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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2013
    I thought they said something about that in the general discussion area once. They said it gives the opposite of diminishing returns and that they were looking at it to give it diminishing returns the other way too. I could totally be wrong, and I don't remember the thread though, but I'm pretty sure they were responding to a question you made.
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    Assuming that, with 4 apb3 stacked and one copy of apb1 and apb2 that'd be -270 magnitude res, +120 with 4 purple neutroniums, you end in -150 -> -56% damage resistance... That with 4 neutroniums and not counting in scans or any other debuff... Then it comes that any lost beam from faw pulverizates your ship in a blink of an eye :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    lter wrote: »
    Assuming that, with 4 apb3 stacked and one copy of apb1 and apb2 that'd be -270 magnitude res, +120 with 4 purple neutroniums, you end in -150 -> -56% damage resistance... That with 4 neutroniums and not counting in scans or any other debuff... Then it comes that any lost beam from faw pulverizates your ship in a blink of an eye :rolleyes:

    According to what Hawk said though, resistance resists change to resistance. However, they made a correction to avoid negative resistance buffing the change of resistance (the double disruptor stuff).

    So technically, unless a person had 0 resistance to begin with or are reduced to 0 resistance, they should never actually be debuffed by the amount on the tooltip. Hrmm, can do a quick test of that.

    In this corner in the blue trunks, we have Zark - that pesky nub Fed Sci. In this corner in the...er...blue trunks, we have Boreas - that not at pesky nub Fed Eng.

    Boreas
    Kinetic DR: 31.1%
    Rare Neut Mk XI +17.5
    Jem Shields Mk XI +10
    Accolade +2
    Threat Control +8.4
    Armor Reinforcements +8.1

    DR = (3*(0.25-((75/(150+46))^2)))) = 31.07...31.1%
    Energy DR: 28.5%
    Rare Neut Mk XI +17.5
    Accolade +2
    Threat Control +8.4
    Hull Plating +12.6

    DR = (3*(0.25-((75/(150+40.5))^2)))) = 28.49...28.5%

    Zark
    Sensor Scan 3 @130 Aux: -69.6 DRR

    So what does Boreas end up at after Zark scans him?

    Kinetic: -1.3%
    Energy: -6.3%

    So how did we get from 31.1% to -1.3% and 28.5% to -6.3%? It's not a simple case of subtracting the to before doing the DR calc - that goes nowhere fast, eh?

    How about this...

    DR = (3*(0.25-((75/(150+69.6))^2)))) = 40%

    But that would give us -8.9% and -11.5%...which we don't have. So let's apply some resistance to it?

    Kinetic: 0.689
    DR = (3*(0.25-((75/(150+69.6))^2)))) = 40% * 0.689 = 27.6%
    31.1 - 27.6 = 3.5%

    Energy: 0.715
    DR = (3*(0.25-((75/(150+69.6))^2)))) = 40% * 0.715 = 28.6%
    28.5 - 28.6 = -0.1%

    That's wrong. Hrmm, how about this way?

    Kinetic: 0.689
    69.6 * 0.689 = 47.9544
    DR = (3*(0.25-((75/(150+47.9544))^2)))) = 31.9%
    31.1 - 31.9 = -0.6%

    Energy: 0.715
    69.6 * 0.715 = 49.764
    DR = (3*(0.25-((75/(150+49.764))^2)))) = 32.7%
    31.1 - 32.7 = -1.6%

    That's wrong too. Maybe if we try to work it backward, eh? Just looking at the Kinetic.

    -1.3%, 31.1%, 32.4% is what we would need to subtract from the 31.1% to get -1.3%...

    0.324 = (3*(0.25-((75/(150+DRR))^2))))
    0.324/3 = (0.25-((75/(150+DRR))^2)))
    0.108 = (0.25-((75/(150+DRR))^2)))
    ((75/(150+DRR))^2)) = 0.25 - 0.108
    ((75/(150+DRR))^2)) = 0.142
    (75/(150+DRR) = 0.142^.5
    (75/(150+DRR) = 0.37682887362833543888925222595118
    75 = 0.37682887362833543888925222595118*(150+DRR)
    75/0.37682887362833543888925222595118 = 150+DRR
    199.02933466285322476545011934041 = 150+DRR
    199.02933466285322476545011934041 - 150 = DRR
    49.029334662853224765450119340414 = DRR

    So how do we get the 69.6 to 49? It's ~70%. But our Kinetic's doing 31.1%, leaving 68.9% and not 70% of the amount that should be applied. What if we take the accolade out? 30.2% instead of 31.1%. That would get us close, eh?

