Bro we need a Cruiser with science. Excelsior is way over done now. my idea is great for the game.
If you're referring to my build it isn't that similar to the excelsior The bridge officer layout is different as is the console layout. It focuses much more on science. You idea isn't bad, but the lack of tac consoles completely gimps the ship. The damage that thing would put out would be laughable...cruisers are already losing the dps race and you wanna reduce their tac consoles further?
Your idea is garbage. A commander and two lt. commanders? Get out. No seriously, stop thinking crazy overpowered ideas are a good thing.
Captainbmoney is spot on with his suggestion for the Ambassador. Cruisers losing the dps race is not the issue here, especially when there are already cruisers with heavy tactical options. What is an issue is that there is one type of boff layout that is not accounted for amongst cruisers, and that layout is the one Captainbmoney is suggesting. His proposal is for a ship that is not meant to do tons of damage. It is meant to tank like a champ and use some decent science abilities.
The only ship that has two lt. commanders is the Recluse and that is a rare and uber expensive ship, and it pays for those boffs in other ways. Sure anyone can own one if they open enough lockboxes for the lobi or farm energy credits, but not everyone can own one because there are far fewer available Recluse ships than players.
The Ambassador is going to be made available to every Fed player when it is released. Your idea would make every other Fed cruiser obsolete once your uber pwnboat got into everyone's hands.
Actually, his idea has no commander slot, just Lt. Commander slots.
That said, I'd still prefer the OPs idea. I really hope it is implemented, at least the Lt. Cmdr sci part that is.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Your idea is garbage. A commander and two lt. commanders? Get out. No seriously, stop thinking crazy overpowered ideas are a good thing.
Captainbmoney is spot on with his suggestion for the Ambassador. Cruisers losing the dps race is not the issue here, especially when there are already cruisers with heavy tactical options. What is an issue is that there is one type of boff layout that is not accounted for amongst cruisers, and that layout is the one Captainbmoney is suggesting. His proposal is for a ship that is not meant to do tons of damage. It is meant to tank like a champ and use some decent science abilities.
The only ship that has two lt. commanders is the Recluse and that is a rare and uber expensive ship, and it pays for those boffs in other ways. Sure anyone can own one if they open enough lockboxes for the lobi or farm energy credits, but not everyone can own one because there are far fewer available Recluse ships than players.
The Ambassador is going to be made available to every Fed player when it is released. Your idea would make every other Fed cruiser obsolete once your uber pwnboat got into everyone's hands.
It has the same amount of bridge officer abilities as any cruiser just in a different layout I fail to see how it is overpowered. There are a lot of ships that are way more OP then what I have suggested. Please tell me who exactly wants a ship that does low end damage? My suggestion will not create a ship that is overly powerful, but it is one that would be worth flying. I know I personally wouldn't fly Captainbmoney's version of the ambassador and I don't know many friends or fleet mates that would want to either. If you think dps isn't important then why has the vesta been so popular with sci-captains? Very simple... they can now use their science abilities while pumping out decent dps as well. In the end everyone wants their ship to kill stuff at a decent pace.
Please explain to me how my version of the ambassador would be an "uber pwnboat" as you put it. The only thing you mentioned is that it has two LtCmd bridge officer spots. That alone doesn't make the ship OP..nor does the console layout which is actually just very balanced. The turn rate is worse then the excel but better then the assault cruiser and the hull and shield modifiers are the same as both those ships. Basically, it's just a normal heavy cruiser with a lean towards science. So again I challenge you to tell me exactly what is so OP about my suggested Ambassador build, because I just don't see it.
If you think dps isn't important then why has the vesta been so popular with sci-captains? Very simple... they can now use their science abilities while pumping out decent dps as well.
Vesta's a $25.00 ship. The Ambassador's likely going to be free to anyone who plays a 10 minute mission, like the original Odyssey was.
Cruisers aren't "losing" the DPS race. They're not even competing. Nor should they be. It isn't their job.
