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So are Starbase doffs "Working as Expected"

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  • admiralthorr360admiralthorr360 Member Posts: 130 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    Hooray.... It's a New Hope.... coming near you!
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    I wonder if your discussions include some rubbing as to how well Zero's "working as intended" has become a forum catch phrase!
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    Thanks for the update Borticus. I have said my peace many times on the forums on the whole issue and the issues it has created.

    For those of you worrying which DOFFs to and not to purchase, I put together this list HERE of the Federation Fleet DOFFs to avoid purchasing on the exchange. That took me pretty much all evening so I did not have time to do the Klingon side.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    If I may - why make them undonatable? Surely it's the logic of the fleet mark boosters, you spend credits to make credits easier and to help smaller bases develop further.

    #JustSaying
  • edited August 2012
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    thanks for the update, i appreciate it.

    While i understand the dilithium thing can be exploited i see no reason to remove the doffs from starbase construction. i urge you you to just add that back. everyone will thank you for it. there is a fine line between making a system lengthy and making it a horrible grind.

    when they were added it was a welcome addition and a god send to small fleets. it really feels like you gave us a great toy, then took the toy away and replaced it was a razor blade.

    the change has just made the whole thing less fun and now a minefield for anyone using the exchange. this really is something that should have been done right from the word go.

    im sure you understand and are probably as frustrated as us, and while i dont claim to know the inner workings of how and why this all came to pass, if something can be learned from this then i hope its taken in. even if its just a case of slowing down a bit and taking a little more time to get it right because this all feels totally avoidable from a player perspective. im sure its a little more complicated from a development point of view but nonetheless, its us that are now paying the price.
  • l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    Woo Hoo!

    Thank you!
    Locutus

    Delirium Tremens
    Tier 4 Starbase, Tier 3 Embassy
    http://dtfleet.com/
  • maarkeanmaarkean Member Posts: 116 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    I appreciate that we are getting a response from a Dev and that the matter is being looked at.

    What I don't understand the secrecy. No one has been able to come up with a logical gameplay related reason for this change to have been made. Why not explain what you were trying to accomplish with the change? If you explain the Dev concern with the system as it was and use the community to find a solution, things normally go very well.

    When things are changed without explanation and, as a result, game play is made worse for the players, it just makes us mad and we think poorly of Cryptic. Then the conspiracy theorists come out and start to look rational by comparison. Which just makes things worse.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    Btw, you guys were inform by testers of the Tribble server.. why this was allow to go live? Why you guys don?t just close tribble test server? because is clear that is useless, like all the feedback there.
    __________________________________________________

    Division Hispana
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  • l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited August 2012
    Btw, you guys were inform by testers of the Tribble server.. why this was allow to go live? Why you guys don?t just close tribble test server? because is clear that is useless, like all the feedback there.

    I use to be a Beta Tester for various games back in the day.... and I have seen un-planned results where the dev team thinks they are putting a fix in with fly swatter and it is actually a hammer.

    Who knows, they might not have fully understood the problem during testing.

    Now why this wasnt discussed in Release Notes............

    I am just glad it will be addressed.

    Thx
    Locutus

    Delirium Tremens
    Tier 4 Starbase, Tier 3 Embassy
    http://dtfleet.com/
  • kobayashlmarukobayashlmaru Member Posts: 0 Arc User
    edited August 2012
    l0cutus359 wrote: »
    ...

    Now why this wasnt discussed in Release Notes............

    I am just glad it will be addressed.

    Thx

    They might not have realized how it was working on Holodeck. After all, fleets were just starting to reach a point where Fleet DOffs were available. It's not like they had been available for months and this was well known to everyone.
    Kobayashi Maru
    Join Date: Sept 2008


    "Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
  • tvlartvlar Member Posts: 1 Arc User
    edited August 2012
    " Working as Intended " ?

    The C-Store Doff Packs as the new variety of lockboxes ?

    Pay your money & hope for the best ?

    * ROFL *......... Not happening with me & my wallet...

    I will -
    1 - NOT buy Doff Packs ..( have in the past, dead stop on this now )
    2 - NOT buy Zen to convert to Dil on the Exchange..
    ( have in the past, what's the point though, if Projects can't move forward ? )
    3 - NOT spend the time and resources to grind out Projects..
    ( the drain on my EC and personal time will stop )

    So, thank you, Cryptic .... "Not wasting time and money" is my personal "Working as Intended". The Doff
    change gives me the "trigger" to say..... " Enough is Enough".

