I'll have to check that. I think there was a similar problem with the [Borg] proc that I had to fix because these entries did not use the normal "net (raw)" scheme and showed 0 in one place instead, it's likely that this is the same problem.
If you have a log that contains this proc, maybe you could send me a copy? (None of my toons have chosen this passive.)
Yeah sure I will. I normally do not prefer this passive except on my BoP, where I fly without shields most of the time anyway lol.
What is a good choice then? I hear many say the shield choice is a poor one as well.
Comparing raw numbers (Yeah hard to calculate but still) you can most likely compare this proc with a Tetryon Shield proc. (Like pretty much not noticable ever lol even if it totally negates resist, just like the 750 dmg kinetic proc the shield proc on tet weaps is pretty much faster regenerated by your innate regeneration speed, probably the same or almost equal can be said about the kinetic proc)
The shield passive gives like 300/350 extra regen per 6 seconds (Cant check actual value now servers r down)
Im not sure what the actual regen of shields is these days on average.
Lets say maco does 150 reg/6 sec (assuming shield power on 50, which should then be the exact regeneration on your tooltip for your shields) Having your shield power at 125 (Quadruples your tooltip regen so that would be 600.
So on average people are running a native 500/600 regen per facing every 6 seconds, that 300/350'ish passive extra on top of that seems quite more significant then the 750 kinetic to hull (On a normal weapon proc chance basis of 2.5%)
Again sorry my math is horrible, but I guess this is a pretty decent indication of 'balance' lol
Yeah sure I will. I normally do not prefer this passive except on my BoP, where I fly without shields most of the time anyway lol.
Comparing raw numbers (Yeah hard to calculate but still) you can most likely compare this proc with a Tetryon Shield proc. (Like pretty much not noticable ever lol even if it totally negates resist, just like the 750 dmg kinetic proc the shield proc on tet weaps is pretty much faster regenerated by your innate regeneration speed, probably the same or almost equal can be said about the kinetic proc)
The shield passive gives like 300/350 extra regen per 6 seconds (Cant check actual value now servers r down)
Im not sure what the actual regen of shields is these days on average.
Lets say maco does 150 reg/6 sec (assuming shield power on 50, which should then be the exact regeneration on your tooltip for your shields) Having your shield power at 125 (Quadruples your tooltip regen so that would be 600.
So on average people are running a native 500/600 regen per facing every 6 seconds, that 300/350'ish passive extra on top of that seems quite more significant then the 750 kinetic to hull (On a normal weapon proc chance basis of 2.5%)
Again sorry my math is horrible, but I guess this is a pretty decent indication of 'balance' lol
Just to confirm this isnt some double stacked buff, unknown debuff, we tested from npc romulans (seems the cpu likes to hax too!), and 1 on one waiting for 1 proc.
I did post my concern in bug reports but no answer...
Also, he died to this proc about 7 hours ago. He was off chasing somebody down in his steamy and I tried to get to him to pretend I was helping, but he popped them too fast. Then he suddenly gets vaped and I see a "oh wtf" from the warp core explosion. Good times. :P
im not so sure it had anything to do with a disruptor proc, proboly more to do with the 4 or more DHC crits in a row for over 5k, and the BO crit all in the space of a second.
Just to confirm this isnt some double stacked buff, unknown debuff, we tested from npc romulans (seems the cpu likes to hax too!), and 1 on one waiting for 1 proc.
I did post my concern in bug reports but no answer...
And the tests were normal disruptors, from what i could see it might have been effected by weapons power, but didnt carry on testing.
Minter
i dont really see what there is to report. the proc is finally meaningful and useful. if you got wasted in a second thats going to be from a large combination of things. the disruptor proc, unless its elite, is not going to effect the damage your shields take. and if you have hull exposed wile getting alpha striked with any weapon, you gonna die fairly instantly.
i dont really see what there is to report. the proc is finally meaningful and useful. if you got wasted in a second thats going to be from a large combination of things. the disruptor proc, unless its elite, is not going to effect the damage your shields take. and if you have hull exposed wile getting alpha striked with any weapon, you gonna die fairly instantly.
No its not gonna effect your shields, it will effect crits to your hull, bleedthrough on your hull, all with a possibility on a negative resistance from just 1 proc, imagine 2 or 3 procs stacked.