They're almost certainly going to come out with an Ambassador pack shortly after the 3rd anniversary that releases 3 new, better versions of the pack then the free one. Perhaps then, a more tactically-biased ship would be appropriate, but the free one should be little more then a toy, as it's going to be in everyone's hands..I can agree with it being unique (OP's suggestion), but I can't agree with with it being superior, or even equal to, anything that costs real money..
We don't need a free Vesta flying around that everyone can have.
It has the same amount of bridge officer abilities as any cruiser just in a different layout I fail to see how it is overpowered...
...The only thing you mentioned is that it has two LtCmd bridge officer spots. That alone doesn't make the ship OP..nor does the console layout which is actually just very balanced...
...So again I challenge you to tell me exactly what is so OP about my suggested Ambassador build, because I just don't see it.
Capability. What this ship would be capable of with your BOff setup alone is what makes it overpowered. And you say it's balanced? This is a cruiser bro. Cruisers aren't balanced. They lean towards engi.
Your ship has access to high level abilities in ALL categories. That's what makes it "overpowered". Let's take your stock Assault Cruiser as an example. It's weakness is it's Tactically and Scientifically inferior. Especially as science goes. Let's take the other ship you brought up, the Excelsior. It's weakness is science again.
Your ship has no weak point. It has access to level 3 science, engineering, AND tactical abilities. Also given the stats you gave it, it's ability to dominate will be almost unbreakable. You would make most other cruisers obsolete, I daresay you will even challenge, if not outright beat even the Odyssey for how adaptable your ship would be. Your ship isn't a cruiser. Not in the slightest. Allow me to put some facts down for you:
All cruisers (yes, ALL, including KDF battlecruisers) have a Commander level Engineering BOff slot. There is no exception to this rule.
All cruisers are variable in their console layout, always leaning towards one particular strength/weakness (ex. Excel and FAC are tactical and engi oriented with weakness in science, Oddy (freebie) and FSC are science and engi oriented with weakness in tac, Galaxy and Galaxy-r are engi oriented with weakness in sci and tac).
Your cruiser (I shudder to call it that), has NONE of those weaknesses. And to make things worse, it gives up little to nothing in exchange. It is too modular, too adaptable. And you have the gall to call it not op?
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
4 Engineering slots,
3 Science slot
3 tac slots.
come with special console that can only be used in cruisers that gives torpedos DPS boost against shields.
That way any type of captain can enjoy the ship no matter what their carreer is.
Heretic, thank you or that wonderful post on how balance in this game works. Its surprising that some people haven't managed to figure out the pattern.
Even So called pay to win ships are balanced very similarly.
4 Engineering slots,
3 Science slot
3 tac slots.
come with special console that can only be used in cruisers that gives torpedos DPS boost against shields.
That way any type of captain can enjoy the ship no matter what their carreer is.
At that point, you just join the KDF and fly a BoP. . .because that's nearly identical to a BoP, just one extra eng console, 2 more rear weapon slots, and one less Boffslot.
Also, you can have our all-universal boffslot setup over our cold, dead bodies.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
You feddies do not effing need yet another shiny toy. I don't give a damn how long you fanboys have been waiting for a useless ship like the Ambassador, you don't need another ship.
How about we starve the fed side of content for a while, so they can see what it's like on the KDF side? You guys need a content diet. Meanwhile, we can focus all efforts from now until Season 8 release on giving the KDF stuff it's needed for months and months, and maybe the Kirk enthusiasts amongst ya'll would actually bother to play KDF.
A pox on your Ambassador-class ship. The very name itself disgusts me.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
I'm hoping that in all of this, while Feds get their Ambassador, the Klingons will get the K'Vort. I'm surprised there aren't threads popping up about it, but I'm hoping for awesomeness, here. I'm aware the K'Vort is little more then a gigantic B'Rel without wing animations, but that's what makes it so awesome.
