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Cruisers are Seemingly Now a Joke.

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  • luxchristianluxchristian Member Posts: 0 Arc User
    edited October 2012
    bitemepwe wrote: »
    Really, reduce the standard escort LT engineer BOff slot down to Ensign?
    Pfff ... it's an "easy" solution. A placeholder.

    Better would be an redesign of certain skills and mechanics like TT an EptS.

    Because I'm either a really worthless Cruiser pilot or my Escort is really sturdy :cool:
  • weylandjuarezweylandjuarez Member Posts: 0 Arc User
    edited October 2012
    And DS9 established that an Defiant is more than a match for the Excelsior Class.

    The Lakota was pulling its punches :P
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    And DS9 established that an Defiant is more than a match for the Excelsior Class.

    Sorry to burst your Defiant loving bubble but had said Excelsior class ship used more than 2 of her phaser banks and ANY of her torpedo launchers there wouldn't have been a Defiant left and the Lakota would only have suffered minor damage and a few casualties if any

    See this for the Lakota's specs
    ZiOfChe.png?1
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    Pfff ... it's an "easy" solution. A placeholder.

    Better would be an redesign of certain skills and mechanics like TT an EptS.

    Because I'm either a really worthless Cruiser pilot or my Escort is really sturdy :cool:

    Meh, its a silly solution at best and solves nothing.
    With a Ensign in Engineering you relegate the Escort to basically little to no BOff defense against attack and it will push the design of escorts into speed tanking (very high engine power and constant ApO cycling to maintain highest possible bonus defense stats) or rapid resist stacking in hopes of surviving.
    You will make the escort more than a glass-cannon, you will make the escort the one-shot/ one attempt weapon and have all those players currently flying escorts regulated to an existance of attempting a single shot from surprise and if it doesn't score a kill, run and try again later. Giving no ability to loiter in combat or dogfight.

    All becuase a subsection of the fanbase believes at thier core the Cruiser should be the prefered vessel to play and all others secondary. All becuase of hubris.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2012
    Oh for the love of god...
    Enough with the Lakota vs Defiant... That horse has been beaten so many times it doesn't even look like a bloody horse anymore...

    Cruisers aren't supposed to be damage dealers. And if you want a DD, sorry to say, go escort (throws up again). And as for no p2w? Yeah, you die more often. Eventually you'll get tired of it (like me), pick up the oddy 3 pack/regent/something (like me), and be much happier (like me). Love my oddy lol.

    And as for the comment on the tankiness of escorts? Yeah, they are a mite too sturdy atm, but tbh, not much will be done. So you kinda just gotta go with it.

    Why is this thread still going? It's getting to the point were even the OP thinks it's silly XD.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    bitemepwe wrote: »
    All becuase a subsection of the fanbase believes at thier core the Cruiser should be the prefered vessel to play and all others secondary.

    You mean like a subsection of the fanbase believes at THEIR core the Escort should be the preferred vessel to play and all others secondary and the same with a subsection of the fanbase and the Science ships?

    Yes I did just flip your argument on it's head and use it against you.

    I for one am fed up of this. It's time to end the DPS race for a start, give all ships the ability to deal damage in their own way and for no 1 ship to be so powerful as to make the others look completely incompetent, enough is enough, tac career buffs should not buff EVERYTHING, the borg set is overpowered (hence tank/scorts), sci powers should have some strength to them, eng/cruisrs should not pay both damage AND movement for healing.

    Ok, having said that, I'll express my opinion on the order of most damage to least damage dealing power.

    1: Escorts, they've been set up for it, they have the most powerful weapons, anyone who denies this needs to look again

    2: Cruisers: They have the most weapon slots but need a slight boost, this or escorts need to be brought down a little so that sci ships and cruisers aren't made incompetent for damage

    3: Science: They (should) have debuffs and CC to hold their targets and reduce their defence etc to deal damage and keep up with the other two.

    I personally think escorts should do a lot of spike damage but low sustained so they have to pick their targets, direction and timing carefully to be effective.

