exactly what we are considering doing. We'll share more details as things get locked down, as it's completely subject to change.

    Cheers,

    Brandon =/\=

    Shhhhhhh...
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    genhauk wrote: »
    Ok ... so you can stockpile for the smaller projects.

    Will we be able to kick off these smaller projects via gateway?

    I ask because one concern has been that many log in once or twice each day and handle business with the new smaller projects going against that kind of play.

    I would personally love this. We don't currently have any plans to support this at the moment, but Doffing and reputation-ing would be the first two things I would personally love to see in the gateway.
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    canis36 wrote: »
    Funny, I'm thinking the exact opposite as time goes on. I'll admit to being highly skeptical of the whole thing to begin with, but as time goes on I'm starting to think it's a better implementation than the previous ones.

    Also, it's in another thread, but Gorngonzola said that the current rewards levels are not fixed and that currently the gear projects - which are supposed to be on par with the T5 Omega Rep stuff - have lower mark requirements than any of their counterparts in the other rep systems. I'm still waiting to see just how much lower, but I'm thinking that this implementation has the potential to take a large amount of grind feeling out of the rep systems when you're just doing one or two characters.

    The short version of this answer is that reputation equipment projects cost about half as much.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2013
    toiva wrote: »
    Silly to quote myself, I know, but it didn't feel right to re-edit it another time.

    Actually, since the number of slots for projects is limited, 2, a player couldn't really take advantage of a system I just presented, with a variety of projects stretching from the 1 hour 200 xp one to the longest 800 xp project similar to current secondary one on other reps.

    That longest one would be 20 hrs long as well as the main, 'commendation' project. Basically you still couldn't make more than 2800 xp per day if you only logged in for a short while (and managed to get the commendation in that time - if not, then you could slot two marks projects, the 800xp one and then the second longest running, say worth 600 marks for 16 hrs).
    Only if you stayed online and kept slotting the 1 hour projects you could get ahead of the 2800 xp per day, but that's already the same as you're currently intending.

    I really see no downside to that. That'd be very player friendly yet shouldn't make the rep grind any easier than intended currently.

    A few people including myself want that.

    cryptic clearly want us to stay logged into the game as much as possible (generally speaking the more you play the more you spend) and to those players that want to sit down and grind for 14 hours straight the new system is very good but yes i totally agree that having the standard 800xp for 20 hours as well, and maybe even something in between, offers nothing less than what we already have, so giving people the option will suit both the hardcore and the casuals.
  • verline1verline1 Member Posts: 0 Arc User
    edited October 2013
    I have to ask if the numbers on the rep consoles are fixed or not, 14 on a MKXII even with the two procs in the case of the Sci ones is less then half of a standard MKXII and the fleet ones get procs on top of their being better then MKXII already.

    I think something closer to 20-24, would be more in line, as they stand now, anyone that uses sci slots for powers is going to ignore these in favor of even basic MKXII
  • toivatoiva Member Posts: 3,276 Arc User
    edited October 2013
    A few people including myself want that.

    cryptic clearly want us to stay logged into the game as much as possible (generally speaking the more you play the more you spend) and to those players that want to sit down and grind for 14 hours straight the new system is very good but yes i totally agree that having the standard 800xp for 20 hours as well, and maybe even something in between, offers nothing less than what we already have, so giving people the option will suit both the hardcore and the casuals.

    Having the choice is certainly better than not having it. Either at some point you play a bit longer and get enough marks to start the longer and more expensive projects, even the next day if you got the marks. Or you just play every day the same amount of time and start just the commendation project and get marks only for the short 200 xp one.

    In both cases, the total time spent playing should be equal, so I don't see a negative for Cryptic. But it has that benefit of choice for the player (and still, it'd be advantageous to be able to slot their new commendation project).
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    verline1 wrote: »
    I have to ask if the numbers on the rep consoles are fixed or not, 14 on a MKXII even with the two procs in the case of the Sci ones is less then half of a standard MKXII and the fleet ones get procs on top of their being better then MKXII already.

    I think something closer to 20-24, would be more in line, as they stand now, anyone that uses sci slots for powers is going to ignore these in favor of even basic MKXII

    Good catch! You actually found a bug. The very rare Mk XII Shield Refrequencers didn't have the correct item level, so their stats were slightly lower than was intended.

    Regards,
    Phil "Gorngonzolla" Zeleski
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2013
    Good catch! You actually found a bug. The very rare Mk XII Shield Refrequencers didn't have the correct item level, so their stats were slightly lower than was intended.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Can you confirm that the Shield Refrequencers are working properly? I've popped numerous heals since installing my purple [+ShHP] console and it doesn't seem to work. Not sure about the Proton damage, either.
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    icegavel wrote: »
    Can you confirm that the Shield Refrequencers are working properly? I've popped numerous heals since installing my purple [+ShHP] console and it doesn't seem to work. Not sure about the Proton damage, either.

    They should be working. Which powers are you activating?
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2013
    They should be working. Which powers are you activating?

