1. 1000 day vet reward is closing in fast. what is the details on the 1000 day ship variants? are these new ships? variants of current ships in terms of look/skin/material type? or variants of current ship with diffrent boff set ups?
2. can we get a more universal boff slots on fleets ships. by this i mean some have fixed set ups and a fleets ship should offer a diffrent flavour. good example is the fleet defiant. could we can at least get an ensign universal slot on it rather than fix ensign tactical?
3. 700 day vet adnorid boff. when will we see the tactical and science versions of this boff?
4. when will be able to alter the appearance of the photonic bridge officer(sci) and the liberated borg male bridge officer(sci)?
5. when can we see the introduction of a 1st officer system?? or even playable 1st officer.
6. shuttle bays and crafting on ship?? when we likely to see this if ever?
7. it would be nice to see an enterprise-E interrior and bridge pack....... same can be said for voyager and ent-d. the you did a very good job on the ds9/difant pack i think many are expecting more like that
8. will existing bridges be it the belfast. tos. or anything in game see expansions to them maybe more decks. shuttlebays and also belfast is the only bridge i've tried i can't access the account bank from. why is this? will more features be added like character bank and mail? oh and the ablility to chnage the uniform of your crew. even if it's just eng sci tac. nothing major but i would rather my crew was wearing the correct uniform
9. recently listened to your interveiw on prioity 1. when regarding the romulans you seemed to really like the idea of keeping this a 2 side game? star trek has never been 1 side vs 1 other side so why dose this concept seem so appealing to you?
surely a multiple faction war would be better for the game. so a 3 way war when the romulans are introduced. 4 way if another faction is introduced further down the line etc.
seems this 1 side vs 1 side has actually been done to death in mmos and it's not very star trek. would also make terriotory controled sectors of spaces far more interesting.
when will the lockbox ships become rare? dose cbs know you can't go any where in the game without seeing them?? i've said this before. i'm often the only non-lockbox ship in stfs.
is there any plans to rename the c-store to the key-store?
will cryptic or pwe be offering any kind of sessions/counceling for those with gambling problems?? or at least warning people of the danagers of gambling as an addiction??
There are a couple things making me a little stressed.
You mentioned in an interview about the personal holding tabs and removal of mufti-currencies and items. Before this is implemented will we get a break down as to decide if your "compensation" for our earned items is better for us to trade in now or later?
There have been a lot of changes to the game in the past months, which is amazing, but a lot of these changes are breaking features of the game. The team chat bug affects almost every player every single day, Defera is a disaster of endless bugs, PvP is lost, and the host of new items has dated the interface of stores and the exchange badly. The bugs are building up faster than they are being fixed, is there ever going to be a time where these bugs get focused on?
You guys have been working on filling out STO end game, but it really feels like there are a lot of wasted resources. Terradome and the Undine Fleet Action have been broken forever, the crystalline entity is rotting disabled. Aren't these resources that could quickly be reused to give us more content?
Love the new temporal lock boxes and great podcast show with Priority One! Thanks for the insight now with that said here is my question;
Is it possible to have more more social interactions with Dev's in game?
BranFlakes is good and he does his best to come in and mingle with us the masses. But I would like the chance to see you in game or the Dev's once in a while in game. Maybe a once a quarter, twice a year or something? Is this possible?
We can we expect the next big C-Store pack? (Ala the TOS and Enterprise packs)
Number one on my wishlist: New FED transporter effect
Number two: 22nd Century Excursion Jackets
Number three: Handheld communicator animation for non-combadge uniforms
Any possibility of either adding Quad Cannons into the end game, or the better alternative a crafting/doff assignment that allows you to upgrade your existing weapons using the C-Store Quad Cannon so that they now use the sound and graphics style of the quad?
Will there ever be more ships added that are purchasable outright for Dilithium, rather than only via C-Store or Lockboxes? I truly miss the days of buying ships with Energy Credits. Atleast back then, there was SOME use for Energy Credits.
With the proposed Crafting Revamp, will we finally be able to BUILD OUR SHIPS the way we as players, see fit? If I want to take an Assault Cruiser, juice it up with 2-3 Tac Officers, and only 1 Engineer, as well as a high rate of turn, shouldn't that be my prerogative? Then again, if you allow players to build the ships themselves, that means less income for you guys.
