...am I supposed to just roll need on everything? Is that the "cultural norm" in STO? I've noticed that a lot of other people (tragically) do this, and while I don't want to be a douche, I don't really like the idea of being slighted by greedy ****ers who are just going to post it on the exchange or vendor it, either.
Need or pass for me too,
Not 100% sure why i do it that way as the majority just needs on everything regardless.
I think it comes from previous mmo's that i played, people who needed on everything were classed as a lower level human than exploiters so i got into a mindset of rolling actually what i meant and to be honest i expect others to do me the same curtesy. Persistant needers get on my ignore list for life too, not a massive threat but eventually they will annoy enough people that they make so many /ignores and start to feel the affects of it in regular gameplay.
Course the other side of this is roll with premade teams, everyone actually seems to roll properly and you (usually) got a much higher chance of succeding.
In PuG's its Need or Pass.
But when things are a bit more social like within a group its pretty much like this:
Need: Actually need, have real serious use for the item.
Greed: Could be nice to have if nobody else wants it, but don't actually need it.
Pass: Do not want.
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid." - Q
i only work by need or pass now i dont see the point in greed. if you want it need it if you dont pass it. I used to see what others would do with need or greed and act accordingly if someone needed everything so did i but i dont bother doing that anymore need or pass that is it
Ketan Merious
Captain, U.S.S Transcendent
Explorers Fleet, Senior Member
I do greed if I don't need it, need if I need it and pass if I don't care for it. If I get something nice with greed I mostly put it fleet bank or sell it. Even if I pug, I think its a good habit and polite. I notice a lot more people starting to just need on everything, but they are not in my fleet so nothing really I can do about it.
Hi, my name is: Elim Garak, Former Cardassian Oppressor
LTS, here since...when did this game launch again?
I used to Greed and so did everyone else. Lately either everyone or 3 others choose Need so I have to as well or I'd never get anything. The really douche ones wait until everyone else has voted Greed before choosing Need and getting every item. One guy ended up with 3 new impulse engines that way.:rolleyes:
The way that everyone in the game sees it, either you're gonna hit Need on it just to ensure that you stay in the running for the possibility of getting it (4 greeds + 1 need = 4 wasted greeds), or you're gonna pass. It's the ultimate consequence for having a loot system that doesn't restrict gear by class or ship. Anything that actually is, comes with the ship in the first place.
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part." -The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
The way that everyone in the game sees it, either you're gonna hit Need on it just to ensure that you stay in the running for the possibility of getting it (4 greeds + 1 need = 4 wasted greeds), or you're gonna pass. It's the ultimate consequence for having a loot system that doesn't restrict gear by class or ship. Anything that actually is, comes with the ship in the first place.
I'd actually just call it poor design period. As I've suggested before, they should just give everybody in an group individual loot containers and drop the poorly thought out loot roll mechanic. No muss no fuss if the game is randomly determining what loot everybody gets.
I think it comes from previous mmo's that i played, people who needed on everything were classed as a lower level human than exploiters so i got into a mindset of rolling actually what i meant and to be honest i expect others to do me the same curtesy. Persistant needers get on my ignore list for life too, not a massive threat but eventually they will annoy enough people that they make so many /ignores and start to feel the affects of it in regular gameplay.
Here it;s people for Greed on everything.
Still trying to figure out why that's looked down on here.
Vote 'Need' if I want it, vote 'Pass' if I don't. I don't bother with 'Greed' at all; and never bid on something I don't have a good use for.
Same here.
I actually prefer the loot system for Trials (STFs) in City of Heroes.
There, with very few exceptions, a Trial grants a fixed reward to every player in the Trial. This neatly avoids the very real chance of a player getting nothing of real benefit and insures a certain rate of progression.
Given that some players have run literally hundreds of STFs and never gotten 'the good stuff', the CoH approach sounds even better.
Until now, I've pretty much approached it like this:
If an upgrade I will use for myself or an alt or an edc/salvage: need
Else if good vendor or exchange loot: greed
Else (I just don't care about it at all): pass
That's how we do it in wow, but this isn't wow and community customs are different.
So basically, I should just roll my need and greed criteria into "need," huh? Got it.
