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voxlagindvoxlagind Member Posts: 0 Arc User
edited January 2014 in PvP Gameplay
1) Beam Arrays.

2) Weapon Power. Beam Arrays will continue to increase the damage of beam arrays past 125 weapon power. But doesn't Cryptic tell us this isn't the case? Yep, but it is the case anyways, and it's nothing new. Stack your ship with Emergency Power to Weapons, Auxiliary to Battery, Plasmonic Leech, Weapons Batteries, X>W warp cores, and weapon power resistance abilities like DEM + Marion DOFF and Assimilated console + Cutting Beam.

3) EPS Power Transfer. Stack this too. But doesn't Cryptic tell us that EPS doesn't improve the power regeneration from weapon power consumption? They sure do, but thanks to the weapon power overcapping above, it still works when power is capped over 125, and not only does it work, it works much more effectively.

4) Fire at Will spam FTW. Seriously, you'll do 30k dps in PvE with these builds, and against players, (if you have more than one player doing this) their hulls will melt before you.

Is this an exploit? Hard to say, but it's been in the game for a LONG time, it's been brought up to the devs for a LONG time, and nothing's been done to fix it for a LONG time.

At this point, if it's not being changed, it's part of the game. Everyone should be using it.
Post edited by voxlagind on
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Comments

  • twamtwam Member Posts: 0 Arc User
    edited September 2013
    Thanks for the concise and clear description.

    Now, if only everybody started doing this, that'd be swell. That might finally be enough to warrant a clear response by the devs as to whether these components are in fact WAI (mostly points 2 and 3).

    Well, what are you people waiting for?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    voxlagind wrote: »
    2) Weapon Power. Beam Arrays will continue to increase the damage of beam arrays past 125 weapon power.

    Prove it. Seriously. Not joking. Overcapping Weapon Power by itself is not doing it. I've argued until I was blue in the face to prove to folks that overcapping Weapon Power helps fight off DPS loss by providing a buffer. That's DPS loss - not DPS gain. A cannon build is good at 130-135 while a beam build is looking at 170-190+ to fight off loss from the drain.

    With various parses, I broke down the amount of damage that was lost by only overcapping to a certain amount vs a higher amount.

    @125 Weapon Power, you're looking at a 2.5x damage modifier.
    @115 Weapon Power, you're looking at a 2.3x damage modifier.
    @105 Weapon Power, you're looking at a 2.1x damage modifier.
    Etc, etc, etc.

    Say you've got a VR Mk XII Array, 9 Weapons Training, 9 Energy Weapons, and 3x Mk XII Specific Consoles...

    @125 - 1042.1 DPV
    @115 - 958.7 DPV -8%
    @105 - 875.4 DPV -16%
    @95 - 792.0 DPV -24%
    @85 - 708.6 DPV -32%
    @75 - 625.3 DPV -40%

    It's easier than ever not to lose weapon power because of overcap and thus not lose damage...

    ...but I haven't seen the following happen at all:

    @135 - 1125.5
    @145 - 1208.8
    @155 - 1292.2
    @165 - 1375.6
    @175 - 1458.9
    @185 - 1542.3
    @195 - 1625.7

    With ~195 as high as my guys can push it.

    Cause then it would be a case of looking at beams doing over 8k crits rather than 4-5k crits.

    I haven't done them...I haven't taken them.

    There's a big difference between fighting off the loss of DPS with overcap and increasing DPS with overcap.

    If there's some interaction that's causing the overcap to function as an increase rather than fighting the decrease...then by all means...share.
    voxlagind wrote: »
    3) EPS Power Transfer.

    Geko said it. People laughed at him.
    voxlagind wrote: »
    4) Fire at Will spam FTW.

    Those AtB DEM FAW APB/APD builds require quite a few things to do that.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited September 2013
    Seen those builds, they are quite formidable. ;)
    [SIGPIC][/SIGPIC]
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Overcapping with beams does not give beams additional damage...it is the void of energy loss where the dps gain comes from. it has been proved time and time again.

    But ya. 30k dps, no joking there at all. Someone posted a video with the after parse of 45k. Beams are just ridiculous, it's just not many people choose to pilot them properly.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited September 2013
    I'm all for anything that shows a thing or two to those sneaky Roms.

