1) its a 100% uptme skill .... I don't think anyone should have to explain how that is broken.
It has been like this for 3 years now. At this point, it's not a bug, it's a feature. 100% EPtS uptime and SNB-based attacks are a core component of STO gameplay, even though they are bad game design.
If you want a different game - have you considered playing a different game?
It has been like this for 3 years now. At this point, it's not a bug, it's a feature. 100% EPtS uptime and SNB-based attacks are a core component of STO gameplay, even though they are bad game design.
If you want a different game - have you considered playing a different game?
Ya been off playing other games for 3 years. just like you guys.
It is terrible design... and I say if we have a dev that at last willing to look at some of the worst design elements and fix them... should we not get behind that ?
They might as well just eliminate cruisers from the game altogether. If these changes go live, I don't see any reason at all for anyone to ever fly a ship with more than one engineering BOFF.
It is terrible design... and I say if we have a dev that at last willing to look at some of the worst design elements and fix them... should we not get behind that ?
Why exactly should we support the guys who failed to prevent T4 passives and elite shields and are now suggesting to eliminate 2+2 EPtX/EPtY cruiser builds and thus nerf cruisers?
The current tribble implementation with the 20s uptime / 20s global does exactly nothing to reduce EPtS chaining, it only kills the EPtS/EPtW interleaving that many cruisers depend on for damage (not that it really matters since cruiser damage has been meaningless for a while now). This whole thing is a trainwreck.
Ya been off playing other games for 3 years. just like you guys.
It is terrible design... and I say if we have a dev that at last willing to look at some of the worst design elements and fix them... should we not get behind that ?
Absolutely. Look, I am not arguing that its not a stupid mechanic because it is. Resists have gotten out of control. It is sad that an escort can just sit and gun turret while I fly around like a madman using beams and neither of us can scratch each other. Its stupid.
But this was not the way to fix the problem.
Cycling EPtS has become essential. Unless you make EPtS1 a Lt slot instead of ensign, this will never change. For a cruiser to maintain any hope being worth a damn was the ability to cycle 2 different emergency powers. Not so much for the effect but for the power levels.
Running EPtS2 or 3x2 was key, but adding in EPtWx2 was a way for us to attempt to make up for the piddly damage of beams. Now, not only can we NOT have weapon power, but we don't get the extra damage from EPtW (was only for 5 seconds, but it helped a bit).
I'm sure as someone who doesn't use beams, you can't possibly see how much they suck.
So now with those ensign slots unusable, and given that the only thing you can put in ensign engineer slots is EPtX1 or ET1, I am left with what, slotting 3 copies of ET1?
I mean, is there a cruiser option that comes with no weapons in exchange for more consoles? I'd take that at this point as it would be more effective.
we should support them because they are working towards a better balance with boff abilities, 1 stick at a time, but at least working towards it
this change fixes alot of the grief over the "to much shield etc" posts along with the "pressure damage" posts
After this, there may be some more very drastic changes that will alter how boff layouts are set up and the shift in pvp power will slide a different direction
all builds will find a new balance, including the EPtS/EPtW cruisers out there, it will be fine
you all wanted changes, BIG changes, well- here we go ready or not:)
(and dont gimmi that "well i wanted them to fix the game, but NOT change the game" b.s.)
This change does not effect chaining EPtS. It is now the only thing we CAN chain as throwing in any other power is a death sentence.
This change now has NO impact on escorts what so ever, which is what needed the nerf. This change ONLY effects cruisers, which is what did NOT need a nerf.
I do use beams quite often... and they have sucked.
Honestly though go and use the now fixed faw... its not really all that bad anymore.
Still the issue with beams has to do with drain mechanics.
Beams started to suck when they changed the power mechanic and made them use and hold on to there power for there complete 4s cycle.
Your right there are about 30 major issues with this game and I doubt Bort has the power the know how or the drive to fix them all... I guess at this point I do like everyone else. Play other games... and come back and do a bit of pve now and then to get my trek fix. lol
Ya been off playing other games for 3 years. just like you guys.
