True. But in MMOs, you will always have people spending 20h a day, hardly sleeping and feeding themselves to achieve something. It there was a well known infinite doff generator, you can be sure that there would be people trying to generate infinite amounts of doffs. You might think it would be a good thing. You may also consider that buying doff packs keeps the servers running and pays the wages of people working on the game.
Several ways to break the doff market and system were existing before this patch, but they have limits, and people who know them don't abuse them like crazy so that balance can be preserved, and everyone is happy with that.
Again I'm not saying that the devs are always right, they often make bad decisions (as everyone does), I'm just looking for the most acceptable solution for everyone, players and game owners. That's the way to maximize your chance to get changes: ask for something they can give you, not for what you really want.
What are you going on about now?
There is no infinite DOFF generator. The Fleet Doff vendor sells doffs for fleet credits. Fleet credits have to be earned by sacrificing other items you earned or by grinding fleet marks by playing the game. Because you have to do things to earn fleet credits, you are looking at both a time gate and a resource gate (consumables, other doffs) that limit how many fleet credits you can have to buy fleet doffs.
If you want to do DOFF recruitment missions, knock yourself out. If I want to do Fleet Alert, convert my marks to fleet credits, and then buy fleet doffs, how is that any different?
Its a system just like any other system in an MMO. Its no different.
If the concern was people suicide-selling their fleet doffs for dilithium disrupting the dilithium exchange, then remove the dilithium rewards. THAT MAKES SENSE.
What they actully did makes no sense. You popping up in the thread from time to time trying to sound like the calm voice of reason does not change the fact that this was a stupid move and wasn't even communicated to the users before it happened.
Edit: or just read what aestu said while I was typing this. He hits all the points more coherently than I do.
Im just angry for the people who have will spend thousands, sometimes hundreds of thousands of ECs on DOffs to use on projects, and find when they try (and fail) to donate this DOff to their project, because theres no way of telling between a fleet and regular DOff on the exchange.
Im angry on behalf of the members of my fleet (and Im sure, many others) who have spent hard-earned fleet credits on DOffs that are now worth a lot less than they were 6 hours ago.
Im angry, that theres been no clarification or official word from Cryptic about this issue.
Im angry, that this massive change wasnt even mentioned on the latest Patch Notes, or those for Tribble when it was tested.
But what makes me most angry of all, is when this was reported for being a potential bug, the only answer we got was a glib "Working as intended" from Cryptic.
Thats not just a gameplay error. Its not even a loss of time, or resources. Hell, its not even the inconvenience it has, and will cause to tens of thousands of people...
...its the fact that it was brushed off with a glib three-word official response.
So, please excuse any offense I may have caused. Its nothing compared to what this issue is causing, and will cause, a lot of people in this game.
If they do that, I wonder if they'd consider moving my Fleet DOFF vendor from my base so that he stands right next to the personnel officer at SFA. The commute to up-convert and then down-convert commons is going to be a real pain in the TRIBBLE.
So there I was about to buy duty officers (Research Lab Scientist, Fed) and I accidentally bought a Klingon. When I went to donate them to my fleet, the uncommon fed officers didn't qualify (although called for), and the Klingon version did.
Starbase Special Projects - Advanced Multidisciplinary Research
Klingon's were much cheaper Finished the project for half the price.
Am I missing something? Why don't Fed doff's work, and the Klingon do? Is there a secret conspiracy of Klingon agents that I am unwittingly participating in?
This is a dishonest and manipulative PWE sock puppet argument.
First off, no, extra revenue doesn't go to "pay the wages of people working on the game" or "keep the servers up". Any revenue past expenditures is pure profit and goes into the pockets of the owners. And it is maxmizing that profit that is their goal. Such is the nature of business.
The dishonest argument to the effect that giving corps money does some good for sympathetic people is a stock argument used by sock puppets for pretty much every video game company out there.
Second, the bit about "20 hours a day" is a strawman aimed at making the reader blame the "no lifers" for the situation and not the devs and producers who made the call. Again, this is a common cheap shot used by sock puppets.
