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Season 7 Dev Blog #38

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  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    On the plus side anyone wanting a bug ship off the exchange may get their wish, as the price is sure to come down after the Andorian ships release (I don't think anyone is paying 400million EC for a ship that is practically obselete now). Hell, save up that money and get some ACCx3 weapons for your FIVE fore weapons slots.

    On the negative side, that about does it for what was left of PvP.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    5 forward weapons with 5 tactical consoles. how could you devs be that stupid. :(

    glass cannons haven't been a part of the game for a long time, not with all the passives, sets, and elite gear, also the defensive bonus from having 2 copies of APO. you think that station setup balances them? any team they are on will easily be able to do all the healing required for it, wile it issues unstoppable firepower.

    so it gets a duel cannon lance? outboard attack pets that mimic you, and a super shield destroying lance? bonues accuracy from 2 of them, and interaction with cannon skills for all 3? holy ****ing ****, as if the base ship wasn't bad enough :mad:

    25% more spike damage with a 5th forward only heavy weapon on an escort is BALANCE DESTROYING AND GAME BREAKING :mad:
  • drudgydrudgy Member Posts: 367 Arc User
    edited February 2013
    mm.. I don't know about this ship. It looks like it would just get destroyed once the shields go down. Plus that it's only got 2 aft weapon slots, so you really have to keep your target in-front of you to do any damage. I can only imagine the power drain on 5 DHC.. it can't be pretty.
    f3wrLS.jpg
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    Bug ship 4 life! lol
    ----
    [SIGPIC][/SIGPIC]
  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    5 forward weapons with 5 tactical consoles. how could you devs be that stupid. :(

    glass cannons haven't been a part of the game for a long time, not with all the passives, sets, and elite gear, also the defensive bonus from having 2 copies of APO. you think that station setup balances them? any team they are on will easily be able to do all the healing required for it, wile it issues unstoppable firepower.

    so it gets a duel cannon lance? outboard attack pets that mimic you, and a super shield destroying lance? bonues accuracy from 2 of them, and interaction with cannon skills for all 3? holy ****ing ****, as if the base ship wasn't bad enough :mad:

    25% more spike damage with a 5th forward only heavy weapon on an escort is BALANCE DESTROYING AND GAME BREAKING :mad:
    I personally think you're overestimating it's survival options here... by itself, it's easy prey to an alpha strike. On a team, it'd require HEAVY healing to stay alive at all, and even then someone could still pop it.

    Besides, outside of that forward arc, it's damage output drops by roughly 90%.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    drudgy wrote: »
    I can only imagine the power drain on 5 DHC.. it can't be pretty.

    The power drain when running 4 foward DHC is next to nil. 5 will be nothing.


    Let's be honest, a lot of people by now have either elite fleet gear of omega rep gear. Pop a Borg Engine and a Deflector with fleet elite resilent shields, and you have a bug ship with 5 foward cannons (minus the turn rate).
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited February 2013
    its really 6 fore weapons if you count the deployed cannons in the 3-pack using the boff abilities.


    Seriously now.. how the HELL can cryptic be so idiotic as to release a ship so freaking unbalancing as this one without making one for the KDF.



    ...oh wait I forgot. They dont give a TRIBBLE about the KDF.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2013
    trek21 wrote: »
    I personally think you're overestimating it's survival options here... by itself, it's easy prey to an alpha strike. On a team, it'd require HEAVY healing to stay alive at all, and even then someone could still pop it.

    Besides, outside of that forward arc, it's damage output drops by roughly 90%.

    news flash, energy weapons damage not caused by DHCs is worthless thanks to the modern insane resistance levels, passive heals, and the super strong active heals. acting like it gives a single thing up that it cant do without is laughable, giving an escort another DHC is a disaster. the game is now andorian escorts online
  • ryan218ryan218 Member Posts: 36,106 Arc User
    edited February 2013
    The second I saw those 5 fore slots I said, "duck and cover! Players (specifically Klingons) are about to rage!"