It is terrible design... and I say if we have a dev that at last willing to look at some of the worst design elements and fix them... should we not get behind that ?
on the principle that you think there should be nothing thats on 100% of the time, you would prefer the game be complacently ruined. thats basically what your saying at this point.
the game was built, then rebuilt and then evolved for 2 and a half years with EPtS being on all the time being the baseline for all ships that have no other means of defensing themselves other then out healing damage. not everything needs full EPtS, ships can battle cloak, outrun, be hit and run and only hang around long enough for a single copy of EPtS and RSP to last. sci ships have at least 5 ways to keep people from shooting damage at them at all, or to neuter their effectiveness.
none of these ships are adversely effected by this change. those ships that cant function without the resistance level baseline granted by EPtS cant. despite how unkillable they can often seem, its on a razer's edge that they can keep that up now. 10 seconds is twice, if not 3 times the amount of time a good alpha strike needs to kill someone, and thats wile EPtS is on. escorts have been trained to watch for gaps of TT, RSP, TSS, and to wait for subnukes. now a guarantied 10 second gap is built in to slow movers, were they are more vulnerable then they have ever been in the history of the game, all the good escort players will sink their teeth into that automatically. this makes cruisers unplayable in pvp. they are already nearly irreverent already. hell, you dont even need subnukes anymore
they cant just ruin EPtS without fundamentally changeling everything else. you can argue for a change to EPtS all you want, but you cant just support this in a vacuum, thats ludicrous.
I do use beams quite often... and they have sucked.
Honestly though go and use the now fixed faw... its not really all that bad anymore.
Still the issue with beams has to do with drain mechanics.
Beams started to suck when they changed the power mechanic and made them use and hold on to there power for there complete 4s cycle.
Your right there are about 30 major issues with this game and I doubt Bort has the power the know how or the drive to fix them all... I guess at this point I do like everyone else. Play other games... and come back and do a bit of pve now and then to get my trek fix. lol
Yeah I have tried the new faw. Sadly this wasn't the problem with beams. Its not even so much the drain mechanic really as it is to do with weapon cycle time.
Everything regens on a second by second basis. Beams fire exactly on that same second by second basis. I have been noticing that standard beam shots (not BO) do not spill over into hull damage. If you have 5 shields left, and I hit your shields for 1000, 995 damage is just gone, no spill over. Second beam hits hull (minus resists) shields tick up their regen, say 100, next beam hits, it all gets nullified, etc. Effectively, I am only getting 3 beams at the price of 6.
I still don't get why people are talking about this as if it removed the 100% uptime. It hasn't.
2x EPtS...yes, there is a 5s gap every 40s. You run EPtS, EPtS, 5s gap, EPtS, EPtS, 5s gap, EPtS, EPtS, 5s gap...etc. You can reduce that 5s gap very easily. You'll still have 100% uptime.
On the other hand, the person that was running EPtS/EPtW (or some other combination) - yes, they can no longer run with 100% uptime. There will always be at least a 10s gap between each EPtS and each EPtW.
The guy with the single EPtS that was blessed with amazing luck and ran at ~99% uptime - will be looking at a 10s gap now. The guy that didn't try to proc and ran with a 15s gap will be running with a 25s gap now.
So just like I was saying earlier - but much worse now, as it has become clear - it's not just that they want everybody to run 2x EPtS - they want people to run 2x EPtS with 100% uptime.
So I don't get why people are talking about this as if it removed 100% uptime...
FAW still spreads damage all over the place, with it you deal less damage then you would if you just shot your target normal, if theres anyone around. you would need like 3 tac cruisers spaming FAW before that would actually be a dbager to the whole rest of the other team. thats still not going to be better then actual escorts spikeing though
as someone that does use beams, i can tell you they dont suck
rep plasma beam arrays+
prototype rep plasma array+
rep rom torp+
rep rom console+
plama tac consoles+
Tac captain abilites.....
kill all sorts of builds out there
just take a second, and look at what types of boff abilites are possible on a cruiser
just take a second, and look for synergy- ask yourself "how do i get a good close broadside on my target, what abilities and consoles will i need to make this happen?"
im not going to spell it out for you, but those of you out there that have ran the above as a base focus and built around it, KNOW what it can do in pvp along with its weaknesses
(no ship in the game is perfect and can kill ANYONE it comes up against, there still is the paper, rock, sissor aspect of the game- but then thats where great teamwork comes into play that makes all the difference)
You had me until you got to Tac abilities.
None here.