Third, you talk about "ways to break the doff system" and "limits", but this is totally dishonest, because the fleet doffs were resource-negative and bottlenecked by the supply of fleet marks and project timers.
Your intent is to imply that it was an unlimited spigot of doffs that has now been shunted, this is completely untrue. So why even make the untrue claim? You seem to have no other point in doing so other than to advocate players giving PWE $$$ for doffpacks.
Finally, the close of your argument is a petty and insincere attempt to sound reasonable and honest when you are nothing of the sort. You mention that devs "sometimes" make bad decisions, trying to imply this is not one of those occasions when clearly it is, without arguing against that obvious fact.
You are looking out for PWE and only PWE, proof being you are misrepresenting the facts and seem to have no recurrent theme to what you say other than advocating giving them $$$.
Please consider the fact that :
- You don't need to buy doff packs to play the game. You just want your shipyard quicker. I'm opposed to the idea of mandatory c-store stuff to buy to play the game. You can still play it as it is. It just takes more time to achieve your goal if you don't pay, but you're currently forced to pay in no way.
- You don't even need to buy doff packs or c-store stuff if you know how to play the game. It's been months since my last c-store purchase. I just buy better stuff from the exchange. But I'm just good at making credits. If you complain it means you're not. It's not my fault and it's not the dev's fault either. Get better at it.
- If I'm a puppet then you're an example of frustration and rage about a game. I'm here to enjoy the stuff we have, not to complain about my frustration because I can't get my virtual stuff asap. I don't give a **** about the fleet ships. That may be the difference between you and me. It has nothing to do about being a puppet. If the devs break the game for good i'll leave, until then, I'll keep playing it and don't bother about people frustrated for virtual goods. Loosing a few ECs won't kill your game too. It's just plain frustration. I'm not concerned by such feelings.
If they do that, I wonder if they'd consider moving my Fleet DOFF vendor from my base so that he stands right next to the personnel officer at SFA. The commute to up-convert and then down-convert commons is going to be a real pain in the TRIBBLE.
Sorry, I quoted the wrong post, I have fixed it. Still yours seems like a good idea though now nobody will ever know what you were talking about thanks to my relative incompetence. (relative to the subject matter of this thread that is :cool:)
Its like he is trying to convince us all that what we think is the problem really isn't the problem. The problem really is his ability to DOFF the original way was being trivialized.
And also, at least before if you spent a little extra 250 FCs, you could get a Tac/Sec, Eng/Ops or Sci/Med DOff, even though the numbers were skewed beyond belief.
Now, with the boil/break method, they are completely random rather than being in a certain "field".
Why did they introduce the 750 FC option for specific trades, if *this* intention was around the corner...?
I cant get my head around it. They introduced a feature, then made it completely meaningless.
N.B. Ive just tested this, and it works. If you buy 5 Fleet Common DOffs, "boil" them up to one Uncommon (Green) DOff, then break it back down to 3 Common DOffs, these DOffs work as normal.
Still, it means you're spending 2,500 Fleet Credits on three white officers, not to mention the time and dilithium involved in boiling/breaking them all. A fair chunk, when a fleet ship needs 20,000
I think this problem cropped up not because of Dilithium but because someone alerted Cryptic to the fact that once you unlocked Fleet DOff's they stopped buying so many officers through the exchange. This, of course, is counter productive to Cryptic's interest in selling DOff packs. Notice that suddenly DOff packs, not the officers themselves, have become the safe choice for exchange purchases.
Let me ask you this. Would you have been satisfied if the fleet DOff price had simply been increased to 2,500 fleet credits? I see almost no complaints about removing the dilithium for dismissal, so it seems that Cryptic's flaw was simply not making the cost change transparent?
Kobayashi Maru
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
So there I was about to buy duty officers (Research Lab Scientist, Fed) and I accidentally bought a Klingon. When I went to donate them to my fleet, the uncommon fed officers didn't qualify (although called for), and the Klingon version did.
