hey perfect world how about stabilizing the servers and getting the shields to show their true properties instead of mucking with the foundry this is what frustrates your players.
Stop trying to force the community to spend money, if you present us with enjoyable content, gameplay, bugfixes, fun items, etc. we will gladly give it to you!!!
Indeed. I think the issue is that Cryptic doesn't seem to want to make a few risks that they should. Things like Territory Control, Ship Interiors, Crafting, and Exploration would be difficult, but once we got those things in working order, any problem that cropped up would eventually solve itself.
I think that's why the community should be a bit more involved in the creation of this game. Whether it's forum suggestions, polls, or the Foundry, all should be part of the creation of this game.
Hell, Tomasthecat got his job because everyone on the forums loved his minigames so much. There needs to be more of that happening.
I just had a thought about Cryptic's fear of scaling requirements and exploits. What if it was made so that there are certain "tiers" of requirements based on fleet size, say every 50 people put you up another tier. And once you hit that tier, you are that tier forever, even if you drop below that magic number. That way, a fleet with 200-249 would be a tier 4 fleet for eternity, and if their leader went on a rampage and got rid of half of their members in an attempt to exploit the system, it wouldn't do them any good, because they'd still be a tier 4 fleet and would have just shot themselves in the foot by not having the members. I wouldn't think something like this would be hard to implement
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
It would not be difficult to find a way to accommodate both large and small fleets with the system. Their have been dozens of ideas already suggested in a variety of places and quite frankly if they are incapable of finding a way to do so they should not have their jobs.
Fact is they lack the desire. They don't care your small fleet finds the grind too difficult because of their internal metrics that are giving them data without the ability to know what that data represents. They have other things that are more important to deal with than accommodating your desire to progress at a reasonable pace in a small fleet.
I am a fleet commander in a 500 member fleet , We use teamspeak and group every day and run your content.
We pick what is fun to run and enjoy we can pick anything.
We pick 99% of the time STFs , Why ? because its the most fun content in the game to us
The only reason we pick any Romulan missions is because ,,,,Were blackmailed into it by your design in rewarding romulan marks , Not because we find any of them fun
The same goes in spades for Fleet mark missions .......There NOT fun
Why not let us convert Omega marks and Borg processors into ( Romulan marks ) and ( fleet marks )
Why not let klingons group with us to Run Content ? We have a klingon sister fleet and those guys have a hard time doing content because the ques are empty a lot of the time while we run full 5 man teams
We have 2 work arounds to get them in our games I will not disclose because you may try and Nerf it but it would be easier to allow grouping for PvE content
Final word......If you adc the same reward to Fleet actions that you have in stfs we would still rather play the sTFs The fleet and romulan content is just that poor
yep yep
( short message )
"If you cannot control yourself, you cannot command others." -- Klingon Honor Guard Manual, Pg. 16
while this thread goes on WITHOUT any trace of the developers, I've lost two more fleet member to another game, those ppl are friends of mine in real life, they tried to play the game yesterday just to find out that they couldn't slot Boffs whitout a workaround and the temporal device (for wich we have worked HARD) now its just another piece of junk..
see whats happening? you want fleet to be bigger but what you are having now its the dissappereance of the small fleets.
I don't want to be part of a 500 members fleet i just want to play with my friend and not the one you force on me.
I JUST WOULD LIKE ONE OF THE DEV TO COME OUT AND PUBBLICLY STATE THAT THIS GAME ITS MEANT FOR LARGE PARTIES OF PEOPLE ONLY.
So that we will be done with it and move to some other game where NORMAL groups of people are welcome (we really feel unwelcome here). I regret havin subscribed for so long and so are my mates (and you'll see it in 3 month when ours subs expire for the last time).
I can't understand the logic of what your are doing but looks like you are pushing away single people and small group to replace them with what exactly? a herd?
Cryptic and PWE should know that this does not stand and sure I (and my mates) will not ever consider to try another game by either of you untill this its sorted.
Please do consider that WE are NOT here because the game its awesome but because its STAR TREK and the line in the sand its just about to be crossed!