Also what you are saying is that resistance i pointless because of shields, not really true,
or no body would use any resist consoles..
Oh and i didnt want to air dirty laundry, but if a team has 3 tacs using them and then BO on procs it can be 26k NONE crit hits and more.
im not so sure it had anything to do with a disruptor proc, proboly more to do with the 4 or more DHC crits in a row for over 5k, and the BO crit all in the space of a second.
Excuses! Every time I log into that toon my screen bleeds but I still manage.
No its not gonna effect your shields, it will effect crits to your hull, bleedthrough on your hull, all with a possibility on a negative resistance from just 1 proc, imagine 2 or 3 procs stacked.
Also what you are saying is that resistance i pointless because of shields, not really true,
or no body would use any resist consoles..
Oh and i didnt want to air dirty laundry, but if a team has 3 tacs using them and then BO on procs it can be 26k NONE crit hits and more.
Elite Fleet disruptors are shield res debuff as well. That's what he was saying.
If it takes 3 tacs using it, how is that worse than a single phaser shield proc? Cause I'm pretty sure one of those'll do you.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Hmm... Something definitely feels off, I'll say that much. I was dueling with a friend and was doing a good job of holding him off and giving him a nice beating. Then he switched to some Disruptors he picked up off of the exchange and I basically started melting. Full shields, EptS I, TSS II and Dampening Field, took several 48k-53k Beam Overload III straight to my hull, without tractor beams involved.
I really don't want to complain, as Disruptor has always been my favorite energy type, and it's good to see them in a good position... but they feel broken, from my own personal experiences.
my 2 AtB battle cruisers swap between tet weapons when i run 3 flow cap consoles, and disruptors when im in the mood for crit buffing and hull damaging. boy would i love a disruptor with the tet proc. pared with DEM3, disruptors melt people. but ive checked with a tool that shows me exactly what someones res is, assuming the weapon has no damage mods, disruptor proc only deals -24 to disruptor armor, and -12 to everything else. i'm pretty sure they dont stack on top of each other, but 1 after the other. but they start counting down as soon as they are applied. multiple people using disruptors might stack though, once per person.
Well elite fleet disruptors are basically that. The increase to shield damage is better than the tetryon proc most of the time. I say this because tet proc probably does -700 per shield facing with that high flow caps. So -2800 shields since 700 times 4 shield facing. Now the -25% shield resistance for 10 seconds combined with crf2 will do more shield damage than the tetryon proc.
I still find it curiuos as myself and some others have seen no increased disruptor proccing values.
Though I have seen, in the past, BO3s easily as high as 48k-50ish on lucky crits. Couple some DEM3 tac buffed cannos into the mix and I could see anyones bare hull dropping fast.
Ive checked my own logs for both Phaser and Disruptor (400MB piece logfiles)
About 200 shots per BO rank per Weapontype Pha/Dis (800~ish total)
Both gear identical, acc x3 weaps.
In all tests it showed me highest damage on Phasers. If the Defense tab is right Disruptor BO's shouldve topped by far.
DHC/Turrets were also in the picture so im pretty sure that both weapons procced more then sufficient.
Either a UI bug, or it only happens with specific Disruptor weapons (dmg mod alters disruptor proc value, or elite fleet shields perhaps?)
Either way, i see no evidence of any effective bug.
I'd say its another case equivalent of;
- Dem tooltip shows higher dmg with phasers then with other weap types.
- Hull shows 137%ish where its a simple offset bug vs max hull hitpoint indicator, Max/actual (41,250 / 61,135) i.e.
- Tetryon weapon info (right-click) shows it drops shield resist upon proc, uh?
- AP weapons have 2% extra innate CritH, also chance to bypass shields... lulz
This is not about BO skills which may not proc. BO doesn't count.
What i see is the following:
Without any offensive buffs the tooltip description it shows -11.2 all damage resist debuff to target.
What is happening is...
Your target gets that -11.2 proc. Instead of only -11.2 disruptor debuff to target, it also adds another -11.2 disruptor damage resist debuff. So now, the total debuffs on target are:
-11.2 all damage
-22.4 disruptor (including the original -11.2 all damage)
Now if you buff up with alpha, fire on my mark etc.. that total jumps to
-20.2 all damage resist
-40.4 disruptor damage resist
The elite fleet disruptors make it more apparent because of the -25% shield resist debuff that it gives in addition to the armor resist debuff which kills players very fast.