    And what do you know? I was right!

    Guys, it's the Star Trek equivalent of the Nova Dreadnought (Babylon 5). It has a lot of guns but one incredible drawback that makes it average to below-average. In the Nova's case it's the power grid not being able to compensate for the weapons. For this, it's the fact that IT. IS. MADE. OF. PAPER!

    Get out of the ship's forward arc, and you've got it dead to rights. That's one massively successful way to balance this.

    I won't buy this right away. I still want to give my new Ambassador a chance to shine. However, if I DO get it, I'll make a TRIBBLE mess out of either myself or the poor devil who DOESN'T get out of the way! I'll get into combat, complete an attack run, and end up laughing my head of when I fly over the enemy and they smash my back shields and tear my to shreds like a wood-chipper.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    its really 6 fore weapons if you count the deployed cannons in the 3-pack using the boff abilities.

    7 fore weapons since the cannons deploy in a pair, with the same abilities as your main cannons. 7 cannons running cannon rapid fire? Wow.

    What is this "balance" people keep talking about?
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • matridunadan1matridunadan1 Member Posts: 579 Arc User
    edited February 2013
    Once again, we see no effort AT ALL to maintain balance, let alone give ships lore appropriate stats and abilities.

    Exactly. It almost makes me laugh to see them write
    It?s what players might call a ?glass cannon?
    And a few inches down I see
    Hull Strength: 32,200
    Seriously Cryptic, invest in a dictionary.

    For record, the Armitage has only 4 forward weapon slots and a hull strength of only 32,000.
    While many other recent ships, such as the Armitage and the Jem?Hadar Heavy Escort Carrier, strike a balance between offensive firepower and defensive strength

    Honestly, Cryptic. You keep using the word "balance". It does not mean what you think it means.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    news flash, energy weapons damage not caused by DHCs is worthless thanks to the modern insane resistance levels, passive heals, and the super strong active heals. acting like it gives a single thing up that it cant do without is laughable, giving an escort another DHC is a disaster. the game is now andorian escorts online
    Okay... now I think you're being a little delusional imo...

    This thing DOES give up something: it's ability to tank, in exchange for damage. IE a literal glass cannon, which they directly called it. You (and a lot of others) all seem to be ignoring the fact that this escort is even squisher than your standard BOP, and that's saying something
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    Now where did I put my KDF's subspace jump console..
    ----
    [SIGPIC][/SIGPIC]
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited February 2013
    Kind of surprised the Andorian line doesn't have the same LTC/ENS universal slots the other ship lines had. To be fair, the Chimera has the universal LTC/ENS slots in an escort form, and the Andorian line is apparently meant to be a "glass cannon" rather than versatile, but the Chimera isn't as widely available as other ships.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    trek21 wrote: »
    the fact that this escort is even squisher than your standard BOP, and that's saying something

    Um, doesn't the Klingon top tier BOP (Hegh'ta) have have a grand total of 24,000 HP? How is this thing "squishier" than a BOP?
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited February 2013
    hell, this ship is a b*tch with tons of balance issues... increase it's survivability, and it will be usable in PvE but PvPers will cry it's OP, decrese it's survivability, and that'll silence PvPers, but the ship will be completely useless in PvE...
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    Um, doesn't the Klingon top tier BOP (Hegh'ta) have have a grand total of 24,000 HP? How is this thing "squishier" than a BOP?
    Because in this game, total hull strength is not the deciding factor for squishy-ness: your engineering and science abilities are.

    The average BOP has all Univeral Boff slots, able to easily load up on healing abilities, while still being built for hit-and-run alpha strikes. This Andorian escort, while definitely a high damage-dealer, has much fewer options for healing and tanking.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    trek21 wrote: »
    Because in this game, total hull strength is not the deciding factor for squishy-ness: your engineering and science abilities are.

    The average BOP has all Univeral Boff slots, able to easily load up on healing abilities, while still being built for hit-and-run alpha strikes. This Andorian escort, while definitely a high damage-dealer, has much fewer options for healing and tanking.


