Personally I like the guy, not so much for the character himself but for the fact that he actually has a background, personality, and opinions.
My Fed and KDF boffs are just... drones. They dont really have any substantial personality to them, they're all essentially the same. I'm really enjoying the fact that, with the Romulan storyline, I get a crew that has some sense of meaning and unity.
The story is something I think worked out great, too. Fed and KDF are just kinda thrown out there, KDF at least got some kind of minor storyline to follow with the Fek'lhri thing, but feds dont really have any flow to them, feels like you're just going from one random unrelated mission to the next. The romulans seem to have been designed more along the lines of an actual RPG, which I'm loving.
I think the main problem isn't in the character himself, but the simple fact that we don't get a choice about having him. I quite like him myself, and I'm happy to have him... on one of my romulan ships. On my other one I'm trying to theme my crew to be a reman exclusive crew, and really bothers my that I have this one romulan dude just hanging around who I can't get rid of, or even rename.
I think 90% of the khev hate would have been avoided if he was made optional. I get that he's essential to the romulan story, but imho it should have been made possable to ditch him at the end of the rommie missions if you wanted to.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
...but feds dont really have any flow to them, feels like you're just going from one random unrelated mission to the next.
In fairness, this is what the TV shows were like most of the time.
"Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
— Sabaton, "Great War"
My Fed and KDF boffs are just... drones. They dont really have any substantial personality to them, they're all essentially the same.
Fun part is that you got to make stories and backgrounds for your crew yourself. My crewmates are not drones, they are unique. Thats the rpg part that I enjoy.
There ought to be an option to kick him away so those who like him shall keep him and those who don't shall kick.
I personally hate him because:
- he is traitor;
- sometimes it becomes unknown who is the captain, he or me;
- I don't like all what he says;
I would like to put him into an empty torpedo and shoot into the borg cube and say "He is problem of borg now".
__________________
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
Fun part is that you got to make stories and backgrounds for your crew yourself. My crewmates are not drones, they are unique. Thats the rpg part that I enjoy.
There ought to be an option to kick him away so those who like him shall keep him and those who don't shall kick.
I personally hate him because:
- he is traitor;
- sometimes it becomes unknown who is the captain, he or me;
- I don't like all what he says;
I would like to put him into an empty torpedo and shoot into the borg cube and say "He is problem of borg now".
If he wants to be captain so bad, that's fine. I'd happily send him off in my t'liss. Go find Rinna on your own time.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
Personally I like the guy, not so much for the character himself but for the fact that he actually has a background, personality, and opinions.
Okay then, if his identity is so specific... what specifically is Tovan Khev's captain's name? Canonically, it should not be different for each player. Yet it is. You prefer your persistant world character's storylines handed to you. The rest of us feel the need to customize our own portion of the galaxy. RPers despise situations like this.
Another problem players have is that a BOFF is basically forced upon us. It's bad for gameplay and restricts optimal performance, which 'serious' players dislike.
Both strikes against Khev, and they're massive strikes too, lend to a loathing far more powerful that the entirety of the Wesley Crusher Hate Club.
Okay then, if his identity is so specific... what specifically is Tovan Khev's captain's name? Canonically, it should not be different for each player. Yet it is. You prefer your persistant world character's storylines handed to you. The rest of us feel the need to customize our own portion of the galaxy. RPers despise situations like this.
Another problem players have is that a BOFF is basically forced upon us. It's bad for gameplay and restricts optimal performance, which 'serious' players dislike.
Both strikes against Khev, and they're massive strikes too, lend to a loathing far more powerful that the entirety of the Wesley Crusher Hate Club.
I'm an RPer. I was RPing back before most players of this game were born. You know, when we used dice, pen and paper, and rule books (along with house rules), and actually did develop a character personality. You know, when the Dungeon Master presented you with a scenario, as well as NPC allies which the DM himself or herself played, rather than letting you do so. I like Tovan Khev. He's customized enough for my storyline once I put him into a TOS Romulan uniform and stitched the Fleet patch on the arm of the uniform.