Starbase Special Projects - Advanced Multidisciplinary Research
Klingon's were much cheaper Finished the project for half the price.
Am I missing something? Why don't Fed doff's work, and the Klingon do? Is there a secret conspiracy of Klingon agents that I am unwittingly participating in?
Admiral Thrax
Mirror Empire Fleet
There was a change introduced today that DOFFs bought from the Fleet DOFF vendor can't be contributed to fleet projects. They can, however, still be sold on the exchange and have no distinct way to tell a fleet doff (not project friendly) from a regular doff (project friendly).
You are probably the victim of buying fleet doffs that someone figured out weren't useful anymore.
Nice, right?
When this was brought to the attention of devs yesterday in the tribble bug forum, the response was "working as intended".
Oh, there is a way to tell if you have a fleet odff or a regular doff. Dismiss it. Fleet doffs don't reward recruitment cxp or dilithium when dismissed. haha.
I wasn't sure whether this particular change will go live, but it did... I just bought several common duty officers off the exchange, which turned out couldn't be used for any SB Project and didn't provide CXP and Dilithium when dismissed...
I call this a complete absurd, especially after reading that "this is working as intended". How the hell could this be working as indended if the only purpose is to TRIBBLE people over by allowing them to be ripped off by other players putting these completely useless (yet not bound) doffs on the exchange next to the ones that are bought for starbase projects? Why on earth did Cryptic put that doff contact on a starbase if these offered doffs cannot be used for anything at all?
Cryptic did some really weird and controversial things in the past, but this one is just absurdity in its purest form.
- You don't need to buy doff packs to play the game.
Common sock puppet argument, totally specious. Anyone who's ever played any game sees company reps on alts using this same silly tactic.
You don't need to play the game either. If you choose to log in, you can sit in SFA all day, or fly in circles in a Miranda. Anything and everything in the game, up to and including the game itself, is optional.
Pointing out that this particular change affects something that is "optional" is therefore a silly and irrational argument that only serves PWE's interests.
I'm opposed to the idea of mandatory c-store stuff to buy to play the game.
You are using the word "I" to make yourself sound like a legitimate player and not a sock puppet - trying to imply this is your own opinion.
Yet it can't be your own opinion because what you're saying is completely illogical. The game and everything in it is optional, so how can any Z-store purchase be mandatory?
The intent is to establish a fallacy of extremes that lays within the realm of the impossible - "you HAVE to buy this - or ELSE!" - to make the unreasonable sound reasonable.
- You don't even need to buy doff packs or c-store stuff if you know how to play the game.
Ah, so those who don't approve of this change are just bad. But wait! You said we should buy stuff to support those poor PWE employees! So are you saying that only people who don't know how to play the game support this game?
Doesn't make any sense, does it? Doesn't seem to be any recurring theme here than to defend PWE...
It's been months since my last c-store purchase. I just buy better stuff from the exchange. But I'm just good at making credits. If you complain it means you're not. It's not my fault and it's not the dev's fault either. Get better at it.
Again, "I", giving vague and unverifiable personal anecdotes to sound less like a sock puppet, no surprise here.
Oh, and blaming the players. Anyone who doesn't agree with PWE is bad at the game.
- If I'm a puppet then you're an example of frustration and rage about a game. I'm here to enjoy the stuff we have
Then why are you posting?
Posting here doesn't help YOU enjoy the stuff you have, and you have no business pushing your opinion on others. So are you really trying to enjoy the game, or bully others into not criticizing PWE?
Wouldn't it be funny if the response from Cryptic (beyond "working as intended") to the problem of how to tell if you have a worthless Fleet Doff or a regular Doff is:
Dismiss it.
Right now, thats the only way you can tell, right? You dismiss a Fleet Doff, no dilithium or recruitment cxp. You dismiss a regular useful Doff, you get dilithium and cxp.
There. I solved the problem for them. Just dismiss the doff and you'll know if its a fleet or regular doff.
For me its easy, if i can't buy doffs on the exchange, i will stop leveling-up the star-base.