    Cruisers should do brute force damage, sit and do med-high damage output (by use of broadside) sustained by their power management allowing them to bring shields down and deal heavy, brute force, damage. This could be compensated for by a lower rate of fire, they WOULD NOT however be the primary DDs, that falls to tac/scorts, cruisers would be able to deal good straight damage allowing them to focus more in their allies while dealing with enemies and keeping the pressure on enemies while escorts wait for their moments.

    Science would be putting debuffs on their targets to keep them down and facilitate the cruisers damage dealing capacity, this would affect themselves and escorts also while in PvP they would be playing with their targets.

    Again, no ship would be so powerful as to make the others look bad but at the same time they would all rely on one another, escorts would rely on cruisers to keep a target busy and prep the target their next pass, cruisers would rely on escorts to deal the primary damage and rely on science to keep the target debuffed so they too can do damage to it, science would rely on escorts to do damage and escorts would rely on science in the same way as cruisers. On top of this everyone would rely on cruisers for heals as escorts would be glass cannons and science don't carry many heals anyway.
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  • neos472neos472 Member Posts: 580 Arc User
    edited October 2012
    from what i have seen in game true escorts are king of DPS but they usually do it in bursts of high powered offence before they have to set up again. crusiers on the other hand if you keep the power on weapons up you can deliver a high amount of sustained DPS on a target for way longer than a escort. Crusiers are designed to wear an enemy down by shrugging off hits. Escorts while they can do this they don't really have the healing abilities a crusier has to keep up longevity in combat so they are usually forced to leave early if they sustain too much damage. and in game crusers can tank 10 ships for a good amount of time i have done this myself in the terran incursion even under torpedo spam you can hold on due to your HP. i say crusiers and escorts have their own niches of combat in which both do very well at. i think people are just want to see crusiers just overwhelm enemies with as much DPS as a escort. they are not going to get that nor is the escort going to have as many healing powers as a crusier. And i have gone on a long discussion hope you find my results interesting.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    I for 1 would rather not do as much damage as Escorts do now but escorts now are too tanky for their damage, for the cruisers survivability the pay a lot of damage and a lot of speed.

    I sit my engineer's cruiser at 5km and it puts out about 500 damage per hit using 6 beams with EPtW in play. My tactical's escort at the same distance and same quality weapons puts out more damage with no buffs.

    So yeah... no escort should out-DPS a cruiser at 5Km while both are unbuffed nevermind when the cruiser has EPtW in play and the escort is unbuffed, that is silly so yeah cruisers should get a slight buff and the Borg set should take a nerf considering it can give escorts the power to tank a cruiser while it sits and pummels it to death.
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  • neos472neos472 Member Posts: 580 Arc User
    edited October 2012
    adamkafei wrote: »
    I for 1 would rather not do as much damage as Escorts do now but escorts now are too tanky for their damage, for the cruisers survivability the pay a lot of damage and a lot of speed.

    I sit my engineer's cruiser at 5km and it puts out about 500 damage per hit using 6 beams with EPtW in play. My tactical's escort at the same distance and same quality weapons puts out more damage with no buffs.

    So yeah... no escort should out-DPS a cruiser at 5Km while both are unbuffed nevermind when the cruiser has EPtW in play and the escort is unbuffed, that is silly so yeah cruisers should get a slight buff and the Borg set should take a nerf considering it can give escorts the power to tank a cruiser while it sits and pummels it to death.

    the borg set goes off at random and it is a 1 in every 100 shot chance of it going off that alone is why it is not nerfed and i have got my cruiser up to 600 and 700 damage un modified. also i have seen instances where DPS is not really enough and a escort does not have the powers to help out in a STF cruisers are the backbone of any engagement they draw the attention away from the escorts and sci ships and make sure they can't do a thing to move. managed to do this pretty well with my assault cruiser set up and it tanks second to none even under heavy fire
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  • luxchristianluxchristian Member Posts: 0 Arc User
    edited October 2012
    bitemepwe wrote: »
    Meh, its a silly solution at best and solves nothing.

