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So are Starbase doffs "Working as Expected"

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  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited August 2012
    Is it back to people advancing faster with the fleet bases then they intended? So they needed to slow it again?

    But WHY make the exchange virtually worthless for DOFFS now... since you can't reaily tell if that Doff you just bought would work...

    Star Trek Online, Now with out the Trek....
  • devian666devian666 Member Posts: 473
    edited August 2012
    diogene0 wrote: »
    FYI 500 fleet credits cost 5 fleetmarks only. This is the weak point of the system, it's not doff rewarding fleet credits. This means one doff every two minutes with a good team. A lot more than the academy stuff. :)

    Under the current system with cxp to fc we have such as excess of fleet marks (until we start working towards tier 3) that it's getting more difficult to cash them in.

    Thinking about this point the white doff prices are still high even though people could have been cashing them in (but may have been saving them for other fleet content). I'm still trying to figure out what issue they were trying to solve. Unless there's a perceived doff progress issue.

    e: Lets work on 150 white doffs per hour. Say you were grinding them into greens and weren't limited by starbase projects that's 30 greens per hour or 6 blues per hour. Yeah that may be an issue but you can still doff grind or sell them on the exchange.

    Maybe they just wanted to force doff conversion to green and back to tax some dil and this had an unintended consquence?
    [SIGPIC][/SIGPIC]
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    devian666 wrote: »
    Under the current system with cxp to fc we have such as excess of fleet marks (until we start working towards tier 3) that it's getting more difficult to cash them in.

    Thinking about this point the white doff prices are still high even though people could have been cashing them in (but may have been saving them for other fleet content). I'm still trying to figure out what issue they were trying to solve. Unless there's a perceived doff progress issue.

    Well there are special projects with colonists. Sorry for the wrong figures BTW, i edited my post. It's still pretty high though.

    Guess why colonists were selling for 100k credits a few hours ago, instead of 20k. Someone probably bought them to generate fleet credits to buy doffs. :)

    And I'm pretty sure our beloved devs forgot about the academy exchange. But I guess they won't change it, considering the noise the changes made on the forums today. Anyway, 10 dil is noting, it's not even 1 second of game (one click foundry missions).
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • jam062307jam062307 Member Posts: 197 Arc User
    edited August 2012
    Once again Cryptic changes something mechanic wise without notifying the player base, and when it's noticed not only ignores the feedback, but immediately moves and locks all threads regarding the change. Chinese censorship at its best!!! If it isn't all rosy and tote the company line "SILENCE, I'LL KEEL YOU!!!"

    We told you days ago that the changes you implemented without notification would have a huge impact on several aspects of the game, namely the exchange and you ignored us. You are trying to silence us. Why sell fleet doffs at all. Just remove them. No one wants white doffs except to donate to SB. I'd rather see them removed and the exchange back to the way it was then for them to continue. Who's bright idea was this change? I can understand the dilithium change. No one is arguing about the dilithium change. Yes one could farm dilithium through the purchase of these doffs, but to stop them being donatable and to make the change without being able to distinguish them from usable ones is ridiculous.
    Listen to your player base...change it back!
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • theagentpumpkintheagentpumpkin Member Posts: 0 Arc User
    edited August 2012
    This latest fix sucks donkeys. Fleet common duty officers are now pointless.
  • devian666devian666 Member Posts: 473
    edited August 2012
    diogene0 wrote: »
    Well there are special projects with colonists. Sorry for the wrong figures BTW, i edited my post. It's still pretty high though.

    Guess why colonists were selling for 100k credits a few hours ago, instead of 20k. Someone probably bought them to generate fleet credits to buy doffs. :)

    And I'm pretty sure our beloved devs forgot about the academy exchange. But I guess they won't change it, considering the noise the changes made on the forums today. Anyway, 10 dil is noting, it's not even 1 second of game (one click foundry missions).

    e: Actually 3 blue doffs per hour is actually on par for all the clicking and time spent.

    There is that special project that requires 125 colonists. That's one we have running often but it's not something we go out of our way to complete, maybe we should have. I'm beginning to think you might be right about the cause of this. I could easily see someone farming this. Though long term wouldn't this just end up being a huge resource sink for the game making in-game items have some perceived value?
    [SIGPIC][/SIGPIC]
  • starfleetmacostarfleetmaco Member Posts: 118 Arc User
    edited August 2012
    jam062307 wrote: »
    Once again Cryptic changes something mechanic wise without notifying the player base, and when it's noticed not only ignores the feedback, but immediately moves and locks all threads regarding the change. Chinese censorship at its best!!! If it isn't all rosy and tote the company line "SILENCE, I'LL KEEL YOU!!!"