    Long Live FAW! Snix!!!
    [SIGPIC][/SIGPIC]
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2013
    1) Extended shield

    2) Scramble sensors/AMS

    3) Fleet shields adapt + EptS

    An anything else thats give u passive shield resistence (sci fleet, transfer shield strengt, extended shield doff, etc). Passive resistances to shields and cross healing is the way to stop faw crusiers.

    Is funny how people find out now about faw crusiers with aux2bat, i been running mine in pvp for over 6 months :o They are quite effective for pug stomping, but i never use it in premade matches, is not worth unless u have 2 o 3 more in your team doing the same, the old bugship is still more effective.

    p.d: overcap dosn't add DPS to the weapons. It work like virus said.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited September 2013
    snoge00f wrote: »
    I'm all for anything that shows a thing or two to those sneaky Roms.

    Long Live FAW! Snix!!!

    LOL... Well that is a nice thought but when Scramble is making you shoot your friends, Singularity Jump is making me untargetable, and my Scimitar is making you disappear so fast you think the game is broken don't come crying to me.


    But seriously, I would love to see more of these builds. They are incredibly easy to overcome in PvP. Not sure I want to see them in PvE all that much but I guess every good KVE does need probe guards.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    The burning ring of fire build?

    Easy as hell to beat, unless there are several of them lumped together, hence the name I use for the build.

    But yeah, 1v1 they are easy pickings, since pressure damage rarely wins a competent fight.

    However an engineer running a setup like that is also almost impossible to kill.


    And for the record, 30k DPS as an AOE is just damage padding (you are not doing 30k DPS to any one person, maybe 4-5 k to each member of the team, which is nothing compared to an escort alpha). Measure DPS by single target for PvP or youre just failing it.

    Its one of my main gripes with these elitist 11k+ damage build people. I respect what they can do, but really its all AOE/COE padding, and the build is extremely misleading since those parses only happen in PvE vs a ton of bare hulls standing still. (especially since a lot of the time, that aoe damage is just being regenerated on a target being healed, gateway before trans are down, etc). The same principle applies to PvP. Even if youre doing 5k DPS to me, and my team is healing for more than that, the net result = 0.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • this1isavailablethis1isavailable Member Posts: 228 Arc User
    edited September 2013
    Are you sure high weapon power (180+) is required? Because even if your ship generates 20/s you will end up with unused power.
    I may be wrong though as i dont parse but only look at power levels.

    On the other hand the omega amplifier proc is doing most of the job for me (+10 current power and massive drain resistance).
    The burning ring of fire build?

    Easy as hell to beat, unless there are several of them lumped together, hence the name I use for the build.

    But yeah, 1v1 they are easy pickings, since pressure damage rarely wins a competent fight.
    There is no way you can beat a decent aux2batt faw build 1v1, you can only stall him as a tank/healer or run away.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    whats with the back patting to dps cruisers all the sudden? 1 doesn't have much impact in a fight but 5 should vap everything in range, this shouldn't be news. i guess i should just be happy that the builds ive ran and posted for more then a year are so respected and feared suddenly lol. i should have gotten 5 people to run them with me,so this happened sooner.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Are you sure high weapon power (180+) is required? Because even if your ship generates 20/s you will end up with unused power.
    I may be wrong though as i dont parse but only look at power levels.

    On the other hand the omega amplifier proc is doing most of the job for me (+10 current power and massive drain resistance).


    There is no way you can beat a decent aux2batt faw build 1v1, you can only stall him as a tank/healer or run away.

    Bull. as long as I dont kill myself like a noob (if they are running FBP), ive spiked down many a cruiser in my fleet advanced, and it has the heal ability to survive the lolbfaw.

    When you say decent, I am sure you are referring to that "one guy" who happens to be the best of the best at this, and not your average PvP beamboat.

    Like I said in previous posts, unless its an engineer cappy (stalemate) or I am being a baddie (derping on feedback pulse), that cruiser is almost always dead when all is said and done, even if it takes while.

    That only applies to one on one, if there are 2 or more (especially well built ones), I cant survive that, especially if they are crosshealing each other.

    Seriously, the only beamboat I shouldnt be able to punch through and spike out is one chaining RSP/FBP/and Grace under Fire miracle workers nonstop.

