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Scheduled Maintenance (November 13, 2012) - The Launch of Season 7: New Romulus

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    robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    Al Riveria was talking about another ship not BranFlakes!
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    vividhvividh Member Posts: 108 Arc User
    edited November 2012
    Al Riveria was talking about another ship not BranFlakes!

    yeah i just realised lol
    In game: @vividh
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    gruntsoldiergruntsoldier Member Posts: 3 Arc User
    edited November 2012
    Life is currently meaningless; cannot log on to Star Trek Online.
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    rickskynightrickskynight Member Posts: 171 Arc User
    edited November 2012
    vividh wrote: »
    What new ship is Bran talking about on twitter?? I couldn't find out

    The new ship should be the Edo vessel from the Next Generation series, Gomtuu, or the Hushnok ship.. I'd vote for any of those.
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    roger420freitasroger420freitas Member Posts: 12 Arc User
    edited November 2012
    *FACEPALM* (5000 dil AND 5 blu) for a purple doff ? 1000 dil for 5 white?


    Sweet Zombie Jebus what a bad joke!(but its true) :eek: :eek: :eek:
    42?
    [SIGPIC][/SIGPIC]
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    flash525flash525 Member Posts: 5,441 Arc User
    edited November 2012
    Thanks for your patience and understanding
    Our patience, yes. Our understanding, not so much. Not with some of the changes being implemented.
    Well we know no KDF ships are coming anytime soon.
    Heh, ain't that the truth. They're already 50% ship content short of the FED, but hell, lets give the FED players another ship to play with. I can only imagine as we've got the Odyssey (more Engineering) and the Vesta (more Science) the next general ship to come out way will be a Tactical one. Probably be FED-unique too.
    violadan wrote: »
    I'm truly disappointed in the new dilithium prices for the Doff grinder.

    These prices are going to kill my enjoyment of Doffing...
    Don't worry, you're not alone. However by enlarging the costs, it'll force more people to put more money into the game so that they can convert it to Dilithium. We're only able to get 8000 refined daily as it is, 5000 for x5 Blue to x1 Purple Doff is ridiculous. Lets say you manage to do that every other day, that's 5000 out of 16000 that you've wasted. This leaves 11000 to put into both fleet and outpost projects, in addition to any spending you might want to do anywhere else. This is assuming you've got the time to grab your 8000 a day. Half the resources for acquiring that are being removed with season 7. It's a cash grab, one that people will be sure to remember.
    argent007 wrote: »
    devs need to explain the reasoning behind putting a massive dilithium cost on the Duty Officer Upgrade Assignments.
    Anyone with half a brain can work that out. They desire money above all else, people pay money to play (and in some cases (Vesta)) win the game.

    It'll be interesting to see how many people leave STO following the release of Season 7.
    linyive wrote: »
    So they've exceeded the Doff upgrade costing and reduced the fleet Doff requirements. Okay, sounds fair. Still, why remove a bunch of the dilithium rewards for?

    Honestly, it should be simple. If we can only convert 8000 dilithium daily, then there should be 8 simple missions which grant 1000 each. Lets say it takes 30-60 minutes per mission completion (I'd hope 30, cause not everyone has 8 hours a day they can put into this game). It's as simple as that. Give everyone the chance to earn 8000 dilithium per day, lets say within 6 hours? Keeps everyone happy I'd think? It ain't like you can convert anymore than 8000 anyway.

    As far as the Doff system goes, I still think the charges are exceedingly stupid. Plus it was 20 hours, but now its 48 hours for the General Recruitment Assignment? What on Earth. I'm also curious (maybe someone can clear this up for me) but what is the difference between normal Doffs and Fleet Doffs?

    I read somewhere, on another thread that the reason for this is because of the quick levelling up process. Again, there is a simple solution to that (least, I think it's a simple solution); levels 1 - 20 go without the Doff Assignments, you level up by skill points alone. The Doff System is unlocked at level 21, and with that comes the commendation accolades (diplomacy, development, trade ect). Why not tie the levelling system into these four levels 21 - 50. Reduce the classifications to three levels instead of 4 (thus no diplomacy level 4, the highest you'd get is level 3). Once you've achieved everything for 'level #1' you get promoted to Commander, once you've achieved level #2 you get Captain, and then level #3 gives you Admiral. Not only would this extend gameplay, but it'll also take away the problem with the doff system accelerating your level up. You wont be able to rely so much on the Doff System as you'll have to actually work at it to get all the requirements. Least then, it'll also take longer to get to 'end game point'.
    Yeah, just saw that. I've requested it to be updated. My OP was correct -- 6-10am PDT.
    That's 2pm - 6pm English time (for anyone who hasn't already worked it out).
    Reassignment prices are INSANE!
    Uh Huh!