    What if we try that with the Energy too? 27.5% instead of 28.5%. We're trying to get to 6.3+28.5= 34.8% to get the -6.3%. Quick working that backward...we'd need to get the 69.6 to ~54.9 or 78.87% or so. Nope, that's not it. It's not the accolade, cause we're not looking at 21.1%...it's 27.5%. So nope, that's not it.

    Maybe I dismissed the straight math too quickly?

    KDR = (3*(0.25-((75/(150+(46-69.6)))^2)))) = -30.6%

    Nope, I dismissed it quickly enough...lol. Hrmm, how about working the -1.3% back?

    -0.013 = (3*(0.25-((75/(150+DRR))^2))))...DR = -1.28/-1.3...would be 47.3...~68% of 69.6.

    And if we work the -6.3% back?

    -0.063 = (3*(0.25-((75/(150+DRR))^2))))...DR = -5.93/-5.9...would be 46.4...~67% of 69.6.

    Nope. Meh. Nope.

    Okay, let's look at some other stuff, eh?

    -1.3% (31.1% vs. -6.3% (28.5%)...a difference of 2.6% becomes a difference of 5%.

    Oh well, this is where I usually bow out...somebody like frtoaster or bareel steps in to make sense of it. ;)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    To add to that last post, to give some more fun raw data...

    Zark
    Sensor Scan 3 @130 Aux: -69.6 DRR
    Attack Pattern Beta 1: -20 DRR

    Boreas
    Kinetic DR: 31.1% (46 DRR)
    Energy DR: 28.5% (40.5 DRR)
    Energy DR2: 27.5% (38.5 DRR - no Accolade)

    After Scan
    KDR: -1.3%
    EDR: -6.3%
    EDR2: -8.2%

    After APB1
    KDR: 21.6%
    EDR: 18.3%
    EDR2: 17.0%

    After Scan then APB1
    KDR: -10%
    EDR: -15.6%
    EDR2: -17.8%

    After APB1 then Scan
    KDR: -10%
    EDR: -15.6%
    EDR2: -17.8%

    So we can see that the Scan does not improve the APB1 or vice versa - order doesn't matter in that sense. We can also see there are diminishing returns, because Scan+APB1 is not the same as Scan minus the debuff from APB1 as well.
  • lterlter Member Posts: 0 Arc User
    edited September 2013


    DR = (3*(0.25-((75/(150+69.6))^2)))) = 40% * 0.689 = 27.6%
    31.1 - 27.6 = 3.5%

    Energy: 0.715
    DR = (3*(0.25-((75/(150+69.6))^2)))) = 40% * 0.715 = 28.6%
    28.5 - 28.6 = -0.1%


    Kinetic: 0.689
    69.6 * 0.689 = 47.9544
    DR = (3*(0.25-((75/(150+47.9544))^2)))) = 31.9%
    31.1 - 31.9 = -0.6%

    Energy: 0.715
    69.6 * 0.715 = 49.764
    DR = (3*(0.25-((75/(150+49.764))^2)))) = 32.7%
    31.1 - 32.7 = -1.6%


    -1.3%, 31.1%, 32.4% is what we would need to subtract from the 31.1% to get -1.3%...

    0.324 = (3*(0.25-((75/(150+DRR))^2))))
    0.324/3 = (0.25-((75/(150+DRR))^2)))
    0.108 = (0.25-((75/(150+DRR))^2)))
    ((75/(150+DRR))^2)) = 0.25 - 0.108
    ((75/(150+DRR))^2)) = 0.142
    (75/(150+DRR) = 0.142^.5
    (75/(150+DRR) = 0.37682887362833543888925222595118
    75 = 0.37682887362833543888925222595118*(150+DRR)
    75/0.37682887362833543888925222595118 = 150+DRR
    199.02933466285322476545011934041 = 150+DRR
    199.02933466285322476545011934041 - 150 = DRR
    49.029334662853224765450119340414 = DRR
    -0.013 = (3*(0.25-((75/(150+DRR))^2))))...DR = -1.28/-1.3...would be 47.3...~68% of 69.6.
    -0.063 = (3*(0.25-((75/(150+DRR))^2))))...DR = -5.93/-5.9...would be 46.4...~67% of 69.6.


    -1.3% (31.1% vs. -6.3% (28.5%)...a difference of 2.6% becomes a difference of 5%.

