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New lockbox and it's impact on PvP, take two

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  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    Hopefully it turns like a normal escort, haven't tried a craptor in over a year bc of this. Is stomraw the one w no sci boff? I guess I'll ask you after you buy it, lol. Qapla!

    Edit: get the leech, IMO is the best console in the game so far, when used with flow spec and flow consoles.

    http://www.stowiki.org/Fleet_Somraw_Raptor_Retrofit

    COMM and LTC tac slots, LT and ENS eng, LT sci. Nothing revolutionary there, just a raptor that would be considered average/good amongst the Feds. Not as much DPS as a Defiant and not quite as much turning. Shield mod figure is incorrect, but nobody knows what the actual figure is (probably somewhere in the range of .9 to 1.0).

    Basically, all we're gaining with the Somraw is 10 inertia, 1 turn point, a ensign eng slot in exchange for the tac one, 100 crew, and a bit of shields. And they want us to pay 20 bucks and fleetmarks for the thing. Oh, and I hear it doesn't have a borked turn axis. . .suppose that counts as a gain, though more like 'removal of a problem the effing Qin shouldn't have had to begin with, and still has'. Fleet Defiant's still better, and so is the Fleet Patrol Escort (to a lesser degree). Then again, I guess we KDF are used to getting shat on when it comes to escort-level ships.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2012
    brandonfl wrote: »
    Naz and I were having this discussion today. Though there is not definitive answer, the logical assumption would be, "yes it does."

    Ofc, if Captain Abilities are affected by this, then you will also see double Alpha Strikes too. Get 2 ships doing it, a sci in a Wells and a Tac in a Mobius, both with full sets and the implications are horrid.

    I have to agree. I'm hoping at least it won't reset cool downs on Captian powers. And worse it increases the cool downs instead of reseting them. Until they at least let us check things out on tribble (which I hope happens BEFORE this new Lockbox Drops live!)
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited September 2012
    HaHa, does anyone actually think anything is done in this game with any kinda of balance in mind???? If so please send me some of whatever you are smoking.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    aldo1raine wrote: »
    HaHa, does anyone actually think anything is done in this game with any kinda of balance in mind???? If so please send me some of whatever you are smoking.

    Piranha and cryptic are working very hard to promote new pvp content... In check warrior online. Lolz...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    webdeath wrote: »
    I have to agree. I'm hoping at least it won't reset cool downs on Captian powers. And worse it increases the cool downs instead of reseting them. Until they at least let us check things out on tribble (which I hope happens BEFORE this new Lockbox Drops live!)

    unless I'm mistaken, the full set on a timeship gives you the ability to reverse time and Reset your own abilities. This is what I'm talking about. Though, I'm not sure you're talking about something different. It also simultaneously increases the cooldowns of any enemy caught in the AoE effect of the "time-stop" console.

    Now picture the scenario I mentioned.
    LOLSTO
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    http://www.stowiki.org/Fleet_Somraw_Raptor_Retrofit

    COMM and LTC tac slots, LT and ENS eng, LT sci. Nothing revolutionary there, just a raptor that would be considered average/good amongst the Feds. Not as much DPS as a Defiant and not quite as much turning. Shield mod figure is incorrect, but nobody knows what the actual figure is (probably somewhere in the range of .9 to 1.0).

    Basically, all we're gaining with the Somraw is 10 inertia, 1 turn point, a ensign eng slot in exchange for the tac one, 100 crew, and a bit of shields. And they want us to pay 20 bucks and fleetmarks for the thing. Oh, and I hear it doesn't have a borked turn axis. . .suppose that counts as a gain, though more like 'removal of a problem the effing Qin shouldn't have had to begin with, and still has'. Fleet Defiant's still better, and so is the Fleet Patrol Escort (to a lesser degree). Then again, I guess we KDF are used to getting shat on when it comes to escort-level ships.

    Thanks for info! I may give it a try when my fleet gets to level 5. Sounds good, I like the 3 sci console thing. I may also try the time escort, I have a bunch of lobi cristals from leveling 2 tunes.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    i cant wait to get my timeship. this is just the broken item i've been looking forward too.

    i cant wait to make the most of it.