I honestly have run a plasma build before, and running the numbers I couldn't find a benefit over other weapons. The rep shields cutting 20-30% of the damage right off the top, I just couldn't make it work, and I quit investing money in trying when I saw the numbers. I really did WANT it to work though. Unless you are going for a straight hull burn? Or is that quite effective against shields as well?
nope, EPtS is not to blame, but now the with the gaps in the healing we may see presure damage have a good role in pvp again AND YES it still can be chained, so i dont know why people are going off posting about how they now have their build broken or something LOL
I dont know about death sentence, many builds out there that work great on a team have only 1 copy of EPtS and it does effect escorts cause they will have a longer cooldown before they can re-cast their only EPTS, not to mention the effect only last 20s vs before 30s, so escorts just got 10s weaker--- dude really? comon think about this stuff before you post
omg- this is why i gotta stop wasting my time on the forums LOL!
look, fellas, what about all the posts about "unkillable healboats"? what happened to all the rage over "only way to pvp now is with sub-nukes, cause we all cant get through all the shield healing in the game"? I mean comon, you dont see how this upcoming change works towards fixing that? YOU dont see at all?
Its all going to be ok, you will be a better player after this and will have many more white knuckle matchs in pvp, instead of just smashing teams 15-0, (I think this is where most of the resistance is coming from for this change, lots of peeps out there see how this will weaken their build, just gotta remember that we will ALL be weakened by this, so cheer up)
Its obvious you do not play a cruiser.
Since you do not play one, it will be impossible for you to see the problems with this change.
I'm truly glad for you and your escort. Your build will not be effected. I'm sorry that you cannot see why me and so many other people are raging over this as it does indeed ruin our builds. If you cannot see why, then you are either willfully ignorant or just really don't understand the change.
Ya been off playing other games for 3 years. just like you guys.
It is terrible design... and I say if we have a dev that at last willing to look at some of the worst design elements and fix them... should we not get behind that ?
If I thought they really would do that I'd feel differently about these proposed changes.
But I just don't see this team doing more good than harm. Its clear their intent was never to nerf EPtX but indeed to buff the other EPtX powers, but in their well meaning attempts they have only made it worse.
In their latest fix to the first attempt they have in fact made it very undesirable to run 2 different types of EPtX. Now, If I felt that was their intent then ok, they're trying, but I think we can all tell they were not looking for that result at all, that's two for two so far. Twice they've tried to improve things and have in fact made it worse.
before the fleet version I flew the reagent for 2 months
I tryed alot of different weapon loadouts and boff layouts, -Tripwire from Nova Core can confirm my times and dates on this, cause i discussed strat with him throughout the creation of this ship
NOT to mention i have 7 characters on both sides and have flown cruisers with engs and sci- sooo, I mean F*** due i gotta e-mail you my resume or something? LOL I said i flew a cruiser and i know about beam arrays, THEY dont suck
Based on your sig I assumed you were an escort pilot. I didn't realize you were the same guy with the plasma build post. Not paying that close attention, sorry about that.
I am curious then what build you are running where you will not be effected by this. Unless its an Aux2Batt build, then nevermind.
If not, then where were you when I asked this forum to help me win a bet as an engineer cruiser beating a friend of mine in a fleet patrol escort? :P
Aside from that, you are a tac in a cruiser. Your focus is entirely different then mine. I should hope so at least.
As it sits now, I have 3 ensign slots with nothing to put there.
I'm truly glad for you and your escort. Your build will not be effected. I'm sorry that you cannot see why me and so many other people are raging over this as it does indeed ruin our builds. If you cannot see why, then you are either willfully ignorant or just really don't understand the change.
As both an escort and cruiser pilot (on a tac and an engi respectively) I DO see how bad this will hit cruisers. We're talking about the real possibility cruiser pilots will simply leave engi ensigns empty becausee there's nothing worth putting in them since they can't run more than one type of EPtX in a ship. The one bright side is that the latest "fix" was clearly a rush job with zero thought put into it and will likely get changed to something better, like maybe just making them all 30 Seconds?
Edit: As a sidenote, even mighty Blizz has come forward and outright said that the biggest loss of subs was based on sweeping game changes to classes.