    Okay, I copypasted all that sorcery into a txt document, placed it in the game folder, loaded with the proper chat command, and the cheese was still there. Did I do something wrong?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    lter wrote: »
    Okay, I copypasted all that sorcery into a txt document, placed it in the game folder, loaded with the proper chat command, and the cheese was still there. Did I do something wrong?

    Did you note your KDR/EDR at base and with each successive stacked debuff? Some of the math guys out there might be able to figure out what's going on with more raw data...a pattern might emerge to reveal Cryptic's secrets.
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    Did you note your KDR/EDR at base and with each successive stacked debuff? Some of the math guys out there might be able to figure out what's going on with more raw data...a pattern might emerge to reveal Cryptic's secrets.

    I coudnt even count how many debuffs I had stacked. First time, they wiped out our entire team (and it was a good team, a quite tanky wells myself) in about 5 seconds. No time. Then we react, we hold like 10 seconds this time. All dead again. 3rd respawn (10-0, less than a minute), I try to get some distance and count how many betas I have, till two beam gets me out of TT and tears my ship appart... Shield, hull... 15-0.


    That was some days ago, I pvpeed a lot since then and never encountered them myself again, but others did like I read in Opvp. Wish I could have checked my defensive stats, although I know those aren't real kdr/edr values, at least, yeah, to have a little more knowledge of how cheesed I was being... :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    And it was obvious one of the things that I was missing that would help with any calculations.

    Quick review:
    To add to that last post, to give some more fun raw data...

    Zark
    Sensor Scan 3 @130 Aux: -69.6 DRR
    Attack Pattern Beta 1: -20 DRR

    Boreas
    Kinetic DR: 31.1% (46 DRR)
    Energy DR: 28.5% (40.5 DRR)
    Energy DR2: 27.5% (38.5 DRR - no Accolade)

    After Scan
    KDR: -1.3%
    EDR: -6.3%
    EDR2: -8.2%

    After APB1
    KDR: 21.6%
    EDR: 18.3%
    EDR2: 17.0%

    After Scan then APB1
    KDR: -10%
    EDR: -15.6%
    EDR2: -17.8%

    After APB1 then Scan
    KDR: -10%
    EDR: -15.6%
    EDR2: -17.8%

    So we can see that the Scan does not improve the APB1 or vice versa - order doesn't matter in that sense. We can also see there are diminishing returns, because Scan+APB1 is not the same as Scan minus the debuff from APB1 as well.

    Now let's add a new toon - Betty (randomly named Fed Human). Don't need to track KDR/EDR separately, since Betty's sporting 0% for both!

    Betty
    DR: 0%

    After Scan
    DR: -66.7%

    After APB1
    DR: -19.9%

    After Scan and APB1
    DR: -83.8%

    And well then...color me surprised. Hrmmm, no wonder I was getting nowhere...meh.

    So that 31.1% on Boreas caused...

    -19.9% vs. 21.6%
    -19.9% vs. -9.5%

    -66.7% vs. -1.3%
    -66.7% vs. -32.4%

    -83.8% vs. -10%
    -83.8% vs. -41.3%

    Looking back at Betty and the DR vs. -DRR...

    APB1: 99.5%
    Scan: 95.833333333333333333333333333333%
    APB1 + Scan: 93.526785714285714285714285714286%

    So there's still diminishing returns...but nothing like with +DRR.

    Also of note, obviously there's no -75% cap like there's the 75% cap on +DRR calculating DR.
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    I found myself today with something similar. Just one carrier this time, same pets (elite thiolian mesh) some faw, but primarily escorts. No objections. I took the time this time to check my edr, it was -54% (from 29% I have in my ship), fast killed didnt count how many betas I had so useless data I guess.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    lter wrote: »
    I found myself today with something similar. Just one carrier this time, same pets (elite thiolian mesh) some faw, but primarily escorts. No objections. I took the time this time to check my edr, it was -54% (from 29% I have in my ship), fast killed didnt count how many betas I had so useless data I guess.

    Oh, I've definitely got a different view on the potential that comes from the stacked debuffs - seeing that -DRR doesn't play by the same rules as +DRR. With all the +Bleed, stack up that -DRR on the target and pop them with peashooters...

    ...have to wonder if that's something the PvP folks "are learning" from the PvE folks.

    KDR 31.1% went to -1.3% with Scan.
    KDR 0.0% went to -66.7% with Scan.

    That's ~98.5% reduction. Doesn't make sense...meh.

    Hrmmm, let me buff up that -1.3% guy before the Scan and see what happens.

