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Galaxy Class Thread (Cooled Off)

carbongripcarbongrip Member Posts: 0 Arc User
edited September 2013 in Federation Discussion
Hey everyone as you all know there's been the long standing galaxy thread that has just come to the point of not being productive any more. So I decided to start this thread made only for logical ideas for improving the ship to tell PWE(former cryptic) to help update the galaxy class. I had the idea of adding a c-store warp core only for the galaxy class cruiser made by Dr. Brahms in the next generation featuring a bigger turn rate buff and a boost to all energy damage that give reason to having only two tac slots. If anyone has things to add please post. Perhaps everyone can help create the specs for the warp core and share other ideas regarding the galaxy class cruiser. Also please keep in mind that the galaxy class is already a great ship but is intened to help it get a tinny boost.
Post edited by carbongrip on
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    carbongripcarbongrip Member Posts: 0 Arc User
    edited July 2013
    anyone?:cool:
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    red01999red01999 Member Posts: 0 Arc User
    edited July 2013
    There have been a lot of suggestions to improve it over the years. Some of the highlights that I can recall include a "heavy" phaser array, enhancements to the saucer section, a more tactical layout (e.g. a Galaxy battleship vs. the current Galaxy tank), and a carrier mode.

    I think all of these are great ideas. I also think that the Galaxy's internals lend itself to being an especially good carrier - I could see a new version of the saucer being mounted that's been redesigned explicitly to support carrier operations. Although this might have the result of making the carrier AI-controlled during saucer separation, some might still find it enjoyable, and it would admittedly be a little neat seeing an AI also acting as a carrier for you. How well it would work, of course, is up to speculation...
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    red01999 wrote: »
    There have been a lot of suggestions to improve it over the years. Some of the highlights that I can recall include a "heavy" phaser array, enhancements to the saucer section, a more tactical layout (e.g. a Galaxy battleship vs. the current Galaxy tank), and a carrier mode.

    I think all of these are great ideas. I also think that the Galaxy's internals lend itself to being an especially good carrier - I could see a new version of the saucer being mounted that's been redesigned explicitly to support carrier operations. Although this might have the result of making the carrier AI-controlled during saucer separation, some might still find it enjoyable, and it would admittedly be a little neat seeing an AI also acting as a carrier for you. How well it would work, of course, is up to speculation...

    The galaxy should not be a carrier, it was not a carrier in the show and it never should be.
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    admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited July 2013
    we do not know she was a carrier in the show, remember those fighters seen in DW had to come from somewhere. My solution for Galaxy is all universal BO slots, it would allow the versitility she was supposed to have in the show and make her unique among the fed ships.
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    yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2013
    carbongrip wrote: »
    Hey everyone as you all know there's been the long standing galaxy thread that has just come to the point of not being productive any more. So I decided to start this thread made only for logical ideas for improving the ship to tell PWE(former cryptic) to help update the galaxy class. I had the idea of adding a c-store warp core only for the galaxy class cruiser made by Dr. Brahms in the next generation featuring a bigger turn rate buff and a boost to all energy damage that give reason to having only two tac slots. If anyone has things to add please post. Perhaps everyone can help create the specs for the warp core and share other ideas regarding the galaxy class cruiser. Also please keep in mind that the galaxy class is already a great ship but is intened to help it get a tinny boost.
    The problem with the Galaxy thread isn't that it isn't productive (quite the contrary IMO), but no devs seems to be interested in it or in reworking the Galaxy -R at all.

    There have been some good ideas posted especially in the in the last several days/weeks.

    Yellow: No it is not even nearly a great ship, it is the most boring and passive cruiser in the whole game. For instance, every other ship has a more potential firepower that the STO Galaxy Class while it should be one of the top beam weapons ships in the game. In my personal experience it is just a pain to fly.

    IF the devs wouldn't have made Starfleet cruisers and especially the Galaxy class so boring and teethless, maybe they could sell much more of them, instead of releasing one OP Escort or Carrier or EscortCarrier after another.

    Btw. please no more Carriers and P L E A S E no Galaxy Class carrier, Cryptic made this ship already completely wrong.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
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    thratch1thratch1 Member Posts: 0 Arc User
    edited July 2013
    we do not know she was a carrier in the show, remember those fighters seen in DW had to come from somewhere. My solution for Galaxy is all universal BO slots, it would allow the versitility she was supposed to have in the show and make her unique among the fed ships.

    nnno I don't think all universal Boff stations is the way to go.