Okay then, if his identity is so specific... what specifically is Tovan Khev's captain's name? Canonically, it should not be different for each player. Yet it is. You prefer your persistant world character's storylines handed to you. The rest of us feel the need to customize our own portion of the galaxy. RPers despise situations like this.
Another problem players have is that a BOFF is basically forced upon us. It's bad for gameplay and restricts optimal performance, which 'serious' players dislike.
Both strikes against Khev, and they're massive strikes too, lend to a loathing far more powerful that the entirety of the Wesley Crusher Hate Club.
Yeah, I don't see this as an issue either.
Besides, Cryptic didn't fill in his ENTIRE backstory, there are a lot of blank pages in Tovan Khev's history that you could fill in if you chose to do so.
As for "optimal performance".... Seriously? How many Boff slots do you have? I'm pretty sure you have adequate room....
As for "optimal performance".... Seriously? How many Boff slots do you have? I'm pretty sure you have adequate room....
Please don't try to bring personal things into an argument. You have no clue what I or most other strangers on this board is like. Please don't assume that you do know , then try arguing with that assumption.
If you must know, I'm probably the furthest from a 'serious/competitive player'. Please do not assume that I am just because I mentioned their beef with Khev.
Please don't try to bring personal things into an argument. You have no clue what I or most other strangers on this board is like. Please don't assume that you do know , then try arguing with that assumption.
If you must know, I'm probably the furthest from a 'serious/competitive player'. Please do not assume that I am just because I mentioned their beef with Khev.
"personal"? lol wut?
what's the minimum number of Boff slots a free player has? (I don't know since I've never been a silver player.)
I like Tovan. He the lovable village idiot on my ship. Somebody needs to send somebody into the core to fix a wire? Send Tovan in! Malfunctioning torpedo stuck in its launcher? Send Tovan in! Borg incursion on deck seven? Send Tovan in! Need a fresh cup of coffee and a foot rub? Send Tovan in!
Formerly known as Echo@Rivyn13
Member since early 2011
Tovan does not fit in with the rest of my crew.
Tovan is on permanent latrine duty.
Tovan keeps promoting himself to First Officer, Head of Tactical and Security.
Tovan sits on my bridge - there is no latrine station on my bridge.
I hate Tovan, and want him off my ship.
I let Tovan beam to the surface of Nimbus III (hoping to sell him to the Orions) with my away team. This is what he wore.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
You start with 4. Level up a bit and get another. Not sure after that, because by then I've usually started buying BOff slots.
Hmm... so probably 1 every 10 or so levels? Which would be 8 or 9 I guess. that's plenty of room for the story boffs and whatever you want to use for customizing your roster.
So, in each case it seems to boil down to, "He rubs me the wrong way, so I want this character and his missions, central as they are to the Romulan plotline, deleted from the game. It doesn't matter if anyone else likes him."
(Incidentally, Tovan Khev's commander is Tovan Khev, commander of the RRW Tovan Khev II. Now you know. )
He's an awesome character, really supporting the Romulan storyline. Its quite nice to have a detailed character like him on my bridge.
His traits are TRIBBLE. I wanted to have 2 blue male romulans from the embassy for the crth chance increase. Instead I'm stuck with 1 blue male and Khev (essentially a blue female from the embassy).
I would love him (my female rommy char at least ) if we were to get to choose our own stats for Khev. If they give us the option to discard him, bet I'll recreate him with a blue romulan from the embassy.
I just miss out some damage, which works against my destroyer build I had planned.
people dont like him cause hes not editable in the bio, cant dismiss him if you want to, and he has a ton of bad dialogue undermining your authority or telling you what/where/how to go do everything :P He should learn from K'gan.
Can we go back to one of the last two threads now and merge em all?
