Well, as I wrote, I write again: There does not seem to be any fundamental flaw in the build so that it could blow up or not do damage in 1v1 against Sivar's two toons. Yes, that does not mean that it will perform just as well in a "competent Arena", but most certainly it means that it does well in my susual game environment. I would, of course, also try 5v5 on a "higher" level, but that seems to require very careful timing with joining the queues - or finding 9 other people who'd play when I have the time.
You just explained that even with your pets out Sival never dropped below 60% hull... so let me tell you how a match vs a competent team will go for you....
You will recieve nibble pressure... One of our healers (who do more dmg then you) would likely keep fire on you while we systematically respawn the rest of your team one by one... then when they are all dead... they will rush in... and we will continue to ignore you, and respawn them again... the third time when they come back we will likely focus you and blow you up just for the joy of it... knowing that NONE of your team is going to support you after letting them wipe hard 2 engagments in a row.
As others are trying to tell you just NOT dying is NOT a win.
Steve Hale, would you answer that question, please?
I know Steve and have flown against him enough to know exactly what happened... you board him... he got below 50% hull and couldn't help himself and turn on the ram.
Steve has solid escort builds... but he isn't scared of respawning... I have seen him fly into someone he wants to kill with that ram when he could have circled and healed instead.. cause ya know he likes to see people blow up... be grateful he didn't get a ram mega crit. I'm sure thats what he was going for. lol
Edit lol just saw steves post... hahaha rammed a pet. That's the sort of stuff that makes him fun to fly with.
I know Steve and have flown against him enough to know exactly what happened... you board him... he got below 50% hull and couldn't help himself and turn on the ram.
Steve has solid escort builds... but he isn't scared of respawning... I have seen him fly into someone he wants to kill with that ram when he could have circled and healed instead.. cause ya know he likes to see people blow up... be grateful he didn't get a ram mega crit. I'm sure thats what he was going for. lol
Edit lol just saw steves post... hahaha rammed a pet. That's the sort of stuff that makes him fun to fly with.
Did the pet survive? If so, the pets got a good build
In the conversations that I've had with you sophlogimo I really have come to believe that you misinterpret what people are saying when we say 'zombie-cruiser' to you.
When we say it to you, we tend to get the response that "since you couldn't kill me and I couldn't kill you then you must be a zombie too" and that is simply not the case. A zombie ship is simply one that is loaded to bear on heals and hard to kill in a solo situation without a lot of burst power, but at the same time does not have the weapon damage needed to pose any level of threat to people.
When we first did our 1v1s with you against myself, MT and Hale; you were a fail zombie tank because you could barely stand up to anything but the lightest ships and the oldest builds. You took some of our advice for defensive items, but categorically dismissed everything else for tactical advice, and in the process pushed yourself further into the undead side of things.
To no longer qualify as a zombie ship you have to be able to threaten other ships and that is something that you're simply not able to do as you could put my raptor or my Bortasqu under any amount of strain (both of which were running pretty standard tanks by this forum's standard); and that's one of the things that people are trying to get across to you but you just won't listen to us.
You can say that you have all those heals to toss to other people, and that's true but you're a tactical officer and your heals do not benefit from any of your damage buffs, and your damage buffs are wasted by the utter lack of stopping power that your ship has.
That is why you're a zombie ship, and you will stay a zombie ship until you either can threaten people who are running a standard tank on their ship's, or become a full-time healer in which case you're gimping yourself by being a tac anyway.
Please be more open to what we're talking about and don't dismiss what we're saying because it takes us a while to kill you, because you might be able to hold out for 10-15 minutes with your tank, but you sure won't do **** to your opponent.
Please be more open to what we're talking about and don't dismiss what we're saying because it takes us a while to kill you, because you might be able to hold out for 10-15 minutes with your tank, but you sure won't do **** to your opponent.
This is the story of the Atrox right here, you will rarely if ever kill someone if they are remotely decent.
If you run runabouts you damage sucks, so even though you can hold them down you can't kill them and even that holding them down bit is hit and miss nowadays.
You run anything else and people can just run away without much issue, heal up, run back.
