Nowhere does it say Odyssey Tactical Cruiser. Also if you look at the in-game tooltip on the Odyssey Star Cruiser it makes heavy reference to the Enterprise-F.
Also there is THIS in the wiki:
The Odyssey Star Cruiser is an Admiral (Tier 5) level Federation Cruiser vessel. It has been touted as the pinnacle of Federation starship design and will carry the Federation into a new generation of exploration. The newly commissioned U.S.S. Enterprise (NCC-1701-F) is an example of this class and stands as the flagship of the Federation.
Heritage Heavy Cruiser
It should have the Basic Enterprise-C skin as well as the Yamaguchi Design.
900 Crew
4 Fore Weapons
4 Aft Weapons
Bridge Officer Layout.
Commander Engineer
Lieutenant Commander Science
Lieutenant Engineer
Lieutenant Tactical
Ensign Tactical.
4 Engineering Console Slots
3 Science Console Slots
2 Tactical Console Slots
I agree with this setup. I'd also be o.k. with either a LtC SCI or TAC BOFF's. I'd also be ok with 2 SCI consoles and 3 TAC console. I'd like to see the deflector weapon from "Best of Both Worlds" as a specialty console. Maybe as a 5th ENG console.
Nowhere does it say Odyssey Tactical Cruiser. Also if you look at the in-game tooltip on the Odyssey Star Cruiser it makes heavy reference to the Enterprise-F.
Further down that page, it shows a screenshot of the Enterprise-F in separation mode, so that means that it's an Odyssey Operations variant. My bad.
The point stands that the Federation flagship is an Odyssey-class ship and not the omgwtf overpowered monster that the person I was replying to was suggesting a flagship should be.
Further down that page, it shows a screenshot of the Enterprise-F in separation mode, so that means that it's an Odyssey Operations variant. My bad.
The point stands that the Federation flagship is an Odyssey-class ship and not the omgwtf overpowered monster that the person I was replying to was suggesting a flagship should be.
...
The Enterprise-F is NOT any of the variants... it is an NPC version which is a Federation Dreadnought. It's its own ship. But that is just miniscule unimportant details.
You are correct however, that the fed flagship is an Oddy, and the KDF flagship is a Bort. Regardless of which actual variant it is, if it is one (which it's not since I don't know of ANY fed player ship that can hit for 3500 with it's BAs and 25k with it's torps with no abilities and no crit).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Lol, why do we keep calling cruisers flagships? They aren't, atleast not these ships?
Flagships are the biggest baddest boldest mofos in the fleet and cruisers are not these. Flagships can not only take the punishment they can dole it out in spades, infact, they deal more punishment then they can take. They were the jewels in the crowns of navies. The Spanish Dragon & Trinidad flagship, The Bellfast, The Bismark, the Enterprise, The Queen Anne, the list goes and on, these were flagships, they were op as hell and they had to be they were the statement of a culture saying this is what we have if you cross us, if you don't want to die then let us live in peace. The had total command of the seas and the armies and the flags of the attack patterns waved from them to let the others know what to do
Lest we use historical references, don't forget the Hood (and she was a battle cruiser, which is a type of cruiser.)
Lest we use historical references, don't forget the Hood (and she was a battle cruiser, which is a type of cruiser.)
I could also show you the South Dakota (BB-57), which held flagship status, and was actually lesser armed then her sister ships (Massachusetts, Alabama, Indiana) in that she had a reduced secondary battery (16 5"/38 guns as opposed to 20 5"/38 guns), so was technically less powerful...
there are some instances in which the most technologically advanced ship was the flagship and not the strongest, true, but it was always this or the other, i have ever seen a first class flagship as a tug boat in a 1st world country...
Flagships were pinnacle of their culture for a few years then replaced hose ships were still top of the line and doled out heavy punishment and had defense high enough to allow for the commanding officers to be safely carried into battle, fight, and safely be carried home.
Just because they write next to it in this video game that ut us the best we al know that's not true. There are more then 80% of the ships in this game we wouldn't' touch with a 10LY pole.
The ships in THIS game just hav the name and the look, they don't have the ability nor the heart to be flagships. If anything I would name an escort a flag ship, like the chimera or the Fleet Patrol Escort because these craft can dole out punishment and take a heavier dose then most cruisers. They really need to do something about cruiser dps if they want these ships to be Tanks or Flagships, aslong as they deal less damage then escorts then they will be neither. They don't necessarily have to buff the ships so much as come out with BA or a console that gives cruisers energy weapons a major boost like 50-60% more damage. IT prolly still won't reach escort class damage levels but atleast it will get more focus fire.