4 Engineering slots,
3 Science slot
3 tac slots.
come with special console that can only be used in cruisers that gives torpedos DPS boost against shields.
That way any type of captain can enjoy the ship no matter what their carreer is.
I have no words for this. Actually I do have one thing to say. That torp console... no. As for the rest of it... I really have no words to describe my reaction...
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
If the free one came out with no Boff slots, no console slots and a Mark I engine I'd be happy, and all this about the Federation getting another ship, I hate to break it to you folks but Star Trek was based around the UFP with the occasional story involving the Klingons, the back catalogue of Starfleet ships is a far greater resource and the interest in them is very high.
The Continuing Voyages of Bridge Commander Captain Lee Drake - USS Sovereign Captain Draxon - IKS RanKuf Commander Torenn - IRW Soryak Captain Gregory MacCray - USS Geronimo
If the free one came out with no Boff slots, no console slots and a Mark I engine I'd be happy, and all this about the Federation getting another ship, I hate to break it to you folks but Star Trek was based around the UFP with the occasional story involving the Klingons, the back catalogue of Starfleet ships is a far greater resource and the interest in them is very high.
Implying STO is Star Trek.
STO is no more Star Trek then Star Fleet Battles was.
If the free one came out with no Boff slots, no console slots and a Mark I engine I'd be happy, and all this about the Federation getting another ship, I hate to break it to you folks but Star Trek was based around the UFP with the occasional story involving the Klingons, the back catalogue of Starfleet ships is a far greater resource and the interest in them is very high.
I just had a really novel idea. Instead of making the Ambassador a completely new ship, why not just make it a skin for an existing ship? Like the tier 3 excelsior, can come with the Ambassador skin. Or the tier 2 cruiser, since that ship about matches the level of fail that the Ambassador deserves to be entitled with.
All trolling and truth aside, I seriously think it would be better as a skin as opposed to an entirely new ship.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Vesta's a $25.00 ship. The Ambassador's likely going to be free to anyone who plays a 10 minute mission, like the original Odyssey was.
Cruisers aren't "losing" the DPS race. They're not even competing. Nor should they be. It isn't their job.
They're almost certainly going to come out with an Ambassador pack shortly after the 3rd anniversary that releases 3 new, better versions of the pack then the free one. Perhaps then, a more tactically-biased ship would be appropriate, but the free one should be little more then a toy, as it's going to be in everyone's hands..I can agree with it being unique (OP's suggestion), but I can't agree with with it being superior, or even equal to, anything that costs real money..
We don't need a free Vesta flying around that everyone can have.
Wow are you serious, did you even read my post? First off I'm not suggesting that this cruiser be any better then those currently available. It has, what I would consider, a decent tac layout, nothing over the top really with a single LTCmd tac officer spot. Also, having 3 tac consoles is basically what the majority of cruisers currently have, other then the star cruiser and free oddy. Also, your comparison with my suggested ambassador and the Vesta is laughable. My build idea does not even come close to being as powerful as the vesta in any of its three forms. It would basically be on-par with the regent and excelsior (who both have LtCmd tac spots) Also, no where did I post this as a possible free version. It's just an idea for a sci-heavy cruiser. While I do agree that cruisers do, and rightly so, less damage then escorts. Most people that run cruisers still put forth an effort to make them do as much damage as possible, at least most people I know do. No one I know has chosen a ship they specifically know will do less damage when another is available to them unless they are specifically in love with said ship. IE people who love next gen flying the galaxy even though its not a very good ship.
First off I'm not suggesting that this cruiser be any better then those currently available.
Your BOFF layout suggests otherwise..
It has, what I would consider, a decent tac layout, nothing over the top really with a single LTCmd tac officer spot.