I always just hit greed without even looking at it, just to get the window out my way. I've actually been surprised with wining it a few times in pug's doing starbase 24.
because of all the "needy ninjas" i think it's just degenerated to "do what everyone else does" if you see them needing on everything, need as well. if they all Greed on everything except EDC's, borg salvage, do what they do.
I think it's only in fleet runs where you actually have a "strategy" behind who can roll on what.
The way that everyone in the game sees it, either you're gonna hit Need on it just to ensure that you stay in the running for the possibility of getting it (4 greeds + 1 need = 4 wasted greeds), or you're gonna pass. It's the ultimate consequence for having a loot system that doesn't restrict gear by class or ship. Anything that actually is, comes with the ship in the first place.
Not me... I play mostly private matches, or channel matches...
If I am the match host, I explain the need/greed rules before start, as do many in the STF Channels. My matches rules are needs are ok on EDC, Salvage, and Purple Drops... everything else is greed or pass. If someone doesnt like the rule, they are free to leave, I hold no grudges. If they stay, and don't abide.... well they just get ignored for future matches. I have no trouble filling or finding a team, and run many stf's a day. If I am joining someone elses match, if they dont explain the need/greed rule... I ask, and act accordingly.
Needing when you have no use for an item is considered (and EC doesnt count as a NEED)....well just plain rude (by me, and the gaming community in general.
At some point you reach that you dont NEED anything from the open loot drops... I play STF's for tech now, or training... in either case, I generally greed on everything. With 100+ EDC, 60+ PBS, and 80+ RBS.... there isnt much i need...
I guess the point being, if you are hosting... you set the rules... if you are joining someone elses team... they set the rules... if you are in pugs... find a channel to join!
I'm surprised at the responses here. Mind you the optional loot is almost never anything earth-shattering but I'm surprised at the number of people who care nothing for common courtesy to other players. You didn't get the optional objective all by yourself, so aside from "just wanting it" what entitles you exclusively to the loot?
For those who are (somehow) not aware or willfully playing ignorant:
The "cultural norm" (and the default 99% of the time in my experience) is generally to hit GREED on everything except salvage, EDC, and purple items for which you can hit NEED.
Except in the case where the team has discussed and agreed to hit NEED/PASS on all items at the beginning of the match, or in the case of a needy ninja you can hit NEED to counter his rolls.
I do scroll up and read what buttons people hit before hitting mine on the optional loot.
I had someone tell me after TRIBBLE the entire team out of the optional drop that it was "his room, his rules". I put him on ignore and so did the other members of the team.
Tread carefully
Delta Rising is the best expansion ever and the players love it! No, seriously! ...Why are you laughing so hard?
My cultural norm is to pass on the TRIBBLE that people feel the need to search through the list to see how the other guy rolled on and kill stuff instead, and need on the stuff I want, which will be the few things everyone else wants as well.
Really people, stop crying about crappy loot, if you need to rack up loot run through dse's or a mission with lots of mobs and loot to your hearts content.
My cultural norm is to pass on the TRIBBLE that people feel the need to search through the list to see how the other guy rolled on and kill stuff instead, and need on the stuff I want, which will be the few things everyone else wants as well.
Really people, stop crying about crappy loot, if you need to rack up loot run through dse's or a mission with lots of mobs and loot to your hearts content.
Pretty much why I hit "greed" instead of "need" on most of the STF junk. It's not necessarily that I'm polite, I just don't really care, and I want the pop-up to go away. I'm there for EDC's and potential prototype drops.
There's missions far better suited to grinding generic junk, if that was what I was after, and I wouldn't be in competition for it. KDF "Empire Defense" missions, or "Enemy Signal Contact" for example.
__________________________________________________
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
Sadly a lot of people will Need on everything, even stuff they just plan to vendor.
Really, the game needs to limit you to a number of "needs" per hour or something. That way people will be more cautious about wasting them needing **** they just want to toss up on the Exchange for a few pennies...
I need on things that are definitely useful on the character I am playing (e.g upgraded cannons for escort (until i make some from edc), edc, salvage), greed for things that might be useful on another toon, and pass on stuff I have no interest in or lockboxes
If I'm in a PUG, I wait for everyone else to decide. If they all need on it, so be it I'll do the same. In a pre-made group 9 times out of ten we agree to only need EDCs/RBS/PBS and greed everything else unless we _really_ need it.