    Well a buff of the cruiser is better than nerfing the escorts. With just an ensign engie boff slot they can still use EptS1 . Better than nothing. And they still have the science slots to use other shield heals.
    That way Cruisers would be useful as tanks and healers in STF's. Escorts would need do watch their base so that they don't overpower the tanks ability to generate aggro.
    Something that is a standart procedure in other MMO's .
    (So optional would be something you really have to work for xD)

    I wonder if it is even possible to get an balance with the different characters and ship classes.


    All becuase a subsection of the fanbase believes at thier core the Cruiser should be the prefered vessel to play and all others secondary. All becuase of hubris.

    A Escort with the look of an cruiser would be nice. Because I really like cruisers :-P An Assault Cruiser should have the stats, boffs etc of the Advanced Escorts. Would even be in line with the lore xD Not every escort needs to be small ;-)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    neos472 wrote: »
    the borg set goes off at random and it is a 1 in every 100 shot chance of it going off

    Really? It feels like 1 in 10
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  • neos472neos472 Member Posts: 580 Arc User
    edited October 2012
    adamkafei wrote: »
    Really? It feels like 1 in 10

    basically the more you are shot at the better the chance for one or both to go off i have had the procs not go off in a situation where i would have loved them too it is random so it either saves your butt from blowing up or you get your butt blown up either way the set is good as is and should not be messed with since cruisers can capitalize on the regens as well not just escorts.
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    Any escort looking for the full potential of damage is not flying with the Borg set.....

    That would be the Omega or the Jem'Hadar they would be using.

    Just take a look at the sets and you will understand why...

    And for the last time.

    Cruisers deal damage over time + substantial better healing/ defense in comparison to escorts.

    Escorts deal spike damage + reduced healing in comparison to cruisers.

    Unless they turn this game on its head, that will NEVER change. EVER. So move on already.

    If Cryptic allowed Cruisers which make the best healers in the game deal damage output comparable to escorts it will see the end of both the SCI and TAC ships in this game. Everyone will just fly the cruiser.
  • neos472neos472 Member Posts: 580 Arc User
    edited October 2012
    Any escort looking for the full potential of damage is not flying with the Borg set.....

    That would be the Omega or the Jem'Hadar they would be using.

    Just take a look at the sets and you will understand why...

    And for the last time.

    Cruisers deal damage over time + substantial better healing/ defense in comparison to escorts.

    Escorts deal spike damage + reduced healing in comparison to cruisers.

    Unless they turn this game on its head, that will NEVER change. EVER. So move on already.
    nailed it right on the head good sir
    manipulator of time and long time space traveler
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    neos472 wrote: »
    nailed it right on the head good sir

    You know what the insane thing is.

    Repeatedly I see cruiser enthusiasts suggest things in the game that are so counter productive its scary.

    Just so they can kill stuff, they are willing to TRIBBLE over their own offensive teammates.

    Just like crying "nerf the Borg set" in this thread, though most cruiser players are the ones using that for structural integrity and tractor bonus.... I know both my cruisers swop to that when there is a heavy hitter on the opposing side. (Have you ever considered /tell your team that there is a focused target? Most escorts buckle under concentrated fire - that is the cruiser's best defense.)

    TIP from 2 years of PvP: Being hampered by the escorts?

    1.) Make sure that you have Chr.mines equipped. It doesn't deal damage. It slows them down, and takes away from their freedom of maneuverability.
    2.) Use eject warp plasma only as an defensive when you are struggling to shake a escort + evasive manu.
    3.) Switch to high shield strength the moment you come under attack. Forget high weapon damage for the moment. Cycle your defenses, and when the escort shows signs of weakening, switch to high weapons power. You have the upper hand here. You can out-tank any escort.
    4.) Replace any powers that have shared CD. In battle they are useless to you.
    5.) Consider equipping one of your TAC's Boff's with Beam Target Weapons Subsystem. (I only use TT/ FAW II or TT/ BTWS)
    6.) BO is a very difficult skill to master. If you are firing off all your weapons using one keybind, you make well be wasting all your weapons power on an array which is pointless. You have to time it right so that the Dual Beam Bank fires the BO to get the desired effect. And if you are running in defensive BO is wasted, and you would get better results from shutting down your opponents weapons with BTWS.