But if this is the best they could do to keep crybabies, who will cry any way regardless of how the wind blows, from crying then i completely understand, but if they want MHO I think the ship i referenced to to make it worth the sticker price it needs to be near that and I would happily pay it instead of just mooching off of p2w players and waiting for my breen, which I get today
I'd like to see a proper beam bucket, I'm tired of cannons cannons cannons. Lets have some beam love for this ship a inbuilt boost to all beam weapons and a console that is beam based. Not a super phaser but something that will give you a good kick to your beam weapons.
Monkey see, Monkey do. Monkey flings Feathered Monkey poo...
Could give it a visor/saucer beam to take advantage of it's wide and galaxy class like saucer. So I think anyways. Like beam overload but wider and hits more doods. Would be funny to see on Galaxy class variants as well.
Personally, I would like a commander engineer, lieutenant commander science, lieutenant tactical, lieutenant universal, ensign universal. (not necessarily both universals on the free version, but on the z-store version, assuming it comes in a pack of 3)
This way, you have the requisite commander engineer, it would be more sci focused with the lieutenant commander, and the two low universals allow you to supplement your tank/heal or you could go all in on tac and have a decent number of low tac powers.
I feel that the suggested 3 engineering consoles, 3 science consoles and 3 tactical consoles make sense, as cruisers are supposed to be, at least in canon, a "does everything decently" sort of ship. The z-store version, if a pack, could add the extra console slot to whichever specialty it is, (eng, sci, or tac.)
And, yeah, honestly, I feel that compared to other cruisers, this is still potentially on the op side, particularly if the cash shop version can have 3 eng, 3 sci, 4 tac. My thoughts for the ambassador would probably better fit what the ody should have been. But yeah... that's my little contribution of what I would like all cruisers to be more like.
Edit: there is a difference between "canon" and "cannon" lol.
sometime to get something that we want in our player base star trek game we have to request some diffenent idea for different play styles. with all the overly enginenerring based cruisers and feel under powered taclically with the exception of the odysse class and the excelior class we need cruisers with more play style then too strong engineneering options.
there had been power increase creaping ship class power levels ever since the time of the excelior was released and the level 40 rear admiral to level 50 almost two years ago.
both the ambassador class and the excelior class are popular star fleet classes.
the excelior class just got a fleet ship a month or two ago. given that the ambassador is newer and build in a time of rise tentions the the abmassado be built with strong engingeneering and slight stronger scince and tactial then the excelior class but being about the same strenth as galaxy class.
i had the idea the the universal unlintied beam fire at will cruiser console be about the same strength as the boff fire at will. 3 minute cool down if the beam unlimited cruiser universal cruise is deactivated. the beam fire at will universal cruiser console would could come with the ambassador class starship but could be transferred to and cruiser.
any cruiser with unlimited beam fire at will console would still have slightly less fire power then a glass cannon escort but said cruiser would be able to attract attention
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Just be ready for a disapointment. You know it wont have any teeth. And have a poor turn rate. It will be just another fat slow, under-powered Cruiser that will suck in STF's I just wish they would fix the Dreadnought and give it the same Boff layout and turn rate as the Breen cruiser. Now that would be an amazing cruiser.
I know something almost similar was suggested but was toying with an idea for a layout... and the idea is similar in a lot of respecs to the Nebula class... anyway heres the thought:
Fairly well rounded, a jack of all trades idea. Excelling really at a whole lot of nothing but being older why not. It also fills a gap for tanking cruisers lacking a Lieutenant Commander Science Station. Could even add a hanger. Cruisers still need one of those honestly. Escorts and Science got em, why not us Cruiser drivers eh? That would easily make up for the lack of a Commander Station. I dont see where this set up were be OP, and with a hanger would put it on par with everything else. Course a Cruiser with a Hanger would then be a frigate, but at least it'd be a true frigate. I'd spend money on this set up very easily and wouldn't feel to bad about it. Its got some limitation, and some draw backs like the rest of the line up but its more or less a ship onto its own due to its lack of a commander console. I know most of you would hate that, but this set up lends itself to being very versatile. Could call this a Light Cruiser or Frigate (if Hanger Equipped). Primary uses are obviously support/light escort.
