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Fix the turn rate for the D'Deridex

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  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    You want a D'Deridex to have a 10 turn rate?

    Hahahahahahahahahahahahahahahahahahaha

    The Jem'Hadar Dreadnought Carrier has a turn rate of 6. Most of the Klingon Battlecruisers have turn rates in the 9-10 range. If anything this game is inconsistent with ship turn rates which seem to be based on well nothing at all. They just seem to assign whatever number they feel like in most cases. I'm convinced right now that they basically looked at the Galaxy (which is a terrible ship in this game already) and said well we gave this ship a turn of 6 and in that one episode of TNG they said the D'Deridex was slower the the Galaxy so lets give it a 5.5. Forget the fact that the episode mentions maximum warp speed only and never once in that episode (or the series) did they ever mentioned how the two compare maneuverability wise.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    wardcalis wrote: »
    Cloaking just so you can turn is TRIBBLE. What if you're surrounded with a total barrage from all sides, hit the cloak and your dead. 1/2 the npcs can see you while your cloaked anyways. were not asking for escort turn, a 7-8 base would be an awesome improvement and this issue would drop. as it is right now if you really need target facing your mostly screwed.
    "target facing"?

    Lemme guess you were actually trying to use DHC on a ship that is (for all practical purposes) a heavy cruiser? Umm.... no. I used beam arrays with a dragon setup and FaW.... worked great!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    nikephorus wrote: »
    Most of the Klingon Battlecruisers have turn rates in the 9-10 range. If anything this game is inconsistent with ship turn rates which seem to be based on well nothing at all.

    The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.

    But hey, keep pushing for a 10 turn rate!

    This will be an enjoyable crusade to watch.
    [SIGPIC][/SIGPIC]
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    I plan on using DHC on it and won't have any problem. I already use DHC on the Bortasqu and Gal-X in PVE and PVP. Just takes a lot of tractoring, buffing up and quickly killing targets on decloak, good spec for manuverability, RCS console, and using buffs as needed like, APO, Evasives, Aux2ID. It will be even easier when RCS gets buffed.

    I'm worried if they buff the turn rate they would take away stats from somewhere else which I won't want to see. If the Devs would be willing to do a small buff to turn without taking away any other stats that would be ok.
    Tala -KDF Tac- House of Beautiful Orions
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.

    But hey, keep pushing for a 10 turn rate!

    This will be an enjoyable crusade to watch.

    I'm not on a crusade I just avoid the terrible ships. I love the Galaxy (grew up watching TNG), but I don't bother with it in this game since its junk. I'm simply saying it would just be nice if they based turn rate on something other then randomly picking a number between 5 and 23.

    My Fleet Heavy Cruiser Retrofit which (in game) is about the same size as a Prometheus class escort (mass would probably be comparable as well depending on what kitbash you use) yet has exactly half the turn rate. What is the justification for this other then one is a cruiser and the other is an escort?
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    nikephorus wrote: »
    What is the justification for this other then one is a cruiser and the other is an escort?

    It's the reason why Rogues wear leather armor and Paladins wear plate. Or why Elves have a base 6 move, and dwarves have a base 5.
    [SIGPIC][/SIGPIC]
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    It's the reason why Rogues wear leather armor and Paladins wear plate. Or why Elves have a base 6 move, and dwarves have a base 5.

    You're talking about games where the holy trinity is in place. This game seems to have initially wanted to go in that direction but has obviously abandoned it. Unfortunately, they left certain ships stuck in these now useless rolls.

    I'm actually of the opinion that the D'Deridex will be okay as it is because of the updated bridge officer layout. That only got changed after community outcry I should add. I just find it silly that they assign turn rate numbers based on nothing. As I said earlier the Jem Dreadnought (which is a carrier and supposedly they are suppose to be less maneuverable then cruisers) has a better turn rate then the D'Deridex.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    nikephorus wrote: »
    You're talking about games

    Yes! Yes I am talking about GAMES!

    That's why there's an itemization budget for the things Geko has had to design.