I find it usually best to hit need for everything, there is usually at least one other person who will hit need and i see it as a way to stop that person making off with everything...
But as a few others have said most of the loot drops are nothing earth shattering and if you really "need" the items then you probably shouldnt be doing the STF's and you are woefully underequipped and are just being carried by the rest of the team members who have decent stuff and are actually doing very little in contributing to the STF !!!
Ultimately to stop any arguing or drama everyone should just hit need, that way everyone gets their fair turn and nothing can be ninjaed from anyone
Personally I always watch first what other peoples in a STF PUG do before rolling myself. As long as they roll normally, I roll greed. Otherwise I roll need as well. Sometimes I also place the one who starts to roll need on ignore without any comments in order to keep my environment clean.
Sadly a lot of people will Need on everything, even stuff they just plan to vendor.
Really, the game needs to limit you to a number of "needs" per hour or something. That way people will be more cautious about wasting them needing **** they just want to toss up on the Exchange for a few pennies...
People "need" EC, too, ya know? If you want the item that bad, roll for it like everyone else. For those of us who've geared up, we still have need for cash, alts that need gear, and such.
People "need" EC, too, ya know? If you want the item that bad, roll for it like everyone else. For those of us who've geared up, we still have need for cash, alts that need gear, and such.
Why should we be penalized?
I'll never care why you need on something, because I'm never looking at the results, if what I want makes it into my inventory, cool and if it doesn't that is cool too. Sadly as you see in this thread you have folks that want to interview you as to what your need for something was and then they want to judge if that need suits them or not.
Go ahead and hit need as much as you have to, I'm not going to judge you and I've more than likely passed on it anyhow. No penalty here. Everyone is selling the stuff anyway but they pretend they aren't and that they are putting it on the ship they use. If you really need to gear up then replay the missions that drop what you need and get a free basic set and weapons to carry you until you get the borg set on your way to getting maco and omega. So hit need, I'm cool with it and I'm not the only one that doesn't care if you do, or don't.
I wish there were only 2 choices, yes I want or no I don't want. I think it would make things easier. That being said, I greed on everything except EDC, salvage, proto salvage. If I get the item it gets taken to the exchange, I really don't have a "need" for most of the loot. If I need something for a BOFF or alt I will craft it or buy it off the exchange.
I do with that the optional would at least grant something to each member. Maybe some extra cash or something. I hate it when it when I get nothing and someone else on the team makes out well when all they've done is get killed and injured along the way.
Comments
Not 100% sure why i do it that way as the majority just needs on everything regardless.
I think it comes from previous mmo's that i played, people who needed on everything were classed as a lower level human than exploiters so i got into a mindset of rolling actually what i meant and to be honest i expect others to do me the same curtesy. Persistant needers get on my ignore list for life too, not a massive threat but eventually they will annoy enough people that they make so many /ignores and start to feel the affects of it in regular gameplay.
Course the other side of this is roll with premade teams, everyone actually seems to roll properly and you (usually) got a much higher chance of succeding.
But when things are a bit more social like within a group its pretty much like this:
Need: Actually need, have real serious use for the item.
Greed: Could be nice to have if nobody else wants it, but don't actually need it.
Pass: Do not want.
Captain, U.S.S Transcendent
Explorers Fleet, Senior Member
LTS, here since...when did this game launch again?
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
I'd actually just call it poor design period. As I've suggested before, they should just give everybody in an group individual loot containers and drop the poorly thought out loot roll mechanic. No muss no fuss if the game is randomly determining what loot everybody gets.
Here it;s people for Greed on everything.
Still trying to figure out why that's looked down on here.
Same here.
I actually prefer the loot system for Trials (STFs) in City of Heroes.
There, with very few exceptions, a Trial grants a fixed reward to every player in the Trial. This neatly avoids the very real chance of a player getting nothing of real benefit and insures a certain rate of progression.
Given that some players have run literally hundreds of STFs and never gotten 'the good stuff', the CoH approach sounds even better.
I "try" to stick to this rule as well, but more often than not everyone needs on everything. :rolleyes:
One of the many reasons why I treat pugs as if they are the plague...