    Take any one of those elements out, and I will have an opportunity at one point or another.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • maicake716maicake716 Member Posts: 0 Arc User
    edited September 2013
    saw the title and was like "YAY SCIENCE!" then i took a gander at the first post.... and was sad when i realized he ment damage suppression and not science suppression...

    -sighs-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Science suppression sucks...;)

    Only if it's not in a console that provides Cryptic a revenue stream. ;)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2013
    I wonder how the Tribble Tactical changes are going to effect builds like this since chaining Bfaw will have a 5sec spacing?
    Will the build go Bfaw + BtsX or possibly Bfaw + BO?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    whats with the back patting to dps cruisers all the sudden? 1 doesn't have much impact in a fight but 5 should vap everything in range, this shouldn't be news. i guess i should just be happy that the builds ive ran and posted for more then a year are so respected and feared suddenly lol. i should have gotten 5 people to run them with me,so this happened sooner.

    So much this. I'm frankly amazed seeing certain fleet signatures around, known for their pvp elitism, now surprised by a2b faw cruisers... This is what is actually refreshing :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    bitemepwe wrote: »
    I wonder how the Tribble Tactical changes are going to effect builds like this since chaining Bfaw will have a 5sec spacing?
    Will the build go Bfaw + BtsX or possibly Bfaw + BO?

    FAW's got a 10s duration for the 15s triggered CD...there's already a 5s gap.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    voxlagind wrote: »
    3) EPS Power Transfer. Stack this too. But doesn't Cryptic tell us that EPS doesn't improve the power regeneration from weapon power consumption? They sure do, but thanks to the weapon power overcapping above, it still works when power is capped over 125, and not only does it work, it works much more effectively.

    Is this an exploit?

    Yes, yes it is. I'm surprised a dev hasn't stepped in and called it out by now like they did with doff stacking which was also part of the game for years before it got fixed. They are probably too busy fixnerfing (no that wasn't a typo) gravity wells and ramping up season 8 to notice and will forget once season 8 bugs are added to the game.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2013
    not read the whole thread. just wanted to hop in to empress my hate on that exploit. it's nothing less i do think. it's everywhere these days and i really hope cryptic is gonna adress this soon ^^...

    /rant off
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Can somebody state what the actual exploit is that they're complaining about? Not detailing how to do it or anything, since that's not a good thing by any means...but what people are actually seeing as an exploit.

    Is it that you can overcap weapon power to fight off drain?
    Is it the EPS things - which when Geko said you could do that - people laughed at him?

    Cause otherwise, I'm not seeing it.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2013
    Can somebody state what the actual exploit is that they're complaining about? Not detailing how to do it or anything, since that's not a good thing by any means...but what people are actually seeing as an exploit.

    Is it that you can overcap weapon power to fight off drain?
    Is it the EPS things - which when Geko said you could do that - people laughed at him?

    Cause otherwise, I'm not seeing it.

    in my opinion it's quite that. beams make ridicoulous damage in that fashion. specialze the build and.... i saw it myself made by people i had been teamed up with. also tried it out a few rounds on a galaxy without aux2batt. it's was unbelievable and felt very dirty and broken to me.

    edit for anyone who comes with "pics, didn't happen... etc.":
    u can have it live in almost any match today ;)
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2013
    wast33 wrote: »
    not read the whole thread. just wanted to hop in to empress my hate on that exploit. it's nothing less i do think. it's everywhere these days and i really hope cryptic is gonna adress this soon ^^...

    /rant off

    u should check the definition of exploit
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    wast33 wrote: »
    in my opinion it's quite that. beams make ridicoulous damage in that fashion. specialze the build and.... i saw it myself made by people i had been teamed up with. also tried it out a few rounds on a galaxy without aux2batt. it's was unbelievable and felt very dirty and broken to me.

