test content
What is the Arc Client?
Install Arc

Your not afraid of the dark, are ya? (Re: Subspace Integration Circuit in PvP)

1356712

Comments

  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited August 2013
    i didnt know it was broken, until some people start complaining that it was according to there story's, filled with tears and qq. and yes you read it right, i find those people pathetic.

    the only real "bug"was that the proc did count twice for disruptor damage, that the proc got boosted by tac skills is oke.

    but thats another discussion.

    So people were crying because it was a broken item and that makes them pathetic?
    So the people who used them knowing full well they were broken and proccing wrong arent pathetic for using broken stuff?

    Again, your way of thinking further proves the level at which quite a few PvPers play, cheat to win.

    Or is it only a priviledged few who are allowed to do this to 'own' the game and be 'awesome'?
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited August 2013
    y
    and yeah its a painfull debuff, i give you that, but, why are people alwasy complaiing the game is to easy and bla bla bla, and when there is something they cant win from, that right then it needs to be nerfed, or removed?

    The complaints are that PvE is too easy, not that PvP is too easy. That said, I think the best possible fix for this console in the short term is to give it to some NPCs, and let them spam it against PvE players.

    In fact, I think that should be the new rule for any new console ability etc. Give it to NPCs that players commonly run into, and see how the PvE community reacts to having it used against them.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited August 2013
    mrtshead wrote: »
    The complaints are that PvE is too easy, not that PvP is too easy. That said, I think the best possible fix for this console in the short term is to give it to some NPCs, and let them spam it against PvE players.

    In fact, I think that should be the new rule for any new console ability etc. Give it to NPCs that players commonly run into, and see how the PvE community reacts to having it used against them.

    Honestly they should be doing this anyway as a way to boost sales....

    3-4 weeks before releasing something in a box or on a ship... the NPCS that make sense to be running it should get it.

    Get people excited to drop some $ on the Iwin. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    mrtshead wrote: »
    Fact the first: Disruptors were FIXED, not nerfed. They were giving a larger bonus than was intended. PvP had pretty much nothing to do with it other than noticing and reporting the bug. I'm guessing you will also cry when the Monbosh gets fixed as well.

    Fact the second: The console, as it is now, is likely OP in PvP, and is massively unnecessary for any PvE content in the game. NPC's are mostly passive sacks of HP anyway, so the reward for disabling them is pretty minor. In fact, the console could be super-buffed to turn off the target's Boff powers forever, and in PVE, you probably wouldn't notice. In PvP, though, shutting down powers like this can be a death sentence, and with coordination, it's easy to functionally remove players from the game. It's not even so much that it's OP as it is un-fun to be beaten without even having the ability to fight back. It greatly reminds me of old-old school VM/Subnuke combo, and that's not a good thing.

    Fact the Third: Three minute cd is really not that long, especially for something that can be fitted to an entire team. Turns out that with coordination, they can be throwing these things out every 40ish seconds, and I suspect that with Aux power and skill buffs the 30 second duration claim is no exaggeration. So, yeah, basically a team with these can basically have one ship locked down for 30 out of every 40 seconds. That SUCKS, especially if you are that target.

    nope i dont "cry" when the mombosh gets fixed, cuz 1 i dont have it and 2, mombis doesnt own a cloack so a removal is the right thing and 3. even cryptic admits that the mombosh with cloack is wrong.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    mrtshead wrote: »
    The complaints are that PvE is too easy, not that PvP is too easy. That said, I think the best possible fix for this console in the short term is to give it to some NPCs, and let them spam it against PvE players.

    In fact, I think that should be the new rule for any new console ability etc. Give it to NPCs that players commonly run into, and see how the PvE community reacts to having it used against them.

    People are complaining that the Spheres in ISE are a pain because they use EPtE.

    ... EPtE.

    What do you think will happen if/when the AI actually becomes intelligent and does things other than use Attack Pattern Alpha + Rapid Fire 3 and then promptly Evasive away from you?
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    For 3 years disruptors provided a value of 10... no matter who ran them and what buffs they choose to run.

    At some point a patch of something broke them and put the resist on a sliding value for some odd reason that obviously favored tactical captains.

    I will say that I believe they worked the broken way since F2P launched... so I could very easily see how many newer players wouldn't have considered them broken as they never saw them working as intended. :)

    However I Know I did bug report them not to long after F2P when I noticed the new and improved behavior.

    For 3 years disruptors where seen as the red headed step kid weapon... they where in general seen as weaker then phasers.

    i play for 1,5 years now, thats long after f2p, so yeah, i only knew them with getting the bonus from tac skills
  • mrtsheadmrtshead Member Posts: 487 Arc User
    edited August 2013
    praxi5 wrote: »
    People are complaining that the Spheres in ISE are a pain because they use EPtE.