Sure nobody can realistically solo kill an Atrox unless they are a moron but thats because its a total team based ship, mainly focused on support both heals and CC. The ship just can't do anything else effectively.
If you were super set on making sure it could kill something run EWP, 1x Tachyon Beam3 (with Doff), 2x TB1 (with doff), 1x PSW3.
Basically you let them get on your tail, slam into reverse with evasive and EWP, and drop a TB on them. Once you are behind them drop the Tachyon beam, and as soon as you see the facing get close to dropping relaunch your fighters and PSW hopefully to hull.
With full tac buffs you are hoping to get a big hull hit with PSW that your fighters torps which are freshly launched can finish them off.
I've tried similar before and it works now and then, that said Tachyon Beam sucks, and I really wish there was something more useful there but you work with what you got.
This build would need to be built like an RSV with 3x Cannons + 3x Turrets, I'd try for the DC's or DHCs since again you are setting up a perfect nose to tail lineup with the evasive+ewp combo. That said you will really only catch a person in this once or twice before they realize that staying on your rear is a bad idea.
With all that though you have a garbage tank, very limited team healing, and its a one trick pony that isn't even going to work all the time.
guys, you can be as diplomatic as possible, or just downright rude to the guy....i just don't think he has the capacity to digest the info....let alone actually apply that info in game in a somewhat meaningful manner.
my first 1v1 in the game was against trinity. i know we arent supposed to name, but me and him are cool, so i hope he doesnt mind......
needless to say...he kicked my ***. know what i was running 2 years ago? a tac asault cruiser. thats right....a lot of us did things like that....and we still do for the lulz....(nevermind the fact that the tac oddy is actually viable right now) (kinda)
know what he told me? "if you want to do damage....get in an escort. you want to heal, a cruiser, you want to crowd control and debuff....get a sci ship"
i think i was in that cruiser for about 5 seconds after that. and i was right into that defiant. and the rest.....they say...is history.
he told me i had a damn tough tac cruiser. and again, this was 2 years ago when that was actually hard to pull off. he told me he could tell i knew how to fly it, because of the timing and cadence of when and where i used my powers. i pm'd with trin back and forth for a while....asking him about powers and builds and such...and to this day i value everything that player has ever said to me.
and at the moment, i am proud to say that i am part of a fleet that boasts the best collection of escort pilots in the game. we all compete for those damage and kill numbers...and we challenge each other on our playstyles and build choices.
and you know what hasnt changed a bit in the past 2 years? my openness to changing my build to fit the task at hand. i listen to others and their advice....hell....even try whatever concoction naz has brewed up for us to test...and everytime i feel i gain knowledge of the game.
the player we are trying to help in this thread doesnt even want to admit their is a possibility that there is a better or more efficient way to achieve what he wants to do in battle. some of the best pilots and ship building minds in the game have posted in this thread. most have been met with laughable, close minded responses from the OP.
for f-word's sake...the guy is running a beam overload2 out of a fore DBB on a carrier. (oh, and turrets are better for dps) (dont forget that ****)
You just explained that even with your pets out Sival never dropped below 60% hull... so let me tell you how a match vs a competent team will go for you....
Uhm. Depending on how much of one's build is hull heals and how much shield heals, the percentage of hull that you get someone down to will be different - that is part of the tanking equation. As I have, for now, decided to stick with my original preference for ET over EPTS (...loud screaming in the audience... speaker waits for people to calm down...), it is only natural that hulls will go down more on one side than on the other.
Which means: es, I did not get Sivar's ships down to zero. But the same is true the other way round.
You will recieve nibble pressure... One of our healers (who do more dmg then you)
You mean, more than my first build. You haven't seent he current one in battle, and theories are unfortunately not the way to find things out in a complex game like STO space combat.
would likely keep fire on you while we systematically respawn the rest of your team one by one...
And of course, my team would not be competent enough to call out a target that we all fire at, because... well, I guess, the reason for that remains a mystery for now.
[...]
As others are trying to tell you just NOT dying is NOT a win.