Don't need fleet-marks, so i will not play any of the fleet-mark missions.
Cryptic just killed the whole Starbase building game for alot of people.
Mech-warrior online is comming soon and also End of nations.
If it stays like it is now STO will be death, there will be no progress be made and then you leave.
i know what happened and why it was let through and why its "working as intended".
when they changed the specifics of what a fleet duty officer becomes when its dismissed- the no xp or dil, this changed the back end code of what this kind of duty officer is.
remember when the escort carrier class was introduced and it couldnt be used in stfs because it didnt meet requirments?
this is what happened to the fleet duty officers.
so they are in fact no longer "duty officers" for the purpose of donations like they were before, they are now "fleet duty officers". this is all on the back end.
the front end which we see hasnt gotten any visual updates so they still appear to be "duty officers" while in fact they are actually "fleet duty officers".
the reason they cant be donated to fleet projects is because those require "duty officers", not "fleet duty officers".
the reason they can be sold on the exchange is because the exchange only shows the front end of what is there, not the back end.
they either completely forgot that changing the fleet duty officers from "duty officers" to "fleet duty officers" would exempt them from projects that have a requirement of "duty offciers".
the reason they can still be boiled is because to combine duty officers the requirements are probably "all non dilithium bought duty officers" (if im not mistaken this isnt even an issue because there are no common white duty officers that can be bought with dilithium).
so it all boilds down to this....
they were lazy in segragating the fleet duty officers by making them not give any rewards when dismissed, with the result of them then being useless for contributing to starbases because they are in fact no longer the duty officer kind needed for the projects.
then when zero said that this is all "working as intended" its a nice simple coverup that they didnt foresee this result happening so the simpliest anwser to give us... is that its "working as intended".
which is true. with the changes implimented it is all working as the coding is intended to work.
the real quesiton is why they left this out of the patch notes when it was pointed out, then confirmed by the community on tribble then verified by a dev. YET left out of the notes.
Ah, so those who don't approve of this change are just bad. But wait! You said we should buy stuff to support those poor PWE employees! So are you saying that only people who don't know how to play the game support this game?
Doesn't make any sense, does it? Doesn't seem to be any recurring theme here than to defend PWE...
Actually it does. But your frustration prevents you from seeing the logic behind this fact. People who know the game mechanics always have an advantage over those who don't. And they might transfer their virtual currency to reward those who spent time to learn these mechanics. When you buy a doff on the exchange, you buy someone's knowledge about the mechanics.
"it's unfair", blah, blah, blah, whatever. I don't mind if you don't want to spend some time to learn the game mechanics. Just let me enjoy my knowlegde of this stuff, it allows me to enjoy the most enjoyable stuff on this game without spending any real money on it. Yes, I make profit on ignorance, but anyting IRL is about this too. You pay someone to fix your car, to make your bread, and so on. Why on earth would it be different here?
If you want you could do the same. It's not my fault if you're lazy.
You see me as a puppet. I'm not. We're just not on the same side of the fence. You're buying stuff, i'm selling stuff.
Actually it does. But your frustration prevents you from seeing the logic behind this fact. People who know the game mechanics always have an advantage over those who don't. And they might transfer their virtual currency to reward those who spent time to learn these mechanics. When you buy a doff on the exchange, you buy someone's knowledge about the mechanics.
"it's unfair", blah, blah, blah, whatever. I don't mind if you don't want to spend some time to learn the game mechanics. Just let me enjoy my knowlegde of this stuff, it allows me to enjoy the most enjoyable stuff on this game without spending any real money on it. Yes, I make profit on ignorance, but anyting IRL is about this too. You pay someone to fix your car, to make your bread, and so on. Why on earth would it be different here?
If you want you could do the same. It's not my fault if you're lazy.
Oh, so I was right earlier when I said you were defending this because you were going to lose out on your ability to sell massively overpriced DOFFs on the exchange?
