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Science on a Cruiser?

malakhglitchmalakhglitch Member Posts: 55 Arc User
edited May 2013 in Federation Discussion
A Science officer flying a Galaxy Dreadnought, or indeed any Cruiser. Has anyone come across builds for this kind of set up? For PvE, not PvP. Just curious.
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Post edited by malakhglitch on

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    darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    The only things that change from one class to another in a given ship are the class space abilities (e.g. a Tac Captain will have AP: Alpha, Fire on my Mark, Go Down Fighting, and Tactical Initiative; a Sci Captain will have Sensor Scan, Subnucleonic Beam, Scattering Field, and Photonic Fleet). Taking that into consideration, the ship gear builds and Captain skill builds remain essentially the same from one Captain type to another in a given ship, since there are no changes to the available space skills to invest your points in - an Aux2Batt Cruiser build will look the same whether it's flown by a Tac Captain or a Sci Captain.

    In short, go out and find a Cruiser build that you think looks good and run with it. Aux2Batt is probably the best Cruiser build available, but it's very expensive to get into due to the required DOffs. This is doubly true in that the expansion will be neutering the only other highly viable Cruiser build with the changes that it's bringing to the Emergency Power to X line of skills.
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    dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    For PvE it does not matter. You can fly and succeed with anything there.
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    coldbeer72coldbeer72 Member Posts: 168 Arc User
    edited May 2013
    Have been running my sci in an Excel retrofit for a while now and works fine. It is a bit short on the sci boff side but if this is an issue try the T5 Ambassador.
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2013
    In short, go out and find a Cruiser build that you think looks good and run with it. Aux2Batt is probably the best Cruiser build available, but it's very expensive to get into due to the required DOffs.
    ...whaaaat? Aux2Batt isn't expensive, it's easily the cheapest doff build in the game. It costs...nothing.
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    malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    I think he meant the 2-3 Purple DOffs that you have to use to make an efficient Aux2Batt build. You will have to acquire them then they eat up a significant portion of your active DOff slots. It's the drawback to the payoff.
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    darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    I think he meant the 2-3 Purple DOffs that you have to use to make an efficient Aux2Batt build. You will have to acquire them then they eat up a significant portion of your active DOff slots. It's the drawback to the payoff.

    Four, in my book. The three purple Technicians for Aux2Batt specifically, and Marion Frances Dulmer to make Directed Energy Modulation turn your broadsides into a damage monstrosity. All four of those DOffs will set you back a fair bit of EC, as well as costing four of your five active DOff slots.

    And I suppose that doffingcomrade could be referring to the fact that you can get the purple Technicians from one of the cluster colonization chains, but that has a cost in time and in acquiring the necessary DOffs to crit on the repeatable mission, as well as still needing to make the payout for the increasingly rare and expensive Marion Frances Dulmer.
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    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited May 2013
    I know you asked for successes, but ... I tried it briefly, didn't like it. I looked for alternatives and decided against it in the short term. Two big issues, you lose the Cmdr Sci BOFF seating that is needed for GW3 and you lose the AUX bonus that lets you make it painful. At that point you are just fighting with regular weapons using the worst captain class for it. It would be more feasible to do a healer build, but you will be suffering from the lack of AUX bene.

    There are some cruisers with multiple SCI seats and/or universal seats, and with AUX bonuses, so its possible, but it seemed counterproductive to me. A carrier with subsystem targeting and AUX boost will work better.
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    darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    I know you asked for successes, but ... I tried it briefly, didn't like it. I looked for alternatives and decided against it in the short term. Two big issues, you lose the Cmdr Sci BOFF seating that is needed for GW3 and you lose the AUX bonus that lets you make it painful.

    Honestly, how is this even relevant to a Sci Captain in a Cruiser? Changing BOff seating has nothing to do with your Captain type, and your Captain type has nothing to do with the BOff abilities you want to run. Both are determined solely by your ship. As I noted above, there is no difference between the Captain types in space other than their active abilities.
    At that point you are just fighting with regular weapons using the worst captain class for it. It would be more feasible to do a healer build, but you will be suffering from the lack of AUX bene.

    How on Earth is Sci the worst possible class for fighting with regular weapons? You've got Sensor Scan to debuff enemy resistances and Subnucleonic Beam to prevent them from healing, debuff their resistances (again), and prevent a fair amount of enemy damage output. Then off to the side you've got Scattering Field and Photonic Fleet which are neither here nor there relative to regular weapons. Tac, on the other hand, has four abilities that affect regular weapons either directly or indirectly, while Eng has only one ability (Nadion Inversion) that affects regular weapon use. Sci is distinctly the middle of the road class when it comes to using regular weapons and/or tanking.
    There are some cruisers with multiple SCI seats and/or universal seats, and with AUX bonuses, so its possible, but it seemed counterproductive to me. A carrier with subsystem targeting and AUX boost will work better.