A LtCmd Tac, a LtCmd Sci and a LtCmd Eng. There are no weaknesses in that BOFF setup. It has the best of everything. LtCmd BOFF skills are where the really start to get awesome and you'd be able to have it all. That's what's wrong with your idea. our "cruiser", as was already pointed out--this isn't one (as it lacks a Cmdr Eng)--has no weaknesses. Even the Vestas, which are generally considered wildly OP, lack in Tac and Eng what they gain in Sci. Your build gains in all areas and loses in none. That's why it's ridiculous..
Wow are you serious, did you even read my post? First off I'm not suggesting that this cruiser be any better then those currently available. It has, what I would consider, a decent tac layout, nothing over the top really with a single LTCmd tac officer spot. Also, having 3 tac consoles is basically what the majority of cruisers currently have, other then the star cruiser and free oddy. Also, your comparison with my suggested ambassador and the Vesta is laughable. My build idea does not even come close to being as powerful as the vesta in any of its three forms. It would basically be on-par with the regent and excelsior (who both have LtCmd tac spots) Also, no where did I post this as a possible free version. It's just an idea for a sci-heavy cruiser. While I do agree that cruisers do, and rightly so, less damage then escorts. Most people that run cruisers still put forth an effort to make them do as much damage as possible, at least most people I know do. No one I know has chosen a ship they specifically know will do less damage when another is available to them unless they are specifically in love with said ship. IE people who love next gen flying the galaxy even though its not a very good ship.
Capability. What this ship would be capable of with your BOff setup alone is what makes it overpowered. And you say it's balanced? This is a cruiser bro. Cruisers aren't balanced. They lean towards engi.
Your ship has access to high level abilities in ALL categories. That's what makes it "overpowered". Let's take your stock Assault Cruiser as an example. It's weakness is it's Tactically and Scientifically inferior. Especially as science goes. Let's take the other ship you brought up, the Excelsior. It's weakness is science again.
Your ship has no weak point. It has access to level 3 science, engineering, AND tactical abilities. Also given the stats you gave it, it's ability to dominate will be almost unbreakable. You would make most other cruisers obsolete, I daresay you will even challenge, if not outright beat even the Odyssey for how adaptable your ship would be. Your ship isn't a cruiser. Not in the slightest. Allow me to put some facts down for you:
All cruisers (yes, ALL, including KDF battlecruisers) have a Commander level Engineering BOff slot. There is no exception to this rule.
All cruisers are variable in their console layout, always leaning towards one particular strength/weakness (ex. Excel and FAC are tactical and engi oriented with weakness in science, Oddy (freebie) and FSC are science and engi oriented with weakness in tac, Galaxy and Galaxy-r are engi oriented with weakness in sci and tac).
Your cruiser (I shudder to call it that), has NONE of those weaknesses. And to make things worse, it gives up little to nothing in exchange. It is too modular, too adaptable. And you have the gall to call it not op?
Did you even read my post in reference to yours? Starting to wonder here...
A LtCmd Tac, a LtCmd Sci and a LtCmd Eng. There are no weaknesses in that BOFF setup. It has the best of everything. LtCmd BOFF skills are where the really start to get awesome and you'd be able to have it all. That's what's wrong with your idea. our "cruiser", as was already pointed out--this isn't one (as it lacks a Cmdr Eng)--has no weaknesses. Even the Vestas, which are generally considered wildly OP, lack in Tac and Eng what they gain in Sci. Your build gains in all areas and loses in none. That's why it's ridiculous..
And Lt Sci..See the trend here?
He basically said what I said.
*Picard Manuever*
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
A LtCmd Tac, a LtCmd Sci and a LtCmd Eng. There are no weaknesses in that BOFF setup. It has the best of everything. LtCmd BOFF skills are where the really start to get awesome and you'd be able to have it all. That's what's wrong with your idea. our "cruiser", as was already pointed out--this isn't one (as it lacks a Cmdr Eng)--has no weaknesses. Even the Vestas, which are generally considered wildly OP, lack in Tac and Eng what they gain in Sci. Your build gains in all areas and loses in none. That's why it's ridiculous..