Ok, thanks for the confirmation. Could have just saved us all of your drama if you'd confessed back then. :rolleyes:
There was a change introduced today that DOFFs bought from the Fleet DOFF vendor can't be contributed to fleet projects. They can, however, still be sold on the exchange and have no distinct way to tell a fleet doff (not project friendly) from a regular doff (project friendly).
You are probably the victim of buying fleet doffs that someone figured out weren't useful anymore.
Nice, right?
When this was brought to the attention of devs yesterday in the tribble bug forum, the response was "working as intended".
Oh, there is a way to tell if you have a fleet odff or a regular doff. Dismiss it. Fleet doffs don't reward recruitment cxp or dilithium when dismissed. haha.
Are you serious? So on the exchange, I purchased a fleet doff, which had NO value for the fleet project - and they have not provided a mechanism to identify this?
Congratulations - this actually pisses me off. I'm busting my TRIBBLE to help the fleet build, and the devs drag their feet on UX? A simple 'Fleet' designation not too much to ask for? Lazy TRIBBLE.
UPDATE - You're completely right. All 11 of the purchased duty officers were fleet-based. 440,000 ec practically useless, unless I repost them for another poor sap to buy. I released them, if you're wondering.
Dear Devs - you are very lazy or very crafty. The only way to ensure I 'buy' a needed officer is to use Zen to buy packages or keys. &^%$$$#% &**$%#@^) &^%#$.
Oh, so I was right earlier when I said you were defending this because you were going to lose out on your ability to sell massively overpriced DOFFs on the exchange?
Ok, thanks for the confirmation. Could have just saved us all of your drama if you'd confessed back then. :rolleyes:
No, really I don't care, there are many other ways to make tons of credits. White doffs were too profitable to last anyway. I'm just having some fun because people overreact about something I don't care about. This is very funny; hard feelings about games are always the most interesting (and yes I love drama).
Sock puppets pretend to troll because they can't be actioned for it, and because they can't plausibly assume the pretense of having a rational reason for posting as a legitimate poster, so they have to assume irrational reasons (trolling).
The goal of both forms of posting is the same which is to derail an otherwise legitimate discussion of a legitimate issue. Trolling is often a means of sock puppetry.
This thread has now most definitely run its course, and isn't providing any civilised discussion, so due to this as well as the high number of flaming/trolling posts and/or reported posts in this thread; I'm closing this thread down.
For future reference please remember that it helps a great deal when posts which violate the PWE Community Rules and Policies are not responded to and are reported via submitting a Forums and Website Ticket (click here).
If you think any of your posts within a thread have violated the PWE Community Rules and Policies, please edit your posts before a moderator takes action.
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Thanks,
syberghost
Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
Today's patch removed the ability to contribute fleet doffs to starbase projects. This was not included in the patch notes but in response to a bug report we did get a working as intended post.
However these doffs highly resemble those obtained from the reinforcements duty officer pack and off hand I can not think of a way to distinguish them from reinforcement pack doffs also posted on the exchange.
This creates a situation where people buying doffs from the exchange in order to shore up doff stores for starbase projects are subjected to a high chance that the doffs they obtain will not be useable for this.
No response from cryptic has yet been obtained and the previous merged thread on the subject was closed so please do not troll this one. I feel we need an explanation for what seems such as blatantly obvious bad move in terms of design.
Are we now intended to spend millions of ec obtaining doffs and just hope they work or is this an intended bug?
Comments
What are you going on about now?
There is no infinite DOFF generator. The Fleet Doff vendor sells doffs for fleet credits. Fleet credits have to be earned by sacrificing other items you earned or by grinding fleet marks by playing the game. Because you have to do things to earn fleet credits, you are looking at both a time gate and a resource gate (consumables, other doffs) that limit how many fleet credits you can have to buy fleet doffs.
If you want to do DOFF recruitment missions, knock yourself out. If I want to do Fleet Alert, convert my marks to fleet credits, and then buy fleet doffs, how is that any different?
Its a system just like any other system in an MMO. Its no different.