I like STAR TREK but not what you have done with it a mindless grindfest.
You don't want small fleets? fine
Am I wrong in assuming that smaller fleets or single people are the more likely to spend real money on the game because they are not backed up by big fleets?
this post its not meant to troll, flame or whatever english its not my 1st language so be kind!!!
the best thing the devs can start doing is to listen to their members, it is like a company that does not listen to its stock holders, eventually they will stop investing in the company,
I played another game "avengers" and they did the same things that pw have started doing and I stopped playing, pw watch out we are you greatest asset don't upset us or we will walk and that will be game over!!!
I may just not play until I see fixes for the bugs. My entire ability tray going into a 2 minute cool-down at random? Bridge officer slotting only works when beaming to my bridge? A 140+ thread of angry gamers? State of the game is the worst I have seen since the early days.
Someone else on here said it right. Make the game FUN and we will gladly fork over the cash for in-game content. The incessant grind for DIL and Marks is NOT fun.
Five marks here, a dozen there. Projects requiring 200,000 dil. It's ridiculous. Only people who don't have real lives with jobs, kids, friends and family can make any kind of real headway in this game.
Hi, lets take a look at "The Template" (WoW template)
Normaly I dont post on forums but here I see a bit of distaste for the road they are going, and I do agree that it is the wrong choise.
But Here goes:
The problem here is that the Theme Park MMO Template created by WoW has its downs, they need to slow us down to be able to create context that we can explore.
The thing they have done is effective a big slow down. This is also Called grind, where you have to do a lot of missions that you do not wanna do, just to get the marks. There we have a part of the grind, but then the developer get what they want, that is more time.
There is no team in the world big enough to be able to pump out enough content for a The Park MMO, if not for the grind factor. They problerly wont say it like I say it but it seems to be the case.
I do hope that they are going to do something for this issue but I have my doubts about it.
I could rant alot about this but I my self do not like to long post so I will end it here and say, I hope the change it.
Hi, lets take a look at "The Template" (WoW template)
Normaly I dont post on forums but here I see a bit of distaste for the road they are going, and I do agree that it is the wrong choise.
But Here goes:
The problem here is that the Theme Park MMO Template created by WoW has its downs, they need to slow us down to be able to create context that we can explore.
The thing they have done is effective a big slow down. This is also Called grind, where you have to do a lot of missions that you do not wanna do, just to get the marks. There we have a part of the grind, but then the developer get what they want, that is more time.
There is no team in the world big enough to be able to pump out enough content for a The Park MMO, if not for the grind factor. They problerly wont say it like I say it but it seems to be the case.
I do hope that they are going to do something for this issue but I have my doubts about it.
I could rant alot about this but I my self do not like to long post so I will end it here and say, I hope the change it.
I partly agree with you BUT you can't keep a game enjoyable by nerfing or slowing everything every other patch.
I agree with you when you say that there its no devs team in the world that can keep up with the expectation of any player base (content wise) but if you can't offer content may be you can just offer other small things like bug fixes (and the list its long) or may be a way to save ships, BOFFS and powers trays configuration (and I mean now not in a distand blured future), make everything account bound and not character bound, anyway you can only play with one at the time (and probably people will send more money in the game this way). I can think 1000s things they could give me and make me a lot happier without having to dish out new ships or content or loose money in the game (if ever i think that by making everything account bound they will pull in more players ence money).
((btw english its not my language please be kind to me))
I'm not sure how that part gets lost on the people in charge. We will fork over money if the content is worth it.
I've never played WoW, but Blizzard must be doing something right having been around since 2004 and (even though they have recently experienced a drop in subs) have millions of people paying monthly to play.
In WoW you get a response from a GM within a couple of hours... in person. They send you a tell and talk to you like a normal person and give reasons why they can't help, if they can't. Then you get an automatic customer feedback survey of about 7 questions about how you were treated by that GM.
Here... I've sent two tickets and never had a response to either of them, closed them off after a couple of weeks. I don't know what GMs do in this game, but it has nothing to do with customer service for sure.