    I for one am not Geko's biggest fan. I will take shots at him for the Nebula design EVERY CHANCE I GET.

    But I do defend the limitations of what he's faced with. He has to design ship after ship after ship. Each with the same budgetary constraints. And somehow has to make each of them different and more desirable. AND there's money on the line with what he's doing these days since most of this stuff is all c-store of fleet oriented.

    I sympathize with his conundrum.

    I still criticize a lot of what he's done. But I won't criticize the turn rate on the D'Deridex. It's NOT a Negh'var. And shouldn't act like one.
    [SIGPIC][/SIGPIC]
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    Equip an RCS and hit your freakin' cloak, it improves your turn rate by an incredible level.

    Learn to frickin read the damn post before just spitting stuff out. RCS, even MkXII will increase the turn rate by 2.2. Making it 7.7. I would hardly call that an insane amount. Frickin pvers.
    It's the reason why Rogues wear leather armor and Paladins wear plate. Or why Elves have a base 6 move, and dwarves have a base 5.

    Oh for the love of god, this? This is where you are going with this to justify your argument?

    You are poking fun at people trying to get the romulan cruiser not to suck entirely, and yet you have been pushing for the T5 Connie for how long now?

    The point is, there is no justifiable reason to make the turn rate so low. Size? no, as mentioned, some cruisers are actually SMALLER than some escorts, and have half the turn. Mechanics wise, its idiotic.

    Balance? Not remotely. To compensate for having Battle cloak and singularity powers, all romulan ships have a lower power setting. Why is it that ONLY cruisers then have a second disadvantage of a terrible turn rate?

    Canon? No. As already explained, there is so much the devs go completely against canon on, so why is THIS the one thing they stick to? They made the bug ship desirable so they could make money. Fine, but why not apply the same exact logic to sell cruisers, instead of doing exactly the opposite?
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    Yes! Yes I am talking about GAMES!

    That's why there's an itemization budget for the things Geko has had to design.

    I like how you completely ignored the rest of the post. >< An itemization budget is not a good reason to have ships that are terrible in the game. I'm of the belief that all the ships should be at least somewhat effective so that people can get to fly their favorite ship and not be a liability for teams completing end game content. Look at your signature...wouldn't you love to be flying a Fleet Exeter? I personally hate the ship, but that doesn't mean I don't think it should be in the game and decent for the people that do enjoy it.
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    cha0s1428 wrote: »
    Oh for the love of god, this?

    Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.
    You are poking fun at people trying to get the romulan cruiser not to suck entirely,

    Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!
    The point is, there is no justifiable reason to make the turn rate so low.

    There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.

    A 10 turn rate? Keep on keepin on!

    I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.

    But I don't see the 10 turn rate happening. Not in this game.

    Please, please PLEASE keep trying though.

    10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
    [SIGPIC][/SIGPIC]
  • alonaralonar Member Posts: 280 Arc User
    edited May 2013
    While they're at it I would like to see them make it smaller and less butt ugly. I've flown it on tribble it is both painfull to fly but painfull to look at.
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited May 2013
    The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.

    But hey, keep pushing for a 10 turn rate!

    This will be an enjoyable crusade to watch.

    Your trolling needs work. Might I suggest playing APB: Reloaded and interacting with that community for a month or two? It should help you reach the optimal level of bitter cynicism.
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    nikephorus wrote: »
    I'm of the belief that all the ships should be at least somewhat effective so that people can get to fly their favorite ship and not be a liability for teams completing end game content. Look at your signature...wouldn't you love to be flying a Fleet Exeter? I personally hate the ship, but that doesn't mean I don't think it should be in the game and decent for the people that do enjoy it.

    I didn't ignore the rest of the post. In fact, I was definitely aware that you typed this:

    "I'm actually of the opinion that the D'Deridex will be okay"

    So really, I mean you already think that the ship is going to be okay as it currently is.