In the conversations that I've had with you sophlogimo I really have come to believe that you misinterpret what people are saying when we say 'zombie-cruiser' to you.
Well, I understand it as a ship that has lots of defense and no offense, so that it cannot be killed and cannot kill others. That is not true for the Tolerance, especially not with the current build.
When we say it to you, we tend to get the response that "since you couldn't kill me and I couldn't kill you then you must be a zombie too" and that is simply not the case.
I just wanted to point out that you cannot conclude from our match that either of us is not offensively useful in battle, because everything you said about my ship was also true about yours: Lots of healing, too little offense.
A zombie ship is simply one that is loaded to bear on heals and hard to kill in a solo situation without a lot of burst power, but at the same time does not have the weapon damage needed to pose any level of threat to people.
Yes. However, from my arena matches, the Tolernace does pose a threat to people. Yeah, I know, they must all be totally imcompetent stupid captains out there, according to the general forum consensus. But that's the environment I play in.
When we first did our 1v1s with you against myself, MT and Hale; you were a fail zombie tank because you could barely stand up to anything but the lightest ships and the oldest builds. You took some of our advice for defensive items, but categorically dismissed everything else for tactical advice, and in the process pushed yourself further into the undead side of things.
That is just a contrafactual statement. I did not "categorically dismiss advice". I looked into each and every bit of it, and found some to be applicable to a tactical carrier, and some not.
To no longer qualify as a zombie ship you have to be able to threaten other ships
Wait, there is a flaw in your logic here. You need to qualify what kind of ships exactly, because obviously I would not be able to kill a "zombie", right?
You can say that you have all those heals to toss to other people, and that's true but you're a tactical officer and your heals do not benefit from any of your damage buffs, and your damage buffs are wasted by the utter lack of stopping power that your ship has.
You normally need two ships to destroy another one anyway, that is the whole reason why so many people dismiss 1v1. If I am not mistaken, the question, on the higher levels of competence, is not if one ship alone can destroy an other ship, but if a given ship does at least half of what is required to destroy another ship in a meaningfully short amount of time. Or do you disagree?
[...]
Please be more open to what we're talking about and don't dismiss what we're saying because it takes us a while to kill you, [...]
I am open. If my logic is flawed, prove it. Claims and things that might seem natrual to you, but that I just cannot see without any evidence, however, should never convince anyone of anything.
[...]
If you were super set on making sure it could kill something run EWP, 1x Tachyon Beam3 (with Doff), 2x TB1 (with doff), 1x PSW3.
Basically you let them get on your tail, slam into reverse with evasive and EWP, and drop a TB on them. Once you are behind them drop the Tachyon beam, and as soon as you see the facing get close to dropping relaunch your fighters and PSW hopefully to hull.
With full tac buffs you are hoping to get a big hull hit with PSW that your fighters torps which are freshly launched can finish them off.
I've tried similar before and it works now and then, that said Tachyon Beam sucks, and I really wish there was something more useful there but you work with what you got.
This build would need to be built like an RSV with 3x Cannons + 3x Turrets, I'd try for the DC's or DHCs since again you are setting up a perfect nose to tail lineup with the evasive+ewp combo.
[...]
With all due respect, that build would blow up very quickly against the Tolerance.
guys, you can be as diplomatic as possible, or just downright rude to the guy....i just don't think he has the capacity to digest the info....
If you sincerely believe that insulting someone will make him listen to you, then probably there's some info you might not have digested yet.
know what he told me? "if you want to do damage....get in an escort. you want to heal, a cruiser, you want to crowd control and debuff....get a sci ship"
You are missing the point with that. Again, I know how to build an escort that does super DPS with a tactical captain. It is not hard, it is rather boring. I just don't like to handle such ships. So I give myself a harder task: building a tactical carrier. You may find that too ambitious, but don't call me stupid for accepting a challenge. It falls back to you.
the player we are trying to help in this thread doesnt even want to admit their is a possibility that there is a better or more efficient way to achieve what he wants to do in battle. [...]
That is simply not true. You haven't been paying attention.
Which means: es, I did not get Sivar's ships down to zero. But the same is true the other way round.
