I had those too in a Borg Encounter in Regulus and it helps to turn off bloom during the fight. I agree that is very annoying, please fix it with high priority.
I think I've mentioned this somewhere before? Anyway, these nebulae cloud bits are drawn on a curve we make in game. We tell it how often to put down a card (a quad with the cloud texture on it). This was fairly sparse until a code change that we inherited made them draw hundreds of times in the space that used to exist between each card. The code can't be reverted as it had other, beneficial effects, we just have to turn off a setting on each curve that was affected. It's just finding those, and getting to them that is problematic.
After checking all of the Borg Red Alerts, the sectors which still have the large white blobs are:
Pi Canis - (Deepspace Kfr Brg_Fs0)
Alpha Centauri - (Deepspace Rom Brg_Fs0)
Psi Velorum - (Deepspace Rom Brg_Fs0)
Regulus - (Deepspace Kfr Brg_Fs0)
I have checked all of the other Red Alert sectors and they have been fixed.
Same here. Game run fins till the these White Blobs shows up on the screen. Why do the Borg even use tractor beams when they got these white clouds doing the work for them?
Comments
I have turned off bloom and sod all happens. Please fix this, most of the Borg encounters are unplayable for a lot of players.
After checking all of the Borg Red Alerts, the sectors which still have the large white blobs are:
Pi Canis - (Deepspace Kfr Brg_Fs0)
Alpha Centauri - (Deepspace Rom Brg_Fs0)
Psi Velorum - (Deepspace Rom Brg_Fs0)
Regulus - (Deepspace Kfr Brg_Fs0)
I have checked all of the other Red Alert sectors and they have been fixed.
submitted ticket ID #1,492,087