    Again, you're conflating Captain class with desired bridge officer ability layout. The two have practically nothing to do with one another.
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    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
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    malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    Oi... I have left my acquisition of Marion Frances Dulmer up to Fate as I do not think I will be able to keep up with the rising 'inflation' in acquiring him.
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    darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    Oi... I have left my acquisition of Marion Frances Dulmer up to Fate as I do not think I will be able to keep up with the rising 'inflation' in acquiring him.

    Yeah, I thankfully picked both of mine up while the Temporal Lock Box was still dropping, so I was able to get them fairly cheap (relatively speaking). I was considering picking up a third for a different character, and was shocked when I looked at the prices this week... I thought that they were a bit pricey when I got them. Whew.
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    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
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    terlokiterloki Member Posts: 287 Arc User
    edited May 2013
    I can't really recommend any specific "build" because I'm really only an average player and prefer just going with my gut and what looks cool rather than number crunching and min-maxing to get epic DPS or an awesome tank or what have you, and I also tend to avoid PvP, but here's my experiences:

    Odyssey: My main sci runs one the Ops version (only one I currently have) and I think I do fairly well with it. The flexibility to have a commander sci is a great help there. If you do have an Ody try it out. Personally, if I had it, I'd slap the chevron separation console on the Odyssey Sci instead of workbees and run that in a heartbeat.

    Regent: Weirdly enough I have more success on this monster with my tac than my sci or even engy ever did. This one can work out well if you don't mind mainly sticking with your captain abilities and being more offensive then it can probably work, but it wasn't my cup of tea.

    Galaxy Dread: Similar to the Regent, mainly because both can only have a lieutenant sci at best, but a bit on the tankier side. The free Sovereign and Mirror Emissary are more than likely as similar experience (sans cloak and lance of course). This ship is meant for brawling with other big-gun cruisers and battleships, so if that's your thing then go for it.

    Ambassador: I sadly have yet to try this one out on my main, but I get the feeling it would work great. Lt. commander sci slot, good maneuverability, well-rounded boff stations, it's a good bet that this ship can be a beast no matter what class drives it. Ah heck, I've got a free slot, I'll try it out tomorrow.

    Galaxy Retro: This is another one I've tried on multiple characters. Oddly enough, it actually seemed to work really well. Granted, you don't have a lot of sci boff powers, but the maneuverability that saucer separation gives combined with the ship's tankiness really makes it work for me.
    Admiral Katrina Tokareva - U.S.S. Cosmos, Yorktown-class Star Cruiser
    Admiral Dananra Lekall - R.R.W. Teverresh, Deihu-class Warbird
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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited May 2013
    Sci is distinctly the middle of the road class when it comes to using regular weapons and/or tanking.

    If Sci is in the middle of the road, and Tac is on the right, then Engi is trundling across some muddy trail miles away. :P
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    cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited May 2013
    OP, bump all this talk.

    Pick a boat you want to fly then make it work for you. This is my best advice for solo play.

    In a group there may be some expectations you may want to consider since you are part of a team effort.

    Good luck :)
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    theodrimtheodrim Member Posts: 0 Arc User
    edited May 2013
    Flying a cruiser with a science captain? The only substantive concern is you lose personal DPS in favor of getting to wrestle with your own ship (and losing broadside DPS in the process), popping EM (somewhat undesirable), or loading out Aux2Damp (highly undesirable) to subnuke. On the other hand, you do get science powers to buff/debuff others' DPS and DTPS, for what that's worth. Aux2Batt doesn't even reduce SNB's cooldown, so that's a wash.

    I mean, since you need to be turning towards your target to subnuke anyway, you could mount a beam, the Romulan prototype beam, and two heavy-hitter torpedoes of your choice (I'd say the hyper-plasma and the breen cluster) afore to make your frontal weapons free and give you limited alpha strike/burst capacity up front, and put four beams abaft. That way you can run a weapons-heavy power setting while broadsiding, use the Romulan overload, and switch to an aux-heavy setting to use your science powers and fire your torpedoes without losing a whole lot of damage. Or, just stick to the Aux2Batt build and let it expire when you're ready to subuke and torpedo.

    Now, the LoR patch does increase the arc of science powers (SNB included) to 135 degrees, but that only gives you a 23.5-degree window on either side to use science powers while broadsiding. I wouldn't bank on that, not with Fed cruisers' poor turn rates and inertia.
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    A Science officer flying a Galaxy Dreadnought, or indeed any Cruiser. Has anyone come across builds for this kind of set up? For PvE, not PvP. Just curious.