Hmm... so probably 1 every 10 or so levels? Which would be 8 or 9 I guess. that's plenty of room for the story boffs and whatever you want to use for customizing your roster.
f2p start with 4. get 1 at captain and 1 at admiral. 6 in total.
very restrictive when you have an unwanted lummox squatting on your bridge.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
Only reason I don't have Khev hate is that my Legacy Pack came with 2 free BOFF slots meaning my Reman Borg and Khev do not interfere, but only complement my crew.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
I was thinking about this and would it not have been a lot better if they would have made Tovan's sister, Rinna, another choice as a boff? Make her fully voiced like Tovan and let the player choose which one they want to run with, at least then we would have had a choice.
As it was the Rinna storyline was pretty worthless anyway, and I think it could have been a lot better if at the beginning you meet both Tovan and Rinna, and depending on some choices you make you end up with one of them as your first officer on your ship.
So, in each case it seems to boil down to, "He rubs me the wrong way, so I want this character and his missions, central as they are to the Romulan plotline, deleted from the game. It doesn't matter if anyone else likes him."
No, his missions and storyline are just fine. But when they are over, I should be allowed the choice of keeping him, or getting rid of him.
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
I'll sum it up simply. Choice. ALL Captains have their CHOICE of who they want serving under them. Tovan doesn't allow us to choose. He just keeps hanging around like the inlaw you can't get rid of. It doesn't matter if he's the most brilliant mind in the whole of the galaxy if he doesn't fit the Captain's personality then he doesn't belong. Look at Barkley for example. Didn't fit on Enterprise BUT was capable serving elsewhere. And to go along with that Riker wasn't the most sought after First Officer BUT Piccard felt that he would fit for HIS style. For me Tovan is Romulan I'm Reman I hope to eventually gather more of my brothers and sisters and fill my crew with them and exile the day dwellers to their own ships. Which brings up the issue of Reman and Romulan having the same start point which makes little sense but I'll leave that for the other thread on story line.
Also it's about the RRW Faction BOFFS in general for me. They were poorly implemented. I made 2 Reman Captains 1 Fed 1 KDF. I've gotten 5X as many BOFF missions for my KDF (Mostly Naus and Gorn) than on my Fed. Neither really has gotten Reman or Romulan BOFF missions and I've had them CAMPED out at Tau Dewa Sector for months. Which makes no sense. Think of the Story. You're the FLAG SHIP for a new Romulan Republic AND essentially a defacto Ambassador to your chosen faction. You'd have your choice of BOFFs. So what's with being told who you get to serve under you so tightly? Fits no where in any ST story anywhere.
First, in an RPG that tells you who everyone that will be in your crew is, that is fine it is the mechanic. You are interested in the storyline of such games or the tactics depending on which game with set characters you play. You can even sell them on a game where your character has a set name in game. Something or other Effect had a Commander like that.
Now you have a game that let's you decide who you are. What your role is and how you do it. What you look like. And you get to do that with the team you have with you on the bridge. That is a great concept. They have to open end some of the story of missions to accomodate a lack of key characters scripted in place. But you have some great building potential for fun.
But then, they change it. You shall have one story character forced upon you. You will follow the rails of his sub arc. But please go ahead and enjoy the open ended feel elsewhere. Except when he jumps in just to spoil the mood.
That is why he is not liked. I honestly do no hate Tovan. I have two Rommies that have him on the bridge. I deleted my reman because I can't be rid of him however and I want a reman line to compliment things. They went to the trouble of giving us the dark side of romulans in the remans, I want to play it.
Second way of looking at this.
D&D pen and paper as it was back in the 80's. You get to make your character and any animal familiars for that character. Except this one. You have to have him. He will always be there, even if he isn't. And he will mock you incessantly.
Yeah I see that campaign going down in flames.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Dungeons and Dragons roleplaying isn't set in a persistent world, where each character is supposed to be unique.
You must not have played with any very good DMs. The adventures are supposed to form a coherent narrative, or in the parlance a "campaign". The world is indeed supposed to be persistent, and each character unique. (At least, I hope my old berserker, Mordo the Spaz, hasn't been reproduced anywhere else. Mordo died as he lived - in a spasm of mindless, pointless violence...)
I hate Tovan Khev because he talked over me on one of those early missions and said we'd never join the Tal Shiar, when in fact I was ready to ask for the sign-up sheet.