It's about having whole mission strings that make no sense for the faction you're saddling with them (make friends with the UNDINE? are you on CRACK?? Cuddly Epohhs for Klingon-what?? supporting ROMULANS? as in the back-stabbing, betrayers and traitors who tried to overthrow the Empire through stealth and deception?? Are you BAKED??)
....
Mate I ONLY play on kdf side and reading that just made me laugh my axe off...
as of right now 12 of my friends and i are stopping our gold payments. why we have a fleet we did ior and we finished a project 1 project i will state every 3 days. and the biggest help was ior. we all played the pve fleet events and i will say it someone will deney it but they suck they do 25-40 mins for TRIBBLE . since this happened all i see in the chat box is projects have stopped and fleets are slowly bleeding. maybe not urs becuase ur tier 5 maxxed out well guess what nobody cares about ur tier 5 fleet people want to have their own fleet ior was 30% to them at least for marks.
on a side note i was going to get lts, but i decied not ive seen to many game company release stuff then shut down, sto is 3 years old and not getting better and the stat stuff they put out is TRIBBLE
Over the next several months we will be adjusting where Fleet Marks are granted to be more in line with our original design - Fleet Marks are for Fleet Gameplay. This means that Fleet Marks will be granted in more places where Fleets group up for missions, because the reason you need Fleet Marks is to benefit the Fleet.
So why did you add the reward of 20 fleet marks when they replayed the 3rd Anniversary flagship mission for the free ships: Temporal Ambassador....which was only SOLOable???
I partly agree with you BUT you can't keep a game enjoyable by nerfing or slowing everything every other patch.
I agree with you when you say that there its no devs team in the world that can keep up with the expectation of any player base (content wise) but if you can't offer content may be you can just offer other small things like bug fixes (and the list its long) or may be a way to save ships, BOFFS and powers trays configuration (and I mean now not in a distand blured future), make everything account bound and not character bound, anyway you can only play with one at the time (and probably people will send more money in the game this way). I can think 1000s things they could give me and make me a lot happier without having to dish out new ships or content or loose money in the game (if ever i think that by making everything account bound they will pull in more players ence money).
((btw english its not my language please be kind to me))
I think this is some form of balance in new content vs bug fixes, yes I will agree that bug should be fixed but do you how many do you loose with these bugs and how many do you loose because the lack of new content.
Not that I will say they are doing it right, the problem here is proberly the size of the game and there fore the size of the dev team. And there budget.
I do hope they read these comment and think about them.
In WoW you get a response from a GM within a couple of hours... in person. They send you a tell and talk to you like a normal person and give reasons why they can't help, if they can't. Then you get an automatic customer feedback survey of about 7 questions about how you were treated by that GM.
Here... I've sent two tickets and never had a response to either of them, closed them off after a couple of weeks. I don't know what GMs do in this game, but it has nothing to do with customer service for sure.
Here you have to take a look again in how the buissness works with these templates.
WoW have a big player base and that gives alot of money to work with, this gives the posibility to have more helpers to sort out these things.
Not that it shouldent be done here, but I simply thing that from the buissness end of this, its about profit. And yes that sucks, but the playerbase vs the profit in it, I belive is calculated and not thought as a gamer to a gamer would.
... since this happened all i see in the chat box is projects have stopped and fleets are slowly bleeding. maybe not urs becuase ur tier 5 maxxed out
Many fleets will probably not see this for a few days, maybe even a few weeks as the pool of Fleet marks currently held by main characters and their toons slowly gets used up. Some slack will probably be taken up by doing more commendation assignments for fleet marks but eventually everyone will feel it and the fleet officers will have a hell of a time organizing 20 man PvEs, since they are so boring. This is when folk will leave to join bigger fleets, or stop playing.
I don't plan on doing any more foundary missions (the time is not worth the rewards), and I don't have any doff reps to 110k yet, so I won't be getting any more fleet marks for my fleet in the near future.....and nobody in my fleet has asked me where I used to get them from, so I also think many fleet officers have little clue how much this is going to affect them.
I mean no disrespect, but now there is no reason to do the Foundry missions at all.