    Boreas: 31.1% KDR
    Zark: -66.9 DRR
    Boreas: -1.3% KDR

    Boreas: -1.3% KDR
    Boreas: +32 DRR
    Boreas: 19.9% KDR

    Boreas: 31.1% KDR
    Boreas: +32 DRR
    Boreas: 42.5% KDR
    Zark: -66.9 DRR
    Boreas: 19.9% KDR

    Hrmm, with AtS/HE/BFI...

    Boreas: 64.8% KDR
    Zark: -66.9 DRR
    Boreas: 56.3% KDR

    31.1% -> -1.3% (-32.4%)
    42.5% -> 19.9% (-22.6%)
    64.8% -> 56.3% (-8.5%)

    I'm very curious about whether there's three formulas, two formulas, or a part of the one formula that we have that's missing.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2013
    wow those numbers are crazy. Maybe you should make a whole new thread on this. I knew spamming APB was strong...but.....wow. It kinda makes a science officer in a recluse look almost OP. Good thing TT clears it, but seriously...
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    rmy1081 wrote: »
    wow those numbers are crazy. Maybe you should make a whole new thread on this. I knew spamming APB was strong...but.....wow. It kinda makes a science officer in a recluse look almost OP. Good thing TT clears it, but seriously...

    Yes but the problem comes when you're out of tt... And many builds can't have two copies of tt. Or then subnukes. I don't know, so many poweful resistance debuffs, so much spam of them. It's way worse than power syphon drones from the kdf. Man, I hate carriers so much...
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited September 2013
    All of these things that stack are a real problem imo. I'm beginning to think that the cool down for the recluse pets BO powers, specifically ApB is effed up or just plain too short. With my Engie's recluse I've seen as many as six stacked on a target with the advanced weavers. So with four weavers out you can basically keep it stacked on your target indefinitely.
    I'm also weary of the romulan plasma proc stacking, along with [Pla] embassy consoles. Hulls just melt so fast it's insane.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    If you make it they will come

    if it can stack it is OP.
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  • queue38queue38 Member Posts: 158 Arc User
    edited September 2013
    Bareel and I just did some testing on - resistance. I also use the information found here

    http://www.jupiterbroadcasting.com/5953/cutting-the-cord-review-stoked-73/

    As far as the cap goes, +75% is the same as saying it takes 4 times longer to kill someone. But when you kill someone 4 time faster it is 400%. So I would think the - cap is -400%

    Now for the math I just put all the formulas into one for easy.

    =-((1/((1+(1/(1-0.75))-1-(((1/(1- 0.75))-1)/(1+("Total+MAG"/((1/(1- 0.75))-1))+(("Total+MAG"/((1/(1- 0.75))-1))^2))))/(1+(1/(1-0.75))-1-(((1/(1- 0.75))-1)/(1+("Total-MAG"/((1/(1- 0.75))-1))+(("Total-MAG"/((1/(1- 0.75))-1))^2))))))-1

    Note the "Total+MAG? or "Total-MAG" is whatever the tool tip say divided by 100. So if Sensor Scan is 70 put .70 into the formula.
    I am @allenlabarge in game :D
  • rck01rck01 Member Posts: 808 Arc User
    edited September 2013
    Just wanted to jump in and note how effective my PvE-built FAHCR build has been in PUG PvP Arena matches. I'm typically racking up 1-1.5M damage and 12-15 victories against zero losses. Everyone expects me to be the fat, slow, toothless tank only to find out (to their dismay) that I'm actually the biggest gun in the room.

    And by then it's too late...we're up 8, 9 or 10-0, at which some of the more frustrated players starting crying "HAX" or "Premade!" On the contrary, I'm usually alone in a group of strangers...only Iskandus has been known to PUG-up with me regularly, and that's when our time zones sync up. Otherwise, I just queue up myself and see what happens.

    As for strategy, there really is none. I fly straight to the center of the map, orbit while stacking APA3/APO1/FOMM3/EPtW1/DEM3/BFAW2, and just kill anything that comes into range. Works great so far... :)

    RCK
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2013
    rck01 wrote: »
    Just wanted to jump in and note how effective my PvE-built FAHCR build has been in PUG PvP Arena matches. I'm typically racking up 1-1.5M damage and 12-15 victories against zero losses. Everyone expects me to be the fat, slow, toothless tank only to find out (to their dismay) that I'm actually the biggest gun in the room.

    And by then it's too late...we're up 8, 9 or 10-0, at which some of the more frustrated players starting crying "HAX" or "Premade!" On the contrary, I'm usually alone in a group of strangers...only Iskandus has been known to PUG-up with me regularly, and that's when our time zones sync up. Otherwise, I just queue up myself and see what happens.