If the concern was people suicide-selling their fleet doffs for dilithium disrupting the dilithium exchange, then remove the dilithium rewards. THAT MAKES SENSE.
What they actully did makes no sense. You popping up in the thread from time to time trying to sound like the calm voice of reason does not change the fact that this was a stupid move and wasn't even communicated to the users before it happened.
Edit: or just read what aestu said while I was typing this. He hits all the points more coherently than I do.
^^^^THIS I CAN GET BEHIND!!
(In other words: I AGREE)
If they do that, I wonder if they'd consider moving my Fleet DOFF vendor from my base so that he stands right next to the personnel officer at SFA. The commute to up-convert and then down-convert commons is going to be a real pain in the TRIBBLE.
Sock puppet behavior
So there I was about to buy duty officers (Research Lab Scientist, Fed) and I accidentally bought a Klingon. When I went to donate them to my fleet, the uncommon fed officers didn't qualify (although called for), and the Klingon version did.
Starbase Special Projects - Advanced Multidisciplinary Research
Klingon's were much cheaper Finished the project for half the price.
Am I missing something? Why don't Fed doff's work, and the Klingon do? Is there a secret conspiracy of Klingon agents that I am unwittingly participating in?
Admiral Thrax
Mirror Empire Fleet
Please consider the fact that :
- You don't need to buy doff packs to play the game. You just want your shipyard quicker. I'm opposed to the idea of mandatory c-store stuff to buy to play the game. You can still play it as it is. It just takes more time to achieve your goal if you don't pay, but you're currently forced to pay in no way.
- You don't even need to buy doff packs or c-store stuff if you know how to play the game. It's been months since my last c-store purchase. I just buy better stuff from the exchange. But I'm just good at making credits. If you complain it means you're not. It's not my fault and it's not the dev's fault either. Get better at it.
- If I'm a puppet then you're an example of frustration and rage about a game. I'm here to enjoy the stuff we have, not to complain about my frustration because I can't get my virtual stuff asap. I don't give a **** about the fleet ships. That may be the difference between you and me. It has nothing to do about being a puppet. If the devs break the game for good i'll leave, until then, I'll keep playing it and don't bother about people frustrated for virtual goods. Loosing a few ECs won't kill your game too. It's just plain frustration. I'm not concerned by such feelings.
God, lvl 60 CW. 17k.
Sorry, I quoted the wrong post, I have fixed it. Still yours seems like a good idea though now nobody will ever know what you were talking about thanks to my relative incompetence. (relative to the subject matter of this thread that is :cool:)
Yeah, pretty annoying.
Its like he is trying to convince us all that what we think is the problem really isn't the problem. The problem really is his ability to DOFF the original way was being trivialized.
wut?
Now, with the boil/break method, they are completely random rather than being in a certain "field".
Why did they introduce the 750 FC option for specific trades, if *this* intention was around the corner...?
I cant get my head around it. They introduced a feature, then made it completely meaningless.
Ninth Fleet - 20 years, from SFC2:EAW to STO and still going strong...
I think this problem cropped up not because of Dilithium but because someone alerted Cryptic to the fact that once you unlocked Fleet DOff's they stopped buying so many officers through the exchange. This, of course, is counter productive to Cryptic's interest in selling DOff packs. Notice that suddenly DOff packs, not the officers themselves, have become the safe choice for exchange purchases.
Let me ask you this. Would you have been satisfied if the fleet DOff price had simply been increased to 2,500 fleet credits? I see almost no complaints about removing the dilithium for dismissal, so it seems that Cryptic's flaw was simply not making the cost change transparent?
Join Date: Sept 2008
"Holographic tissue paper for the holographic runny nose. Don't give them to patients." - The Doctor
There was a change introduced today that DOFFs bought from the Fleet DOFF vendor can't be contributed to fleet projects. They can, however, still be sold on the exchange and have no distinct way to tell a fleet doff (not project friendly) from a regular doff (project friendly).
You are probably the victim of buying fleet doffs that someone figured out weren't useful anymore.