STF elites give good dilithium AND Omega marks.
(And no, don't nerf that. It did not end well last time.)
Also romulan and especially fleet marks are hard to earn.
It would be good to see some "Elite" romulan and fleet events that are relativly short (8-15 minutes ) but still give a good amount of marks.
The only fleet mission that gives relativly good amount of marks for the time invested is a Colony invasion with a very good team.
Also... who ever saw a fleet of 500 members? I have not seen one with over 50 members in a long time.
It may be better to adjust the amount of resources fleet projects cost based on the average fleet sizes, not a theoretical maximum fleet membership limit that is almost totally unheard of.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Ok, explain me this please:
The scaled cost system will only make that everybody create their personal fleets full of alts.
How is this something positive in a mmorpg?
Ok, explain me this please:
The scaled cost system will only make that everybody create their personal fleets full of alts.
How is this something positive in a mmorpg?
and what exactly would that change? you can only play one character at the time.
and they could scale the thing on account bases instead on counting how many character are in a fleet.
Ok, explain me this please:
The scaled cost system will only make that everybody create their personal fleets full of alts.
How is this something positive in a mmorpg?
1. It will still be less efficient than a group of N players, where N is the maximum of the lowest tier.
2. MMORPG hasn't meant "force everyone to group" since EQ was new. How is forcing everyone to play the same way "positive"?
"Participation in PVP-related activities is so low on an hourly, daily, weekly, and monthly basis that we could in fact just completely take it out of STO and it would not impact the overall number of people [who] log in to the game and play in any significant way." -Gozer, Cryptic PvP Dev
its just taken 1 and a half hours to make 50 fleet marks kdf side i like doing other stuff but its a waste of time Queing for fleet mark missions when im on KDF it takes about 15-20 mins sat doing nothing becase no one wonts to do a mission for 17 marks. its not worth my time if somethings not done soon im gone.
if it takes 15-20 mins of Queing at week end wots it going to be like during the week 30-40 mins if im lucky.
COMPUTER GAMES ARE MENT TO BE FUN NOT JUST SAT THERE HOPEING OTHER PEOPLE Q FOR A MISSION WITH A LOW AMOUNT OF REWARD. :mad: :mad: :mad: :mad:
I understand the logic behind not wanting to limit the progression of smaller fleets, but personally I think there is/was a much better way this could have been done.
Starbases are huge and require a lot of personnel to run/maintain so those are perfect for the larger fleets. However, a huge starbase isn't logical for smaller groups or in this case fleets. The simplest solution would be to expand the current Fleetbase system to include a "fleet outpost".
Fleet Outpost: (based off of Utopia Planitia shipyard map)
Deck 3: Engineering, Shipyard
The tactical/ops section would be through the unused door on the left of the map and the science/medical would be through the unused door on the right of the map.
The only special projects would be addition of fleet logo, and upgrades to the lounge/bar.
Progression would be much the same as the larger fleet starbase but at a moderately less resource cost
Fleets reaching a predetermined size could have the option of transferring to a fleet starbase once the fleet outpost reached max tier and would start the fleet at Starbase teir 3.
Beyond the fleet system:
This change would also allow for the map to be used by foundry authors to create new missions based on more "functional" planetary outposts, along with cryptic made content.
This addition would also fill a void that is present in STO. All major "hub" bases have been starbases. Starbases take longer to build and require much more resources so it would only be logical that non-strategic regions or outter frontier regions would have only the smaller outposts. We did see this to some extent in the ST series.
Development resources:
Actually creating the outpost itself wouldn't really take that much time from the development team. The main section of the outpost already exists in the Utopia Planitia Map and being that deck 2 and 3 are the same structual layout as deck 1 it would be more of a duplicate map and then just placing the assests for each deck.
Because I'm not too familiar with the programming code I can't speculate on the time needed to implement this.
The important thing to keep in mind with this idea is that it isn't simply pandering to the smaller fleets, but that it adds a great number of possibilities not only from foundry authors but also cryptic content as well in addition to finally solving the fleetbase issues. This would also open up more opportunities/possibilities for the roleplaying portion of STO players.
