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  • sollvaxsollvax Member Posts: 4 Arc User
    edited May 2013
    But what true starfleet officer would allow a cloak on his ship ??

    Even Riker wouldn't
    Live long and Prosper
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited May 2013
    bitemepwe wrote: »
    <insert joke about it>

    Mirror Ha'feh
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Wow then...I was being moody and anti-LoR earlier, but got caught up in the torp discussion thing. I had no idea that this was lurking out there. Um, wow...that's uh - well, I think I said I figured it would be Leech/Emission in another thread earlier today...but still, wow - the rest - um...hrmm...yeah, I'm going to smoke. That's just way too much stuff to process.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited May 2013
    5x Flow Caps.

    Tet Glider.
    Leech.

    lol.
  • sylverwolfiesylverwolfie Member Posts: 0 Arc User
    edited May 2013
    maicake716 wrote: »
    Feds get the plasma leech.

    Well, IMO that is awesome. Although I play KDF exclusively over the last year, with the Romulan faction, I was planning to go FED since I can get equipment for less, BOs for less, better missions, and get access to our Tier 5 starbase on the FED side (our Klingon starbase is only Tier 4 since so few play KDF.

    This is icing on the cake. :)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Hey now, don't forget this:
    It wasn't listed in the blog, but this is another item that's a possible prize in the box:

    • Genetic Resequencer: One of four new Traits, each packaged with one free Trait Respec. Each captain may only unpack each Trait a single time, after which time it will remain a permanent option they may select when choosing their Traits.
      • Helmsman - Space Trait:
        • +10% Flight Turn Rate
        • Evasive Maneuvers cooldown reduced by 10sec
      • Precise - Space Trait:
        • +25% Accuracy vs. Small Targets (Torpedoes, Mines, Fighters, etc.)
      • Conduit - Ground Trait:
        • Extra Shield Heal when using Shield Charges.
        • Extra Damage Bonus when using Power Cells.
      • Disassembler - Ground Trait:
        • +10% Damage vs. Non-Living Targets (Turrets, Holograms, etc.)

    There will be a a FAQ posted shortly that details the full contents of potential prizes of the Tal Shiar Lock Box :)

    Cheers,

    Brandon =/\=
  • hurleybirdhurleybird Member Posts: 909
    edited May 2013
    Ugh. At least only one of those traits is highly desirable for space PvP :(
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    hurleybird wrote: »
    Ugh. At least only one of those traits is highly desirable for space PvP :(

    Have to check, but that could mean an Alien toon could take 9 space traits instead of 8 space + 1 ground...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    hurleybird wrote: »
    Ugh. At least only one of those traits is highly desirable for space PvP :(

    that was my knee jerk, but 10% of a base 16 is just 1.6 extra for example. high end turn consoles come with at least +35%. this isnt the same as 10% more acc or 10 more defense. unless its 10% on final adjusted turn rate, but theres no way right?
  • ooiueooiue Member Posts: 0 Arc User
    edited May 2013
    that was my knee jerk, but 10% of a base 16 is just 1.6 extra for example. high end turn consoles come with at least +35%. this isnt the same as 10% more acc or 10 more defense. unless its 10% on final adjusted turn rate, but theres no way right?

    diminishing returns also applies
    Play my missions on Holodeck!
    Return of Ja'Dok Series (6 Part Series)
    Enemy of the Exile Series (4 Part Series)
    Task Force Ja'Dok Series (3 Part Series)
  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited May 2013
    praxi5 wrote: »
    5x Flow Caps.

    Tet Glider.
    Leech.

    lol.

    I have an Andorian Khyzon with 5x Phased Tet DHC, Tet Glider and 4x Embassy Mk XII flow cap console. Tomorrow I get Plasmonic Leech on top of that. My biggest concern is whether to sacrifice a flow cap or a RCS console for it, lol.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Ok fed leech, this was to be expected to come at some point..

    But Traits as a prize in a pack/lockbox? LOL

    LOL

    LOL????

    hahahah now even traits are chance based huh. Can u also repackage them and sell traits on the exchange? that would be OP.