    We tried our best to get them to modify it, we had a 70 odd page thread of complaints about this and there was no response from the devs.
    You act surprised. From experience, they don't respond unless that have something to say that we're going to like. They've obviously made their mind up about this and thought "**** the community, lets up the prices" but they can't tell us that so the best they can do is stay quiet, which is, what they're doing.
    dkeva wrote: »
    Hey guys, opened the launcher and it patched to complete in no time. Is the patch live, or did the prepatching cover the whole update?
    Maybe you were just lucky and got the update before everyone else?
    thowas wrote: »
    This game is free.
    However, it's what you are willing to pay that will take your gameplay to the level you want it to be at.
    Buying things from the Z-Store keeps this game alive.
    If not, it will die and then we will not have any star trek online at all.
    I don't mind putting money into the game if the game wasn't about putting money into. In order to 'win' at this game, people buy the best stuff (next up, Vesta). People wont realistically be able to win PvP with anything else because the Vesta is the best ship out there. Some people (myself included) think the design ugly. I'd much rather stick with my Fleet Escort or Assault Cruiser, but I'm limited to what I can achieve in these. Why should fork out cash on a 5000zen purchase for a ship that is built to defeat all others? That's not how I want to play the game. I want to be able to use tactics, I want to be able to use skills, not money.

    If this game had three fully playable equal factions, with enough unique content for all, with each faction playing differently I'd put more money into the game. Until then, I'm putting my foot down!
    everyones asking for a cube!, but im sure thats to big, hopefully we will get a sphere or something! and can u please make more engineering ships lol ty love the game tho
    I'd rather have a better Klingon Fleet. Why we need Borg ships I'll never know. The day that I see a player flying around in a Cube will be the day Hell freezes over.
    Known Issue:
    I've added the following to the patch notes:
      Occasionally, provision projects are incorrectly available to slot on a new Embassy.
      Any alteration or slotting of any project in the Embassy will make these projects disappear until they are correctly unlocked.
    Cheers,

    Brandon =/\=
    So... you're releasing something with Season 7 that doesn't actually work correctly? I read that right?
    suaveks wrote: »
    So what's the other ship besides Vesta that Geko's teasing on his twitter? Fleet Assault Refit?
    Best not be that Borg Cube!

    @ pwebranflakes, I don't mean to whine and complain, but sometimes it really does feel as though you guys don't listen to us at all. Oh, and for the love of God, whatever you decide with the next lock box, make sure it doesn't have a Romulan (or Reman) ship in it. I still have high hopes for a fully-playable Romulan Faction; the way I see it, the second a Romulan ship ends up in a Lock Box is the same second we (the community) can wave goodbye to any thought of a Romulan faction.
    attachment.php?attachmentid=42556&d=1518094222
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    slick97477slick97477 Member Posts: 0 Arc User
    edited November 2012
    For the record they do have a customer service department! I read some one saying they did not but I have delt with them in the past!

    They are a good team but I doubt Customer Service reads the forums they deal with accounts and payment options! They are customer service, not community management team. I use to work at a call center and we had forums but we where told never to go there!

    Most of the time we where to busy offering billing support, technical support or account support to read the attention. Now don't get me wrong I wanted to work on the community management team and be like BranFlakes but so did everyone else at my old call center!

    BranFlakes is the Community Manger and the main guy to help regulate the forums! Now he does have Moderators.

    This is a forum not a tech support area or a complaint department area!

    It is an area where we all can come together and talk about the game that is good or bad and based on how we feel!

    I can also say it also depends on how you write your trouble ticket. I have gotten a lot of responses from them. Now by no means am I special or buddies with the forum guru's or the Dev's as a matter of fact, the other day I was warned for a possible infraction.

    My point in all of this is simple, keep the forums for what it is and not what you want it to be!

