ppl do this wrong when come to battlecruiser or cruiser instead of asking for faster turning ship lets face it BIG ships do not turn like a BoP or a defiant so instead of asking for that lets ask to make the ships more tanky
Yeah, some people really need to learn how to exploit their strengths instead of constantly trying to compensate for their weaknesses....
D'D makes an AWESOME Dragon Flagship. It truely breathtaking just how much of a beating that thing can dish out. It's even more fun being able to thumb your nose at Elachi Crescent Bolts because you know your shield can absorb the hit. :P
but what's not immediately obvious is the battle cloak gives it a massive turn rate buff (I think +14 degrees? Easily pushing it into 25-30 degrees per second after skills/buffs)
I believe it's +10 base, but increases as points are put into Maneuvering Thrusters (or whatever the skill is that improves your maneuverability).
For the love of Fippy Darkpaw...leave the damn ship alone already!
L2P or get out of my kitchen
I stated once already in this thread
evasive manuevers, cloak, attack pattern omega 1, auxilliary to dampners are just a few things one can do to improve the turn by the hit of a click...gosh people
secondly...stop saying it has a low hull...stop looking at the damn level 30 ship and look at its retrofit counterpart at endgame...it has probably the highest hull ingame (fleet version, I could be wrong but I do think it tops the galaxy fleet just barely)
So it turns slow...durring the Dominion War..how many...go count...D'Deridex did anyone see turning on dimes? no what they did was form walls and move slowly toward the targest like massive scary tanks
This isnt a fed ship, this isnt a kdf ship, so to the OP and every other person wishing it to be so..just dont fly it and leave it to the professional romulans like me..k thanks
The Jem'Hadar Dreadnought Carrier has a turn rate of 6. Most of the Klingon Battlecruisers have turn rates in the 9-10 range. If anything this game is inconsistent with ship turn rates which seem to be based on well nothing at all. They just seem to assign whatever number they feel like in most cases. I'm convinced right now that they basically looked at the Galaxy (which is a terrible ship in this game already) and said well we gave this ship a turn of 6 and in that one episode of TNG they said the D'Deridex was slower the the Galaxy so lets give it a 5.5. Forget the fact that the episode mentions maximum warp speed only and never once in that episode (or the series) did they ever mentioned how the two compare maneuverability wise.
Cloaking just so you can turn is TRIBBLE. What if you're surrounded with a total barrage from all sides, hit the cloak and your dead. 1/2 the npcs can see you while your cloaked anyways. were not asking for escort turn, a 7-8 base would be an awesome improvement and this issue would drop. as it is right now if you really need target facing your mostly screwed.
"target facing"?
Lemme guess you were actually trying to use DHC on a ship that is (for all practical purposes) a heavy cruiser? Umm.... no. I used beam arrays with a dragon setup and FaW.... worked great!
Most of the Klingon Battlecruisers have turn rates in the 9-10 range. If anything this game is inconsistent with ship turn rates which seem to be based on well nothing at all.
The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.
I plan on using DHC on it and won't have any problem. I already use DHC on the Bortasqu and Gal-X in PVE and PVP. Just takes a lot of tractoring, buffing up and quickly killing targets on decloak, good spec for manuverability, RCS console, and using buffs as needed like, APO, Evasives, Aux2ID. It will be even easier when RCS gets buffed.
I'm worried if they buff the turn rate they would take away stats from somewhere else which I won't want to see. If the Devs would be willing to do a small buff to turn without taking away any other stats that would be ok.
The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.
But hey, keep pushing for a 10 turn rate!
This will be an enjoyable crusade to watch.
I'm not on a crusade I just avoid the terrible ships. I love the Galaxy (grew up watching TNG), but I don't bother with it in this game since its junk. I'm simply saying it would just be nice if they based turn rate on something other then randomly picking a number between 5 and 23.
My Fleet Heavy Cruiser Retrofit which (in game) is about the same size as a Prometheus class escort (mass would probably be comparable as well depending on what kitbash you use) yet has exactly half the turn rate. What is the justification for this other then one is a cruiser and the other is an escort?
It's the reason why Rogues wear leather armor and Paladins wear plate. Or why Elves have a base 6 move, and dwarves have a base 5.
You're talking about games where the holy trinity is in place. This game seems to have initially wanted to go in that direction but has obviously abandoned it. Unfortunately, they left certain ships stuck in these now useless rolls.