And Lt Sci..See the trend here?
The Breen ship, which coincidentally they are giving away for free, has a better bridge officer layout then even I'm suggesting here, and console layout as well with 10 to my VA level 9. So if you consider the breen ship ridiculous then I will concede to you that my suggested ambassador layout is just as ridiculous. While my layout does offer some nice LtCmd skills it lacks any Commander level skills which is the trade off. I enjoy flying cruisers and the Ambassador will definitely be a welcome addition, but I really hope it doesn't end up being anything close to captainbmoney's OP. With that said I can see that. in this thread at least, I'm apparently in the minority.
The Breen ship, which coincidentally they are giving away for free, has a better bridge officer layout then even I'm suggesting here, and console layout as well with 10 to my VA level 9. So if you consider the breen ship ridiculous then I will concede to you that my suggested ambassador layout is just as ridiculous. While my layout does offer some nice LtCmd skills it lacks any Commander level skills which is the trade off. I enjoy flying cruisers and the Ambassador will definitely be a welcome addition, but I really hope it doesn't end up being anything close to captainbmoney's OP. With that said I can see that. in this thread at least, I'm apparently in the minority.
The Breen ship is weak on engineering powers. It does not have three Lt. Cmdr powers, so your reply is fail.
And it's a ship you can only get at Christmas if you spend 25 days racing some npc. Not everyone is going to get one. And guess what? You can't get them again afterwards due to them being untradeable.
Actually I do think the Breen ship is ridiculously overpowered as a tactical ship, because it has a strong hull, high turn rate, strong shields, a big crew, and can use dual heavy cannons. But it's not quite as ridiculous as your idea for the Ambassador. At least the Breen ship has reasonable limits to what it can do.
A commander level engineer power on a cruiser is worth less than a lt. commander level science or tactical power on that same cruiser. A jack-of-all trades ship that can do three things very well is far more powerful than a specialist ship that can do one thing extremely well.
While I don't subscribe to the idea that the majority is always right, in this case the majority have the facts on their side.
Hey fulleather, I don't think he even read my post at all explaining why his idea was silly. Because everything you just said, and wunjee just said... was quite clearly explained when I said why 3 LtCmdr slots was just stupid. -.-
But basically, WHAT ABOVE POSTER SAID.
Sorry Nike, but you really need to rethink what you think is balanced.
One Cmdr level Engineering power is NOT equal to 2 LtCmdr slots. It just isn't. There's a reason all but a very select few ships in this game only have 1 Cmdr and 1 LtCmdr BOff. That's because that's what those ships are supposed to SPECIALIZE in. Ex (getting tired of saying this btw). Regent. LtCmdr Tactical, Cmdr Engineering. It's a tactically oriented cruiser. It specializes in Tactical and Engineering powers. But is weak in science. Let's go with your all powerful chel'gret WARSHIP (not cruiser, but WARSHIP). It has a Cmdr Tac, and a LtCmdr Sci. WEAK IN ENGINEERING.
Now. Let's go with your ship. LtCmdr Tactical, LtCmdr Science, LtCmdr Engineering. Um... Um... Um... weak where? Nowhere. Your consoles. 3 Tactical, 3 Science, 3 Engineering. Still looking for a weakness. 4/4 weapon setup, 1.0 shield mod, 39k hp. Still waiting for a weakness. Your ship sir, is just... well sorry to say, it's not balanced. Not in the sense of how balance works in this game. You created a ship that can do it all. With no penalty (other than a lack of Cmdr Engineering, which tbh, there are so few game changing Cmdr level engi abilities, it's almost a null point). Your ship can do more effectively a larger variety of tasks than any other ship currently out there.