    P2W FTW.
    MT - Sad Pandas
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    Regarding Elite Fleet Disruptors vs. Nanite Disruptors:

    The difference between Elite Fleet Disruptors and Nanite Disruptors is a little hard to see on the surface, but it's actually a very important distinction.

    The Elite Fleet Disruptor proc causes the enemy's shields to take more damage when they absorb energy weapon fire.

    The Nanite Disruptor proc causes the enemy's shields to absorb less damage, allowing a larger percentage to directly affect the target's hull.

    Cheers,

    Brandon =/\=

    yep, thought so.
    ooiue wrote: »
    diminishing returns also applies

    no they dont
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    p2wsucks wrote: »
    The problem is a lot of people think it's the drain that's OP. Other than when it was broken last year for a bit, it's always been the gain. Getting +25 power to all systems w/synergy w/tet glider and polarons/tetryons is the OP part. At least raiders (which could make the most of it w/they're 3 sci slots, decent console slot layout) are squishy, have 1-2 less tac consoles, and use 1-2 less weapon slots (in some cases they'll have 1 less sci console slot).

    It also negates the drawback of the Romulan BCs. They really should've capped the gain to 10 power and restricted it to Raiders.

    The timing is what really is a surprise. Figured they'd given the KDF the summer w/leech b4 giving it to Feds to try and keep 1 of the few reasons to roll/ally KDF. Not surprising though it's a p2w game and Feds have the most payers .... er players.

    Its not just the 'gain'

    Its both the Gain and the drain, its the offset (between two players) that puts a powerlevel difference starting at 0 to 32~ish points per system so thats x4 128 points difference just by adding a console.

    Thats quite alot for a total power of around 300 with just 1 console.

    Sorry numbers might be a bit off but u get the picture. Anyway just stating some stuff no Cryin or something, it will actually make game more balanced again although im sure this is painful for the poor kdfs.

    (I never used plasmonic leech on kdf tho because it serves very little purpose on my hit'n run bop but i have it.)
    MT - Sad Pandas
  • hurleybirdhurleybird Member Posts: 909
    edited May 2013
    that was my knee jerk, but 10% of a base 16 is just 1.6 extra for example. high end turn consoles come with at least +35%. this isnt the same as 10% more acc or 10 more defense. unless its 10% on final adjusted turn rate, but theres no way right?

    Honestly, the big thing is 10s reduction to evasive, but even without that I'd rather have a 10% boost to turn rate than a few space passives.
  • skurfskurf Member Posts: 1,071 Arc User
    edited May 2013
    hurleybird wrote: »
    Honestly, the big thing is 10s reduction to evasive, but even without that I'd rather have a 10% boost to turn rate than a few space passives.

    10s reduction to evasive, 2x new EPtE, 3x evasive Conn Doffs, deuterium...good luck hitting that. And I think there's a console or two that I'm forgetting.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    Llaihr Class
    Faction: Federation, Klingon or Romulan
    Rank Required: Rear Admiral, Brigadier General or Subadmiral I
    Availability: Tal Shiar Lock Box
    Hull Strength: 39,000
    Shield Modifier: 1.1
    Crew: 1200
    Weapons: 4 Fore, 3 Aft
    Device Slots: 3
    Bridge Officer Stations:
    COM tac
    LTC sci
    LT uni
    LT uni

    ENS tac
    Console Modifications: 4 Tactical, 3 Engineering, 3 Science
    Base Turn Rate: 11 degrees per second
    Impulse Modifier: 0.18
    +10 Weapon Subsystems, +5 Engine Subsystems, +5 Shield Subsystems
    Can Load Cannons
    Adapted Cloaking Device
    Sensor Analysis
    Console ? Universal ? Shrapnel Torpedo Launcher


    i like battle cruisers and all, but not with full on escort station setups. i need plentiful eng to make up for that low turn rate and low impulse mod. a good old Dhelan spanks the TRIBBLE of this slow thing. ~5k extra hull wont save it. id put my kamarang, ktinga, or even negvar up against this thing with confidence any day.

    so great job ship guys! keep making lockbox ships strange and not necessarily OP!