    Ok first off you apprently dont even pay attention if he was a community manager than why in the world is he making comments and posting on a technical level about stuff..You dont even seem to know what you are talking so i would suggest you not talk unless you know what you are talking about...Do you realize in all the Dev Blogs...You know what that stands for right? Last time i checked a community manager did not make posts with the development team so guess what? Oh wait never mind i dont even care at this point....Second off big deal you used to work in a call center..I still do work in one and in fact I am One of the floor managers so yes i know exactly how they work out..and if any of my employees did the things that PWE has they would out of a job quick...and yes perhaps you are one of the very few that got good CS... it would a very rare occurrence as there thousands of posts about PWE's horrible customer service skills so on that note im done because it will do no good to complain about something that will not be fixed or improved...And a great many would probably agree...
    If they make something idiot proof. They will come out with better idiots
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    guglifguglif Member Posts: 88 Arc User
    edited November 2012
    so the 2-set bonus will be the hull heal... oh well we'll see if keeping the engine and the deflector and the maco shield will be still... convenient
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    outlaw51825outlaw51825 Member Posts: 172 Arc User
    edited November 2012
    verlaine11 wrote: »
    By having the Borg 3 piece - shield, deflector and engine - you get the hull heal, shield heal and the tractor beam just like before, its just that you have to use the shield now.
    The console has now been moved to the "weapon" set - Console, Borg cutting beam and the HUGE torp

    The problem with this is the shield is X level at best. Compared to the X12 and especially Elite fleet shields this is a HUGE disadvantage for that set.
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    linyivelinyive Member Posts: 1,086 Arc User
    edited November 2012
    darwin789 wrote: »
    Yes. Let me give you an example. I ran a project (Practice Tactical Exercises II) that requires 60 tacticals and 60 security department doffs. I bought ~400 fleet tactical doffs with several characters. I got ~20 security department doffs (sometimes, if I am lucky enough I get ~25-30) and ~380 tacticals. I filled up 60 needed tacticals very quicky and was left with 320 white tactical surplus and was in short of ~40 security doffs. Sure I could save some of those tacticals for future projects but there's really no need to do that cause I'll get them again from fleet doff packages.
    I keep forgetting people have over two to three characters. Since I am only using one KDF and two Federation characters, I have limited myself to a conservative experience. Even though I am using the free to play system, I am investing a lot of physical money into zen. Limiting myself to a handful of characters allows me to get more bang for my buck.

    Perhaps your problem is something else? If you have multiple avatars running, perhaps you have too many of them? Why are you giving yourself more work to do?

    "Star Trek: Online" is not a race to build a fleetbase. Its a place to have fun.
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    pwebranflakespwebranflakes Member Posts: 7,741
    edited November 2012
    Less than an hour and half to go (bearing any shenanigans)! Instead of refreshing you could follow me on Twitter (link my sig) and have my tweets pushed to your phone (standard text messaging and data rates may apply :cool::P) -- then you'll know the latest news wherever you are!

    (Could I have used any more brackets?)

    Cheers,

    Brandon =/\=
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited November 2012
    linyive wrote: »
    I keep forgetting people have over two to three characters. Since I am only using one KDF and two Federation characters, I have limited myself to a conservative experience. Even though I am using the free to play system, I am investing a lot of physical money into zen. Limiting myself to a handful of characters allows me to get more bang for my buck.

    Perhaps your problem is something else? If you have multiple avatars running, perhaps you have too many of them? Why are you giving yourself more work to do?

    "Star Trek: Online" is not a race to build a fleetbase. Its a place to have fun.

    I have 14 KDF and 6 feds LOL, also think about the people who have been playing a lot longer than you and only had the end game of just building more and more characters before all the people came after F2P :)

    So point being a lot of us have so many characters because it was the only thing to do long before you ever came to STO :)
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    jnohdjnohd Member Posts: 5 Arc User
    edited November 2012
    Less than an hour and half to go (bearing any shenanigans)! Instead of refreshing you could follow me on Twitter (link my sig) and have my tweets pushed to your phone (standard text messaging and data rates may apply :cool::P) -- then you'll know the latest news wherever you are!

    (Could I have used any more brackets?)

    Cheers,

    Brandon =/\=


    Meh. Now I need a twitter thing too? Been avoiding that one for a while... what ever happened to RSS feeds?
    Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
    ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
    A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
    Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited November 2012
    Holy fan boi postings...

    Buying Doffs at the starbase has been happening for a long long time now, it is nothing new.