I was using 4 elite fleet DHCs and 2 elite turrets. The disruptor breech never stacks, but the timer of 15 seconds is reset almost immediately when the previous timer completes. This represents almost 100% uptime of the disruptor breech proc and almost 100% -40.4 disruptor damage resist and the occassional -25% shield damage resist.
It happens with all disruptor weapons that have a -## all damage resist proc in that the disruptor damage resist debuff gets doubled..... this also includes hybrid weapons that have the disruptor proc.
Now when you add APB and DEM to the picture, there is no possible defense against this, not even RSP due to the resist debuffs and bleedthrough on shields. Imagine also if you equip sensor scan or APD to the mix... it gets even worse.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
And unless I'm on crazy pills everyone has more then one of those these days. (meaning that due to diminishing return math... that -40 is going to be a real world -10 or so. lol)
Not really seeing these as anymore of an issue then
Phaser polaron or even tet procs.
Even at -40 to disruptor dmg... I would say phasers are still more likely to kill you in a WTH just happened sort of way... even polarons when they sometimes proc 2-3 times in a row will cause the same effect.
Really if you run into a team running nothing but disruptors as some claimed tonight. Slot one extra +phaser/disruptor armour unit and you should be more then golden. At that point with diminishing return math added in a disruptor proc won't be any more then 3-5 off your resistance score... they don't stack or anything so that's the best they can do if you have 3-6 points in hull reisist in the skill tree + ONE neut and ONE disrutpor armour... if its an issue every ship in the game can run that. Heck even some shuttles can.
Ive checked my own logs for both Phaser and Disruptor (400MB piece logfiles)
About 200 shots per BO rank per Weapontype Pha/Dis (800~ish total)
Both gear identical, acc x3 weaps.
In all tests it showed me highest damage on Phasers. If the Defense tab is right Disruptor BO's shouldve topped by far.
DHC/Turrets were also in the picture so im pretty sure that both weapons procced more then sufficient.
Either a UI bug, or it only happens with specific Disruptor weapons (dmg mod alters disruptor proc value, or elite fleet shields perhaps?)
Either way, i see no evidence of any effective bug.
I'd say its another case equivalent of;
- Dem tooltip shows higher dmg with phasers then with other weap types.
- Hull shows 137%ish where its a simple offset bug vs max hull hitpoint indicator, Max/actual (41,250 / 61,135) i.e.
- Tetryon weapon info (right-click) shows it drops shield resist upon proc, uh?
- AP weapons have 2% extra innate CritH, also chance to bypass shields... lulz
Interesting post i tested this a few days ago when i read this thread and it actually showed a higher percentage of dammage for disruptors over the other weapon types in the log not the tooltip.
Also its an actual -40 after the diminishing returns not on the tooltip thats a nice debuff i think i will use disruptor on my dssv.
This is not about BO skills which may not proc. BO doesn't count.
No offense intended, but kinda dumb of a statement.
A BO can just as well be a measurement for a disruptor proc, and especially with such an amount of sample rates. And what you imply is incorrect. Procs happen at the beginning of every weapon cycle if they do, and having beam overloads as test doesnt change anything about that.
I took BO test samples out of the log as an INDICATOR , that doesnt mean that non of my other Disruptor weapons didnt fire in the first place which easily made my Disruptors proc at the moment of Alphastriking.
If you have better samples to work with by all means show them.
Don't get too influenced by your crazy fleet leader.
No offense intended, but kinda dumb of a statement.
A BO can just as well be a measurement for a disruptor proc, and especially with such an amount of sample rates. And what you imply is incorrect. Procs happen at the beginning of every weapon cycle if they do, and having beam overloads as test doesnt change anything about that.
I took BO test samples out of the log as an INDICATOR , that doesnt mean that non of my other Disruptor weapons didnt fire in the first place which easily made my Disruptors proc at the moment of Alphastriking.
If you have better samples to work with by all means show them.
Don't get too influenced by your crazy fleet leader.
Darkfader while i am unsure what tfomega is saying with the BO i assure you that the disruptor debuff is higher for disruptor dammage then the other weapon types.