    Khnial Class
    Faction: Federation, Klingon or Romulan
    Rank Required: Rear Admiral, Brigadier General or Subadmiral I
    Availability: Lobi Crystal Store
    Hull Strength: 42,000
    Shield Modifier: 1.3
    Crew: 1500
    Weapons: 4 Fore, 4 Aft
    Device Slots: 4
    Bridge Officer Stations:
    COM uni
    LTC sci
    LT tac
    LT eng
    ENS uni
    Console Modifications: 3 Tactical, 4 Engineering, 3 Science
    Base Turn Rate: 7 degrees per second
    Impulse Modifier: 0.15
    +10 Shield Subsystems, +10 Auxiliary Subsystems
    Can Load Cannons
    Adapted Cloaking Device
    Sensor Analysis
    Console ? Universal ? Indoctrination Nanite Dispersal System

    now this is 1 hell of a pve ship. its sorta like the flagships, only with a universal COM instead of a universal LTC. hmm. this could be a decent ody alternative at least. in the end, the ambi station setup, with a universal ENS, is all a viable ship can end up with. like how its a ship with the wingspan of the d'deridex, is not hollow, and yet has 2 better base tur rate, hilarious. this would have like 10 times the volume of a d'deridex, not being hollow and all.

    well good job ship dev's! pvp balance not rewritten around the lock box ships! for the second time in a row!
  • pokersmith1pokersmith1 Member Posts: 2 Arc User
    edited May 2013
    skurf wrote: »
    10s reduction to evasive, 2x new EPtE, 3x evasive Conn Doffs, deuterium...good luck hitting that. And I think there's a console or two that I'm forgetting.

    Exactly!

    /10 chars
    Elite Defense Starfleet
    Elite Defense Stovokor
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited May 2013
    Its not just the 'gain'

    Its both the Gain and the drain, its the offset (between two players) that puts a powerlevel difference starting at 0 to 32~ish points per system so thats x4 128 points difference just by adding a console.

    Thats quite alot for a total power of around 300 with just 1 console.

    Sorry numbers might be a bit off but u get the picture. Anyway just stating some stuff no Cryin or something, it will actually make game more balanced again although im sure this is painful for the poor kdfs.

    (I never used plasmonic leech on kdf tho because it serves very little purpose on my hit'n run bop but i have it.)

    Having used it off and on, and been shot by it in KvK when I haven't equipped it the drain is something that can be mitigated fairly easily. Also, to be fair it's not 1 console to reach +25, it takes a few (flow caps). But, the flow caps boost several other things. Toss in a Maco and at worse you negate the drain and gain +25. I don't think KDF should've gotten the Maco shields for this reason.

    If all things were equal I'd agree Feds should get them, but they're not. Even the vast majority of lotto ships fit the Fed playstyle vs the KDF hit & run raider playstyle. The time ships and gimicy web console from the tholian ship are anti hit and run.

    I don't see enough of a drawback from Rommy BCs to not fly a Rommy BC ship w/the exception of some Niche Raider builds.

    Anyway I'm rambling now ...
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    hahahaha....

    i like how theyre not even really trying with the story aspect again.


    ya know.. the story is what makes star trek.

    this blows.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited May 2013
    bitemepwe wrote: »
    <insert joke about "whine and you will recieve" or somesuch>

    I doubt that's relevant here. There's been pretty much zero whining about *wanting* the leech on the fed side. 99.998% of all forum threads have been klinks whining about the feds possibly getting it. Now they've gotten it.


    So with those metrics mind... maybe they did it to make the small but very vocal minority of kdf players who whine about leech, of kdf players who post on the forums, of players who post on the forums, cry harder.


    Because in all honesty y'all are the same guys complaining that C-store ships and 'p2w consoles' aren't 'content', and how much you want original content.


    Now that Cryptic has listened to you and given you a ****load of new and much more interesting than the fed equivalent content, now you don't care about that any more and want your consoles that you whined so hard about back?

    Please.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    Yes it must be klinks complaining about leach.

    Its the most terrible console they have added... its easily countered though... we all just run one... so congrats we all have one less console slot now.

