So many people on this forum have complained about beams and cruiser damage. So as an experiment I grabbed one of the weakest damaging fleet cruisers and tried to squeeze as much dps out of it as possible.
This ship pulls 9-10k dps in infected space elite.
Doffs are 2 purple conn officers to lower cooldown on tac team and 2 blue energy weapon doffs to lower the cooldown on faw. 1 purple doff to buff directed energy modulation
http://www.stoacademy.com/tools/skillplanner/?build=vexfleetgalaxy1_0
Comments
http://files1.guildlaunch.net/guild/library/205090/vexdps.jpg
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Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
I'm skeptical without proof. Even well built escorts have trouble breaking the 10k barrier. So you will have to forgive me if I find it a little crazy that a ship with 2 tactical consoles, weak bridge officer layout, and TRIBBLE maneuverability can pull off 11k sustained dps.
I post these things to show people whats possible. Not to get told Im lying or fudging facts. Simple fact is im not bragging. Im trying to help cruiser captains see whats possible.
As far as the TRIBBLE turn rate of the galaxy I fly it with the saucer off. Puts me at a 21 degree turn rate. Thats plenty to land my broad sides and spam fire at will. Also with the saucer off and the assimilated module Im running something like 140 weapon power before I hit emergency to weapons 3.
Anyone running beams needs to look at running well over the SOFT CAP of 125. The hard cap is something closer to 160.
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Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
Actually better yet, do that starbase mission and post a vid. That is a much better, and honest, way to evaluate a ship's performance.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
So your saying no one in that PuG used attack pattern beta, any holds, and no fleet abilities? Or sensor scan, fire on my mark, etc etc etc.
Lastly as my thoughts progressed the starbase mission vid would be a much better method to evaluate the ship as it would show how well it performs on it's own.
My guess would be...
everyone shooting things over and over that are insistently healing the damage back. Could be wrong though just a guess. Considering though that the log thinks around 15 million damage was dealt and the structures in ISE only clock in at around 3.5 million IIRC I would think that is a good guess.
Could also be counting shield damage as well not sure if that is typically counted or not when people post their uber DPS numbers I know the parser has an option to include or not include it though.
And yeah, FAW spam generates a LOT of fake DPS. Unfortunately, fake DPS, while great for putting up impressive-looking numbers, is an extremely poor reflection of actual effectiveness.
Cruisers suck. beams suck. tacs are over powered. Sci sucks. eng sucks... whats the difference? Thats all I ever see around here. When I try and prove anything different you guys just TRIBBLE all over everything I try to do to show what can be done in supposedly useless ships.
I can post 100 great builds that rip through pve content like a hot knife through butter but if I dont do it with the exact parameters that you guys set out then I guess my numbers are meaningless.
I mean really.. In a pug Im supposed to tell everyone to not use beta or tac fleet. And those pug people that dont know me from a hole in the ground are going to listen?
No matter whats posted theres always a group of you that will find a way to make it sound like my accomplishments mean nothing. I posted a video showing me solo infected elite and I get comments like well do that in a fed cruiser and it will be impressive. I SOLOED A 5 MAN ELITE MISSION! Show me anyone else thats done that with the video proof since thats the only thing that seems to matter around here.
[SIGPIC]http://file3.guildlaunch.net/205090/DVhexishensig.jpg[/SIGPIC]
Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be
/facepalm
The point is accuracy. I'm not saying the build is bad, nor am I saying it doesn't deal good damage.
I look at things in a very simple way. If you are showcasing what a ship can do then it should be what that ship can do on it's own. What does it bring to the table is the question.
Perhaps it brings CC, debuffs, and damage. So while that eject warp plasma ability doesn't deal a ton of damage on it's own the fact it pushes the entire team into accuracy overflow is a nice bonus. Same with attack pattern beta massively boosting an entire teams damage.
But when you are talking about how much damage a ship itself deals and attempting to challenge a well known fact (that being that beams deal poor damage comparatively) then you are going to be held to some basic standards. Those standards being the damage must be coming from your ship and not the team's abilities boosting you or some form of cheeze DPS if you expect anyone to take you seriously.
Yes, but knowing what kind of conditions those figures come from are sort of critical to contextualizing what they mean. For instance, if your plugin version has different settings from mine, that would explain why the values you're listing don't match anything I've ever seen in a PUG...keep in mind, I'm not even talking about your values, I'm talking about the values of the other people. You say they were PUGgists, so I'm comparing them to values I've seen out of other PUGgists, and your values are way higher. Do they include shields? Does your plugin come from a version that either fixes a bug that reduces calculated outputs, or contains a bug that inflates them? All these things are important.
We cannot compare any values we get from doing similar things to yours without knowing this kind of stuff.
Even using those beams and consoles and popping weapons batteries i'm lucky to hit 4000k dps with a galaxy.
