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Fix the turn rate for the D'Deridex

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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    theodrim wrote: »
    That would be because after three consecutive weeks of actually taking the time to explain these things, it's become abundantly clear to me players are wholly disinterested in actually learning to fly the thing in favor of whining about it, and posting further on the topic is a complete waste of my time. If you are interested, do a forum search for my posts about it.


    Like the fact the D'Deridex can peak out at almost a 30 turn rate while having DHC's, over 200K EHP, and a halfway decent boff layout?


    I guess we'll find this out for ourselves. I'm putting my money on the ship being a major dark horse.

    theres nothing new under the sun. there is not this other way to learn to play something like this, if there was the galaxy X and bortas would be great ships, for years now. haveing a 30 turn rate wile cloaked does it no good wile its actually trying to dog fight something. and for a tac cruiser its missing a second LT eng that would allow it to easily use a 2 AtB build, the best way to make a tac cruiser effective.

    ive been around the tac cruiser block, i came up with the 2 AtB cruiser builds, im not new at this. this ship will perform poorly, even in my hands.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    You can run atb1 and atb2 on the D'D, I think I will try that.

    Most cruisers aren't welcome into premade arena anyway unless its full heal build like recluse, oddy, or fleet corsair, so D'D won't be needed there unless premade trying whole new tactics around battlecloak.
    Tala -KDF Tac- House of Beautiful Orions
  • begeracbegerac Member Posts: 0 Arc User
    edited May 2013
    nether of those ships are that great, and nether of them are the d'deridex. +10% to turn rate is nothing, a decent turn console gives at least +35%. 10% of 5 is .5, a bug would get 2 turn from it, and it cant have less then like 45 turn. so big deal

    You are missing the point. That 10% DOESNT take slot of console. Also reduce cooldown on EM by 10 sec. As Console? Meh........As SPACE TRAIT? WOW:D
  • edited May 2013
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  • msk5msk5 Member Posts: 185 Arc User
    edited May 2013
    There's more to the physics of how quickly something can turn than volume. Namely mass and how much force is applied to accelerate the object.

    The size of an object (volume), does not necessarily correlate with its mass. An object can occupy more space but have less mass, and vice versa. Likewise, a more massive object could turn more quickly than a less massive object if the more massive object has more force available to accelerate it.

    Not to take a side in the turn rate argument, but too many people are arguing based on the idea that volume alone should determine the turn rate, when that is not nearly the case.

    My point has nothing to do with volume, in fact it has to do with relative mass. I didn't really care about the D'deridex's turn rate until they announced that the Tal Shiar Adapted Destroyer, the Khnial-class had a turn rate of 7.

    The Khnial IS a D'deridex that has had a bunch of borg augmentations bolted onto it. It is more massive, by definition. Its counterintuitive at best.
  • alopenalopen Member Posts: 1 Arc User
    edited May 2013
    msk5 wrote: »
    My point has nothing to do with volume, in fact it has to do with relative mass. I didn't really care about the D'deridex's turn rate until they announced that the Tal Shiar Adapted Destroyer, the Khnial-class had a turn rate of 7.

    The Khnial IS a D'deridex that has had a bunch of borg augmentations bolted onto it. It is more massive, by definition. Its counterintuitive at best.


    Yeah but since when did lockbox ships make sense? Cryptic always trounces canon in favor of making money in the case of lockbox ships. Why should the new romulan shinies be any different in regards to physics. :rolleyes:
  • theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    ...if there was the galaxy X and bortas would be great ships, for years now.
    Do the Galaxy-X or Bortas have battle cloak?
    ...haveing a 30 turn rate wile cloaked does it no good wile its actually trying to dog fight something.
    You're not seriously telling me you're trying to "dogfight" in it, are you? It has battle cloak for a frickin' reason.
    ...and for a tac cruiser its missing a second LT eng that would allow it to easily use a 2 AtB build, the best way to make a tac cruiser effective.