    You're assuming of course that every BOP player uses an egineer heavy setup. I like a DPS heavy build, since this game is DPS biased.

    Even without universal slots, with the avalibility of Elite Fleet space gear as well as Omega borg sets, the Andorian ships are hardly "squishy."
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited February 2013
    trek21 wrote: »
    The average BOP has all Univeral Boff slots, able to easily load up on healing abilities, while still being built for hit-and-run alpha strikes. This Andorian escort, while definitely a high damage-dealer, has much fewer options for healing and tanking.

    And then you just use the Charal class, and it all works out because then you can outfit it like a Fleet Patrol Escort with an extra forward gun.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    You're assuming of course that every BOP player uses an egineer heavy setup. I like a DPS heavy build, since this game is DPS biased.

    Even without universal slots, with the avalibility of Elite Fleet space gear as well as Omega borg sets, the Andorian ships are hardly "squishy."
    True, but when compared to your other escorts, it'll be easier to pop in PvP. That extra hull strength can't make up for the limited healing options
    And then you just use the Charal class, and it all works out because then you can outfit it like a Fleet Patrol Escort with an extra forward gun.
    Except it doesn't have a Fleet ship's extra hull and shields ;) Plus, in addition to being easy to pop, like all escorts, it will suffer when enemies aren't in their forward firing arc.

    And of course, people have yet to see these in practice. High-damage-dealing is a given, but the loss in survival may yet surprise them... I did note people seemed to be ignoring it doesn't have as many healing options as other escorts
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • neos472neos472 Member Posts: 580 Arc User
    edited February 2013
    i have seen a lot of people complaining its not balanced. the thing has little healing and requires the passive to even stay in a prolonged firefight. i see this ship being used as a spear tip but if you get behind it the escorts doomed since it has 1 less weapon in the aft section as well as little healing. it may have a high hull but its shield are on average with the Fleet defiant but less healing i say it is balanced in terms of a pure attacker its not meant to be like armitage or HEC or even the bloody prometheus its meant to be like a Defiant a heavy hitter but unable to take a beating
    manipulator of time and long time space traveler
  • captainmd10captainmd10 Member Posts: 199 Arc User
    edited February 2013
    Correct me if I'm wrong but does the 3-Piece Andorian Assault set mean that the 2 extra wing cannons get to fire the Tachyon Induction Relay and Phaser Dispersal array on top of your own, effectively doubling the power of these weapons?
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited February 2013
    The build that catches my eye is the sci version.

    Just enough PvE survivability to still dedicate the universal station to Tac.

    Fore: Fleet Plasma Dual Heavy x5

    Rear: Romulan Plasma Turret, Romulan Hyper-Plasma Torpedo Launcher (For the two piece set bonus)

    Plasma Infuserx4, Tachyokinetic and Zero-Point in the Eng slot, Inertial Dampeners Mk XII [-Th] [Pla] x4

    Isn't that something like 166% bonus plasma damage and a TON of plasma procs on a ship with 5 plasma DHCs?

    I'd go for the Romulan turret because the damage resistance may be handier and losing the torpedo slot is worth it for the 7.6% plasma damage and the Electro Plasma System buff.

    I think that's pretty much absolute maximum autofire damage right there. (You might get higher other damage other ways. But the 4 sci consoles with plasma boosts provide more net gain than the 5th tac console would on the Tac version, which is why the Sci is better there for autofire.)