    Universal Ens and/or Lt. slots for the Fleet ship? Absolutely.
    [SIGPIC][/SIGPIC]
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    veraticusveraticus Member Posts: 250 Arc User
    edited July 2013
    we do not know she was a carrier in the show, remember those fighters seen in DW had to come from somewhere. My solution for Galaxy is all universal BO slots, it would allow the versitility she was supposed to have in the show and make her unique among the fed ships.

    She was never once shown or stated to have the role or functions of a carrier.
    They don't exist in Star Trek lore.

    The Peregrine's were warp capable interceptors.
    Likely capable of warp 5 possibly even warp 6.
    Those ships were being operated by the Maquis long before the Dominion War broke out, and they were doing so without capitol ship support.

    I would agree with having a Lt. Universal, possibly even a Lt.Cmd universal.

    Since Cruisers are widely considered to be beam boats or side shooters, why not allow them to mount direction specific DBB. Thus allowing a cruiser to mount DBB that would still be in play for the typical broadside play.
    Or just widen their firing arc to something more accommodating.

    Heck give Cruisers 5 fore and 5 aft weapons slots.
    Mid slot can only fire in a narrow 45 degree arc in the front of the ship. Possibly locked to torpedoes.
    Slots 1 and 5 cover a 120 degree arc.
    2 and 4 also cover a 120 degree arc.
    Ditto for the back.

    1-2-3-4-5

    Coverage remains the same, damage distribution is altered somewhat but over all would remain the same within most broadside ranges, even allowing for greater overlap in blindspots behind and to the aft of the cruiser that are often easily exploited areas.
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    stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited July 2013
    I hate doing this to people.

    Carbon grip. I get what you're trying to do here, but there's a number of reasons why this thread just won't do what you wanted it to.

    1) There is already a thread on improving the Galaxy-class. The "What is your beef with the Galaxy Cryptic" is that thread. Mixed in between the back and forth squabbles are legitimate ship layouts that people have created (the most prominent is Drunk's 3-ship). So why discuss it again when its been brought up before and answered?

    2) Since there's already an identical thread, technically speaking, you are spamming the forums. I'm not the forum cop or an TRIBBLE$hole, I'm just letting you know.

    3) Cryptic is highly unlikely to either add in a redo, or change the existing Galaxy-class starship. I have never seen any ship drastically changed into what people want a ship to be.
    Ever. Once a ship is out, its here to stay.
    stardestroyer001, Admiral, Explorers Fury PvE/PvP Fleet | Retired PvP Player
    Missing the good ol' days of PvP: Legacy of Romulus to Season 9
    My List of Useful Links, Recently Updated November 25 2017!
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    stofskstofsk Member Posts: 1,744 Arc User
    edited July 2013
    veraticus wrote: »
    She was never once shown or stated to have the role or functions of a carrier.
    They don't exist in Star Trek lore.

    The Peregrine's were warp capable interceptors.
    Likely capable of warp 5 possibly even warp 6.
    Warp 5 or even warp 6 is slow as when you have to move a fleet and a fleet can only travel at the speed of its slowest member. The Fleet that was deployed to retake DS9 and prevent the Dominion from bringing down the minefield had to get there RFN. If it had travelled at cruising speed it would not have got there in time.

    (Having said that, we never actually see this Fleet in warp in 'Favor The Bold')

    Also the Galaxy certainly has a large enough shuttlebay to carry runabout-sized vessels (which the Peregrine falls under). At least three could be deployed as the Enterprise left DS9 with its first three runabouts (USS Yangzte Kiang, USS Ganges and USS Rio Grande). If you take out all the other shuttles like the Type 8s and Type 6s you could probably fit half a dozen Peregrines, maybe more, in the main shuttlebay alone.

    While there isn't definitive proof one way or the other that the Galaxy is analogous to a modern-day carrier, it certainly has a lot of internal volume and one big TRIBBLE main shuttlebay that could potentially serve in a pinch.
    Those ships were being operated by the Maquis long before the Dominion War broke out, and they were doing so without capitol ship support.
    That doesn't prove anything. The Maquis were an insurgency movement, not a full-fledged military force with industrial support. They had to makedo with small ships like Peregrines or Chakotay's Val Jean because they had no other choice.
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    stofsk wrote: »
    Warp 5 or even warp 6 is slow as when you have to move a fleet and a fleet can only travel at the speed of its slowest member. The Fleet that was deployed to retake DS9 and prevent the Dominion from bringing down the minefield had to get there RFN. If it had travelled at cruising speed it would not have got there in time.

    (Having said that, we never actually see this Fleet in warp in 'Favor The Bold')

    Also the Galaxy certainly has a large enough shuttlebay to carry runabout-sized vessels (which the Peregrine falls under). At least three could be deployed as the Enterprise left DS9 with its first three runabouts (USS Yangzte Kiang, USS Ganges and USS Rio Grande). If you take out all the other shuttles like the Type 8s and Type 6s you could probably fit half a dozen Peregrines, maybe more, in the main shuttlebay alone.