Okay then, if his identity is so specific... what specifically is Tovan Khev's captain's name? Canonically, it should not be different for each player. Yet it is. You prefer your persistant world character's storylines handed to you. The rest of us feel the need to customize our own portion of the galaxy. RPers despise situations like this.
I'm a roleplayer myself, in a roleplaying fleet, and have been for several years. I still dont see the problem - yes, everyone likes their customization, but very few go through the effort of trying to create the kind of backstory for their bridge officers that they do for their own captains.
I think this is a difference in how people like to roleplay, as opposed to ruining the options. When you played games like dragon age or mass effect, did the inability to give custom names and histories to your companions and crew members subvert your ability to roleplay, or to have a unique character of your own? No. If anything, having crew with their own identities allows you to better flesh out that of your own character by working with what you're given.
Another problem players have is that a BOFF is basically forced upon us. It's bad for gameplay and restricts optimal performance, which 'serious' players dislike.
You really arent forced to use khev, so far as I've seen. You dont have to slot him into your ship stations, you dont have to put him on your away team, and once the storyline missions are done with you dont even have ot listen to him anymore. Put him at the back of the bridge in a red shirt and build your own crew then, if you really want to.
I wrote out the given romulan story from my own character's background, and changed it to something more suitable. Khev was a best friend, my character had a sister, they lived in a more remote settlement on virinat rather than the one portrayed in the early missions, and instead of escaping on a warbird they escaped on a reman trade freighter that then dropped them off at the flotilla to fend for themselves. Khev still works into that, as do many of my other crew members.
what's the minimum number of Boff slots a free player has? (I don't know since I've never been a silver player.
Right now I have 7 boff slots at tier 3 (flying a mogai), and I know my fed characters have several more - that's with free membership (well, premium or whatever, I used to be a subscriber before the game went free to play), and not buying any additional slots since I've never needed them.
You get more boff slots standard than you need to fully man any ship in the game.
So far, the only storyline boff I've gotten rid of was Hiven - and even though I really liked Hiven, I hated the fact that he was science instead of tactical (really, big guy like that, perfect for heavy weaponry, and he's a SCIENCE officer?) and I needed to put a reman male into my crew (I'm working on a reunification style crew, with romulans, remans, and vulcans all onboard).
I do think, however, for the sake of 'purist' crews, there should be an option for reman captains to have a reman version of tovan khev, as he's not replaceable species-wise.
and he has a ton of bad dialogue undermining your authority or telling you what/where/how to go do everything He should learn from K'gan.
Well, let's be honest, who exactly crews the republic warbirds? There may be a few ex-military personnel in the republic scattered about, but the majority of your crew are probably going to be civilians with no real military training. We're a rebel militia, after all.
That in mind, our characters (along with tovan and presumably many of the crew that man our initial warbird) arent much more than farmers and refugees. The typical, strict, fleshed out military command structure isnt really going to matter as much to these individuals - they'll speak their minds and even disobey orders when they feel it is necessary for the cause.
I rather like that Tovan speaks his mind in that way, and even that he is insubordinate at times, because it makes for an good first officer - he's there to constantly challenge your morals and conscience and make sure you're doing what's best for the entire crew.
f2p start with 4. get 1 at captain and 1 at admiral. 6 in total.
very restrictive when you have an unwanted lummox squatting on your bridge.
Yea, I probably have more because I used to be a subscriber, I'm guessing.
I was thinking about this and would it not have been a lot better if they would have made Tovan's sister, Rinna, another choice as a boff? Make her fully voiced like Tovan and let the player choose which one they want to run with, at least then we would have had a choice.
As it was the Rinna storyline was pretty worthless anyway, and I think it could have been a lot better if at the beginning you meet both Tovan and Rinna, and depending on some choices you make you end up with one of them as your first officer on your ship.
I havent finished the storyline yet, so I'm not sure if you ever actually meet rinna or not, but if she isnt a boff I have plans to use a generic romulan female boff to add her to my crew at some point in time, at least in name. As-is, my captain has his sister onboard the ship, and I have a pair of reman siblings as boffs as well.