    We told you days ago that the changes you implemented without notification would have a huge impact on several aspects of the game, namely the exchange and you ignored us. You are trying to silence us. Why sell fleet doffs at all. Just remove them. No one wants white doffs except to donate to SB. I'd rather see them removed and the exchange back to the way it was then for them to continue. Who's bright idea was this change? I can understand the dilithium change. No one is arguing about the dilithium change. Yes one could farm dilithium through the purchase of these doffs, but to stop them being donatable and to make the change without being able to distinguish them from usable ones is ridiculous.
    Listen to your player base...change it back!


    ^^^^^ I'm with this guy! CrypPWE has been doing NOTHING but TRIBBLE off the playerbase like they are completely expendable. You have completely ignored us. What happened to testing the ships on tribble? What happened to the times that you guys refused to release tribble patches until they are completely ready? What happened to that going for quality over quantity mentality? Keep it up, CryPWE, and the game will go beyond worse than it was first on launch day. What happened to making compromises and make both sides happy? What happened to the account wide purchases lately? And I can just keep going on but hey, you won't listen to the players' feedback, at least, not anymore. I have to say it's not really the developers' fault at all, it's the dumb CryPWE management and that's who I'm pointing at. They are not only doing us a great disservice to us, but also to the very good developers, like Heretic and Gozer....
  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    You do realize this only truly started once PWE took over. Let that sink in.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2012
    trek21 wrote: »
    You do realize this only truly started once PWE took over. Let that sink in.
    Please! There have been "Feedback Ignored" threads on this forum since even before Cryptic opened up Tribble for us to test things 2 years ago. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • meatballsauceymeatballsaucey Member Posts: 0 Arc User
    edited August 2012
    So I am seeing tons of these threads being started and they keep being pigeon holed into this forum.

    I am as disappointed as the next person about the total lack of listening to the feedback from the short period of testing for this kind of change.

    I get that the Dilithium exploit had to be stopped. (Can't mess with the perfect new Dil economy)

    The fact of the matter is that unsuspecting people trying to contribute to their fleet will get burned buying doffs they can't use to contribute.

    So here is my beef!

    As a responsible fleet leader tried to send a fleet mail warning my fleet mates about the problem with buying doffs from the exchange only to find out that the fleet mail send button no longer works....

    Not only is this issue being swept under the rug. But even the in-game resources I can use to stop it from happening to my friends who don't read these forums is broken by the same update that caused the problem...

    I don't post much. But this is extremely bad form.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    thecosmic1 wrote: »
    Please! There have been "Feedback Ignored" threads on this forum since even before Cryptic opened up Tribble for us to test things 2 years ago. :)
    That's why I said 'truly' ;) I'm well aware of that fact, that there's been Feedback Ignored threads, just as much as I know there's been Doom threads.

    But the majority of Feedback Ignored feelings have only really happened after PWE took over, and it started with the T2 Rhode Island.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • jcswwjcsww Member Posts: 6,828 Arc User
    edited August 2012
    thecosmic1 wrote: »
    Please! There have been "Feedback Ignored" threads on this forum since even before Cryptic opened up Tribble for us to test things 2 years ago. :)

    Yep! It's the single one thing Cryptic has been consistant it!
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    For Christ's sake!!! Don't you know: When the issues were pointed out - Cryptic's response was ----
    That's working as intended.

    Everything is WORKING AS INTENDED - don't you get that - this mess is what they INTENDED!!
  • devian666devian666 Member Posts: 473
    edited August 2012
    I get that the Dilithium exploit had to be stopped. (Can't mess with the perfect new Dil economy)

    Actually others have been pointing out that it's not really an issue. Dil per day is still limited to 8000 refined per character per day. All that's happening is that resources are being consumed in this process. Not to mention the huge dil sinks that have been added with the starbase content.

    They may have solved a problem that wasn't there.
    [SIGPIC][/SIGPIC]
  • f9thrykerf9thryker Member Posts: 38 Arc User
    edited August 2012
    Meatballsaucey, ^^ This ^^ is why my latest message of the day to the Ninth Fleet is as follows:

    23 AUG 08 - Due to latest patch, Fleet DOffs now UNUSABLE for projects, and exchange contaminated with them. TFN, only DOffs you have recruited or broken down will function.


    1 step forward, 8 steps backwards it seems these days...
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    Today's patch removed the ability to contribute fleet doffs to starbase projects. This was not included in the patch notes but in response to a bug report we did get a working as intended post.

    Yup, "working as intended"

    What a laugh. Not only will no one buy them now, but people will stop buying off the exchange because they don't know if they will just be wasting their credits. I was excited to know there was something I actually WANTED to spend my nearly 2 million Fleet Credits on, no more though.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    devian666 wrote: »
    Yeah it's still high.

    There is that special project that requires 125 colonists. That's one we have running often but it's not something we go out of our way to complete, maybe we should have. I beginning to think you might be right about the cause of this. I could easily see someone farming this. Though long term wouldn't this just end up being a huge resource sink for the game making in-game items have some perceived value?