    Its a great boon to escorts blowing up borg a slight bit faster though so score on that front.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dilbartdilbart Member Posts: 33 Arc User
    edited May 2013
    I have been waiting good excuse to stop wasting anymore time with this godforsaken game. this could be the turning point.

    ditto to that
    [SIGPIC][/SIGPIC]
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited May 2013
    To be honest, I'm not particularly worried about Feds getting plasmonic leech, except the effect it may have on KDF population. On the other hand, what worries me more are the Tal Shiar command code doffs, given that their track record is much, much worse where it comes to special Doffs. Every time they've introduced new doff powers, there's been at least one which shakes things up a whole bunch.

    Oh, and the Borgbird cruiser could be fitted out like a Science Vessel, giving up subsys targeting for an additional 2 weapon slots. Could make things interesting.

    By the way, Drunk, it appears that your Warp Plasma might get some bite back. From patch notes,

    Plasma-Generating Science consoles from the Romulan Reputation system have been updated to increase all Plasma damage, as opposed to just Plasma damage from Directed Energy weapons.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2013
    Yay! So now ALL my ships, by adding in the new warp cores, are gonna be running with super-mega-ultra powah levels!

    Wait...Aren't engineers supposed to be the best at having high power levels? I mean, sure, before the KDF DID have PL, but it was still only a KDF thing.

    Now, with all the rep gear, rep passives, fleet gear, BOFFs, warp cores, etc, along with Plasmonic Leech, everyone will have high power levels that are easily obtainable and kept.



    So...Engineers are meant to be the guys with high power levels, right? Because...all I see is little more than redundancy with them. I mean, before you could argue that you could use an engineer for healing and/or high sustained power levels, particularly with the LoR changes, but now...why?

    I am serious about this btw. I mean, now ANYONE on any toon, can keep high power quite easily.

    Sure the 10 power across the board is all well and good, but what's the point when a console that anyone can have negates the whole point? Yes, you can use PL on TOP of the trait, but...why?

    (Just thought I'd bring up a different point, which won't hopefully be ignored)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    scurry5 wrote: »
    By the way, Drunk, it appears that your Warp Plasma might get some bite back. From patch notes,

    Plasma-Generating Science consoles from the Romulan Reputation system have been updated to increase all Plasma damage, as opposed to just Plasma damage from Directed Energy weapons.

    thats still tiny compared to a full blown plasma infuser
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    thats still tiny compared to a full blown plasma infuser

    All well its still a plus... and one that makes sense.

    The broken infusers where brkoen and all. ;)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • mancommancom Member Posts: 784 Arc User
    edited May 2013
    Geko always wanted to sell powers in the store and was only held back by tech. Apparently the trait tech has caught up with his wishes. I wonder how long it will be until we see the first boff power on the store / in a box?
    1042856
  • edna#7310 edna Member Posts: 21 Arc User
    edited May 2013
    mancom wrote: »
    Geko always wanted to sell powers in the store and was only held back by tech. Apparently the trait tech has caught up with his wishes. I wonder how long it will be until we see the first boff power on the store / in a box?


    Photonic Officer III - Photonic science officer.

    Not in a box .....yet :rolleyes:
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited May 2013
    mimey2 wrote: »
    I mean, before you could argue that you could use an engineer for healing and/or high sustained power levels, particularly with the LoR changes, but now...why?

    I am serious about this btw. I mean, now ANYONE on any toon, can keep high power quite easily.

    So the recap of the last few months is :

    * Sub Nuke Doffs (previously a Sci power)

    * Passives , passives and more passives .

    * More ships w/Sensor Scan (previously a Sci power)

    * Fromulans (Fed-Romulans) get Battle Cloak

    * Blatant Power Sell with Traits

    * Fed Plasmonic Leech


    Bye Bye STO .
    I used to know you . I used to love you . You're still superficially fun ... and I suppose you always will be ... , but on a deeper level I think it's time to file for a divorce .

    p.s. and when someone shoves this many "goodies" into a Lockbox / Legacypack -- then there's me thinking that someone is really worried that LoR will be a flop .
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