Nice, right?
When this was brought to the attention of devs yesterday in the tribble bug forum, the response was "working as intended".
Oh, there is a way to tell if you have a fleet odff or a regular doff. Dismiss it. Fleet doffs don't reward recruitment cxp or dilithium when dismissed. haha.
I call this a complete absurd, especially after reading that "this is working as intended". How the hell could this be working as indended if the only purpose is to TRIBBLE people over by allowing them to be ripped off by other players putting these completely useless (yet not bound) doffs on the exchange next to the ones that are bought for starbase projects? Why on earth did Cryptic put that doff contact on a starbase if these offered doffs cannot be used for anything at all?
Cryptic did some really weird and controversial things in the past, but this one is just absurdity in its purest form.
Common sock puppet argument, totally specious. Anyone who's ever played any game sees company reps on alts using this same silly tactic.
You don't need to play the game either. If you choose to log in, you can sit in SFA all day, or fly in circles in a Miranda. Anything and everything in the game, up to and including the game itself, is optional.
Pointing out that this particular change affects something that is "optional" is therefore a silly and irrational argument that only serves PWE's interests.
This is a strawman. You're trying to make the other side sound petty or greedy because your argument doesn't add up.
You are using the word "I" to make yourself sound like a legitimate player and not a sock puppet - trying to imply this is your own opinion.
Yet it can't be your own opinion because what you're saying is completely illogical. The game and everything in it is optional, so how can any Z-store purchase be mandatory?
The intent is to establish a fallacy of extremes that lays within the realm of the impossible - "you HAVE to buy this - or ELSE!" - to make the unreasonable sound reasonable.
I could "still play" the game on a 10-year-old PC with 3000ms of latency. It would just take more time.
Specious argument, only basis in reality is to try to rationalize giving PWE $$$.
Ah, so those who don't approve of this change are just bad. But wait! You said we should buy stuff to support those poor PWE employees! So are you saying that only people who don't know how to play the game support this game?
Doesn't make any sense, does it? Doesn't seem to be any recurring theme here than to defend PWE...
Again, "I", giving vague and unverifiable personal anecdotes to sound less like a sock puppet, no surprise here.
Oh, and blaming the players. Anyone who doesn't agree with PWE is bad at the game.
Then why are you posting?
Posting here doesn't help YOU enjoy the stuff you have, and you have no business pushing your opinion on others. So are you really trying to enjoy the game, or bully others into not criticizing PWE?
Dismiss it.
Right now, thats the only way you can tell, right? You dismiss a Fleet Doff, no dilithium or recruitment cxp. You dismiss a regular useful Doff, you get dilithium and cxp.
There. I solved the problem for them. Just dismiss the doff and you'll know if its a fleet or regular doff.
Don't need fleet-marks, so i will not play any of the fleet-mark missions.
Cryptic just killed the whole Starbase building game for alot of people.
Mech-warrior online is comming soon and also End of nations.
If it stays like it is now STO will be death, there will be no progress be made and then you leave.
when they changed the specifics of what a fleet duty officer becomes when its dismissed- the no xp or dil, this changed the back end code of what this kind of duty officer is.
remember when the escort carrier class was introduced and it couldnt be used in stfs because it didnt meet requirments?
this is what happened to the fleet duty officers.
so they are in fact no longer "duty officers" for the purpose of donations like they were before, they are now "fleet duty officers". this is all on the back end.
the front end which we see hasnt gotten any visual updates so they still appear to be "duty officers" while in fact they are actually "fleet duty officers".
the reason they cant be donated to fleet projects is because those require "duty officers", not "fleet duty officers".
the reason they can be sold on the exchange is because the exchange only shows the front end of what is there, not the back end.
they either completely forgot that changing the fleet duty officers from "duty officers" to "fleet duty officers" would exempt them from projects that have a requirement of "duty offciers".
the reason they can still be boiled is because to combine duty officers the requirements are probably "all non dilithium bought duty officers" (if im not mistaken this isnt even an issue because there are no common white duty officers that can be bought with dilithium).
