This has to be by far the worst ship stat wise in the game. (nice design)
Just look at it, its hull is TRIBBLE, , its crew complement is practically nonexistent, its Boff layout is nothing to brag about and as for the 5 forward weapon slots, have you seen the pathetic turn rate it has, my BoP can fly circles around that thing, and by the time the ship turns around I will have cloaked and left him with his Buffs powered up and no one to shoot at.
This ship is nothing but BoP food, talk about an easy target. Sure it can kill maybe one target, but for every target it shoots down it will also go down in flames. All I know is that this ship is one Buffed Breen Transphasic Cluster Torpedo away from going BOOM.
Just look at it the Kumari Class is has a total of 9 Tactical Boff abilities what the hell are you going to do with 9 tactical bridge officer abilities on a ship that was designed for cannons.
3 ensign Tac slots and 3 lieutenant Tac slots, common this layout is just screaming, ?KILL ME, I just bought the wrong ship?:(
Just wanted to answer a few of the questions I've seen on this thread.
1. The Wing Cannons have a higher base DPS than Mk XII DHCs, but their energy drain is even higher (15). They have a very slow rate of fire and a cooldown between shots; they're essentially like "super" heavy cannons. They're listed as having [DMG]X4, but that's just to give you a ballpark figure, since there isn't really anything directly comparable. They're really more like an entirely new weapon type.
I'm aware Accuracy is more popular among most players than raw damage, but damage was thematically appropriate for these cannons.
Thanks for the post, it's good to have more info. One thing I was wondering that wasn't covered: The wing cannons, being "cannons," do they benefit from cannon boff powers? Like rapid fire and scatter volley?
I would assume yes, since they are described as cannons and since the deployable version benefits from cannon powers (with the set bonus). But I'd like to make sure.
One other thing I was wondering, what form(s) do the andorian phasers take? Like, are they DHC's, turrets, beams, what?
Thanks for the post, it's good to have more info. One thing I was wondering that wasn't covered: The wing cannons, being "cannons," do they benefit from cannon boff powers? Like rapid fire and scatter volley?
EDIT: Looks like I didn't read your post properly, my mistake :P
Just wanted to answer a few of the questions I've seen on this thread.
1. The Wing Cannons have a higher base DPS than Mk XII DHCs, but their energy drain is even higher (15). They have a very slow rate of fire and a cooldown between shots; they're essentially like "super" heavy cannons. They're listed as having [DMG]X4, but that's just to give you a ballpark figure, since there isn't really anything directly comparable. They're really more like an entirely new weapon type.
I'm aware Accuracy is more popular among most players than raw damage, but damage was thematically appropriate for these cannons.
2. Yes, you could slot all DHCs up front, but you wouldn't be able to benefit from the console abilities, since the consoles only function on the Wing Cannons.
3. The Wing Cannon Platforms deployed by the Engineering ship's console will only fire when you fire your Wing Cannons. (Yes, they're a lot like Option in Gradius.) They also deal less damage than a single normal weapon slot each, and they're destructible, with health comparable to fighters. If they're destroyed, the console has a 180 second cooldown, so you'd have to wait to re-deploy them. So, it's not really like you have 7 Fore Weapon slots. In testing, we've found that they're useful when you can keep them alive, but in PvP they can be very easily neutralized.
4. When the Wing Cannon Platforms use one of your cannon abilities as a result of your 3 piece set bonus, they still don't hit as hard as a player version of that ability. Hitting a target with three Overload attacks is still awesome, but it's not 3x the damage of the player version.
5. The Andorian Phasers (other than the Wing Cannons) are standard phasers in terms of stats. They're just color tinted to look appropriate for an Andorian ship. The ones on the Dilithium store are MK XI Purple quality, similar to other Diltihium stores. They're [Acc]x2[Dmg]. We may release more variants on these eventually, but probably not in the immediate future.
6. The "glass cannon" comment on the blog refers to both the bridge officer layouts (which do not allow for much self-healing, especially the Tactical variant) and the fact the ship does not have the Fleet bonus to Hull or Shields.
And here is more proof of how useless this ship is, ok maybe not totally useless, there is the warp core explosion that can kill you after you destroy the ship.
I will gettin 3 pack for 2500, I prefer carrier or dreadnaughts. i have an Andorian that can use it. I am surpised KDF aren't up in arms yet
You should read the thread. There are plenty of angry KDFers.