    Primarily Transfer Shield Strength 1, Emergency Power to Shields 1, and Rotate Shield Frequency 3. Those are the only powers it registers on. I've not seen the healing pop up.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2013
    Gorgonzolla, you mentioned the T1 and T2 Dyson Rep powers were supposed to provide a Real 5% DR increase? Well, it's not working like that, it's working like I equipped +5 armor.
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2013
    Gorgonzolla, you mentioned the T1 and T2 Dyson Rep powers were supposed to provide a Real 5% DR increase? Well, it's not working like that, it's working like I equipped +5 armor.

    It says +5 on the tooltip, not +5%.
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    icegavel wrote: »
    Primarily Transfer Shield Strength 1, Emergency Power to Shields 1, and Rotate Shield Frequency 3. Those are the only powers it registers on. I've not seen the healing pop up.

    I've verified that this is working. I have noticed that the shield heal floats don't reliably show up. You can verify that you're receiving the shield heal over time effect by observing your buff icons. You'll see a brief buff called "Shield Refrequencer Pulse" and during this time you'll receive a small shield heal over time. It is possible for this buff to stack and you're much more likely to see this buff occur when you have multiple versions of the Shield Refrequencer consoles equipped.
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2013
    I've verified that this is working. I have noticed that the shield heal floats don't reliably show up. You can verify that you're receiving the shield heal over time effect by observing your buff icons. You'll see a brief buff called "Shield Refrequencer Pulse" and during this time you'll receive a small shield heal over time. It is possible for this buff to stack and you're much more likely to see this buff occur when you have multiple versions of the Shield Refrequencer consoles equipped.

    I'll keep a better eye on my heal indicators and buffs, but I've yet to see either. Good thing I still have 200 more Dyson Marks to get.
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    Gorgonzolla, you mentioned the T1 and T2 Dyson Rep powers were supposed to provide a Real 5% DR increase? Well, it's not working like that, it's working like I equipped +5 armor.

    It turns out this buff wasn't scaling as well as it should have, it was diminishing faster than was intended. In short, the damage resistance rating granted will translate to more damage resistance %.

    Good catch

    Regards,
    Phil "Gorngonzolla" Zeleski
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    icegavel wrote: »
    I'll keep a better eye on my heal indicators and buffs, but I've yet to see either. Good thing I still have 200 more Dyson Marks to get.

    Currently the power is using a generic power icon, and the effect lasts for 6 seconds.
  • icegavelicegavel Member Posts: 991 Arc User
    edited October 2013
    Currently the power is using a generic power icon, and the effect lasts for 6 seconds.

    So I get to play a new minigame: "GUESS THAT BUFF!" Is it Shield Refrequencer, or is it Omega Weapon Amplifier?! TUNE IN NEXT TIME! :p

    I will indeed keep an eye out. I may even record my next few in-game sessions and re-watch the footage to see if I'm missing something. I like these consoles (even if personally I think the heal could be about 100 shield hit points larger and wish the mods did just a little more), it'd be a shame if they didn't work.
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    icegavel wrote: »
    So I get to play a new minigame: "GUESS THAT BUFF!" Is it Shield Refrequencer, or is it Omega Weapon Amplifier?! TUNE IN NEXT TIME! :p

    I will indeed keep an eye out. I may even record my next few in-game sessions and re-watch the footage to see if I'm missing something. I like these consoles (even if personally I think the heal could be about 100 shield hit points larger and wish the mods did just a little more), it'd be a shame if they didn't work.

    All values on these buffs are subject to change. We'll see how testing goes.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited October 2013


    If you were progressing through the other older reps by logging in, doing a queue or two and earning enough marks and resources to kick off your XP projects and then logging off (or switching characters) you will find yourself progressing through the new rep to be a bit slower. However, we wanted the progress through the Dyson Joint Command rep to be more about the journey than the destination. Here's what I mean:

    -At each tier you'll unlock top end gear. There's no Mk X, Mk XI or blue gear. It's all top of the line! So, there's that.

    -At each tier you'll automatically unlock a dilithium store that sells awesome Mk XII purple gear. No need to run store projects anymore.

    -Each 200 XP (1 hour) project you kick off awards you as much Dilithium as the 800 XP (20 hour) project. Which means if you're actively running these projects you'll net a lot more dilithium ore than you would from previous reps.

    -Filling the inputs on each 200 XP (1 hour) project also immediately awards you with a random Mk XII item that is normally found in the dilithium stores unlocked by each tier. This also applies to the 2000 XP daily project as well.

    -If you choose to not run the 200 XP hourly projects you can save those Dyson Marks you've earned for kicking off equipment projects.

    -We're still finalizing all the numbers.


    Thanks for testing!
    Phil "Gorngonzolla" Zeleski
    Unfortunately I do still think it is partially about that destination. To finish your sets you need to be tier V for that last piece. Granted it does depend on what the set bonuses an items are like, if the 2set is plenty good and the third item is something we don't really need to much.

