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How to spec your Escort for DPS in STF's

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  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited September 2013
    meimeitoo wrote: »
    I seem to be using STO_ACT.cs (double-checked).

    At any rate, I think we can just agree to pick one, any one, as long as it is being used for all tests.

    N.B. While I'm at it, slightly OT, I saw an ACT screensrab posted once, wich had columns for energy drain. Mine doesn't do that. Anyone knows which plugin that is?

    IDK if that plugin has a name, but that is one of the ones listed in the plugins I mentioned a few posts ago. It appears to have originated from this thread
    http://sto-forum.perfectworld.com/showthread.php?t=584871

    In regards to showing power drain stats, that will show when using the hilbert guide 2013 plugin. That's the only one I've tried so far. I just logged my recent battle doing the Deferi daily and a lot of the damage is showing up as "Pet Spam". This appears to be the enemy damage.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Id like to thank the guys in this thread for this (11k DPS ISE run)

    http://i.imgur.com/IBpcX6a.jpg

    =DDDDDDD
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  • taschenbillard12taschenbillard12 Member Posts: 6 Arc User
    edited October 2013
    nice
    but for comparison a foundry mission might be the best- after all the max dmg you can do is limited, the higher the dps of the other players the lower should be yours (you might be doing even more dmg if the others only would 1k dps)

    downloaded act now, one from me https://www.dropbox.com/s/h2e607x3qkx12zy/cse1.PNG - cse with my defiant(midoni)

    *edit*
    seems you have a other plugin than me?
    act is def. faster than stoics
    and maybe one the above is broken - same enc. with stoics https://www.dropbox.com/s/vbvexvymx5oz6qc/cse1-stoics.PNG
    i did write some lines code to test if stoics works and came up with the same numbers (some months ago)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited October 2013
    xgorillapx wrote: »
    IDK if that plugin has a name, but that is one of the ones listed in the plugins I mentioned a few posts ago. It appears to have originated from this thread
    http://sto-forum.perfectworld.com/showthread.php?t=584871

    In regards to showing power drain stats, that will show when using the hilbert guide 2013 plugin. That's the only one I've tried so far. I just logged my recent battle doing the Deferi daily and a lot of the damage is showing up as "Pet Spam". This appears to be the enemy damage.

    Thx. :) I'll look into it. Appreciate all the work you do!
    3lsZz0w.jpg
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited October 2013
    I've got to be honest, this is getting difficult to keep up with, with the new reputation and lock box stuff being added.
    Just added new Space traits from Romulan faction.
    Just added info for new weapon types (not hybrids as they're self-explanatory)
    Actually found a weapon type I hadn't seen before, "Refracting Tetryon". Apparently from Nukara Strikeforce, which I haven't had time to complete.
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    I made changes to the OP. The addition of the Ancient Obelisk Technology Set changes things a bit. This changes my preferred weapon type from Romulan Plasma to AntiProton. The dual-proc and the 7.6% damage bonus from the Romulan set gave the Romulan plasma Weapons an edge for a while.
    Now the Ancient Obelisk Technology set gives +10% AntiProton damage. I am again reocmmending AntiProton weapons on escorts.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2013
    xgorillapx wrote: »
    I made changes to the OP. The addition of the Ancient Obelisk Technology Set changes things a bit. This changes my preferred weapon type from Romulan Plasma to AntiProton. The dual-proc and the 7.6% damage bonus from the Romulan set gave the Romulan plasma Weapons an edge for a while.
    Now the Ancient Obelisk Technology set gives +10% AntiProton damage. I am again reocmmending AntiProton weapons on escorts.

    One problem. For most people to get the 2 piece antiproton set bonus requires a warp core. That means warp cores with the [AMP] modifiers of 3.3% damage of each system over 75 power. Plasma can still maintain the Romulan Singularity Harness 2 piece set bonus with the [AMP] bonus.

    If you include the option for embassy sci consoles then it will still give out a slightly more damage over antiproton in the long run.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited November 2013
    robdmc wrote: »
    One problem. For most people to get the 2 piece antiproton set bonus requires a warp core. That means warp cores with the [AMP] modifiers of 3.3% damage of each system over 75 power. Plasma can still maintain the Romulan Singularity Harness 2 piece set bonus with the [AMP] bonus.