I'm not sure if the proc is supposed to do that or not but it does actually increase the dammage not just the tooltip.
Darkfader are you saying that it doesnt increase the debuff to disruptor or that it is just a tooltip error and gives the same resist debuff for all weapon types?
No offense intended, but kinda dumb of a statement.
A BO can just as well be a measurement for a disruptor proc, and especially with such an amount of sample rates. And what you imply is incorrect. Procs happen at the beginning of every weapon cycle if they do, and having beam overloads as test doesnt change anything about that.
I took BO test samples out of the log as an INDICATOR , that doesnt mean that non of my other Disruptor weapons didnt fire in the first place which easily made my Disruptors proc at the moment of Alphastriking.
If you have better samples to work with by all means show them.
Don't get too influenced by your crazy fleet leader.
I am not being influenced by anyone.. I can see for myself. And there are independent sources within this thread whom you can also confer with, because they are seeing the same thing. Please don't take offense, but it isn't difficult to see the double disruptor damage debuff once the proc is applied.
Either the tooltip should be updated to say (base unbuffed values) -11.2 all damage resistance debuff applied to target, plus additional -11.2 disruptor damage resistance debuff
--OR --
the effect should match the tooltip and the extra disruptor debuff be removed.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Darkfader while i am unsure what tfomega is saying with the BO i assure you that the disruptor debuff is higher for disruptor dammage then the other weapon types.
I'm not sure if the proc is supposed to do that or not but it does actually increase the dammage not just the tooltip.
Darkfader are you saying that it doesnt increase the debuff to disruptor or that it is just a tooltip error and gives the same resist debuff for all weapon types?
Yes i see that, and i dont dismiss the possibility that it actually does debuff more versus disruptors either, so no i do not imply that.
Like i said again, i dont dismiss the possibilty, i just havent had indication in any of my logs that disruptors are more powerful then phasers, in fact all the highest spikes on DHc and my BO's were all for phasers. But yes I have seen the defense tab values being off compared to other weapontypes.
I am not being influenced by anyone.. I can see for myself. And there are independent sources within this thread whom you can also confer with, because they are seeing the same thing. Please don't take offense, but it isn't difficult to see the double disruptor damage debuff once the proc is applied.
Either the tooltip should be updated to say (base unbuffed values) -11.2 all damage resistance debuff applied to target, plus additional -11.2 disruptor damage resistance debuff
--OR --
the effect should match the tooltip and the extra disruptor debuff be removed.
Ok good to hear, and yes I did take notice of the weird number behavior. But even if it does debuff more on the target vs Disruptor damage, it might have been intended this way?
So far I will stick with Phasers as my primary weapon and Polarons are still very nice as well, for my build it really dosnt matter anyway Id rather have a nice shield proc or engine proc with 0% bonus defense on target
Lets see it in a different perspective, if we never noticed the inconsistency in the bonus defense tab, would this thread even exist? doubt it. Nobody would notice.
On another note, this might only be one of the big examples where numbers/descriptions do not actually reflect how stuff works. Check Attack pattern omega for instance, it says increased bonus defense for 5 seconds. But in fact the duration is for the full 15 seconds for the bonus defense boost.
Should we just say lets all stop using Omega or you are having an unfair advantage?
Funny lots of KDF gets accused of exploiting this by using disruptors even though lots of us just use it to make our ships look canon. It doesn't look right for my BOP to shoot purple or blue or whatever so no chance I'll stop using them.
There is no exploit here... What is there to be accused of ?
LoL
Disruptors are little changed in 3 years folks.
The defense tab has ALWAYS stated double proc for disruptors.
Frankly even with a double they still sort of suck.... crazy but true. There debuff still runs up against all the armour stacking that goes on in this game... when you count the reduction vs the high diminishing return values already on peoples resistances.... disruptors gain very little extra dmg off of the difference between proced and unproced hits. lol
Phasers polarons... and in a lot of cases even tetryon is a more useful proc.
This is also the only proc in the game that doesn't really stack. (the phaser immunity thing is exploitable in its own way)
An entire team shooting disruptors is shooting itself in the foot.... a team all carrying any of the types I already mentioned is magnitudes more deadly. lol
Funny lots of KDF gets accused of exploiting this by using disruptors even though lots of us just use it to make our ships look canon. It doesn't look right for my BOP to shoot purple or blue or whatever so no chance I'll stop using them.