I find it funny that half the thread is screaming about how horribly overpowered this ship is while the other half is complaining that the ship is completely underpowered.
Oh wow, killer Escort ships. I was thinking today on what to get for my Tactical Captain once I got to high level. Other than the Defiant. You got a winner here. Can't wait to buy one of these once I hit level. I really love the Kumari Class. That screen shot with the cannons firing done it for me.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
If you wouldn't mind answering, what do you spend the majority of your time in game doing?
Grinding resources. Fleet Starbase. Fleet Embassy. And two reputations (have to do those rep grinds because I changed main characters).
Also to keep things in perspective, I think the bug ship is overpowered. And the 5 tactical consoles on the Fleet Defiant really kind of push things into an uncomfortable zone in terms of damage dealing. The fleet Prometheus is also pretty darn powerful, but T5 Shipyards are a hell of a grind.
But, I am most likely going to get this three pack. I haven't bought a ship in this game since the Nebula was released.
i love the ship and want the 3 pack and i personally though they would be a wierd DHC weapon on the wings not a entirely new weapon type the Super Dual Heavy Cannons as i now dub them. this thing truly gets access to great firepower.
This is so awesome!!! I have little interest in Escorts myself; I love my Science Vessels too much, but finally a ship that can put the Jem'Hadar Attack "Bug" to an equal fight. No longer are they the Top Gun, this ship can do it just as well, if used right (assuming I know anything about Escorts). Great work Cryptic!!!
[SIGPIC]Cross at the center of M51--The Whirlpool Galaxy[/SIGPIC] Noah Bartholomew Jothan,
Member of the "Christian Fleet Alliance"
Proclaimers of The Way, The Truth, and The Life John 14:6
6. The "glass cannon" comment on the blog refers to both the bridge officer layouts (which do not allow for much self-healing, especially the Tactical variant) and the fact the ship does not have the Fleet bonus to Hull or Shields.
But the Sci/Engy variants are still far more durable than any Bird of Prey. So the Glass Canon comment is basically a lie.
0
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited February 2013
Thanks for the info. This helps a lot.
Maybe this has already been answered, but, how much dilithium will the Mk XI andorian phasers cost?
This 3-pack is tempting me to dip into the wallet and buy. That's how cool this is.
You're welcome!
As of this moment, they're 22,620 Dilithium each (equivalent to the most expensive other Dilithium Mk XI Purple Phasers). As always, this is subject to possible change at a later time.
Thanks for the post, it's good to have more info. One thing I was wondering that wasn't covered: The wing cannons, being "cannons," do they benefit from cannon boff powers? Like rapid fire and scatter volley?
Yep, sure do.
One other thing I was wondering, what form(s) do the andorian phasers take? Like, are they DHC's, turrets, beams, what?
All the basic types (single cannon, dual cannon, dual heavy cannon, turret, beam array, beam bank). There aren't a lot of variants available on each of them at the moment, though.
and by cannon how much arc do they get?
If I understand your question correctly, the Wing Cannons have a 45' arc, similar to Dual Heavy Cannons.
That's about all I've got. High uptime on the single target damage, but option for an AoE attack if you need it. That slot will wind up being wasted most of the time though. In exchange, you lose some highly useful and much needed healing capability.
But the Sci/Engy variants are still far more durable than any Bird of Prey.
That probably has something to do with it being a more expensive ship to purchase than the B'rel Retrofit, but hey that's just me taking a completely random shot in the dark.
Being "more durable than a bird of prey" means it doesn't explode if the helmsman sneezes.
Please don't let me break up all the ridiculous complaining in here. I have nothing to do until hockey is on in 90 minutes.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
1. Will obtaining the whole set reduce the cooldown of special abilities like other sets?
2. Will there be Andorian prefix as an option? Would be nice to turn Imperial Guard and distance from Starfleet to ignore or bitchslap Franklin Drake when he tries to make you a part of his little schemes.
3. Do these Andorian phasers make the same annoying sound as the blue retrofit phaser arrays? I sincerely hope not, that sound IMHO is the most annoying in the galaxy. :P
Oh, and please don't be tempted to nerf anything about it. It's quite cool the way you made it, not in anyway over or underpowered!
You want a ship with 5 fore weapons and 5 tac consoles? You run 9 tac stations. Thats the trade. Otherwise the Kumari would be hands down the best escort in the game.
I like the idea frankly; gives it its own personality with immense strengths and similarly huge weaknesses.