    Granted a phaser build would look pretty with wing cannons and quads.
  • lordagamemnonb5lordagamemnonb5 Member Posts: 0 Arc User
    edited February 2013
    trek21 wrote: »
    True, but when compared to your other escorts, it'll be easier to pop in PvP. That extra hull strength can't make up for the limited healing options

    You really don't need "limited healing options" if you can wipe the floor with anyone using 5 (7) fore weapons and 5 tac consoles. Doubly true for anyone in a group with someone that will heal for you.
    How the Devs see Star Trek, apparently:
    Star Trek: The Original Grind
    Star Trek: The Next Grind
    Star Trek: Deep Space Grind
    Star Trek: Voyage to the Grind
  • trek21trek21 Member Posts: 2,246 Arc User
    edited February 2013
    Correct me if I'm wrong but does the 3-Piece Andorian Assault set mean that the 2 extra wing cannons get to fire the Tachyon Induction Relay and Phaser Dispersal array on top of your own, effectively doubling the power of these weapons?
    Correct, in addition to Rapid Fire and Scatter Volley.

    However, it's said they'll benefit from it, not double the output. Using Rapid Fire on your own Wing Cannons means a lot of extra damage, but using on your Platform's version, which will definitely have a lot less damage normally?

    It'll boost their effect, for sure, but it's nowhere near 'doubling'. The platforms are essentially pets after all
    You really don't need "limited healing options" if you can wipe the floor with anyone using 5 (7) fore weapons and 5 tac consoles. Doubly true for anyone in a group with someone that will heal for you.
    The key part being IF you can.

    I'm not a gameplay expert, but even I know that Escorts can't keep enemies in their forward arcs all the time. And if an enemy manages to get out of that arc, and get behind you (whether with cloak or other means), you're essentially toast.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited February 2013
    trek21 wrote: »
    True, but when compared to your other escorts, it'll be easier to pop in PvP. That extra hull strength can't make up for the limited healing options

    Except it doesn't have a Fleet ship's extra hull and shields ;) Plus, in addition to being easy to pop, like all escorts, it will suffer when enemies aren't in their forward firing arc.

    And of course, people have yet to see these in practice. High-damage-dealing is a given, but the loss in survival may yet surprise them... I did note people seemed to be ignoring it doesn't have as many healing options as other escorts

    and that's just PvP... i don't see anyone except me complaining about it's total lack of survivability, probably because i'm the only one who planned to use this ship only in PvE...
    and again, top of the messed BOff config, the console sets (if you want their benefits) also take away some of your damage and/or survivability.
    neos472 wrote: »
    i have seen a lot of people complaining its not balanced. the thing has little healing and requires the passive to even stay in a prolonged firefight. i see this ship being used as a spear tip but if you get behind it the escorts doomed since it has 1 less weapon in the aft section as well as little healing. it may have a high hull but its shield are on average with the Fleet defiant but less healing i say it is balanced in terms of a pure attacker its not meant to be like armitage or HEC or even the bloody prometheus its meant to be like a Defiant a heavy hitter but unable to take a beating

    as a defiant user, i must say, if i see at those stats and boff stations, it's far more weaker than the defiant.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited February 2013
    You really don't need "limited healing options" if you can wipe the floor with anyone using 5 (7) fore weapons and 5 tac consoles. Doubly true for anyone in a group with someone that will heal for you.

    if your first shot doesn't kill him, the next shot is going to kill you.
    GwaoHAD.png
  • ryan218ryan218 Member Posts: 36,106 Arc User
    edited February 2013
    You really don't need "limited healing options" if you can wipe the floor with anyone using 5 (7) fore weapons and 5 tac consoles. Doubly true for anyone in a group with someone that will heal for you.

    The trick is getting behind those forward weapons. Escorts often have to pull straight-line strafing runs, so they sometimes end up flying over you. This means "Boom! Bye-bye Kumari!".
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited February 2013
    meurik wrote: »
    so, When Is The Vesta Pack Gonna Get Their Own "unique Bridge", That Is Not Simply A Rehash Of One Of The Old Cryptic-designs (i.e Oversized, Low-quality Designs). Both The Odyssey Pack And The Andorian Pack Get These Fancy Shiny Unique Bridges, Yet The Vesta Gets None?


    ^^this.

    Stop Ignoring Science.
  • brigadooombrigadooom Member Posts: 0 Arc User
    edited February 2013
    Will it get an A.S.S prefix? :P
    ----
    [SIGPIC][/SIGPIC]
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