Explain to me how this isn't broken. Explain to me how this is a CRUISER for that matter. Explain to me WHY that design should be allowed through. Because if you can do so effectively, and have others actually agree with it, I will retract and remove every comment I made in this thread.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Originally Posted by captiandata1
how about an ambassador battle cruise with 3 commanders only.
a tactial
a science
a engeneering
all with 4 slots each
2 fighter wing bays.
might work with a low crew count let say 400 personal?
since catpain james t kirk had 3 captains which included spock, scott and kirk himslef plus 3 commander in 2293.
acutally it is more star trek canon to have cruisers commenders as departmen heads so why not allow the ambassador class to have only three commander one of each department with a low crew of 400 and 2 fight wing bays?
acutally it is more star trek canon to have cruisers commenders as departmen heads so why not allow the ambassador class to have only three commander one of each department with a low crew of 400 and 2 fight wing bays?
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No.
If you're referring to my build it isn't that similar to the excelsior The bridge officer layout is different as is the console layout. It focuses much more on science. You idea isn't bad, but the lack of tac consoles completely gimps the ship. The damage that thing would put out would be laughable...cruisers are already losing the dps race and you wanna reduce their tac consoles further?
Actually, his idea has no commander slot, just Lt. Commander slots.
That said, I'd still prefer the OPs idea. I really hope it is implemented, at least the Lt. Cmdr sci part that is.
It has the same amount of bridge officer abilities as any cruiser just in a different layout I fail to see how it is overpowered. There are a lot of ships that are way more OP then what I have suggested. Please tell me who exactly wants a ship that does low end damage? My suggestion will not create a ship that is overly powerful, but it is one that would be worth flying. I know I personally wouldn't fly Captainbmoney's version of the ambassador and I don't know many friends or fleet mates that would want to either. If you think dps isn't important then why has the vesta been so popular with sci-captains? Very simple... they can now use their science abilities while pumping out decent dps as well. In the end everyone wants their ship to kill stuff at a decent pace.
Please explain to me how my version of the ambassador would be an "uber pwnboat" as you put it. The only thing you mentioned is that it has two LtCmd bridge officer spots. That alone doesn't make the ship OP..nor does the console layout which is actually just very balanced. The turn rate is worse then the excel but better then the assault cruiser and the hull and shield modifiers are the same as both those ships. Basically, it's just a normal heavy cruiser with a lean towards science. So again I challenge you to tell me exactly what is so OP about my suggested Ambassador build, because I just don't see it.
Vesta's a $25.00 ship. The Ambassador's likely going to be free to anyone who plays a 10 minute mission, like the original Odyssey was.
Cruisers aren't "losing" the DPS race. They're not even competing. Nor should they be. It isn't their job.
They're almost certainly going to come out with an Ambassador pack shortly after the 3rd anniversary that releases 3 new, better versions of the pack then the free one. Perhaps then, a more tactically-biased ship would be appropriate, but the free one should be little more then a toy, as it's going to be in everyone's hands..I can agree with it being unique (OP's suggestion), but I can't agree with with it being superior, or even equal to, anything that costs real money..
We don't need a free Vesta flying around that everyone can have.
Capability. What this ship would be capable of with your BOff setup alone is what makes it overpowered. And you say it's balanced? This is a cruiser bro. Cruisers aren't balanced. They lean towards engi.
Your ship has access to high level abilities in ALL categories. That's what makes it "overpowered". Let's take your stock Assault Cruiser as an example. It's weakness is it's Tactically and Scientifically inferior. Especially as science goes. Let's take the other ship you brought up, the Excelsior. It's weakness is science again.
Your ship has no weak point. It has access to level 3 science, engineering, AND tactical abilities. Also given the stats you gave it, it's ability to dominate will be almost unbreakable. You would make most other cruisers obsolete, I daresay you will even challenge, if not outright beat even the Odyssey for how adaptable your ship would be. Your ship isn't a cruiser. Not in the slightest. Allow me to put some facts down for you:
All cruisers (yes, ALL, including KDF battlecruisers) have a Commander level Engineering BOff slot. There is no exception to this rule.