Until now, I've pretty much approached it like this:
If an upgrade I will use for myself or an alt or an edc/salvage: need
Else if good vendor or exchange loot: greed
Else (I just don't care about it at all): pass
That's how we do it in wow, but this isn't wow and community customs are different.
So basically, I should just roll my need and greed criteria into "need," huh? Got it.
Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
I think it's only in fleet runs where you actually have a "strategy" behind who can roll on what.
Not me... I play mostly private matches, or channel matches...
If I am the match host, I explain the need/greed rules before start, as do many in the STF Channels. My matches rules are needs are ok on EDC, Salvage, and Purple Drops... everything else is greed or pass. If someone doesnt like the rule, they are free to leave, I hold no grudges. If they stay, and don't abide.... well they just get ignored for future matches. I have no trouble filling or finding a team, and run many stf's a day. If I am joining someone elses match, if they dont explain the need/greed rule... I ask, and act accordingly.
Needing when you have no use for an item is considered (and EC doesnt count as a NEED)....well just plain rude (by me, and the gaming community in general.
At some point you reach that you dont NEED anything from the open loot drops... I play STF's for tech now, or training... in either case, I generally greed on everything. With 100+ EDC, 60+ PBS, and 80+ RBS.... there isnt much i need...
I guess the point being, if you are hosting... you set the rules... if you are joining someone elses team... they set the rules... if you are in pugs... find a channel to join!
Johnny
Star Trek Online, Now with out the Trek....
For those who are (somehow) not aware or willfully playing ignorant:
The "cultural norm" (and the default 99% of the time in my experience) is generally to hit GREED on everything except salvage, EDC, and purple items for which you can hit NEED.
Except in the case where the team has discussed and agreed to hit NEED/PASS on all items at the beginning of the match, or in the case of a needy ninja you can hit NEED to counter his rolls.
I do scroll up and read what buttons people hit before hitting mine on the optional loot.
I had someone tell me after TRIBBLE the entire team out of the optional drop that it was "his room, his rules". I put him on ignore and so did the other members of the team.
Tread carefully
Really people, stop crying about crappy loot, if you need to rack up loot run through dse's or a mission with lots of mobs and loot to your hearts content.
Dec/2008
Pretty much why I hit "greed" instead of "need" on most of the STF junk. It's not necessarily that I'm polite, I just don't really care, and I want the pop-up to go away. I'm there for EDC's and potential prototype drops.
There's missions far better suited to grinding generic junk, if that was what I was after, and I wouldn't be in competition for it. KDF "Empire Defense" missions, or "Enemy Signal Contact" for example.
[SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
Really, the game needs to limit you to a number of "needs" per hour or something. That way people will be more cautious about wasting them needing **** they just want to toss up on the Exchange for a few pennies...
the rest is pass
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But as a few others have said most of the loot drops are nothing earth shattering and if you really "need" the items then you probably shouldnt be doing the STF's and you are woefully underequipped and are just being carried by the rest of the team members who have decent stuff and are actually doing very little in contributing to the STF !!!
Ultimately to stop any arguing or drama everyone should just hit need, that way everyone gets their fair turn and nothing can be ninjaed from anyone
People "need" EC, too, ya know? If you want the item that bad, roll for it like everyone else. For those of us who've geared up, we still have need for cash, alts that need gear, and such.
Why should we be penalized?
I'll never care why you need on something, because I'm never looking at the results, if what I want makes it into my inventory, cool and if it doesn't that is cool too. Sadly as you see in this thread you have folks that want to interview you as to what your need for something was and then they want to judge if that need suits them or not.
Go ahead and hit need as much as you have to, I'm not going to judge you and I've more than likely passed on it anyhow. No penalty here. Everyone is selling the stuff anyway but they pretend they aren't and that they are putting it on the ship they use. If you really need to gear up then replay the missions that drop what you need and get a free basic set and weapons to carry you until you get the borg set on your way to getting maco and omega. So hit need, I'm cool with it and I'm not the only one that doesn't care if you do, or don't.
Dec/2008
I do with that the optional would at least grant something to each member. Maybe some extra cash or something. I hate it when it when I get nothing and someone else on the team makes out well when all they've done is get killed and injured along the way.