    The problem is the ratio what which the starbase throws out Doffs. You have a 90%+ chance of getting a tactical officer over a security when buying department specific Doffs. THIS IS A PROBLEM

    In the past people would go to the grinder to break the doffs down because the grinder gives you fairly even odds, that is impossible now. If you needed 100 of each tactical and security Doffs you'd probably end up with 800 extra tactical Doffs, there is no use for those now, the exchange will flood with excessive tactical doffs and security doffs will go sky high because nobody can afford to grind them anymore. The major price gouging isn't going to get better, we are all going to be forced into the major doff sinkhole now instead of only some of us.

    That is the tactical example, the engineering is nearly as gloomy as well, science is only like a 2:1 ratio.


    Dilithium is a major issue as well, playing fleet actions isn't a good solution for being more diverse. People don't play fleet actions because they are terrible or broken, that isn't changing. Fleet actions are dull, time consuming and simply not fun. B'Tran was only played because of its ability to get dilithium, so they are swapping one terrible set of game play with another terrible set of gameplays? This is their master plan? Its no master plan, its greed, don't sugar coat it, it is what it is.
    Delirium Tremens
    Completed Starbase, Embassy, Mine, Spire and No Win Scenario
    Nothing to do anymore.
    http://dtfleet.com/
    Visit our Youtube channel
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    robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    @ slick97477: Go have cup of coffee and relax bro!

    Now back on topic, sad to hear that the Vesta Class is not getting a bridge?

    @ linyive: Think about peeps like me I have 18 characters!
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    sonofmccoysonofmccoy Member Posts: 0 Arc User
    edited November 2012
    *Grabs Popcorn and sits in a lawn chair. Offers the chair next to him for the other person that thinks all of this whining is funny to watch*

    *Sits in the other chair* Mind if I have some popcorn? lol

    I'm one of the abnormal idiots who is looking forward to season 7. I guess having so much time to play makes it easier for me. I look at this game as "endless things to do", not "endless work" and Season 7 is giving more of that. I'm already disappointed that I leveled in rank so quickly, so I don't mind busting some butt to earn more beyond that.

    Just one player's opinion and everybody is entitled to theirs. I'll wrap this by saying SEASON 7 IN LESS THAN AN HOUR AND A HALF, WOOHOO!!!

    Exact launch time subject to change. Vesta class starship available at participating shipyards. Side effects include void where prohibited.com
    [SIGPIC][/SIGPIC]
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    outlaw51825outlaw51825 Member Posts: 172 Arc User
    edited November 2012
    Flash525

    4 hours to gain the 8k cap = unacceptable and i'll uninstall. I can not and will not put 4 hours per day in this game just for things i actually require in some cases.

    I dont think i'll be the only one. I've been very worried that It would take the timeframes you want to get anything worth having.

    Season 7 dilithium sinks

    Reputation System: Borg
    Reputation System: Romulan
    Not in actual advancement (supposedly) But sure as hell in gear costs. Which are HUGE.

    Romulan Embassy
    Fleet Starbase.

    Z-Store items.

    I've sworn off ground STF items instead i've gone pure fleet. And once elite shields come on line (Very soon for me) I doubt i'll be using an 'omega' weapon even with the downside of having to manually remodulate. If you max out dilithium you get 56k each week. That aint enough for contributing to all of this and buying items. I hope the timeframe isnt as intensive as you're predicting or i will be one of those leaving. Other games vie for my HD space.
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    qjuniorqjunior Member Posts: 2,023 Arc User
    edited November 2012
    A new ship besides the Vesta ? Ambassador would fit, since the Narendra system is in the new sector and Narendra III was the world that the Enterprise C defended..... :D
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    roger420freitasroger420freitas Member Posts: 12 Arc User
    edited November 2012
    man.. after reading most of this posts.. i just can say.. LOL.. :eek: :D They have to change those reassignments prices! luckily ive read the changes before the downtime and trade all my doffs for purple... not everybody had the same luck :(
    42?
    [SIGPIC][/SIGPIC]
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    roger420freitasroger420freitas Member Posts: 12 Arc User
    edited November 2012
    "Klingon Helmsman: "Captain, we`re approaching our targets !"

    "Klingon Captain: "I said Quiet, you idiot ! Now you broke our cloak !"