    While there isn't definitive proof one way or the other that the Galaxy is analogous to a modern-day carrier, it certainly has a lot of internal volume and one big TRIBBLE main shuttlebay that could potentially serve in a pinch.


    That doesn't prove anything. The Maquis were an insurgency movement, not a full-fledged military force with industrial support. They had to makedo with small ships like Peregrines or Chakotay's Val Jean because they had no other choice.


    The galaxy was classified in the show as a EXPLOARTION Cruiser, it had a shuttlebay for shuttles, just like every other fed ship. Using you logic, then the connie, intrepid, etc would all be carriers.
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    stofskstofsk Member Posts: 1,744 Arc User
    edited July 2013
    The galaxy was classified in the show as a EXPLOARTION Cruiser, it had a shuttlebay for shuttles, just like every other fed ship. Using you logic, then the connie, intrepid, etc would all be carriers.

    No they wouldn't. That's not my argument at all. Their shuttlebays weren't large enough to possibly fulfil that role. What I'm saying is that the Enterprise-D had a large main shuttlebay that could carry at least three Danube-class runabouts, which are equivalent in size to a Peregrine. Its internal volume is also much larger than any other Starfleet vessel.
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    admiralq1732admiralq1732 Member Posts: 1,560 Arc User
    edited July 2013
    The galaxy was classified in the show as a EXPLOARTION Cruiser, it had a shuttlebay for shuttles, just like every other fed ship. Using you logic, then the connie, intrepid, etc would all be carriers.

    but she and the sovie have the largest shuttlebays in the cannon group of ships, during war I can easily see them oinch in as a carrier. are during peace time, no.
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    lykumlykum Member Posts: 382
    edited July 2013
    galaxy class needs a beam overload passive for it's saucer separation console that can hit upto 3 targets.

    hope to help!
    Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

    cause sometimes its party time!
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    carbongripcarbongrip Member Posts: 0 Arc User
    edited July 2013
    yreodred wrote: »
    There have been some good ideas posted especially in the in the last several days/weeks.

    Yellow: No it is not even nearly a great ship, it is the most boring and passive cruiser in the whole game. For instance, every other ship has a more potential firepower that the STO Galaxy Class while it should be one of the top beam weapons ships in the game. In my personal experience it is just a pain to fly.

    1. Why not post those ideas so I can put them in the Op of the thread? That way every idea is bold and easily seen?

    2. I disagree the Fleet Galaxy I fly now is set up very well and has been working great, most of all since the new advance fleet warp cores and advanced neutronium armor with the [turn] modifier found in fleet dil. mines. Also noticed more dps when in saucer sep. Please also note I can keep both my weapons and shields power levels in the 100's :rolleyes:
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    stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    we do not know she was a carrier in the show, remember those fighters seen in DW had to come from somewhere.

    One word:

    Akira
    stofsk wrote: »
    Also the Galaxy certainly has a large enough shuttlebay to carry runabout-sized vessels (which the Peregrine falls under). At least three could be deployed as the Enterprise left DS9 with its first three runabouts (USS Yangzte Kiang, USS Ganges and USS Rio Grande). If you take out all the other shuttles like the Type 8s and Type 6s you could probably fit half a dozen Peregrines, maybe more, in the main shuttlebay alone.

    While there isn't definitive proof one way or the other that the Galaxy is analogous to a modern-day carrier, it certainly has a lot of internal volume and one big TRIBBLE main shuttlebay that could potentially serve in a pinch.

    stofsk wrote: »
    No they wouldn't. That's not my argument at all. Their shuttlebays weren't large enough to possibly fulfil that role. What I'm saying is that the Enterprise-D had a large main shuttlebay that could carry at least three Danube-class runabouts, which are equivalent in size to a Peregrine. Its internal volume is also much larger than any other Starfleet vessel.

    Internal volume =/= hangar volume. The overwhelming majority of the Galaxy is consumed by non-hangar space.

    Contrast that with the Akira, whose primary hull is (depending on your source) anywhere from 33-60% hangar space dedicated to storing, servicing and launching combat craft. She had a listed capacity of forty combat craft plus another twenty support craft (tugs, shuttles, etc).

    That puts the dozen (being extremely generous) combat ships you could cram into the Galaxy's shuttle bays to shame.
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    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited July 2013
    The galaxy should not be a carrier, it was not a carrier in the show and it never should be.

    But see, one thing that was shown in the show was the saucer separation and BATTLE BRIDGE.

