Maybe the dying under scramble bug will get some attention once feds start getting hit with AMS.
Not likely, considering I already get AMS'd at least as much in FvF as I do on my klink in FvK, its not really going to make the problem that much more widespread and they will continue not to care.
_________________________ TRIBBLE | -Show Me Your Critz- Svarog | Veles | et al.
I don't think you can call me that, given your general attitude.
OH MY GOOOD! WHAT CAN WE DOOO ABOUT IT!!!!
Ah, right. We could build our tactics around the fact that there isn't.
Sigh. When did people forget what "tactics" does actually mean and started to mistake it for "stacking magic powers on one another, and other powers against it".
So there is an effect in the game that makes your ongoing powers less useful. Then maybe you shouldn't rely on them as much?
But of course, anybody who disagrees with your panic must be "uninformed" instead of thinking just a bit more outside your little box. :rolleyes:
I know you don't pvp, so you don't understand. A target in sto that has no buffs running has no defenses period and will die in one to 2 seconds without massive assists. Now throw in the usual accruitment of sci captains, to counter emergency healing. Dead Target.
There is, reportedly, a bug that causes you to be dc'd if you die under scramble. Actually, I think this may have happened to me this morning. AMS'd, DC'd and couldn't reconnect for several minutes. Ended up being kicked from the match.
So there is an effect in the game that makes your ongoing powers less useful. Then maybe you shouldn't rely on them as much?
It doesn't make them less useful, it removes them from the equation almost altogether. Again,you don't speak from exerience. I have no use for this level of ignorance. Keep proclaiming these imaginary tactics. You know, the ones that a group of us hands down proved do not work when you claimed the same thing about Sophie drones.
BTW, you can reply if you want... but I'm putting you on my ignore list. No point in reading this level of ignorance anymore.
I know you don't pvp, so you don't understand. A target in sto that has no buffs running has no defenses period and will die in one to 2 seconds without massive assists. Now throw in the usual accruitment of sci captains, to counter emergency healing. Dead Target.
GG Your Face, No Re.
Sophi, or Mikey 2.0, loves to disagree with us. Don't feed the troll.
I know you are busy not playing STO but something else these days, so you probably have forgotten, but in STO, targets actually shoot back. Which, of course, will clear any ongoing offensive buffs, too, given the same doffs.
AND THERE WE HAVE IT FOLKS!!! His solution is to equip your own SNB D-OFF to remove the enemies attack buffs. LMAO!!!
His solution is= Everyone needs this... it is its own counter. :rolleyes:
The only effect I can see before the ships arrive is that they will be neither rare or hard to come by as the multitudes of players opening lockboxes will quickly put them all up for sale as soon as humanly possible.
This fact alone, that nothing so far given out by lockboxes has been rare, is why I wish they would just sell the new ships in the Cstore of via the Fleet system and stop the farce that is," Lockbox items are rare."
The only effect I can see before the ships arrive is that they will be neither rare or hard to come by as the multitudes of players opening lockboxes will quickly put them all up for sale as soon as humanly possible.
This fact alone, that nothing so far given out by lockboxes has been rare, is why I wish they would just sell the new ships in the Cstore of via the Fleet system and stop the farce that is," Lockbox items are rare."
I like new lockbox ships.
Its the only PvP content we get.
-MT
I like them too, but would happily spend the cash outright in the Cstore or Fleet system then gamble on them being in a lockbox.
As it is now, I wait and buy them in the exchange.
These items, when combined...will allow you to activate an AOE time-slowing bubble around your ship that will slow down nearby enemies? Flight Speed, Turning Speed and Recharge Timers. If equipped on a Temporal vessel, this ability also has an beneficial effect on the ship that activates it, increasing their maneuverability and reducing their recharge times.
What I'm seeing here is, potentially, that you have to buy the ship to counter it. This has not been the case up until now. I don't need an Orb Weaver to escape a web.
I'm also baffled as to why "Flight Speed, Turning Speed and Recharge Timers" were chosen. This has near to zero effect on PvE. You really need to slow down that Gate's FAW?
And what's going to clear the debuff? They don't have the greatest history of managing AOE debuff removal, looking at you EWP, or movement debuff immunity, looking at you APO.
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
What I'm seeing here is, potentially, that you have to buy the ship to counter it. This has not been the case up until now. I don't need an Orb Weaver to escape a web.
I'm also baffled as to why "Flight Speed, Turning Speed and Recharge Timers" were chosen. This has near to zero effect on PvE. You really need to slow down that Gate's FAW?
And what's going to clear the debuff? They don't have the greatest history of managing AOE debuff removal, looking at you EWP, or movement debuff immunity, looking at you APO.
"we're still losing revenue despite all of our lockboxes... we need a new solution! quick m ake the counter something only found in lockboxes!"
