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Fix the turn rate for the D'Deridex

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    bunansa wrote: »
    The D'Deridex is fine the way she is either L2P the ship she was meant to be played or gtfo


    honest... some of you need a breather and realize not every single thing has to be exactly like the other...get over it...some people like tobasco on pizza some dont

    I like the Big D the way she is as a heavy slow moving monster tank ship that has style


    so for the love of all thats good and holy....just drop it...before they increase the turn rate to 10 and drop its hull to 20k or some stupid TRIBBLE...leave it alone!

    Infact I speak for the entire IRF when i say...LEAVE IT ALONE
    Your candor is refreshing. :D I agree with this. It's NOT a bad ship at all. Then again.... I'm not one of those "Escorts Online" players. One of my chars on live flys the original Oddy. Thus I have a lot of experience flying ships that turn like bricks.
    marc8219 wrote: »
    I'm sure you remember me getting annoyed with you in the other D'D threads which finally ended up producing the results I wanted. Anyway I'll give you the benefit of the doubt when you said you weren't trolling in those threads, but it does seem like the posters in this thread are reacting the same way I was to you in the other threads. Ease up with the laughing at people some please, its a very tense subject when you consider how many fans of this ship there are.

    Turn isn't so much of an issue for me though since I am able to handle DHC on the Bortasqu and Gal-X, but I do sypmathize a little with these people as most people don't know how to pilot low turn ships, and I want more people to be able to enjoy this ship other then experienced Bortasqu/GalX pilots. Anyway I hold out hope that RCS and impulse thruster changes make this issue moot, just please stop trying to aggravate D'D fans until then, whether intentional or not.
    So? Not all ships are escorts.... this is about as far from an escort as you can get. Trying to fly it like an escort is a matter of personal choice. IMO it's a bad choice, but that's just my opinion. I fly it like a Dragon Flagship. That's worked out quite well so far. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • edited May 2013
    This content has been removed.
  • theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    Ugh...after water-carrying this for two weeks now, and umpteen bajillion posts, all I have to say is,

    First, learn to use the forum's search function.

    Second, it's fine. Learn to play.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited May 2013
    wardcalis wrote: »
    I use DBB on it and I don't think DHCs should ever be viable for it. I was thinking more along the lines of it becoming a torp boat, for a build like that you need better turn than what we have, you don't need 10+ but you need more than the current base

    A base of 7-8 would be a huge improvement and if it's not going to get that it needs a significant boost to it's hull. In a drawn out fight the reliance on the stealth will be the undoing of this ship.

    and for the record at sub-light speeds the D'Dex can out maneuver the galaxy according to cannon both in speed and turn. It is only slower at warp. I don't think cannon should play a part in ship balance though.

    Allow me to propose using the Ha'Feh Assault warbird. with four weapons in front, three in back a base turn rate of sixteen and base hull of 31000 it could make an excellent torpedo boat..
    wraith_zps7pzgamff.jpg
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    theodrim wrote: »
    Ugh...after water-carrying this for two weeks now, and umpteen bajillion posts, all I have to say is,

    First, learn to use the forum's search function.

    Second, it's fine. Learn to play.

    its fine in stfs and pve, its NOT fine in pvp
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    its fine in stfs and pve, its NOT fine in pvp

    Face it drunk. Its these people arguing from the pve side drinking their rp koolaid who just keep constantly validating the devs decision on this stuff, and its why the turn rate won't change. Pvp will always be a mess because the vast majority are conent with running underpferfoming builds, who think turning like a brick is "canon" so its fine.

    Its why the game is in its current state pvp wise.

    "Example X" is causing problems, so are Y and Z.
    Most people don't pvp because of problems X,Y and Z.
    Dev don't bother working on pvp because hardly anyone does anymore.
    Its a never ending cycle and pvers aren't helping, and no matter how much people like us try to have a rational reasoning behind what we say, they don't listen.

    I mean honestly, the vast majority of the arguments against us right now are "its not an escort, and shouldn't turn like a defiant. And no matter how many times it is said that +2 or 3 to base = 7.5 or 8.5 NOT 17, the same argument comes back "if you want to turn like an escort, fly an escort"

    Its honestly mind boggling.
  • commanderkassycommanderkassy Member Posts: 1,005 Arc User
    edited May 2013
    cha0s1428 wrote: »
    Face it drunk. Its these people arguing from the pve side drinking their rp koolaid who just keep constantly validating the devs decision on this stuff, and its why the turn rate won't change. Pvp will always be a mess because the vast majority are conent with running underpferfoming builds, who think turning like a brick is "canon" so its fine.