Not only that, it's been this way for a very long time.
It's only been noticed, just recently, by...some players.
These players have clearly blown the issue way out of proportion, whether it is WAI or not.
Feel free to continue to shoot me with Disruptors.
I heard on OPvP that [Dmg] mods make disruptor proc stac additional times, any truth to this?
If so Dmg might be a highly underated mod.
There is absolutely no indication of that, you probably misread and the guy probably said that [dmg] mod boosted the Resistance proc of disruptors, that is true.
Additionally APA, Omega, GDF, and all other buffs that directly buff raw dmg buff disruptor proc as well.
the dam mod adds like .5 extra -armor. from the testing i did, it looks like the -armor in the tool tip directly subtracts whatever armor is displayed in the defense tab. so if you have 20 armor and get hit by a -12, you end up with 8 armor.
the only 'problem' with disruptor is that when they proc, instead of just dealing a -12 to disruptor armor, they give a -24, a double effect for thier own damage. if thats not WAD, it should be. because just the -12 is pretty lackluster. sure, a proc will help the team, but its gunna help you more. its also works extreamly well with DEM3 using battle cruisers, direct extra hull damage, a hull debuff, thats some synergy.
i use other energy types, and given that every single person i shoot at is going to be at a different challenge level, its impossible to say weather disruptor are any noticeable better amount then anything else. a phaser proc removing your shields will cause more pain then a disruptor proc.
Comments
Yeah sure I will. I normally do not prefer this passive except on my BoP, where I fly without shields most of the time anyway lol.
Comparing raw numbers (Yeah hard to calculate but still) you can most likely compare this proc with a Tetryon Shield proc. (Like pretty much not noticable ever lol even if it totally negates resist, just like the 750 dmg kinetic proc the shield proc on tet weaps is pretty much faster regenerated by your innate regeneration speed, probably the same or almost equal can be said about the kinetic proc)
The shield passive gives like 300/350 extra regen per 6 seconds (Cant check actual value now servers r down)
Im not sure what the actual regen of shields is these days on average.
Lets say maco does 150 reg/6 sec (assuming shield power on 50, which should then be the exact regeneration on your tooltip for your shields) Having your shield power at 125 (Quadruples your tooltip regen so that would be 600.
So on average people are running a native 500/600 regen per facing every 6 seconds, that 300/350'ish passive extra on top of that seems quite more significant then the 750 kinetic to hull (On a normal weapon proc chance basis of 2.5%)
Again sorry my math is horrible, but I guess this is a pretty decent indication of 'balance' lol
Its all good. Thanks for the info. :-)
R.I.P
I did post my concern in bug reports but no answer...
http://sto-forum.perfectworld.com/showthread.php?t=611371
And the tests were normal disruptors, from what i could see it might have been effected by weapons power, but didnt carry on testing.
Minter
@Tonyjohnminter
Mosquito Squadron & SVKE
im not so sure it had anything to do with a disruptor proc, proboly more to do with the 4 or more DHC crits in a row for over 5k, and the BO crit all in the space of a second.
i dont really see what there is to report. the proc is finally meaningful and useful. if you got wasted in a second thats going to be from a large combination of things. the disruptor proc, unless its elite, is not going to effect the damage your shields take. and if you have hull exposed wile getting alpha striked with any weapon, you gonna die fairly instantly.
No its not gonna effect your shields, it will effect crits to your hull, bleedthrough on your hull, all with a possibility on a negative resistance from just 1 proc, imagine 2 or 3 procs stacked.
Also what you are saying is that resistance i pointless because of shields, not really true,
or no body would use any resist consoles..
Oh and i didnt want to air dirty laundry, but if a team has 3 tacs using them and then BO on procs it can be 26k NONE crit hits and more.
@Tonyjohnminter
Mosquito Squadron & SVKE
If it takes 3 tacs using it, how is that worse than a single phaser shield proc? Cause I'm pretty sure one of those'll do you.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
blood covered screen? nothing the kdf haven't had to deal with since launch!
I always thought that was a perk????
R.I.P
i know, right?
I really don't want to complain, as Disruptor has always been my favorite energy type, and it's good to see them in a good position... but they feel broken, from my own personal experiences.