    With the changes coming to EPtX powers, cruisers of any sort are just going to be frustrating to fly.
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    darkkindness2darkkindness2 Member Posts: 257 Arc User
    edited May 2013
    edalgo wrote: »
    The only viable build for a cruiser will be Aux2batt reducing the cool down of EPTX. Or running with a competent premade.

    Aux2Batt is getting ripped out, too. It can no longer support one copy of EPtX and one copy of EPtY, only one copy of EPtX.
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    In regard to hating Star Trek 2009:
    kain9prime wrote: »
    IDIC fail.
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    jadensecurajadensecura Member Posts: 660 Arc User
    edited May 2013
    Aux2Batt is getting ripped out, too. It can no longer support one copy of EPtX and one copy of EPtY, only one copy of EPtX.

    Jeez, sounds like LoR is going to be the "throw away your cruisers" update. This may actually be worse than what they've done to science over the last year.
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    malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    Now I see why there are a lot of people complaining that it's Escort Ships Online.

    Anyways, thanks for the replies. Whether I end up in a Cruiser will depend on how fast I can assemble the needed DOffs and equipment. :)
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    addsin15addsin15 Member Posts: 22 Arc User
    edited May 2013
    wait they are nerfing EPTX? Why? Was there an outcry of players just furious over the overpoweredness of Emergency Power to Subsystem?

    It really is getting ridiculous to fly anything but an Escort. Science Ships are already TRIBBLE and the only good one they created fights like an Escort!!
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    snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited May 2013
    addsin15 wrote: »
    wait they are nerfing EPTX? Why? Was there an outcry of players just furious over the overpoweredness of Emergency Power to Subsystem?

    It really is getting ridiculous to fly anything but an Escort. Science Ships are already TRIBBLE and the only good one they created fights like an Escort!!

    I retract my earlier statements. They have set the cooldowns back to the way they were. And so EPtX powers all get buffs! Yay!

    The big picture thing here is the devs are now aware of the serious shortcomings that ensign engineering powers have and how handcuffed BOFF selections are with ships heavy on engineering BOFFs in their layout.

    This is a good thing. Hopefully this initiates some changes. I mean really some BOFF Power overhaul is needed. Tactical suffers from the same issues, albeit not quite as badly as Engineering. And Science has issues that go beyond shared cooldowns and really get into functionality. (Though Tribble has the newer, wider angle of effect for Sci powers, and that's a step forward).

    So back to your regularly scheduled discussion about science in a cruiser as EPtX powers are actually improving now instead of being nerfed for cruiser captains.
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    silverrain79silverrain79 Member Posts: 98 Arc User
    edited May 2013
    I tried for months to fly my Fed Sci in a cruiser, and I made it work... But it was bleh. I couldn't really tank, I wasn't really doing my job as a sci, and my dps was meh. I eventually broke down and went with an escort with a lt cmdr sci station, and then the Breen Chel Grett landed in my lap, and I've been happy ever since. With the Eptx nerf coming the only viable build for cruisers will be aux2bat, and you need 3 technicians, Marion Frances Dulmar (about 20mil ec on exchange) to enhance DEM, and a sensors doff to make it work. Personally I like my Sciscort setup, I out dps most tacs, and with phased polarons I still do my job as a sci by draining and debuffing.

    Also, yes the CD's are the same... But the duration of the buffs have still been nerfed. It will NOT be possible to run 4 eptx's anymore.
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    malakhglitchmalakhglitch Member Posts: 55 Arc User
    edited May 2013
    Let's hope the EPTX does not change in Holodeck and the Science power angles do.. :D
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    silverrain79silverrain79 Member Posts: 98 Arc User
    edited May 2013
    And there will still be a 5sec delay between buffs on the second eptx activation.
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    mikearoomikearoo Member Posts: 342 Arc User
    edited May 2013
    Hmm. what about a Fleet Nebula? kind of a middle road? its quite tough. I'm thinking of rolling one on my science officer.
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited May 2013
    mikearoo wrote: »
    Hmm. what about a Fleet Nebula? kind of a middle road? its quite tough. I'm thinking of rolling one on my science officer.

    Fleet Nebula is actually quite decent. Handles better than most Starfleet Cruisers but it is the most sluggish among its Sci vessel brethren. You have pretty decent hull points, great shield mod, since this ship is a hybrid of a cruiser and sci vessel.

    You can build this thing to be a tank, healer with ease. You can try to make it offensive, but I think it performs better defensively or with support abilities. It's a naturally high Aux Power running ship, so HE, TSS, PH, and Engineering's ASIF greatly benefit from this. On top of the strong ENG & SCI console slots, this makes the Nebula naturally very tough.

    The Fleet Nebula is a pretty good compromise. Just remember she handles closer to a Cruiser than an Intrepid or the very maneuverable Nova. But she's far tougher than most other Sci vessels.
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