    ive been around the tac cruiser block, i came up with the 2 AtB cruiser builds, im not new at this. this ship will perform poorly, even in my hands.
    An A2B build, even accounting for the cooldown reduction(s), would play extremely poorly on a warbird anyhow. Cloak's effectiveness is dependent upon auxiliary power, and moreover warbirds have a serious auxiliary power deficit that's not going to be compensated for by aux batteries -- you're better off cutting the middleman and running an EPtX build with either weapons or shield batteries. It's not a Fed cruiser, it's not a KDF battlecruiser, and to fly it like either is ensuring your own failure.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    msk5 wrote: »
    My point has nothing to do with volume, in fact it has to do with relative mass. I didn't really care about the D'deridex's turn rate until they announced that the Tal Shiar Adapted Destroyer, the Khnial-class had a turn rate of 7.

    The Khnial IS a D'deridex that has had a bunch of borg augmentations bolted onto it. It is more massive, by definition. Its counterintuitive at best.

    The flaw in your reasoning is that you're assuming the basic configuration of the Khnial has the same engine capacity relative to its mass as the D'deridex. Dedicate more mass to movement and hey presto, a ship with more stuff handles better.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited May 2013
    Ok, educate us, then. How DO you play the D'Deridex effectively?
  • saxfiresaxfire Member Posts: 558 Arc User
    edited May 2013
    Fusion tactical cube is beter, amen.
    Say the word, it saves the world.
    CUUCUUMBEER! "-With slight partigen with it."
    Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    The best part about those tal'shiar ships? You're basically flying a Narada!

    That's so freakin SWEEEEEET! You get to be Nero! "Hello Christopher. I'm Nero!" "Codes please!" "Spock? SPAAAAAAAHHHHHHHHHCK!"

    We should all meet up in the Laurentian system and discuss how awesome this new development is!
    I know... I want one. :D
    cha0s1428 wrote: »
    Thank you for proving his point.

    While the complaints are not exclusive to the D'd, true, they are exclusive to the lowest turn cruisers, which now welcomes the romulan cruisers.

    The argument has shifted to include all low turn cruisers because, I guess focusing on the D'd is sparking some kind of RP rage about it is supposed to turn very slow, for some reason. So it has shifted to include all of them in the hopes you will understand the depths of the problem.
    MY point was that the issue he is discussing is something that is primarily a PvP issue and that it isn't soemthing that I would expect the devs to worry about. Why not? Well.... have they bothered to "fix" the Gal-X?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    f2pdrakron wrote: »
    You want for me to start a list of what KDF battlecruisers would get into Fed Escort turn rate range?

    Or the fact Science ships have high turn rates and weak hulls, problem with such proposals would be you either buffing Fed ships and then the KDF does its usual song and dance routine or you buff cruisers and then you have everyone who doesnt fly then complaining since no way your 2k hull loss is "balanced".

    That leads to a option, buff everything and we back to square one with the exact same complains.


    it's not balanced at all but cryptic's own formula is 1,000 hull = 1 turn
    victoriasig_zps23c45368.jpg
  • howiedizzlehowiedizzle Member Posts: 122 Arc User
    edited May 2013
    wardcalis wrote: »
    With the power levels thing I'm getting destroyed when I cloak. I loose like 50% of my hull from stuff enroute when I cloak because of how the shields drop and then we cloak. and while cloaked i can't use hazard emitters or eng team so when I do come out of cloak i'm already hurting bad. and I have to focus on shield abilities first usually. With the TRIBBLE poor turn rate everything moves out of my field of fire before I can nuke it dead. using dual beam banks

    I needed the laugh, thanks... Welcome to the world of cloaking...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    I needed the laugh, thanks... Welcome to the world of cloaking...
    What he said reminds me of a scene from Star Trek Generations.

    (Lursa or Be'tor): Noooo!!!! We're cloaking!!!!

    Picard: Fire!!!!!

    *Klingon ship explodes*
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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