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Season 6 Dev Blog #31

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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited October 2012
    arrowdash wrote: »
    Other 10 console ships (Science Odyssey) also have an 'innate' ability.

    what ability?
  • obsidiusrexobsidiusrex Member Posts: 0 Arc User
    edited October 2012
    arrowdash wrote: »
    Other 10 console ships (Science Odyssey) also have an 'innate' ability.
    what ability?
    Advanced Slipstream? The vet ship has this too, actually.
    [SIGPIC][/SIGPIC]
    I don't care how long you've been playing. I only care about how you play.
    And remember to follow the rules.
  • arrowdasharrowdash Member Posts: 54 Arc User
    edited October 2012
    what ability?

    Sensor Analysis
  • darkenzedddarkenzedd Member Posts: 881
    edited October 2012
    Dude, those are awesome. My only question: Why don't they have Fleet Ship like Stats (+1 Console Slot, 10% more hull and shields)?

    I'm putting money on a fleet version being made available, with the 10 console slots all for 20k fleet credits and 4 modules ;)
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    The Innate mode is not a 10th Console. If you read it again, you'll notice the Regen mode (which is the innate; read default) gets disabled if you have the console equipped and switch to tactical mode.

    So, it's got 9 Consoles, 8 if you want extra accuracy and a FAW Phaser Lance (I dunno if its that powerful, but those beams sure look high powered).
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2012
    very cool, they have the odyssey station setup, only with a tactical commander. only 9 consoles AND a special console you need to slot to get its mods is unfortunate, and below the current fleet ship baseline

    battle cloak will be interesting on the kdf version, i think all cloaks should be battle cloaks, so i support this. but that .83 shield mod is terrible, both ships are below the level of fleet ships in regard to shield mods as well.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2012
    What is the standard "innate" power bonuses to the ships? I didn't note any on the specs. Only thing I saw was the +5 for the mode they are in.
  • matthewfelixmatthewfelix Member Posts: 52 Arc User
    edited October 2012
    Also remember the 'regenerative mode' is NOT an ability, it currently appears to be just the default bonus to subsystem power that all ships get. Normally ships get +15, although a some (typically cruisers) get +20. Apparently these ships get +5 subsystem power and +30 to a single skill which is far less than +30 to a skill, which is roughly equivalent to a Mk 12 purple console, but +10 to subsystem power is at 2.5 Mk 12 purple subsystem consoles (as each is currently only +4 power).

    So yes if there are no mistakes in the blog these ships are currently underpowered compared to other endgame ships such as the lockbox ships and the fleet ships.
  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited October 2012
    diogene0 wrote: »
    More pay to win. Escorts didn't tank enough so you added an insane amount of hull to it. 30 minutes for many pvp matches aren't enough already. :D

    I don't mind, I've only 220 day of sub, so I'll never get it.

    It has less hull and a lower shield modifier than the Fleet Heavy Escort Carrier. It only has 400 more hull than a Fleet Patrol or Advanced Fleet Escort... but loses nearly 10% shields.

    Insane amount of hull indeed...
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    What is the standard "innate" power bonuses to the ships? I didn't note any on the specs. Only thing I saw was the +5 for the mode they are in.
    It'd be nice if instead of having +10 (or +15) more hardcoded into the systems they had 10 (or 15) extra power pool to spread around.
  • captainotakucaptainotaku Member Posts: 0 Arc User
    edited October 2012
    Looks fantastic! I can't wait to try this out in game. Congrats to designer Jason "Vektor" Lee! :D
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited October 2012
    neoakiraii wrote: »
    I wonder how a convo in a real navy will go when it comes to someone saying it's ugly.


    Grunt: Sir, we are ready to lead our forces into battle I recommend we take the HMS Doom ship

    Admiral: No no, we won't take that ship.

    Grunt: But, sir she out classes every ship in the enemies Navy.

    Admiral: I know, but she's ugly, we shall take the HMS Pretty boat.

    Grunt: Sir, she has LED lights everywhere, and is painted bright red, with flames painted on the side. The enemy will see us from miles away.

    Admiral: Yes, but we shall die in style.


    In my head they were played by

    John Cleese as the Admiral

    Eric Idle as the Grunt

    :D


    I'll just repost this here. :D
    GwaoHAD.png
  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited October 2012
    If only the Federation ship wasnt do ugly... Seriously what is the bulbous thing thats trying to pass for a deflector dish and secondary hull?
    7NGGeUP.png

  • greatbritongreatbriton Member Posts: 111 Arc User
    edited October 2012
    It has less hull and a lower shield modifier than the Fleet Heavy Escort Carrier. It only has 400 more hull than a Fleet Patrol or Advanced Fleet Escort... but loses nearly 10% shields.

    Insane amount of hull indeed...

    I noticed that too.
    Klingon-RomulanAlliance7a_zps2aa8171d.png
  • houseofcritzhouseofcritz Member Posts: 185 Arc User
    edited October 2012
    very cool, they have the odyssey station setup, only with a tactical commander. only 9 consoles AND a special console you need to slot to get its mods is unfortunate, and below the current fleet ship baseline

    battle cloak will be interesting on the kdf version, i think all cloaks should be battle cloaks, so i support this. but that .83 shield mod is terrible, both ships are below the level of fleet ships in regard to shield mods as well.