    Its why the game is in its current state pvp wise.

    "Example X" is causing problems, so are Y and Z.
    Most people don't pvp because of problems X,Y and Z.
    Dev don't bother working on pvp because hardly anyone does anymore.
    Its a never ending cycle and pvers aren't helping, and no matter how much people like us try to have a rational reasoning behind what we say, they don't listen.

    I mean honestly, the vast majority of the arguments against us right now are "its not an escort, and shouldn't turn like a defiant. And no matter how many times it is said that +2 or 3 to base = 7.5 or 8.5 NOT 17, the same argument comes back "if you want to turn like an escort, fly an escort"

    Its honestly mind boggling.

    PvP is the way it is because it's a PvE game with PvP tacked on. Why the hell do you bother?
    ♪ I'm going around not in circles but in spirographs.
    It's pretty much this hard to keep just one timeline intact. ♪
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    PvP is the way it is because it's a PvE game with PvP tacked on. Why the hell do you bother?

    Well, imho, it's not so much that it's a PvE game with PvP tacked on as it is an extremely casual PvE game. I actually feel a pain in my gut reading that Elachi thread and some of the others. You stop for a moment, look around - look at all the things that have been added and keep on being added...it's because it's an extremely casual PvE game where the bread and butter revenue is coming from folks in that Elachi thread and others like it.

    It does leave one to wonder why one would bother.

    No doubt no game is going to be a perfect fit for everybody - no game is going to be a good fit for everybody...but it's been obvious which path STO's going down. Maybe some folks don't want to see it, maybe there's some denial, maybe there's some delusion...

    I'm operating on equal parts denial and delusion myself...meh.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    PvP is the way it is because it's a PvE game with PvP tacked on. Why the hell do you bother?

    Why do I bother arguing or why do I bother PvPing?

    Well, first one, I don't know. Hopeless optimism?

    Second point is that I love to PvP. I only play games for the PvP at endgame. I love Star Trek, and I love flying my Star Trek ships. I would love to fly my Star Trek ships that I love in the kind of game play that I love.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    cha0s1428 wrote: »
    I would love to fly my Star Trek ships that I love in the kind of game play that I love.

    I remember when STO was in beta and first came out (and thinking the same thing for some time after that)...that it would have been nifty to have had some sort of EVE(back when there were 5-8k people on the shard)/STO fusion.

    I realized a few things with that:

    1) Folks that like EVE may not like the STO aspect, so it would cut down on the amount of revenue the game would generate.
    2) Folks that like STO may not like the EVE aspect, so it would cut down on the amount of revenue the game would generate.
    3) Like anybody else that thinks they like something in theory, I may not have liked the actual implementation of it.

    Still though, when I'm in a particular mood...I'll get all glassy eyed and picture that.

    We have to accept that STO is the game that it is. That the revenue comes from Cryptic supporting the game in that manner.

    I've PvP'd...er...3 times in the past month. One was just a duel where I wanted to see something. Sure, sure - the Crystalline Event and all the Tribble stuff has definitely consumed the majority of my time in that time...

    ...but I can't help but feel that my STO playing is going to get more and more like how the girlfriend plays Farmerama. Might do the random DOFFing, check for events, but otherwise - I may end up watching more videos of funny cats on YouTube.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    The ship is fine in PvP. The ship is fine in PvE. There are quite a few guides that already exist on how to successfully fly slow turning ships in PvP. There's that boot camp thing. I highly recommend cha0s try the boot camp and get better at flying slow turning ships in PvP so that they can utilize the D'D better in PvP.

    Instead of continuing down this extremely hilarious road calling for the ship to get a turn rate boost.

    The ship got a major boost already. Asking for more (and particularly asking for all that added turn rate) is just insane.
    [SIGPIC][/SIGPIC]
  • xenosisukxenosisuk Member Posts: 41 Arc User
    edited May 2013
    "target facing"?

    Lemme guess you were actually trying to use DHC on a ship that is (for all practical purposes) a heavy cruiser? Umm.... no. I used beam arrays with a dragon setup and FaW.... worked great!

