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New lockbox and it's impact on PvP, take two

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  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    and people thought we were being alarmists...
    LOLSTO
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    brandonfl wrote: »
    and people thought we were being alarmists...

    Say what :)

    Usually when you see someone running around with their @rses on fire, its rude not to throw them to the ground and stomp on them!

    This is how I see it
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    UPDATE:

    The fact that the Temporal Destroyers (Krenn / Mobius) are listed as having Sensor Analysis is an error. Neither of these ships possess this ability.

    Sorry for the confusion! I've asked BranFlakes to update the blog accordingly.

    So... at least there's that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    praxi5 wrote: »
    So... at least there's that.

    you can guaranty at least 1 copy paste error from every blog :rolleyes:
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    I can only lol when I think the new escort on kdf, with leech, 4 flows and max flow cap... +30 all power levels, all this in an escort, all this while only pressing spacebar. This isn't insane, is turbo gecko-insane, lol. It's pretty much a supercharged mvam.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    also this
    SECOND UPDATE:

    We also just noticed that the Shield Multiplier on the Krenn and Mobius is incorrectly listed as 1.2

    The actual Shield Multiplier is 1.05

    No further updates until we've gone thru these with a fine-tooth comb, at which point we'll issue a final list of changes, if necessary. I apologize for any confusion this may have caused.

    so my 2 main grievances were addressed, not that im happy with nearly any of it
    I can only lol when I think the new escort on kdf, with leech, 4 flows and max flow cap... +30 all power levels, all this in an escort, all this while only pressing spacebar. This isn't insane, is turbo gecko-insane, lol. It's pretty much a supercharged mvam.

    ya that many sci consoles on an escort that can have a LTC sci is gonna be painful. not to mention how ludicrously high its shield hp can get, it would make every cruiser but the odyssey blush
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Correct, add to that flow capacitor some dhc lolarons and tet glider and Jem is obsolete. Why the heck pve needs those things, or is just gecko getting bored, lol.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    also this



    so my 2 main grievances were addressed, not that im happy with nearly any of it



    ya that many sci consoles on an escort that can have a LTC sci is gonna be painful. not to mention how ludicrously high its shield hp can get, it would make every cruiser but the odyssey blush

    Much better though, and it does add some color to the lack luster of the KDF Fleet Escorts :)
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    With those adjustments the Bugship is still quite a bit better. Hopefully the science ships get the same sort of adjustment. 15 turn rate is insane.

    I'm still really worried about those consoles though, mainly the "go back in time" one and the "AOE freeze time and stop enemies from doing anything" one. Sounds like borderline cheating to me.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    hurleybird wrote: »
    With those adjustments the Bugship is still quite a bit better. Hopefully the science ships get the same sort of adjustment. 15 turn rate is insane.

    I'm still really worried about those consoles though, mainly the "go back in time" one and the "AOE freeze time and stop enemies from doing anything" one. Sounds like borderline cheating to me.

    I wonder? Do you think it will cause cloaked ships to decloak?

    Also 13 secs is a long time in STO flight :} Poor timeship could end up backed-up all the way to the spawn point LOL.

    I would feel slightly robbed and after deserting my team mates, my tail will certainly be between my legs ;)

    I dub thee timeship "Chaplin Freezeframe"
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    hurleybird wrote: »
    With those adjustments the Bugship is still quite a bit better. Hopefully the science ships get the same sort of adjustment. 15 turn rate is insane.

    I'm still really worried about those consoles though, mainly the "go back in time" one and the "AOE freeze time and stop enemies from doing anything" one. Sounds like borderline cheating to me.

    "AoE freeze time and stop enemies from doing anything" sounds kiiiiinda like the good ol' SNB/VM combo from back in the day.

    Hopefully, what we're expecting is far worse than that it actually is, though.
  • hurleybirdhurleybird Member Posts: 909
    edited September 2012
    I wonder? Do you think it will cause cloaked ships to decloak?

    Also 13 secs is a long time in STO flight :} Poor timeship could end up backed-up all the way to the spawn point LOL

    From the sounds of it, your ship is only tracked geographically. You will gain health and shields even if you were almost dead 13 seconds ago. I'm finding it hard to wrap my head around how they thought this would be a good idea, and for more than just balance reasons. Changing the game to store the location of ships for 13 seconds sounds like a fairly major systems change and not one that's going to help with server performance. It's a complicated addition, and complicated additions have a well documented habit of breaking over time and breaking other aspects of the game along with them.