    I think that the way to improve the Galaxy class already exists. In the saucer separation mechanic, It's pretty meh at the moment, it should be reworked. Once the ship separates, there is no reason the stardrive section shouldn't become just as powerful, IF NOT MORE SO than the Excelsior.

    The ship once separated, should at least turn as good as the Excelsior, AND see a huge boast in it's damage output.

    But I love the ship myself and really like the heavy phaser idea for the saucer as well.

    Perhaps a combination of both ideas?

    I think that the argument could be made that the Galaxy class was "reworked" after the Dominion war. Meaning, that in times of war, all "family' type utilities become replaced with more logistical, military type facilities. We know these ships are modular now.

    Call it a "war time upgrade" or something. Thus reworking the boff seating and console config.

    I'm really experiencing buyer's remorse on buying all the Galaxy related stuff over the years. I really wished the fleet ship system could be a way of making this ship relevant for end game play.
    But I would easily buy a c store upgrade, and drop more money on fleet ship modules if the fleet ship were worth it. It isn't at it's current configuration.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








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    stofskstofsk Member Posts: 1,744 Arc User
    edited July 2013
    Internal volume =/= hangar volume. The overwhelming majority of the Galaxy is consumed by non-hangar space.
    I am pretty sure that a lot of the internal volume of the saucer section is empty actually. I remember reading something like that in the TNG Tech Manual. It's supposed to be empty so that it can outfitted with mission-specific equipment. But you do make a good point, I was conflating the large internal volume of the saucer section with the Main Shuttlebay hangar.
    Contrast that with the Akira, whose primary hull is (depending on your source) anywhere from 33-60% hangar space dedicated to storing, servicing and launching combat craft. She had a listed capacity of forty combat craft plus another twenty support craft (tugs, shuttles, etc).

    That puts the dozen (being extremely generous) ships you could cram into the Galaxy's shuttle bays to shame.
    Yeah the Akira was a beast. Also a torpedo boat too, the ship has like a zillion torpedo tubes on it.
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    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited July 2013
    carbongrip wrote: »
    I disagree the Fleet Galaxy I fly now is set up very well and has been working great, most of all since the new advance fleet warp cores and advanced neutronium armor with the [turn] modifier found in fleet dil. mines. Also noticed more dps when in saucer sep. Please also note I can keep both my weapons and shields power levels in the 100's :rolleyes:

    I'd be real interested in your set up :)

    Are you using the Romulan plasmas and a ATB build too?
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








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    stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    stofsk wrote: »
    Yeah the Akira was a beast. Also a torpedo boat too, the ship has like a zillion torpedo tubes on it.

    Only 15 :cool: (ten on the weapons pod, five on the ventral facings of the saucer). The Defiant-class (and the Sovereign) gets the majority of the attention due to the films and DS9, but all of the ships that came out of the ASDB were rock solid designs.

    As much as they loved their jack of all trades, the SFE can cook up some serious specialized heat when they want to.
    stofsk wrote: »
    I am pretty sure that a lot of the internal volume of the saucer section is empty actually. I remember reading something like that in the TNG Tech Manual. It's supposed to be empty so that it can outfitted with mission-specific equipment. But you do make a good point, I was conflating the large internal volume of the saucer section with the Main Shuttlebay hangar.

    Something else to keep in mind, there's only one way in or out of the shuttle bays on a Galaxy. That severely limits the number of craft able to launch or be recovered at any given time.
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    carbongripcarbongrip Member Posts: 0 Arc User
    edited July 2013
    I'd be real interested in your set up :)

    Are you using the Romulan plasmas and a ATB build too?

    1. Phasers with Mk XII Phaser Relays(rare)

    2. A2B yes

    3. All the rep. skills in weapon's increase such as omega weapons training, romulan critical, ect.

    I am still perfecting the build and might post the build...
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    stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    skollulfr wrote: »

    Out of curiosity, where did you source that image from? I ask because if those are Type-6 shuttles (which given the timeline would be the primary shuttlecraft assigned to the Galaxy), that saucer section measures out to about 1700-1800 meters long (based on the established 6 meter length of the type-6 shuttle). If they're type 7 shuttles (less likely, but not impossible) it works out to be over two kilometers in length.

    As most folks know, the saucer of a galaxy is canonically less than a quarter of that size (based on the established 640 meter length of the craft). Which would make the shuttles in that diagram about 1.3 meters long, and the shuttle pods roughly half a meter long.
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    mrtsheadmrtshead Member Posts: 487 Arc User
    edited July 2013
    Out of curiosity, where did you source that image from? I ask because if those are Type-6 shuttles (which given the timeline would be the primary shuttlecraft assigned to the Galaxy), that saucer section measures out to about 1700-1800 meters long (based on the established 6 meter length of the type-6 shuttle). If they're type 7 shuttles (less likely, but not impossible) it works out to be over two kilometers in length.