    As for strategy, there really is none. I fly straight to the center of the map, orbit while stacking APA3/APO1/FOMM3/EPtW1/DEM3/BFAW2, and just kill anything that comes into range. Works great so far... :)

    RCK

    anything can work in pugs, no big deal. And damage count is not important in this kind of builds, u can do 3millons of damage and don't get a single kill if the other team is healing properly.

    Damage charts in pvp are irrelevant, i found them usefull for check misses and critical hits, or check the enemy build, but nothing more.

    rck01 wrote: »
    As for strategy, there really is none. I fly straight to the center of the map, orbit while stacking APA3/APO1/FOMM3/EPtW1/DEM3/BFAW2, and just kill anything that comes into range.

    That is the thing with those builds, that is all u can do. You can fly your ship for 1 year and u won't improve a bit, besides keep your build up-to-date with the new stuff that cryptic release.

    Eventualy if u want to go futher in pvp, u will have to switch to another type of ship and build. There u will find that u will need a lot of new things in order to sucess.

    I fly my bfaw dkora in pvp when i'm pugging, but after a while is boring as hell. I prefer the escort all the way.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited September 2013
    playhard88 wrote: »
    anything can work in pugs, no big deal. And damage count is not important in this kind of builds, u can do 3millons of damage and don't get a single kill if the other team is healing properly.

    Damage charts in pvp are irrelevant, i found them usefull for check misses and critical hits, or check the enemy build, but nothing more.




    That is the thing with those builds, that is all u can do. You can fly your ship for 1 year and u won't improve a bit, besides keep your build up-to-date with the new stuff that cryptic release.

    Eventualy if u want to go futher in pvp, u will have to switch to another type of ship and build. There u will find that u will need a lot of new things in order to sucess.

    I fly my bfaw dkora in pvp when i'm pugging, but after a while is boring as hell. I prefer the escort all the way.

    Spot on, people can stagnate if they keep falling back to their comfort build which will get nerfed or have their weaknesses exposed.

    If you try different ships/ weapons and even factions and careers you will go much further in PVP. Noone said it was going to be easy but it will that much more fulfilling if you put that much effort in.

    At the top fleets everyone has a toon in both Science and Tactical at least to see both career's strengths and weaknesses.
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2013
    rck01 wrote: »
    Just wanted to jump in and note how effective my PvE-built FAHCR build has been in PUG PvP Arena matches. I'm typically racking up 1-1.5M damage and 12-15 victories against zero losses. Everyone expects me to be the fat, slow, toothless tank only to find out (to their dismay) that I'm actually the biggest gun in the room.

    And by then it's too late...we're up 8, 9 or 10-0, at which some of the more frustrated players starting crying "HAX" or "Premade!" On the contrary, I'm usually alone in a group of strangers...only Iskandus has been known to PUG-up with me regularly, and that's when our time zones sync up. Otherwise, I just queue up myself and see what happens.

    As for strategy, there really is none. I fly straight to the center of the map, orbit while stacking APA3/APO1/FOMM3/EPtW1/DEM3/BFAW2, and just kill anything that comes into range. Works great so far... :)

    RCK

    Not that I don't believe you, I've seen some great fed cruisers in pvp, but you always have to question DPS and kill numbers while using BFAW. Take a FAW cruiser and a T'Varo on the same team; the cruiser is spamming FAW and racking up p lots of damage points but depending on how many targets are in the area, it may not be doing any meaningful damage. Then take the T'varo decloaking alpha strike on one target. The T'varo did all the meaningful damage and gets a kill, but so does the FAW cruiser too. The T'varo did all the work and the cruiser got crazy DPS numbers and a kill but did no actual help in killing the target.

    I'm not saying this is you at all, but one always has to question it. :)
  • g0h4n4g0h4n4 Member Posts: 0 Arc User
    edited September 2013
    rmy1081 wrote: »
    Not that I don't believe you, I've seen some great fed cruisers in pvp, but you always have to question DPS and kill numbers while using BFAW. Take a FAW cruiser and a T'Varo on the same team; the cruiser is spamming FAW and racking up p lots of damage points but depending on how many targets are in the area, it may not be doing any meaningful damage. Then take the T'varo decloaking alpha strike on one target. The T'varo did all the meaningful damage and gets a kill, but so does the FAW cruiser too. The T'varo did all the work and the cruiser got crazy DPS numbers and a kill but did no actual help in killing the target.