    -shut up and take my money!-
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    brandonfl wrote: »
    unless I'm mistaken, the full set on a timeship gives you the ability to reverse time and Reset your own abilities. This is what I'm talking about. Though, I'm not sure you're talking about something different. It also simultaneously increases the cooldowns of any enemy caught in the AoE effect of the "time-stop" console.

    Now picture the scenario I mentioned.

    I really hope it would be some pvp useless consoles like bortie set has, even though reducing cooldowns doesn't seem too pve oriented at all...
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    I really hope it would be some pvp useless consoles like bortie set has, even though reducing cooldowns doesn't seem too pve oriented at all...

    You don't need anything for PvE besides a Delta Flier and a coupla DBBs. Think I saw that video once :)

    Everything about this screams PvP, but it's so mind-warpingly misguided I don't know how to take it at all. It's like they said, "What? You don't like spam? Well try this on for size..."
    LOLSTO
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    http://www.stowiki.org/Fleet_Somraw_Raptor_Retrofit

    COMM and LTC tac slots, LT and ENS eng, LT sci. Nothing revolutionary there, just a raptor that would be considered average/good amongst the Feds. Not as much DPS as a Defiant and not quite as much turning. Shield mod figure is incorrect, but nobody knows what the actual figure is (probably somewhere in the range of .9 to 1.0).

    Basically, all we're gaining with the Somraw is 10 inertia, 1 turn point, a ensign eng slot in exchange for the tac one, 100 crew, and a bit of shields. And they want us to pay 20 bucks and fleetmarks for the thing. Oh, and I hear it doesn't have a borked turn axis. . .suppose that counts as a gain, though more like 'removal of a problem the effing Qin shouldn't have had to begin with, and still has'. Fleet Defiant's still better, and so is the Fleet Patrol Escort (to a lesser degree). Then again, I guess we KDF are used to getting shat on when it comes to escort-level ships.

    the thing with the somraw is that even the 'free' retrofit, non fleet version is better then the qin. everyone using a qin right now should get one, it only costs a handfull of marks if you do the fleet stuff at all.

    the somraw retrofit has a better turn rate, better ensign, better pivot point, better size, and is only down 1500 hp and .03 shield mod, it actually being .8. the fleet version has a 3rd sci station, more hp and a .93 shield mod, with a cloak too. its much better then the fed RA escorts at least.
  • solarstreaksolarstreak Member Posts: 78 Arc User
    edited September 2012
    i cant wait to get my timeship. this is just the broken item i've been looking forward too.

    i cant wait to make the most of it.

    -shut up and take my money!-

    Ok, this had me laughing pretty good haha thx :)
    Selun'x Alien Sci - Zarza Reman Tac
  • havamhavam Member Posts: 1,735 Arc User
    edited September 2012
    *hands out clean towels to everyone* so who has the [infinite improbability drive] and wants to trade?
  • hippiejonhippiejon Member Posts: 1,581 Arc User
    edited September 2012
    These new lockbox items kill my developing interest in PvP.
    Balance ? What's that ?
    Balance.
    Bah.

    Doesn't mean I won't buy them in the exchange.
    Honestly. These are some amazing ships.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    Ok, this had me laughing pretty good haha thx :)

    -is dead serious-
  • rudiefix1rudiefix1 Member Posts: 420
    edited September 2012
    2 things:

    1: They have just introduced the starbase/fleet development system a few weeks ago, and they made it already out-dated. Why put effort and resources in developing your starbase, as the lockbox ships are even better?


    2: i think the "go back in time" will be in practice a combination of subspace jump like / general heal / reset timers. The ship will "jump back" to the location it was 13 seconds before. With the heals to undo the damage received last 13 seconds. Then with the reset timers back to 0 you can do your alpha strike again.....
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • guardianvnullv07guardianvnullv07 Member Posts: 9 Arc User
    edited September 2012
    *reads whole thread*

    ...................


    ._.

    ...................





    *brain derps from trying to comperhend dev thinking*
    Account linking and forum "improvement" made me Derp ._.
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited September 2012
    Am I the only person who isn't impressed with the new escorts? To me, they don't seem that great. It pretty much comes down to the Lt. Commander universal slot: it gives the FED's it's first escort with the option of a Lt. Commander engineer. Using it for TAC makes the ship too squishy. Using it for science will directly compare it to the fleet advance escort, which in my opinion, is a better ship (I'd take the 5th tac console over a 4th science console any day of the week). I'm not impressed with it's turn rate, and I think they will be complaining about BUG captains just like everyone else.