    Edit - I was not aware of the exploitability of the StarBase DOffs when I wrote this. I am dead set against being forced into paying cash for the game by options being removed, but my only real complaint here is not being able to tell the StarBase Doffs from the usable DOffs on the Exchange.
    [SIGPIC][/SIGPIC]
  • phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited August 2012
    Thank you for posting after the silence since ZeroniusRex's...suboptimal...choice of words. Please continue to keep the community informed because at it is I refuse to buy *any* duty officers on the exchange until they either make them able to be donated to projects or are clearly marked as not being allowed to do so.
    Playing since January 2010. STOwiki administrator. Accolade hunter.
    My STOwiki page | Reachable in-game @PhyrexianHero
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  • eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited August 2012
    http://sto-forum.perfectworld.com/showthread.php?t=362911 - Discussion on tribble thread, if you wanna read it. I posted my opinion there. Additionally I have a suggestion:

    - Either revert the entire thing to what it has been before, OR:
    - Make all fleet duffs bound once claimed from the pack, butt keep them capable of being donated to a fleet base project. Bound duffs can't be sold on the exchange, therefore no abusing possible of fleet credits to massive energy credits cunversion.
    "Everything about the Jham'Hadar is lethal!" - Eris
    Original Join Date: January 30th, 2010
  • levi3levi3 Member Posts: 1,663 Arc User
    edited August 2012
    l0cutus359 wrote: »
    I use to be a Beta Tester for various games back in the day.... and I have seen un-planned results where the dev team thinks they are putting a fix in with fly swatter and it is actually a hammer.

    Who knows, they might not have fully understood the problem during testing.

    Now why this wasnt discussed in Release Notes............

    I am just glad it will be addressed.

    Thx

    Don't by that one bit - that's why there is the whole forum joke of "working as Intended"

    This issue was pointed out on Wed throught the day - both for it's silliness and potential disaster on the exchange

    then came the response from the Dev regarding the non contributable doff: the now imfamous quote:
    That's working as intended.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    They might not have realized how it was working on Holodeck. After all, fleets were just starting to reach a point where Fleet DOffs were available. It's not like they had been available for months and this was well known to everyone.

    Kind of you to give them the benefit of the doubt, but they were told exactly what the problem was after this patch had gone up on Tribble. There was no ambiguity. They reply was that it was working as intended.

    They had a 16 hour window to not allow the problem to happen on Holodeck, and it still happened.

    And the changes that really torqued everyone (Fleet doffs not slottable on projects, no way to tell them from slottable doffs on exchange) weren't even mentioned in the patch notes on either Tribble or Holodeck.

    I'm glad its going to get looked at and possibly fixed. Saying they maybe didn't understand the implications before they occured is wishful thinking.
    [SIGPIC][/SIGPIC]
  • icsairgunsicsairguns Member Posts: 1,504 Arc User
    edited August 2012
    entnx01 wrote: »
    They should work no different than regular DOFFs for the Starbase inputs, I think most feel. If they're gonna be available, they need to be allowed as inputs. If not, then at least let us get back Dilithium or CXP so they're of some use if we can't use them on our characters.

    the issue they were trying to address was us the players gaining dilith that could be used to purchase zen in the game rather than buying it from them. my guess is that someplace within that code that removed their value for xp and dilith it made other system LIKE THE FLEET mission not recognize them in the game. so now because they wont just reset that portion of the patch.

    im an older guy and used to spend at least $100.00 a month on entertainment. now that i play this game i usually dump $100.00 a month easy into getting zen. but this really seems to be a truly cheap and low down move and will prevent me from being entertained, which means im about to move on to something that actually does entertain me rather than annoy me..
    Trophies for killing FEDS ahh those were the days. Ch'ar%20POST%20LoR.JPG


  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    There are some posters on this topic who are dangerously close to being warned for trolling and recommended for an infraction.

    If anyone wants to believe, or disbelieve, that the Devs are taking this seriously that's up to them. Feel free to criticize and express your anger and/or disappointment -- that's legitmate feedback.

    But don't post over and over about what a Dev said trying to stir up trouble. That is NOT useful feedback. It's trolling.

    Borticus has posted a respectful response and I think we should respect that he really can't open this up for discussion on the forums at this time. Very soon, hopefully.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    boglejam73 wrote: »
    Kind of you to give them the benefit of the doubt, but they were told exactly what the problem was after this patch had gone up on Tribble. There was no ambiguity. They reply was that it was working as intended.

    They had a 16 hour window to not allow the problem to happen on Holodeck, and it still happened.