    I'm more than happy to chuckle at requests for a 10 base turn rate. It's highly amusing. As you yourself indicate the ship is okay with the current turn rate. And fits all your criteria to be an effective ship for those who like its look and want to fly it.

    But hey, let's not let that get in the way of asking for more!
    [SIGPIC][/SIGPIC]
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited May 2013
    cha0s1428 wrote: »
    Learn to frickin read the damn post before just spitting stuff out. RCS, even MkXII will increase the turn rate by 2.2. Making it 7.7. I would hardly call that an insane amount. Frickin pvers.

    lol

    In this game sure. Who in their right mind would PvP in a game where PvE can at any time have massive, unintended consequences on the PvP gameplay? A game with both PvE and PvP can never be truly balanced. I only PvP in games that are exclusively PvP (and in fact, the majority of my gaming time is spent in PvP games).
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • bunansabunansa Member Posts: 928 Arc User
    edited May 2013
    The D'Deridex is fine the way she is either L2P the ship she was meant to be played or gtfo


    honest... some of you need a breather and realize not every single thing has to be exactly like the other...get over it...some people like tobasco on pizza some dont

    I like the Big D the way she is as a heavy slow moving monster tank ship that has style


    so for the love of all thats good and holy....just drop it...before they increase the turn rate to 10 and drop its hull to 20k or some stupid TRIBBLE...leave it alone!

    Infact I speak for the entire IRF when i say...LEAVE IT ALONE
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.



    Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!



    There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.

    A 10 turn rate? Keep on keepin on!

    I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.

    But I don't see the 10 turn rate happening. Not in this game.

    Please, please PLEASE keep trying though.

    10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

    I'm sure you remember me getting annoyed with you in the other D'D threads which finally ended up producing the results I wanted. Anyway I'll give you the benefit of the doubt when you said you weren't trolling in those threads, but it does seem like the posters in this thread are reacting the same way I was to you in the other threads. Ease up with the laughing at people some please, its a very tense subject when you consider how many fans of this ship there are.

    Turn isn't so much of an issue for me though since I am able to handle DHC on the Bortasqu and Gal-X, but I do sypmathize a little with these people as most people don't know how to pilot low turn ships, and I want more people to be able to enjoy this ship other then experienced Bortasqu/GalX pilots. Anyway I hold out hope that RCS and impulse thruster changes make this issue moot, just please stop trying to aggravate D'D fans until then, whether intentional or not.
    Tala -KDF Tac- House of Beautiful Orions
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    bunansa wrote: »
    so for the love of all thats good and holy....just drop it...before they increase the turn rate to 10 and drop its hull to 20k or some stupid TRIBBLE...leave it alone!

    Infact I speak for the entire IRF when i say...LEAVE IT ALONE

    You could be a little more tactful if speaking for your fleet, but yes I agree, this is my main worry. While I would never refuse more free turn, I don't need it and won't be willing to give up hull, shields, or any stats for more turn. I hope people that are worried about the turn try to level up to 50 on tribble so they can test it more when fully specced and geared up, I think they will find it more manageble. This must be lots of people just making level 30 with no points in thrusters yet.
    Tala -KDF Tac- House of Beautiful Orions
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited May 2013
    if the D'D gets a turn rate boost the galaxy should as well.

    sense cryptic hates the galaxy it's never going to happen. it;s slower thent he galaxy in canon just watch all the huge fleet scenes in DS9
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  • bunansabunansa Member Posts: 928 Arc User
    edited May 2013
    marc8219 wrote: »
    You could be a little more tactful if speaking for your fleet, but yes I agree, this is my main worry. While I would never refuse more free turn, I don't need it and won't be willing to give up hull, shields, or any stats for more turn. I hope people that are worried about the turn try to level up to 50 on tribble so they can test it more when fully specced and geared up, I think they will find it more manageble. This must be lots of people just making level 30 with no points in thrusters yet.