    If you include the option for embassy sci consoles then it will still give out a slightly more damage over antiproton in the long run.

    But as a couple of other threads have pointed out the AP 10% bonus is after weapons power, where as AMP is before weapons power.

    /\
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2013
    ussboleyn wrote: »
    But as a couple of other threads have pointed out the AP 10% bonus is after weapons power, where as AMP is before weapons power.

    The Set 2: Plasma Conductive Circuitry gives +7.6% Plasma Damage. The antiproton is 10%. that means the amp only has to meet 2.4% damage effectively to match the antiproton damage. This also does not again take into account the plasma embassy consoles which boost plasma damage further.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited November 2013
    robdmc wrote: »
    The Set 2: Plasma Conductive Circuitry gives +7.6% Plasma Damage. The antiproton is 10%. that means the amp only has to meet 2.4% damage effectively to match the antiproton damage. This also does not again take into account the plasma embassy consoles which boost plasma damage further.

    That 7.6% is before weapons power...

    Again the new AP bonus is after weapons power.

    /\
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    Assuming people all have access to those consoles. Not to mention, you have to complete a decent amount of the romulan reputation process to get the 2-pc set. It's reallyonly worth it to stick with plasma if you have the romulan plasma weapons, which also takes quite a bit of grinding.
    With he obelisk set, you just have to complete a mission 2x.
    However I don't like that unless you have the Obelisk console, you then have to use a beam array in the rear which replaces a turret that will benefit from scatter volley/rapid fire. With that, you also have to remove your Kinetic Cutting beam unless you want to end up with only 1 turret in back.

    On mine, I went with the 2-pc omega set (omega torp/console) and 2-pc obelisk set (Warp core/360 beam). Without plasma weapons the Romulan set isn't worth it, and the console really isn't worth it on its own.

    It's still a really close call, I'm just leaning towards antiproton personally. I've always been a bit biased towards them for escorts anyways.
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    Does the 2p elachi get factored in before wp or after?
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    I imagine it's the same as the other 7.6% bonuses, so that would be before wp.
  • mekendermekender Member Posts: 8 Arc User
    edited November 2013
    Thanks for the great writeup, anyone have thoughts on this build?

    http://www.stoacademy.com/tools/skillplanner/?build=mek3_0

    I would be using the 2 obelisk items in the blank spots and a nimbus pirate distress call in the empty device slot.

    I am also considering switching to antiprotons over the plasma but I dunno...


    I am working on getting the romulan torpedo right now and am almost leveled enough to start working on some of the omega gear but dont know for sure what one to go for.
  • ussboleynussboleyn Member Posts: 598 Arc User
    edited November 2013
    dahminus wrote: »
    Does the 2p elachi get factored in before wp or after?

    As far as I know only three sets that factor after weapons power...

    The T'varo 2-piece torp bonus
    The plasma quad and console bonus
    The Omni beam and core bonus

    /\
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited November 2013
    Oops, been out of this thread for a while. Still very much looking forward to reading about test results of the KCB vs. single turret!
    3lsZz0w.jpg
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    meimeitoo wrote: »
    Oops, been out of this thread for a while. Still very much looking forward to reading about test results of the KCB vs. single turret!

    vs shielded opponents the turret won
    vs bare hulled borg the kcb won.
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  • twamtwam Member Posts: 0 Arc User
    edited November 2013
    vs shielded opponents the turret won
    vs bare hulled borg the kcb won.

    Is that just the one weapon, or does it include the difference made by the Omega Weapon Amplifier?

    Because I suspect that might tip the scales in favour of the KCB + Borg Console instead of turret + Borg Console.
  • commandocubcommandocub Member Posts: 3 Arc User
    edited November 2013
    mekender wrote: »

    I would be using the 2 obelisk items in the blank spots and a nimbus pirate distress call in the empty device slot.