    As most folks know, the saucer of a galaxy is canonically less than a quarter of that size (based on the established 640 meter length of the craft). Which would make the shuttles in that diagram about 1.3 meters long, and the shuttle pods roughly half a meter long.

    It's actually from the blueprints pack - I have the same one. I'm also not sure how you're getting the 1700-1800m number - I just did a quick estimate based on counting how many shuttle lengths I could fit in there, and got about 30 for the part we could see, which I figure is about half the total length, giving me a figure of around 360ish meters, which seems about right.
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    torvinecho25torvinecho25 Member Posts: 49 Arc User
    edited July 2013
    Okay, here is what the Galaxy class needs to get it back in the game (in my opinion).

    There have been a LOT of suggestions about making the Galaxy a "battleship" or more formidable, like it was in the shows. Realistically, however, it wasn't really a battleship at all. Its greatest strength was its versatility!!

    The Galaxy class variants need a more adjustable BoFF layout. Universals, or maybe a 4-high-tier BOFF setup similar to the Vo'Quv/Atrox. It also needs a hanger (maybe one restricted to fighters and shuttles? A Galaxy with a hanger of Elite Type 10 shuttles may not sound ideal, but it most certainly fits the canon). I'm not *really* against the 5 Engineering consoles of the Fleet Galaxy, but that being said, there should be a Fleet Galaxy X with 4 Tactical Consoles to mix things up a little.
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Okay, here is what the Galaxy class needs to get it back in the game (in my opinion).

    There have been a LOT of suggestions about making the Galaxy a "battleship" or more formidable, like it was in the shows. Realistically, however, it wasn't really a battleship at all. Its greatest strength was its versatility!!

    The Galaxy class variants need a more adjustable BoFF layout. Universals, or maybe a 4-high-tier BOFF setup similar to the Vo'Quv/Atrox. It also needs a hanger (maybe one restricted to fighters and shuttles? A Galaxy with a hanger of Elite Type 10 shuttles may not sound ideal, but it most certainly fits the canon). I'm not *really* against the 5 Engineering consoles of the Fleet Galaxy, but that being said, there should be a Fleet Galaxy X with 4 Tactical Consoles to mix things up a little.

    how are people getting this idea that the Galaxy needs a hangar bay, the hangar it had was made for shuttles, it is not even a good position for fighters. how does it fit canon, It had shuttles for transportation purposes only. using the hangar logic, then the intrepid should have a hangar bay because of the delta flyer.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited July 2013
    ahhhh the all important we never saw it in the movies/shows and so it never existed. Thats kind of short sighted. It doesn't allow for any technological advances to be made post series/movies. What if Star Fleet saw how important fighters were during the DW and repurposed the Galaxies into carriers...since they have that big hangar and it would be cheaper than building a brand new carrier ship.
    Your pain runs deep.
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    mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    khan5000 wrote: »
    ahhhh the all important we never saw it in the movies/shows and so it never existed. Thats kind of short sighted. It doesn't allow for any technological advances to be made post series/movies. What if Star Fleet saw how important fighters were during the DW and repurposed the Galaxies into carriers...since they have that big hangar and it would be cheaper than building a brand new carrier ship.

    it was NEVER designed that way though, it was designed as a exploration cruiser. if they added a hangar bay, it would not be a normal galaxy, ti would be something else. It is a good thing that none of you are STO game designers, or you would take old ships and ruin them trying to turn them into carriers.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited July 2013
    it was NEVER designed that way though, it was designed as a exploration cruiser. if they added a hangar bay, it would not be a normal galaxy, ti would be something else. It is a good thing that none of you are STO game designers, or you would take old ships and ruin them trying to turn them into carriers.

    It doesn't matter that it wasn't designed that way since the Galaxy was built around a modular design which mean it could be configured in any manner needed for the mission. Does it not make sense that a ship with a large hangar like that would get repurposed as a carrier. It's not the frontline battleship anymore since the Sovereign and Oddy has come out.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited July 2013
    edalgo wrote: »
    Ask yourselves this... If the fleet galaxy received 2 hangar bays would you now feel as though this ship were competitive against other fleet cruisers?

    I believe majority of people would say No. The fix has to come via boff and console slots as these are the best reasons why the galaxy class is UP.

    thats the problem...it's not supposed to be competitive against other fleet cruisers....the sony and the oddy are better
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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