Well, let's be honest, who exactly crews the republic warbirds? There may be a few ex-military personnel in the republic scattered about, but the majority of your crew are probably going to be civilians with no real military training. We're a rebel militia, after all.
That in mind, our characters (along with tovan and presumably many of the crew that man our initial warbird) arent much more than farmers and refugees. The typical, strict, fleshed out military command structure isnt really going to matter as much to these individuals - they'll speak their minds and even disobey orders when they feel it is necessary for the cause.
I rather like that Tovan speaks his mind in that way, and even that he is insubordinate at times, because it makes for an good first officer - he's there to constantly challenge your morals and conscience and make sure you're doing what's best for the entire crew.
That theory is fine for a little bit... but not really working after a few levels(months)... Also just because you like him mouthing off doesnt mean everyone does/will. He wants to get mouthy on my ship he can exit via the nearest airlock, Ill even provide an EVA suit. Some of my own issues with his dialogue would at least be diminished if you were given decent dialogue responses like 'Shut up Tovan.' or 'Your opinion is noted.' maybe 'One more word from you and Ill have you mounted on the next transphasic torpedo I fire!' but no we get 'continue'
You get more boff slots standard than you need to fully man any ship in the game.
Yeah, the most slots ANY ship has is 5. so even if silver players are limited to 6, they can run a full custom bridge crew. What? you want more? Hehe.... easy solution, real easy. *points at title*
So far, the only storyline boff I've gotten rid of was Hiven - and even though I really liked Hiven, I hated the fact that he was science instead of tactical (really, big guy like that, perfect for heavy weaponry, and he's a SCIENCE officer?) and I needed to put a reman male into my crew (I'm working on a reunification style crew, with romulans, remans, and vulcans all onboard).
I've never felt the need personally, and, as an LTS, I have something like a dozen active Boff slots at VA, so it doesn't really matter to me. I do use a variety of boffs on my characters and some of them use boffs other than the standard story ones, mainly due to wanting specific skills for the ship build. for example my char who flies a Ha'pax needed another Eng to go with Veril so she grabbed a random one from one of the level up boff missions. I also retrain the sotry boffs to fit the ship I'm flying.
I rather like that Tovan speaks his mind in that way, and even that he is insubordinate at times, because it makes for an good first officer - he's there to constantly challenge your morals and conscience and make sure you're doing what's best for the entire crew.
I get a Will Riker vibe every time I listen to Tovan. That's what made Riker such an interesting guy in TNG. He told the captain what he thought of his ideas every time it counted, and Picard was smart enough to know not to take a heavy handed approach to "keeping his first officer in line". Why? Because he knew that Riker was right most of the time.
Comments
I think 90% of the khev hate would have been avoided if he was made optional. I get that he's essential to the romulan story, but imho it should have been made possable to ditch him at the end of the rommie missions if you wanted to.
R.I.P. Leonard Nimoy
In fairness, this is what the TV shows were like most of the time.
— Sabaton, "Great War"
Check out https://unitedfederationofpla.net/s/
Fun part is that you got to make stories and backgrounds for your crew yourself. My crewmates are not drones, they are unique. Thats the rpg part that I enjoy.
There ought to be an option to kick him away so those who like him shall keep him and those who don't shall kick.
I personally hate him because:
- he is traitor;
- sometimes it becomes unknown who is the captain, he or me;
- I don't like all what he says;
I would like to put him into an empty torpedo and shoot into the borg cube and say "He is problem of borg now".
[Combat (Self)] You lose 6549 (7572) Cold from the torment of the underworld.
In-game handle @Janetza
If he wants to be captain so bad, that's fine. I'd happily send him off in my t'liss. Go find Rinna on your own time.
R.I.P. Leonard Nimoy
Another problem players have is that a BOFF is basically forced upon us. It's bad for gameplay and restricts optimal performance, which 'serious' players dislike.
Both strikes against Khev, and they're massive strikes too, lend to a loathing far more powerful that the entirety of the Wesley Crusher Hate Club.