While my own view is that these changes were made by people that simply did not know what they were doing (lets not forget they never intended for the original 10 second window, and I'd bet they also did not intend to do away with builds that used two EPtX versions either). As rocky as STO has been since launch is it a good idea for them to really try to change the gameplay at this stage?
hes diluted if he thinks beam array tac cruisers are any good now, that was season 6 before anyone had fleet elite they they were still dangerous. you can blow up a scoreboard all you want but that still doesn't mean your damage did a damn thing. killing most pugies takes no effort in anything, and if your using a full plasma dot build, thats not a beam build, thats a dot build.
tac cruisers most of all dont have stand a chance with a 10 second hole in their shield res. with doubline up EPt skills having that 10 seconds hole in both types, tac cruisers again suffer the most. they actually need all that power from EPtW to run their weapons. up and down in pressure makes it even less effective then it is now.
Still...I'm wondering about this build on Tribble. Actually, I'm wondering about five of these guys...heh. If you haven't run 2x EPtE on Tribble yet, I say give it a go. I believe you should start off with a Cruiser first, then try your middle of the road Sci/Escort, before moving up to your Bug/BoP. Ease into it.
I mean, c'mon - an Ody with Chevron is pulling 75-200 Impulse and 21-46 Turn.
A Bug/BoP? I picture spewing chunks....
Jem'Hadar Heavy Escort Carrier w/ Engineer Captain
Traits - Accurate, Elusive, Efficient Captain, Warp Theorist, Astrophysicist, Techie, EPS Manifold Efficiency, Grace Under Fire, some random ground trait
I'll say that it did take effort cause your team was chain healing you but you did crack, and pop (not to mention you got a fast little ship there, tough to run you down with my assault when you peeled out of there the second time around) you got yourself a great ship dontdrunkimshoot, and anyone that knows pvp knows that sometimes the best tactic is to fall back without a doubt (do it all the time in my escort/ i mean why give them a free kill if its 5 to 1 right? thats just silly) and I also very much remember you and your team cleaning my clock on a couple engagements aswell:)
Point im making, is that beam arrays do not suck, they are not down to the level of single cannons yet, with proper support, they can do damage and put kills on the board and quality dps (and im not talking about disco ball bogus dps either) COULD BEAM ARRAYS be better?! Heck ya! and they should, (love the sugestions on the forums of fixing the power drain with them, think that would be a great place to ease into it and see how it effects pvp)
as to the snide "thats a dot build, not a beam build, blah blah, point, point, etc" whatever man, your always right. Like aways right- LOL
i really have no living memory of beam arrays ever killing any of my escorts, since like seaso5. other then once or twice recently when i got sub nuked and held and had multiple tac cruisers and sci ships focusing on me. 1 time with the fully buffed rom rep setup followed by stacked bos a wile back too. i dont recall who that was, but it sounds like it might have been your AC.
i run a lot in cap and holds cause im more concerned about disrupting points then traveling in a big safe group, that more often then not i encounter wile solo. so ya, i run then when out numbered, theres other points to tend to, and i need that subnuke to wear off before im worth a TRIBBLE in a fight again.
i have a really hard time calling mass DOT, debuff, and BO stacking pressure, not trying to be snide. damage that ignored shields is in another category of effectiveness to pressure energy weapons.
Still...I'm wondering about this build on Tribble. Actually, I'm wondering about five of these guys...heh. If you haven't run 2x EPtE on Tribble yet, I say give it a go. I believe you should start off with a Cruiser first, then try your middle of the road Sci/Escort, before moving up to your Bug/BoP. Ease into it.
I mean, c'mon - an Ody with Chevron is pulling 75-200 Impulse and 21-46 Turn.
A Bug/BoP? I picture spewing chunks....
EPtE is like serious beter then APO now, my ship moves 20 unets faster with EPtE1 then APO3, it lasts 20 seconds and does the same thing regarding movement defense, and you can have it on all the time or nearly all the time, all for trading 24% damage buff.
if this stupid patch makes in on holodeck, im thinking the vet ship and jem heavy will reign supreme. 2 AtB plus EPtE1 and EPtW3, power set to 50/100/25/25. the AtB, adjusted energy level and EPtW will keep weapons power over 125, shields will easily top out at 125 power, and the speed buff from EPtE is all you need, not actual engine power.
its a joke, any escort could run similar but without the AtB and be fine, more powerful then ever. dont believe me? cycle EPtE on tribble, and lol. cruisers? more helpless then ever wile escorts are nearly twice as good.