I'm actually of the opinion that the D'Deridex will be okay as it is because of the updated bridge officer layout. That only got changed after community outcry I should add. I just find it silly that they assign turn rate numbers based on nothing. As I said earlier the Jem Dreadnought (which is a carrier and supposedly they are suppose to be less maneuverable then cruisers) has a better turn rate then the D'Deridex.
That's why there's an itemization budget for the things Geko has had to design.
I for one am not Geko's biggest fan. I will take shots at him for the Nebula design EVERY CHANCE I GET.
But I do defend the limitations of what he's faced with. He has to design ship after ship after ship. Each with the same budgetary constraints. And somehow has to make each of them different and more desirable. AND there's money on the line with what he's doing these days since most of this stuff is all c-store of fleet oriented.
I sympathize with his conundrum.
I still criticize a lot of what he's done. But I won't criticize the turn rate on the D'Deridex. It's NOT a Negh'var. And shouldn't act like one.
Equip an RCS and hit your freakin' cloak, it improves your turn rate by an incredible level.
Learn to frickin read the damn post before just spitting stuff out. RCS, even MkXII will increase the turn rate by 2.2. Making it 7.7. I would hardly call that an insane amount. Frickin pvers.
It's the reason why Rogues wear leather armor and Paladins wear plate. Or why Elves have a base 6 move, and dwarves have a base 5.
Oh for the love of god, this? This is where you are going with this to justify your argument?
You are poking fun at people trying to get the romulan cruiser not to suck entirely, and yet you have been pushing for the T5 Connie for how long now?
The point is, there is no justifiable reason to make the turn rate so low. Size? no, as mentioned, some cruisers are actually SMALLER than some escorts, and have half the turn. Mechanics wise, its idiotic.
Balance? Not remotely. To compensate for having Battle cloak and singularity powers, all romulan ships have a lower power setting. Why is it that ONLY cruisers then have a second disadvantage of a terrible turn rate?
Canon? No. As already explained, there is so much the devs go completely against canon on, so why is THIS the one thing they stick to? They made the bug ship desirable so they could make money. Fine, but why not apply the same exact logic to sell cruisers, instead of doing exactly the opposite?
That's why there's an itemization budget for the things Geko has had to design.
I like how you completely ignored the rest of the post. >< An itemization budget is not a good reason to have ships that are terrible in the game. I'm of the belief that all the ships should be at least somewhat effective so that people can get to fly their favorite ship and not be a liability for teams completing end game content. Look at your signature...wouldn't you love to be flying a Fleet Exeter? I personally hate the ship, but that doesn't mean I don't think it should be in the game and decent for the people that do enjoy it.
Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.
You are poking fun at people trying to get the romulan cruiser not to suck entirely,
Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!
The point is, there is no justifiable reason to make the turn rate so low.
There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.
A 10 turn rate? Keep on keepin on!
I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.
But I don't see the 10 turn rate happening. Not in this game.
While they're at it I would like to see them make it smaller and less butt ugly. I've flown it on tribble it is both painfull to fly but painfull to look at.
The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.
But hey, keep pushing for a 10 turn rate!
This will be an enjoyable crusade to watch.
Your trolling needs work. Might I suggest playing APB: Reloaded and interacting with that community for a month or two? It should help you reach the optimal level of bitter cynicism.
♪ I'm going around not in circles but in spirographs.
It's pretty much this hard to keep just one timeline intact. ♪
I'm of the belief that all the ships should be at least somewhat effective so that people can get to fly their favorite ship and not be a liability for teams completing end game content. Look at your signature...wouldn't you love to be flying a Fleet Exeter? I personally hate the ship, but that doesn't mean I don't think it should be in the game and decent for the people that do enjoy it.
I didn't ignore the rest of the post. In fact, I was definitely aware that you typed this:
"I'm actually of the opinion that the D'Deridex will be okay"
So really, I mean you already think that the ship is going to be okay as it currently is.
I'm more than happy to chuckle at requests for a 10 base turn rate. It's highly amusing. As you yourself indicate the ship is okay with the current turn rate. And fits all your criteria to be an effective ship for those who like its look and want to fly it.
But hey, let's not let that get in the way of asking for more!