    ... EPtE.

    What do you think will happen if/when the AI actually becomes intelligent and does things other than use Attack Pattern Alpha + Rapid Fire 3 and then promptly Evasive away from you?

    Joy. Pure, unadulterated, Schadenfreude flavored joy.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    mrtshead wrote: »
    The complaints are that PvE is too easy, not that PvP is too easy. That said, I think the best possible fix for this console in the short term is to give it to some NPCs, and let them spam it against PvE players.

    In fact, I think that should be the new rule for any new console ability etc. Give it to NPCs that players commonly run into, and see how the PvE community reacts to having it used against them.

    Wouldn't work. The Elachi were nerfed into oblivion without it. I mean, I lost track of how many times the Elachi were nerfed and some folks out there are still complaining they need to be nerfed more...meh.

    This console is an awesome console for those players.

    The question arises, mind you, does Cryptic data show that those kind of players are the majority of the customerbase? It's not really a PvP vs. PvE thing, it's a...well, those kind of players vs. everybody else (whether they PvP or PvE).

    Based on so many things added to the game in the past year, I'm thinking that is the intended audience for the game...
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited August 2013
    praxi5 wrote: »
    People are complaining that the Spheres in ISE are a pain because they use EPtE.

    ... EPtE.

    What do you think will happen if/when the AI actually becomes intelligent and does things other than use Attack Pattern Alpha + Rapid Fire 3 and then promptly Evasive away from you?

    When they introduced that, it was kinda funny when a sphere appeared and promptly went like a bat out of hell towards the edge of the map.
    I was like " What the fudge? Where the hell are you off too? hmmpphh, I cant be bothered to chase, so go home Borg, youre drunk!"
    Still doesnt add any challenge, just means they are a fast bag of XP. :D
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited August 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    Still doesnt add any challenge

    Just time...for the average group. Slows down the reward cycle without increasing the challenge.
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    Have you been hit by it?

    If you have, did you not notice the complete lack of abilities to stay alive?
    Did you also not notice the fact you cant see anything other than your own ship?
    Two of the most vital things removed, doesnt matter if you are moving or not.
    I have been hit by it. And being unable to use abilities for 2-3s while still being able to move freely was not a major problem. But I was in an escort and had escort speed, so I guess the experience could be different in a cruiser or some other slow ship.

    I only felt major effects when it was combined with movement restricting abilities, otherwise it was easy enough to get out of its effects.
    1042856
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited August 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    mancom wrote: »
    I have been hit by it. And being unable to use abilities for 2-3s while still being able to move freely was not a major problem. But I was in an escort and had escort speed, so I guess the experience could be different in a cruiser or some other slow ship.

    I only felt major effects when it was combined with movement restricting abilities, otherwise it was easy enough to get out of its effects.

    I've been hit with it a few times, all in my Vesta or Wells.

    If used with a GW/TB/EWP/Theta/VM/TIF/Chroniton proc, you're screwed.
  • mancommancom Member Posts: 784 Arc User
    edited August 2013
    you are still a sitting duck.
    If I can move, I'm obviously not a sitting duck...
    praxi5 wrote: »
    If used with a GW/TB/EWP/Theta/VM/TIF/Chroniton proc, you're screwed.
    Absolutely true. Anything that reduces one's escape velocity is deadly in this situation.
    1042856
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    Okay, I had a funny thought about the feedback being passed along...not a good funny, mind you.

    "So, here's the feedback on the new console."

    "Hrmm, some interesting stuff there. I'll take it to the boss man."

    "So it appears that it's not affecting slow ships and fast ships the same."

    "Er, that's part of it."

    "People paid money for it, so we can't nerf it. But it's obviously not fair."

    "Right..."

    "So go ahead and buff it so that it works as well against fast ships as slow ships."

    "Er..."

    "And who's going to tell them that?"
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited August 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited August 2013
    Ah, thread devolution, thank you for the entertainment.

    Derrick - Fed Eng
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    mancom wrote: »
    Absolutely true. Anything that reduces one's escape velocity is deadly in this situation.

    Yep.