    And the changes that really torqued everyone (Fleet doffs not slottable on projects, no way to tell them from slottable doffs on exchange) weren't even mentioned in the patch notes on either Tribble or Holodeck.

    I'm glad its going to get looked at and possibly fixed. Saying they maybe didn't understand the implications before they occured is wishful thinking.

    100% correct. :mad:
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    bluegeek wrote: »
    There are some posters on this topic who are dangerously close to being warned for trolling and recommended for an infraction.

    If anyone wants to believe, or disbelieve, that the Devs are taking this seriously that's up to them. Feel free to criticize and express your anger and/or disappointment -- that's legitmate feedback.

    But don't post over and over about what a Dev said trying to stir up trouble. That is NOT useful feedback. It's trolling.

    Borticus has posted a respectful response and I think we should respect that he really can't open this up for discussion on the forums at this time. Very soon, hopefully.

    Also 100% correct. :D
  • wilsoncutter001wilsoncutter001 Member Posts: 133 Arc User
    edited August 2012
    Understood and I apologise. The problem is those discussions get heated and messages get lost, while those with the power and/or authority to address our concerns get tired of reading thru the rhetoric and just move on.

    <snip>

    I agree with him^^^, also 100% correct.:P
  • recksracerrecksracer Member Posts: 128 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    Thanks for replying, but i have to say, what took so long?

    You couldve posted this a day ago and eliminated a 24 hours of angst directed at you and the game in general.

    You guys clearly have no idea what to do with fleet doffs. Just remove them, at least people could use the exchange again.
  • cptvanorcptvanor Member Posts: 274 Arc User
    edited August 2012
    The thing that gets me, is that the whole Fleet Doff system seemed to be created for the sole reason of having a source of white Doff's to donate to the SB projects.

    People were complaining about the price of white doffs, and how hard it was to get them to complete some of the projects. Then they said "We have something coming out soon to help with that." Which was the fleet vendor for Doff's, so now there's a way of obtaining white doff's, just that they cost fleet credits.

    Now without any sort of notice in the patch notes, they made it so they can't be used in fleet projects.
  • skurfskurf Member Posts: 1,071 Arc User
    edited August 2012
    It doesn't really seem all that complicated to me. Just make the Fleet Doffs bound. Sure, that will make the Fleet Doffs pretty much useless until you get to the blues and purps, but so be it. It's better than having doffs pollute the exchange to where you don't know which doff is usable for starbases.
  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited August 2012
    skurf wrote: »
    It doesn't really seem all that complicated to me. Just make the Fleet Doffs bound. Sure, that will make the Fleet Doffs pretty much useless until you get to the blues and purps, but so be it. It's better than having doffs pollute the exchange to where you don't know which doff is usable for starbases.

    Why make them bound? Why not just make them the same as regular doffs minus the dilithium and cxp for dismissal? Would check the rampant doff inflation on the exchange and no FC gazillionaire would game the dilithium from suicide-burning a bunch of fleet doffs.
    [SIGPIC][/SIGPIC]
  • matthew486dxmatthew486dx Member Posts: 0 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.



    What I don't understand is the need for all the secrecy. It's just a game... a game.
    We aren't at war. This isn't a top secret project out of Area 51.

    I understand sometimes something new and exciting might be coming out, and they want to make it a surprise. But this wasn't a happy surprise. It would appear to me, if this change was made intentionally, so we could no longer contribute Fleet DOFFs to projects, they made it that way because they thought we were advancing too fast. If that is the case, why wasn't it in the patchnotes? Why? Why Why? Why not just come out and say it? Obviously a lot of people were using those for projects, did you think we would not notice? I mean come on.

    I'm not saying I would be more happy about it. But maybe I wouldn't have ragequit and cancelled my sub. I'm voting with my wallet here. After tomorrow, my game time runs out. I'll be Free to play, if I play at all.

    This situation crippled my modest Fleet. Sucked all the fun out of the game. Ended our hopes and dreams of Tier 4. Regardless Tier 5.

    I was spending 500 FC on a random white DOFF, which may or may not work for the project I need it for. I had to buy hundreds of DOFFs, just to make up the 120 I might have needed for a given project. Because the droprates were so skewed. I spent hundreds of thousands of my hard earned Fleet credits, to make up for the DOFFs that my Fleet members lack, because not all of them are DOFFers. Some haven't even run a single DOFF mission. Some don't even know what "DOFF" means. On the flip side, some of my people are Tier 4 in all CXP. So Fleet marks thank god, aren't much of a problem, especially with the new boost item. Again, spending our fleet credits, right back on the Starbase again.