Learn to frickin read the damn post before just spitting stuff out. RCS, even MkXII will increase the turn rate by 2.2. Making it 7.7. I would hardly call that an insane amount. Frickin pvers.
lol
In this game sure. Who in their right mind would PvP in a game where PvE can at any time have massive, unintended consequences on the PvP gameplay? A game with both PvE and PvP can never be truly balanced. I only PvP in games that are exclusively PvP (and in fact, the majority of my gaming time is spent in PvP games).
♪ I'm going around not in circles but in spirographs.
It's pretty much this hard to keep just one timeline intact. ♪
The D'Deridex is fine the way she is either L2P the ship she was meant to be played or gtfo
honest... some of you need a breather and realize not every single thing has to be exactly like the other...get over it...some people like tobasco on pizza some dont
I like the Big D the way she is as a heavy slow moving monster tank ship that has style
so for the love of all thats good and holy....just drop it...before they increase the turn rate to 10 and drop its hull to 20k or some stupid TRIBBLE...leave it alone!
Infact I speak for the entire IRF when i say...LEAVE IT ALONE
Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.
Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!
There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.
A 10 turn rate? Keep on keepin on!
I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.
But I don't see the 10 turn rate happening. Not in this game.
Please, please PLEASE keep trying though.
10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
I'm sure you remember me getting annoyed with you in the other D'D threads which finally ended up producing the results I wanted. Anyway I'll give you the benefit of the doubt when you said you weren't trolling in those threads, but it does seem like the posters in this thread are reacting the same way I was to you in the other threads. Ease up with the laughing at people some please, its a very tense subject when you consider how many fans of this ship there are.
Turn isn't so much of an issue for me though since I am able to handle DHC on the Bortasqu and Gal-X, but I do sypmathize a little with these people as most people don't know how to pilot low turn ships, and I want more people to be able to enjoy this ship other then experienced Bortasqu/GalX pilots. Anyway I hold out hope that RCS and impulse thruster changes make this issue moot, just please stop trying to aggravate D'D fans until then, whether intentional or not.
so for the love of all thats good and holy....just drop it...before they increase the turn rate to 10 and drop its hull to 20k or some stupid TRIBBLE...leave it alone!
Infact I speak for the entire IRF when i say...LEAVE IT ALONE
You could be a little more tactful if speaking for your fleet, but yes I agree, this is my main worry. While I would never refuse more free turn, I don't need it and won't be willing to give up hull, shields, or any stats for more turn. I hope people that are worried about the turn try to level up to 50 on tribble so they can test it more when fully specced and geared up, I think they will find it more manageble. This must be lots of people just making level 30 with no points in thrusters yet.
You could be a little more tactful if speaking for your fleet, but yes I agree, this is my main worry. While I would never refuse more free turn, I don't need it and won't be willing to give up hull, shields, or any stats for more turn. I hope people that are worried about the turn try to level up to 50 on tribble so they can test it more when fully specced and geared up, I think they will find it more manageble. This must be lots of people just making level 30 with no points in thrusters yet.
That and the vast majority of players are so pew pew specced for fast moving lil buggers that when a real cruiser finaly shows up they think they are traveling so slow time is going backwards...
and I only spoke for my fleet on the part of Leave it Alone, since my entire fleet is of the same opinion that we got the ltc tac and sci slots leave it as such it doesnt need any other tweaking its good, its one of the ships we are all looking forward to the most, and we are about 20k points from the tier 4 shipyard to boot...exciting fun days ahead!
I didn't ignore the rest of the post. In fact, I was definitely aware that you typed this:
"I'm actually of the opinion that the D'Deridex will be okay"
So really, I mean you already think that the ship is going to be okay as it currently is.
I'm more than happy to chuckle at requests for a 10 base turn rate. It's highly amusing. As you yourself indicate the ship is okay with the current turn rate. And fits all your criteria to be an effective ship for those who like its look and want to fly it.
But hey, let's not let that get in the way of asking for more!
*Sigh* I'm not asking for more of anything. I did not once post a number that I wanted for the D'Deridex turn rate. All I did was point out that the current way the crytpic dev team assign turn rate numbers to ships make no sense. Carriers have always traditionally been the least maneuverable ships in game, yet here we have a cruiser assigned a number of a carrier.