Any thoughts given into SLASHING the cost of Fleet Starbase projects? 200k Dilithium for a "cosmetic" upgrade is worse than the price gouging of the entire Ferengi Alliance combined. Add to that, the varied projects that all cost thousands/hundred of thousands of Dilithium. One idea is to add more Energy Credit costs to the projects, and reduce the Dilithium costs. Cosmetic Upgrades for example, could be 200 million Energy Credits, instead of 200k Dilithium. Just a suggestion.
Progress on Player Crafted "kits", where we get to decide which abilities to apply onto the kit?
Possibility of cross-profession skills? Janeway was a Scientist, with Command/Tactical experience. Sisko was an Engineer with Command/Tactical Experience, Picard was a Skilled Tactician/Diplomat, with an interest in the Sciences.
Re-built "Tier" system for starships? One suggestion being that you add a "Warpcore" item which determines certain basic stats for the ship, with a "Computer Core" that controls which BOff stations exist. I forget the player who originally suggested this item, and it's hard to locate since everyone is labeled under "Archived Post" on the new forums.
Follow-up to the above: Detach the Tier system, from Player rank? Allow lower level players to fly more ships, and have ships "level up" alongside you, INCLUDING BOff stations. Miranda may have 3 Ensigns at low level, but one idea would be to let those Ensigns level up to possibly 1 Commander, 1 Lieutenant, 1 Ensign at max level. Would certainly allow more ships to be "competitive" at max level.
And finally: Give each ship a "role" for Endgame, make all ships desirable. Nobody wants to fly a "Tier 1" ship at max level, since a "Tier 5" is better in every way. One solution to this, is to give every ship a specific role or added ability that makes them unique and desirable at all levels.
what i want to know is why there is a discrepency between the amount of fleet credits i have in inventory and the amount shown on the fleet leader board.i am an advisor in the black templars and this is one of the most asked questions,ie my inventory shows 400000 + fleet credits and the fleet leader board shows me as having only 300000+.any quick fixes?thanx and i love this game
:rolleyes:
Are there ways we'll be able to search for fleets based on factors like starbase level, number of members, and users active within a given period of time?
Some projects, such as the bartender, require 250 Romulan Ale and 250 Dosi Rotgut -- very hard to find items (en masse) that are not available from any vendor. As such the prices for these have skyrocketed by many orders of magnitude on the exchange. Are there plans to make sure that items like this required for starbase projects are kept at a reasonable level (such as the step with offering fleet duty officers and exchange assignments)?
Are there any plans to make it so everyone in the fleet can see what project is queued without being able to change it (read-only), since fleets want people to know what to be prepared for but may not want virtually anyone being able to change which projects come next?
Can we get the name of our starbase to appear when doing missions like Starbase Blockade, Fleet Alert, etc. or for it to have an object name in the map instance when visiting the system in the Eta Eridani block?
Will there be a Fleet Assault Cruiser Refit added back for the Federation?
Currently, Fleets have no in-game means of recording their own knowledgebase or conversational library. Having to explain verbally to every new player what has come before (fleet rules, current updates like news and polls or fleet mechanics discussions) can be tiring and fleet owners like me basically save notepad files to copy-paste common things to people. Has there been any consideration for allowing fleets to utilize or earn a sort of Trek-themed messageboard or BBS for member convo and records?
----
Fleets whose Fabricators reach Tier III are finding the selections for Elite weaponry underwhelming, incomparable in conventionality and variety to the Advanced weaponry unlocked at Tier I, especially in tandem with STF sets. Can we expect an expansion on this field of weapons, or is the current paltry selection of Phasers and Disruptors basically the intent for Elite weaponry?
[SIGPIC][/SIGPIC] The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010 "Can anyone remember when we used to be explorers...?"
1. Can you share more details on the reputation system?
2. Will the old Wrath of Khan admiral's uniform ever get updated? It has no rank pins and you can't give it the gold piping like in the movie for the admiral ranks.
3. Do you have any ideas that you can tell us about for the 3 year anniversary event? Will there be something like/better than the Odyssey/Bortas events?
4. Will there be any more Klingon costumes beyond Lobi store or Fleet unlock costumes for the KDF?
5. Any updates on when Into the Hive (new STF) will be released? Last I saw you were doing internal tests of it.
Lastly, I just wanted to thank you and the dev team for working so hard to fix some of the recent problems with the STF Elite Ground missions. I know we (the playerbase) gripe a lot but your effort is appreciated.