Comments
Enough of the Grind (aka Fleet Farms and Reputation Grinding style of MMO)...
Develop content that your customers actually enjoy... (Playable factions and new missions that reward the players for doing them)
Stop making STO feel like a JOB!
PWE/Cryptic Stop the grind, bring back the fun!
Zeus
Indeed. I think the issue is that Cryptic doesn't seem to want to make a few risks that they should. Things like Territory Control, Ship Interiors, Crafting, and Exploration would be difficult, but once we got those things in working order, any problem that cropped up would eventually solve itself.
I think that's why the community should be a bit more involved in the creation of this game. Whether it's forum suggestions, polls, or the Foundry, all should be part of the creation of this game.
Hell, Tomasthecat got his job because everyone on the forums loved his minigames so much. There needs to be more of that happening.
Less... things like what happened to IOR.
Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
It would not be difficult to find a way to accommodate both large and small fleets with the system. Their have been dozens of ideas already suggested in a variety of places and quite frankly if they are incapable of finding a way to do so they should not have their jobs.
Fact is they lack the desire. They don't care your small fleet finds the grind too difficult because of their internal metrics that are giving them data without the ability to know what that data represents. They have other things that are more important to deal with than accommodating your desire to progress at a reasonable pace in a small fleet.
yep yep
( short message )
see whats happening? you want fleet to be bigger but what you are having now its the dissappereance of the small fleets.
I don't want to be part of a 500 members fleet i just want to play with my friend and not the one you force on me.
I JUST WOULD LIKE ONE OF THE DEV TO COME OUT AND PUBBLICLY STATE THAT THIS GAME ITS MEANT FOR LARGE PARTIES OF PEOPLE ONLY.
So that we will be done with it and move to some other game where NORMAL groups of people are welcome (we really feel unwelcome here). I regret havin subscribed for so long and so are my mates (and you'll see it in 3 month when ours subs expire for the last time).
I can't understand the logic of what your are doing but looks like you are pushing away single people and small group to replace them with what exactly? a herd?
Cryptic and PWE should know that this does not stand and sure I (and my mates) will not ever consider to try another game by either of you untill this its sorted.
Please do consider that WE are NOT here because the game its awesome but because its STAR TREK and the line in the sand its just about to be crossed!
I like STAR TREK but not what you have done with it a mindless grindfest.
You don't want small fleets? fine
Am I wrong in assuming that smaller fleets or single people are the more likely to spend real money on the game because they are not backed up by big fleets?
this post its not meant to troll, flame or whatever english its not my 1st language so be kind!!!
Here's an easy fix that shows the devs listen to their customers, just put the rewards back to per 14th patch.
We get what we want and they get what they need, happy customers.
Yes I know will never happen.......
Join The Space Invaders,..... Federation and KDF fleets.
I played another game "avengers" and they did the same things that pw have started doing and I stopped playing, pw watch out we are you greatest asset don't upset us or we will walk and that will be game over!!!
they are here (mods at least) http://sto-forum.perfectworld.com/showthread.php?p=8127861&posted=1#post8127861
Someone else on here said it right. Make the game FUN and we will gladly fork over the cash for in-game content. The incessant grind for DIL and Marks is NOT fun.
Five marks here, a dozen there. Projects requiring 200,000 dil. It's ridiculous. Only people who don't have real lives with jobs, kids, friends and family can make any kind of real headway in this game.
Normaly I dont post on forums but here I see a bit of distaste for the road they are going, and I do agree that it is the wrong choise.
But Here goes:
The problem here is that the Theme Park MMO Template created by WoW has its downs, they need to slow us down to be able to create context that we can explore.
The thing they have done is effective a big slow down. This is also Called grind, where you have to do a lot of missions that you do not wanna do, just to get the marks. There we have a part of the grind, but then the developer get what they want, that is more time.
There is no team in the world big enough to be able to pump out enough content for a The Park MMO, if not for the grind factor. They problerly wont say it like I say it but it seems to be the case.
I do hope that they are going to do something for this issue but I have my doubts about it.