    As far as people who think this is some kind of 13 second stun, I really don't see where they are getting that from (edit: never-mind, read it again, now I get it). The Stun is the set bonus, and there is no information on how long it lasts, or how large the range is, but even two seconds of all (or most) of a team being locked out of moving, firing, or using abilities will easily result in a kill -- and I seriously doubt they only made the effect last two seconds.

    The sheer effort that must have gone into this abomination would have gone a long way towards fixing science :(
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    hurleybird wrote: »
    From the sounds of it, your ship is only tracked geographically. You will gain health and shields even if you were almost dead 13 seconds ago. I'm finding it hard to wrap my head around how they thought this would be a good idea, and for more than just balance reasons. Changing the game to store the location of ships for 13 seconds sounds like a fairly major systems change, and not one that's going to help with server performance. It's a complicated addition, and complicated additions have a well documented habit of breaking over time and breaking other aspects of the game.

    The sheer effort that must have gone into this abomination would have gone a long way towards fixing science.

    And a ton of people are going to think "Dang" my pc froze! ... and disconnect. {G@d, aren't I a bundle of joy}
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    hurleybird wrote: »
    With those adjustments the Bugship is still quite a bit better. Hopefully the science ships get the same sort of adjustment. 15 turn rate is insane.

    I'm still really worried about those consoles though, mainly the "go back in time" one and the "AOE freeze time and stop enemies from doing anything" one. Sounds like borderline cheating to me.

    Agree, I am thinking the new escort is a very good sciscort alternative though. Jem is more appropriate for a tac than the new scort. Even though the new one can also have 1-2 turn consoles and it turns like bug. Depending on what consoles would do, bug's speed and turn may be useless... And for that reason any ship's turn and speed.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    Agree, I am thinking the new escort is a very good sciscort alternative though. Jem is more appropriate for a tac than the new scort. Even though the new one can also have 1-2 turn consoles and it turns like bug. Depending on what consoles would do, bug's speed and turn may be useless... And for that reason any ship's turn and speed.

    What I must say I do like is the move towards ships with more uni-doff slots, thereby allowing alterations of build IMO.

    And I agree with @trueprom3theus.

    I can only speak as a KDF sci wanting that escort/ sci vibe, this is definitely on the cards.

    (PS. I would trade one of my LBS for it. I have the D'Kora, Galor and Recluse :) )
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    What I must say I do like is the move towards ships with more uni-doff slots, thereby allowing alterations of build IMO.

    Agree with the uni slots, but balancing the game to match the bug, with more box ships, isn't the best idea IMO.

    I doubt the time consoles will revert the game to a previous state though. I think it will pertain more to some previous stats of the time ship, if anything. My guess is it would work as a miracle worker more or less with *hopefully* a minor slow of opponents.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited September 2012
    What I must say I do like is the move towards ships with more uni-doff slots, thereby allowing alterations of build IMO.

    I can't say I agree. Yes, unislots and the associated versatility is a good thing. But consider the bop and the price it pays for it's unislots. These ships lose nothing for theirs.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    Agree with the uni slots, but balancing the game to match the bug, with more box ships, isn't the best idea IMO.

    I doubt the time consoles will revert the game to a previous state though. I think it will pertain more to some previous stats of the time ship, if anything. My guess is it would work as a miracle worker more or less with *hopefully* a minor slow of opponents.

    Absolutely agree.

    What they should rather focus on is


    1. Skill tree viability and re-pass.
    2. Ability overall and introduction on new abilities and not ships. (Why not have Lockbox abilities if they must.)
    3. Revisit all existing 1-5 Tier Ships and re-structure them for use at T5.
    4. Introduced some new character classes other than Tac/ Sci / Eng
    5. Maps, Maps. Maps
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    dantrainor wrote: »
    I can't say I agree. Yes, unislots and the associated versatility is a good thing. But consider the bop and the price it pays for it's unislots. These ships lose nothing for theirs.

    See my previous post. I completely agree with you Dan.