    I fly two cruisers and support my team, and I only ever die when I am focused on or when I try and play a one-man game.

    I examined my build for its potential to support my team. Now days my team thanks me, and they always have my back when there is an escort determined to kill me. He rarely succeeds - as my team are provided the opportunity to go about their task at hand, knowing well that their window-of-opportunity to take risks is substantially greater with a dedicated healer.
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited October 2012
    Any escort looking for the full potential of damage is not flying with the Borg set.....

    That would be the Omega or the Jem'Hadar they would be using.

    Just take a look at the sets and you will understand why...

    And for the last time.

    Cruisers deal damage over time + substantial better healing/ defense in comparison to escorts.

    Escorts deal spike damage + reduced healing in comparison to cruisers.

    Unless they turn this game on its head, that will NEVER change. EVER. So move on already.

    If Cryptic allowed Cruisers which make the best healers in the game deal damage output comparable to escorts it will see the end of both the SCI and TAC ships in this game. Everyone will just fly the cruiser.

    :cool: Now we can close the thread :-)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    Well a buff of the cruiser is better than nerfing the escorts.
    I agree, though many ideas have already been given to help the Cruiser that do not directly buff them. Why have these ideas been overlooked or ignored?
    I wonder if it is even possible to get an balance with the different characters and ship classes.
    Not completely, no. With partial roles and partial nods to the holy trinity and the ability to play any vessel, no vessel is going to be purley balanced to be able to work well with all character classes.
    A Escort with the look of an cruiser would be nice. Because I really like cruisers :-P An Assault Cruiser should have the stats, boffs etc of the Advanced Escorts. Would even be in line with the lore xD Not every escort needs to be small

    With just the BOffs of an escort and all the stats of a Crusier, you get an unfair arraingment of having all the firepower of the escort with all the tank of a cruiser.

    Without that high turn the vessel is not going to use CRF3/CSV3 very well as a tier 4 tac ability. Give it too high a turn and it replaces the need for an escort.

    Keep its hull or shields too high and it can't be killed.


    The other ideas though, they may have worked.

    1) +1-2 points turnrate buff across the board for Cruisers and Battle Cruisers.

    2) new weapon, Heavy beam bank. Now the Cruiser has a DHC level weapon with a better firing arc.

    3) new BOff abilities; A beam version of CRF (abr. FFE), implemented at Ensign to LTC Tiers.
    Now a Cruiser can Broadside CRF with beam arrays, or use a more direct frontal assault with Dual beams or Heavy beams.
    Builds like this would be possible:
    Assualt Cruiser Refit
    Ensign: TT1
    LTC: HY1 FFE2 FFE3 (instead of BO2/BO3 or BFAW2/BFAW3)
    LT: EPTA1 EPTS2
    Com: EPTS1 ET2 ES2 A2Sif3
    LT: HE1 TSS2

    A vessel that can heal and lay down beam fire for a grand bonus of +50% Beam damage using the new BOff ability at FFE3. Imagine it under a player who knows how to overclock beam damage. The Cruiser becomes a heavy hitter without bumping anybody from that role, but only if the player is wise enough to use it correctly.

    This is what I can see the Crusier becoming, if played smartly and one accepts that the Cruiser is not the DD-spike vessel.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited October 2012
    adamkafei wrote: »
    You mean like a subsection of the fanbase believes at THEIR core the Escort should be the preferred vessel to play and all others secondary and the same with a subsection of the fanbase and the Science ships?
    Exactly.
    Every vessel class, Cruiser, Escort, Science, all have thier subset of fans, but none of those vessel classes are the one prefered vessel of STO.
    So why should the Cruiser get another change becuase the fans of the cruiser dislikes the way it has been designed?
    A LTC tac BOff Assualt Cruiser refit exists to give the Cruiser fan a DPS platform, so why is it not a good one for the community?