3. Do these Andorian phasers make the same annoying sound as the blue retrofit phaser arrays? I sincerely hope not, that sound IMHO is the most annoying in the galaxy. :P
In ENT the Kumari's weapons had a very different sfx from TOS phasers.
Just wanted to answer a few of the questions I've seen on this thread.
1. The Wing Cannons have a higher base DPS than Mk XII DHCs, but their energy drain is even higher (15). They have a very slow rate of fire and a cooldown between shots; they're essentially like "super" heavy cannons.
They're listed as having [DMG]X4, but that's just to give you a ballpark figure, since there isn't really anything directly comparable. They're really more like an entirely new weapon type.
I'm aware Accuracy is more popular among most players than raw damage, but damage was thematically appropriate for these cannons.
I'm not trying to be rude, but I think you just missed the point on this one.
ACC isn't "more popular".
ACC is basically critical if a weapon is going to even be serviceable in PvP.
So just understand that when you make a new weapon, if you give it 4 DMG modifiers and no ACC, no one who is even a remotely decent player will ever consider it.
This is why the Javelin, Phaser Lance and other like weapons are terrible
they have no ACC.
Please reconsider at maybe at least add a variant that has ACCx2 like the Vesta DHCs. Please, really, please. Otherwise these weapons will be pointless in PvP.
You want these weapons to be special and different, but you are telling us that you have given them one of the worst, least useful and flat out boring modifiers (DMG) and that they will have zero ACC.
How do you expect us to hit other players who have defense with them?
2. Yes, you could slot all DHCs up front, but you wouldn't be able to benefit from the console abilities, since the consoles only function on the Wing Cannons.
At this point in the game most "special" consoles are either weak, or borderline OP.
If the guns above have 0 ACC, you can count on PvPers dumping them and going with 5 DHCs.
5. The Andorian Phasers (other than the Wing Cannons) are standard phasers in terms of stats. They're just color tinted to look appropriate for an Andorian ship. The ones on the Dilithium store are MK XI Purple quality, similar to other Diltihium stores. They're [Acc]x2[Dmg]. We may release more variants on these eventually, but probably not in the immediate future.
6. The "glass cannon" comment on the blog refers to both the bridge officer layouts (which do not allow for much self-healing, especially the Tactical variant) and the fact the ship does not have the Fleet bonus to Hull or Shields.
About that Tactical variant.
That doesn't make it "glass cannon", it makes it pointless.
There are not enough useful abilities at low levels for Tac (and Eng for that matter) to make that boff layout anything but silly.
I'm really sorry to be harsh, but it's pretty sad and disappointing to see such a gorgeous looking ship, the Escort 3 pack answer to Ody and Vesta - come out with so many bizarre and bad choices (as well as some eye-poppingly strong items like 5 fore weapons).
Don't take my word for it.
In one month after the ship goes live, please datamine and see just how many players are ignoring the Tactical variant in favor of the two clearly superior boff layouts of the Sci and Eng versions.
Players have been complaining about DMGx??? Mods and Too many tactical stations basically forever, and this is the ship that we get - it combines both of these bad designs.
archoncrypticMember, Cryptic DevelopersPosts: 0Arc User
edited February 2013
Will the andorrian weapons be able to be used on other ships, or just this one.. Other then the 'wing cannons', of course.
Other than the Wing Cannons, the Andorian weapons can be used on other ships. They can only be purchased if you have one of the three Andorian ships, however.
1. Will obtaining the whole set reduce the cooldown of special abilities like other sets?
That is not currently one of the functions of this set.
2. Will there be Andorian prefix as an option? Would be nice to turn Imperial Guard and distance from Starfleet to ignore or bitchslap Franklin Drake when he tries to make you a part of his little schemes.
Yep, we have Andorian prefix options. =D
3. Do these Andorian phasers make the same annoying sound as the blue retrofit phaser arrays? I sincerely hope not, that sound IMHO is the most annoying in the galaxy.
Last time I checked, they used standard Phaser sound effects.
As of this moment, they're 22,620 Dilithium each (equivalent to the most expensive other Dilithium Mk XI Purple Phasers). As always, this is subject to possible change at a later time.
That doesn't make it "glass cannon", it makes it pointless.
There are not enough useful abilities at low levels for Tac (and Eng for that matter) to make that boff layout anything but silly.
The tac version is an engineer-tanking ship.