Sophlogimo 20K shielding 55k Hull
Sivar 8-10k shielding 28k Hull.
Yes indeed I see how you clearly won the battle of attrition.
If you don't have the dps to kill a brel healing or not you have issues... you are in a sci ship you should be able to negate his healing.... oh wait your a tactical captain who is more concerned he may cloak on you.
You mean, more than my first build. You haven't seent he current one in battle, and theories are unfortunately not the way to find things out in a complex game like STO space combat.
I honestly don't need to see the build... there is NO way a carrier is providing high level DPS that a tactical captain should be providing. Its the wrong ship plain and simple. Your captain buffs are wasted as everyone has been trying to nicely tell you. Fly it as a lark if you wish but don't dilute yourself into believing what you are providing is burst. lol
And of course, my team would not be competent enough to call out a target that we all fire at, because... well, I guess, the reason for that remains a mystery for now.
My point is it doesn't matter what the 4 other guys are doing in the match... they can be focusing all they want we would have the healing and sci support to neuter them... being 4v5 and all. We will have the burst to remove them one by one... cause you are WASTING a team slot with a ship that can't support your team. Yes you can tell me I have X number of hull heals and I will share them... but all it would take to make you hog them would be ONE of our healers to preasure you. There was a time when teams would run a healer that did little to no dmg those days are gone. Our healer does more dps then you I can assure you... in fact I think he may of sort of accepted you challenge... of course he is also one of the games more intelligent players and wouldn't show up to 1 on 1 you in his heal boat.
Sophlogimo 20K shielding 55k Hull
Sivar 8-10k shielding 28k Hull.
Yes indeed I see how you clearly won the battle of attrition.
If you don't have the dps to kill a brel healing or not you have issues... you are in a sci ship you should be able to negate his healing.... oh wait your a tactical captain who is more concerned he may cloak on you.
There was no B'rel involved.
I honestly don't need to see the build... there is NO way a carrier is providing high level DPS that a tactical captain should be providing.
Now you are not making sense, but sticking to predefined patterns. Yes, obviously a tactical carrier will not do as much DPS as a tactical escort. That's not the point.
Again, you need two ships to kill one anyway. What a good ship does is deliver a little bit more than half of what is needed to kill another ship. The Tolerance does that, I believe.
My point is it doesn't matter what the 4 other guys are doing in the match... they can be focusing all they want we would have the healing and sci support to neuter them... being 4v5 and all.
It's not. Do the math, will you? ^^
If all you do in a match is play to not loose you will never win. That line right there is the Zombie Cruiser manifesto.
Devices: weapons battery, drive battery, shield battery, aux battery
Power levels, primary configuration: 120/74/54/56
Energy transfer rate: 174% (8.7 per second)
Hull: 55459
Defense at full speed: 62.2% (half speed will drop this to 36.1%)
Shield capacity: 13701 per facing
Hull's resistance against anything:26%
Base Accuracy: 25%
Chance on a critical hit 3,4%
Critical Severity: 59.1%
Acceleration 20
Flight speed 20.88
Turn rate 6.9 degrees per second
Devices: weapons battery, drive battery, shield battery, aux battery
Power levels, primary configuration: 120/74/54/56
Energy transfer rate: 174% (8.7 per second)
Hull: 55459
Defense at full speed: 62.2% (half speed will drop this to 36.1%)
Shield capacity: 13701 per facing
Hull's resistance against anything:26%
Base Accuracy: 25%
Chance on a critical hit 3,4%
Critical Severity: 59.1%
Acceleration 20
Flight speed 20.88
Turn rate 6.9 degrees per second
I've only just got to this thread, so I've missed 27 pages...Buuuuut...Why aren't you using EPtS?
Devices: weapons battery, drive battery, shield battery, aux battery
Power levels, primary configuration: 120/74/54/56
Energy transfer rate: 174% (8.7 per second)
Hull: 55459
Defense at full speed: 62.2% (half speed will drop this to 36.1%)
Shield capacity: 13701 per facing
Hull's resistance against anything:26%
Base Accuracy: 25%
Chance on a critical hit 3,4%
Critical Severity: 59.1%
Acceleration 20
Flight speed 20.88
Turn rate 6.9 degrees per second
Because EPTS is not usable on others - and at while it does mathematically make a difference, in practice it does not seem to do much of one for self-healing.