    LOL
    42?
    [SIGPIC][/SIGPIC]
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    guglifguglif Member Posts: 88 Arc User
    edited November 2012
    linyive wrote: »
    "Star Trek: Online" is not a race to build a fleetbase. Its a place to have fun.

    Agreed... but keep in mind some people pay to play...
    However everything in the world has its pros and cons... know this is quite a grindfest but remember things could go worse. I'm not unhappy with this new doff system (neither happy btw) but at least they decreased a bit the number of doffs needed for the sb projects and the quality needed for them
    After all they tried to balance things someway... (this doesn't mean they succeeded though) :rolleyes:
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    linyivelinyive Member Posts: 1,086 Arc User
    edited November 2012
    I have 14 KDF and 6 feds LOL, also think about the people who have been playing a lot longer than you and only had the end game of just building more and more characters before all the people came after F2P :)

    So point being a lot of us have so many characters because it was the only thing to do long before you ever came to STO :)
    Although I have three different characters, I have a hard time with keeping up with two of them. *sigh* After I played through the episodes twice, I found it taxing to do half of them for a third time. How in the world did you stave off boredom caused by repetition?
    guglif wrote: »
    Agreed... but keep in mind some people pay to play...
    grrr... What part of me buying tons of zen with physical money did you miss?
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    killjack0killjack0 Member Posts: 89 Arc User
    edited November 2012
    sonofmccoy wrote: »
    *Sits in the other chair* Mind if I have some popcorn? lol

    I'm one of the abnormal idiots who is looking forward to season 7. I guess having so much time to play makes it easier for me. I look at this game as "endless things to do", not "endless work" and Season 7 is giving more of that. I'm already disappointed that I leveled in rank so quickly, so I don't mind busting some butt to earn more beyond that.

    Just one player's opinion and everybody is entitled to theirs. I'll wrap this by saying SEASON 7 IN LESS THAN AN HOUR AND A HALF, WOOHOO!!!

    Exact launch time subject to change. Vesta class starship available at participating shipyards. Side effects include void where prohibited.com

    Pulls up yet another chair and says to others "I brought some good old BBQ".
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    robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    The reason for the multiple character builds, each character I have has a certain style build and I have a unique ship for each character and since Cryptic keeps coming out with new ships it gives me more chances to build new characters!
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    linyivelinyive Member Posts: 1,086 Arc User
    edited November 2012
    The reason for the multiple character builds, each character I have has a certain style build and I have a unique ship for each character and since Cryptic keeps coming out with new ships it gives me more chances to build new characters!
    My solution: Three character types. You can expand duty officer slots, so that you can use different ships on one character.
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    cidstormcidstorm Member Posts: 1,220 Arc User
    edited November 2012
    The problem with the doff rates is not that it will crush the economy, it will just make it incredibly difficult for people to compete in pvp, and any ranked pve missions. You can only make so much money for buying doffs on the exchange and in the fleet store. The fleet store is random as well, further complicating the matter.
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    petematepetemate Member Posts: 2 Arc User
    edited November 2012
    linyive wrote: »
    Although I have three different characters, I have a hard time with keeping up with two of them. *sigh* After I played through the episodes twice, I found it taxing to do half of them for a third time. How in the world did you stave off boredom caused by repetition?


    grrr... What part of me buying tons of zen with physical money did you miss?

    question:

    "How in the world did you stave off boredom caused by repetition?"

    answer:

    "Sort term memory loss."

    ....?

    What was the question again?
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    khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    edited November 2012
    linyive wrote: »
    My solution: Three character types. You can expand duty officer slots, so that you can use different ships on one character.

    Though it also gets a little boring playing the same characters for years on end, I have 6 Lvl 50 Feds and 3 KDFs (2 Lvl 50 and 1 on Lvl 30). It spices up the grind, plus each of them has their skill tress specialising slightly differently. :)
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
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    robinsonfamilyrobinsonfamily Member Posts: 219 Arc User
    edited November 2012
    Yes three types but you can totally manipulate the way you build it up. One can be a healer, or a support vessel, one can be a DPS'er, the limits are only restricted to what you can come up with! Science of Example I have one character who is a healer then in another science character I have that scientist being a support specialist that is slightly on the DPS side of things. The options are limit less and it does take a while to get use to the new builds!
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    guglifguglif Member Posts: 88 Arc User
    edited November 2012
    *desert*... hey where did you all go??
This discussion has been closed.