The dense beryllium cylinder core of this module rotates at near light speed, allowing your ship to perform a Temporal Backstep and rewind time approximately 13 seconds. Your ship's position reverses, and some of your ship's hull and shield damage is restored. Additionally, the cooldown and recharge times on all your abilities are reset.
The Tipler Cylinder is part of a set, and can be used on any Timeship, including the Wells, Mobius, Korath, Krenn, Aeon or Rozhenko class vessels. If you also have a Manheim Device equipped, activating the Temporal Backstep will also cause all nearby foes to freeze in time until the sequence has ended.
Is this a 13 second hard stun?
_______________ CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that? Norvo Tigan@dontdrunkimshoot: hell ya, maybe
If this is what I am thinking its gotta be the lamest ability by far.
13 secs of nothing. Hell I could get up, make a cuppa-coffee, walk the pooch, water the garden and still have ample time to have a smoke
As I see it it could also be a problem.
The time ship essentially is healed over the duration and timers reset, while all other ships CD's and damage is frozen at their current state? Then when combat returns the timeship is as good as new, with full batch of abilities, and the opponent is down on shields, down on hull, and half his abilities on CD. Please tell me this is not what is going to happen....
The Wells Class Temporal Science Vessel comes with a Tipler Cylinder Universal console module. The Tipler Cylinder can actually rewind time! The dense beryllium cylinder core of this module rotates at near light speed, allowing your ship to perform a Temporal Backstep and rewind time approximately 13 seconds. Your ship's position reverses, and some of your ship's hull and shield damage is restored. Additionally, the cooldown and recharge times on all your abilities are reset.
Good God. If it goes back in time 13 seconds, why wouldn't it just reduce your cool downs by 13 seconds? Reseting every single cool-down is by far the most massively powerful ability they'come up with. The console also sounds like a better version of miracle worker. If a large position change plus a hull and shield heal doesn't save you, the reduced cool-downs will. If they want to make this balanced, cooldown needs to be in the 20 minute range, with an automatic 5 minute cooldown applied at the start of a PvP match.
The Manheim Device console can create quantum duplicates of yourself ? one from your past and one from your future.
More spam, hooray! They listened! And if it's actually built the same as the player ship and is able to use all of those abilities, it might be the best NPC ever. That being said, this is the least troubling ability.
The Manheim Device is part of a set, and can be used on any Timeship, including the Wells, Mobius, Korath, Krenn, Aeon or Rozhenko class vessels. If you have the Manheim Device and the Tipler Cylinder console equipped, activating Temporal Backstep will also cause all nearby foes to freeze in time until the sequence has ended.
Freeze in time? Not just slow down? This could actually be worse than the Miracle Worker + cooldown reset thing. Actually, it probably is. This is the single most stupid idea Cryptic has ever come up with. They keep nerfing PSW stun and then they come up with this? What is wrong with these people?
These new science ships also make the orb weaver look under-powered. Even more universal slots, and 15 turn rate, with no downsides to speak of to counterbalance their stats.
Comments
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Huh? FvF I get hit with it all the time.
Not likely, considering I already get AMS'd at least as much in FvF as I do on my klink in FvK, its not really going to make the problem that much more widespread and they will continue not to care.
TRIBBLE | -Show Me Your Critz-
Svarog | Veles | et al.
I know you don't pvp, so you don't understand. A target in sto that has no buffs running has no defenses period and will die in one to 2 seconds without massive assists. Now throw in the usual accruitment of sci captains, to counter emergency healing. Dead Target.
GG Your Face, No Re.
There is, reportedly, a bug that causes you to be dc'd if you die under scramble. Actually, I think this may have happened to me this morning. AMS'd, DC'd and couldn't reconnect for several minutes. Ended up being kicked from the match.
It doesn't make them less useful, it removes them from the equation almost altogether. Again,you don't speak from exerience. I have no use for this level of ignorance. Keep proclaiming these imaginary tactics. You know, the ones that a group of us hands down proved do not work when you claimed the same thing about Sophie drones.
BTW, you can reply if you want... but I'm putting you on my ignore list. No point in reading this level of ignorance anymore.
Sophi, or Mikey 2.0, loves to disagree with us. Don't feed the troll.
lol joke is on me... no ignore button anymore? WTF!!!
AND THERE WE HAVE IT FOLKS!!! His solution is to equip your own SNB D-OFF to remove the enemies attack buffs. LMAO!!!
His solution is= Everyone needs this... it is its own counter. :rolleyes:
ok, ok.... but really, what happend to the ignore posts from user options? They don't have them on these PWE forums?