Borg 3-piece shield/engine/deflector (+shield+hull regen procs)
Max power weapon. High power shield (borg shield is regenerative type), low aux, low engine (atk omega provides enough speed boost).
RSVP+dual engineering team 1 keeps the ship alive long enough to disengage after 1-shotting whatever it fired upon.
Atk Omega has insane defensive boosts on top of its offensive damage bonus.
The only thing this ship is vulnerable to is plasma fires. And with 85 crew you know what that means? The crew FIXES the hull from fire dot almost as fast as it burns. The stupid crew hull repair (oh HI TEAMWORK BOFFs!) mechanic is % based and when you get full crew your hull repairs at max rate. 85 crew come back in less than 15 seconds.
Let me put it this way: Birds of prey routinely use nothing more than lt and ensign abilities to self heal. Birds of prey most of the time have no shields. If a weenie bird of prey can do it then so can this obscenity. You just wont be sitting in front of a borg cube tanking it as you shoot.
Comments
Just look at it, its hull is TRIBBLE, , its crew complement is practically nonexistent, its Boff layout is nothing to brag about and as for the 5 forward weapon slots, have you seen the pathetic turn rate it has, my BoP can fly circles around that thing, and by the time the ship turns around I will have cloaked and left him with his Buffs powered up and no one to shoot at.
This ship is nothing but BoP food, talk about an easy target. Sure it can kill maybe one target, but for every target it shoots down it will also go down in flames. All I know is that this ship is one Buffed Breen Transphasic Cluster Torpedo away from going BOOM.
Just look at it the Kumari Class is has a total of 9 Tactical Boff abilities what the hell are you going to do with 9 tactical bridge officer abilities on a ship that was designed for cannons.
3 ensign Tac slots and 3 lieutenant Tac slots, common this layout is just screaming, ?KILL ME, I just bought the wrong ship?:(
ROFL:D
Doesn't the best escort in the game currently (the bug ship) only have 50 crew?
Isn't Crew a pretty meh mechanic anyways?
Thanks for the info. This helps a lot.
Maybe this has already been answered, but, how much dilithium will the Mk XI andorian phasers cost?
This 3-pack is tempting me to dip into the wallet and buy. That's how cool this is.
Thanks for the post, it's good to have more info. One thing I was wondering that wasn't covered: The wing cannons, being "cannons," do they benefit from cannon boff powers? Like rapid fire and scatter volley?
I would assume yes, since they are described as cannons and since the deployable version benefits from cannon powers (with the set bonus). But I'd like to make sure.
One other thing I was wondering, what form(s) do the andorian phasers take? Like, are they DHC's, turrets, beams, what?
EDIT: Looks like I didn't read your post properly, my mistake :P
Kirk's Protege.
And here is more proof of how useless this ship is, ok maybe not totally useless, there is the warp core explosion that can kill you after you destroy the ship.
Common people read the stats
You should read the thread. There are plenty of angry KDFers.
I find it funny that half the thread is screaming about how horribly overpowered this ship is while the other half is complaining that the ship is completely underpowered.
Those are the people who are trying to stuff the thread with enough distraction to prevent Cryptic from nerfing it.
I see you fall into the former camp.
If you wouldn't mind answering, what do you spend the majority of your time in game doing?
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Grinding resources. Fleet Starbase. Fleet Embassy. And two reputations (have to do those rep grinds because I changed main characters).
Also to keep things in perspective, I think the bug ship is overpowered. And the 5 tactical consoles on the Fleet Defiant really kind of push things into an uncomfortable zone in terms of damage dealing. The fleet Prometheus is also pretty darn powerful, but T5 Shipyards are a hell of a grind.
But, I am most likely going to get this three pack. I haven't bought a ship in this game since the Nebula was released.
Noah Bartholomew Jothan,
Member of the "Christian Fleet Alliance"
Proclaimers of The Way, The Truth, and The Life
John 14:6
You're welcome!
As of this moment, they're 22,620 Dilithium each (equivalent to the most expensive other Dilithium Mk XI Purple Phasers). As always, this is subject to possible change at a later time.
Yep, sure do.
All the basic types (single cannon, dual cannon, dual heavy cannon, turret, beam array, beam bank). There aren't a lot of variants available on each of them at the moment, though.
If I understand your question correctly, the Wing Cannons have a 45' arc, similar to Dual Heavy Cannons.
Lt.Cdr Tac: TT1, THY2, APO1
Lt. Tac: THY1, TS2/CSV1?