Comments
Sounds more like a PvE death to me.
You just explained that even with your pets out Sival never dropped below 60% hull... so let me tell you how a match vs a competent team will go for you....
You will recieve nibble pressure... One of our healers (who do more dmg then you) would likely keep fire on you while we systematically respawn the rest of your team one by one... then when they are all dead... they will rush in... and we will continue to ignore you, and respawn them again... the third time when they come back we will likely focus you and blow you up just for the joy of it... knowing that NONE of your team is going to support you after letting them wipe hard 2 engagments in a row.
As others are trying to tell you just NOT dying is NOT a win.
I know Steve and have flown against him enough to know exactly what happened... you board him... he got below 50% hull and couldn't help himself and turn on the ram.
Steve has solid escort builds... but he isn't scared of respawning... I have seen him fly into someone he wants to kill with that ram when he could have circled and healed instead.. cause ya know he likes to see people blow up... be grateful he didn't get a ram mega crit. I'm sure thats what he was going for. lol
Edit lol just saw steves post... hahaha rammed a pet. That's the sort of stuff that makes him fun to fly with.
Did the pet survive? If so, the pets got a good build
When we say it to you, we tend to get the response that "since you couldn't kill me and I couldn't kill you then you must be a zombie too" and that is simply not the case. A zombie ship is simply one that is loaded to bear on heals and hard to kill in a solo situation without a lot of burst power, but at the same time does not have the weapon damage needed to pose any level of threat to people.
When we first did our 1v1s with you against myself, MT and Hale; you were a fail zombie tank because you could barely stand up to anything but the lightest ships and the oldest builds. You took some of our advice for defensive items, but categorically dismissed everything else for tactical advice, and in the process pushed yourself further into the undead side of things.
To no longer qualify as a zombie ship you have to be able to threaten other ships and that is something that you're simply not able to do as you could put my raptor or my Bortasqu under any amount of strain (both of which were running pretty standard tanks by this forum's standard); and that's one of the things that people are trying to get across to you but you just won't listen to us.
You can say that you have all those heals to toss to other people, and that's true but you're a tactical officer and your heals do not benefit from any of your damage buffs, and your damage buffs are wasted by the utter lack of stopping power that your ship has.
That is why you're a zombie ship, and you will stay a zombie ship until you either can threaten people who are running a standard tank on their ship's, or become a full-time healer in which case you're gimping yourself by being a tac anyway.
Please be more open to what we're talking about and don't dismiss what we're saying because it takes us a while to kill you, because you might be able to hold out for 10-15 minutes with your tank, but you sure won't do **** to your opponent.
This is the story of the Atrox right here, you will rarely if ever kill someone if they are remotely decent.
If you run runabouts you damage sucks, so even though you can hold them down you can't kill them and even that holding them down bit is hit and miss nowadays.
You run anything else and people can just run away without much issue, heal up, run back.
Sure nobody can realistically solo kill an Atrox unless they are a moron but thats because its a total team based ship, mainly focused on support both heals and CC. The ship just can't do anything else effectively.
If you were super set on making sure it could kill something run EWP, 1x Tachyon Beam3 (with Doff), 2x TB1 (with doff), 1x PSW3.
Basically you let them get on your tail, slam into reverse with evasive and EWP, and drop a TB on them. Once you are behind them drop the Tachyon beam, and as soon as you see the facing get close to dropping relaunch your fighters and PSW hopefully to hull.
With full tac buffs you are hoping to get a big hull hit with PSW that your fighters torps which are freshly launched can finish them off.
I've tried similar before and it works now and then, that said Tachyon Beam sucks, and I really wish there was something more useful there but you work with what you got.
This build would need to be built like an RSV with 3x Cannons + 3x Turrets, I'd try for the DC's or DHCs since again you are setting up a perfect nose to tail lineup with the evasive+ewp combo. That said you will really only catch a person in this once or twice before they realize that staying on your rear is a bad idea.