Anyway, you keep mentioning a turn rate of 10 like it's blasphemous, but several Klingon Battlecruisers have a turn rate of 9-10 and the Breen Warship (which is classified as a cruiser in game - personally I think its an escort with 8 weapon hard points) has a turn rate of 13. I'm not mentioning these numbers because I think the D'Deridex should have a turn rate of 9, 10 or 13. I'm just pointing out that randomness of the number assignments and how stupid it is.
Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.
Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!
There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.
A 10 turn rate? Keep on keepin on!
I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.
But I don't see the 10 turn rate happening. Not in this game.
Please, please PLEASE keep trying though.
10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
OK so for starters, 10 turn was never a number I said the d'deridex needed. Some middle ground between 5.5 and 23. I said some KDF cruisers had 10, and they are fine.
Second, quit being a douchebag troll. I would like to be able to claim that you have some caliber of intelligence, given your grammar and typing ability.
Again. Not asking for defiant level turn here. Not even asking for breen ship level turn or even KDF cruiser level. But better than carrier level 5.5 on EITHER romulan cruiser that are not carriers?
And enough with the whining claims, seriously. It is not whining to point out flaws in the design on the test server "ship feedback" forum. Quit being a troll.
If you were content with the d'd being a galaxy clone, then you apparently have no idea how this game works.
As far as the d'd goes, fix the turn or don't, I don't really care. Give us some other ship options then. An option for those of us who like to fly cruisers without carrier turn rate on romulan, isn't asking too much.
Comments
My character Tsin'xing
D'D makes an AWESOME Dragon Flagship. It truely breathtaking just how much of a beating that thing can dish out. It's even more fun being able to thumb your nose at Elachi Crescent Bolts because you know your shield can absorb the hit. :P
My character Tsin'xing
I believe it's +10 base, but increases as points are put into Maneuvering Thrusters (or whatever the skill is that improves your maneuverability).
L2P or get out of my kitchen
I stated once already in this thread
evasive manuevers, cloak, attack pattern omega 1, auxilliary to dampners are just a few things one can do to improve the turn by the hit of a click...gosh people
secondly...stop saying it has a low hull...stop looking at the damn level 30 ship and look at its retrofit counterpart at endgame...it has probably the highest hull ingame (fleet version, I could be wrong but I do think it tops the galaxy fleet just barely)
So it turns slow...durring the Dominion War..how many...go count...D'Deridex did anyone see turning on dimes? no what they did was form walls and move slowly toward the targest like massive scary tanks
This isnt a fed ship, this isnt a kdf ship, so to the OP and every other person wishing it to be so..just dont fly it and leave it to the professional romulans like me..k thanks
Wow. Love the reference there! QEYNOS FTW!
The Jem'Hadar Dreadnought Carrier has a turn rate of 6. Most of the Klingon Battlecruisers have turn rates in the 9-10 range. If anything this game is inconsistent with ship turn rates which seem to be based on well nothing at all. They just seem to assign whatever number they feel like in most cases. I'm convinced right now that they basically looked at the Galaxy (which is a terrible ship in this game already) and said well we gave this ship a turn of 6 and in that one episode of TNG they said the D'Deridex was slower the the Galaxy so lets give it a 5.5. Forget the fact that the episode mentions maximum warp speed only and never once in that episode (or the series) did they ever mentioned how the two compare maneuverability wise.
Lemme guess you were actually trying to use DHC on a ship that is (for all practical purposes) a heavy cruiser? Umm.... no. I used beam arrays with a dragon setup and FaW.... worked great!
My character Tsin'xing
The turn rates are based on an itemization budget. Geko could probably explain it. There's a reason why a battlecruiser has that turn rate and the D'Deridex will not.
But hey, keep pushing for a 10 turn rate!
This will be an enjoyable crusade to watch.
I'm worried if they buff the turn rate they would take away stats from somewhere else which I won't want to see. If the Devs would be willing to do a small buff to turn without taking away any other stats that would be ok.
I'm not on a crusade I just avoid the terrible ships. I love the Galaxy (grew up watching TNG), but I don't bother with it in this game since its junk. I'm simply saying it would just be nice if they based turn rate on something other then randomly picking a number between 5 and 23.
My Fleet Heavy Cruiser Retrofit which (in game) is about the same size as a Prometheus class escort (mass would probably be comparable as well depending on what kitbash you use) yet has exactly half the turn rate. What is the justification for this other then one is a cruiser and the other is an escort?