    That and the vast majority of players are so pew pew specced for fast moving lil buggers that when a real cruiser finaly shows up they think they are traveling so slow time is going backwards...

    and I only spoke for my fleet on the part of Leave it Alone, since my entire fleet is of the same opinion that we got the ltc tac and sci slots leave it as such it doesnt need any other tweaking its good, its one of the ships we are all looking forward to the most, and we are about 20k points from the tier 4 shipyard to boot...exciting fun days ahead!
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  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    marc8219 wrote: »
    Ease up with the laughing at people some please, its a very tense subject when you consider how many fans of this ship there are.

    A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.

    But now people want MOAR!
    Turn isn't so much of an issue for me though

    Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!

    That doesn't make you chuckle even just a little?

    How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?

    Or is it useless unless it gets its base turn rate doubled?
    [SIGPIC][/SIGPIC]
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited May 2013
    I didn't ignore the rest of the post. In fact, I was definitely aware that you typed this:

    "I'm actually of the opinion that the D'Deridex will be okay"

    So really, I mean you already think that the ship is going to be okay as it currently is.

    I'm more than happy to chuckle at requests for a 10 base turn rate. It's highly amusing. As you yourself indicate the ship is okay with the current turn rate. And fits all your criteria to be an effective ship for those who like its look and want to fly it.

    But hey, let's not let that get in the way of asking for more!

    *Sigh* I'm not asking for more of anything. I did not once post a number that I wanted for the D'Deridex turn rate. All I did was point out that the current way the crytpic dev team assign turn rate numbers to ships make no sense. Carriers have always traditionally been the least maneuverable ships in game, yet here we have a cruiser assigned a number of a carrier.

    Anyway, you keep mentioning a turn rate of 10 like it's blasphemous, but several Klingon Battlecruisers have a turn rate of 9-10 and the Breen Warship (which is classified as a cruiser in game - personally I think its an escort with 8 weapon hard points) has a turn rate of 13. I'm not mentioning these numbers because I think the D'Deridex should have a turn rate of 9, 10 or 13. I'm just pointing out that randomness of the number assignments and how stupid it is.
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  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.



    Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!



    There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.

    A 10 turn rate? Keep on keepin on!

    I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.

    But I don't see the 10 turn rate happening. Not in this game.

    Please, please PLEASE keep trying though.

    10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!

    OK so for starters, 10 turn was never a number I said the d'deridex needed. Some middle ground between 5.5 and 23. I said some KDF cruisers had 10, and they are fine.

    Second, quit being a douchebag troll. I would like to be able to claim that you have some caliber of intelligence, given your grammar and typing ability.

    Again. Not asking for defiant level turn here. Not even asking for breen ship level turn or even KDF cruiser level. But better than carrier level 5.5 on EITHER romulan cruiser that are not carriers?

    And enough with the whining claims, seriously. It is not whining to point out flaws in the design on the test server "ship feedback" forum. Quit being a troll.

    If you were content with the d'd being a galaxy clone, then you apparently have no idea how this game works.

    As far as the d'd goes, fix the turn or don't, I don't really care. Give us some other ship options then. An option for those of us who like to fly cruisers without carrier turn rate on romulan, isn't asking too much.
  • anubisdeltaanubisdelta Member Posts: 27 Arc User
    edited May 2013
    Found the ship to fly pretty much how you'd expect it to fly. It?s not a tiny little Escort or Mogai Warbird it?s a huge ship by comparison to Say the both the Federations Galaxy class or Sovereign class. Think its turn rate is more than accurate to its size.

    Size Comoarison between Galaxy and D'Deridex http://img10.imageshack.us/img10/8738/gwarb.gif
    Member Since June 2009
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.

    But now people want MOAR!



    Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!

    That doesn't make you chuckle even just a little?

    How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?

    Or is it useless unless it gets its base turn rate doubled?

    I don't get where you get this notion of turn rate is not needed.......

    Oh wait. Do you spend your time fighting borg?

    Ooook. I get it. Pfft yeah in that regard you are right, who needs turn?

    Now, have you actually tested the ship in pvp, as many of the people complaining about the turn have?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.

    But now people want MOAR!



    Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!

    That doesn't make you chuckle even just a little?