    The Nimbus Pirate distress call doesn't go in a Device slot. You just need to have it in your inventory.
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    I actually requested that Attilio add the Obelisk items to the skil planner on Thursday. It looks liek her just added them this morning. I'll be doing some ship build updates based on that.
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    mekender wrote: »
    Thanks for the great writeup, anyone have thoughts on this build?

    http://www.stoacademy.com/tools/skillplanner/?build=mek3_0

    I would be using the 2 obelisk items in the blank spots and a nimbus pirate distress call in the empty device slot.

    I am also considering switching to antiprotons over the plasma but I dunno...


    I am working on getting the romulan torpedo right now and am almost leveled enough to start working on some of the omega gear but dont know for sure what one to go for.

    This build isn't doing a whole lot for you. You really should read the OP carefully. I didn't find the dominion set particularly useful. It has some power bonuses and an occasional antiproton sweep, but other than that, it's not helping you at all. The 2-pc bonus gives bonus power to polarons which you're not using.

    Until you are able to get the MACO set, you will likely be best off with a mix and match for now. Also the obelisk set won't do you much good unless you're planning on switching all of your weapons over to antiproton. Otherwise, disregard it, or keep the warp core until you can get a better one. The beam array however, is only worth having if using for the set bonus with all antiprotons.

    The first thing taht you want to do is boost your ships defenses with a good deflector dish. A Positron deflector dish gives significant bonuses to SIF (Hull hit points), Shds (Shield cap), and Em (shield heal rate). Ideally you will want a Positron MK XII [SIF] [Shds] [Stl] (The Stl bonus is currently contributing to shield cap). Look at your hull hit points and shield capacity while in planet space with and without the positron deflector array. You'll notice a good boost in shield capacity and hull hit points. You can get a Blue MK XII Positron Deflector Array [SIF] [Shds] for pretty cheap.

    You'll probably want a Covariant shield (Resilient is OK too) with some combination of [CAP], [Reg], and [pla]. You can get. If you don't have much EC, a Blue Covariant Shield Array MK XII [CAP] [Pla] should be OK.

    As for your engines, the Jem'Hadar engines should be OK. You want combat engines. I prefer the Breen engines for starting off because of the 7.5 boost to engine power. With that, you can set your engines to minimum power and lock it there. This works well because combat engines give an efficiency bonus at low power levels. So you have that efficiency bonus, warp core efficiency bonus, and engine power bonus form the engines.

    It looks like you like plasma weapons. If that's the case, get the romulan reputation set and use it for the plasma weapon bonus.

    I changed your build around a bit and shared it. See link below. Pay attention to the modifiers on the deflector dish and shield. Those are the ones you should look for.
    http://skillplanner.stoacademy.com/?build=basicmirrorpatrolescort_2596
  • dahminusdahminus Member Posts: 0 Arc User
    edited November 2013
    Gorilla, I need to ask a few questions....

    Why a "one" of every abilities philosophy?

    Why just 1 attack pattern?

    And why not attack pattern 3 in your commander place?


    Surely you would know doubling up forces the duplicate to its global cool down. Thus ensuring maximum uptime and minimal downtime...

    Side question...csv3+ap:b1 vs csv1+ap:b3....looking for a second opinion on the stronger dou. I, myself, am a latter rather then a former user

    Looking forward to the reply
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    dahminus wrote: »
    Gorilla, I need to ask a few questions....

    Why a "one" of every abilities philosophy?

    Why just 1 attack pattern?

    And why not attack pattern 3 in your commander place?


    Surely you would know doubling up forces the duplicate to its global cool down. Thus ensuring maximum uptime and minimal downtime...

    Side question...csv3+ap:b1 vs csv1+ap:b3....looking for a second opinion on the stronger dou. I, myself, am a latter rather then a former user

    Looking forward to the reply

    Part of it is personal preference. There has been discussion of improved damage using APB3/CSV1 as opposed CSV3 and APB1. This is the case in STF's as you have multiple people attacking that debuffed target.