That's about all I've got. High uptime on the single target damage, but option for an AoE attack if you need it. That slot will wind up being wasted most of the time though. In exchange, you lose some highly useful and much needed healing capability.
That probably has something to do with it being a more expensive ship to purchase than the B'rel Retrofit, but hey that's just me taking a completely random shot in the dark.
Being "more durable than a bird of prey" means it doesn't explode if the helmsman sneezes.
Please don't let me break up all the ridiculous complaining in here. I have nothing to do until hockey is on in 90 minutes.
"We are smart." - Grebnedlog
Member of Alliance Central Command/boq botlhra'ghom
1. Will obtaining the whole set reduce the cooldown of special abilities like other sets?
2. Will there be Andorian prefix as an option? Would be nice to turn Imperial Guard and distance from Starfleet to ignore or bitchslap Franklin Drake when he tries to make you a part of his little schemes.
3. Do these Andorian phasers make the same annoying sound as the blue retrofit phaser arrays? I sincerely hope not, that sound IMHO is the most annoying in the galaxy. :P
Oh, and please don't be tempted to nerf anything about it. It's quite cool the way you made it, not in anyway over or underpowered!
I like the idea frankly; gives it its own personality with immense strengths and similarly huge weaknesses.
In ENT the Kumari's weapons had a very different sfx from TOS phasers.
I'll wait to see these before I make a comment.
I'm not trying to be rude, but I think you just missed the point on this one.
ACC isn't "more popular".
ACC is basically critical if a weapon is going to even be serviceable in PvP.
So just understand that when you make a new weapon, if you give it 4 DMG modifiers and no ACC, no one who is even a remotely decent player will ever consider it.
This is why the Javelin, Phaser Lance and other like weapons are terrible
they have no ACC.
Please reconsider at maybe at least add a variant that has ACCx2 like the Vesta DHCs. Please, really, please. Otherwise these weapons will be pointless in PvP.
You want these weapons to be special and different, but you are telling us that you have given them one of the worst, least useful and flat out boring modifiers (DMG) and that they will have zero ACC.
How do you expect us to hit other players who have defense with them?
At this point in the game most "special" consoles are either weak, or borderline OP.
If the guns above have 0 ACC, you can count on PvPers dumping them and going with 5 DHCs.
Thankfully they are ACCx2.
Why are they MK XI?
About that Tactical variant.
That doesn't make it "glass cannon", it makes it pointless.
There are not enough useful abilities at low levels for Tac (and Eng for that matter) to make that boff layout anything but silly.
I'm really sorry to be harsh, but it's pretty sad and disappointing to see such a gorgeous looking ship, the Escort 3 pack answer to Ody and Vesta - come out with so many bizarre and bad choices (as well as some eye-poppingly strong items like 5 fore weapons).
Don't take my word for it.
In one month after the ship goes live, please datamine and see just how many players are ignoring the Tactical variant in favor of the two clearly superior boff layouts of the Sci and Eng versions.
Players have been complaining about DMGx??? Mods and Too many tactical stations basically forever, and this is the ship that we get - it combines both of these bad designs.
Other than the Wing Cannons, the Andorian weapons can be used on other ships. They can only be purchased if you have one of the three Andorian ships, however.
That is not currently one of the functions of this set.
Yep, we have Andorian prefix options. =D
Last time I checked, they used standard Phaser sound effects.
Thanks. Off to gain some Dilithium!
Game, set, match. Take my money now. Thanks.
The tac version is an engineer-tanking ship.
Borg 3-piece shield/engine/deflector (+shield+hull regen procs)
Max power weapon. High power shield (borg shield is regenerative type), low aux, low engine (atk omega provides enough speed boost).
RSVP+dual engineering team 1 keeps the ship alive long enough to disengage after 1-shotting whatever it fired upon.
Atk Omega has insane defensive boosts on top of its offensive damage bonus.
The only thing this ship is vulnerable to is plasma fires. And with 85 crew you know what that means? The crew FIXES the hull from fire dot almost as fast as it burns. The stupid crew hull repair (oh HI TEAMWORK BOFFs!) mechanic is % based and when you get full crew your hull repairs at max rate. 85 crew come back in less than 15 seconds.
Let me put it this way: Birds of prey routinely use nothing more than lt and ensign abilities to self heal. Birds of prey most of the time have no shields. If a weenie bird of prey can do it then so can this obscenity. You just wont be sitting in front of a borg cube tanking it as you shoot.