    How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?

    Or is it useless unless it gets its base turn rate doubled?

    I routinley out parse escorts in STFs in a Bortasqu using DHC, it has same turn rate, and I think worse inertia, and doesn't get a battle cloak turn buff, also do pvp with it and usually am top in damage, most targets don't last long enough to get out of my firing arc. D'D will be slightly easier then Bortasqu once I get to try it fully geared out at level 50, only have tried the level 30 version so far and it was manageable enough without good gear or spec.

    Maybe there needs to be some kind of big ship piloting tutorial or guide someone could make or something in pvp bootcamp, its not hard once you learn the tricks and practice.


    That said maybe all worst turning ships could get boosted by 1, I could agree with something like this as long as no other stats get taken away and it might make the ship appeal to more.
    Tala -KDF Tac- House of Beautiful Orions
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    Found the ship to fly pretty much how you'd expect it to fly. It?s not a tiny little Escort or Mogai Warbird it?s a huge ship by comparison to Say the both the Federations Galaxy class or Sovereign class. Think its turn rate is more than accurate to its size.

    Size Comoarison between Galaxy and D'Deridex http://img10.imageshack.us/img10/8738/gwarb.gif

    Jesus man, read the *** damn post. 8 to 10 turn is not escort level, is it?

    If size is your comparison, why don't you go look at the MVAE size compared to the Heavy Cruiser. Should then the cruiser have almost half the turn?
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited May 2013
    How 'bout a turn rate of 7 to match the Ambassador? Still nowhere near the turn rate of Escorts, so those twitchy tweakers won't feel their e-peen is threatened, but enough to make it still fun to fly.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    cha0s1428 wrote: »
    I don't get where you get this notion of turn rate is not needed.......

    Oh wait. Do you spend your time fighting borg?

    Ooook. I get it. Pfft yeah in that regard you are right, who needs turn?

    Now, have you actually tested the ship in pvp, as many of the people complaining about the turn have?

    I have to wonder if you are experienced in pvp at all using low turn ships, it is totally different from using a bop or escort. If not, you are not a PVPer as far as big ships are concerned.
    I kill people all the time and routinely end up with total damage 1mil+ and top kills using a Bortasqu with DHC, 1 other guy in my fleet is able to do this also. I took out a bug ship piloted by a kerrat regular 1v1 without even having to start out cloaked, reason being is once I tractored him after his omega was on CD, he didn't last long enough for the tractor to expire and him to be able to get out of my arc. I was able to just tank him until I saw the oppourtunity to killl his manuverablity, then quickly evasives and omega to his arc and kill him in seconds afterwards. PVE I out parse escorts all the time, I am almost always on target when I need to be. This ship is as hard, if not harder to pilot then a D'D.

    Anyway there are all kind of techniques you can use to compensate for bad turn, also you can play to the strengths most ships with bad turn get like better surviablility, and a boff layout that has room for lots of movement buffs like EPTE and Aux2ID.
    Tala -KDF Tac- House of Beautiful Orions
  • anubisdeltaanubisdelta Member Posts: 27 Arc User
    edited May 2013
    cha0s1428 wrote: »
    Jesus man, read the *** damn post. 8 to 10 turn is not escort level, is it?

    If size is your comparison, why don't you go look at the MVAE size compared to the Heavy Cruiser. Should then the cruiser have almost half the turn?

    Wasnt Trying to Say anything about the turn rates of the ship. My Point was it feels fine the way it is. It dosnt need to be made to turn faster was the point of my post. I fly cruisers on the Fed and Kdf and have done since game launch and in beta in 2010. So for me I dont have a problem with slow turning ships which the D'D should be.

    And if want to bring up the matter of the Advanced Escort or MVA Escort as the Cstore model aka Prometheus class. Then if was matching to its show format (but as in game nothing works like the show) then it should actually be a Cruiser not an Escort as its stated even in the Episode that it is from that the ship is an Attack/Heavy Cruiser
    Member Since June 2009
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