    So that a beam user needs 195 or more Weapon Power (overcapped) to do less damage than a cannon user with 135 Weapon Power (overcapped)...is an exploit?
  • eamoncooeamoncoo Member Posts: 0 Arc User
    edited September 2013
    I am inclined to agree with wast33. I have been on a team where there was 5 galaxys running faw,some setup very well and others just thrown together. The poor pugs didn't stand a chance. with everyone carrying an es, sci team and he. good cross heals it's just nasty. And in 1 of the worst ships in the game. What happens when 5 tacs jump in scimitars, complete meat grinder. Its the easiest way for a team to focus fire because they are all shooting everything and with overcap and eps the damage is insane.
    Rant finished
    [SIGPIC][/SIGPIC]
  • hurleybirdhurleybird Member Posts: 909
    edited September 2013
    People who randomly accuse people of "exploiting" established game mechanics are annoying. It was lame with double tap, and it's lame now. Just makes you look like a whiner.

    Now that's not to say that some game mechanics don't need to be changed, or that some things don't need to be nerfed, but calling it an exploit just makes you look like a crybaby.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2013
    FAW's got a 10s duration for the 15s triggered CD...there's already a 5s gap.

    Then will the proposed changes stretch that firther by 10sec?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • eamoncooeamoncoo Member Posts: 0 Arc User
    edited September 2013
    bitemepwe wrote: »
    Then will the proposed changes stretch that firther by 10sec?

    Nope it will remain unchanged as I understand it
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    hurleybird wrote: »
    People who randomly accuse people of "exploiting" established game mechanics are annoying. It was lame with double tap, and it's lame now. Just makes you look like a whiner.

    Now that's not to say that some game mechanics don't need to be changed, or that some things don't need to be nerfed, but calling it an exploit just makes you look like a crybaby.

    It's like how I whine and complain, I believe.

    X is fine. Y is fine. Z is fine.

    It's the ABCDEFGHIJKLMNOP that's been added that's caused problems for XYZ...not XYZ themselves.

    Unfortunately, Cryptic has a tendency to ignore the ABCDEFGHIJKLMNOP and nerf the XYZ.

    Keep in mind, the XYZ was free...ABCDEFGHIJKLMNOP generates revenue for them in some manner.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2013
    hurleybird wrote: »
    People who randomly accuse people of "exploiting" established game mechanics are annoying. It was lame with double tap, and it's lame now. Just makes you look like a whiner.

    Now that's not to say that some game mechanics don't need to be changed, or that some things don't need to be nerfed, but calling it an exploit just makes you look like a crybaby.

    simple difference:
    there had been enough players been able to counter/survive doubletaps (i ran it myself btw. totally different thing). meatgrinding on the other hand only let's the option to run...
    galaxies(!!!) outdamaging any escort on a map 3:1.... in an arena match f.e. easily up to 1,8m damage.
    ...GALAXIES...
    i'd say at least this indicates something smells broken ^^...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    wast33 wrote: »
    simple difference:
    there had been enough players been able to counter/survive doubletaps (i ran it myself btw. totally different thing). meatgrinding on the other hand only let's the option to run...
    galaxies(!!!) outdamaging any escort on a map 3:1.... in an arena match f.e. easily up to 1,8m damage.
    ...GALAXIES...
    i'd say at least this indicates something smells broken ^^...

    How many Escorts shoot at every pet and torp/mine on the map to inflate their damage? How much of that damage being done is easily healed even with passive healing or general EPtS spam?

    It's very easy to inflate damage for the scoreboard. Kind of like it's extremely easy to inflate healing. That scoreboard's kind of a waste - too easily gamed.
  • wast33wast33 Member Posts: 1,855 Arc User
    edited September 2013
    How many Escorts shoot at every pet and torp/mine on the map to inflate their damage? How much of that damage being done is easily healed even with passive healing or general EPtS spam?

    It's very easy to inflate damage for the scoreboard. Kind of like it's extremely easy to inflate healing. That scoreboard's kind of a waste - too easily gamed.

    yeah, ur right on the scoreboard. but in those matches there not had been much spam (i ran that setup in about 3 matches). i ran a not specialized galaxy without aux2batt and hunted escorts. without any other targets in range faw can be quite effective as well ;). f.e, in one match i out dps'ed the best escorts with 300k... the specilized galaxy on my team made double of my damage (me 900k, him 1,8m... i know of another one who beats that, on a galaxy too).
    u see how the hulls melt.
    also i fought some teams with that setup. if 2 doing it already is quite dangerous. 3 becomes ridicoulus and 5 are just insane.
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