    I'm not saying this is you at all, but one always has to question it. :)

    Scoreboard damage :)
    Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
    - Gohan (House of Beautiful /Sad Pandas)
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    It might be worth mentioning that the builds that were showcased by the 11k people work best in a team where 1 FAW just racks up meaningless damage on a board 5 of them doing it racks up a lot of pressure damage. They're builds and style is a team effort not a 1 man thing. I would never have thought that would need to be pointed out to anyone in the PvP community.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    bpharma wrote: »
    It might be worth mentioning that the builds that were showcased by the 11k people work best in a team where 1 FAW just racks up meaningless damage on a board 5 of them doing it racks up a lot of pressure damage. They're builds and style is a team effort not a 1 man thing. I would never have thought that would need to be pointed out to anyone in the PvP community.

    PVP is at is best a team effort gameplay... Where one of those teams can have 4 hangars spaming those waves of little faws and stackeable apb3 pets, and 3 faw cruisers/simitars cleaning the oposite team. What its being pointed here is the need to fix certaing spameable pets having an ability more powerful than its player ability counterpart (as Power Syphon Drones vs Energy Syphon, or APB pets vs player's APB). If its the carrier nature spam pets with powerful abilities, then ok, but for the sake of ballance, those pets abilities shouldnt be n any case as powerful at its single player ability pair, much less even more powerful...
  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    Oh there was me thinking it was a tongue in cheek dig at high dps suppression builds and wanting them nerfed. Must have misread the OP.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • lterlter Member Posts: 0 Arc User
    edited September 2013
    bpharma wrote: »
    Oh there was me thinking it was a tongue in cheek dig at high dps suppression builds and wanting them nerfed. Must have misread the OP.

    Oh well, I thought you were referring to the last pages, we were talking about those pets and negative resistances.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    queue38 wrote: »
    Bareel and I just did some testing on - resistance. I also use the information found here

    http://www.jupiterbroadcasting.com/5953/cutting-the-cord-review-stoked-73/

    As far as the cap goes, +75% is the same as saying it takes 4 times longer to kill someone. But when you kill someone 4 time faster it is 400%. So I would think the - cap is -400%

    Now for the math I just put all the formulas into one for easy.

    =-((1/((1+(1/(1-0.75))-1-(((1/(1- 0.75))-1)/(1+("Total+MAG"/((1/(1- 0.75))-1))+(("Total+MAG"/((1/(1- 0.75))-1))^2))))/(1+(1/(1-0.75))-1-(((1/(1- 0.75))-1)/(1+("Total-MAG"/((1/(1- 0.75))-1))+(("Total-MAG"/((1/(1- 0.75))-1))^2))))))-1

    Note the "Total+MAG? or "Total-MAG" is whatever the tool tip say divided by 100. So if Sensor Scan is 70 put .70 into the formula.

    queue, the one that bareel gives credit to at times much in the way I give bareel credit!

    Alas, that formula doesn't result in expected results.
    46 DRR gives 30.66% DR instead of 31.07% DR...
    A -20 DRR debuff gives 16.9% DR instead of 21.6% DR...

    But it did get me looking at the raw formulas instead of the clean formula, which led to some interesting things.

    Max Damage Resistance = MAX
    Positive Damage Resistance Rating = DRRP
    Diminished Positive Damage Resistance Rating = DDRRP
    Damage Resistance w/o Debuffs = DR
    Negative Damage Resistance Rating = DRRN
    Diminished Negative Damage Resistance Rating = DDRRN
    Resisted Diminished Negative Damage Resistance Rating = RDDRRN
    Total Damage Resistance = TDR

    DDRRP = (1 / (1 - MAX)) - 1 - (((1 / (1 - MAX)) - 1) / (1 + (DRRP / ((1 / (1 - MAX)) - 1)) + ((DRRP / ((1 / (1 - MAX)) - 1)) ^2)))

    DR = ((-1 * ((1 / (1 + DDRRP)) - 1)) * 100)

    DDRRN = (1 / (1 - MAX)) - 1 - (((1 / (1 - MAX)) - 1) / (1 + (DRRN / ((1 / (1 - MAX)) - 1)) + ((DRRN / ((1 / (1 - MAX)) - 1)) ^2)))

    RDDRRN = (1 - (DR / 100) * DDRRN)

    TDR = (-1 * ((1 / ((1 + DDRRP) / (1 + RDDRRN)) - 1)) * 100)

    So let's plug some numbers in, eh? We'll start with Betty.