    Ok I have to ask, seen it so many times, What do people mean by Dragon Setup?

    The Turn Rate, seems fine to me my Rommiie lv41 Engineer 8.8 Turnrate with no RCS, when I cloak that goes to about 15.7 with Evasive Maneouvers that further increases to 21.2, I am also aware that DHC's are use less on it, so gone for a total of 6 Beam Arrays and 2 Torpedo (One of them is Bio something or other, the other is plasma)
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    The ship is fine in PvP.

    I can't agree with that point. The combination of the turn, BOFF layout, and consoles...well, it sets it apart.

    X, X, X
    X

    X, X, X, X
    X, X, X
    X

    3 Tac, 4 Eng, 3 Sci

    5.5 Base Turn

    It's got carrier turn without the two hangars.
    It's got Fleet Heavy Consoles.
    It's got that funky BOFF layout that looks like some sort of Tac variant Recluse. Again, a carrier thing...no pets.

    You're looking at:

    X, X, X
    X
    X

    X, X, X, X
    X, X, X

    ...or...

    X, X, X
    X

    X, X, X, X
    X

    X, X, X

    ...or...

    X, X, X
    X

    X, X, X, X
    X, X, X
    X


    With the 3/4/3 consoles and the 5.5 (even if you've got it at 8-12 or so)...

    ...it's just uh, well - it actually makes the Fleet Galaxy look good.

    X, X
    X, X, X, X
    X, X, X
    X

    X, X

    2/5/3 consoles with 6 turn.

    No, it's not doing what folks want the Fleet Galaxy to do...but hey, at least it can do what it can do well.

    The D'deridex is a mutt...a mongrel. A jack-of-some-trades, master of none in the least...

    At least when it had the Ambassador/Kamarag BOFFs to go with the 3/4/3 consoles...there was something that one could do with it.

    It's definitely fine for PvE...but then again, what isn't?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    xenosisuk wrote: »
    Ok I have to ask, seen it so many times, What do people mean by Dragon Setup?

    The Turn Rate, seems fine to me my Rommiie lv41 Engineer 8.8 Turnrate with no RCS, when I cloak that goes to about 15.7 with Evasive Maneouvers that further increases to 21.2, I am also aware that DHC's are use less on it, so gone for a total of 6 Beam Arrays and 2 Torpedo (One of them is Bio something or other, the other is plasma)
    Dragon Flagship is a build that utilizes a Heavy Cruiser's massive array of Eng Boff skills to keep power levels as high as possible.

    My Ha'apax on tribble is currently setup with:
    Veril; EptS1, EptW2, Aux2Batt2, Eject Warp plasma2
    Selat; EptW1, EptS2, Aux2Batt2 (random boff)

    It's fun being able to pump up your power levels with two skills at the same time.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    I can't agree with that point. The combination of the turn, BOFF layout, and consoles...well, it sets it apart.


    No, it's not doing what folks want the Fleet Galaxy to do...but hey, at least it can do what it can do well.

    The D'deridex is a mutt...a mongrel. A jack-of-some-trades, master of none in the least...

    At least when it had the Ambassador/Kamarag BOFFs to go with the 3/4/3 consoles...there was something that one could do with it.

    It's definitely fine for PvE...but then again, what isn't?

    It will work great for me, all I need is Cmdr eng if I want to make myself tanky and not be a team healer, so makes sense to have the rest of the boff abilities moved over to sci and tac. It should work good as a alpha striker, decloak, PSW, tractor, DEM3 with marion, BO+HY. You can even aux2bat and keep spamming those abilities if you want.
    Tala -KDF Tac- House of Beautiful Orions
  • bareelbareel Member Posts: 3 Arc User
    edited May 2013
    Bah, this thing will be an alpha strike beast for PvP (Similar to Gal-X) and perfectly workable for PvE dakka dakka I think is the new term.

    Dem 3 + APB2 + BO1 + CRF1 + TS1 + PSW + EPtW 3 = Boom. I would hope.

    PvE? It can use DHCs, it will be fine.

    I still hate terrible turn rates personally though. Its not that I am incapable of flying them, it is that I do not enjoy flying them. And if our not enjoying it why bother.