    This was not an exploit. We are spending our hard earned resources on this. 500 FC, only to maybe earn 150 back WHEN that random doff might be useful. That's 350 Fleet credits I'm losing to nothing. Because I NEED DOFFs.

    The recruitment missions are time gated with invisible cooldowns. Some say they are four days. I have 7 alts, even if I do recruitment on all of them, that's only like 25 doffs per character, per week. Maybe like 150 DOFFs per week. Not all of which will be useable for projects that grant Fleet XP. The Fleet is consuming like 200 DOFFs per day. And not everyone is so dedicated, or has so many alts.

    You're trying to build communities with Starbases, but you're progressively tearing them apart. Making people like me feel like I need to put pressure on my members to grind. We shouldn't have to grind endlessly. We should be able to contribute what we get from normal gameplay and have fun. But DOFFs aren't normal gameplay for everyone. And to most people going to SFA is a chore. Some people just never go there. Period. By the way, the SFA dilthium event sucks IMHO. You can grind dilihtium much easier with STFs if you turn in salvage for it. Bet you'll take that away from us too or nerf it to be negligible as to be zero. Like the SFA event.

    The fastest anyone can make a Starbase is 7 months. The fastest a normal group can make a Starbase is starting to seem like seven years. Maybe I should go get a PhD instead of building a digital Starbase. That's why I cancelled my sub. I don't have years for this game, not on that magnitude. It's been fun. But there is more to life than trying to do a multi-year grind.
    [SIGPIC][/SIGPIC]
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    Fleet Admiral: Angry Tribbles
  • admiralthorr360admiralthorr360 Member Posts: 130 Arc User
    edited August 2012
    Or how about FLEET DOFFS end up in their own classification and not filtered with the other doffs? Should be able to donate them to Starbases really. I don't see the point in limiting them in that way; at least not the common doffs. The very rares could be a different story but again; fleet doffs need to have a separate category and to be honest; traits need to be a search tag and need to have been for a long time as well as the career/area aka Sensors officer; so if you go in the Fleet Doff tab you can search the type of DOFF, traits etc.

    Turn the exchange search into something a little more realistic as a search engine/function. Of course it's not like this will ever happen. Glad to hear they're "working" on it. I'd be happier if we weren't "inconvenienced".
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    skurf wrote: »
    It doesn't really seem all that complicated to me. Just make the Fleet Doffs bound. Sure, that will make the Fleet Doffs pretty much useless until you get to the blues and purps, but so be it. It's better than having doffs pollute the exchange to where you don't know which doff is usable for starbases.

    I think I'd rather have them usable for starbase projects one way or the other and I'm less concerned about whether they're worth anything on Exchange or whether they could be turned in for dilithium/recruitment. There are plenty of other DOFFs that could be sold on the Exchange if someone really wanted to.

    I just want them to be usable for projects and for general DOFF assignments. I don't really care about any other uses for them. I definitely don't want to be in the position of buying an expensive DOFF on the Exchange only to find out I can't use it for the reason I bought it.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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  • skurfskurf Member Posts: 1,071 Arc User
    edited August 2012
    boglejam73 wrote: »
    Why make them bound? Why not just make them the same as regular doffs minus the dilithium and cxp for dismissal? Would check the rampant doff inflation on the exchange and no FC gazillionaire would game the dilithium from suicide-burning a bunch of fleet doffs.

    Oh, but you see, I am making many EC from the rampant doff inflation on the exchange :D. Also, it seems that Cryptic does not want the starbase doff requirements to be so easily filled, even though it seems their initial intent of the starbase doff supplier was exactly that. Also, I will sometimes buy cheap doffs (~10k EC) off of the exchange for the sole purpose of dismissing them for dilithium. If Cryptic did what you said, I still wouldn't be able to distinguish which ones I could use for this purpose. Making them bound, but still up-grindable seems like the easiest fix. If you want doffs to use at the starbase through the starbase doff supplier then you will have to use dilithium to up-grind them, and then lose 2 when you down-grind them.
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    Sorry for the ongoing silence on this issue, folks.

    We recognize the inconvenience that a lack of clear indicator has caused on the Exchange, and are still discussing additional (or alternative) solutions to the underlying mechanics we were seeking to address.

    I'm afraid we can't comment further than that on the issue at the moment. Just wanted to let you all know that it is definitely on our radar, and under discussion for additional resolution.

    Okay thanks for telling us you're working on it. I've already given some of my ideas so I won't repeat them. I just want to add that it would be good to get the fix in the next patch to preserve the peace on this forum. :D
    Lenny Barre, lvl 60 DC. 18k.
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