With bugged plasma fire (Romulan and borg weapons) it's not that hard. Right now it can stuck even 10 times, each dealing 1-1,5k dmg per tick.
I actually have less trouble believing that you soloed ISE. 10k on a Galaxy seems more far fetched. :P
lol. just lol.
to OP: I did get pretty much the scepticism like you did in my post, even tho I pretty much posted a few pugs, where players were way worse than in yours. I suggest you run more pugs, and give us more data, where there are worse players maybe this will convince others.
looking at the build, it is highly likely that this ship pulls 10k, tho with aux to bat it might be better
10k DPS Vesta threads: 1; 2
Also, why does the Zero Point Energy Conduit look much cooler in the skill planner
And anyone who has at least some grasp on game mechanics or did a few parses themselves know that your numbers are about as far fetched as his are.
lol. why would you say that? I provided not only loads of parses, but the parser itself, so you can easily compare... lol. I even stated what are the drawbacks of my build, and what makes it tick. I see no way why would they be far fetched. unless we all have way too much time on our hands, and do phoshopping and such just so we can impress the mighty, respectable and honorable people of the forums
10k DPS Vesta threads: 1; 2
concerning your post, i was scrolling through the detailed list you provided and i saw those max hits of 6k. Now a 6k hit is really something impressive and i'm barely able to reproduce such a hit even with a DHC without any heavy debuffing and/or a tac captain. So my guess is that only multiple stacks of sensor scan, FomM, etc... can produce such a hit with a beam.
I'm completely buffeled by this numbers, since without major debuffing from multiple players that seems impossible to reproduce with beams. First i thought it was the hit from the 3 part set bonus, but you have only 2 parts...so it can't be that.
personally i think the error of the parser lies with the beam array dmg and the fire at will 1 dmg...i think they are counted sepperately even while fire at will is active the parser (or combat log) counts them as sepperate hits when in fact it is only one hit...so take away a good portion of the beam array dmg (depending on the uptime of fire at will) and you have DPS numbers corresponding to a sci vessel with 6 beams that are kept above 110 weaponenergy all the time.
also the elite scorpion alone do 2300 if i check your list correctly (all plasma torpedo dmg is coming from the scorpion fighters i asume)
the dps we have here is then also distorted in the same fashion, seems to me the parser (or combat log) can't handle fire at will accordingly. That is ofcourse only my opinion based upon my experiance that 10k dps is rather something very rare and requires a multitude of targets over the course of the entire battle + some heavy debuffing.
To the people talking 5K.... I break that in my sci vessels (without ignoring my science role), so try again.
Vex, can I fight these guys?
Some people still believe the earth is flat.....
LoL @ all you folks that can't figure out how to dps with beams and cruisers....
Several people have posted how...and even posted video links showing you...
P.S. to the OP.
Be careful.....no one ever expects the Spanish Inquisition...
So if the OP really has achieved a 10k dps Galaxy, gratz, but it really doesn't matter in the end if it's an effective build that isn't immediately supplanted by an everyday escort in combat. I'd be interested to see what dmg you can pull with this build if you modified it for a Support Cruiser, though.
The entire idea behind the build is that with 6 beams plus the experimental beam (which doesnt draw weapon power), 3 embassy plasma consoles, the 2 peice romulan weapon set bonus and 2 purple mk 12 plasma consoles you can crank out HUGE plasma damage.
As for the parser I run the latest plugin that was released without changing any options.
http://advancedcombattracker.com/home.php
http://denkbassin.de/sto/ACT.html v2012
Also for those of you saying faw parses wrong... My fleet does elite stfs in 4-7 minutes with all cruisers spamming faw. Thats 4 minutes on infected, 7 for KA. You can say in infected Im throwing damage at things that are healing through it so it doesnt matter... Well lets look at that.
1)cube and first 2 spheres... faw is hurting all 3 of them.
2)cube, 4 generators, 1 transformer. Faw is hurting all but 1 of those.
3)sphere spam and gate.. I position myself outside the range of the gate since I know that fire will do nothing to it. faw is hurting everything.
4)2nd cube / transformer... repeat of the last.
5)sphere spam, tac cube, gate. At this point I stay out of range of the cube and gate... regardless though at this point anything I hit will take damage. Once the spheres are down we move onto the gate. FaW still does great damage against single target. Once the gate dies I move onto the cube and the same applies.
Once again I challenge any of you that think this build is giving false numbers to simply run with my fleet. Look me up in game edward teach@vexashen or my klingon k'urg@vexashen
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Cruisers with mk x common in infected elite http://www.youtube.com/watch?v=Q82PqoFFxjc
Cruisers with good gear in infected elite http://www.youtube.com/watch?v=WMnFljZD9m8
Soloing Infected Elite http://www.youtube.com/watch?v=XaEFICFx4E8&feature=youtu.be