    Oh and VD I'm happy (sad?) that you realize what this entire game has been steering toward, the casual player, although it makes one wonder why they refuse to lessen the importance/impact of Tribal Knowledge on the game. Then again if everyone had the capability to make informed decisions they likely would spend far less cash in the game. Mk XII tactical consoles are the prime example of this if you ask me.
  • jake477jake477 Member Posts: 529 Arc User
    edited May 2013
    In Canon the turn rate is sound due to its immense size and role in the Romulan Fleet.

    In the series when have you EVER see the D'D turn? I haven't they normally glide like a bird.

    They are bigger than a galaxy class and as such they must consume more raw power, this is about the closest thing to a Star Destroyer you can get. They never turn either.

    The Galaxy could turn and was a luxury liner, The DD was a dedicated Tactical Capital Ship.

    Galaxy Classes like the Ent-D were meant to explore the cosmos and be a Flag bearer of an organization like the Federation. Kind of like the Honor or Color Guard in a band. Visible, easy to recognize and elegant.

    The DD was meant to be the big bad Imperial Ship in the area so the Star Empire can insert its influence in region like the USA Aircraft Carrier Nimitz Class. That is a Capital Ship.

    On the same token the NegVar was meant almost a forward command central for a siege campaigns on planets. They were not in abundance with most fleet formations. While the DD was a mainstay like the Galaxy. (ST: DS9 Way of the Warrior, Tears of the Prophets)
    [SIGPIC][/SIGPIC] "This planet smells, it must be the Klingons"
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    PvP is the way it is because it's a PvE game with PvP tacked on. Why the hell do you bother?

    technically this is a pvp game with overdeveloped pve. because there are things like science captains and science ships that are completely useless in pve. everywhere you could use ether a sci ship or captain in any pve, a tac in an escort could do a better job.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    bareel wrote: »
    Mk XII tactical consoles are the prime example of this if you ask me.

    Those are mind-boggling to me. I see the prices on the Exchange. I see people buying them. Sure, if I had one drop as loot or got it in another fashion - I'd use it. I sure wouldn't pay 10-20x+ the amount for one over a Mk XI.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    jake477 wrote: »
    In the series when have you EVER see the D'D turn?

    Tin Man.

    Enterprise viewscreen.

    Fixed camera position so there is no chance to confuse turn with camera movement.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    marc8219 wrote: »
    It will work great for me, all I need is Cmdr eng if I want to make myself tanky and not be a team healer, so makes sense to have the rest of the boff abilities moved over to sci and tac. It should work good as a alpha striker, decloak, PSW, tractor, DEM3 with marion, BO+HY. You can even aux2bat and keep spamming those abilities if you want.

    The following are with example placements of the Universal BOFF stations only. They are not necessarily the actual BOFF layouts.

    Fleet D'deridex
    3x Tac Consoles
    X, X, X
    X

    X, X, X, X
    X

    X, X, X

    Fleet T'varo
    4x Tac Consoles
    X, X, X, X
    X

    X, X
    X, X, X
    X, X


    Fleet Dhelan
    5x Tac Consoles
    X, X, X, X
    X

    X, X
    X, X

    X, X, X

    Fleet Mogai
    4x Tac Consoles
    X, X, X, X
    X, X

    X, X, X
    X, X
    X


    Fleet Ha'feh
    5x Tac Consoles
    X, X, X, X
    X, X, X

    X, X
    X

    X, X

    Fleet Ha'nom
    3x Tac Consoles
    X, X
    X

    X, X
    X, X, X, X
    X, X, X


    Fleet Ha'apax
    3x Tac Consoles
    X, X, X
    X

    X, X, X, X
    X, X

    X, X

    Just for comparison...

    Tac Bortasqu'
    5x Tac Consoles
    X, X, X
    X, X

    X, X, X, X
    X

    X, X
  • poeddudepoeddude Member Posts: 127 Arc User
    edited May 2013
    Fleet Mogai
    4x Tac Consoles
    X, X, X, X
    X, X

    X, X, X
    X, X

    X

    Fixed it for you. Thank me later. :cool:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    poeddude wrote: »
    Fixed it for you. Thank me later. :cool:

    Actually, I'd run the Lt/En Sci.