    Its LONG overdue that Cryptic re-balance the BOP in a T5 Fleet Variant with none of the uni-slot restrictions applied to it.

    Its an outdated development model being applied to the most popular money-stream in the KDF. I'm surprised that that was not the first Fleet Variant. Personally I think Cryptic grossly underestimated the popularity of that ship.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Absolutely agree.

    What they should rather focus on is


    1. Skill tree viability and re-pass.
    2. Ability overall and introduction on new abilities and not ships. (Why not have Lockbox abilities if they must.)
    3. Revisit all existing 1-5 Tier Ships and re-structure them for use at T5.
    4. Introduced some new character classes other than Tac/ Sci / Eng
    5. Maps, Maps. Maps

    1. At least for sci
    2. Interesting idea, but I think people wont buy abilities as they buy ships. Most sto players pretty much click some random skills then the get immersed into depths of pve and don't want to go back... Lol
    3. That would be a neat thing cryptic should do, we have the best escort in the game -Jem- that's old as [insert word here], why wouldn't we have others too?
    4. That may TRIBBLE up things even more IMO, they barely manage the holly trinity, lol more classes would be interesting though, or similar to character creation where you get to choose captain abilities. Wouldn't like this though due to further complications cryptic would also inevitably introduce (bugs, imbalance etc)
    5. This should be no 1, lol.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • thumappthumapp Member Posts: 146 Arc User
    edited September 2012
    This is gonna be off topic but I just wanted to say that I've found moderators on this forum always seems to be looking for things to do. Like merging threads that shouldn't be merged.

    Reminds me of when our friend stonewish banned for "spamming" after a thread was remade after a merger.

    edit:

    To comment more on the threads topic. What is there to say? I haven't really looked at this new stuff, but I feel like you never even have to look at the patch notes anymore. You just know it's bad.

    Sometimes I used to get the whole "OH, that's nice!" reaction when reading patch notes. But now it's just bad updates after more bad updates.
    .The Spanish Inquisition.
    TSI -- Star Trek Online PvP Vidoes (Youtube)
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  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    See my previous post. I completely agree with you Dan.

    Its LONG overdue that Cryptic re-balance the BOP in a T5 Fleet Variant with none of the uni-slot restrictions applied to it.

    Its an outdated development model being applied to the most popular money-stream in the KDF. I'm surprised that that was not the first Fleet Variant. Personally I think Cryptic grossly underestimated the popularity of that ship.

    Yeah, my first thought when I saw the uni boffslot options on these upcoming ships was 'ah well, the BoPs were good ships while it lasted'. Seriously, if these things get into wide circulation in PvP circles, the Fleet Hoh'sus (the ship you friggin have to pay 20k fleetcredits and 4 MODULES for) will barely able to compete. Now I'm really second-guessing my decision to eventually get a Fleet Hoh'sus, now that we'll have ships like these TRIBBLE up PvP.

    Maybe I'll just get that Somraw and count my blessings.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Yeah, my first thought when I saw the uni boffslot options on these upcoming ships was 'ah well, the BoPs were good ships while it lasted'. Seriously, if these things get into wide circulation in PvP circles, the Fleet Hoh'sus (the ship you friggin have to pay 20k fleetcredits and 4 MODULES for) will barely able to compete. Now I'm really second-guessing my decision to eventually get a Fleet Hoh'sus, now that we'll have ships like these TRIBBLE up PvP.

    Maybe I'll just get that Somraw and count my blessings.

    What sucks is that you're kling and want to fly a kling ship. You can't since when you compare a kling ship to box ship, definitely you choose the better one. Same as a fed. They should find a way to allow at least a skin for a particular box ship, so we can at least see what we want. Bug is ugly, same as galor and ferengi just hurts my eyes. Tholian ships look interesting but a little weird. At least IMO. But may be me, I do like bortie visuals, lol.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    What sucks is that you're kling and want to fly a kling ship. You can't since when you compare a kling ship to box ship, definitely you choose the better one. Same as a fed. They should find a way to allow at least a skin for a particular box ship, so we can at least see what we want. Bug is ugly, same as galor and ferengi just hurts my eyes. Tholian ships look interesting but a little weird. At least IMO. But may be me, I do like bortie visuals, lol.