With all that though you have a garbage tank, very limited team healing, and its a one trick pony that isn't even going to work all the time.
My high school guidance counselor was a great comedian? I never knew.
my first 1v1 in the game was against trinity. i know we arent supposed to name, but me and him are cool, so i hope he doesnt mind......
needless to say...he kicked my ***. know what i was running 2 years ago? a tac asault cruiser. thats right....a lot of us did things like that....and we still do for the lulz....(nevermind the fact that the tac oddy is actually viable right now) (kinda)
know what he told me? "if you want to do damage....get in an escort. you want to heal, a cruiser, you want to crowd control and debuff....get a sci ship"
i think i was in that cruiser for about 5 seconds after that. and i was right into that defiant. and the rest.....they say...is history.
he told me i had a damn tough tac cruiser. and again, this was 2 years ago when that was actually hard to pull off. he told me he could tell i knew how to fly it, because of the timing and cadence of when and where i used my powers. i pm'd with trin back and forth for a while....asking him about powers and builds and such...and to this day i value everything that player has ever said to me.
and at the moment, i am proud to say that i am part of a fleet that boasts the best collection of escort pilots in the game. we all compete for those damage and kill numbers...and we challenge each other on our playstyles and build choices.
and you know what hasnt changed a bit in the past 2 years? my openness to changing my build to fit the task at hand. i listen to others and their advice....hell....even try whatever concoction naz has brewed up for us to test...and everytime i feel i gain knowledge of the game.
the player we are trying to help in this thread doesnt even want to admit their is a possibility that there is a better or more efficient way to achieve what he wants to do in battle. some of the best pilots and ship building minds in the game have posted in this thread. most have been met with laughable, close minded responses from the OP.
for f-word's sake...the guy is running a beam overload2 out of a fore DBB on a carrier. (oh, and turrets are better for dps) (dont forget that ****)
i hope we all had fun with this thread.
have fun kill bad guys
horizon
Uhm. Depending on how much of one's build is hull heals and how much shield heals, the percentage of hull that you get someone down to will be different - that is part of the tanking equation. As I have, for now, decided to stick with my original preference for ET over EPTS (...loud screaming in the audience... speaker waits for people to calm down...), it is only natural that hulls will go down more on one side than on the other.
Which means: es, I did not get Sivar's ships down to zero. But the same is true the other way round.
You mean, more than my first build. You haven't seent he current one in battle, and theories are unfortunately not the way to find things out in a complex game like STO space combat.
And of course, my team would not be competent enough to call out a target that we all fire at, because... well, I guess, the reason for that remains a mystery for now.
True. But dying is a loose.
Actually, I hadn't noticed that. Wasn't it rather a lucky crit with my beam overload2? Well, possibly both.
Well, I understand it as a ship that has lots of defense and no offense, so that it cannot be killed and cannot kill others. That is not true for the Tolerance, especially not with the current build.
I just wanted to point out that you cannot conclude from our match that either of us is not offensively useful in battle, because everything you said about my ship was also true about yours: Lots of healing, too little offense.
Yes. However, from my arena matches, the Tolernace does pose a threat to people. Yeah, I know, they must all be totally imcompetent stupid captains out there, according to the general forum consensus. But that's the environment I play in.
That is just a contrafactual statement. I did not "categorically dismiss advice". I looked into each and every bit of it, and found some to be applicable to a tactical carrier, and some not.
Wait, there is a flaw in your logic here. You need to qualify what kind of ships exactly, because obviously I would not be able to kill a "zombie", right?
You normally need two ships to destroy another one anyway, that is the whole reason why so many people dismiss 1v1. If I am not mistaken, the question, on the higher levels of competence, is not if one ship alone can destroy an other ship, but if a given ship does at least half of what is required to destroy another ship in a meaningfully short amount of time. Or do you disagree?
I am open. If my logic is flawed, prove it. Claims and things that might seem natrual to you, but that I just cannot see without any evidence, however, should never convince anyone of anything.