Still...I'm wondering about this build on Tribble. Actually, I'm wondering about five of these guys...heh. If you haven't run 2x EPtE on Tribble yet, I say give it a go. I believe you should start off with a Cruiser first, then try your middle of the road Sci/Escort, before moving up to your Bug/BoP. Ease into it.
I mean, c'mon - an Ody with Chevron is pulling 75-200 Impulse and 21-46 Turn.
A Bug/BoP? I picture spewing chunks....
Jem'Hadar Heavy Escort Carrier w/ Engineer Captain
Traits - Accurate, Elusive, Efficient Captain, Warp Theorist, Astrophysicist, Techie, EPS Manifold Efficiency, Grace Under Fire, some random ground trait
I can't help but be a bit curious about how you know the stats on the Tholian rep gear?
No idea on the stats - just the names.
Based on the names - guessing some of the stats and what the bonuses might be - based on previous gear. If it's not along those lines, then wouldn't include it.
Comments
If you want a different game - have you considered playing a different game?
Could I kill you before? No. Can I kill anything now? No.
How does this hurt you?
The EPtS system has worked fine since its inception. I have heard little complaints in regards to cruisers being able to cycle 2 EPtX abilities.
They introduce Elite Fleet shields, and now everyone is complaining about resist and asking them to nerf said shields.
So they nerf EpTx.
Brilliant.
Ya been off playing other games for 3 years. just like you guys.
It is terrible design... and I say if we have a dev that at last willing to look at some of the worst design elements and fix them... should we not get behind that ?
The current tribble implementation with the 20s uptime / 20s global does exactly nothing to reduce EPtS chaining, it only kills the EPtS/EPtW interleaving that many cruisers depend on for damage (not that it really matters since cruiser damage has been meaningless for a while now). This whole thing is a trainwreck.
Absolutely. Look, I am not arguing that its not a stupid mechanic because it is. Resists have gotten out of control. It is sad that an escort can just sit and gun turret while I fly around like a madman using beams and neither of us can scratch each other. Its stupid.
But this was not the way to fix the problem.
Cycling EPtS has become essential. Unless you make EPtS1 a Lt slot instead of ensign, this will never change. For a cruiser to maintain any hope being worth a damn was the ability to cycle 2 different emergency powers. Not so much for the effect but for the power levels.
Running EPtS2 or 3x2 was key, but adding in EPtWx2 was a way for us to attempt to make up for the piddly damage of beams. Now, not only can we NOT have weapon power, but we don't get the extra damage from EPtW (was only for 5 seconds, but it helped a bit).
I'm sure as someone who doesn't use beams, you can't possibly see how much they suck.
So now with those ensign slots unusable, and given that the only thing you can put in ensign engineer slots is EPtX1 or ET1, I am left with what, slotting 3 copies of ET1?
I mean, is there a cruiser option that comes with no weapons in exchange for more consoles? I'd take that at this point as it would be more effective.
(And you realise that the current change basically preserves EPtS chaining?)
This change does not effect chaining EPtS. It is now the only thing we CAN chain as throwing in any other power is a death sentence.
This change now has NO impact on escorts what so ever, which is what needed the nerf. This change ONLY effects cruisers, which is what did NOT need a nerf.
Honestly though go and use the now fixed faw... its not really all that bad anymore.
Still the issue with beams has to do with drain mechanics.
Beams started to suck when they changed the power mechanic and made them use and hold on to there power for there complete 4s cycle.
Your right there are about 30 major issues with this game and I doubt Bort has the power the know how or the drive to fix them all... I guess at this point I do like everyone else. Play other games... and come back and do a bit of pve now and then to get my trek fix. lol
on the principle that you think there should be nothing thats on 100% of the time, you would prefer the game be complacently ruined. thats basically what your saying at this point.
the game was built, then rebuilt and then evolved for 2 and a half years with EPtS being on all the time being the baseline for all ships that have no other means of defensing themselves other then out healing damage. not everything needs full EPtS, ships can battle cloak, outrun, be hit and run and only hang around long enough for a single copy of EPtS and RSP to last. sci ships have at least 5 ways to keep people from shooting damage at them at all, or to neuter their effectiveness.