I could rant alot about this but I my self do not like to long post so I will end it here and say, I hope the change it.
I partly agree with you BUT you can't keep a game enjoyable by nerfing or slowing everything every other patch.
I agree with you when you say that there its no devs team in the world that can keep up with the expectation of any player base (content wise) but if you can't offer content may be you can just offer other small things like bug fixes (and the list its long) or may be a way to save ships, BOFFS and powers trays configuration (and I mean now not in a distand blured future), make everything account bound and not character bound, anyway you can only play with one at the time (and probably people will send more money in the game this way). I can think 1000s things they could give me and make me a lot happier without having to dish out new ships or content or loose money in the game (if ever i think that by making everything account bound they will pull in more players ence money).
((btw english its not my language please be kind to me))
In WoW you get a response from a GM within a couple of hours... in person. They send you a tell and talk to you like a normal person and give reasons why they can't help, if they can't. Then you get an automatic customer feedback survey of about 7 questions about how you were treated by that GM.
Here... I've sent two tickets and never had a response to either of them, closed them off after a couple of weeks. I don't know what GMs do in this game, but it has nothing to do with customer service for sure.
Mate I ONLY play on kdf side and reading that just made me laugh my axe off...
on a side note i was going to get lts, but i decied not ive seen to many game company release stuff then shut down, sto is 3 years old and not getting better and the stat stuff they put out is TRIBBLE
Instead of going with the ever popular "Wrong Sir , Wrong !" , I choose to go with an older classic , you see in truth I'm a lumberjack and I'm OK ... sort of ... : :cool:
PLAYER:
I wanted to be ... a metric !
[singing]
I'm a Metric , and I'm okay ,
I grind all night and I kill Borg all day.
CRYPTIC:
He's a Metric , and he's okay ,
He grinds all night and he kills Borg all day.
PLAYER:
I search for Dil. or Hear of Targ
I go to the lavatory.
On Wednesdays I go craftin'
But still no Mark 12 for me.
CRYPTIC:
He'll search for Dil. or Hear of Targ
He goes to the lavatory.
On Wednesdays he'll go craftin'
But still no Mark 12 for him.
He's a Metric , and he's okay ,
He grinds all night and he kills Borg all day.
PLAYER:
I cut down more Borg , I skip cut scenes,
I'll press F key a lot.
I put on women's clothing
And hang around at Quarks.
CRYPTIC:
He'll cut down more Borg , he'll skip cut scenes,
He'll press the F key a lot.
He'll put on women's clothing
And hang around at Quarks.
He's a Metric , and he's okay ,
He grinds all night and he kills Borg all day.
PLAYER:
I need so much stuff, I have no time,
I'll go to the Foundry !
Not wanted there for clicky's
Not for A-F-Keys , or Fleet Markeys.
CRYPTIC:
He needs so much stuff he has no time,
He'll go to the Foundry !
He's not wanted there for clicky's
Not for A-F-Keys , or Fleet Markeys ?!
He's a Metric , and he's okay ,
He grinds all night and he kills Borg all day.
He's a Metric , and he's okaaaay ,
He grinds all night and he kills Borg all day.
So why did you add the reward of 20 fleet marks when they replayed the 3rd Anniversary flagship mission for the free ships: Temporal Ambassador....which was only SOLOable???
I think this is some form of balance in new content vs bug fixes, yes I will agree that bug should be fixed but do you how many do you loose with these bugs and how many do you loose because the lack of new content.
Not that I will say they are doing it right, the problem here is proberly the size of the game and there fore the size of the dev team. And there budget.
I do hope they read these comment and think about them.
Here you have to take a look again in how the buissness works with these templates.
WoW have a big player base and that gives alot of money to work with, this gives the posibility to have more helpers to sort out these things.
Not that it shouldent be done here, but I simply thing that from the buissness end of this, its about profit. And yes that sucks, but the playerbase vs the profit in it, I belive is calculated and not thought as a gamer to a gamer would.