    Many ideas have been given that solve the issue and do not directly buff Cruisers (except one: turnrate buff) or the Engineer class, but would allow them to use the new and old BOff abilities and new and old weapons to better create thier DPS cruiser.
    All without taking away from the tactical Class or the escort as the DD class/vessel combo.
    All without having to directly buff the Cruiser to make it seem more of a bad TRIBBLE damage dealer.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited October 2012
    People should re-read everything drkfrontiers just posted a billion times and have it glued to their ceiling like a pop star poster spread before getting the privileges to complain about cruiser power. I'm dead serious.
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  • yreodredyreodred Member Posts: 3,527 Arc User
    edited October 2012
    bitemepwe wrote: »
    With just the BOffs of an escort and all the stats of a Crusier, you get an unfair arraingment of having all the firepower of the escort with all the tank of a cruiser.

    Without that high turn the vessel is not going to use CRF3/CSV3 very well as a tier 4 tac ability. Give it too high a turn and it replaces the need for an escort.

    Keep its hull or shields too high and it can't be killed.


    The other ideas though, they may have worked.

    1) +1-2 points turnrate buff across the board for Cruisers and Battle Cruisers.

    2) new weapon, Heavy beam bank. Now the Cruiser has a DHC level weapon with a better firing arc.

    3) new BOff abilities; A beam version of CRF (abr. FFE), implemented at Ensign to LTC Tiers.
    Now a Cruiser can Broadside CRF with beam arrays, or use a more direct frontal assault with Dual beams or Heavy beams.
    Builds like this would be possible:
    Assualt Cruiser Refit
    Ensign: TT1
    LTC: HY1 FFE2 FFE3 (instead of BO2/BO3 or BFAW2/BFAW3)
    LT: EPTA1 EPTS2
    Com: EPTS1 ET2 ES2 A2Sif3
    LT: HE1 TSS2

    A vessel that can heal and lay down beam fire for a grand bonus of +50% Beam damage using the new BOff ability at FFE3. Imagine it under a player who knows how to overclock beam damage. The Cruiser becomes a heavy hitter without bumping anybody from that role, but only if the player is wise enough to use it correctly.

    This is what I can see the Crusier becoming, if played smartly and one accepts that the Cruiser is not the DD-spike vessel.
    This is the second time i am happy to completely agree with you.

    I like your new FFE (?) BOFF ability, one question though, why not make it a Engineering BOFF power?
    Since Cruisers have a high emphasis on Engineering BOFF slots, i think it would be suitable to make this a enginering power. On the other hand most cruisers tac slots are too low anyway, and it would be good for Engineering Captains so their skills would benefit this power instead of Tac skills.



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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited October 2012
    People should re-read everything drkfrontiers just posted a billion times and have it glued to their ceiling like a pop star poster spread before getting the privileges to complain about cruiser power. I'm dead serious.

    I am humbled. Thank you.
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited October 2012
    Why do you want to buff the damage of cruisers ? There is absolutely no reason for that. Tell me which competently piloted cruiser will die to an escort ?
    The other way around I'm toast in my escort/bop as soon as I suffer a mobility kill.

    But lets go to PvE, since that is the more important part of STO.

    CSE: you can't tank the cubes with an escort.
    Solution A: shooting the probes from below, sitting at least 8 km away from the cube and cutting your DPS by 50%.
    Solution B: Have a cruiser tank for you and shoot from an optimal range of 2 km doing full damage. Plus the cruiser adds some more damage while tanking.

    ISE: Not worth talking about, you could do this in a pimped shuttle.

    KASE: Escorts rarely survive Donatras torp salvos, cruisers do.

    So, in case you give cruisers more damage, there is no reason to fly escorts anymore in pve. That is imo already the case for KDF. The marginal damage advantage of a craptor over a Tor'kaht or Kar'fi isn't worth the loss in tank and utility. And most of the time I do more damage with said ships then any escorts because I don't have to retreat or wait for respawn.

    The only cruisers that spring to my mind that are really gimped are the Galaxy and the Negh'var. The eng ensign is pretty much useless for reasons that have been discussed umpteen times.
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  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited October 2012
    DHC damage is ok. I don't want to lower this. Cruiser exclusive heavy beam array for long range heavy broadsides will be great, but I could live without it.