It's the reason why Rogues wear leather armor and Paladins wear plate. Or why Elves have a base 6 move, and dwarves have a base 5.
You're talking about games where the holy trinity is in place. This game seems to have initially wanted to go in that direction but has obviously abandoned it. Unfortunately, they left certain ships stuck in these now useless rolls.
I'm actually of the opinion that the D'Deridex will be okay as it is because of the updated bridge officer layout. That only got changed after community outcry I should add. I just find it silly that they assign turn rate numbers based on nothing. As I said earlier the Jem Dreadnought (which is a carrier and supposedly they are suppose to be less maneuverable then cruisers) has a better turn rate then the D'Deridex.
Yes! Yes I am talking about GAMES!
That's why there's an itemization budget for the things Geko has had to design.
I for one am not Geko's biggest fan. I will take shots at him for the Nebula design EVERY CHANCE I GET.
But I do defend the limitations of what he's faced with. He has to design ship after ship after ship. Each with the same budgetary constraints. And somehow has to make each of them different and more desirable. AND there's money on the line with what he's doing these days since most of this stuff is all c-store of fleet oriented.
I sympathize with his conundrum.
I still criticize a lot of what he's done. But I won't criticize the turn rate on the D'Deridex. It's NOT a Negh'var. And shouldn't act like one.
Learn to frickin read the damn post before just spitting stuff out. RCS, even MkXII will increase the turn rate by 2.2. Making it 7.7. I would hardly call that an insane amount. Frickin pvers.
Oh for the love of god, this? This is where you are going with this to justify your argument?
You are poking fun at people trying to get the romulan cruiser not to suck entirely, and yet you have been pushing for the T5 Connie for how long now?
The point is, there is no justifiable reason to make the turn rate so low. Size? no, as mentioned, some cruisers are actually SMALLER than some escorts, and have half the turn. Mechanics wise, its idiotic.
Balance? Not remotely. To compensate for having Battle cloak and singularity powers, all romulan ships have a lower power setting. Why is it that ONLY cruisers then have a second disadvantage of a terrible turn rate?
Canon? No. As already explained, there is so much the devs go completely against canon on, so why is THIS the one thing they stick to? They made the bug ship desirable so they could make money. Fine, but why not apply the same exact logic to sell cruisers, instead of doing exactly the opposite?
I like how you completely ignored the rest of the post. >< An itemization budget is not a good reason to have ships that are terrible in the game. I'm of the belief that all the ships should be at least somewhat effective so that people can get to fly their favorite ship and not be a liability for teams completing end game content. Look at your signature...wouldn't you love to be flying a Fleet Exeter? I personally hate the ship, but that doesn't mean I don't think it should be in the game and decent for the people that do enjoy it.
Yup. If you want to turn fast, you can fly a Ha'Feh. It turns really good.
Yup. After whining ad nauseum for more tactical stations and more tactical BOFF powers, now you want a 10 base turn rate. I will definitely make fun of that!
There is. It's the D'Deridex. It's not supposed to turn like that. It doesn't out turn the Defiant in DS9. It doesn't out turn the Bug Ships that blow it to pieces repeatedly in DS9. It barely keeps up with the Galaxy in TNG.
A 10 turn rate? Keep on keepin on!
I am getting so much entertainment out of watching posters like you flop and flounder to try and get this thing to be as overpowered as you can make it.
But I don't see the 10 turn rate happening. Not in this game.
Please, please PLEASE keep trying though.
10 base turn? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!
Your trolling needs work. Might I suggest playing APB: Reloaded and interacting with that community for a month or two? It should help you reach the optimal level of bitter cynicism.
It's pretty much this hard to keep just one timeline intact. ♪
I didn't ignore the rest of the post. In fact, I was definitely aware that you typed this:
"I'm actually of the opinion that the D'Deridex will be okay"
So really, I mean you already think that the ship is going to be okay as it currently is.
I'm more than happy to chuckle at requests for a 10 base turn rate. It's highly amusing. As you yourself indicate the ship is okay with the current turn rate. And fits all your criteria to be an effective ship for those who like its look and want to fly it.
But hey, let's not let that get in the way of asking for more!
lol
In this game sure. Who in their right mind would PvP in a game where PvE can at any time have massive, unintended consequences on the PvP gameplay? A game with both PvE and PvP can never be truly balanced. I only PvP in games that are exclusively PvP (and in fact, the majority of my gaming time is spent in PvP games).