Well elite fleet disruptors are basically that. The increase to shield damage is better than the tetryon proc most of the time. I say this because tet proc probably does -700 per shield facing with that high flow caps. So -2800 shields since 700 times 4 shield facing. Now the -25% shield resistance for 10 seconds combined with crf2 will do more shield damage than the tetryon proc.
Though I have seen, in the past, BO3s easily as high as 48k-50ish on lucky crits. Couple some DEM3 tac buffed cannos into the mix and I could see anyones bare hull dropping fast.
R.I.P
About 200 shots per BO rank per Weapontype Pha/Dis (800~ish total)
Both gear identical, acc x3 weaps.
In all tests it showed me highest damage on Phasers. If the Defense tab is right Disruptor BO's shouldve topped by far.
DHC/Turrets were also in the picture so im pretty sure that both weapons procced more then sufficient.
Either a UI bug, or it only happens with specific Disruptor weapons (dmg mod alters disruptor proc value, or elite fleet shields perhaps?)
Either way, i see no evidence of any effective bug.
I'd say its another case equivalent of;
- Dem tooltip shows higher dmg with phasers then with other weap types.
- Hull shows 137%ish where its a simple offset bug vs max hull hitpoint indicator, Max/actual (41,250 / 61,135) i.e.
- Tetryon weapon info (right-click) shows it drops shield resist upon proc, uh?
- AP weapons have 2% extra innate CritH, also chance to bypass shields... lulz
What i see is the following:
Without any offensive buffs the tooltip description it shows -11.2 all damage resist debuff to target.
What is happening is...
Your target gets that -11.2 proc. Instead of only -11.2 disruptor debuff to target, it also adds another -11.2 disruptor damage resist debuff. So now, the total debuffs on target are:
-11.2 all damage
-22.4 disruptor (including the original -11.2 all damage)
Now if you buff up with alpha, fire on my mark etc.. that total jumps to
-20.2 all damage resist
-40.4 disruptor damage resist
The elite fleet disruptors make it more apparent because of the -25% shield resist debuff that it gives in addition to the armor resist debuff which kills players very fast.
I was using 4 elite fleet DHCs and 2 elite turrets. The disruptor breech never stacks, but the timer of 15 seconds is reset almost immediately when the previous timer completes. This represents almost 100% uptime of the disruptor breech proc and almost 100% -40.4 disruptor damage resist and the occassional -25% shield damage resist.
It happens with all disruptor weapons that have a -## all damage resist proc in that the disruptor damage resist debuff gets doubled..... this also includes hybrid weapons that have the disruptor proc.
Now when you add APB and DEM to the picture, there is no possible defense against this, not even RSP due to the resist debuffs and bleedthrough on shields. Imagine also if you equip sensor scan or APD to the mix... it gets even worse.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
And unless I'm on crazy pills everyone has more then one of those these days. (meaning that due to diminishing return math... that -40 is going to be a real world -10 or so. lol)
Not really seeing these as anymore of an issue then
Phaser polaron or even tet procs.
Even at -40 to disruptor dmg... I would say phasers are still more likely to kill you in a WTH just happened sort of way... even polarons when they sometimes proc 2-3 times in a row will cause the same effect.
Really if you run into a team running nothing but disruptors as some claimed tonight. Slot one extra +phaser/disruptor armour unit and you should be more then golden. At that point with diminishing return math added in a disruptor proc won't be any more then 3-5 off your resistance score... they don't stack or anything so that's the best they can do if you have 3-6 points in hull reisist in the skill tree + ONE neut and ONE disrutpor armour... if its an issue every ship in the game can run that. Heck even some shuttles can.
Interesting post i tested this a few days ago when i read this thread and it actually showed a higher percentage of dammage for disruptors over the other weapon types in the log not the tooltip.
Also its an actual -40 after the diminishing returns not on the tooltip thats a nice debuff i think i will use disruptor on my dssv.
Im not surprised. Would not any weapon proc without a hard cap do so, includimg Tets and even Plasma?
R.I.P
Im not surprised. Would not any weapon proc without a hard cap do so, includimg Tets and even Plasma?
Fix seems simple. Institute a hard cap timer on all procs to prevent such stacking.
R.I.P
No offense intended, but kinda dumb of a statement.