so it all boilds down to this....
they were lazy in segragating the fleet duty officers by making them not give any rewards when dismissed, with the result of them then being useless for contributing to starbases because they are in fact no longer the duty officer kind needed for the projects.
then when zero said that this is all "working as intended" its a nice simple coverup that they didnt foresee this result happening so the simpliest anwser to give us... is that its "working as intended".
which is true. with the changes implimented it is all working as the coding is intended to work.
the real quesiton is why they left this out of the patch notes when it was pointed out, then confirmed by the community on tribble then verified by a dev. YET left out of the notes.
Actually it does. But your frustration prevents you from seeing the logic behind this fact. People who know the game mechanics always have an advantage over those who don't. And they might transfer their virtual currency to reward those who spent time to learn these mechanics. When you buy a doff on the exchange, you buy someone's knowledge about the mechanics.
"it's unfair", blah, blah, blah, whatever. I don't mind if you don't want to spend some time to learn the game mechanics. Just let me enjoy my knowlegde of this stuff, it allows me to enjoy the most enjoyable stuff on this game without spending any real money on it. Yes, I make profit on ignorance, but anyting IRL is about this too. You pay someone to fix your car, to make your bread, and so on. Why on earth would it be different here?
If you want you could do the same. It's not my fault if you're lazy.
You see me as a puppet. I'm not. We're just not on the same side of the fence. You're buying stuff, i'm selling stuff.
God, lvl 60 CW. 17k.
if you missed it check the last page: in STO discussion
http://sto-forum.perfectworld.com/showthread.php?t=358241
Perfect World Entertainment Community Rules and Policies . ~syberghost
Oh, so I was right earlier when I said you were defending this because you were going to lose out on your ability to sell massively overpriced DOFFs on the exchange?
Ok, thanks for the confirmation. Could have just saved us all of your drama if you'd confessed back then. :rolleyes:
Are you serious? So on the exchange, I purchased a fleet doff, which had NO value for the fleet project - and they have not provided a mechanism to identify this?
Congratulations - this actually pisses me off. I'm busting my TRIBBLE to help the fleet build, and the devs drag their feet on UX? A simple 'Fleet' designation not too much to ask for? Lazy TRIBBLE.
UPDATE - You're completely right. All 11 of the purchased duty officers were fleet-based. 440,000 ec practically useless, unless I repost them for another poor sap to buy. I released them, if you're wondering.
Dear Devs - you are very lazy or very crafty. The only way to ensure I 'buy' a needed officer is to use Zen to buy packages or keys. &^%$$$#% &**$%#@^) &^%#$.
No, really I don't care, there are many other ways to make tons of credits. White doffs were too profitable to last anyway. I'm just having some fun because people overreact about something I don't care about. This is very funny; hard feelings about games are always the most interesting (and yes I love drama).
God, lvl 60 CW. 17k.
Perfect World Entertainment Community Rules and Policies . ~syberghost
Perfect World Entertainment Community Rules and Policies . ~syberghost
The goal of both forms of posting is the same which is to derail an otherwise legitimate discussion of a legitimate issue. Trolling is often a means of sock puppetry.
You're a good man. Karma will look out for you.
This thread has now most definitely run its course, and isn't providing any civilised discussion, so due to this as well as the high number of flaming/trolling posts and/or reported posts in this thread; I'm closing this thread down.
Thanks,
syberghost
However these doffs highly resemble those obtained from the reinforcements duty officer pack and off hand I can not think of a way to distinguish them from reinforcement pack doffs also posted on the exchange.
This creates a situation where people buying doffs from the exchange in order to shore up doff stores for starbase projects are subjected to a high chance that the doffs they obtain will not be useable for this.
No response from cryptic has yet been obtained and the previous merged thread on the subject was closed so please do not troll this one. I feel we need an explanation for what seems such as blatantly obvious bad move in terms of design.
Are we now intended to spend millions of ec obtaining doffs and just hope they work or is this an intended bug?