Just my opinion
Many fleets will probably not see this for a few days, maybe even a few weeks as the pool of Fleet marks currently held by main characters and their toons slowly gets used up. Some slack will probably be taken up by doing more commendation assignments for fleet marks but eventually everyone will feel it and the fleet officers will have a hell of a time organizing 20 man PvEs, since they are so boring. This is when folk will leave to join bigger fleets, or stop playing.
I don't plan on doing any more foundary missions (the time is not worth the rewards), and I don't have any doff reps to 110k yet, so I won't be getting any more fleet marks for my fleet in the near future.....and nobody in my fleet has asked me where I used to get them from, so I also think many fleet officers have little clue how much this is going to affect them.
STF elites give good dilithium AND Omega marks.
(And no, don't nerf that. It did not end well last time.)
Also romulan and especially fleet marks are hard to earn.
It would be good to see some "Elite" romulan and fleet events that are relativly short (8-15 minutes ) but still give a good amount of marks.
The only fleet mission that gives relativly good amount of marks for the time invested is a Colony invasion with a very good team.
Also... who ever saw a fleet of 500 members? I have not seen one with over 50 members in a long time.
It may be better to adjust the amount of resources fleet projects cost based on the average fleet sizes, not a theoretical maximum fleet membership limit that is almost totally unheard of.
The scaled cost system will only make that everybody create their personal fleets full of alts.
How is this something positive in a mmorpg?
and what exactly would that change? you can only play one character at the time.
and they could scale the thing on account bases instead on counting how many character are in a fleet.
(this is not my language be forgiving)
1. It will still be less efficient than a group of N players, where N is the maximum of the lowest tier.
2. MMORPG hasn't meant "force everyone to group" since EQ was new. How is forcing everyone to play the same way "positive"?
Still, I highly doubt that PWE would ever allow this.
if it takes 15-20 mins of Queing at week end wots it going to be like during the week 30-40 mins if im lucky.
COMPUTER GAMES ARE MENT TO BE FUN NOT JUST SAT THERE HOPEING OTHER PEOPLE Q FOR A MISSION WITH A LOW AMOUNT OF REWARD. :mad: :mad: :mad: :mad:
still say cryptic are fools.
Starbases are huge and require a lot of personnel to run/maintain so those are perfect for the larger fleets. However, a huge starbase isn't logical for smaller groups or in this case fleets. The simplest solution would be to expand the current Fleetbase system to include a "fleet outpost".
Fleet Outpost: (based off of Utopia Planitia shipyard map)
Deck 1: Transporter room, turbolift, promenade, tactical wing/communication/ops, Fleet officer offices (ready rooms and conference room, Science wing/Medical
Accesible via turbolift
Deck 2: officer quarters, holodeck, lounge/messhall
Deck 3: Engineering, Shipyard
The tactical/ops section would be through the unused door on the left of the map and the science/medical would be through the unused door on the right of the map.
The only special projects would be addition of fleet logo, and upgrades to the lounge/bar.
Progression would be much the same as the larger fleet starbase but at a moderately less resource cost
Fleets reaching a predetermined size could have the option of transferring to a fleet starbase once the fleet outpost reached max tier and would start the fleet at Starbase teir 3.
Beyond the fleet system:
This change would also allow for the map to be used by foundry authors to create new missions based on more "functional" planetary outposts, along with cryptic made content.
This addition would also fill a void that is present in STO. All major "hub" bases have been starbases. Starbases take longer to build and require much more resources so it would only be logical that non-strategic regions or outter frontier regions would have only the smaller outposts. We did see this to some extent in the ST series.
Development resources:
Actually creating the outpost itself wouldn't really take that much time from the development team. The main section of the outpost already exists in the Utopia Planitia Map and being that deck 2 and 3 are the same structual layout as deck 1 it would be more of a duplicate map and then just placing the assests for each deck.
Because I'm not too familiar with the programming code I can't speculate on the time needed to implement this.
The important thing to keep in mind with this idea is that it isn't simply pandering to the smaller fleets, but that it adds a great number of possibilities not only from foundry authors but also cryptic content as well in addition to finally solving the fleetbase issues. This would also open up more opportunities/possibilities for the roleplaying portion of STO players.