    I guess the devs are just clueless with their own system and balances. They wanted fleetmarks to reward a huge amount of useless fleet credits to stimulate people to play the new content, but players end up with tons of credits they can't use. Now they put a sink which could potentially break a significant part of their game because people were asking for it. They just didn't consider that many players got millions of fleetcredits. Most of them probably didn't realize yet that they could use it to create doffs from nowhere without any time gating.

    The inability to use doffs in SB projects looks like an emergency patch someone made without caring much about the consequences, to fix a feature that could badly harm their revenue. But of course, fair players pays the price for this. I hope they won't remain clueless for weeks, we need a clear answer on this and we need to know that something will be done, whatever it is.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • admiralthorr360admiralthorr360 Member Posts: 130 Arc User
    edited August 2012
    this problem makes no sense. Why would it make sense to them? Can we at least have a filter for Fleet DOFFs/Reg DOFFS? Or be able to see it in our DOFF roster? This really has ruined some of my toon's doff rosters in so many ways. Can't imagine how many other people have been jerked around by this either.

    Something needs to give, and it certainly shouldn't be the community. We all in some way or another contribute with cash, because we like the game. This change is making a lot of us like the game a whole lot less. How many more updates like these do they expect to roll out, expect "civil" conversation and placate their head under a pile of bricks crushing out the sounds of those who have to live with these changes?

    Is it too much to ask to expect a sensible update that makes sense and gives us at least a LITTLE distinction between the two Doff systems?
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    trek21 wrote: »
    You do realize this only truly started once PWE took over. Let that sink in.

    Oh thank God! I was worried something had happened to you...

    Do you believe there is a chance that Crytic will somehow be released of the chain you claim PWE has them entangled in? Did you think the same during the Atari era?

    There is little point in saying things like the above anymore. Cryptic IS PWE IS Cryptic. Any argument to the otherwise is pointless.
  • meatballsauceymeatballsaucey Member Posts: 0 Arc User
    edited August 2012
    f9thryker wrote: »
    Meatballsaucey, ^^ This ^^ is why my latest message of the day to the Ninth Fleet is as follows:

    23 AUG 08 - Due to latest patch, Fleet DOffs now UNUSABLE for projects, and exchange contaminated with them. TFN, only DOffs you have recruited or broken down will function.


    1 step forward, 8 steps backwards it seems these days...

    I did virtually the same thing. But it would have been nice to send a fleet mail with more details.
  • jam062307jam062307 Member Posts: 197 Arc User
    edited August 2012
    diogene0 wrote: »
    I guess the devs are just clueless with their own system and balances. They wanted fleetmarks to reward a huge amount of useless fleet credits to stimulate people to play the new content, but players end up with tons of credits they can't use. Now they put a sink which could potentially break a significant part of their game because people were asking for it. They just didn't consider that many players got millions of fleetcredits. Most of them probably didn't realize yet that they could use it to create doffs from nowhere without any time gating.

    The inability to use doffs in SB projects looks like an emergency patch someone made without caring much about the consequences, to fix a feature that could badly harm their revenue. But of course, fair players pays the price for this. I hope they won't remain clueless for weeks, we need a clear answer on this and we need to know that something will be done, whatever it is.

    there's a joke....Cryptic giving a clear answer on this!!!! They are going to keep their heads in the sand until we're all raging about the next thing that will be WORKING AS INTENDED!
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    Oh thank God! I was worried something had happened to you...

    Do you believe there is a chance that Crytic will somehow be released of the chain you claim PWE has them entangled in? Did you think the same during the Atari era?

    There is little point in saying things like the above anymore. Cryptic IS PWE IS Cryptic. Any argument to the otherwise is pointless.
    Well... that's new :D

    A chance? There's always chances, or as Spock would put it, possibilities. Do I believe that chance will happen? Not completely, as business ownership changes don't happen all the time, and take messy amounts of time to resolve.
    And no, during Atari's rule, I was more or less in-game playing, as I didn't know the forums had existed initially. Plus, back then, I was unprepared for what a forum would be like, so I didn't much time there.

    It's little differences like that that can make a difference ;) Saying Cryptic is PWE just dooms Cryptic to more misdirected hate and blame, more than usual, which is a waste... Yes all of the feedback and comments get directed to PWE through Cryptic, but sometimes it pays to know exactly who's to blame.

    And my money's on PWE. I enjoy the game, but everything that's been happening lately has stirred up the forums, a LOT more than usual... and that interferes with my enjoyment.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • devian666devian666 Member Posts: 473
    edited August 2012
    diogene0 wrote: »
    I guess the devs are just clueless with their own system and balances. They wanted fleetmarks to reward a huge amount of useless fleet credits to stimulate people to play the new content, but players end up with tons of credits they can't use. Now they put a sink which could potentially break a significant part of their game because people were asking for it. They just didn't consider that many players got millions of fleetcredits. Most of them probably didn't realize yet that they could use it to create doffs from nowhere without any time gating.