It was said that there would be a limited version of a fleet starbase for solo palyers, any news on this.
as we can see from the temporal lock box blog (and those lucky enough to win a temporal ship) that you devs can make great lookingh bridges, any plans to have more bridge pack or interior packs added to the c-store or better yet have c-store ships come with a custom bridge.
We regularly see in the forums that the reason for new ships in lock boxes is because of CBS not approving them for the C-Store.. Is there any truth to this? and, When can we expect to see more C-Store ships with similar stats to fleet ships and content for Zen purchases besides lock box keys and fleet modules? I would like to buy things like the uniforms, ships, and such that are in the lobi store as well but I have no interest in buying lock box keys. Maybe a lobi pack you can purchase with zen?
Gold Sub since March 2010
Lifetime Sub since June 2010
Thanks to everyone who submitted their questions for the October Ask Cryptic! I am going to ship these questions over to Dan so he can pull some of them out and respond. The answers will appear in an upcoming "Ask Cryptic" Web Feature that will be released in October!
Comments
1. 1000 day vet reward is closing in fast. what is the details on the 1000 day ship variants? are these new ships? variants of current ships in terms of look/skin/material type? or variants of current ship with diffrent boff set ups?
2. can we get a more universal boff slots on fleets ships. by this i mean some have fixed set ups and a fleets ship should offer a diffrent flavour. good example is the fleet defiant. could we can at least get an ensign universal slot on it rather than fix ensign tactical?
3. 700 day vet adnorid boff. when will we see the tactical and science versions of this boff?
4. when will be able to alter the appearance of the photonic bridge officer(sci) and the liberated borg male bridge officer(sci)?
5. when can we see the introduction of a 1st officer system?? or even playable 1st officer.
6. shuttle bays and crafting on ship?? when we likely to see this if ever?
7. it would be nice to see an enterprise-E interrior and bridge pack....... same can be said for voyager and ent-d. the you did a very good job on the ds9/difant pack i think many are expecting more like that
8. will existing bridges be it the belfast. tos. or anything in game see expansions to them maybe more decks. shuttlebays and also belfast is the only bridge i've tried i can't access the account bank from. why is this? will more features be added like character bank and mail? oh and the ablility to chnage the uniform of your crew. even if it's just eng sci tac. nothing major but i would rather my crew was wearing the correct uniform
9. recently listened to your interveiw on prioity 1. when regarding the romulans you seemed to really like the idea of keeping this a 2 side game? star trek has never been 1 side vs 1 other side so why dose this concept seem so appealing to you?
surely a multiple faction war would be better for the game. so a 3 way war when the romulans are introduced. 4 way if another faction is introduced further down the line etc.
seems this 1 side vs 1 side has actually been done to death in mmos and it's not very star trek. would also make terriotory controled sectors of spaces far more interesting.
when will the lockbox ships become rare? dose cbs know you can't go any where in the game without seeing them?? i've said this before. i'm often the only non-lockbox ship in stfs.
is there any plans to rename the c-store to the key-store?
will cryptic or pwe be offering any kind of sessions/counceling for those with gambling problems?? or at least warning people of the danagers of gambling as an addiction??
Why can't the bind on pick up items be put into boxes so they can be traded/put on the exchange?
Isn't it about time the MK XII STF set were made available for EDC?
≡/\≡
You mentioned in an interview about the personal holding tabs and removal of mufti-currencies and items. Before this is implemented will we get a break down as to decide if your "compensation" for our earned items is better for us to trade in now or later?
There have been a lot of changes to the game in the past months, which is amazing, but a lot of these changes are breaking features of the game. The team chat bug affects almost every player every single day, Defera is a disaster of endless bugs, PvP is lost, and the host of new items has dated the interface of stores and the exchange badly. The bugs are building up faster than they are being fixed, is there ever going to be a time where these bugs get focused on?
You guys have been working on filling out STO end game, but it really feels like there are a lot of wasted resources. Terradome and the Undine Fleet Action have been broken forever, the crystalline entity is rotting disabled. Aren't these resources that could quickly be reused to give us more content?
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Are we gonna get mirror universe emblem on the MU ships as i would rather use that than my fleet one of the Federation emblem?
Can we change the UI for FED to LCARS or something more trek like and a Klingon LCARS for KDF as that will look better than the current one.