With all due respect, that build would blow up very quickly against the Tolerance.
If you sincerely believe that insulting someone will make him listen to you, then probably there's some info you might not have digested yet.
You are missing the point with that. Again, I know how to build an escort that does super DPS with a tactical captain. It is not hard, it is rather boring. I just don't like to handle such ships. So I give myself a harder task: building a tactical carrier. You may find that too ambitious, but don't call me stupid for accepting a challenge. It falls back to you.
That is simply not true. You haven't been paying attention.
Where did anyone do that?
Sivar 8-10k shielding 28k Hull.
Yes indeed I see how you clearly won the battle of attrition.
If you don't have the dps to kill a brel healing or not you have issues... you are in a sci ship you should be able to negate his healing.... oh wait your a tactical captain who is more concerned he may cloak on you.
I honestly don't need to see the build... there is NO way a carrier is providing high level DPS that a tactical captain should be providing. Its the wrong ship plain and simple. Your captain buffs are wasted as everyone has been trying to nicely tell you. Fly it as a lark if you wish but don't dilute yourself into believing what you are providing is burst. lol
My point is it doesn't matter what the 4 other guys are doing in the match... they can be focusing all they want we would have the healing and sci support to neuter them... being 4v5 and all. We will have the burst to remove them one by one... cause you are WASTING a team slot with a ship that can't support your team. Yes you can tell me I have X number of hull heals and I will share them... but all it would take to make you hog them would be ONE of our healers to preasure you. There was a time when teams would run a healer that did little to no dmg those days are gone. Our healer does more dps then you I can assure you... in fact I think he may of sort of accepted you challenge... of course he is also one of the games more intelligent players and wouldn't show up to 1 on 1 you in his heal boat.
If all you do in a match is play to not loose you will never win. That line right there is the Zombie Cruiser manifesto.
There was no B'rel involved.
Now you are not making sense, but sticking to predefined patterns. Yes, obviously a tactical carrier will not do as much DPS as a tactical escort. That's not the point.
Again, you need two ships to kill one anyway. What a good ship does is deliver a little bit more than half of what is needed to kill another ship. The Tolerance does that, I believe.
It's not. Do the math, will you? ^^
Correct. Hence the tactical captain.
Fore weapons: 1 tetryon beam array, 2 tetryon beam turrets
Deflector: Borg
Engine: Borg
Shields: MACO Mk XII Resilient Shield Array
Aft weapons: 1 tetryon beam array, 2 tetryon beam turrets
Technical Consoles: 1 Borg Console, 2 Neutronium Armor.
Science Console: Tachyon Detection Field, 3 x Field Generator
Tactical Consoles: 2 x Tetyron Pulse Generators
Hangars: 1xDelta Flyers, 1xDanube Runabouts
Boff powers:
Lt Tac: Tactical Team, Beam overload 2.
Lt Cmdr Engineering: Engineering Team 1, Reverse Shield Polarity 1, Aux to Structural 2.
Cmdr Science: Polarize Hull, Transfer Shield Strength 2, Transfer Shield Strength 3, Charged Particle Burst 3
Lt Cmdr Science: Tractor Beam 1, Sci Team 2, Hazard Emitters 3.
Doffs: 2 Conn Officer, 2 Lab Scientists, 1 Exocomp maintenance engineer (special battery buffs)
Devices: weapons battery, drive battery, shield battery, aux battery
Power levels, primary configuration: 120/74/54/56
Energy transfer rate: 174% (8.7 per second)
Hull: 55459
Defense at full speed: 62.2% (half speed will drop this to 36.1%)
Shield capacity: 13701 per facing
Hull's resistance against anything:26%
Base Accuracy: 25%
Chance on a critical hit 3,4%
Critical Severity: 59.1%
Acceleration 20
Flight speed 20.88
Turn rate 6.9 degrees per second
I've only just got to this thread, so I've missed 27 pages...Buuuuut...Why aren't you using EPtS?
Tacticals are super tanky no need.
Also, change your message board settings to see more posts per page - 27 pages is atricious, I have 9!
What Tick0 asked..