    As an example I am grinding nukara and I have to aim for tier v because despite the fact I am more interested in the 2set bonus for the weapon set than the 3 pc, I want that DBB (use a drain built orb weaver with tetryon beams, thats a buff to effectiveness and flavor)

    I do like the fact that just logging in to fill projects isn't going to get you as far and you are rewarding active play, and that daily reward actually helps people who play more passively; my point is the break even point is far too long. Asking 4 hours just to break even is a bit much since plenty of people don't have that kind of time. Leisure time is limited and most people like to do more than one thing with their time off.

    the store unlocks and free gear are great of course, but not all the store items are something everyone strives for so it's a bonus but a small one, and the dilithium is also great to have but bear in mind we still have an 8k refine limit. For the most part it's stil the projects that reward sets that are the most critical.

    The grind has been reduced a bit with the extra dil and less things you have to unlock, but I don't think it was necessary to counterbalance that by trying to sink more of our time
  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited October 2013
    I do like the fact that just logging in to fill projects isn't going to get you as far and you are rewarding active play, and that daily reward actually helps people who play more passively; my point is the break even point is far too long. Asking 4 hours just to break even is a bit much since plenty of people don't have that kind of time. Leisure time is limited and most people like to do more than one thing with their time off.

    We discussed this internally today and we agree with you all on this. We're going to be making an adjustment to project XP rewards to make it easier to reach that 2800 XP mark.

    Regards,
    Phil "Gorngonzolla" Zeleski
  • neok182neok182 Member Posts: 551 Arc User
    edited October 2013
    We discussed this internally today and we agree with you all on this. We're going to be making an adjustment to project XP rewards to make it easier to reach that 2800 XP mark.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Thank you very much for this. :)
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  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited October 2013
    We discussed this internally today and we agree with you all on this. We're going to be making an adjustment to project XP rewards to make it easier to reach that 2800 XP mark...
    This is good to hear. Thank you.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • raptor63549raptor63549 Member Posts: 642 Arc User
    edited October 2013
    We discussed this internally today and we agree with you all on this. We're going to be making an adjustment to project XP rewards to make it easier to reach that 2800 XP mark.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Good to hear. As I said, from where I am sitting it is nice to see the bonus to the logging in once a day and doing what is esentially a daily real quick. I would lik to see longer playtimes more rewarding, but the current time is a bit off.

    Somone ealier mentioned a consern that players will be less able to do a bunch of runs on the weekend and slowly feed marks into the system over the week. Hopefully under the new system the smaller projects could instead let players keep doing projects on the weekend and get about what they would have feeding rep over the week.

    Again the breakdown for how much time is spent is important to watch carefully.
  • captainbaileycaptainbailey Member Posts: 356 Arc User
    edited October 2013
    We discussed this internally today and we agree with you all on this. We're going to be making an adjustment to project XP rewards to make it easier to reach that 2800 XP mark.

    Regards,
    Phil "Gorngonzolla" Zeleski

    This is a definite step in the right direction. Lets keep the momentum going :D

    Thank You
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    We discussed this internally today and we agree with you all on this. We're going to be making an adjustment to project XP rewards to make it easier to reach that 2800 XP mark.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Thank you Gorgonzolla.

    I still hope that you add some kind of timer for the commendation thing, or just remove the time limit at all.

    I can understand what you are getting at, but it's already a solid time gate by just letting us run one 2000 xp project a day. Putting another time gate just feels almost unnecessarily punishing just over one small thing. Having it be for the 20 hour project is already self limiting. If people are only gonna log in enough each day to do their new project then log out, then they will, but there will be plenty of folks who want to grind out a week's worth or something, then go do something else. So then all they need to do is simply slot and fill another project each day.

    Question: Are these commendations turn-innable (lack of any other word) for dil? If so, I can see what you might say, but then again, if they can be turned in for dil, maybe the dil amount itself should be toned down to prevent over-abundance of farming?

    It'd be like if you limited getting Borg Neural Processors to only one a day, and you had to wait 20 hours before you could get another one. I don't think folks would enjoy that too much.

    As annoying as it is with the CE event, it makes sense because it's one large event project you fill up over a course of time. That's ok. But this is a daily rep project that isn't limited by anything except what you put in.

    Keeping that commendation to one a day doesn't really help, especially if we need them for equipment unlocks or something later on.

    I know I'm jabbering on a lot about it, but I just REALLY REALLY hope you are willing to listen about it, because it just feels overly punishing to limit players to a single one a day.



    This rep you all seem to be wanting it to be better than the old reps in how players feel about grind, and I'm behind that, I really am. I love that you are. That is also why I am wanting this to be changed or removed in some way, because it really acts as a big limitation on many people when there really doesn't need to be one.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • stomperx99stomperx99 Member Posts: 863 Arc User
    edited October 2013
    Will the weapons, armour, and other equipment be available for testing like the Nukara, Romulans, and Omega reputation item's were?




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