Are we going to see Fleet PVP where we can attack other fleets star bases and the winner of the battle gets fleet credits or other rewards.
Are Foundry Rewards happening?
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
[SIGPIC][/SIGPIC]
Is it possible to have more more social interactions with Dev's in game?
BranFlakes is good and he does his best to come in and mingle with us the masses. But I would like the chance to see you in game or the Dev's once in a while in game. Maybe a once a quarter, twice a year or something? Is this possible?
Number two: 22nd Century Excursion Jackets
Number three: Handheld communicator animation for non-combadge uniforms
And will we see the return of Q (and his Winter Wonderland) for Christmas this year?
USS Silverburn NX-150996-B
Fleet Tactical Escort Retrofit [T5-U]
Are there any insights you can share on:
Keep up the good work!
With the proposed Crafting Revamp, will we finally be able to BUILD OUR SHIPS the way we as players, see fit? If I want to take an Assault Cruiser, juice it up with 2-3 Tac Officers, and only 1 Engineer, as well as a high rate of turn, shouldn't that be my prerogative? Then again, if you allow players to build the ships themselves, that means less income for you guys.
Any thoughts given into SLASHING the cost of Fleet Starbase projects? 200k Dilithium for a "cosmetic" upgrade is worse than the price gouging of the entire Ferengi Alliance combined. Add to that, the varied projects that all cost thousands/hundred of thousands of Dilithium. One idea is to add more Energy Credit costs to the projects, and reduce the Dilithium costs. Cosmetic Upgrades for example, could be 200 million Energy Credits, instead of 200k Dilithium. Just a suggestion.
Progress on Player Crafted "kits", where we get to decide which abilities to apply onto the kit?
Possibility of cross-profession skills? Janeway was a Scientist, with Command/Tactical experience. Sisko was an Engineer with Command/Tactical Experience, Picard was a Skilled Tactician/Diplomat, with an interest in the Sciences.
Re-built "Tier" system for starships? One suggestion being that you add a "Warpcore" item which determines certain basic stats for the ship, with a "Computer Core" that controls which BOff stations exist. I forget the player who originally suggested this item, and it's hard to locate since everyone is labeled under "Archived Post" on the new forums.
Follow-up to the above: Detach the Tier system, from Player rank? Allow lower level players to fly more ships, and have ships "level up" alongside you, INCLUDING BOff stations. Miranda may have 3 Ensigns at low level, but one idea would be to let those Ensigns level up to possibly 1 Commander, 1 Lieutenant, 1 Ensign at max level. Would certainly allow more ships to be "competitive" at max level.
And finally: Give each ship a "role" for Endgame, make all ships desirable. Nobody wants to fly a "Tier 1" ship at max level, since a "Tier 5" is better in every way. One solution to this, is to give every ship a specific role or added ability that makes them unique and desirable at all levels.
:rolleyes:
My STOwiki page | Reachable in-game @PhyrexianHero
Fed Armada: Section 31 (level 730, 2700+ members)
KDF Armada: Klingon Intelligence (level 699, 2100+ members)
----
Fleets whose Fabricators reach Tier III are finding the selections for Elite weaponry underwhelming, incomparable in conventionality and variety to the Advanced weaponry unlocked at Tier I, especially in tandem with STF sets. Can we expect an expansion on this field of weapons, or is the current paltry selection of Phasers and Disruptors basically the intent for Elite weaponry?
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
1. Can you share more details on the reputation system?
2. Will the old Wrath of Khan admiral's uniform ever get updated? It has no rank pins and you can't give it the gold piping like in the movie for the admiral ranks.
3. Do you have any ideas that you can tell us about for the 3 year anniversary event? Will there be something like/better than the Odyssey/Bortas events?
4. Will there be any more Klingon costumes beyond Lobi store or Fleet unlock costumes for the KDF?
5. Any updates on when Into the Hive (new STF) will be released? Last I saw you were doing internal tests of it.
Lastly, I just wanted to thank you and the dev team for working so hard to fix some of the recent problems with the STF Elite Ground missions. I know we (the playerbase) gripe a lot but your effort is appreciated.
as we can see from the temporal lock box blog (and those lucky enough to win a temporal ship) that you devs can make great lookingh bridges, any plans to have more bridge pack or interior packs added to the c-store or better yet have c-store ships come with a custom bridge.
Lifetime Sub since June 2010
Cheers,
Brandon =/\=