All cruisers are variable in their console layout, always leaning towards one particular strength/weakness (ex. Excel and FAC are tactical and engi oriented with weakness in science, Oddy (freebie) and FSC are science and engi oriented with weakness in tac, Galaxy and Galaxy-r are engi oriented with weakness in sci and tac).
Your cruiser (I shudder to call it that), has NONE of those weaknesses. And to make things worse, it gives up little to nothing in exchange. It is too modular, too adaptable. And you have the gall to call it not op?
Crew 750
4 fore weapons,
4 aft weapons,
Bridge officer layout:
Commander Universal,
Lt. Commander Universal
LT Universal,
Ensign Universal.
4 Engineering slots,
3 Science slot
3 tac slots.
come with special console that can only be used in cruisers that gives torpedos DPS boost against shields.
That way any type of captain can enjoy the ship no matter what their carreer is.
Heretic, thank you or that wonderful post on how balance in this game works. Its surprising that some people haven't managed to figure out the pattern.
Even So called pay to win ships are balanced very similarly.
Its a pretty decent system
At that point, you just join the KDF and fly a BoP. . .because that's nearly identical to a BoP, just one extra eng console, 2 more rear weapon slots, and one less Boffslot.
Also, you can have our all-universal boffslot setup over our cold, dead bodies.
You feddies do not effing need yet another shiny toy. I don't give a damn how long you fanboys have been waiting for a useless ship like the Ambassador, you don't need another ship.
How about we starve the fed side of content for a while, so they can see what it's like on the KDF side? You guys need a content diet. Meanwhile, we can focus all efforts from now until Season 8 release on giving the KDF stuff it's needed for months and months, and maybe the Kirk enthusiasts amongst ya'll would actually bother to play KDF.
A pox on your Ambassador-class ship. The very name itself disgusts me.
A Battlecruiser K'Vort..
I have no words for this. Actually I do have one thing to say. That torp console... no. As for the rest of it... I really have no words to describe my reaction...
Captain Lee Drake - USS Sovereign
Captain Draxon - IKS RanKuf
Commander Torenn - IRW Soryak
Captain Gregory MacCray - USS Geronimo
Implying STO is Star Trek.
STO is no more Star Trek then Star Fleet Battles was.
I just had a really novel idea. Instead of making the Ambassador a completely new ship, why not just make it a skin for an existing ship? Like the tier 3 excelsior, can come with the Ambassador skin. Or the tier 2 cruiser, since that ship about matches the level of fail that the Ambassador deserves to be entitled with.
All trolling and truth aside, I seriously think it would be better as a skin as opposed to an entirely new ship.
I'd actually enjoy that to be honest. I still pull out my tier 3 and tier 4 toys every once in a while and use them effectively.
Before the Fleet Tor'Kaht, I used my tier 4 Vor'Cha far more then my tier 5 ship.
Before the HEC came out, my Heavy Escort was the only Fed ship I played..
Wow are you serious, did you even read my post? First off I'm not suggesting that this cruiser be any better then those currently available. It has, what I would consider, a decent tac layout, nothing over the top really with a single LTCmd tac officer spot. Also, having 3 tac consoles is basically what the majority of cruisers currently have, other then the star cruiser and free oddy. Also, your comparison with my suggested ambassador and the Vesta is laughable. My build idea does not even come close to being as powerful as the vesta in any of its three forms. It would basically be on-par with the regent and excelsior (who both have LtCmd tac spots) Also, no where did I post this as a possible free version. It's just an idea for a sci-heavy cruiser. While I do agree that cruisers do, and rightly so, less damage then escorts. Most people that run cruisers still put forth an effort to make them do as much damage as possible, at least most people I know do. No one I know has chosen a ship they specifically know will do less damage when another is available to them unless they are specifically in love with said ship. IE people who love next gen flying the galaxy even though its not a very good ship.
Your BOFF layout suggests otherwise..