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I'm an RPer. I was RPing back before most players of this game were born. You know, when we used dice, pen and paper, and rule books (along with house rules), and actually did develop a character personality. You know, when the Dungeon Master presented you with a scenario, as well as NPC allies which the DM himself or herself played, rather than letting you do so. I like Tovan Khev. He's customized enough for my storyline once I put him into a TOS Romulan uniform and stitched the Fleet patch on the arm of the uniform.
Try again.
Besides, Cryptic didn't fill in his ENTIRE backstory, there are a lot of blank pages in Tovan Khev's history that you could fill in if you chose to do so.
As for "optimal performance".... Seriously? How many Boff slots do you have? I'm pretty sure you have adequate room....
My character Tsin'xing
If you must know, I'm probably the furthest from a 'serious/competitive player'. Please do not assume that I am just because I mentioned their beef with Khev.
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what's the minimum number of Boff slots a free player has? (I don't know since I've never been a silver player.)
My character Tsin'xing
You start with 4. Level up a bit and get another. Not sure after that, because by then I've usually started buying BOff slots.
Member since early 2011
Tovan is on permanent latrine duty.
Tovan keeps promoting himself to First Officer, Head of Tactical and Security.
Tovan sits on my bridge - there is no latrine station on my bridge.
I hate Tovan, and want him off my ship.
I let Tovan beam to the surface of Nimbus III (hoping to sell him to the Orions) with my away team. This is what he wore.
Tovan.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
My character Tsin'xing
(Incidentally, Tovan Khev's commander is Tovan Khev, commander of the RRW Tovan Khev II. Now you know. )
He's an awesome character, really supporting the Romulan storyline. Its quite nice to have a detailed character like him on my bridge.
His traits are TRIBBLE. I wanted to have 2 blue male romulans from the embassy for the crth chance increase. Instead I'm stuck with 1 blue male and Khev (essentially a blue female from the embassy).
I would love him (my female rommy char at least ) if we were to get to choose our own stats for Khev. If they give us the option to discard him, bet I'll recreate him with a blue romulan from the embassy.
I just miss out some damage, which works against my destroyer build I had planned.
Join the Deltas today!
people dont like him cause hes not editable in the bio, cant dismiss him if you want to, and he has a ton of bad dialogue undermining your authority or telling you what/where/how to go do everything :P He should learn from K'gan.
Can we go back to one of the last two threads now and merge em all?
f2p start with 4. get 1 at captain and 1 at admiral. 6 in total.
very restrictive when you have an unwanted lummox squatting on your bridge.
R.I.P. Leonard Nimoy
LTS, here since...when did this game launch again?
As it was the Rinna storyline was pretty worthless anyway, and I think it could have been a lot better if at the beginning you meet both Tovan and Rinna, and depending on some choices you make you end up with one of them as your first officer on your ship.
No, his missions and storyline are just fine. But when they are over, I should be allowed the choice of keeping him, or getting rid of him.
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Also it's about the RRW Faction BOFFS in general for me. They were poorly implemented. I made 2 Reman Captains 1 Fed 1 KDF. I've gotten 5X as many BOFF missions for my KDF (Mostly Naus and Gorn) than on my Fed. Neither really has gotten Reman or Romulan BOFF missions and I've had them CAMPED out at Tau Dewa Sector for months. Which makes no sense. Think of the Story. You're the FLAG SHIP for a new Romulan Republic AND essentially a defacto Ambassador to your chosen faction. You'd have your choice of BOFFs. So what's with being told who you get to serve under you so tightly? Fits no where in any ST story anywhere.
First, in an RPG that tells you who everyone that will be in your crew is, that is fine it is the mechanic. You are interested in the storyline of such games or the tactics depending on which game with set characters you play. You can even sell them on a game where your character has a set name in game. Something or other Effect had a Commander like that.
Now you have a game that let's you decide who you are. What your role is and how you do it. What you look like. And you get to do that with the team you have with you on the bridge. That is a great concept. They have to open end some of the story of missions to accomodate a lack of key characters scripted in place. But you have some great building potential for fun.