    A 1.02 shield modifier is hardly ground breaking, only a mere 12% capacity increase. Not a bad thing at all, but nothing amazing here. Trying to make a shield tank out of this ship will force universal consoles into the engineering slots, depriving the ship of an RCS accel or EPS flow reg.

    At the end of the day, you get an MVAE that survives a slight bit longer, but puts out less pressure in terms of damage.

    The only things the ship has going for it are these universal consoles we don't know about yet, and some chroniton weapons we still haven't seen in action.

    I'm not ready to say that the sky is falling, folks.
  • redrickyredricky Member Posts: 1,004 Arc User
    edited September 2012
    voxlagind wrote: »
    The only things the ship has going for it are these universal consoles we don't know about yet, and some chroniton weapons we still haven't seen in action.

    I'm not ready to say that the sky is falling, folks.

    Same about the sky falling. But I'd like some answers about the consoles. Once again:
    Temporal Backstep and rewind time approximately 13 seconds. Your ship's position reverses, and some of your ship's hull and shield damage is restored. Additionally, the cooldown and recharge times on all your abilities are reset. The Tipler Cylinder is part of a set, and can be used on any Timeship, including the Wells, Mobius, Korath, Krenn, Aeon or Rozhenko class vessels. If you also have a Manheim Device equipped, activating the Temporal Backstep will also cause all nearby foes to freeze in time until the sequence has ended.
    I'm not ready to say the sky is falling because I've said it before and it didn't happen. Did you know that the Boratasqu subspace snare can be used to trap other players inside objects in PvP? I found it on tribble and screamed about it. It went live, you can still do it. If you do you have to type in zone chat something about the K'Put Maneuver (tm) named after my eng toon I used to find it.

    Anyway, I was sure we'd see nothing but KDF griefers stuffing Feds up in the geometry, but it never happened. So, I try not to be chicken little.

    My concern with this, as I've said about other things, is that hard stuns and stunlocks are the most unfun thing you can encounter. We've lost great members of the PvP community and barred new players from entering though a number of poor game mechanics. I don't want to see another round of exodus due to out of control cc. Old school VM got a pretty swift response, IIRC, with more recent things like Danube tractors and drains getting fix attempts only after some foot dragging. It's like they believed in the beginning that stunlocks weren't fun and no fun means no players, but as time went on they seem to care a bit less. Hence, I keep asking, "Is this a 13 second hard stun?"
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    voxlagind wrote: »
    Am I the only person who isn't impressed with the new escorts? To me, they don't seem that great. It pretty much comes down to the Lt. Commander universal slot: it gives the FED's it's first escort with the option of a Lt. Commander engineer. Using it for TAC makes the ship too squishy. Using it for science will directly compare it to the fleet advance escort, which in my opinion, is a better ship (I'd take the 5th tac console over a 4th science console any day of the week). I'm not impressed with it's turn rate, and I think they will be complaining about BUG captains just like everyone else.

    A 1.02 shield modifier is hardly ground breaking, only a mere 12% capacity increase. Not a bad thing at all, but nothing amazing here. Trying to make a shield tank out of this ship will force universal consoles into the engineering slots, depriving the ship of an RCS accel or EPS flow reg.

    At the end of the day, you get an MVAE that survives a slight bit longer, but puts out less pressure in terms of damage.

    The only things the ship has going for it are these universal consoles we don't know about yet, and some chroniton weapons we still haven't seen in action.

    I'm not ready to say that the sky is falling, folks.

    Reg my wonderful friend you aren't seeing the big picture there.

    Just think, Cmdr Tac, Lt Cmdr Sci, Lt Sci on this bad boy, a Qins turn rate, 4 tac consoles, and DHCs buddy.

    Karfi and Nova, Eat Your Hearts Out.

    Lets also not forget the 1.+ shield mod, as well.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2012
    Reg my wonderful friend you aren't seeing the big picture there.

    Just think, Cmdr Tac, Lt Cmdr Sci, Lt Sci on this bad boy, a Qins turn rate, 4 tac consoles, and DHCs buddy.