    The inability to use doffs in SB projects looks like an emergency patch someone made without caring much about the consequences, to fix a feature that could badly harm their revenue. But of course, fair players pays the price for this. I hope they won't remain clueless for weeks, we need a clear answer on this and we need to know that something will be done, whatever it is.

    Part of this is that some players hoarded stuff to use in fleet projects and that sent some players into the very high fc range. I think I've gotten around 340k fleet credits and still have around 120k at the moment. Some have been poured back into the starbase as I'm not very interested in the tier 1 or 2 klingon ships. Our other guild on the fed side things are different because of certain desirable ships.

    People would spend more fleet credits if some of the dil prices were dropped, certain resourcing projects weren't so expensive, and price on the operational assets (I think I have the right name) were better value for money. Given that they're consumables.
    [SIGPIC][/SIGPIC]
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    trek21 wrote: »
    Well... that's new :D

    A chance? There's always chances, or as Spock would put it, possibilities. Do I believe that chance will happen? Not completely, as business ownership changes don't happen all the time, and take messy amounts of time to resolve.
    And no, during Atari's rule, I was more or less in-game playing, as I didn't know the forums had existed initially. Plus, back then, I was unprepared for what a forum would be like, so I didn't much time there.

    It's little differences like that that can make a difference ;) Saying Cryptic is PWE just dooms Cryptic to more misdirected hate and blame, more than usual, which is a waste... Yes all of the feedback and comments get directed to PWE through Cryptic, but sometimes it pays to know exactly who's to blame.

    And my money's on PWE. I enjoy the game, but everything that's been happening lately has stirred up the forums, a LOT more than usual... and that interferes with my enjoyment.

    I'll give you credit on a number of points Trek, chief being that you obviously have a sense of humor.:D
  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    I'll give you credit on a number of points Trek, chief being that you obviously have a sense of humor.:D
    Why thank you :D
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited August 2012

    As a responsible fleet leader tried to send a fleet mail warning my fleet mates about the problem with buying doffs from the exchange only to find out that the fleet mail send button no longer works....

    Not only is this issue being swept under the rug. But even the in-game resources I can use to stop it from happening to my friends who don't read these forums is broken by the same update that caused the problem...

    I don't post much. But this is extremely bad form.

    Have you sent a fleet mail (or another leader) recently... there is a 24 hour cooldown on fleet mail...

    Star Trek Online, Now with out the Trek....
  • jam062307jam062307 Member Posts: 197 Arc User
    edited August 2012
    BranFlakes is off for a week the day this happens? Coincidence? or a way for more heavy handed tactics while he's "gone" with no blame being put on him. I guess it's working as intended!
    STOP THE
    tacofangs wrote: »
    We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    devian666 wrote: »
    Part of this is that some players hoarded stuff to use in fleet projects and that sent some players into the very high fc range. I think I've gotten around 340k fleet credits and still have around 120k at the moment. Some have been poured back into the starbase as I'm not very interested in the tier 1 or 2 klingon ships. Our other guild on the fed side things are different because of certain desirable ships.

    People would spend more fleet credits if some of the dil prices were dropped, certain resourcing projects weren't so expensive, and price on the operational assets (I think I have the right name) were better value for money. Given that they're consumables.

    Heretic was in charge of many aspects of the starbase systems. Then new devs took over, but it looks like they're still learning how the system was designed and the amounts of credits, marks, etc, it would involve. There was a reason why basic consumable boosters were so "epensive", it's because the amount of fleet credits fleetmarks can generate is insane. 750 FC doffs were a gift from the gods in comparison. It's extremely cheap. A price making sense would have been 10k or more FC for whites.

    The dilithium price for equipments is another problem. It's too high and can't be competitive with the almost free STF requisition store (2k only without any FC cost), but it's not our concern. Vote with your wallet, don't buy from the fleet store if it's a rip off. :D
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • devian666devian666 Member Posts: 473
    edited August 2012
    Exactly. What I'm saying is that there's things that they could fix to sink more fleet credits. That would require some application of math or use of a spread sheet to balance, but that's not one of the strong features in this game. Look at the state of the crafting system. When I first looked at how the common and uncommmon unreplicatables were done I thought someone had made a major mistake that was going to be fixed.
    [SIGPIC][/SIGPIC]
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    jam062307 wrote: »
    BranFlakes is off for a week the day this happens? Coincidence? or a way for more heavy handed tactics while he's "gone" with no blame being put on him. I guess it's working as intended!

    hes off for a week? wheres it say that?
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