    For maximum damage, I am big on AOE (hence the SV3 and TS3). I think to potentially have the best of both worlds, it may be best to go with 2 copies of APB1. Also having a Conn officer doff to reduce cooldown on tactical team makes 2 copies unnecessary, the energy weapons cannon abilities doff helps with CSV and CRF cooldowns, which allows them to put out that much more damage.
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    It has been suggested that the Obelisk set 10% Antiproton damage boost is applied after the weapon power boost is factored in. Can anyone confirm whether or not this is the case?
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2013
    xgorillapx wrote: »
    It has been suggested that the Obelisk set 10% Antiproton damage boost is applied after the weapon power boost is factored in. Can anyone confirm whether or not this is the case?

    I did double check it and this is infact the case. If you are running 4 rare antiproton mag regulators mk xi and full weapons power this 2 piece set bonus gives about 200 dps putting it close to my 5 vr plasma infusers mk xii. That said this 2 piece set bonus is off balanced compared to all other 2 piece set bonuses.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited November 2013
    robdmc wrote: »
    I did double check it and this is infact the case. If you are running 4 rare antiproton mag regulators mk xi and full weapons power this 2 piece set bonus gives about 200 dps putting it close to my 5 vr plasma infusers mk xii. That said this 2 piece set bonus is off balanced compared to all other 2 piece set bonuses.

    Implying that plasma isnt the most off balanced of them all? Embassy consoles, two piece plasma set (that even gives you a free energy beam array to boot), and plasma tactical consoles... oh and on one hybrid a disruptor proc as well.

    I dont think we need to worry about AP being OP if plasma is left with everything it has.

    We should probably look at the insane proc on elite disruptors while we are at it.

    The only "losers" are the RESA weapons (tet, pol, and pha), although polaron isnt a loser by very much to be sure.
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  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2013
    Here are some updated numbers.
    Antiproton with set bonus: 1411.1 DPS
    Antiproton without set bonus: 1281.4
    Net ap bonus: 129.7 dps

    Plasma with set bonus: 1482 DPS
    Plasma without set bonus: 1458.8 DPS
    Net Plasma Bonus 23.2 dps
    Implying that plasma isnt the most off balanced of them all? Embassy consoles, two piece plasma set (that even gives you a free energy beam array to boot), and plasma tactical consoles... oh and on one hybrid a disruptor proc as well.

    I dont think we need to worry about AP being OP if plasma is left with everything it has.

    We should probably look at the insane proc on elite disruptors while we are at it.

    The only "losers" are the RESA weapons (tet, pol, and pha), although polaron isnt a loser by very much to be sure.

    I'm not implying that plasma isn't off balanced with all its goodies but those goodies can have trade offs where the ap does not. Even Ap weapons can have a plasma proc with the embassy consoles.

    Max plasma dps with 5 [Console - Tactical - Plasma Infuser Mk XII] is 1620.2

    Max ap dps with 5 [Console - Tactical - Antiproton Mag Regulator Mk XI] is 1563 dps


    To get that max damage for plasma I had to use all my embassy consoles and remove all my crit consoles. For the antiproton weapons I can leave all my crit consoles in place and still achieve that dps.

    I'm not suggesting that the antiproton 2 piece set bonus should be nerfed but the other set bonuses should match including the polaron 2 piece set bonus on the Jem'hadar ship set. As far as the plasma gooding not all need to be after weapons power. the only one that would make sense is from the [Console - Zero-Point Energy Conduit] and [Romulan Hyper-Plasma Torpedo Launcher].
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    Yeah, I tested this as well and can confirm that the 10% bonus is applied after the weapon power adjustment. This can make a pretty big difference. Also...

    With the flood of cheap antiproton weapons from the voth lockbox and the extreme ease of getting the 2-pc obelisk set, it's hard to not recommend it, especially for newer users who don't have access to reputation sets and especially advanced fleet equipment.
  • xgorillapxxgorillapx Member Posts: 234 Arc User
    edited November 2013
    OP updated. Anyone have ideas on stuff to be added?
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited November 2013
    xgorillapx wrote: »
    OP updated. Anyone have ideas on stuff to be added?

    I noticed when talking about weapon types you have some of the special ones listed. You might want to list Voth ap weapons. They may not have the crit bonus of ap weapons but they do reduce the damage that your target is doing. Since tanking is hard on escorts and not everyone can get [-th] consoles this is a cheap alternative to living a little longer. They are a lock box weapon so they are reasonably priced on the exchange at the moment.
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