    Karfi and Nova, Eat Your Hearts Out.

    Lets also not forget the 1.+ shield mod, as well.

    *finger-clicks* I'm over here skippy. ;)
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • voxlagindvoxlagind Member Posts: 0 Arc User
    edited September 2012
    Reg my wonderful friend you aren't seeing the big picture there.

    I'll thank you not to confuse me with that scoundrel. I'm far more reputable.
    Just think, Cmdr Tac, Lt Cmdr Sci, Lt Sci on this bad boy, a Qins turn rate, 4 tac consoles, and DHCs buddy.

    Karfi and Nova, Eat Your Hearts Out.

    Lets also not forget the 1.+ shield mod, as well.

    To do that, the ship would have only one engineering BOFF ability. As soon as EPtS dropped, the ship would get smoked. One of the universal BOFF slots almost has to be an engineering BOFF for survivability. Because of this, when you get down to it, the ship turns into an MVAE when used for science purposes.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    those escorts are op as hell, how can you not think that? the 1.05 shield mod is huge for an escort. thats the baseline, and every shield hp multiplier is based off of that, no escort should have a shield mod that high, and the thing has 4 sci consoles. its a LOT more then 15% when you check your hitpoints per facing

    it has basically full escort weapons and station powers, and can have 5 sci powers. thats crazy. that thing could foul you up and hit you so hard its not even funny. or it could tank like a champ with a LTC and ENG eng station. with its movement score it makes even the fleet vorcha look like a joke. i don't think its possible to have a more do all super kirk ship then those escorts, and their potential for team play is just as huge.

    compared to the mvam escort, it has a much better built in ensign station, the big downside on that ship. i can think of a couple ways 4 sci consoles and a LTC sci on an escort can hurt you more then 5 tac console weapon damage ever could
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    If i would get the escort (and still have who to play with, lol) I'd rather use it as a sci scort. I think that's its best fit. Even though with few particle generators and an engi ltc you can use some nasty warp plasma. Or 4 flows and tet glider with turrets/dhc. Put on top of that the leech... Still think that for a tac is not as good as the bug. The console and boff layout makes it the best sci bop IMO. Just needs a battle cloak... Lol. It is a lite op though, but I guess we'll need to see what the consoles/sets are about.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    "Where are the damned Time Cops when you need them?"
    Leonard Nimoy, Spock.....:(

    R.I.P
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    bitemepwe wrote: »
    "Where are the damned Time Cops when you need them?"

    I don't know... but I'd like them to do THIS with the lock box situation... that and of course stop making un-balanced or broken stuff.
  • flee4urlivesflee4urlives Member Posts: 3 Arc User
    edited September 2012
    more evidence that we've been completely ignored and that cryptic has no idea what they are doing with pvp, and lack the necessary foresight to understand the implications of all these consoles represent. MWO is looking more and more like a probability for me.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited September 2012
    Lets not judge too quicky before the ships are released. Remember the revamped assault cruiser? On paper sounded good, in practice a flying piece of ...... (Fill in the blank).
  • diogene0diogene0 Member Posts: 0 Arc User
    edited September 2012
    Well I like the AoE freeze ability, at lease ONE science power you can't resist with a cheap tac ability. Seriously, ONE usefull sci ability, so sad it's lockboxed. It's so unique it should have been given to BOffs. :P
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited September 2012
    The Tipler Cylinder is part of a set, and can be used on any Timeship, including the Wells, Mobius, Korath, Krenn, Aeon or Rozhenko class vessels. If you also have a Manheim Device equipped, activating the Temporal Backstep will also cause all nearby foes to freeze in time until the sequence has ended.

    So if you look at that highlight video, the sequence is about 5 seconds. So that's a 5 second "frozen in time" stun where the rest of your team is free to pummel the affected ships with impunity? That's of course if by "frozen in time" they mean you can't do squat, which is likely does. Here I thought hard stuns were nerfed because they are no fun? I guess that's not the case if you are willing to spend money on it.

    Edit: Also notice they had to use mobs 26 lvls lower to make it look impressive in combat?
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    It looks like a free MW...

    My concern would be, is everyone frozen during the sequence, or just the enemy? If everyone, then ok. If just the enemy, then we have a big problem.
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