none of these ships are adversely effected by this change. those ships that cant function without the resistance level baseline granted by EPtS cant. despite how unkillable they can often seem, its on a razer's edge that they can keep that up now. 10 seconds is twice, if not 3 times the amount of time a good alpha strike needs to kill someone, and thats wile EPtS is on. escorts have been trained to watch for gaps of TT, RSP, TSS, and to wait for subnukes. now a guarantied 10 second gap is built in to slow movers, were they are more vulnerable then they have ever been in the history of the game, all the good escort players will sink their teeth into that automatically. this makes cruisers unplayable in pvp. they are already nearly irreverent already. hell, you dont even need subnukes anymore
they cant just ruin EPtS without fundamentally changeling everything else. you can argue for a change to EPtS all you want, but you cant just support this in a vacuum, thats ludicrous.
Yeah I have tried the new faw. Sadly this wasn't the problem with beams. Its not even so much the drain mechanic really as it is to do with weapon cycle time.
Everything regens on a second by second basis. Beams fire exactly on that same second by second basis. I have been noticing that standard beam shots (not BO) do not spill over into hull damage. If you have 5 shields left, and I hit your shields for 1000, 995 damage is just gone, no spill over. Second beam hits hull (minus resists) shields tick up their regen, say 100, next beam hits, it all gets nullified, etc. Effectively, I am only getting 3 beams at the price of 6.
2x EPtS...yes, there is a 5s gap every 40s. You run EPtS, EPtS, 5s gap, EPtS, EPtS, 5s gap, EPtS, EPtS, 5s gap...etc. You can reduce that 5s gap very easily. You'll still have 100% uptime.
On the other hand, the person that was running EPtS/EPtW (or some other combination) - yes, they can no longer run with 100% uptime. There will always be at least a 10s gap between each EPtS and each EPtW.
The guy with the single EPtS that was blessed with amazing luck and ran at ~99% uptime - will be looking at a 10s gap now. The guy that didn't try to proc and ran with a 15s gap will be running with a 25s gap now.
So just like I was saying earlier - but much worse now, as it has become clear - it's not just that they want everybody to run 2x EPtS - they want people to run 2x EPtS with 100% uptime.
So I don't get why people are talking about this as if it removed 100% uptime...
You had me until you got to Tac abilities.
None here.
I honestly have run a plasma build before, and running the numbers I couldn't find a benefit over other weapons. The rep shields cutting 20-30% of the damage right off the top, I just couldn't make it work, and I quit investing money in trying when I saw the numbers. I really did WANT it to work though. Unless you are going for a straight hull burn? Or is that quite effective against shields as well?
Its obvious you do not play a cruiser.
Since you do not play one, it will be impossible for you to see the problems with this change.
I'm truly glad for you and your escort. Your build will not be effected. I'm sorry that you cannot see why me and so many other people are raging over this as it does indeed ruin our builds. If you cannot see why, then you are either willfully ignorant or just really don't understand the change.
If I thought they really would do that I'd feel differently about these proposed changes.
But I just don't see this team doing more good than harm. Its clear their intent was never to nerf EPtX but indeed to buff the other EPtX powers, but in their well meaning attempts they have only made it worse.
In their latest fix to the first attempt they have in fact made it very undesirable to run 2 different types of EPtX. Now, If I felt that was their intent then ok, they're trying, but I think we can all tell they were not looking for that result at all, that's two for two so far. Twice they've tried to improve things and have in fact made it worse.
I
Based on your sig I assumed you were an escort pilot. I didn't realize you were the same guy with the plasma build post. Not paying that close attention, sorry about that.
I am curious then what build you are running where you will not be effected by this. Unless its an Aux2Batt build, then nevermind.
If not, then where were you when I asked this forum to help me win a bet as an engineer cruiser beating a friend of mine in a fleet patrol escort? :P
Aside from that, you are a tac in a cruiser. Your focus is entirely different then mine. I should hope so at least.
As it sits now, I have 3 ensign slots with nothing to put there.
As both an escort and cruiser pilot (on a tac and an engi respectively) I DO see how bad this will hit cruisers. We're talking about the real possibility cruiser pilots will simply leave engi ensigns empty becausee there's nothing worth putting in them since they can't run more than one type of EPtX in a ship. The one bright side is that the latest "fix" was clearly a rush job with zero thought put into it and will likely get changed to something better, like maybe just making them all 30 Seconds?