It's pretty much this hard to keep just one timeline intact. ♪
honest... some of you need a breather and realize not every single thing has to be exactly like the other...get over it...some people like tobasco on pizza some dont
I like the Big D the way she is as a heavy slow moving monster tank ship that has style
so for the love of all thats good and holy....just drop it...before they increase the turn rate to 10 and drop its hull to 20k or some stupid TRIBBLE...leave it alone!
Infact I speak for the entire IRF when i say...LEAVE IT ALONE
I'm sure you remember me getting annoyed with you in the other D'D threads which finally ended up producing the results I wanted. Anyway I'll give you the benefit of the doubt when you said you weren't trolling in those threads, but it does seem like the posters in this thread are reacting the same way I was to you in the other threads. Ease up with the laughing at people some please, its a very tense subject when you consider how many fans of this ship there are.
Turn isn't so much of an issue for me though since I am able to handle DHC on the Bortasqu and Gal-X, but I do sypmathize a little with these people as most people don't know how to pilot low turn ships, and I want more people to be able to enjoy this ship other then experienced Bortasqu/GalX pilots. Anyway I hold out hope that RCS and impulse thruster changes make this issue moot, just please stop trying to aggravate D'D fans until then, whether intentional or not.
You could be a little more tactful if speaking for your fleet, but yes I agree, this is my main worry. While I would never refuse more free turn, I don't need it and won't be willing to give up hull, shields, or any stats for more turn. I hope people that are worried about the turn try to level up to 50 on tribble so they can test it more when fully specced and geared up, I think they will find it more manageble. This must be lots of people just making level 30 with no points in thrusters yet.
sense cryptic hates the galaxy it's never going to happen. it;s slower thent he galaxy in canon just watch all the huge fleet scenes in DS9
That and the vast majority of players are so pew pew specced for fast moving lil buggers that when a real cruiser finaly shows up they think they are traveling so slow time is going backwards...
and I only spoke for my fleet on the part of Leave it Alone, since my entire fleet is of the same opinion that we got the ltc tac and sci slots leave it as such it doesnt need any other tweaking its good, its one of the ships we are all looking forward to the most, and we are about 20k points from the tier 4 shipyard to boot...exciting fun days ahead!
A base 10 turn rate is worth the laughter. The ship was tweaked. It IS effective as it currently stands. Many testers say as much.
But now people want MOAR!
Nor should it be. And now you know why I'm laughing so much. Because it's not an issue. But people want a base 10 turn anyways!
That doesn't make you chuckle even just a little?
How's the ship fly for you on Tribble right now? Pretty good right? It's got some game right? It can do some kick butt things right?
Or is it useless unless it gets its base turn rate doubled?
*Sigh* I'm not asking for more of anything. I did not once post a number that I wanted for the D'Deridex turn rate. All I did was point out that the current way the crytpic dev team assign turn rate numbers to ships make no sense. Carriers have always traditionally been the least maneuverable ships in game, yet here we have a cruiser assigned a number of a carrier.
Anyway, you keep mentioning a turn rate of 10 like it's blasphemous, but several Klingon Battlecruisers have a turn rate of 9-10 and the Breen Warship (which is classified as a cruiser in game - personally I think its an escort with 8 weapon hard points) has a turn rate of 13. I'm not mentioning these numbers because I think the D'Deridex should have a turn rate of 9, 10 or 13. I'm just pointing out that randomness of the number assignments and how stupid it is.
OK so for starters, 10 turn was never a number I said the d'deridex needed. Some middle ground between 5.5 and 23. I said some KDF cruisers had 10, and they are fine.
Second, quit being a douchebag troll. I would like to be able to claim that you have some caliber of intelligence, given your grammar and typing ability.
Again. Not asking for defiant level turn here. Not even asking for breen ship level turn or even KDF cruiser level. But better than carrier level 5.5 on EITHER romulan cruiser that are not carriers?
And enough with the whining claims, seriously. It is not whining to point out flaws in the design on the test server "ship feedback" forum. Quit being a troll.
If you were content with the d'd being a galaxy clone, then you apparently have no idea how this game works.
As far as the d'd goes, fix the turn or don't, I don't really care. Give us some other ship options then. An option for those of us who like to fly cruisers without carrier turn rate on romulan, isn't asking too much.