    Oh, and I forgot PSW and Singularity Jump.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2013
    yes i have been hit by it.yes i know you cant see anyhting, and yeah i know that boff skills become greyed out.

    and yeah its a painfull debuff, i give you that, but, why are people alwasy complaiing the game is to easy and bla bla bla, and when there is something they cant win from, that right then it needs to be nerfed, or removed?

    its aviable to everyone, it costs around 2 million ec on the exchange, so its not a p2w itme now.

    also, i have find a way to get out of it, without damage.

    when you are a romulan, wait for the green orb thing to come close, until it almost hits you, when its close to impact ( you proberly need to be shot at with it a few time's, befre you kno when its gonna explode/become active) you use singularity jump and evasive's, that way the bolt will explode in empty spacem, with you and youre ship a save 5/8 km away.

    yes i know, this only work on a rommie, but other then that, its a start.

    ps, i wasnt talking about you in the "people complain"part, thats just in general

    I don't want to use it or be forced into using it because everyone else is. I think pvp was much more fun before this console was added, and will be fun again once it is properly balanced. People complain pve is to easy, but this console is overpowered in pvp and not fun. Thats the main point there, a game has to be fun to get people to play and spend money on it, and its not fun for me right now so to get me and others to spend money again it has to be fixed. You might enjoy matches filled with endless cheese like TIF, this new console, grav pulse elite intercepters/yellowstones and whatever the current FOM is, but others don't. I like getting killed by DHC, and killing stuff with DHC, not this nonsense, its not pvp.
    Tala -KDF Tac- House of Beautiful Orions
  • newromulan1newromulan1 Member Posts: 2,229
    edited August 2013
    In true PvP fashion - this thread is going down hill real fast - forum PvP.
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    marc8219 wrote: »
    I don't want to use it or be forced into using it because everyone else is. I think pvp was much more fun before this console was added, and will be fun again once it is properly balanced. People complain pve is to easy, but this console is overpowered in pvp and not fun. Thats the main point there, a game has to be fun to get people to play and spend money on it, and its not fun for me right now so to get me and others to spend money again it has to be fixed. You might enjoy matches filled with endless cheese like TIF, this new console, grav pulse elite intercepters/yellowstones and whatever the current FOM is, but others don't. I like getting killed by DHC, and killing stuff with DHC, not this nonsense, its not pvp.

    so the best solution, is to make it still usefull in pve, without nerfing it to death to make it usefull/accepteble for pvp?

    so keep it the way it is, or do private matches,its not far that a group of pvp players who cant handle a console thrown at them, gonna dictate the policy for everyone else, i havent seen a nerf this please cry out for it on the pve forums, so why this dictatorship from the pvp side??

    so, why if so much pvpers dislike the use of the consle,why dont make a private pvp match, and make the agreement to not use it?

    if you go to kerrat, or the normal qeues, right after a new console is out, you just know you will get hit by it. and even if people know they will get hit, and they know that there is a solution aviable ( pri-vate qeue-s! ! ! ) but still refuse to use it, but instead complain on the forums,then i dont know where this is gonna end, how about no weapons no gear and console's, and just look to the screen, knowingly on the other end of the line another guy is doing the same?

    thats no pvp, thats no game, there is a solution, why dont use it?

    its the same as with the stf leech problem, people keep complaining about it, and refuse to use the channels specially created for it, and whats the outcome? they are cutting in there own fingers.disabling youreself is more worse as being disabled by someone else.

    so, Opvp, or Td, are there both to make private matches, so go ahead and join it, or dont pvp until you find it in youreself to be a grown up men, and just play the game as it is, also, who does force you to login or pvp, no one, so more as 1 solution aviable, wait until the new console wave is gone.

    i get hit aswell, i know what the console does, still, i pvp, why? cuz i dont care,and i know that this is the console of the moment,and that in a few weeks its old and people swap it for something else again. and, its not that big of a game breaker either, but yeah, the more people gonna cry about it, the worser it looks.
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    never mind, considering those "moderators" freely "adust" or delete my posts anyway,
    proberly my school was wrong, they did teach me freedom of speech,well, that doesnt exsist anymore.
  • newromulan1newromulan1 Member Posts: 2,229
    edited August 2013
    so the best solution, is to make it still usefull in pve, without nerfing it to death to make it usefull/accepteble for pvp?

    so keep it the way it is, ordo private matches,its not far that a group of pvp players who cant handle a console thrown at them, gonna dictate the policy for everyone else, i havent seen a nerf this please cry out for it on the pve forums, so why this dictatorship from the pvp side??

    so, why if so much pvpers dislike the use of the consle,doesnt they make a private pvp match, and make the agreement to not use it?

    if you go to kerrat, or the normal qeues, right after a new console is out, you just know you will get hit by it. and even if people know they will get hit, and they know that there is a solution aviable ( pri-vate qeue-s! ! ! ) but still refuse to use it, but instead complain on the forums,then i dont know where this is gonna end, how about no weapons no gear and console's, and just look to the screen, knowingly on the other end of the line another guy is doing the same?