A LtCmd Tac, a LtCmd Sci and a LtCmd Eng. There are no weaknesses in that BOFF setup. It has the best of everything. LtCmd BOFF skills are where the really start to get awesome and you'd be able to have it all. That's what's wrong with your idea. our "cruiser", as was already pointed out--this isn't one (as it lacks a Cmdr Eng)--has no weaknesses. Even the Vestas, which are generally considered wildly OP, lack in Tac and Eng what they gain in Sci. Your build gains in all areas and loses in none. That's why it's ridiculous..
And Lt Sci..See the trend here?
Ooook... here goes...
Did you even read my post in reference to yours? Starting to wonder here...
He basically said what I said.
*Picard Manuever*
The Breen ship, which coincidentally they are giving away for free, has a better bridge officer layout then even I'm suggesting here, and console layout as well with 10 to my VA level 9. So if you consider the breen ship ridiculous then I will concede to you that my suggested ambassador layout is just as ridiculous. While my layout does offer some nice LtCmd skills it lacks any Commander level skills which is the trade off. I enjoy flying cruisers and the Ambassador will definitely be a welcome addition, but I really hope it doesn't end up being anything close to captainbmoney's OP. With that said I can see that. in this thread at least, I'm apparently in the minority.
Is an escort, and as such, comparing it to a cruiser in any way, shape or form is completely invalid.
For an escort, it's BOFF layout is fine. It's virtually identical to the Advanced Escort, swapping only the Ens. Tac for an Ens. Uni..
Read. What. We. Wrote.
Hey fulleather, I don't think he even read my post at all explaining why his idea was silly. Because everything you just said, and wunjee just said... was quite clearly explained when I said why 3 LtCmdr slots was just stupid. -.-
But basically, WHAT ABOVE POSTER SAID.
Sorry Nike, but you really need to rethink what you think is balanced.
One Cmdr level Engineering power is NOT equal to 2 LtCmdr slots. It just isn't. There's a reason all but a very select few ships in this game only have 1 Cmdr and 1 LtCmdr BOff. That's because that's what those ships are supposed to SPECIALIZE in. Ex (getting tired of saying this btw). Regent. LtCmdr Tactical, Cmdr Engineering. It's a tactically oriented cruiser. It specializes in Tactical and Engineering powers. But is weak in science. Let's go with your all powerful chel'gret WARSHIP (not cruiser, but WARSHIP). It has a Cmdr Tac, and a LtCmdr Sci. WEAK IN ENGINEERING.
Now. Let's go with your ship. LtCmdr Tactical, LtCmdr Science, LtCmdr Engineering. Um... Um... Um... weak where? Nowhere. Your consoles. 3 Tactical, 3 Science, 3 Engineering. Still looking for a weakness. 4/4 weapon setup, 1.0 shield mod, 39k hp. Still waiting for a weakness. Your ship sir, is just... well sorry to say, it's not balanced. Not in the sense of how balance works in this game. You created a ship that can do it all. With no penalty (other than a lack of Cmdr Engineering, which tbh, there are so few game changing Cmdr level engi abilities, it's almost a null point). Your ship can do more effectively a larger variety of tasks than any other ship currently out there.
Explain to me how this isn't broken. Explain to me how this is a CRUISER for that matter. Explain to me WHY that design should be allowed through. Because if you can do so effectively, and have others actually agree with it, I will retract and remove every comment I made in this thread.
how about an ambassador battle cruise with 3 commanders only.
a tactial
a science
a engeneering
all with 4 slots each
2 fighter wing bays.
might work with a low crew count let say 400 personal?
since catpain james t kirk had 3 captains which included spock, scott and kirk himslef plus 3 commander in 2293.
acutally it is more star trek canon to have cruisers commenders as departmen heads so why not allow the ambassador class to have only three commander one of each department with a low crew of 400 and 2 fight wing bays?
Lol. 3 Cmdr slots and fighters..