    Well, I suspect the Somraw will be a reliable enough ship, even against these powerhouses. Just wish it had a universal LT slot or something.

    Maybe I'll look into getting plasmonic leech and something else for flavoring, to even out the scales. I'm flying a Hegh'ta right now, carrying NO P2W stuff. . .getting along by my wits alone, and I still get to kill a few experienced PvPers here and there.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    Well, I suspect the Somraw will be a reliable enough ship, even against these powerhouses. Just wish it had a universal LT slot or something.

    Maybe I'll look into getting plasmonic leech and something else for flavoring, to even out the scales. I'm flying a Hegh'ta right now, carrying NO P2W stuff. . .getting along by my wits alone, and I still get to kill a few experienced PvPers here and there.

    Hopefully it turns like a normal escort, haven't tried a craptor in over a year bc of this. Is stomraw the one w no sci boff? I guess I'll ask you after you buy it, lol. Qapla!

    Edit: get the leech, IMO is the best console in the game so far, when used with flow spec and flow consoles.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2012
    When they released the information on the new Consoles, it wasn't very detailed other then verbal descriptions on how the powers act.. But I won't lie. I'm worried. I mean naturally I worry about new changes and their impact on PVP. But this time, I'm worried in more ways then I could probably describe with out going to a dictionary..

    The combination of the consoles sounds INCREADIBLY broken. Effectively, if I'm reading it right, you Subspace Jump, Miracle Worker, and reset all your cool downs... And if you combine it with the other console from the Destroyer, which is an escort from the looks of things, you can also cause other players to get slowed, and their cool downs basically SNB/Boarding Partied.

    As bad as the AMS Console is, this thing feels 100x worse on paper. I hope to god this gets to tribble fast so we can check it and find out if paper is over stating it, or if it's exactly as bad as it seems.. :(
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • buddha1369buddha1369 Member Posts: 386 Arc User
    edited September 2012
    Calm down everyone, we dont even know how any of these things will actually work yet. And cosidering the cost of getting both ships you will not see this build alot.

    As i understand the description of combining the two new consoles, yes it slows everyone down, but it does not leave you free to fly around killing them, you fly backwards along your previous path......I think.....time travel gives me a headache
  • beary666stobeary666sto Member Posts: 0 Arc User
    edited September 2012
    buddha1369 wrote: »
    Calm down everyone, we dont even know how any of these things will actually work yet. And cosidering the cost of getting both ships you will not see this build alot.

    As i understand the description of combining the two new consoles, yes it slows everyone down, but it does not leave you free to fly around killing them, you fly backwards along your previous path......I think.....time travel gives me a headache

    The problem is not what you can do to them, it's what the rest of your team can do to them during this time.
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited September 2012
    webdeath wrote: »
    When they released the information on the new Consoles, it wasn't very detailed other then verbal descriptions on how the powers act.. But I won't lie. I'm worried. I mean naturally I worry about new changes and their impact on PVP. But this time, I'm worried in more ways then I could probably describe with out going to a dictionary..

    The combination of the consoles sounds INCREADIBLY broken. Effectively, if I'm reading it right, you Subspace Jump, Miracle Worker, and reset all your cool downs... And if you combine it with the other console from the Destroyer, which is an escort from the looks of things, you can also cause other players to get slowed, and their cool downs basically SNB/Boarding Partied.

    As bad as the AMS Console is, this thing feels 100x worse on paper. I hope to god this gets to tribble fast so we can check it and find out if paper is over stating it, or if it's exactly as bad as it seems.. :(

    Does it... does it reset the CD on your own SNB? I'd HATE to see people suddenly being able to fire off 2 of those in rapid succession.
  • brandonflbrandonfl Member Posts: 892
    edited September 2012
    praxi5 wrote: »
    Does it... does it reset the CD on your own SNB? I'd HATE to see people suddenly being able to fire off 2 of those in rapid succession.

    Naz and I were having this discussion today. Though there is not definitive answer, the logical assumption would be, "yes it does."

    Ofc, if Captain Abilities are affected by this, then you will also see double Alpha Strikes too. Get 2 ships doing it, a sci in a Wells and a Tac in a Mobius, both with full sets and the implications are horrid.
    LOLSTO
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