    thats no pvp, thats no game, there is a solution, why dont use it?

    its the same as with the stf leech problem, people keep complaining about it, and refuse to use the channels specially created for it, and whats the outcome? they are cutting in there own fingers.

    so, Opvp, or Td, are there both to make private matches, so go ahead and join it, or dont pvp until you find it in youreself to be a grown up men, and just play the game as it is, also, we does force you to login or pvp, no one, so more as 1 solution.

    i get hit aswell, i know what the console does, still, i pvp, why? cuz i dont care,and i know that this is the console of the moment,and that in a few weeks its old and people swap it for something else again.

    Well if they are going to nerf this then they better nerf TIF to!!

    And Grav Pulse and a few more consoles - and some super cheesy pets as well

    Heck I won't except a nerf of this console until they nerf half the stuff in the game!!
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    Well if they are going to nerf this then they better nerf TIF to!!

    And Grav Pulse and a few more consoles - and some super cheesy pets as well

    Heck I won't except a nerf of this console until they nerf half the stuff in the game!!

    you know what, why dont nerf everything here, and make our eown spacefarm ville in sto style?

    this is what i mean,there are always people having problem with A or B, some people dont like C......
    this is gonna end with flying a piece of metal in a zone, and just watching other people fly around aswell, but hey, the inertia is overpowered aswell so nerf that aswell!



    no end in sight....ugh..........
  • matthewfelixmatthewfelix Member Posts: 52 Arc User
    edited August 2013
    After I first got this new lockbox console, I immediately realized how well it combos with Gravity Well, heck even Tractor Beam would be sufficient for a single target, and have been using it in PvE (elite STFs) against Tactical Cubes, Gateways, and clumps of spheres to keep them from repairing generators. It's good crowd control and can save a teammate from being blown up with a tell timed disable on a Tactical Cube, but it isn't perfect, Danatra can still will cloak and escape from it, but that is her gimmick so it is to be expected.

    But like with using the Tholian Web Mines with 125 Aux and Dispersal Pattern Beta 3, I know I'd feel cheap if I ever used it in PvP.

    I agree that this console needs to be adjusted in how it works in PvP, but I hope that whatever the changes are needed for PvP balance don't render it useless in PvE as a good crowd control console.

    Although since the console's description says it was only supposed to disable Boff powers, I always thought its hard counter was meant to be Evasive Maneuvers (which everyone in PvP has access to), with other movement boosting abilities being a soft counter. But if Captain abilities are also being disabled, that sounds like a bug that needs to be fixed before the console is truly considered for a nerf. I also figured it shouldn't disable console and device abilities either, which would allow Subspace Jumper, Singularity Jump, the Dilithium Surplus consumables, and a few other abilities to be able to counter or mitigate the effects of this new console.
  • borgressistanceborgressistance Member Posts: 268 Arc User
    edited August 2013
    After I first got this new lockbox console, I immediately realized how well it combos with Gravity Well, heck even Tractor Beam would be sufficient for a single target, and have been using it in PvE (elite STFs) against Tactical Cubes, Gateways, and clumps of spheres to keep them from repairing generators. It's good crowd control and can save a teammate from being blown up with a tell timed disable on a Tactical Cube, but it isn't perfect, Danatra can still will cloak and escape from it, but that is her gimmick so it is to be expected.

    But like with using the Tholian Web Mines with 125 Aux and Dispersal Pattern Beta 3, I know I'd feel cheap if I ever used it in PvP.

    I agree that this console needs to be adjusted in how it works in PvP, but I hope that whatever the changes are needed for PvP balance don't render it useless in PvE as a good crowd control console.

    Although since the console's description says it was only supposed to disable Boff powers, I always thought its hard counter was meant to be Evasive Maneuvers (which everyone in PvP has access to), with other movement boosting abilities being a soft counter. But if Captain abilities are also being disabled, that sounds like a bug that needs to be fixed before the console is truly considered for a nerf. I also figured it shouldn't disable console and device abilities either, which would allow Subspace Jumper, Singularity Jump, the Dilithium Surplus consumables, and a few other abilities to be able to counter or mitigate the effects of this new console.


    you sir, are great!

    this is what i mean, i dont mind adjustments, i dont like nerf, with evasives and such still accesseble, the problem is solved, and indeed it did say boff power, nothing about captain powers, i think most people can agree,that this small adjustment/bug fix, would actueally be enough to let it still have its purpose in pvp, and pve. great solution, i vote for this one
Sign In or Register to comment.