Edit: As a sidenote, even mighty Blizz has come forward and outright said that the biggest loss of subs was based on sweeping game changes to classes.
While my own view is that these changes were made by people that simply did not know what they were doing (lets not forget they never intended for the original 10 second window, and I'd bet they also did not intend to do away with builds that used two EPtX versions either). As rocky as STO has been since launch is it a good idea for them to really try to change the gameplay at this stage?
tac cruisers most of all dont have stand a chance with a 10 second hole in their shield res. with doubline up EPt skills having that 10 seconds hole in both types, tac cruisers again suffer the most. they actually need all that power from EPtW to run their weapons. up and down in pressure makes it even less effective then it is now.
I mean, c'mon - an Ody with Chevron is pulling 75-200 Impulse and 21-46 Turn.
A Bug/BoP? I picture spewing chunks....
Jem'Hadar Heavy Escort Carrier w/ Engineer Captain
Traits - Accurate, Elusive, Efficient Captain, Warp Theorist, Astrophysicist, Techie, EPS Manifold Efficiency, Grace Under Fire, some random ground trait
Passives
New Rom - Precision, Sensor Targeting Assault, (Quantum Singularity Manipulation)
Omega - Omega Weapon Training, Omega Graviton Amplifier
Nukara - Enhanced Shield Penetration, Auxiliary Power Configuration - Offense, (Refracting Tetryon Cascade)
TT1, FAW2, TS3, APO3
EPtE1, AtS1, EWP1
EPtE1, RSP1
HE1, TSS2
PH1
1x Rom Op BOFF, 4x Rom Sub BOFFs
DOFFs - SDO(BFI), MAS(EWP), 2x DCE(AtS), WCE(EPt)
Deflector - Omega Mk XII
Engine - Aegis
Warp Core - +5 Max Engine, Engine Performance, Engine->Shields
Shield - Omega Mk XII
Weapons
Fore - Omega Torp, Experimental Beam Array, Romulan Beam Array Mk XII [Acc]x2, Cutting Beam
Aft - Hyper-Plasma Torp, Nukara Web Mine, Romulan Beam Array Mk XII [Acc]x2
Consoles
Tac - 3x Plasma Infuser Mk XII, Nukara Converter
Eng - Tachyo, Borg, 0Point, Neut Mk XII
Sci - 2x Rom Particle [Pla]
Hangar - Elite Scorpion Fighters
Devices - SFM, Weapon Batt, Eng Batt
i really have no living memory of beam arrays ever killing any of my escorts, since like seaso5. other then once or twice recently when i got sub nuked and held and had multiple tac cruisers and sci ships focusing on me. 1 time with the fully buffed rom rep setup followed by stacked bos a wile back too. i dont recall who that was, but it sounds like it might have been your AC.
i run a lot in cap and holds cause im more concerned about disrupting points then traveling in a big safe group, that more often then not i encounter wile solo. so ya, i run then when out numbered, theres other points to tend to, and i need that subnuke to wear off before im worth a TRIBBLE in a fight again.
i have a really hard time calling mass DOT, debuff, and BO stacking pressure, not trying to be snide. damage that ignored shields is in another category of effectiveness to pressure energy weapons.
EPtE is like serious beter then APO now, my ship moves 20 unets faster with EPtE1 then APO3, it lasts 20 seconds and does the same thing regarding movement defense, and you can have it on all the time or nearly all the time, all for trading 24% damage buff.
if this stupid patch makes in on holodeck, im thinking the vet ship and jem heavy will reign supreme. 2 AtB plus EPtE1 and EPtW3, power set to 50/100/25/25. the AtB, adjusted energy level and EPtW will keep weapons power over 125, shields will easily top out at 125 power, and the speed buff from EPtE is all you need, not actual engine power.
its a joke, any escort could run similar but without the AtB and be fine, more powerful then ever. dont believe me? cycle EPtE on tribble, and lol. cruisers? more helpless then ever wile escorts are nearly twice as good.
I can't help but be a bit curious about how you know the stats on the Tholian rep gear?
No idea on the stats - just the names.
Based on the names - guessing some of the stats and what the bonuses might be - based on previous gear. If it's not along those lines, then wouldn't include it.