    Now, repairing cannon power consumption and making it so that it works like beam one and like it was. 3 (or 4?) seasons ago - that will be great. Such fix won't affect (too much) spike damage of escorts, but their sustained damage will suffer. Currently there is not much difference between DHC and beams in sustained damage as long as escort is able to point it's guns on target. I would even argue that cannons are better and both sustained and spike as long as they are kept both on target for same time.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited October 2012
    Pfff ... it's an "easy" solution. A placeholder.

    Better would be an redesign of certain skills and mechanics like TT an EptS.

    Because I'm either a really worthless Cruiser pilot or my Escort is really sturdy :cool:

    So you had a look around the forums, found some threads that you liked and decided to repeat some of the names of powers you read there? Did you not see all the cruiser pilots that bothered to learn their ships say they were quite powerful?
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited October 2012
    adamkafei wrote: »

    I for one am fed up of this. It's time to end the DPS race for a start, give all ships the ability to deal damage in their own way and for no 1 ship to be so powerful as to make the others look completely incompetent,

    While I cannot speak for Sci Vessels, Cruisers can do competitive damage while retaining superior durability. If you can't do it while others can where do you think the fault lies?
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    DHC damage is ok. I don't want to lower this. Cruiser exclusive heavy beam array for long range heavy broadsides will be great, but I could live without it.

    I would like the HBA, make it a cruiser only weapon, low rate of fire, limit 1 or 2 per end with a 200 deg FA with some high damage to supplement the rest of the beams in the broadside.
    Now, repairing cannon power consumption and making it so that it works like beam one and like it was. 3 (or 4?) seasons ago - that will be great. Such fix won't affect (too much) spike damage of escorts, but their sustained damage will suffer. Currently there is not much difference between DHC and beams in sustained damage as long as escort is able to point it's guns on target. I would even argue that cannons are better and both sustained and spike as long as they are kept both on target for same time.

    I have to agree with your closing statement and they are better than beams for sustained and spike, I can tell you now that they do about 2x the damage per hit of beams and fire two volleys for every 1 a beam fires, so yes DHCs do need to be toned down a little and/or Beams need to be brought up a tad to balance the two weapons
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    Cruisers can do competitive damage while retaining superior durability. If you can't do it while others can where do you think the fault lies?

    Oh don't give me this again, As it is I run a build cycling EPtS and EPtW with at least 95% uptime on both (game engine lag) but even with this I am limited to just over 500 DPH at 5km so I end up with just over 3k DPV and yet my escort UNBUFFED I might add will out do this at the same distance.

    So yeah, don't give me that.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited October 2012
    I really don't get this thread... we have people that are completely incapable of making a competitive cruiser dictating the new weapons cruisers need? Do you think any dev really takes this seriously?

    We have people flying dreads in our fleet laying down impressive dps, from a ship most people think is only flown by newbs.

    I recently levelled up an engineer, subpar in a standard escort, does well in a cruiser though, it took some tweaks to get it right. I even loaded up the eng in a eng heavy Chimera (one tact spot only) and it is pulling almost 5k damage. If anything the experience as made me realize that tacts aren't as op as I thought
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited October 2012
    well it is still a fact that some few people can do competitive dmg with certain cruisers.
    it all depends on the player + the build. If either one is flawed...well work on it. If you copied a build that is proven to be competitive, guess what part of the equation needs to be improved.
    Go pro or go home
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited October 2012
    nicha0 wrote: »
    We have people flying dreads in our fleet laying down impressive dps, from a ship most people think is only flown by newbs.

    Firstly, are they by any chance tacticals? Even I can tell that the ship is build for a tactical.
    baudl wrote: »
    If you copied a build that is proven to be competitive, guess what part of the equation needs to be improved.

    Well this I did with my cruiser and I can tank but my damage is still pathetic lower buffed at 5km than my unbuffed escort at the same distance, please explain how that works.
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