A BO can just as well be a measurement for a disruptor proc, and especially with such an amount of sample rates. And what you imply is incorrect. Procs happen at the beginning of every weapon cycle if they do, and having beam overloads as test doesnt change anything about that.
I took BO test samples out of the log as an INDICATOR , that doesnt mean that non of my other Disruptor weapons didnt fire in the first place which easily made my Disruptors proc at the moment of Alphastriking.
If you have better samples to work with by all means show them.
Don't get too influenced by your crazy fleet leader.
Darkfader while i am unsure what tfomega is saying with the BO i assure you that the disruptor debuff is higher for disruptor dammage then the other weapon types.
I'm not sure if the proc is supposed to do that or not but it does actually increase the dammage not just the tooltip.
Darkfader are you saying that it doesnt increase the debuff to disruptor or that it is just a tooltip error and gives the same resist debuff for all weapon types?
I am not being influenced by anyone.. I can see for myself. And there are independent sources within this thread whom you can also confer with, because they are seeing the same thing. Please don't take offense, but it isn't difficult to see the double disruptor damage debuff once the proc is applied.
Either the tooltip should be updated to say (base unbuffed values) -11.2 all damage resistance debuff applied to target, plus additional -11.2 disruptor damage resistance debuff
--OR --
the effect should match the tooltip and the extra disruptor debuff be removed.
I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Yes i see that, and i dont dismiss the possibility that it actually does debuff more versus disruptors either, so no i do not imply that.
Like i said again, i dont dismiss the possibilty, i just havent had indication in any of my logs that disruptors are more powerful then phasers, in fact all the highest spikes on DHc and my BO's were all for phasers. But yes I have seen the defense tab values being off compared to other weapontypes.
Ok good to hear, and yes I did take notice of the weird number behavior. But even if it does debuff more on the target vs Disruptor damage, it might have been intended this way?
So far I will stick with Phasers as my primary weapon and Polarons are still very nice as well, for my build it really dosnt matter anyway Id rather have a nice shield proc or engine proc with 0% bonus defense on target
Lets see it in a different perspective, if we never noticed the inconsistency in the bonus defense tab, would this thread even exist? doubt it. Nobody would notice.
On another note, this might only be one of the big examples where numbers/descriptions do not actually reflect how stuff works. Check Attack pattern omega for instance, it says increased bonus defense for 5 seconds. But in fact the duration is for the full 15 seconds for the bonus defense boost.
Should we just say lets all stop using Omega or you are having an unfair advantage?
LoL
Disruptors are little changed in 3 years folks.
The defense tab has ALWAYS stated double proc for disruptors.
Frankly even with a double they still sort of suck.... crazy but true. There debuff still runs up against all the armour stacking that goes on in this game... when you count the reduction vs the high diminishing return values already on peoples resistances.... disruptors gain very little extra dmg off of the difference between proced and unproced hits. lol
Phasers polarons... and in a lot of cases even tetryon is a more useful proc.
This is also the only proc in the game that doesn't really stack. (the phaser immunity thing is exploitable in its own way)
An entire team shooting disruptors is shooting itself in the foot.... a team all carrying any of the types I already mentioned is magnitudes more deadly. lol
Not only that, it's been this way for a very long time.
It's only been noticed, just recently, by...some players.
These players have clearly blown the issue way out of proportion, whether it is WAI or not.
Feel free to continue to shoot me with Disruptors.
If so Dmg might be a highly underated mod.
There is absolutely no indication of that, you probably misread and the guy probably said that [dmg] mod boosted the Resistance proc of disruptors, that is true.
Additionally APA, Omega, GDF, and all other buffs that directly buff raw dmg buff disruptor proc as well.
the only 'problem' with disruptor is that when they proc, instead of just dealing a -12 to disruptor armor, they give a -24, a double effect for thier own damage. if thats not WAD, it should be. because just the -12 is pretty lackluster. sure, a proc will help the team, but its gunna help you more. its also works extreamly well with DEM3 using battle cruisers, direct extra hull damage, a hull debuff, thats some synergy.
i use other energy types, and given that every single person i shoot at is going to be at a different challenge level, its impossible to say weather disruptor are any noticeable better amount then anything else. a phaser proc removing your shields will cause more pain then a disruptor proc.