Hi Captains,
We will be bringing down Star Trek Online tomorrow, Tuesday, November 13th, at 6AM PST (click
here to view in your timezone) for maintenance and to apply the
Season 7: New Romulus patch. Patch notes can be found
here, and we expect this maintenance to only last for 4 hours. The test servers may also be unavailable during this time.
For information about Season 7, check out
this State of the Game entry, and
these Dev Blogs.
Thanks for your patience and understanding,
- The Star Trek Online Team
Comments
[SIGPIC][/SIGPIC]
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
That's Wed 1:00 AM for me (GMT+10)
Bring it on!
Commander, Starfleet Corps of Engineers • 7th Fleet
Commanding Officer, U.S.S. HEART OF OAK • NX-1759-B • Odyssey class Star Cruiser ( Lexington Tactical Configuration))
(Steam - feel free to follow/friend me : )
Wouldn't this actually be PST? not PDT.
Yes. Copy and paste fail. Thanks!
Cheers,
Brandon =/\=
DELTA PRICE RISING
Cheers,
Brandon =/\=
Well we know no KDF ships are coming anytime soon.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
We appreciate the early Announcement / Reminder.
I look forward the new additions and enhancements ... I experienced on the Tribble.
I'll expect to begin the Patch @ 10:15am ... and log-in @ NOON .. Hopefully with NO Server Crashing.
Delta Fleet
Projects already in progress, with the Duration Timer counting down, will be unaffected by the above changes.
If you have already input items into any of the affected requirement fields, you will not lose your ongoing progress or any Fleet Credit you earned by doing so.
If a requirement field was previously filled and now requires a higher number of inputs, it will no longer be filled unless the project has already begun its duration timer.
If a requirement field was previously partially-filled and now requires fewer inputs, causing it to fill, this will require the Project's duration timer to begin if it was the last remaining incomplete requirement.
Registered: Oct/2009 , LTS : Feb/2011
Fleets: Warriors of the Phoenix, Kirian Industries[/SIGPIC]
Three years and still no Captain Klaa hair...
Just in case its not at this time can u tell us the right time please not just PDT (i think it is) please???
These prices are going to kill my enjoyment of Doffing... I wonder how Heretic would feel about the changes to his amazing system...
Should be an interesting day.
Only one thing is missing from the patch notes:
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Yes. Read Dev Blog #8.
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Except... Dilithium. We shall see tomorrow (for me) if dilithium isn't stretched too thinly.
But thanks for announcing Season 7 early (even with the PC gamer heads up last week).
Let me just say this : if you're going to make Doffs cost dilithium and require both Dilithium and the same doffs for fleetbases that is the end for a vast number of fleets ( no matter if you have decreased the amount of doffs needed ) . You need to totally remove the doff-requirement or the dilithium requirement - for fleetbase/embassy progression - if you want this to work even slightly .
I asked him about that once. Sadly, at the time, he hadn't really looked into it thoroughly, but he did say that "wasn't the first place he'd've gone", paraphrasing slightly.
I Support Disco | Disco is Love | Disco is Life
"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
Only if you're a silly/stubborn American.... PST(Pacific Standard Time) and PDT(Pacific Daylight Time) are the same thing....
I can understand that people don't like the increased dilithium cost, but I think the grind cost has been negated by fleet projects only needing white DOFFs (dilithium only needed for DOFFs you intend to keep, plus whilst it may cost more to get DOFFs, the type requirements have been relaxed.
I think it has been done in a relatively balanced way.
All of my saved EDC, Salvage, and Tech...
let me assure you: even if you'd need only 20-25 doffs for fleetbase projects ( with said doffs costing dilithium ) and the same amount of dilithium as before that is the end of many fleets .It's already hard for small/midsize fleets to get projects done and that's with doffs costing zilch .