    Yes these ships with be fine for PVE and Rp and whatever eles the care bears do with them but they are not up to Par for PVP imo.
    [SIGPIC][/SIGPIC]
    Quote of the week:
    sollvax wrote: »
    a pure cannon build is always less effective than original starfleet specs

    correct build is as it comes out of the factory
  • jcswwjcsww Member Posts: 6,821 Arc User
    edited October 2012
    The KDF sprawled chicken looks Romulan in the Tactical mode. Why green when red would have been such a better choice? The Chimera looking like the front end of the Knight Industries Two Thousand in Super Pursuit Mode in tactical mode is just laughable! Thanks for making the 1,000 Day Veteran Rewards... underwhelming!
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited October 2012
    Yes these ships with be fine for PVE and Rp and whatever eles the care bears do with them but they are not up to Par for PVP imo.

    Battle cloak on a Raptor, oh there is a lot I can do with that...*evil thoughts* :D
    GwaoHAD.png
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    Yes these ships with be fine for PVE and Rp and whatever eles the care bears do with them but they are not up to Par for PVP imo.
    Not Up to Par? Getting More accuracy than was previously possible will be awesome for PvP.
  • obsidiusrexobsidiusrex Member Posts: 0 Arc User
    edited October 2012
    If only the Federation ship wasnt do ugly... Seriously what is the bulbous thing thats trying to pass for a deflector dish and secondary hull?
    Your mother.

    I KEED, I KEED! :D
    [SIGPIC][/SIGPIC]
    I don't care how long you've been playing. I only care about how you play.
    And remember to follow the rules.
  • arrowdasharrowdash Member Posts: 54 Arc User
    edited October 2012
    Yes these ships with be fine for PVE and Rp and whatever eles the care bears do with them but they are not up to Par for PVP imo.

    Yeah, these ships are pretty much useless for pvp. No gimmicky console is enough to overcome the gimped stats. Too bad...
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited October 2012
    Only 1 more year.

    Kinda wish they count Lifetime as being full veteran... ah well.

    http://sto.perfectworld.com/news/?p=706971 :D

    Cheers,

    Brandon =/\=
  • obsidiusrexobsidiusrex Member Posts: 0 Arc User
    edited October 2012
    Oh myyyyy...

    http://sto.perfectworld.com/news/?p=706971
    Starting tomorrow, after overnight maintenance is complete, all current and future Lifetime Subscribers will gain instant access to all Veteran Rewards, regardless of purchase date! This includes the 1000-Day ships that were introduced in this blog.

    Edit: what he ^ said.
    [SIGPIC][/SIGPIC]
    I don't care how long you've been playing. I only care about how you play.
    And remember to follow the rules.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    Wait, Do existing liftetimes get that bonus as well?
  • altechachanaltechachan Member Posts: 0 Arc User
    edited October 2012

    :: smashes red button inside the protective glass casing ::

    GET EVERYONE IN HERE NOW.
    Member since November 2009... I think.
    (UFP) Ragnar
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited October 2012

    Oh. Hey. I guess I won't be waiting 243 days after all :D
  • altechachanaltechachan Member Posts: 0 Arc User
    edited October 2012
    Wait, Do existing liftetimes get that bonus as well?

    Yes. :: points ::
    Starting tomorrow, after overnight maintenance is complete, all current and future Lifetime Subscribers will gain instant access to all Veteran Rewards, regardless of purchase date! This includes the 1000-Day ships that were introduced in this blog.
    Member since November 2009... I think.
    (UFP) Ragnar
  • obsidiusrexobsidiusrex Member Posts: 0 Arc User
    edited October 2012
    Wait, Do existing liftetimes get that bonus as well?
    current and future
    Yes. /10chars
    [SIGPIC][/SIGPIC]
    I don't care how long you've been playing. I only care about how you play.
    And remember to follow the rules.
  • arrowdasharrowdash Member Posts: 54 Arc User
    edited October 2012
    Unbelievable. Those who were going to have access to the 1000 day rewards beginning tomorrow were those who invested in Cryptic the very first day that a lifetime subscription was made available. They were the ones who put their faith in Cryptic before the game had even launched...

    ...and Cryptic will choose to honor that by altering the lifetime benefits to allow anyone to get those same rewards just by ponying up the cash.

    Congratulations, Cryptic. You've made the transformation for me - from supporter to someone who will never give you another dollar - complete. Go ahead, check my purchase history and see just how big a mistake you've made.
  • kandorouskandorous Member Posts: 114 Arc User
    edited October 2012

    Mother of God.
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited October 2012
    arrowdash wrote: »
    Unbelievable. Those who were going to have access to the 1000 day rewards beginning tomorrow were those who invested in Cryptic the very first day that a lifetime subscription was made available. They were the ones who put their faith in Cryptic before the game had even launched...

    ...and Cryptic will choose to honor that by altering the lifetime benefits to allow anyone to get those same rewards just by ponying up the cash.

    Congratulations, Cryptic. You've made the transformation for me - from supporter to someone who will never give you another dollar - complete. Go ahead, check my purchase history and see just how big a mistake you've made.
    Do you need exclusivity as justification or to feel good? Why can't everybody who's willing to go whole hog reap the benefits for doing so?

    Also, it doesn't matter if you stop purchasing. The amount of Lifetime subs Cryptic is going to get due to this incentive is going to far outweigh the loss of one single customer.
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