But then, they change it. You shall have one story character forced upon you. You will follow the rails of his sub arc. But please go ahead and enjoy the open ended feel elsewhere. Except when he jumps in just to spoil the mood.
That is why he is not liked. I honestly do no hate Tovan. I have two Rommies that have him on the bridge. I deleted my reman because I can't be rid of him however and I want a reman line to compliment things. They went to the trouble of giving us the dark side of romulans in the remans, I want to play it.
Second way of looking at this.
D&D pen and paper as it was back in the 80's. You get to make your character and any animal familiars for that character. Except this one. You have to have him. He will always be there, even if he isn't. And he will mock you incessantly.
Yeah I see that campaign going down in flames.
Originally Posted by pwlaughingtrendy
Network engineers are not ship designers.
Nor should they be. Their ships would look weird.
Dungeons and Dragons roleplaying isn't set in a persistent world, where each character is supposed to be unique. There, is that to your liking?
Not enough for some players to ignore Khev, apparently.
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I'm a roleplayer myself, in a roleplaying fleet, and have been for several years. I still dont see the problem - yes, everyone likes their customization, but very few go through the effort of trying to create the kind of backstory for their bridge officers that they do for their own captains.
I think this is a difference in how people like to roleplay, as opposed to ruining the options. When you played games like dragon age or mass effect, did the inability to give custom names and histories to your companions and crew members subvert your ability to roleplay, or to have a unique character of your own? No. If anything, having crew with their own identities allows you to better flesh out that of your own character by working with what you're given.
You really arent forced to use khev, so far as I've seen. You dont have to slot him into your ship stations, you dont have to put him on your away team, and once the storyline missions are done with you dont even have ot listen to him anymore. Put him at the back of the bridge in a red shirt and build your own crew then, if you really want to.
I wrote out the given romulan story from my own character's background, and changed it to something more suitable. Khev was a best friend, my character had a sister, they lived in a more remote settlement on virinat rather than the one portrayed in the early missions, and instead of escaping on a warbird they escaped on a reman trade freighter that then dropped them off at the flotilla to fend for themselves. Khev still works into that, as do many of my other crew members.
Right now I have 7 boff slots at tier 3 (flying a mogai), and I know my fed characters have several more - that's with free membership (well, premium or whatever, I used to be a subscriber before the game went free to play), and not buying any additional slots since I've never needed them.
You get more boff slots standard than you need to fully man any ship in the game.
So far, the only storyline boff I've gotten rid of was Hiven - and even though I really liked Hiven, I hated the fact that he was science instead of tactical (really, big guy like that, perfect for heavy weaponry, and he's a SCIENCE officer?) and I needed to put a reman male into my crew (I'm working on a reunification style crew, with romulans, remans, and vulcans all onboard).
I do think, however, for the sake of 'purist' crews, there should be an option for reman captains to have a reman version of tovan khev, as he's not replaceable species-wise.
Well, let's be honest, who exactly crews the republic warbirds? There may be a few ex-military personnel in the republic scattered about, but the majority of your crew are probably going to be civilians with no real military training. We're a rebel militia, after all.
That in mind, our characters (along with tovan and presumably many of the crew that man our initial warbird) arent much more than farmers and refugees. The typical, strict, fleshed out military command structure isnt really going to matter as much to these individuals - they'll speak their minds and even disobey orders when they feel it is necessary for the cause.
I rather like that Tovan speaks his mind in that way, and even that he is insubordinate at times, because it makes for an good first officer - he's there to constantly challenge your morals and conscience and make sure you're doing what's best for the entire crew.
Yea, I probably have more because I used to be a subscriber, I'm guessing.
I havent finished the storyline yet, so I'm not sure if you ever actually meet rinna or not, but if she isnt a boff I have plans to use a generic romulan female boff to add her to my crew at some point in time, at least in name. As-is, my captain has his sister onboard the ship, and I have a pair of reman siblings as boffs as well.
My character Tsin'xing