    Still though, the reason any of those had the Universal selections they did was to try to match the alpha striker build in the post I was replying to as closely as possible. So it had the Lt/En for the addition of the Tractor. Not why I would run the Lt/En...but the reason why they look the way they do anyway.
  • nightbringer83nightbringer83 Member Posts: 0 Arc User
    edited May 2013
    D'D looks like something that has to be flown in PVE like some peoples fly their klingon BC. Fit heaviest cannons you feel comfortable with. Uncloak use rapid fire, eptw etc. Follow up with tractor beam and trops. Then just before pasing target drop warp plasma and chroniton mines soo enemy sits there while big space whale turns around to get target back in to firing arc. I guess difference is that D'D will have to cloak before doing the last thing.
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    The ship is fine in PvP. The ship is fine in PvE. There are quite a few guides that already exist on how to successfully fly slow turning ships in PvP. There's that boot camp thing. I highly recommend cha0s try the boot camp and get better at flying slow turning ships in PvP so that they can utilize the D'D better in PvP.

    Instead of continuing down this extremely hilarious road calling for the ship to get a turn rate boost.

    The ship got a major boost already. Asking for more (and particularly asking for all that added turn rate) is just insane.


    I appreciate the sentiment, as snarky as it is, but I am fine. Time and time again, you utterly fail to comprehend my point. I will explain it to you one more time. Just read it slowly if need be.

    It is hardly hilarious or insane to ask that the shortcomings of the ship be improved.

    I don't really care if the damn thing gets a turn rate boost. I think it is stupid to package it with a 5.5 turn, and then sell the console that fills in its shortcoming. That is a dangerous precedent.

    I don't need a guide on flying low turn ships. I just don't enjoy it, as there are plenty of other cruisers that don't get saddled with that issue.

    I just simply won't be buying the ship. It's turn is too low for me to find much value in it for what it does, and many (competent) people feel the same way.
  • bareelbareel Member Posts: 3 Arc User
    edited May 2013
    cha0s1428 wrote: »

    I don't need a guide on flying low turn ships. I just don't enjoy it, as there are plenty of other cruisers that don't get saddled with that issue.

    This, x10.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2013
    cha0s1428 wrote: »
    I don't need a guide on flying low turn ships. I just don't enjoy it, as there are plenty of other cruisers that don't get saddled with that issue.

    that console wont fix TRIBBLE. +2 is not to the base, were it would mater. if the console gave like +10 to turn, then it would be worth something. thats what saucer sep does for the galaxy, a flat +10. not something that effects the base
  • cha0s1428cha0s1428 Member Posts: 416 Arc User
    edited May 2013
    that console wont fix TRIBBLE. +2 is not to the base, were it would mater. if the console gave like +10 to turn, then it would be worth something. thats what saucer sep does for the galaxy, a flat +10. not something that effects the base

    Oh I know. I didn't mean to imply that it fixed the problem. If it DID add to the base, that would be something as well.
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited May 2013
    Personally I would just like the base turn rate increased to 6.5 and the console bonus added to the base which would put it at 8.5 base. That's not by any means a large increase and I wouldn't have a problem if they slightly lowered the turn rate boost while cloaked.

    The solution of just cloak whenever you want to turn is just plain ridiculous, but so are some of the other turn rate boosts that people are asking for. It's not a carrier, but it's not a light cruiser either.

    I think somewhere along the line people have forgotten what this ship is designed for.

    1) Move up to target under cloak

    2) Decloak, fire all weapons

    3) Circle around tanking broadside while attacking with beams

    4) get behind them and shove a torp or two up their exhaust manifold

    5) Repeat process until back in front of enemy and then repeat back again. (if they live that long)

    This thing isn't a get in, get out, rinse and repeat escort/light cruiser type like people are thinking.

    However, the one thing that doesn't make sense is why you can use heals while cloaked, or did they change that already?
    [SIGPIC][/SIGPIC]
  • theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    its fine in stfs and pve, its NOT fine in pvp

    Fine there, too, the metagame just hasn't caught up to it yet.

    Just because it has battle cloak doesn't mean it should be flown like a BoP, just because it has DHC's doesn't mean it should be flown like an escort, and just because it has a cruiser's hull and turn rate doesn't mean it should be flown like one of those either.
    Somebody getting uppity about canon? No problem! Just take a deep breath, and repeat after me:

    Spock's Brain.
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