Its comming in the Season 9 lock box
R.I.P
The only effect I can see before the ships arrive is that they will be neither rare or hard to come by as the multitudes of players opening lockboxes will quickly put them all up for sale as soon as humanly possible.
This fact alone, that nothing so far given out by lockboxes has been rare, is why I wish they would just sell the new ships in the Cstore of via the Fleet system and stop the farce that is," Lockbox items are rare."
R.I.P
Multiple Amens to that
Its the only PvP content we get.
-MT
I like them too, but would happily spend the cash outright in the Cstore or Fleet system then gamble on them being in a lockbox.
As it is now, I wait and buy them in the exchange.
R.I.P
What I'm seeing here is, potentially, that you have to buy the ship to counter it. This has not been the case up until now. I don't need an Orb Weaver to escape a web.
I'm also baffled as to why "Flight Speed, Turning Speed and Recharge Timers" were chosen. This has near to zero effect on PvE. You really need to slow down that Gate's FAW?
And what's going to clear the debuff? They don't have the greatest history of managing AOE debuff removal, looking at you EWP, or movement debuff immunity, looking at you APO.
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
"we're still losing revenue despite all of our lockboxes... we need a new solution! quick m ake the counter something only found in lockboxes!"
Is this a 13 second hard stun?
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
If this is what I am thinking its gotta be the lamest ability by far.
13 secs of nothing. Hell I could get up, make a cuppa-coffee, walk the pooch, water the garden and still have ample time to have a smoke
As I see it it could also be a problem.
The time ship essentially is healed over the duration and timers reset, while all other ships CD's and damage is frozen at their current state? Then when combat returns the timeship is as good as new, with full batch of abilities, and the opponent is down on shields, down on hull, and half his abilities on CD. Please tell me this is not what is going to happen....
Good God. If it goes back in time 13 seconds, why wouldn't it just reduce your cool downs by 13 seconds? Reseting every single cool-down is by far the most massively powerful ability they'come up with. The console also sounds like a better version of miracle worker. If a large position change plus a hull and shield heal doesn't save you, the reduced cool-downs will. If they want to make this balanced, cooldown needs to be in the 20 minute range, with an automatic 5 minute cooldown applied at the start of a PvP match.
More spam, hooray! They listened! And if it's actually built the same as the player ship and is able to use all of those abilities, it might be the best NPC ever. That being said, this is the least troubling ability.
Freeze in time? Not just slow down? This could actually be worse than the Miracle Worker + cooldown reset thing. Actually, it probably is. This is the single most stupid idea Cryptic has ever come up with. They keep nerfing PSW stun and then they come up with this? What is wrong with these people?
These new science ships also make the orb weaver look under-powered. Even more universal slots, and 15 turn rate, with no downsides to speak of to counterbalance their stats.
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013
The science ships are even worse.
15 Turn rate on a science ship! Fifteen!
New devs? This has Gecko written all over it.
Oh no, oh no.... Oh dear G@d no.... A Sci-capable version Jem'hadar Escort.
And people were ******** about the Jemmy.
You know what.
~ Its the dawn of the Age of the "Sci-Captains Rule Online" ~
COM sci
LTC uni
LT sci
LT uni
ENS eng
Hull Strength: 30,000
Shield Modifier: 1.45
Crew: 250
Weapons: 3 Fore, 3 Aft
Device Slots: 3
Console Modifications: 3 Tactical, 3 Engineering, 4 Science
Base Turn Rate: 15 degrees per second
Impulse Modifier: 0.2
Subsystem Targeting
Sensor Analysis
+15 Auxiliary Power
Console ? Universal ? Tipler Cylinder
NCV Registry Number Option
Mobius/Krenn
COM tac
LTC uni
LT tac
LT uni
ENS eng
Hull Strength: 33,000
WTF/[Shield Modifier: 1.2/WTF
Crew: 250
Weapons: 4 Fore, 3 Aft
Device Slots: 2
Console Modifications: 4 Tactical, 2 Engineering, 4 Science
Base Turn Rate: 15 degrees per second
Impulse Modifier: 0.2
Can equip Cannons
WTF/Sensor Analysis/WTF
+10 Weapon Power, +5 Auxiliary Power
Console ? Universal ? Manheim Device
I.S.S. Registry Name Prefix Option
NCV Registry Number Prefix Option
:mad:
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~Bluegeek
lol mine has 1more weapon slot, same turnrate, more hull and one more tac console and the ability to equip DHC, combined with an AOE stun, and SA....
I think gecko was working on the registry,
I honestly can't stop laughing right now, my GF is getting annoyed, don't bother chnklogs, SNB doff was yesterday, to hell with jembug
+1 my orbweaver is underpowered, i want special time manipulating abilities to as well
loooool
a history of sto pvp: 2010 - 2011
a history of sto pvp: 2012 - 2013