    MAX = 0.75 (the MAX is always going to be the same)

    Betty
    DRRP = 0.0000
    DDRRP = 0.0000
    TDR = 00.0% Match!

    Let's apply the -20 DRR (APB1) to her. We'll do it as a DRRN of 0.20...

    DRRN = 0.2000
    DDRRN = 0.1992
    RDDRRN = 0.1992
    TDR = -19.9% Match!

    Let's apply the -69.6 DRR (Scan) to her. We'll do it as a DRRN of 0.696...

    DRRN = 0.6960
    DDRRN = 0.6669
    RDDRRN = 0.6669
    TDR = -66.7% Match!

    Let's apply both!

    DRRN = 0.8960
    DDRRN = 0.8384
    RDDRRN = 0.8384
    TDR = -83.8% Match!

    Okay though, that's with no positive DRR/DR taking place. Let's take a look at Boreas.

    Boreas
    Kinetic DRRP = 0.4600
    Kinetic DDRRP = 0.4508
    Kinetic TDR = 31.1% Match!

    Energy DRRP = 0.4050
    Energy DDRRP = 0.3986
    Energy TDR = 28.5% Match!

    No-Accolade Energy DRRP = 0.3850
    No-Accolade Energy DDRRP = 0.3795
    No-Accolade Energy TDR = 27.5% Match!

    We're doing good, let's hit him with that APB1!!!!

    DRRN = 0.2000
    DDRRN = 0.1992
    RDDRRN = 0.1992

    Kinetic RDDRRN = 0.1373
    Kinetic TDR = 21.6% Match!

    Energy RDDRRN = 0.1424
    Energy TDR = 18.3% Match!

    No-Accolade Energy RDDRRN = 0.1444
    No-Accolade Energy TDR = 17.0% Match!

    Oh yeah, that's what I'm talking about - let's hit him with the Scan just to be sure!

    DRRN = 0.6960
    DDRRN = 0.6669
    RDDRRN = 0.6669

    Kinetic RDDRRN = 0.4597
    Kinetic TDR = -0.6% Listed -1.3%

    Energy RDDRRN = 0.4768
    Energy TDR = -5.6% Listed -6.3%

    No-Accolade Energy RDDRRN = 0.4834
    No-Accolade Energy TDR = -7.5% Listed -8.2%

    Well, TRIBBLE - so what if we hit him with both?

    DRRN = 0.8960
    DDRRN = 0.8384
    RDDRRN = 0.8384

    Kinetic RDDRRN = 0.5779
    Kinetic TDR = -8.8% Listed -10%

    Energy RDDRRN = 0.5995
    Energy TDR = -14.4% Listed -15.6%

    No-Accolade Energy RDDRRN = 0.6078
    No-Accolade Energy TDR = -16.6% Listed -17.8%

    With the Sensor Scan, each listed value is off by 0.7%...
    With both, each listed value is off by 1.2%...

    It's odd that it matches when base DRR/DR is 0 and you apply the various debuffs. It's odd that it matches with the debuff of 20. Yet, with the Scan and the combination of the Scan/APB1 it's off by that small amount.

    A problem with the formula? A tooltip issue? If it was either, why does it work fine when it does?

    Oh well, I need to go to the store for more caffeine...

    edit: Wasn't thinking - good caffeine (found some more before I left)...rounding. It's probably not actually -69.6 for the Scan. That's a rounded number. The actual number probably results in the listed values.

    edit2: So then, somebody took...

    DR = -((1/(1+(1/(1-DamRes%Max))-1-(((1/(1- DamRes%Max))-1)/(1+(MAG/((1/(1- DamRes%Max))-1))+((MAG/((1/(1- DamRes%Max))-1))^2)))))-1)

    ...and turned it into...

    DR = (3*(0.25-(75/(150+DRM))^2))

    ...for us! Yay them!

    Anybody want to take...

    TDR = (-1 * ((1 / ((1 + (1 / (1 - 0.75)) - 1 - (((1 / (1 - 0.75)) - 1) / (1 + (DRRP / ((1 / (1 - 0.75)) - 1)) + ((DRRP / ((1 / (1 - 0.75)) - 1)) ^2)))) / (1 + (1 - (((-1 * ((1 / (1 + (1 / (1 - 0.75)) - 1 - (((1 / (1 - 0.75)) - 1) / (1 + (DRRP / ((1 / (1 - 0.75)) - 1)) + ((DRRP / ((1 / (1 - 0.75)) - 1)) ^2))))) - 1)) * 100) / 100) * (1 / (1 - 0.75)) - 1 - (((1 / (1 - 0.75)) - 1) / (1 + (DRRN / ((1 / (1 - MAX)) - 1)) + ((DRRN / ((1 / (1 - 0.75)) - 1)) ^2)))))) - 1)) * 100)

    ...and do the same? So folks can just plug in that total positive Damage Resistance Rating and the total negative Damage Resistance Rating? I'm going for that caffeine now. ;)

    edit3: Though, if it were a rounding thing - wouldn't the 0 DR then Debuff have the same issue? Meh, I'm going to enjoy some caffeine and not think for a bit...lalalala.