-Captain Saffrin
Federation 12th Cavalry
Deep Space 19/USS Montana
So, while your idea is interesting, the things I left in your quote feel...off to me.
1. 8 base turn is on-par with the Excelsior. If a fairly large ship like that could turn so well, then so should other cruisers. It needs to be put down a point to 7.
2. The consoles and BOFF layout...while that is indeed a jack-of-all-trades, such a thing is also very powerful. You give up only a Cmdr Engineering slot, to gain a considerable of medium-high level powers. In short, it gives up very little to slot a lot of good stuff: VM, Gravity Well, EWP, two Lt. tac powers, and so on.
3. The hangar. It is true that there is no Fed cruiser with a hangar, I just don't necessarily feel like this ship HAS to have a hangar.
All in all, just feels like this ship is giving up very little and gaining a lot in your proposal.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Comments
Which means that the Odyssey Tac. is the fleet-wide flagship.
Enterprise-D was the Federation flagship, but the Galaxy-class was the fleet-wide flagship.
Nope. Still wrong. Just looked at the wiki page.
http://www.stowiki.org/U.S.S._Enterprise_%28NCC-1701-F%29
Nowhere does it say Odyssey Tactical Cruiser. Also if you look at the in-game tooltip on the Odyssey Star Cruiser it makes heavy reference to the Enterprise-F.
Also there is THIS in the wiki:
Directly from the wiki.
It should have the Basic Enterprise-C skin as well as the Yamaguchi Design.
900 Crew
4 Fore Weapons
4 Aft Weapons
Bridge Officer Layout.
Commander Engineer
Lieutenant Commander Science
Lieutenant Engineer
Lieutenant Tactical
Ensign Tactical.
4 Engineering Console Slots
3 Science Console Slots
2 Tactical Console Slots
I agree with this setup. I'd also be o.k. with either a LtC SCI or TAC BOFF's. I'd also be ok with 2 SCI consoles and 3 TAC console. I'd like to see the deflector weapon from "Best of Both Worlds" as a specialty console. Maybe as a 5th ENG console.
Further down that page, it shows a screenshot of the Enterprise-F in separation mode, so that means that it's an Odyssey Operations variant. My bad.
The point stands that the Federation flagship is an Odyssey-class ship and not the omgwtf overpowered monster that the person I was replying to was suggesting a flagship should be.
...
The Enterprise-F is NOT any of the variants... it is an NPC version which is a Federation Dreadnought. It's its own ship. But that is just miniscule unimportant details.
You are correct however, that the fed flagship is an Oddy, and the KDF flagship is a Bort. Regardless of which actual variant it is, if it is one (which it's not since I don't know of ANY fed player ship that can hit for 3500 with it's BAs and 25k with it's torps with no abilities and no crit).
Lest we use historical references, don't forget the Hood (and she was a battle cruiser, which is a type of cruiser.)
I could also show you the South Dakota (BB-57), which held flagship status, and was actually lesser armed then her sister ships (Massachusetts, Alabama, Indiana) in that she had a reduced secondary battery (16 5"/38 guns as opposed to 20 5"/38 guns), so was technically less powerful...
Flagships were pinnacle of their culture for a few years then replaced hose ships were still top of the line and doled out heavy punishment and had defense high enough to allow for the commanding officers to be safely carried into battle, fight, and safely be carried home.
Just because they write next to it in this video game that ut us the best we al know that's not true. There are more then 80% of the ships in this game we wouldn't' touch with a 10LY pole.
The ships in THIS game just hav the name and the look, they don't have the ability nor the heart to be flagships. If anything I would name an escort a flag ship, like the chimera or the Fleet Patrol Escort because these craft can dole out punishment and take a heavier dose then most cruisers. They really need to do something about cruiser dps if they want these ships to be Tanks or Flagships, aslong as they deal less damage then escorts then they will be neither. They don't necessarily have to buff the ships so much as come out with BA or a console that gives cruisers energy weapons a major boost like 50-60% more damage. IT prolly still won't reach escort class damage levels but atleast it will get more focus fire.
But if this is the best they could do to keep crybabies, who will cry any way regardless of how the wind blows, from crying then i completely understand, but if they want MHO I think the ship i referenced to to make it worth the sticker price it needs to be near that and I would happily pay it instead of just mooching off of p2w players and waiting for my breen, which I get today
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Obvious troll is obvious.