    But in knowing how that negative DR works - looking at stacking debuffs - adding in some of that nifty new increased bleed...it would definitely change things, eh?

    edit4: Needed to note, the DRRP/DRRN numbers...divide by 100 (taking say 17.5 to 0.175) before entering them in the formulas.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Speaking of fun stuff regarding builds like this, anybody able to confirm/deny that the APB debuff applies to the hit that applies regardless of whether TT clears it after it has been applied?

    Basically, TT or not...all APB shots will hit as if APB was in place for the person with APB up?

    Also, does anybody know if the TT clear is like a tick sort of thing in that it clears the debuffs at a tiny interval - which in turn would leave room for the possibility of multiple debuffs to exist for shots that land between that interval?
  • rck01rck01 Member Posts: 808 Arc User
    edited September 2013
    rmy1081 wrote: »
    Not that I don't believe you, I've seen some great fed cruisers in pvp, but you always have to question DPS and kill numbers while using BFAW. Take a FAW cruiser and a T'Varo on the same team; the cruiser is spamming FAW and racking up p lots of damage points but depending on how many targets are in the area, it may not be doing any meaningful damage. Then take the T'varo decloaking alpha strike on one target. The T'varo did all the meaningful damage and gets a kill, but so does the FAW cruiser too. The T'varo did all the work and the cruiser got crazy DPS numbers and a kill but did no actual help in killing the target.

    I'm not saying this is you at all, but one always has to question it. :)

    I understand your skepticism. But as anyone who has flown with me will attest, I'm doing a lot more than just spamming. Sure, I pop my share of BFAW, but I'm also focus firing on individual targets and using my stacked buffs to neutralize their defenses and penetrate their shields. That, plus I like to maneuver a lot to get the better shot on a weak facing. There's no more disturbing sight than an FAHCR pumping out 12K+ DPS and hunting you down when you try to escape the fire zone. :)

    And while the occasional fluke "mop-up" kill's do occur, they don't explain my average 10-15 kills per match. I'm queuing up more now than before, so hopefully we'll all run into each other at some point and you can judge for yourselves. But I am definitely not the typical BFAW spam boat...

    RCK - a.k.a. "Jacob Lightener, Captain of the Purple Avenger 5"
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2013
    rck01 wrote: »
    I understand your skepticism. But as anyone who has flown with me will attest, I'm doing a lot more than just spamming. "

    you are doing the same that any other bfaw aux2bat crusier does, the only thing u can do, pick a target and smash your spacebar (or whatever other bind you are using). While bfaw is active u are spreading the damage across the board, and while is on coldown you are putting all your damage in 1 target. U may save your apa and tactical feet for use it when u see fit, but thats all.

    Your build and your playstyle is not special, and no new in pvp. They are talking about it now cause there is couple of guys playing with this builds in group and they are effective with them, but again...is not new, dentals are been using this for a while.
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • queue38queue38 Member Posts: 158 Arc User
    edited September 2013
    Speaking of fun stuff regarding builds like this, anybody able to confirm/deny that the APB debuff applies to the hit that applies regardless of whether TT clears it after it has been applied?

    Basically, TT or not...all APB shots will hit as if APB was in place for the person with APB up?

    Also, does anybody know if the TT clear is like a tick sort of thing in that it clears the debuffs at a tiny interval - which in turn would leave room for the possibility of multiple debuffs to exist for shots that land between that interval?

    I also tested this and sadly the first shot doesn't use the APB debuff. and the APB is cleared right away so none of the shots used the debuff. :(
    I am @allenlabarge in game :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    queue38 wrote: »
    I also tested this and sadly the first shot doesn't use the APB debuff. and the APB is cleared right away so none of the shots used the debuff. :(

    Meh, that's both good news and bad news...so to speak. I was wondering, since it appears the Beach Ball applies its debuff to the Beach Ball. Damage is generally too high without it.
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