This way, you have the requisite commander engineer, it would be more sci focused with the lieutenant commander, and the two low universals allow you to supplement your tank/heal or you could go all in on tac and have a decent number of low tac powers.
I feel that the suggested 3 engineering consoles, 3 science consoles and 3 tactical consoles make sense, as cruisers are supposed to be, at least in canon, a "does everything decently" sort of ship. The z-store version, if a pack, could add the extra console slot to whichever specialty it is, (eng, sci, or tac.)
And, yeah, honestly, I feel that compared to other cruisers, this is still potentially on the op side, particularly if the cash shop version can have 3 eng, 3 sci, 4 tac. My thoughts for the ambassador would probably better fit what the ody should have been. But yeah... that's my little contribution of what I would like all cruisers to be more like.
Edit: there is a difference between "canon" and "cannon" lol.
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there had been power increase creaping ship class power levels ever since the time of the excelior was released and the level 40 rear admiral to level 50 almost two years ago.
both the ambassador class and the excelior class are popular star fleet classes.
the excelior class just got a fleet ship a month or two ago. given that the ambassador is newer and build in a time of rise tentions the the abmassado be built with strong engingeneering and slight stronger scince and tactial then the excelior class but being about the same strenth as galaxy class.
i had the idea the the universal unlintied beam fire at will cruiser console be about the same strength as the boff fire at will. 3 minute cool down if the beam unlimited cruiser universal cruise is deactivated. the beam fire at will universal cruiser console would could come with the ambassador class starship but could be transferred to and cruiser.
any cruiser with unlimited beam fire at will console would still have slightly less fire power then a glass cannon escort but said cruiser would be able to attract attention
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A set-up I still agree with. That ain't changed since you made the thread.
Since there's not a question of a doubt it's coming now at least, I'm eager to see it's stats.
I just hope CaptainGeko or whoever designed the ships stats agrees as well.
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Geko and the folks at Cryptic would be wise to use my idea not only for balance but for satisfaction of the Enterprise Line at Tier5.
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February 2nd 2013.
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38,500 Hull Health(42,500 Fleet)
8 Base Turn
1.15 Shield Modifier(1.15 Fleet)
4 Device Slots
800 Base Crew
4 Fore Weapons
4 Aft Weapons
Lieutenant Commander Engineer
Ensign Engineer
Lieutenant Commander Science
Ensign Science
Lieutenant Tactical(Possible Universal)
Lieutenant Tactical
3 Engineering Console Slots (4 Fleet)
3 Science Console Slots
3 Tactical Console Slots
+5 Power to all subsystems
(Possible Hanger)
Fairly well rounded, a jack of all trades idea. Excelling really at a whole lot of nothing but being older why not. It also fills a gap for tanking cruisers lacking a Lieutenant Commander Science Station. Could even add a hanger. Cruisers still need one of those honestly. Escorts and Science got em, why not us Cruiser drivers eh? That would easily make up for the lack of a Commander Station. I dont see where this set up were be OP, and with a hanger would put it on par with everything else. Course a Cruiser with a Hanger would then be a frigate, but at least it'd be a true frigate. I'd spend money on this set up very easily and wouldn't feel to bad about it. Its got some limitation, and some draw backs like the rest of the line up but its more or less a ship onto its own due to its lack of a commander console. I know most of you would hate that, but this set up lends itself to being very versatile. Could call this a Light Cruiser or Frigate (if Hanger Equipped). Primary uses are obviously support/light escort.
Federation 12th Cavalry
Deep Space 19/USS Montana
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So, while your idea is interesting, the things I left in your quote feel...off to me.
1. 8 base turn is on-par with the Excelsior. If a fairly large ship like that could turn so well, then so should other cruisers. It needs to be put down a point to 7.
2. The consoles and BOFF layout...while that is indeed a jack-of-all-trades, such a thing is also very powerful. You give up only a Cmdr Engineering slot, to gain a considerable of medium-high level powers. In short, it gives up very little to slot a lot of good stuff: VM, Gravity Well, EWP, two Lt. tac powers, and so on.
3. The hangar. It is true that there is no Fed cruiser with a hangar, I just don't necessarily feel like this ship HAS to have a hangar.
All in all, just feels like this ship is giving up very little and gaining a lot in your proposal.